Kashtira Stands No Chance Against My JANK! || The Deck Devastation Challenge

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  • Опубліковано 23 чер 2024
  • WELCOME TO THE DECK DEVASTATION CHALLENGE!
    If a card is destroyed in a duel it's destroyed for real*
    Can I climb the Master Duel ladder with a deck crumbling to dust in my hands?
    Episode 06
    *Cards that can't be de-crafted are immune to being de-crafted.
    Video edited by Jules!
    Check out her Twitter: @UncrownedJules
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    0:00 - What Is The Deck Devastation Challenge?
    1:33 - Deck Version 5.1
    2:29 - Duel 28 Vs Warriors?
    8:08 - A GOLD BUNDLE!
    16:57 - Deck Version 5.2
    17:30 - Duel 29 Vs Kashtira Pie
    24:26 - Duel 30 Vs Blue-Eyes
    25:49 - Duel 31 Vs Labrynth
    26:09 - Introducing THE GRINDER
    29:01 - Duel 32 Vs Tearlament
    34:55 - Duel 33 Vs A Bot?
    #hardleg #yugioh #masterduel
  • Ігри

КОМЕНТАРІ • 65

  • @HardlegGaming
    @HardlegGaming  Місяць тому +11

    My sincerest apologies everyone.
    I thought "The Grinder" might be interesting to watch, but it's clear from the comments that it is not.
    I'm working with the editor now to ensure that the remaining Grinder duels are put into a quick montage so we can get back to the main crux of the challenge next episode.

    • @gh_blaze7096
      @gh_blaze7096 Місяць тому

      would it be possible to consider that if you surrender any cards on the field are considered destroyed? It might be easier to collect dust this way while also allowing you to play some games with the purpose of winning

    • @Muchomon
      @Muchomon Місяць тому +4

      ​@@gh_blaze7096I think last video he made a comment that that's a rule he uses going forward, but the videos haven't caught up yet

  • @SproingBoing
    @SproingBoing Місяць тому +17

    We've all run into that one trash deck or 60-Card Johnny that somehow managed to draw the exact cards needed to dismantle your whole strategy, and on this day Joe *_is_* 60-Card Johnny

  • @WallabyQT
    @WallabyQT Місяць тому +41

    Maybe you could try a middle ground, where every time you win you can either craft a card or dismantle a card? That way you have a way to get rid of the extra deck cards you can't summon.

    • @liviousgameplay1755
      @liviousgameplay1755 Місяць тому

      Any good roguelike deckbuilder understands that getting rid of select cards is just as important as getting the cards you need. I like this idea.

  • @janjan-xr2qi
    @janjan-xr2qi Місяць тому +14

    That Kashtira duel was truly amazing

  • @13silentpoets
    @13silentpoets Місяць тому +3

    May I propose a compromise? Play "the grinder" whenever you need dust, but if you win a duel with the grinder, as a reward, you can dust the whole deck

  • @trevernant3356
    @trevernant3356 Місяць тому +4

    I will say in the Kash game, he had a funny lethal line of make Gaia Saber and then call the 1800 back to the field, so if the kash didnt scoop, Joe did have a way to kill them

    • @sternguard77
      @sternguard77 Місяць тому +1

      He could also Call the 0 attack monster out just as link material for Gaia Saber.

    • @trevernant3356
      @trevernant3356 Місяць тому

      @sternguard77 True, plus with that he can flip spine and go into amblowhale and do the same thing I described. I just thought of a funny line w/o a normal summon

  • @Agumame
    @Agumame Місяць тому +5

    I think its perfectly fine to dust whatever cards you want. Given how maintaining a supply of UR dust is hard to do to begin with and that every card that gets destroyed is gone forever (meaning a UR thats destroyed is a -20 dust transaction) its fine to just get the dust from the extra deck monsters youd never be able to get on field to destroy.

  • @gerharddamm5933
    @gerharddamm5933 Місяць тому +13

    The hard is leg with this one

  • @spacesmorgy6820
    @spacesmorgy6820 Місяць тому +6

    Finally the Grinder appeareth.
    Let the destruction montage Begin 28:56

  • @xCorvus7x
    @xCorvus7x Місяць тому +3

    19:52 Why on Earth did they nerf all Blackwings after Bora and Gale with the „You can only Special Summon „[this card's name]“ once per turn this way.“ clause but not the fucking Kashtira monsters?

