I run 32 Dominator 2's. You can swap out the missile racks for the Redeemer racks or the 890 racks. They give you 8 size 2 per rack. They are not labeled correctly in game. The 890 say 481 and the Redeemer say 442. Just click you rack until you find the ones equipped to the ship you're stealing from and swap them over
No need for the Corsair to get any nerfs because of it's DPM, it's weaknesses are more than apparent once you consider how the PvP combat meta is in this game. Even now skilled light fighters are the meta and this thing is super weak to them, this will become an even bigger deficit once the flight model changes are implemented. This thing will be a beast at killing ships like the Carrack though. It's all about trade-offs and DPM isn't the only factor to consider.
You aint wrong about those small fighters. I struggled due to maneuverability while doing some low level bounties against a Titan. Had it been an experienced player instead of AI it would have been early curtains for me, but with all that firepower, once I managed to get it in my sights it was all over in seconds. Fun little mosquito battle, but I definitely won't be using mine for bounties unless it's bigger slower ships.
@@CasaBLACK I think the side turrets will come in big for that. The remote turret for instance is in a real good spot to drive off light fighters. That being said, it will likely be more defensive against light ships than offensive for sure!
@@philipfahy9658 Those side turrets are a bit of a bummer and something on the bottom would be cool, but I can see that they wanted to try and balance something.
@@CasaBLACK I find on the top is nice if you want some AA defense, like land with a crew of 4, send 2 or 3 out and leave someone on the roof turret. But it would be nice if it was further back so you could aim down at the ramp honestly.
@@philipfahy9658 Yeah it's going to be interesting to see how this ship shakes out after hit points on ships to disable them becomes more a thing with the changes coming next year. Thanks for the multicrew advice.
I really like using industrial shields cuz they have a better distortion resist/Regen, better health pool, comparable boot up time, and some have better damage resistance according to erkul. I also like to use one industrial powerplant (for same reasons) and the fixed c788 on the wings
@@paracelsus5922 If fightng is all you're doing with it, sure it's not the best at combat, but for flying to do most every other gameplay loop in the verse it's very capable as a solo ship.
Before the revamp, I loved using the industrial Pallasade shield. It had better physical absorbtion, had a higher component hp, and took more dostortion damage. The industrial stuff still has the higher component hp and distortion absorbtion, but they removed the almost 95% physical absorbtion 😢 Also, keep the nose gimbals because Corsair is a slow beast. If you swap the wing gimbals for fixed, youll be running 6 size 4 weapons, and I love using the fixed wing C788s, they cause a lot of fun times to happen!
Yeah we are expecting so many things to change hopefully this year. I am hoping to not only see components become useful for changing again, but also some rare components being something we can find in the verse.
Nice, yeah I just upgraded mine today sadly for other things, but I was enjoying the hell out of it and I don't think it will be the last time a Corsair is in my hangar.
I'd prefer to have 2 racks with size 2 missiles and 2 racks with Size 4 missiles. Thanks for the Vid! ♥ I love the ship, it's beefy and has a great layout.
I'm running full gimballed repeaters so I can actually hit smaller ships. Think I'm gonna try the size 2 missile racks with rattler 2s, they are infrared cluster missiles, so maybe not best, but def a vibe.
J actually went all Gatling ballistics hard points and destroyed pretty much every fighter I caught off guard very quickly. But a ship like the Firebird is hard to deal with because its extremely fast and can easily stay behind you
@@CasaBLACK lol I meant to say fixed points because gimbals are nice but I wanted all my weapons one size up and especially with Gatling ballistics it kills everything including a reclaimer in a very very short period of time. In fact I actually have to be careful When shooting them because too many times I've fired for too long and lost the cargo of the ship. Sometimes this loadout is a bit too good
Everyone is talking 3.18 is going to be ballistic meta. Slap some AD5Bs on it. It shreds, and 2600 rounds actually lasts a long time! Liking your videos...subbed!
I join because i respect the straight to the point style. I would ask, if possible, that you include an image with circled parts of the ship that is being switched out. useful for weapons for sure.
