I hope this gameplay helps you decide if this game deserves a place in your Meta Quest library. If it does, show it with a thumbs up 👍. Feel free to leave your thoughts on the game in the comments, it's always a pleasure to discuss together. Don't forget to subscribe so you don't miss any of our upcoming Quest 3 gameplay videos: bit.ly/MetaQuestCentral, and to get the game, click here: tinyurl.com/2ddnfafe
I've been playing this game for a few weeks now. I have been chatting with the developer of the game and making a few suggestions for it. You missed many of the canisters hidden throughout each run. The canisters give you money to upgrade your guns and avatar suits. The canisters are always in the exact same location each time you play each round. I suggested having them located in different places to make this game more challenging. I do enjoy the lose bullets that you have to hand feed them into a magazine to use. I suggested allowing us to pick up and use, and/or empty the bullets from an enemy's gun to load into ours. This game is fun and addictive, but very predictable after you have made the same run several times over. And you do have to play the same corridors several times over in order to collect enough of the canisters to upgrade your things.
Hi everyone, the developer of Corridor here! 👋 Thank you for taking the time to review and discuss the game - it’s been amazing seeing your feedback and engagement. I wanted to share some exciting news: we’ve just pushed a major graphics update to the game! 🎉 This update significantly enhances the visual experience, making the environments and overall aesthetics much more immersive. If you’ve already played the game or are considering giving it a try, I’d love for you to check it out. Happy gaming! 😊
While the game looks fun, the very limited scope and simplistic nature of the game as well as its graphics etc. Make the current price tag way too high compared to the competition. Sorry. I hope you continue to work on it and build the game out further.
@@andre-7423 That was a fair critique, and I’ve worked on it. With the latest update, AI awareness has been significantly improved. Enemies now react more dynamically to sound and movement, making encounters more challenging and less predictable. Thanks for the feedback!
@@dt7197 I understand the concern, and I’ve been actively improving the game. The latest update brings a major graphics overhaul, making the environments more immersive. AI has also been upgraded for better engagements. I’m committed to continuously enhancing the game, and I appreciate your feedback!
This really looks cool. Clearing procedurally generated hallways, it seems.. NICE! The enemy A.I. needs some tweaks in the situational awareness department, in my opinion.
Glad you like the concept! I took the AI concerns seriously and have improved their awareness and reactions in the latest update. They now respond more effectively to player actions, making the experience more dynamic. Appreciate the feedback! By the way, there is no procedural generation involved at all. If you manage to survive until level 12, you’ll see why that thought won’t cross your mind anymore. 😉
Fair take! The game is designed around tight, intense corridor combat, but I understand it may not be for everyone. That said, the latest update improves both visuals and AI behavior, making each encounter feel more engaging. Thanks for checking it out!
I get where you're coming from. The latest update significantly improves the graphics and AI, making the game feel more engaging. I’ll keep refining and adding depth. Appreciate your honest feedback!
I’ve taken that into account, and the latest update makes enemies much more responsive. They now react more intelligently to sound and movement, making for a more engaging challenge. Thanks for the input! As for the "empty corridors", this may be addressed as well.
Good catch! They were a little too chill. The latest update gave them better ears. Now they actually notice when you’re making noise. Appreciate the feedback!
Appreciate the honest feedback. Many great games have evolved over time thanks to player negative-constructive input. A dramatic update has already been made to the graphics since this video: real-time lighting, enhanced textures for a more realistic look, etc.
I appreciate the input. This footage primarily features the most passive enemy type, which has been improved based on feedback posted here, while later levels introduce much more tactical and aggressive foes. The graphics have also been upgraded with real-time lighting and enhanced textures, making the experience more immersive.
I hope this gameplay helps you decide if this game deserves a place in your Meta Quest library. If it does, show it with a thumbs up 👍. Feel free to leave your thoughts on the game in the comments, it's always a pleasure to discuss together. Don't forget to subscribe so you don't miss any of our upcoming Quest 3 gameplay videos: bit.ly/MetaQuestCentral, and to get the game, click here: tinyurl.com/2ddnfafe
I've been playing this game for a few weeks now. I have been chatting with the developer of the game and making a few suggestions for it.