  • @thestoneskipper3377
    @thestoneskipper3377 Місяць тому +1

    I agree with your point about having a lo of cards that you can't summon that would be really hard to crash, and that being able to decraft everything whenever would maybe make things too easy, but what if you could decraft any Main-Deck card you wanted at any time instead of any card in your pool? It cuts down on the need for the grinder, but doesn't leave you with a massive influx of Dust. Just an idea I had, IDK

  • @ILikePi31415926535
    @ILikePi31415926535 Місяць тому

    Hey Joe
    Just wanted to say thanks for making all these vids :)
    I was a regular viewer a few years (in the DBC and What a Deck age) ago during the pandini but fell off as things opened back up
    Only recently started watching again and your Generaider Ladder Climb got me playing Yugioh again
    Loving this series too, keep up the good work!

  • @metalmario1231
    @metalmario1231 Місяць тому

    The grinder gives me "good luck trying to shoot me...WHEN I'M ALREADY DEAD!" vibes

  • @esrohm6460
    @esrohm6460 Місяць тому +10

    i really don't like that surrendering is allowed to prevent destructions you know will happen guaranteed. it really takes away the stakes of destroyed in the game destroyed in real life when you can just nope outta there

    • @fugax_vulpes1797
      @fugax_vulpes1797 Місяць тому +17

      It was edited in in the last video that he was going to add a rule that if he surrenders, all cards on his field are destroyed. Since he makes several episodes out of a few streams the rule hasn't kicked in yet, but that's how it's gonna work he confirmed it

  • @jushido_brown
    @jushido_brown Місяць тому +3

    Liking this off principle.

  • @Muchomon
    @Muchomon Місяць тому

    I really like the concept of the challenge and seeing you play limited decks is always fun.
    But if you're intentionally getting your cards destroyed, you might as well just decraft them. This is just a time saver for you playing, the editor who doesn't have to cut out tons of duels to only show what got destroyed and for the people watching, who are probably more interested in you playing to actually proceed.
    Since you only get to craft a card on a win and you'll soon have to rely on single packs, your UR dust will run dry anyway, so I don't think just dusting cards would be broken or anything. It'll still be a 3 cards for one deal as well

  • @redcattn
    @redcattn Місяць тому

    The intro always killing me 😂❤

  • @monarchy028
    @monarchy028 Місяць тому

    While likely impossible, runick would be so good. You have interruption, and people often leave when they see the cards

  • @VanessaVersus
    @VanessaVersus Місяць тому

    banger thumbnail milord

  • @christopherl.1072
    @christopherl.1072 Місяць тому +1

    Maybe every win you can either craft 1 card of any rarity, or dust 2 cards of different rarities

  • @Shorty1995de
    @Shorty1995de Місяць тому

    Summoning a Crawler in attack position reminds me of Chaos Draft Season 1: 'HANE HANE BEAT DOWN!'

  • @christopherclark9415
    @christopherclark9415 Місяць тому

    I dont think it'll be too easy at all if you're free to dismantle URs, especially later on in diamond. Just think about how many times cards get destroyed in any of your ladder climbs. You're gonna need all that dust and its still balanced cause we're gonna get to a point where you'll run out of chaff and have to make hard decisions about what should be played and what gets dusted.

  • @LunaAlphaKretin
    @LunaAlphaKretin Місяць тому

    According to the pinned comment the Grinder is controversial, but I will say I do prefer it to the farming deck, you were right to shift off that - it was honestly pretty frustrating watching a bunch of duels that went nowhere as you loaded in planning to sacrifice cards, and then refused to do so in the actual games.

  • @afraid2losebalance303
    @afraid2losebalance303 Місяць тому

    What do you think of changing the rule to make it : if the OPPONENT destroyed your card it is dusted ?
    So that you can play some of these cards/archetypes that rely on destroying themselves

  • @briancross7443
    @briancross7443 Місяць тому

    Nah man the grinder is pogchamp

  • @the_sid
    @the_sid Місяць тому

    I really think the duel pass should be upgraded, the extra materials are something you earned.
    Especially since at top ranks losing stuff will be more prevalent.

  • @MarioLopez-xs3vc
    @MarioLopez-xs3vc Місяць тому

    Amblowhale could be a nifty thing to dump off punishment if you get to a point where you're intentionally destroying your own Links to collect dust(or making heavy use of the World Chalice stuff from Legacy packs/prize stuff). Its on field effect to float into a Link unfortunately requires it being destroyed though.