Yeah I am thinking of grabbing all the visuals from in-game of the parts like you see at the terminal and then adding them in, but I just haven't taken this on yet, but it is on the list to do and definitely before I have to redo them next year.
Yea I'm absolutely in love with her but with wings that big you'd think its atmo characteristics would be better than they are. (Not to mention the brochure even boasts about adapting better to every environment)
I just love this ship got it never watched any video on and then got the cutter for another ship to fly both are great and if u think about it these ships can be worked on by the crew plus very easy on how it was made so one day these ships could be made in the future
Thanks so much for this - it’s just what I’ve been waiting for. Loving the ship right now, except the very low/short undercarriage which leaves little room when landing on a rocky surface. But the new landing lights are a real boon also for this reason. The ship’s well worth the waiting for imo 😊👍
EVERY SINGLE TIME I change the components it resets them to stock and I loose all purchased parts. To top it off, I get a second version of the Corsair. It’s shelved until they sort that out
That hasn't happened to me. Make sure you are putting the parts on the 1st Corsair and not the 2nd one as I think that one might be like a ghost ship. I have the same problem with 2 of them, but I just treat the -2 like its not even there.
I'm literally making a video for this now. YOu need to get on the ship and power down and power back up. You can either do this by hitting U or you can look at your controls and push the power off, then power on.
Probably not too bad just try it out and see if you have any issues with the different speed in weapons and if so you might want to switch to all of the same depending on which you prefer. Gratz on the great ship and have fun!
Weird problem, I bought the Thunderbolt III missiles but when I go to add them to the stock MSD-423 racks, they don't even show up as an option to use. Could it be the Thunderbolt III needs a different size 3 rack?
The 423's should work, so what we've had to do sometimes is unequip and reequip making sure to save changes between equipping. The lag can sometimes cause them not to register.
They're actually at Center Mass in Area 18 and you have to actually search by typing to find them as they did not want to come up with just the filters.
This ship is very much in line with an upgrade from the Cutlass. I went from the Cutlass to the Taurus and have now switched to this. The only advice I can give for now is that I think it will be decent solo, but with all of the ships this past week I have not put in the time to try everything out on this one. I shall be doing more testing over the next few days in preparation for my review and will have a much better idea by then, but if you're considering it you might want to get it before the sale ends. My gut feeling tells me that its a very good solo upgrade, especially since it does the most damage from the pilots seat than any of the other ships.
I early pledged years ago with a hornet. Now I am jumping I'm to the verse. Looking to upgrade to a ship that is more capable and holds way more cargo. Should I upgrade to the corsair? And what is the difference between warbound and standard?
The hornet and Corsair are two vastly different ships. The corsair is a decent solo ship with one of the current best amount of pilot controlled guns in the game, but it is not a dog-fighting ship as its slow to turn. It is great though for being able to haul cargo and land vehicles around and a great multiplayer ship as well. The difference between warbond and standard is that warbond does not allow you to use store credit but the standard does if you had melted your older ship for credit. Hope this helps and let me know if you have any further questions.
I bought an Aurora game package in 2014. It's grown to a Corsair game package with 3 months insurance. Today I melted it, bought the Cutter Game Package with LTI, and upgraded it to a Corsair immediately. Now I have a Corsair game package with LTI, I think it cost me $5 (today).
