Idea for a hide and seek episode. Get a huge map that has 3 separate sections that are big enough to be areas on its own. Rock paper scissors and each person in order of winner gets to choose the section they wanna seek in. The players can explore their section before start. Now they start. The hiders have to go into the other seekers sections blind but will know their area nicely
I love scrap mechanic hide and seek. Watching 3 good buddies have wholesome fun is a fantastic start to the week, and the hard work of the mapmakers is given a great showcase.
I would suggest that for larger maps like this, rather than restricting hiders from being able to move at all, you restrict them to pre-defined quadrants. So, you pick an area and can hide anywhere within that area. This way, the beginning hints are designed to narrow the area down to a specific quadrant and then the later hints are designed to narrow things down to specific areas within the quadrant. This would allow for the hiders to still be dynamic while not making things completely unfair.
For maps with a ton of hiding spots that are never used this is a great idea to see more of these glorious maps that talented people have poured hours into
suggestion to mapmapers if you want to make buttons into switches all you need to do is make a 1 tick pulse using like 4 logic gates(one and/or gate hooked into 2 and gates and a xor, one of the and gates is hooked into the xor and the xor is hooked into the other and gate, then hook the 1 tick into 3 linked xor gates for a button into switch setup.
Late to the party by a few months, but I really liked this map. The size is nice for re-playability. Even knowing all the spots it would take you a fair bit of time finding someone. As a player you will always be running into new spots you never knew before and some you forgot about. I wouldn't mind seeing a redo of this one since you couldn't have found all the spots leaving much to be seen.
Idea for next episode: hud is off for everyone; one seeker; when he find someone, there are now two seekers; goal for second seeker is to find third player and hide in same spot without original seeker to notice (in this episode KaN would hide at 9:40 with ScrapMan); each player would have his own timer, that would run only when hidden - winner is who was hidden for longest time ...
Find it funny how many times he nearly looked straight at a switch near the waterwheel and never noticed it. You'd think after so many maps, they would be able to notice switches like that.
@@anteshell At 24:50 right after hit smacks the water wheel. If you look to the right at the little rock formation you can see a switch. There is a little hole in the rocks, and you can make out the sidewall of the switch.
@@Nozerone Thanks. Turns out I actually saw that and kind of unconsciously realised what it was, but the information never went from that to full consciousness.
@@jordangalant470 I'm not sure where you're going at with that. There is literally no need to watch this video or comments at all. What you say makes no sense.
13:27 he should have hidden the hiding spot in the hiding spot so that when the hiding spot in the hiding spot was found it would hide the hiding spot in the hiding spot in the hiding spot Edit: he did do that 13:59
Idea for the seekers. You don’t give hints at certain time stamps, the seeker can ask for a hint whenever they want. However, the catch is, if they ask from one person they add 10 seconds to their time at the end and if they ask from both within a certain time frame they add 25 seconds at the end
Day 2 of asking for more loot box challengs, Day 242 of asking for more workshop hunters, and day 243 of asking for more brick rigs For all of you that wants any of these you can help too
I hated the part at 12:55 where he uses the hiding spot wrong. He left the door open so he could hide behind it but then the switch is out in the open, that spot was made so you leave the door closed, then when he opens it you're standing in the 3rd spot behind the door, because the door opening closes the 3rd spot.
Idea: trail makers hide and seek: you guys would each build a vehicle that can be a sub, car, boat, and plane, and then each person is it once the one who takes shortest to tag each (hit with blast from small or large canon of choice) wins. Edit: another idea: what if instead of evolution you had to spawn in yours and the winning vehicle and combine them. It would be called salvage, the rules would be the exact same as evolution but with this little change.
An easy sort of way to do the spectator thing is just to have a 3x3x3 cube in the spot you wanna hide in and follow the hunter around, or find a spot to watch
You know when you’re looking at people’s different cameras, it would be cool if you added back so we could see everybody else where they were hiding in the post
13:00 The hiding spot in a hiding spot in a hiding spot.. I am yelling at my screen that the 3rd deep hiding spot is supposed to be 'open' so that the finding of the 2nd looks like the find.. the way he's sitting w/ it closed leaves the 2nd spot revealed.
Idea for a hide and seek episode. Get a huge map that has 3 separate sections that are big enough to be areas on its own. Rock paper scissors and each person in order of winner gets to choose the section they wanna seek in. The players can explore their section before start. Now they start. The hiders have to go into the other seekers sections blind but will know their area nicely
Uhhh greatest map idea ever over here!
Bro this is a good idea! Somebody has to make it!
@@ElliotsLegoCreations I agree, it's interesting...
map designers note this idea
@@ElliotsLegoCreations What is stopping you from doing the build?