  • @ave_maria323
    @ave_maria323 Місяць тому

    Its weird they gave nights end sorcer a synchro but its not bad.

  • @silverstar6589
    @silverstar6589 Місяць тому

    5:50 Orange Sunset is easily the worst main deck Mekk-Knight. HOWEVER, something I learn is that, its effect counts if a normal Spell/Trap is leaving the field by game mechanics. Say, that opponent's Feather Duster that was leaving the field. So in that instance, you could have summoned the Yellow Star they bounced back.

  • @Yagatzi
    @Yagatzi Місяць тому

    Does this seris count as the spititual successor of your Mind Games series?

  • @LehanineFaicalYuto
    @LehanineFaicalYuto Місяць тому

    what about crafting cards that destroy monster from your extra deck to farm them?

  • @Lexadin
    @Lexadin Місяць тому +2

    Considering the Grinder is a net loss (you won't gain more dust then card was worth creating), and you still need to win duels to craft cards, I think it's fine to use.

  • @BrolySayian
    @BrolySayian Місяць тому +1

    I said last video I say it again I'll play unchain why because it easy dust for you

  • @charlie8907
    @charlie8907 Місяць тому

    Wonder day for pie from Wakko's wish

  • @tridentpie2204
    @tridentpie2204 Місяць тому

    I wanna do this challenge but I gotta actually make it to master rank XD lol

  • @tommysuter4053
    @tommysuter4053 Місяць тому

    Maybe limit grinder decks to maybe 3 matches per rank at most. Though I imagine once you are out of gold it won't matter much.

  • @2smokey69
    @2smokey69 Місяць тому +1

    That kash player should probably dismantle the deck lmao

  • @sluggernott641
    @sluggernott641 Місяць тому

    Hardleg, I swear I played against you very recently.

  • @JurassicMajin
    @JurassicMajin Місяць тому

    Disney familyguy refference hits different

  • @EJsGameplay
    @EJsGameplay Місяць тому

    Is the audio desynced for anyone else?

  • @mortem9126
    @mortem9126 Місяць тому

    I am not a huge fan of the grinder. A better solution in my eyes is that whenever you win you can disenchant a card alongside crafting a card

    • @halfrohp
      @halfrohp Місяць тому

      I agree with the concept, but I think it would smooth things over to de-craft 3 cards. Then he could guarantee 1 craft as necessary. Maybe balance that out by making the de-craft the last thing he does?

  • @xaldreca3403
    @xaldreca3403 Місяць тому

    I don't really like the idea of The Grinder

  • @BahamutEx
    @BahamutEx 25 днів тому

    So if you win but lose a card, can you craft the card you lost?

  • @pidgeyottot3527
    @pidgeyottot3527 Місяць тому

    Shout-outs to DB Grinder, I guess

  • @metalmario1231
    @metalmario1231 Місяць тому

    ....but you cant dust tornado your own cards

  • @dynosgarcia7645
    @dynosgarcia7645 Місяць тому

    I'll recommend numbering the chapters, or at least make a playlist, I thought this was chapter one when I clicked

    • @HardlegGaming
      @HardlegGaming  Місяць тому

      There is a playlist. It's the second row of videos on my channel, and its in chronological order if you want to start from the begining.

    • @HazeEmry
      @HazeEmry 9 днів тому

      Simply numbering videos turn people off of series from what I've seen. People are gonna see part 6 of 30 - 60 minute videos and feel like it won't be worth their time. Only people who already watch Hardleg and/or have been watching from the start wouldn't be dettered and he likely wants new viewers as well. Also personally if I've missed some parts of a series I'll usually go "oh no I've missed so much now!", maybe decide to watch it in the future and there's a chance I'll even forget to and just not watch at all (the cubes series 😅 but I have been catching up with that a bit at least)