I spent too much money already but I just had the same feeling like you. I'm close to becoming a High Admiral (1000$). However I didin't want to spent a lot of new money this IAE because I just got into Airsoft and it's an expensive hobby... So I just melted my Pirate Gladius and my Mercury Star Runner. Then I ugraded 1 STV (LTI) to a Corsair and a Drake Mule to put in the back of it. My Mercury Star Runner was my Gamepackage so I decided to get then new Drake Cutter as my little 1 player ship. Drake is just awesome. ^^ 270.60$ Store Credits for all this except the fresh money for the Gamepackage. Have fun with your Corsair! o7
I had already melted an LTI for a series of ships I upgrade to various things that I make videos for, but now I have another one coming up with an LTI so it will be my new video making line, but yeah I upgraded a MISC Freelancer up to the Corsair and it might be a ship I use for running about doing bunkers, carrying various land vehicles and some cargo running which replaces my Taurus. So far loving it. :)
@@Reapz.- Yeah I feel ya on this. I just hit the High Admiral point in Sept and so the only new money I spent this time around was $45 for the cutter package. Was too good to pass up, but I have a feeling I will also be picking up the new Pisces medical variant coming and maybe something else depending on whats announced. Tough times ahead on the ole wallet I'm sure, but it's for the video, lol.. At least thats what I tell my wife ;)
2014 Game Package means it included SQ42 (which now costs $45 extra). You paid $45 (new money) for the Cutter LTI package which you upgraded with store credits to a Corsair. So you basically paid $45 extra just to have an LTI Corsair Starter Pack (or paid $45 and got $45 store credits if you didn't get SQ42) instead of a 6 month package. Correct me if I am wrong.
nope.... you are better with a JS-400 and an eclipse ... right now the power difference ain'T that much but the eclypse can take more distortion damage and has a shorter power request delay... for cooler you take an avalanche and a snowpack... one has a shorter power request delay and both can sustain alot of distortion... the military one have a faster reboot after distortion... so having 2 differents allow to at least has one operationnal sometime faster. finally for QD you are completly lost.. the best ones are either the hemera the sparkfire or the sunfire... they are the 3 most efficient... sparkfire, second in efficiency, is the slowest of the 3 but can travel much more distance with the same full tank... I would go for the sunfire because is faster than the sparkfire but still 4th in the distance with same tank and the 3rd in efficiency. also they have 5s, hemera, 6s, sparkfire, or 7s, for the sunfire, of spooling time, your XL-1 is only good for the spool speed ...2s... and is of the fastest, but has the less range and worst consumation... the corsair is an exploration so unless you plan on going going for refuel regularly... the sparkfire can travel 4.5 time the distance of the XL-1 with the same amount of fuel and the sunfire 3.5 more distance than what the XL-1does. finally, considering the amount of ammo the laser got ... above 200 you better go for attrition since you gonna be able to overheat them before they empty their ammo... and go on recharging... that's for me mostly the guideline, if a ship doesn'T have much ammo you better go for the beastylaser (badger,panther, etc) but for turret with alot of ammo... attrition with the extra damage on overheat can give a little advantage. but also since that ship isn'T quite nimble, I would put attritions on manned turret. but the other idea would be 2xAD5B gattling gun and 2x absolution distortion scattergun with 2x Dominance-3... anything coming in from of you too close gonna be blasted by the scattergun... and once disabled you just finish it with the gattling guns...saving ammos you can load turret with distortion for that as well thuse instead you just have the turret disabling the ships and you destroy those that are disabled with your frontal assault... so you can either go full attrition on turret while full scattergun (absolution and dominance-3) for the pilot... or get distortion laser on turrets and 4x AD5B gattling gun for the pilot along with either 2x dominance-3, AD4B or Salvation for clumsy ships what you want is a powerful alpha damage with large spray so that you can punish any small ship passing in front of you too close, maintaining pressure while your turret and continuously shooting at them... that's the same idea for the terrapin or the MSR. with 200+ ammo pool you get almost 20 ammo of scattergun... way more then enough to shower destruction for 10 secondson any unlucky ship in front of you; absolution deliver 2x 536 distortion damage per shot, and the dominance-3 deal 2x 440 laser damage... that's almost 2000 damage per seconds that you do to shield so you can pretty much destroy shield of any fighter instantly, then have your turret finish them. Finally for the missile I would rather go with 4x8s1 taskforce... the reason is you better have more missile then few big ones... because of teh counter mesures... also the taskforce have 0.1sec for lock time so it allow you to quickly lock on and launch on target , considering the maneuverability of the corsair... the shortest locktime is the better... allowing you to lauch missile faster to those who are in front of you. if you have to deal with bigger and as clumsy ships... well your guns gonna do the job, just down the shield with you scatterguns and destroy it with your gattling. also you pioneer are max 7125m and a min1250m, while the taskforce have max 10 000m and min 750m... which allow you to lock on target closer more afar the taskforce deal a little more damage but is a little slower, but the key is the closer range and teh short lock time which is essential for a clumsy ship to be able to optimize his missile use...
