Stale bread brittle? I once left a loaf of french bread from a bakery in my fridge for like 2 months, when I found it in the back I'm fairly sure I could have used it as a makeshift hammer.
The third attempt he made confirmed it, as the blue being in the second position had been moved away, but the orange/yellow in the first position stayed, yet the marker indicating that one of them is in the correct place disappeared. This proves, logically, that the one he removed (the blue) was correct. Besides, have you not considered that maybe he DID realise? You can't fucking read his mind, stop assuming he's unnecessarily dumb.
SS-Captain Lurmey I never accused him directly of being dumb, but if I was in that situation I would have made the seemingly probable assumption that blue was in the correct place. I've forgotten the specifics of the puzzle now but I thought this before he had even gotten the result from the 3rd try so. Yeah... Anyway I'm sure he probably recognised it, and we'll see that next episode.
Sayers lot, in honesty I very much doubt he actually realised, but it mildly annoyed me that you immediately assumed for sure that he didn't. It was pretty uncalled for of me to say that you're assuming he's dumb, I apologise. I realised it was the blue in the correct place after he made the third move. I did the same with Sjin's previous puzzle of a similar nature. I guess I'm good at puzzles, but we can't project our personal skills onto them and expect them to come to the same result so quickly.
14:50 Yes, it totally ignores walls. Look at the size of it! I would have thought this crew would have known the rules better 😂 16:37 Duncan only gets two actions now, right? Jeeeeeeze
It's really just a fail safe to make sure another player doesn't assist the person doing the puzzle in any way. It can be frustrating watching someone else fail at a puzzle and not make a comment on it.
Sofa Some mistakes make sense but every single roll he pretty much gets wrong making them suffer the effects as if they failed or part of the effects nearly every single time. In fact at one point Duncan succeeds a roll then he proceed to make him suffer every single bad effect on the prompt, it feels intentional and honestly it ruins the game which is sad because I think Tom is normally a decent GM.
ok i have a tip for you go see some mlp friendship is magic and then if you like the show become a brony go to a con and find your self a nice pegasister and hope for the best :-9 or you can go down and pay someone there is ways around that you know but have a boyfriend so sorry not gonna be me :-)
not sure it will work but its worth a try :-9 and if you are open abut your feelings to the girl/woman i think its gonna be fine just dont promise stuff you cant keep so if you want 1-night stand tell her before time :-P
Seems Tom is just completely ignoring the prompts, they roll on something that says it negates it then he still makes them suffer some or sometimes even all of the effects. I don't get why though, seems like it ruins the game, it's hard enough as it is.
bingo5387 Kind of flabbergasts me how he could come to that conclusion it would be a very sloppy mechanic indeed for it to not specify exactly how much was cancelled especially when some of these checks have potential multiple bad effects.
*Cough* "Some effects cause an investigator to suffer multiple Damage or Horror at the same time but allow him to resolve a skill test to negate some or all of the Damage or Horror. To do so, the investigator tests the indicated skill. He prevents one Damage or one Horror for each success result () rolled." images-cdn.fantasyflightgames.com/filer_public/48/f4/48f426c2-b365-43be-abdd-03b2a55eb38d/mansions_of_madness_second_edition_learn_to_play.pdf
SS-Captain Lurmey Then they changed it massively from the first iteration (which is what I've played), also it's very poorly written by not indicating who gets to choose what gets negated (the investigator or the person running it) which is odd considering most of fantasy flights games tend to be clear.
Yeah, they decided that d&d would just be called yogsquest, independently of the yogsquest series. As in that one is called yogsquest star wars or something, and the actual yogsquests have numbers assigned.
Man, Lewis just keeps going after Duncan for how he plays. The more I see of Lewis, the more of a jerk he seems (I mainly watch Tom and Simon, so these older videos are new to me).
Tom is a terrible DM for this. He is constantly making mistakes. They're basically screwed if Tom keeps this up with ignoring the dice rolls/negation. If they somehow still win, I'd be amazed.
I think Tom assumed that each success negates 1 point of damage, which makes sense in some of the systems out there. The game is slightly misleading because it doesn't tell you how many successes you need to negate the damage, it just tells you which test will negate.