  • @Koniassu
    @Koniassu Місяць тому

    Algorithm

  • @StarkMaximum
    @StarkMaximum Місяць тому +1

    Joe, I'm genuinely very confused. You say you think it will be boring to make a deck just as an excuse to destroy your own cards, but freely dusting cards is too easy. So you came up with The Grinder, which is just you making a deck as an excuse to destroy your own cards. Then you say "well it will be a montage for UA-cam" and then you just show two full duels. Nothing seems like it connects in any way.
    I don't care if it's easy to get dust by dusting what you don't want to play. Trying to get dust is not the point of the challenge, it's to make a deck out of the pieces you get with the added challenge of "anything that gets destroyed is destroyed for real". I want to see you play the game at your natural skill level with cards you're trying to make work, not build a deck of 60 useless cards and try to blow them up. When you do that, you'll either get the meta decks that only banishes or bounces your stuff because it's objectively better removal and therefore all the powerful decks have free access to it, or absolute brain-thinkers and bots like that last game who just sit there and don't interact with you at all. The idea of "if I want dust it has to be destroyed in a duel" is not working and trying to get dust should not be part of the challenge. Like you said, it's just watching you run into a brick wall over and over again. Just dust what you don't need and get back to the actually engaging duels.
    It's also really hurting the thrust of the challenge where the tension is watching your cards get destroyed; it's so dulled when I just saw you throw sixteen cards into the wood chipper to get their dust, but oh no now THIS card, THIS one being destroyed matters. It's like if someone was doing a Nuzlocke and just got a hundred Pokemon they don't care about to throw at a challenge just to level up their actual team. That's not the point! The point is the tension of losing something important!

  • @handlebar4520
    @handlebar4520 Місяць тому

    play unchained

  • @LunaTheUmbreon322
    @LunaTheUmbreon322 Місяць тому

    Day 5 of asking hardleg to make royal rares un decraftable like the legacy pack cards!
    Also good video :) 😊

  • @LegacyCrusaders
    @LegacyCrusaders Місяць тому

    Perhaps just rank up with your bad deck, then your high ranked opponents will destroy your stuff better.

  • @rennaviere
    @rennaviere Місяць тому

    Really dislike the card grinder deck idea. Seems like a waste of time. Both you and the audience know the result before you even start dueling. I think you just dust whatever you wish. While it may let you craft a few URs in succession, you'll eventually run out of dust again.

  • @HydraRaptorCH
    @HydraRaptorCH Місяць тому

    I've watched every episode of this series so far and I really just don't think the execution is enjoyable at all. The videos feel meandering and your decision making and rules are all over the place.
    The games are extremely boring to watch with you on such low power cards, and that discrepancy will only become more apparent when you start surrendering to combo decks in Platinum and Master, assuming you even get there with this idea.
    Why would anyone find it entertaining to see you wasting your time losing on purpose to get dust for crafting? Just get rid of the garbage cards and make this series take 1/10th the time it's currently taking. I'd personally rather watch, y'know, the card game, not whatever weird minigame you've developed to waste your time.
    What's the goal, Joe? You're "testing" if something is possible but with an asinine amount of extra restrictions that are not only making the challenge unnecessarily difficult, but repetitive, tedious, and uninteresting. I hope the streams pull numbers for you because I only see this series on UA-cam sliding further downhill unless it gets a serious overhaul. It's a good idea that you've contorted into a convuluted mess; hopefully someone else does a more straight take on it with more respect for their own time and that of their viewers.

    • @HardlegGaming
      @HardlegGaming  Місяць тому

      I always appreciate feedback, but I'm confused about what you want.
      You start by saying the execution is bad, but then you spend most of your post talking about the premise of the show rather than the execution.
      Based on your arguments, It seems that you're against the idea of challenge runs in general? Like, if I'm reading this correctly, you don't see the point in adding restrictions for the sake of overcoming a challenge.
      And if that's the case, then I'm not sure why you watch any of my content at all? Because my entire channel is challenge runs of some kind.
      If you have suggestions for how to improve the show I'm all ears. But if your problem is the premise of my channel, then I'm not sure what I can do.