Laughed when I saw the cooler recommendations-they do fuck all on this game build, waste of money- and outright quit when I saw the chapter on QD. It’s got a good tank in it, and we only have one system. Why not just take the fastest drive? You planning to make 150 jumps before dock? Build for what’s there, not some hypothetical game that doesn’t exist...
To each their own. This ship was not designed to be symmetrical which for some people is an instant deal breaker, while others absolutely love it. No judgment here. :)
Why is it no one talks about the costs? It's like everything star citizen related everyone intentionally avoids costs, real world and in-game. This intentional ambiguity and the fact the company is making millions and millions and isn't 'officially' released. This is why I've not even considered Star Citizen a viable game and just pretty vaporware.
Check out my actual reviews for my ships. I have a cost section in each one and half the time I recommend not spending real money and grinding out the ship in-game. Plenty of UA-camrs and Streamers are very decent at giving the same advice and telling you to just go for the starter packs or a slight upgrade.
I looked seriously at the Parapet. It is pretty much identical to the FR86 except the Parapet had more physical health (1650v 1275) while being a *lot* easier to take down with distortion weapons, ie 1444 v 4539.
@@RobinHartJones its just very rare when you encounter anything other than lasers or balistics. the hull is very weak on this ship and i found you want a head to head engagement. It's not a very maneuverable ship so you really want to win the trade with your insane dps. all in all, parapet allows me to come out ahead more often in pvp and pve especially against bigger ships.
I run 32 Dominator 2's. You can swap out the missile racks for the Redeemer racks or the 890 racks. They give you 8 size 2 per rack. They are not labeled correctly in game. The 890 say 481 and the Redeemer say 442. Just click you rack until you find the ones equipped to the ship you're stealing from and swap them over
Thanks for the tip!
Just upgraded my cutty to the corsair and I had a pretty good idea of what I wanted but I needed that second opinion, thank you!
Gratz on the upgrade, thats nice and glad I could help!
Straight to the point. I was messing around on the DPS calculator the other day. Gonna have to revisit now lol
Yeah I love the options we have with this, especially as a mostly solo player.
No need for the Corsair to get any nerfs because of it's DPM, it's weaknesses are more than apparent once you consider how the PvP combat meta is in this game.
Even now skilled light fighters are the meta and this thing is super weak to them, this will become an even bigger deficit once the flight model changes are implemented.
This thing will be a beast at killing ships like the Carrack though. It's all about trade-offs and DPM isn't the only factor to consider.
You aint wrong about those small fighters. I struggled due to maneuverability while doing some low level bounties against a Titan. Had it been an experienced player instead of AI it would have been early curtains for me, but with all that firepower, once I managed to get it in my sights it was all over in seconds. Fun little mosquito battle, but I definitely won't be using mine for bounties unless it's bigger slower ships.
@@CasaBLACK I think the side turrets will come in big for that. The remote turret for instance is in a real good spot to drive off light fighters. That being said, it will likely be more defensive against light ships than offensive for sure!
@@philipfahy9658 Those side turrets are a bit of a bummer and something on the bottom would be cool, but I can see that they wanted to try and balance something.
@@CasaBLACK I find on the top is nice if you want some AA defense, like land with a crew of 4, send 2 or 3 out and leave someone on the roof turret. But it would be nice if it was further back so you could aim down at the ramp honestly.
@@philipfahy9658 Yeah it's going to be interesting to see how this ship shakes out after hit points on ships to disable them becomes more a thing with the changes coming next year. Thanks for the multicrew advice.
I really like using industrial shields cuz they have a better distortion resist/Regen, better health pool, comparable boot up time, and some have better damage resistance according to erkul. I also like to use one industrial powerplant (for same reasons) and the fixed c788 on the wings
yeah and distortion dmg is going to be getting a boost next year and rework so these shields will be more important than ever.
Bought my Corsair last night so of course I’m come straight to this video! Gonna make the changes and will feedback my thoughts.
