So awesome to see the game actually release. I got real nervous when there were years of no updates and tons of conferences/interviews. Buying it right now!
Nice interview, i like her. I try to have some colors re-occur to get more of a pixelated effect. If doing a tree perhaps i have an 8 colors limit on that object alone, limitations can be good for a more pixelated look, i believe Mark Ferrari did the same for Thimbleweed Park. If not you can by accident make it look very anti-aliased, the colors should be close but not too close to avoid it looking anti-aliased. Otherwise limitless colours is nice these days. Dithering limitless pixelart is the beep and Mark Ferrari is a beeping master at that stuff! Some of his pixelart in Thimbleweed Park is just incredible!
Funnily enough I've always wanted to make a game like this, but on my own i just don't have the courage to try. I don't have any friends to help me out, so i just sit with my ideas.
Just send it. Look up Adventure Game Studio. You can use GIMP or Krita for free to make your artwork. AGS is pretty easy to use as far as game engines so. If an absolute dunce like me can figure it out, anyone can. The AGS documentation is very thorough since the software has been around for decades now, and the forums are still active so you'll have plenty of support.
@@oneshorteye_extras That's awesome but if I was you, I'd change the name of the channel. A lot of people love speedrun history content but don't actually like watching speedruns (me included, sorry). I would recommend changing the name of the channel and making sure you give it a profile icon similar to the main channel. Your stuff is wayyyy too good to be possibly missed.
@@novelezra I agree. His content isn't "I click on it the moment I see it!" content. It's the "I see it and I immediately start planning when to watch it!" type of content. Big difference!
Buy The Crimson Diamond: store.steampowered.com/app/1098770/The_Crimson_Diamond/
GOG: www.gog.com/en/game/the_crimson_diamond
I don't care if it sits in my Steam library for a year, I bought it day one! Gotta support this kind of passion!
Same with me lol. Trying to figure out when I have the time to play it! But bought it in an instant.
So awesome to see the game actually release. I got real nervous when there were years of no updates and tons of conferences/interviews.
Buying it right now!
why would you become nervous that Julia did a bunch of interviews? She has to go by word-of-mouth after all to generate some sales
i JUST rewatched the Colonel’s Bequest videos earlier this week! So excited to see this game!
This interview is great and the game is an absolute treasure 🎉
you are like a modern day Roberta Williams :)
Julia stopped by to watch us stream Crimson Diamond while she was working on bug fixes. She was really fun to have in chat while we were playing!
Julia is awesome! Hope you're enjoying the game. I'm in ch. 5 and loving it.
@@OneShortEye we finished it in one 9 hr stream! Julia turned up halfway and it kind of inspired us to push through
So cool :D Will watch it a bit :) not too much for no spoilers.. LOL
I just saw the announcement in a classic gamers group on facebook, wasn't sure what it is. Now a OneShortEye video?
...... oh man, ok, I'm in now!
Great interview
Love this interaction. Bought the game!
Great! I'm sure you'll enjoy it.
Both of you keep it up. Love the content
Just auto-bought it.
Nice interview, i like her. I try to have some colors re-occur to get more of a pixelated effect. If doing a tree perhaps i have an 8 colors limit on that object alone, limitations can be good for a more pixelated look, i believe Mark Ferrari did the same for Thimbleweed Park. If not you can by accident make it look very anti-aliased, the colors should be close but not too close to avoid it looking anti-aliased. Otherwise limitless colours is nice these days. Dithering limitless pixelart is the beep and Mark Ferrari is a beeping master at that stuff! Some of his pixelart in Thimbleweed Park is just incredible!
this bangs
Very intersting!❤
Thank you, I actually went and bought it, but on GOG where I can own my games.
Great! And thanks for the reminder about GOG. When this video came out, the game wasn't on GOG yet, but now I've updated the links to include that.
Julia is the best! 🙂
You should post this on the main channel! It's so good!
Funnily enough I've always wanted to make a game like this, but on my own i just don't have the courage to try. I don't have any friends to help me out, so i just sit with my ideas.
Just send it. Look up Adventure Game Studio. You can use GIMP or Krita for free to make your artwork. AGS is pretty easy to use as far as game engines so. If an absolute dunce like me can figure it out, anyone can. The AGS documentation is very thorough since the software has been around for decades now, and the forums are still active so you'll have plenty of support.
Did you upload this to the wrong channel?
Nope. This is kind of an "extras" channel.
@@oneshorteye_extras That's awesome but if I was you, I'd change the name of the channel. A lot of people love speedrun history content but don't actually like watching speedruns (me included, sorry). I would recommend changing the name of the channel and making sure you give it a profile icon similar to the main channel.
Your stuff is wayyyy too good to be possibly missed.
@@novelezra Good point.
@@oneshorteye_extrasdo a little advertisement on your main channel, problem solved.
@@novelezra I agree. His content isn't "I click on it the moment I see it!" content. It's the "I see it and I immediately start planning when to watch it!" type of content. Big difference!