    • @HydraRaptorCH
      @HydraRaptorCH Місяць тому

      ​@HardlegGaming Joe, I don't have an issue with the premise of the channel, or the series. I like the idea of trying to see if you can climb the ladder if you lose cards permanently along the way. What I don't like is all the extra stuff added on: one pack here, one craft there, forcing yourself to play non-games to get to the point you can craft. It's defeating the point of reaching the goal of the challenge if we spent 90% of our time doing something other than playing the game with the intent of climbing the ladder.
      The challenge is alleged to be "can I climb the ladder if I lose cards from my collection when they're destroyed?". All the extra layers are there as padding to slow down the series. Having so much extra stuff on top of the core premise dilutes the challenge and obfuscates what the actually challenging part of the core idea is. So far your biggest struggle in this challenge has literally nothing to do with playing the game or losing cards, but in simply being able to accommodate your crafting and pack rules.
      The challenge itself is fine, and a really interesting idea. It's all those layers you've stacked on top that have made it something unappealing in my eyes. Every other series you're currently running is doing its premise without all this extra perversion, and I have no issues with how those have worked out since the channel's transition to mostly MD content. This series doesn't feel like its chasing its core premise, but spinning its wheels.
      I like you and this channel a lot, Joe. I've followed for a long time and while I haven't loved all your content, I've always enjoyed your presence and what you bring to the community as a casual yet seasoned and eager-to-learn (and teach) player. There isn't a conflict with your ideas, your personality, or your community; the execution of this idea is what gives me pause. You aren't focusing on the actual core challenge because of all your extra rules exist to waste time along the way. Forcing destruction to dismantle is tedious, especially if you insist on doing it this way with what amounts to a burner deck. Opening packs and crafting being gated behind wins sounds nice, but now you're sitting with dozens of cards you don't want and can't play at all that you're forcing into the games just to find dust. Your resource pools are so low beyond gems that the crafts you are making aren't impactful. You haven't been able to invest in any strats yet because of all these things stacked together, which means we just get to see janky duels with no coherent game plan, and the deck being played isn't suited for the core challenge of attempting to avoid destruction.
      This is what I mean when I say the execution is bad. If the series began with the easy event gems being spent and moved toward you finding a deck to play via the packs and crafts using the win system, it would have been fine. If you had no crafting and gem restrictions, it would have been fine. If you had no gem restriction and disallowed crafting, even, it would have been fine. You've effectively just said "I can do everything but I can't do any of it normally" while playing the destruction challenge, which makes every single aspect of the experience "challenging" and hinders your ability to play into the challenge with a deck that works around the core premise. There are a lot of ways the challenge could have been approached, and it strikes me as if at every point along the way, you made the decision to slow it down and make it more frustrating and grindy than challenging and fun.
      Think about the name of this show and the nearly 90 second intro you have to have on these videos to explain the premise. How much of that has to do with the destruction challenge aspect and how much is ancillary fluff? If you want to think about it like a challenge run, imagine someone doing something like "Fallout 4 without looting" but they also say, "no one can hand me items, I can't talk to NPCs, I'm not allowed to use weapons or armor, and I have to wear a blindfold." Our core challenge is something interesting and doable with some finagling. None of the extra stuff supports that premise, it just makes the original idea less focused and less engaging, as it has here.
      I'm not trying to say what you're doing is wrong or bad, I'm saying that it isn't entertaining. This series on your channel alone is not entertaining, and it stands out in a bad way because of it. You started at like season five of this challenge without even humoring the core. "Cards destroyed are retired" is enough of an idea on its own for you to attempt, but you came out the gate with that idea clouded behind all this other stuff. There's a good idea here that's been twisted beyond the point of recognition in execution.
      What I wanted to see out of this is you attempting to make a deck that facilitates protecting your cards from destruction and attempt to climb. What I'm seeing is you wasting time trying to reach a stage where you have a playable deck for the challenge at all. The good idea is very heavily outweighed by the decision to pile all this extra nonsense on top. Would you want to watch someone playing the game poorly with explicitly bad cards? Would you want to watch someone waste literal hours playing garbage so that next episode they MIGHT have a chance to have a playable deck? Would you watch someone stream this exact session of games?
      If the goal is to finish your own challenge by your own rules, whatever, but let's remember that you're supposed to be making entertainment, and I don't see how someone could enjoy watching what was put out in this episode unless they didn't care at all about the games being played and only wanted background noise and the occasional giggle at your running jokes or singing. I'm here to watch an interesting challenge with a fun host, not to watch the host faff about trying to make their additions to the premise fit.

    • @ariannadravis3934
      @ariannadravis3934 Місяць тому

      ​@@HydraRaptorCH So..basically this sums up to: "Do ladder climb but without being restricted to one archetype and cards that are destroyed are gone", if im not mistaken?
      This takes heavy inspiration from masochist challenges, which do have all of these bizzare rules added ontop of the core. I'd say if you don't enjoy those, this isin't for you either, but those types of videos are proven to have an audience. It's not a challenge run persay, like The Backlogs "Can i beat the game with one (1) stick" stuff, it's masochistic, arbitrary fluff for added difficulty is part of it.
      If i got your argument wrong i apologize, but that's what i understood from it.