I love scrap mechanic hide and seek. Watching 3 good buddies have wholesome fun is a fantastic start to the week, and the hard work of the mapmakers is given a great showcase.
the classic hide and seek formula never gets old
Round two: hiding spot ception
Nice profile pic
Nice profile pic
Nice profile pic
Nice profile pic:)
I would suggest that for larger maps like this, rather than restricting hiders from being able to move at all, you restrict them to pre-defined quadrants. So, you pick an area and can hide anywhere within that area. This way, the beginning hints are designed to narrow the area down to a specific quadrant and then the later hints are designed to narrow things down to specific areas within the quadrant. This would allow for the hiders to still be dynamic while not making things completely unfair.
For maps with a ton of hiding spots that are never used this is a great idea to see more of these glorious maps that talented people have poured hours into
Yaay, more scrap mechanic hide 'n seek
Correct
Correct
Correct
Kinda like these maps with the secret switches. Like a bonus for watching 'til the end.
That quarry spot was so good. To bad scrapman did not backtrack to turn the switches off. Probably would've helped him a ton.
We need more hiding spots like at 5:20 this 'Attack with hammer to open' mechanic. And other mechanics! Not just switches!
suggestion to mapmapers if you want to make buttons into switches all you need to do is make a 1 tick pulse using like 4 logic gates(one and/or gate hooked into 2 and gates and a xor, one of the and gates is hooked into the xor and the xor is hooked into the other and gate, then hook the 1 tick into 3 linked xor gates for a button into switch setup.
that circuit is called flip flop ;) in simple words : you have 1 memory block which you can set 1(on) or 0(off) :)
1:31 that audio glitch Moonbo got sounded super creepy ngl
Keep up the work! Cheese is good, and so are ducks.
You eat ducks!?!?!
@@mondayhater5449 y e s
n o
n o
@@mondayhater5449 I praise them
Late to the party by a few months, but I really liked this map. The size is nice for re-playability. Even knowing all the spots it would take you a fair bit of time finding someone. As a player you will always be running into new spots you never knew before and some you forgot about. I wouldn't mind seeing a redo of this one since you couldn't have found all the spots leaving much to be seen.
Idea for next episode: hud is off for everyone; one seeker; when he find someone, there are now two seekers; goal for second seeker is to find third player and hide in same spot without original seeker to notice (in this episode KaN would hide at 9:40 with ScrapMan); each player would have his own timer, that would run only when hidden - winner is who was hidden for longest time ...
Great formula hide and go seek!
Really should revisit old maps.. allot of them are gems.
Find it funny how many times he nearly looked straight at a switch near the waterwheel and never noticed it. You'd think after so many maps, they would be able to notice switches like that.
Where is it? I didn't notice either.
@@anteshell At 24:50 right after hit smacks the water wheel. If you look to the right at the little rock formation you can see a switch. There is a little hole in the rocks, and you can make out the sidewall of the switch.
@@Nozerone Thanks. Turns out I actually saw that and kind of unconsciously realised what it was, but the information never went from that to full consciousness.
@@anteshell there was no need to phrase it like that
@@jordangalant470 I'm not sure where you're going at with that. There is literally no need to watch this video or comments at all. What you say makes no sense.
5:22 Love too see the likewise thinking 😂
13:27 he should have hidden the hiding spot in the hiding spot so that when the hiding spot in the hiding spot was found it would hide the hiding spot in the hiding spot in the hiding spot
Edit: he did do that 13:59
I actually paused the video to try and find someone else who noticed. Thank you kind soul. 😅
yeah i had the same thought an he did id but got stilll found cause the switch trail lol
29:06 You can see one of them right there if you look super close at the middle of the screen.
And then he gets caught wow.
40 MINUTES??? OMG finalyy thank you!
25:33 I'm building a hide and seek map, and putting seats and horns in every hiding spot!
It'll take a few more weeks to finish I think.
I wonder if they will use it?
reminds me of the good old times when i used to play hide and seek with friends... beautiful memories
I feel like a toys r us or an enormous McDonald’s play place would be great ideas for hide and seek maps
Or a Walmart or Homedepot style place too. I get hooked on watching those idiots that hide in Walmarts xD
6:01 Yes, the glorious KANnbo
Idea for the seekers. You don’t give hints at certain time stamps, the seeker can ask for a hint whenever they want. However, the catch is, if they ask from one person they add 10 seconds to their time at the end and if they ask from both within a certain time frame they add 25 seconds at the end
Day 2 of asking for more loot box challengs, Day 242 of asking for more workshop hunters, and day 243 of asking for more brick rigs
For all of you that wants any of these you can help too
looks like Scrapman didn't notice the metallic sound of the spuds hitting the garbage cans
ScrapMan and the conspiracy of the war ducks
Your verbal hint for Moonbo should of been "Don't let my hint Handicap you..."
This map deserved a second round!!
40 mins oF SCRAPMAN CONTENT???!?! SIGN ME UP
12:41 hiding spot in a hiding spot in a hiding spot
Hideception
A 40 minute hide and seek video? looks like we aint sleeping early bois
Weh!
Man I missed when You guys and camodo used to play together
Hiding spot^3 is the best type of hiding spots.
I especially like CSGO hide n seek, they got teleports, troll buttons, see through walls....
I would like to have more Mondays just for more Multiplayer Monday videos.