You missed many of the canisters hidden throughout each run. The canisters give you money to upgrade your guns and avatar suits. The canisters are always in the exact same location each time you play each round. I suggested having them located in different places to make this game more challenging. I do enjoy the lose bullets that you have to hand feed them into a magazine to use. I suggested allowing us to pick up and use, and/or empty the bullets from an enemy's gun to load into ours. This game is fun and addictive, but very predictable after you have made the same run several times over. And you do have to play the same corridors several times over in order to collect enough of the canisters to upgrade your things.
Thanks for your feedback! Yes, this game is quite fun but definitely needs more improvement, and the suggestions you’re making aren’t bad at all!
Hi everyone, the developer of Corridor here! 👋
Thank you for taking the time to review and discuss the game - it’s been amazing seeing your feedback and engagement. I wanted to share some exciting news: we’ve just pushed a major graphics update to the game! 🎉
This update significantly enhances the visual experience, making the environments and overall aesthetics much more immersive. If you’ve already played the game or are considering giving it a try, I’d love for you to check it out.
Happy gaming! 😊
also: consider a smarter "AI" - as-is , it seems all enemies are listening to loud music using noise-cancelling earbuds.
While the game looks fun, the very limited scope and simplistic nature of the game as well as its graphics etc. Make the current price tag way too high compared to the competition. Sorry. I hope you continue to work on it and build the game out further.
@@andre-7423 That was a fair critique, and I’ve worked on it. With the latest update, AI awareness has been significantly improved. Enemies now react more dynamically to sound and movement, making encounters more challenging and less predictable. Thanks for the feedback!
@@dt7197 I understand the concern, and I’ve been actively improving the game. The latest update brings a major graphics overhaul, making the environments more immersive. AI has also been upgraded for better engagements. I’m committed to continuously enhancing the game, and I appreciate your feedback!
Graphics look way better after the update. Nice.
This really looks cool. Clearing procedurally generated hallways, it seems.. NICE! The enemy A.I. needs some tweaks in the situational awareness department, in my opinion.
Glad you like the concept! I took the AI concerns seriously and have improved their awareness and reactions in the latest update. They now respond more effectively to player actions, making the experience more dynamic. Appreciate the feedback! By the way, there is no procedural generation involved at all. If you manage to survive until level 12, you’ll see why that thought won’t cross your mind anymore. 😉
It’s literally walking through corridors. Don’t know what I was expecting 😂
Fair take! The game is designed around tight, intense corridor combat, but I understand it may not be for everyone. That said, the latest update improves both visuals and AI behavior, making each encounter feel more engaging. Thanks for checking it out!
seems fun enough, but way too simplistic design for the price.
I agree.
I get where you're coming from. The latest update significantly improves the graphics and AI, making the game feel more engaging. I’ll keep refining and adding depth. Appreciate your honest feedback!
@@MetaQuestCentral Noted!
Wow! 😮😁😁😬
I played IT. ITS fine
Glad to hear that! The latest update brings major improvements, so if you get the chance, check it out.
2 metros y no escuchan tremendos disparos
Desde que se grabó este video, hemos lanzado una gran actualización de gráficos e inteligencia artificial.
Empty corridors and disabled guards
I’ve taken that into account, and the latest update makes enemies much more responsive. They now react more intelligently to sound and movement, making for a more engaging challenge. Thanks for the input! As for the "empty corridors", this may be addressed as well.
looks like it would be very boring. Are the transitions in the levels cut or are they really like that in the game?
Yes, the transitions are exactly like that in the game.
Are all the enemies deaf?
Good catch! They were a little too chill. The latest update gave them better ears. Now they actually notice when you’re making noise. Appreciate the feedback!
Just think Goldeneye
That’s an interesting comparison! The latest update brings AI and graphics a bit closer to the present. Give it a shot! 😄
Looks boring to me. Graphics no better than a PS2. Not hating, just being honest.
Appreciate the honest feedback. Many great games have evolved over time thanks to player negative-constructive input. A dramatic update has already been made to the graphics since this video: real-time lighting, enhanced textures for a more realistic look, etc.
Flip flops 😂😂😂
are they deaf? this is dumb.
Looks terrible
So all you do is walk around and 1 shot npcs? Looks a bit boring to me
The game starts easy but gets dramatically harder. Also special abilities are introduced via upgrades.
Seems kinda boring. Everyone's just basically standing around waiting to get shot
I appreciate the input. This footage primarily features the most passive enemy type, which has been improved based on feedback posted here, while later levels introduce much more tactical and aggressive foes. The graphics have also been upgraded with real-time lighting and enhanced textures, making the experience more immersive.