Gratz on owning one of the best ships in that class/range. Let me know how you like it and what did you upgrade from?
@@CasaBLACK An STR I won...not really into the racing side of things so it was a bit wasted in my hangar
@@JediandyTV not bad!
Thank you very much. I am loving this ship. So much fun with or without the crew
It is a great ship and perfect for solo or small groups.
@@paracelsus5922 If fightng is all you're doing with it, sure it's not the best at combat, but for flying to do most every other gameplay loop in the verse it's very capable as a solo ship.
@@paracelsus5922 not every one is playing for dogfighting.
Finally could afford the Corsair. Thank you very much for the Video!
The Corsair is a great ship and one that ticks many boxes for me. WHat have you been using it for?
Always looking forward to your tips.
Apreciated :)
love this style of content, to the point and informative. keep it up mate.
thanks!
Before the revamp, I loved using the industrial Pallasade shield. It had better physical absorbtion, had a higher component hp, and took more dostortion damage. The industrial stuff still has the higher component hp and distortion absorbtion, but they removed the almost 95% physical absorbtion 😢 Also, keep the nose gimbals because Corsair is a slow beast. If you swap the wing gimbals for fixed, youll be running 6 size 4 weapons, and I love using the fixed wing C788s, they cause a lot of fun times to happen!
Yeah we are expecting so many things to change hopefully this year. I am hoping to not only see components become useful for changing again, but also some rare components being something we can find in the verse.
I like my Corsair with 4x AD5B. They have more than enough ammo. On the turrets i like to use FL22 because they fire by far fast enough.
Nice, yeah I just upgraded mine today sadly for other things, but I was enjoying the hell out of it and I don't think it will be the last time a Corsair is in my hangar.
dude you are awesome!
thanks, you're not so bad yourself!
Corsair is sick. Favorite ship in a while.
I'm loving all the hype we're seeing around it and the ship developers are doing some top notch work
I'd prefer to have 2 racks with size 2 missiles and 2 racks with Size 4 missiles. Thanks for the Vid! ♥ I love the ship, it's beefy and has a great layout.
Oh yeah definitely an option as well to mix them up. That goes against my OCD tho, lol.
@@CasaBLACK If you can type OCD, then you don't have it. Otherwise you would have typed CDO. It's the same as OCD, but in correct order...
I'm running full gimballed repeaters so I can actually hit smaller ships. Think I'm gonna try the size 2 missile racks with rattler 2s, they are infrared cluster missiles, so maybe not best, but def a vibe.
I give out the meta versions but definitely mix it up for more fun and preference!
Everyone run fixed deadbolts they hit so hard
Corsair is my favorite ship, it's the perfect started too, go straight to roc mining
corsair has so far been a grate ship to have only changed the shield and Qdrive and its still a beast :D
Definitely has been fun flying with what little I have done (had to wait a day before it showed up at the ASOP due to the bug), but so far so good.
J actually went all Gatling ballistics hard points and destroyed pretty much every fighter I caught off guard very quickly. But a ship like the Firebird is hard to deal with because its extremely fast and can easily stay behind you
Yeah mismatches will occur. Were you solo or have someone on turrets because that can help with those faster fighters.
@@CasaBLACK lol I meant to say fixed points because gimbals are nice but I wanted all my weapons one size up and especially with Gatling ballistics it kills everything including a reclaimer in a very very short period of time. In fact I actually have to be careful When shooting them because too many times I've fired for too long and lost the cargo of the ship. Sometimes this loadout is a bit too good
Good Contest, live the Corsair!
Everyone is talking 3.18 is going to be ballistic meta. Slap some AD5Bs on it. It shreds, and 2600 rounds actually lasts a long time! Liking your videos...subbed!
Thanks Mike, and yeah I have a feeling with this new meta I'm going to have to redo some loadout videos soon.
I join because i respect the straight to the point style. I would ask, if possible, that you include an image with circled parts of the ship that is being switched out. useful for weapons for sure.
Yeah I am thinking of grabbing all the visuals from in-game of the parts like you see at the terminal and then adding them in, but I just haven't taken this on yet, but it is on the list to do and definitely before I have to redo them next year.