Good stuff, and keep up the good work.
Thanks scrapman for these videos youre doing my favorite games you play are trailmakers and scrap mechanik have fun:)
Man, Kan taking out his hammer near your first hiding spot triggered me. Nearly gave it up early.
its my birthday today and this video just makes the perfect combination
I hated the part at 12:55 where he uses the hiding spot wrong. He left the door open so he could hide behind it but then the switch is out in the open, that spot was made so you leave the door closed, then when he opens it you're standing in the 3rd spot behind the door, because the door opening closes the 3rd spot.
anyone else think some of these maps deserve a movie for the back story :P
I love this series
I recommend the flugtag challenge, like that in the redbull sport
I like how scrapman is made to do intro while Kan and moonbo just screw around
Is it just me or does that Garage show that someone was growing weed? Lmao
13:00 Why would you open up layer 2, when them opening it would allow you to further conceal yourself in layer 3?!
Wait. I just noticed, it 40 minute long video, let gooo.
You guys should do hide and seek and bring in some other friends but have two seekers, like this but larger scale
That was an insane map! Very entertaining video as always, Scrapman!
Really shouldn't have pulled that door back in on you in the cave it just exposed that other room.. it was pushed out to start..
Idea: trail makers hide and seek: you guys would each build a vehicle that can be a sub, car, boat, and plane, and then each person is it once the one who takes shortest to tag each (hit with blast from small or large canon of choice) wins.
Edit: another idea: what if instead of evolution you had to spawn in yours and the winning vehicle and combine them. It would be called salvage, the rules would be the exact same as evolution but with this little change.
Possibly the best hide and seem map ever.
An easy sort of way to do the spectator thing is just to have a 3x3x3 cube in the spot you wanna hide in and follow the hunter around, or find a spot to watch
These hide and seek's are what fuel my life
You know when you’re looking at people’s different cameras, it would be cool if you added back so we could see everybody else where they were hiding in the post
13:00 The hiding spot in a hiding spot in a hiding spot.. I am yelling at my screen that the 3rd deep hiding spot is supposed to be 'open' so that the finding of the 2nd looks like the find.. the way he's sitting w/ it closed leaves the 2nd spot revealed.
after making my post, it looks like Scrapman noticed after a minute.
Yep seen it all already 10/10
“Press X to doubt”
@@tutel9570 X
You guys should do the underground area for another video.
Hits the water wheel and watches it move slightly... leaves
This might have to be my favorite map I've seen you hide in. if only someone found the Duck Bunker sooner it would've been insane
You guys should do the bottom labratory as its own video
Finally a new hide n seek episode ive been waiting
16:42 I think the bubble blocks are supposed to be wasp nests.
I think they are processionary caterpillar nests, there are a lot of them on pine trees in my country
Love your vidio scrapman, more multiplayer more fun
3:49 Just a question... why don't you use screen share?
Probably to encourage us viewers to watch their channels as well
@@huckleberry9844Yeah actually that's smart
29:06 the spudgun is peeking through in the trash
Good eye.
I love these videos. I eat lunch to them, its theraputic
Besides scrap mechanic survival
I think this is my favorite series on the scrapman channel
These are my favorite videos
FINALLY ANOTHER HIDE N SEEK!!!
very cool looking map
I love the scrap mechanic hide and seek 👍!!!!!
Multiplayer Monday! woooo!
heres an idea play the same map but allow the hiders to move and if they hit all the purple switches and stop the clock the hiders win
These are my favourite videos to watch 🙂
scrapman is the best youtuber all of his vids are interesting keep up the good work man and I love your music channel too.
The fact that it takes 10 min + for someone to find the hiders proves that this is a good map
I thought this was the mini city episode I was like huh??
29:07 you can see someone's spud gun poking thru the trash can/dumpster
10:15 👻 hello moonboo
Hello scrapman good morning love your vid’s have a good day
12:45 bro found a hiding spot in a hiding while hiding in a hiding spot
You made me get the game and I'm glad
Long vid today scrap nioce
Make a map which is just hiding spots within hiding spots, EXPONENTIAL HIDING SPOT MAZE!
Possible suggestion to the map creator of the mars colony underground caves... hide n seek the cave?
I like how scrapman still has the alolan raichu in the background
I love scrap mechanic hide-and-seek I'm extremely sick right now and this is the only thing I can watch while I'm laying down in my bed
This map deserves a part 2 underground video
7th love the series keep up the great work 👍👍
Love the video
Yeeees finally my favorite
Amazing that khan tracked you down from the hardest of spots, but didn't even look inside Moonbos building
I love your backround.
34:15 no more chills please
Like the series, sad that you don't check every side of boxes when searching for switches. Makes it real nail biting.
purple duck lore
First and the map are so cool keep it up scrapman and another hide n seek yes
day 3 of asking scrapman to build an omega light show with the challenge mode balls sense they shoot out big beams of light.
For a ‘spectator cam’ just make a black about the size of you and hide it somewhere then just walk around