Yo bro can u upload every script changed or made from part 1 to 5 because I keep having errors and I don't have time to sit through every vid 2 times to double check TYSM if u do so
Hello Tomato. Could you please do a tutorial on how to create mobile support for a combat, downslam, uppercut and block (buttons). This will really help me because I want to create a battleground game for PC and mobile players. Btw, your videos are amazing !
This helps me a lot, I might make a Avatar the last airbender battlegrounds but I have no clue how to do combat systems. you're tutorials helped me and other people.
So i stop making a battleground game because you took so long but your video still help me learn new thing i was stuck on server side animation and it stopped other players animations because i was not making it a table you saved me thanks
@@joeplayzgames2625 i know how to scripts i made a great battleground but i didn't know details and thing like that ( like inserting an animation track in a table was possible)
Your tutorials and all the stuff you upload about this just made me make my battlegrounds game functional!!! Thank you very much! (Also, please make a dash tutorial)
Great Series! Can't wait for part 6! Tho I have experienced an issue concerning the blocking dummy. Once you Knock it down onto the ground (Downslam), it will not keep its status too blocking and will just have it off. I think this would also apply to players, and this is a big feature that most battlegrounds would want (The fact you instantly block when you get un-ragdolled, its in tsb and pretty much every other BG games I know). So if it could be fixed in the next part that would be appreciated! (Although I don't expect anything of the sort, if not don't worry and just continue making amazing content!👍) Edit : I yapped in this comment
Hi Tomato, for some reason, my blocking animation finishes after 1 sec and it does not keep, aswell as if i try to punch while blocking, it will entirely slow me, can u help?
I found a bug. I played with my friend and realized that if you punch someone while they are blocking, from behind or in front, It breaks and you can't stop blocking, until you leave the game. The game still thinks you have the blocking attribute basically :/
In the HitService script if you put "enemy:SetAttribute("Blocking",true)" right after "else enemy:SetAttribute("Blocking",false)" so it should look like "else enemy:SetAttribute("Blocking",false) enemy:SetAttribute("Blocking",true)" that should fix the problem with actual players
hey the tomato i have a suggestion can you make a part 6 of this and can you add hit anims for the victim and get up anims like tsb and also add punching sounds and one more thing can you add finishers for example when you down slam you slam them upside-down
just a quick suggestion, could you make a tutorial on how to do cutscene moves like serious punch, etc.? and the function where music also plays when they are activated. it would be really appreciated, thank you!
This is amazing, thanks so much for these tutorials however I noticed a problem and I'm not sure if it happens with you. If you Block, and you get hit from behind while blocking, your character will stay blocking forever, if you die then you will lose the ability to block.
hey tomato, can you make the next video about how to make the character choosing sytsem or the skill moves system, it would help a lot on making my game
Thanks my lovely tomato fried burger i made it and everyone can spam block now (btw block is kinda annoying because i hate it) i hope you will have good day and good future and you will go heaven add dash pls
yo bro, love your tutorials, my game has a solid base because of your, idk if you're going to keep the series going, but i've been strugling with something, would you mind telling me how can i cancel a ragdoll before the RagdollDuration? like, for example, i want to make ragdoll cancel and mid-air catchs with grab skills, i have a skill that is a grab like beatdown from metal bat, and i want the players to be able to catch ragdolled players mid-air. i've tried to do it myself but i juts created a millions of bugs in the process.
@@smh_itsdima7610 im pretty sure we're supposed to fix it oursleves. Cause Tomato said we need regular coding knowledge and hes only giving us the base of a battlegrounds game. We're gonna probably have to fix it on our own
My blocking animation doesn't work somehow, and I can't get anything to fix it. It kind of just stays at a position where it looks like they're holding their own hands. @The Tomato
@@Khilef I figured it out. It was the animation priority. I just set it's priority to idle and then it was working. I had set the priority to an action so yah...
im running into a problem where if the player who is blocking takes any damage (like someone from behind hitting them) then the player gets stuck in the block animation and is slow but can attack but not block
Big ask but I have suggestions for this series. 1 - ability’s (basically how to make any ability), 2 - strong punch, 3 - dashes, 4 - hit particles and block particles
Hey tomatoo i noticed something that if you could fix when someone is attacking you you can attack them also while being attacked causing you both to be ragdolled so can you make it that when you are attacking a player they cant attack yoy
yo pls tomato any solution ive made 3 diff fighting games and every time at the first part i tripple check i check the output all find and when u add the cooldown between punches u only punch twice and have to reset to do it again and its insanely annoying like pls fix?