Offensive and defensive are all good. Problem is the atmospheric flight characteristics
Yea I'm absolutely in love with her but with wings that big you'd think its atmo characteristics would be better than they are. (Not to mention the brochure even boasts about adapting better to every environment)
I just love this ship got it never watched any video on and then got the cutter for another ship to fly both are great and if u think about it these ships can be worked on by the crew plus very easy on how it was made so one day these ships could be made in the future
I think Drake just killed it this year and I'm really happy to be a Drake fan right now.
Thanks so much for this - it’s just what I’ve been waiting for. Loving the ship right now, except the very low/short undercarriage which leaves little room when landing on a rocky surface. But the new landing lights are a real boon also for this reason. The ship’s well worth the waiting for imo 😊👍
I like the Corsair, i have 4 size 4 gimballed laser repeaters and 2 size 3 gimballed distortion repeaters
Nice. How is the rate of fire? I know sometimes having varying speeds can be weird, if its even noticeable?
EVERY SINGLE TIME I change the components it resets them to stock and I loose all purchased parts. To top it off, I get a second version of the Corsair. It’s shelved until they sort that out
That hasn't happened to me. Make sure you are putting the parts on the 1st Corsair and not the 2nd one as I think that one might be like a ghost ship. I have the same problem with 2 of them, but I just treat the -2 like its not even there.
Nice video beh, still watching youuuu
Ah, good to finally see the twilight released.
Awesome daily driver
Yep, I think I have another daily driver video to do soon. ;)
got XL-1 from tressler and my ship won't spool up now, I even have both engines upgraded to what you suggested
any fixes?
I'm literally making a video for this now. YOu need to get on the ship and power down and power back up. You can either do this by hitting U or you can look at your controls and push the power off, then power on.
I just bought this bad gir. I came up with a daring idea of putting 4 s5 deadbolts and 2 s4 laser canons. Any input?
Probably not too bad just try it out and see if you have any issues with the different speed in weapons and if so you might want to switch to all of the same depending on which you prefer. Gratz on the great ship and have fun!
I take 4 deadbolt 5 and 2 deadbolt 4.
It makes almost every ship explode at the first shot
Did you consider the projectile speed difference between the size 5 and size 4 laser repeaters on your fixed repeater loadout?
Weird problem, I bought the Thunderbolt III missiles but when I go to add them to the stock MSD-423 racks, they don't even show up as an option to use. Could it be the Thunderbolt III needs a different size 3 rack?
The 423's should work, so what we've had to do sometimes is unequip and reequip making sure to save changes between equipping. The lag can sometimes cause them not to register.
Why Pioneer instead of Taskforce?
Pioneers just hit more often for whatever reason and most use those..
Is this outdated yet or are these options still good?
The Galdarreens are not at Area 18 Dumpers Depot anymore
They're actually at Center Mass in Area 18 and you have to actually search by typing to find them as they did not want to come up with just the filters.
as a mostly solo player, would it still be "useful" to upgrade the cutlass to this?
This ship is very much in line with an upgrade from the Cutlass. I went from the Cutlass to the Taurus and have now switched to this. The only advice I can give for now is that I think it will be decent solo, but with all of the ships this past week I have not put in the time to try everything out on this one. I shall be doing more testing over the next few days in preparation for my review and will have a much better idea by then, but if you're considering it you might want to get it before the sale ends. My gut feeling tells me that its a very good solo upgrade, especially since it does the most damage from the pilots seat than any of the other ships.
s5 repeaters use cannon velocities so S5 weapons you may as well go with a cannon
Yeah excellent point and get that slpha dmg!
What about the cooler?
Do not waste your money on the coolers, they do nothing until a ship component revamp is done.
I early pledged years ago with a hornet. Now I am jumping I'm to the verse. Looking to upgrade to a ship that is more capable and holds way more cargo. Should I upgrade to the corsair? And what is the difference between warbound and standard?