TheSilverOrn How is that misleading? If something says x effect will happen and if checks y is successful it's negated that mean x doesn't happen period. The only time it would be "per success" is if an additional qualifier statement was added clarifying that otherwise the word negate means negate period. To prove this is more Tom just being lazy or more likely intentionally ignoring the prompt is when Duncan succeeds a check to negate it and then Tom proceeds to make him suffer every single effect making the entire check superfluous. I normally like this game but the OP is right he's awful at running this game.
Tom made Duncan resolve a check during the mythos phase and only gave him half of the effects, not the full punishment. He got two successful dice, and Tom appears to be playing in such a way that each success negates one of the effects. The effects presented were 2 damage and 2 horror, he negated the horror and received the damage. The game doesn't clarify how many successes he requires in order to negate it, so it's simpler and more likely intended to be played this way. Besides, why should anyone care how they're playing it? Tom's in charge, he'll bend the rules as much as he likes. Is it affecting us? No. Stop complaining.
SS-Captain Lurmey The game does specify, read the pop ups they very clearly show the check and say negate, others show the check with a number and say negate. The rules are that if a number is shown that's how many successes you need to negate the negative effects period and if they don't then it's a singular success required. It's not "less complicated" to say partial effects are implemented based on the number of successes as that completely negates listing a required number of successes on the prompts. Also while you may not care if it's played properly you don't get to dictate if others find that kind of mindless rule bending enjoyable or not.
The only negation clarifications I've seen is it simply saying the effects (say, 2 face down damage) and what negates it (say, willpower), and sometimes it gives an advantage to the player (say, willpower +1). I've never, as far as I can remember, seen it specify how many successes are required to negate all of the effects. I'm not dictating whether others can find it enjoyable, I'm pointing out that we're not the ones playing the game. WE don't get to dictate how they play, nor are we going to have any effect on it. If they're perfectly happy playing this way then they'll continue whether we enjoy it or not. Edit: Might I also point out that, while it's a different game, Monopoly has official rules that almost nobody follows. Do we go around complaining that people aren't following the rules of Monopoly correctly? No, because nobody cares. People will play games how ever the hell they like because they're just games. It doesn't matter how you play it, so long as the players enjoy it.
Fuck. How does Lewis get any enjoyment of out of life when he is so willing to capitulate to cheating? Gotta wonder how many of his assignments were actually his for that Chemistry degree.
"we didn't even have to cheat or anything"
Yogscast guarantee.
Stale bread brittle? I once left a loaf of french bread from a bakery in my fridge for like 2 months, when I found it in the back I'm fairly sure I could have used it as a makeshift hammer.
My mum made some scones once that were so stiff I nailed one to the shed... it's still there.
Bamith Dwarven battle bread
codebracker Discworld, that 'guards' book was one of the best
That Product Placement, though 7:33 Hahahahaha :D
Thor Nordfeld I know, right
It made me laugh so much beacause I wasn't expecting iy
Sjin becoming a kleptomaniac has made this 10x funnier lol
I'm really wondering what Lewis' insanity objective is, he doesn't seem to be giving it away.
He's very good at acting
7:35
$20m Product placement
xD
im oddly thirsty for a coca cola
14:19 That one cultist be like "Remember me, bitch?!"
hey guys love this new channel keep up the good work
how many episodes has that cultist been stuck in that room?
damn I really feel like a cool, refreshing can of Coca Cola right about now...
Love this series
Honestly, they should bring back yogsquest
Duncan's inability to recognise that the blue symbol was in the correct place is highly triggering.
he couldnt know since both yellow AND blue were in the same spots, so one of those was correct, how was he supped to know it was blue??
The third attempt he made confirmed it, as the blue being in the second position had been moved away, but the orange/yellow in the first position stayed, yet the marker indicating that one of them is in the correct place disappeared. This proves, logically, that the one he removed (the blue) was correct.
Besides, have you not considered that maybe he DID realise? You can't fucking read his mind, stop assuming he's unnecessarily dumb.