Sorry man but i have a question. Every time i make hitboxes server sided they looks junky and give me a imprecise feeling, do you have any idea to fix this?
Hey could you make just a tut on how to make one skills with just a function that print "Hello" instead of doing a entire working skill. I'm having trouble sendings functio to server
use input began to detect if the player pressed 1, then fire a remote on the server in the server script just detect if the remote was fired and print hello
@The Tomato how do i make a chance thing? bc im making a jjk bg and i want there to be a chance of .1 percent to hit a black flash do u know how to add that?
if you want the npc to block heres the code PUT IT IN THE DUMMYS MODEL IN A NORMAL SCRIPT: local rp = game:GetService("ReplicatedStorage") local remotes = rp:WaitForChild("Remotes") local block = remotes:WaitForChild("Block") local anims = rp:WaitForChild("Animations") local blockAnim = anims.Extras.Block local hum = script.Parent.Humanoid local playblock = hum.Animator:LoadAnimation(blockAnim) playblock:Play()
dude can you make it so that after a certain number of punches the block gets disable the block because otherwise its not very possible to carry on making this
Your prolly will never read this message but I have a question I have my own battleground combat script I tried for 1 week creating the going forward when attacking someone but staying in place if not attacking anyone I can’t get it to work if you have any advice I will listen
@TheTomatoo are these scripts comparatable with other scripts like for example if i use your combat system and then some other guys dash system then does it work
next one needs to be about switching characters!!!!!!!!!!!
This guy is TOO underrated. He deserves way more attention for his hard work. This is amazing!!
Yo bro can u upload every script changed or made from part 1 to 5 because I keep having errors and I don't have time to sit through every vid 2 times to double check
TYSM if u do so
Hello Tomato. Could you please do a tutorial on how to create mobile support for a combat, downslam, uppercut and block (buttons). This will really help me because I want to create a battleground game for PC and mobile players. Btw, your videos are amazing !
Same I need to know how do this too
This helps me a lot, I might make a Avatar the last airbender battlegrounds but I have no clue how to do combat systems. you're tutorials helped me and other people.
So i stop making a battleground game because you took so long but your video still help me learn new thing i was stuck on server side animation and it stopped other players animations because i was not making it a table you saved me thanks
Same problem as mine, but Tomato is cooking now
@@HITMAN-iq6fzTrue, though he takes too much time to make videos, making you think he gave up, he still cooks in his videos lol
i mean, you could have just learnt how to script
@@joeplayzgames2625 i know how to scripts i made a great battleground but i didn't know details and thing like that ( like inserting an animation track in a table was possible)
Your tutorials and all the stuff you upload about this just made me make my battlegrounds game functional!!! Thank you very much! (Also, please make a dash tutorial)
Yo, thanks for the donation I really appreciate it I'm happy I could help. I'll also make a dash tutorial
@@TheTomatoo Alr! Keep going man, cuz what you do is absoltely great and deserves more
@@TheTomatoo WHENNNNN?????
@@TheTomatooYo bro, just finished previous tutorials, thanks a lot, you are cool fr fr, we all are waiting for dash tutorial
part 6 is the equivalent of gta 6
Yay!your tutorials are so good,keep up the great work
Here, for some motivation to keep going! Thx for making this.
Thanks for the motion. It really means a lot.
@@TheTomatoosome ideas for next video.
Making new running animation and AutoRun, Dashing, Adding sfx, Adding ground breaking effect to downslam.
Great Series! Can't wait for part 6!
Tho I have experienced an issue concerning the blocking dummy. Once you Knock it down onto the ground (Downslam), it will not keep its status too blocking and will just have it off. I think this would also apply to players, and this is a big feature that most battlegrounds would want (The fact you instantly block when you get un-ragdolled, its in tsb and pretty much every other BG games I know). So if it could be fixed in the next part that would be appreciated! (Although I don't expect anything of the sort, if not don't worry and just continue making amazing content!👍)
Edit : I yapped in this comment
Thankssssss tomato, you’re the best ❤
yes he is!!
YOU SAVED MY WHOLE BATTLEGROUNDS GAME THANK YOU
waiting for part 6, this is fire and it helps me a lot as a new developer
Hi Tomato, for some reason, my blocking animation finishes after 1 sec and it does not keep, aswell as if i try to punch while blocking, it will entirely slow me, can u help?
Now all we need is an ultimate tutorial, switching characters tutorial, and moveset tutorial
WHERE THE HECK'S THE PASTEBIN BROOOOOOOOOOOOOOOOOOOOO
Me who waits that a hero writes the script in the comments
If you do a part 6 i´d really like it to be a dash because that would complete the basics of a battlegrounds combat system
Yo tomato can you make episode about block breaking and effects when you hit and block?