The hornet and Corsair are two vastly different ships. The corsair is a decent solo ship with one of the current best amount of pilot controlled guns in the game, but it is not a dog-fighting ship as its slow to turn. It is great though for being able to haul cargo and land vehicles around and a great multiplayer ship as well. The difference between warbond and standard is that warbond does not allow you to use store credit but the standard does if you had melted your older ship for credit. Hope this helps and let me know if you have any further questions.
I bought an Aurora game package in 2014. It's grown to a Corsair game package with 3 months insurance. Today I melted it, bought the Cutter Game Package with LTI, and upgraded it to a Corsair immediately. Now I have a Corsair game package with LTI, I think it cost me $5 (today).
I spent too much money already but I just had the same feeling like you. I'm close to becoming a High Admiral (1000$). However I didin't want to spent a lot of new money this IAE because I just got into Airsoft and it's an expensive hobby... So I just melted my Pirate Gladius and my Mercury Star Runner. Then I ugraded 1 STV (LTI) to a Corsair and a Drake Mule to put in the back of it. My Mercury Star Runner was my Gamepackage so I decided to get then new Drake Cutter as my little 1 player ship. Drake is just awesome. ^^
270.60$ Store Credits for all this except the fresh money for the Gamepackage. Have fun with your Corsair! o7
I had already melted an LTI for a series of ships I upgrade to various things that I make videos for, but now I have another one coming up with an LTI so it will be my new video making line, but yeah I upgraded a MISC Freelancer up to the Corsair and it might be a ship I use for running about doing bunkers, carrying various land vehicles and some cargo running which replaces my Taurus. So far loving it. :)
@@Reapz.- Yeah I feel ya on this. I just hit the High Admiral point in Sept and so the only new money I spent this time around was $45 for the cutter package. Was too good to pass up, but I have a feeling I will also be picking up the new Pisces medical variant coming and maybe something else depending on whats announced. Tough times ahead on the ole wallet I'm sure, but it's for the video, lol.. At least thats what I tell my wife ;)
@@CasaBLACK I can't say that I'm done this IAE, haha. We'll see. Melting and sort of trading ships in for others makes SC really fun in the long run.
2014 Game Package means it included SQ42 (which now costs $45 extra).
You paid $45 (new money) for the Cutter LTI package which you upgraded with store credits to a Corsair.
So you basically paid $45 extra just to have an LTI Corsair Starter Pack (or paid $45 and got $45 store credits if you didn't get SQ42) instead of a 6 month package.
Correct me if I am wrong.
Why not MA cannon's?
nope....
you are better with a JS-400 and an eclipse ... right now the power difference ain'T that much but the eclypse can take more distortion damage and has a shorter power request delay...
for cooler you take an avalanche and a snowpack... one has a shorter power request delay and both can sustain alot of distortion... the military one have a faster reboot after distortion...
so having 2 differents allow to at least has one operationnal sometime faster.
finally for QD you are completly lost.. the best ones are either the hemera the sparkfire or the sunfire...
they are the 3 most efficient... sparkfire, second in efficiency, is the slowest of the 3 but can travel much more distance with the same full tank...
I would go for the sunfire because is faster than the sparkfire but still 4th in the distance with same tank and the 3rd in efficiency.
also they have 5s, hemera, 6s, sparkfire, or 7s, for the sunfire, of spooling time,
your XL-1 is only good for the spool speed ...2s... and is of the fastest, but has the less range and worst consumation...
the corsair is an exploration so unless you plan on going going for refuel regularly...
the sparkfire can travel 4.5 time the distance of the XL-1 with the same amount of fuel
and the sunfire 3.5 more distance than what the XL-1does.
finally, considering the amount of ammo the laser got ... above 200 you better go for attrition since you gonna be able to overheat them before they empty their ammo... and go on recharging...
that's for me mostly the guideline, if a ship doesn'T have much ammo you better go for the beastylaser (badger,panther, etc) but for turret with alot of ammo... attrition with the extra damage on overheat can give a little advantage.
but also since that ship isn'T quite nimble, I would put attritions on manned turret.
but the other idea would be 2xAD5B gattling gun and 2x absolution distortion scattergun with 2x Dominance-3...