SS-Captain Lurmey I never accused him directly of being dumb, but if I was in that situation I would have made the seemingly probable assumption that blue was in the correct place. I've forgotten the specifics of the puzzle now but I thought this before he had even gotten the result from the 3rd try so. Yeah... Anyway I'm sure he probably recognised it, and we'll see that next episode.
Sayers lot, in honesty I very much doubt he actually realised, but it mildly annoyed me that you immediately assumed for sure that he didn't. It was pretty uncalled for of me to say that you're assuming he's dumb, I apologise.
I realised it was the blue in the correct place after he made the third move. I did the same with Sjin's previous puzzle of a similar nature. I guess I'm good at puzzles, but we can't project our personal skills onto them and expect them to come to the same result so quickly.
+SS-Captain Lurmey They've got enough clues to narrow it down to 2 possible answers. You can redeem yourself by solving the puzzle!
14:50 Yes, it totally ignores walls. Look at the size of it! I would have thought this crew would have known the rules better 😂
16:37 Duncan only gets two actions now, right? Jeeeeeeze
'That's not the rules' as Tom broke several ones last video xD
7:34 The best 20,000,000 I've ever spent ^_^
Why wouldn't Lewis be able to watch as Duncan attempts to solve the puzzle? I mean he is right next to him there isn't he?
It's really just a fail safe to make sure another player doesn't assist the person doing the puzzle in any way. It can be frustrating watching someone else fail at a puzzle and not make a comment on it.
damn lewis really cant help but cheat on that puzzle, keeps looking and helping duncan :P
Everything just went to shit after Vanderbilt died.
Hello! And welcome back, tagenight
People complaining about Tom are so annoying, how can they expect him to be able to be flawless at this.
Sofa because he's a beautiful beautiful man
Sofa Some mistakes make sense but every single roll he pretty much gets wrong making them suffer the effects as if they failed or part of the effects nearly every single time.
In fact at one point Duncan succeeds a roll then he proceed to make him suffer every single bad effect on the prompt, it feels intentional and honestly it ruins the game which is sad because I think Tom is normally a decent GM.
Imagine dealing with Duncan, Lewis and Sjin Tom must have some fried circuits it's no wonder he is making mistakes
if he would have read the rules better........
raafmaat Or even the prompts that repeatedly pop up telling you exactly what to do for that matter
Old video, but face up damage does not go away when you become wounded, only the face down damage goes away
love this :-9
i want to sex with a girl
ok i have a tip for you go see some mlp friendship is magic and then if you like the show become a brony go to a con and find your self a nice pegasister and hope for the best :-9 or you can go down and pay someone there is ways around that you know but have a boyfriend so sorry not gonna be me :-)
okay anna thank you :-)
not sure it will work but its worth a try :-9 and if you are open abut your feelings to the girl/woman i think its gonna be fine just dont promise stuff you cant keep so if you want 1-night stand tell her before time :-P
It would have been amazing if they made a sketch about what happened in the game.
I have a sudden urge to drink Coca Cola *tm*
™ *
The funniest part about that product placement is this video is sponsored by pepsi...
pepsi dislikes the product placement
more please!
that $20k product placement tho !
$20m*
weird i can you for a "refreshing Coke-Cola"
What's with you guys and Cthulhu being freed? Are you guys cursed or something?
iPad died.. Called it :P
Azurren can confirm
metaphor
MastersDrums It was a simile, it was 'AS brittle'
dimensional doors :D
why do I have such a urge to drink Coca-Cola all the sudden, was there any subliminal advertisment in this video perhaps?!
Seems Tom is just completely ignoring the prompts, they roll on something that says it negates it then he still makes them suffer some or sometimes even all of the effects.
I don't get why though, seems like it ruins the game, it's hard enough as it is.
DarkBunnyLord I think he thinks that for each success a negative effect is negated, instead of one success negating all of them.
bingo5387 Kind of flabbergasts me how he could come to that conclusion it would be a very sloppy mechanic indeed for it to not specify exactly how much was cancelled especially when some of these checks have potential multiple bad effects.