[if Yes Thank YOU so much!]
pls make a dash vid and how to add sound! Keep the great work going!
I found a bug. I played with my friend and realized that if you punch someone while they are blocking, from behind or in front, It breaks and you can't stop blocking, until you leave the game. The game still thinks you have the blocking attribute basically :/
woah good thing you have friends I wouldnt've realized lol
i have a problem, my friend don't exist 😭
its just my brother lol
In the HitService script if you put
"enemy:SetAttribute("Blocking",true)" right after
"else
enemy:SetAttribute("Blocking",false)"
so it should look like
"else
enemy:SetAttribute("Blocking",false)
enemy:SetAttribute("Blocking",true)"
that should fix the problem with actual players
@@Zancanyt oh thx!
W tutorial cant wait for part 6
hey the tomato i have a suggestion can you make a part 6 of this and can you add hit anims for the victim and get up anims like tsb and also add punching sounds and one more thing can you add finishers for example when you down slam you slam them upside-down
Tomato, all wait your new part
cant wait for the next episode!
we always go the tomato when cooking is needed 🔥🔥👑👑
sorry im late but this is good cant wait for dashing in part 6 because the dashing video u made a long time ago is kinda buggy
next parts dash or effects, (pls make a tutorial on how to make good effects and create textures for them!)
i made myself a block break which uses a hitbox behind the player that shows people that are behind them, by using the touch function on the hitbox
just a quick suggestion, could you make a tutorial on how to do cutscene moves like serious punch, etc.? and the function where music also plays when they are activated. it would be really appreciated, thank you!
having trouble on this tutorial, i can still attack when blocking and blocking doesnt check
W vid as always but please make a tutorial on hitstun for the combat soon pls and ty
ooo new video cool!
Yeah!
Yo nice job Tomato, please make a dash tutorial next!
This is amazing, thanks so much for these tutorials however I noticed a problem and I'm not sure if it happens with you. If you Block, and you get hit from behind while blocking, your character will stay blocking forever, if you die then you will lose the ability to block.
Nice new video !!!
Thanks!
Could you do skills next?
hey tomato, can you make the next video about how to make the character choosing sytsem or the skill moves system, it would help a lot on making my game
pretty easy to add tho I already added my own mobile support out of pure boredom.. try a yt tutorial?
@@theREALpotato125 i asked for skill moves tutorial
@@PinguBro13 oh shit wrong guy
@@theREALpotato125 its ok
Hey, are u going to make character movesets in the future? (just intresting)
cant wait for part 5
Thanks my lovely tomato fried burger i made it and everyone can spam block now (btw block is kinda annoying because i hate it) i hope you will have good day and good future and you will go heaven add dash pls
The best combat system! 💪
bro Tomato please tell us dashing or moves or how to make it so you cant get damaged unless by downslam or special move while ragdoll
Can you make tutorial on how to make special attacks / ult with special attacks please
In the next part could you create a character selection system?
yo bro, love your tutorials, my game has a solid base because of your, idk if you're going to keep the series going, but i've been strugling with something, would you mind telling me how can i cancel a ragdoll before the RagdollDuration? like, for example, i want to make ragdoll cancel and mid-air catchs with grab skills, i have a skill that is a grab like beatdown from metal bat, and i want the players to be able to catch ragdolled players mid-air. i've tried to do it myself but i juts created a millions of bugs in the process.
"Hey hey hey" 😌
It be me redflames good job it works well
just wanted to ask if your gonna dive into the actual ability part cuz I think that would help a lot of us but I know that’s tough work
bro theres so many glitches to fix first, like if you get ragdolled you can still m1, and if you're m1ing then you can still get m1ed
@@smh_itsdima7610 I’m aware just thinking ahead
@@officialpristic touché
@@smh_itsdima7610 im pretty sure we're supposed to fix it oursleves. Cause Tomato said we need regular coding knowledge and hes only giving us the base of a battlegrounds game. We're gonna probably have to fix it on our own
My blocking animation doesn't work somehow, and I can't get anything to fix it. It kind of just stays at a position where it looks like they're holding their own hands. @The Tomato
Me too ;(
Also can you do abilities, ult, or the downslam effect in the next part pls?
@@Khilef
I figured it out. It was the animation priority. I just set it's priority to idle and then it was working. I had set the priority to an action so yah...
im running into a problem where if the player who is blocking takes any damage (like someone from behind hitting them) then the player gets stuck in the block animation and is slow but can attack but not block
First off, thank you and ily, second off, I wanna know how to add console controls in a future tutorial please and thank you?
can you pls make stun enemy on hit and hit animationss play in part 6?