anything coming in from of you too close gonna be blasted by the scattergun... and once disabled you just finish it with the gattling guns...saving ammos
you can load turret with distortion for that as well thuse instead you just have the turret disabling the ships and you destroy those that are disabled with your frontal assault...
so you can either go full attrition on turret while full scattergun (absolution and dominance-3) for the pilot...
or get distortion laser on turrets and 4x AD5B gattling gun for the pilot along with either 2x dominance-3, AD4B or Salvation
for clumsy ships what you want is a powerful alpha damage with large spray so that you can punish any small ship passing in front of you too close,
maintaining pressure while your turret and continuously shooting at them... that's the same idea for the terrapin or the MSR.
with 200+ ammo pool you get almost 20 ammo of scattergun... way more then enough to shower destruction for 10 secondson any unlucky ship in front of you;
absolution deliver 2x 536 distortion damage per shot, and the dominance-3 deal 2x 440 laser damage... that's almost 2000 damage per seconds that you do to shield so you can pretty much destroy shield of any fighter instantly, then have your turret finish them.
Finally for the missile I would rather go with 4x8s1 taskforce... the reason is you better have more missile then few big ones... because of teh counter mesures...
also the taskforce have 0.1sec for lock time so it allow you to quickly lock on and launch on target , considering the maneuverability of the corsair... the shortest locktime is the better... allowing you to lauch missile faster to those who are in front of you.
if you have to deal with bigger and as clumsy ships... well your guns gonna do the job, just down the shield with you scatterguns and destroy it with your gattling.
also you pioneer are max 7125m and a min1250m, while the taskforce have max 10 000m and min 750m...
which allow you to lock on target closer more afar the taskforce deal a little more damage but is a little slower, but the key is the closer range and teh short lock time which is essential for a clumsy ship to be able to optimize his missile use...
Sweet baby jesus
Laughed when I saw the cooler recommendations-they do fuck all on this game build, waste of money- and outright quit when I saw the chapter on QD. It’s got a good tank in it, and we only have one system. Why not just take the fastest drive? You planning to make 150 jumps before dock?
Build for what’s there, not some hypothetical game that doesn’t exist...
I got the corsair but i ended up not liking it
Same with me. I use the MSR or the Redeemer depending on what I am doing.
@@CasaBLACK working up to the msr right now it takes a while for me I only get like one hour or 2 to play the game a day
I roll solo most of the time it's a great multi-roll ship. What I don't understand is how my new ships has a leaky sink wtf :-).
lol - better call space plumbers..
I just put 5 Deadbolts and call it a day
lol love it!
I just did the same but havent really tested it yet as I dont do much bounties. The over 8k alpha looked really good though lol
Good lord that is an ugly ship great for sci fi lore though really impractical looking, but genius on the creators for an easily copyright ship .
To each their own. This ship was not designed to be symmetrical which for some people is an instant deal breaker, while others absolutely love it. No judgment here. :)
Why is it no one talks about the costs? It's like everything star citizen related everyone intentionally avoids costs, real world and in-game. This intentional ambiguity and the fact the company is making millions and millions and isn't 'officially' released. This is why I've not even considered Star Citizen a viable game and just pretty vaporware.
This is a loadout guide, not a review. People watch this kind of videos after buying the ship. You're barking at the wrong tree.
Check out my actual reviews for my ships. I have a cost section in each one and half the time I recommend not spending real money and grinding out the ship in-game. Plenty of UA-camrs and Streamers are very decent at giving the same advice and telling you to just go for the starter packs or a slight upgrade.
parapet is better
I looked seriously at the Parapet. It is pretty much identical to the FR86 except the Parapet had more physical health (1650v 1275) while being a *lot* easier to take down with distortion weapons, ie 1444 v 4539.
@@RobinHartJones its just very rare when you encounter anything other than lasers or balistics. the hull is very weak on this ship and i found you want a head to head engagement. It's not a very maneuverable ship so you really want to win the trade with your insane dps.
all in all, parapet allows me to come out ahead more often in pvp and pve especially against bigger ships.
I run all deadbolts. gimballed. super fun
That is a fun build.