*Cough*
"Some effects cause an investigator to suffer multiple Damage or
Horror at the same time but allow him to resolve a skill test to negate
some or all of the Damage or Horror. To do so, the investigator tests
the indicated skill. He prevents one Damage or one Horror for each
success result () rolled."
images-cdn.fantasyflightgames.com/filer_public/48/f4/48f426c2-b365-43be-abdd-03b2a55eb38d/mansions_of_madness_second_edition_learn_to_play.pdf
SS-Captain Lurmey Then they changed it massively from the first iteration (which is what I've played), also it's very poorly written by not indicating who gets to choose what gets negated (the investigator or the person running it) which is odd considering most of fantasy flights games tend to be clear.
DarkBunnyLord no idk if the way he did is wrong or not but to me the prompt seemed to negate only the horror and the damage was gaurenteed
No dislikes yet
Damn it
When is then next yogs quest???
John Angus. Watch it they refered it to as yogsquest
John Angus. Inever said yogsquest 4... I just said yogsquest
Yeah, they decided that d&d would just be called yogsquest, independently of the yogsquest series.
As in that one is called yogsquest star wars or something, and the actual yogsquests have numbers assigned.
Sked NEC. It's DLC.
1st
he is first thought, good job.
Man, Lewis just keeps going after Duncan for how he plays. The more I see of Lewis, the more of a jerk he seems (I mainly watch Tom and Simon, so these older videos are new to me).
FIRSSSSSSSSSSTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
Lex Magnus Harrison nope your 9th
:C
Tom is a terrible DM for this. He is constantly making mistakes. They're basically screwed if Tom keeps this up with ignoring the dice rolls/negation. If they somehow still win, I'd be amazed.
I think Tom assumed that each success negates 1 point of damage, which makes sense in some of the systems out there. The game is slightly misleading because it doesn't tell you how many successes you need to negate the damage, it just tells you which test will negate.
TheSilverOrn How is that misleading? If something says x effect will happen and if checks y is successful it's negated that mean x doesn't happen period. The only time it would be "per success" is if an additional qualifier statement was added clarifying that otherwise the word negate means negate period.
To prove this is more Tom just being lazy or more likely intentionally ignoring the prompt is when Duncan succeeds a check to negate it and then Tom proceeds to make him suffer every single effect making the entire check superfluous.
I normally like this game but the OP is right he's awful at running this game.
Tom made Duncan resolve a check during the mythos phase and only gave him half of the effects, not the full punishment. He got two successful dice, and Tom appears to be playing in such a way that each success negates one of the effects. The effects presented were 2 damage and 2 horror, he negated the horror and received the damage. The game doesn't clarify how many successes he requires in order to negate it, so it's simpler and more likely intended to be played this way.
Besides, why should anyone care how they're playing it? Tom's in charge, he'll bend the rules as much as he likes. Is it affecting us? No. Stop complaining.
SS-Captain Lurmey The game does specify, read the pop ups they very clearly show the check and say negate, others show the check with a number and say negate. The rules are that if a number is shown that's how many successes you need to negate the negative effects period and if they don't then it's a singular success required. It's not "less complicated" to say partial effects are implemented based on the number of successes as that completely negates listing a required number of successes on the prompts.
Also while you may not care if it's played properly you don't get to dictate if others find that kind of mindless rule bending enjoyable or not.
The only negation clarifications I've seen is it simply saying the effects (say, 2 face down damage) and what negates it (say, willpower), and sometimes it gives an advantage to the player (say, willpower +1). I've never, as far as I can remember, seen it specify how many successes are required to negate all of the effects.
I'm not dictating whether others can find it enjoyable, I'm pointing out that we're not the ones playing the game. WE don't get to dictate how they play, nor are we going to have any effect on it. If they're perfectly happy playing this way then they'll continue whether we enjoy it or not.
Edit: Might I also point out that, while it's a different game, Monopoly has official rules that almost nobody follows. Do we go around complaining that people aren't following the rules of Monopoly correctly? No, because nobody cares. People will play games how ever the hell they like because they're just games. It doesn't matter how you play it, so long as the players enjoy it.
Fuck. How does Lewis get any enjoyment of out of life when he is so willing to capitulate to cheating? Gotta wonder how many of his assignments were actually his for that Chemistry degree.
dude there's no need to be a dick
and you like your own comment for validation? riiiiight...