Hello, I finally completed the part, but when do you plan adding mobile support? I really need that.
ok so how do we make normal moves and cutscene moves for ult, we need a full tutorial on how to make a battlegrounds "character" !!!
Big ask but I have suggestions for this series. 1 - ability’s (basically how to make any ability), 2 - strong punch, 3 - dashes, 4 - hit particles and block particles
Hey tomatoo i noticed something that if you could fix when someone is attacking you you can attack them also while being attacked causing you both to be ragdolled so can you make it that when you are attacking a player they cant attack yoy
hey!, just asking, whens the next one? been wondering its been like i think 2 months, and thx btw
You are my special 👉👈
Add character selection with ultimate bars
Yes sir
ty so much
how to do ult, pls make a vid on how to make ultimates
yo pls tomato any solution ive made 3 diff fighting games and every time at the first part i tripple check i check the output all find and when u add the cooldown between punches u only punch twice and have to reset to do it again and its insanely annoying like pls fix?
can someone tell me what is stunned attribute?
ive never seen it before i guess so is he forgot to explain it or just im blind?
whens the next vid? idea: abilities or stun on m1s
Sorry man but i have a question.
Every time i make hitboxes server sided they looks junky and give me a imprecise feeling, do you have any idea to fix this?
when are you going to make part 6?
Hey could you make just a tut on how to make one skills with just a function that print "Hello" instead of doing a entire working skill. I'm having trouble sendings functio to server
Also you did a nice job ! U deserve more things that you have
use input began to detect if the player pressed 1, then fire a remote on the server
in the server script just detect if the remote was fired and print hello
there are like 1000 youtubers making battlegrounds combat system but nobody actually finished the tutorial haha attacking blocking then finish
there is a problem with the script, it brake when you equip any tool how do i fix this
yo, could you publish the game and make it uncopy locked so we could easily use it to make our own game? just suggesting. ty
Thx so much❤
No problem 😊
@@TheTomatoo )
New Video Idea : Make the Dash.
2nd New Video Idea : Make the run system and the anim.
@The Tomato how do i make a chance thing? bc im making a jjk bg and i want there to be a chance of .1 percent to hit a black flash do u know how to add that?
Fun fact: I just found tomato on devforum asking how to make this and not knowing what dot was.
PLS make the part 6 on how to add sound
if you want the npc to block heres the code PUT IT IN THE DUMMYS MODEL IN A NORMAL SCRIPT: local rp = game:GetService("ReplicatedStorage")
local remotes = rp:WaitForChild("Remotes")
local block = remotes:WaitForChild("Block")
local anims = rp:WaitForChild("Animations")
local blockAnim = anims.Extras.Block
local hum = script.Parent.Humanoid
local playblock = hum.Animator:LoadAnimation(blockAnim)
playblock:Play()
when the dummy gets ragdolled the attribute turnes to false, how do i fix this?
@@Myaw192 make it a while true loop maybe
Please continue thie series
dude can you make it so that after a certain number of punches the block gets disable the block because otherwise its not very possible to carry on making this
Could you do a tutorial on block breaking moves??
PLEASE DO THIS NEXT
SOUNDS
YEEEEEEEEEESSSSSSSS
Your prolly will never read this message but I have a question I have my own battleground combat script I tried for 1 week creating the going forward when attacking someone but staying in place if not attacking anyone I can’t get it to work if you have any advice I will listen
can u make a epiosed of abliltys because i think that when i make the abliltys it might not work the punching system
Oh another video :) enjoy
can you add sound and particles
thx
@TheTomatoo are these scripts comparatable with other scripts like for example if i use your combat system and then some other guys dash system then does it work
we need another one rah!!11!1
Make a tutorial for debris (Like normal punch's debris)
Bro, where is next part? it's been a month
hi, i have a probleme with the punch,when i want to punch , the system says "Punch2 doesnt have a reached keyframe
did you put a "Hit" animation event?
Please do dashing next
Hey tomato! I did everything like in the video. And when I checked the uppercut in the game, it didn't work! I don't know, please check
pls make stun system ;-; (and nice video)
yo why wont my animations show up on my friends screen but they show up on mine?
You need to make a Roblox group with your friends where you have the game and they will be able to see your animations.
hey i still have a problem with the stun the person can still punch when stunned
do we not use the TomatoStun module for this combat system?
how do we input it
how can i create blocking attribute
Dash dash dash 🐢