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@@Boazdacatgamer it's a timing thing, and you also have to hold forwards immediately after throwing backwards again. It's like slide > tap backwards and throw > hold forwards again
The gourmand is an actual gigachad; instead of saying "fuck this" and ascending, he instead decides to go home to his family by asking fp for his keys so he can leave
Current theory is that gourmand isn't actually real but instead a myth among slug cats. All of the 'dreams' you get are present in a kind of drawing way and the ending screen you get when you reach the end doesn't show the gourmand at all but slug kids being told a story.
@@RebelZhouYuWu this theory looks weak but still fun. The legend being an obese fat fuck who travelled far and wide in order of tasting the most exotic and obscure things a slugcat can eat. Truly, a Hercules of slugcats.
@@RebelZhouYuWu the problem with this theory is that gormound is scene in the true ending when you finish their food quest. They are seen passing a food item to a young slugcat
Spoilers: One thing you didn't mention is that Artificer can reach the void sea, but since she can't earn karma she can't transcend. The ending slide show is her swimming through the void and running into her 2 ascended children, hugging them one last time before becoming an echo.
@@somedude4087 You can't ascend. You can get past the karma requirements using Echo's and karma flowers but Artificer doesn't fit the criteria for ascension, which is mainly, having little to no attachments to the material world. She's too far gone in her cycle of hate and violence against the scavengers for her to be able to ascend.
I don't think it's becoming an echo. I think that, because she doesn't have enough karma to transcend with the help of the Worms, she instead is somehow burning herself up in order to push a little farther - probably using the same biological ability she uses to detonate midair for the double jump. This allows her to push through the boundary without the help of the Worms, even at her limited karma, but she's only able to see her children for a moment. Then, she burns out. Like a comet with nothing left.
Saint does NOT have a mark, they somehow just know how language works and can even speak to the echoes with different dialogue, and yes, there is a bit of rot remaining in Silent construct, you can find a few brother longlegs arround who havent starved yet
@@ThefifthBishopofGord What I can't figure out is that old age does seem to be a thing, so like how does that work? Are you just reincarnated as a dumb child or something?
@@FireTurkey I think answer is either these three things. That it keeps it memories after birth. Instead of the typical birth reincarnation it instead reincarnates by basically hijacking the body and cycle of another being who is now is basically gone in all fashions. The being that the saint hijacked is gone they are no longer revive again in a cycle, also possibly the enemies we fight at the end are all beings that it hijacked. The third is that like we see once we enter the void and the saint just reappears at perfect condition as some other being.
14:21 (spoiler warning) The reason the scavengers got mad is because one of Artificers children took a pearl from the toll(because child like shiny), you can actually see the kid drop the pearl in the first dream when they are running before getting implicitly murdered offscreen by scavs.
@@keztannis6848 they probably aren’t intelligent enough to understand how killing a child is wrong. They just see “small slimy thing took pearl. Pearl taking=attack thing.”
"curses you" is one way to put it, but... if you remember, karmas in this game are like desires you need to get rid of, and you can see in the murals at the entrance of five pebbles, that karma 1 is violence so... artificer can't let go of the past, and his violence impedes her of reaching higher levels of transcendence
Also! the Rubicon was the river that separated rome from "the rest of the world" in ancient times, in a nutshell, Caesar disobeyed an order and crossed it to march to rome and take the empire for himself, the year roman politics ended and the year he became the most powerful man in the world In modern times we use it as a term of "the point of no return"
It's so cool that she's locked at "Violence Karma" of all things, too angry to ascend, too angry to let go, killing is the only solution, pure violence incarnate.
Artificer: *arrives in five pebbles* Five pebbles: hmmm, it seems you hate the scavengers with every fiber of your being, and it just so happens they have become a nuciance by moving into the city on top of me and tearing the machinery out of me, so i have a job proposition for you: *RIP AND TEAR, UNTIL IT IS DONE*
I still think that Gourmand's ending is a counter point to the whole philosophy of the ancients of wanting to break the cycle, that being "If you can find joy in living you will not want to die in the first place, meaning that escaping the cycle is not a problem in the first place.". That and also Saint's ending to me seams like it's Saint "cleaning up" the mess the ancients left, Gourmand's counter point is to me the real answer to the question the ancients sought after all this time, Saint's ending is them finally finishing what the ancients started, at least the part we see of it. I do think Saint does also become a weird time traveling death god too, but at that point we lose track of them much like we lose track of Gourmand and his gang(if Survivor and Monk follow them, which in my person HC they do.) I can imagine a little Slugcat civilization slowly coming up around where that tree is, and maybe Saint becomes a time travel god to make sure they don't do the same mistake the ancients did, or at least uses that power for that
Gourmand happens in before Survivor in Monk. The reason to it is because whenever you get the "good ending" where you go to journey's end, a secondary ending aside from ascension is unlocked to the Survivor and Monk where they can get to said tree as well.
Yeah, it's so fun too, one of the echoes even says "maybe the reason we exist is for this very moment! This moment where our paths cross!" while talking to Saint, it's like they slowly realize that all that ascension shit was kind of pointless
If he keeps time traveling in the same loop, then he can't do anything to make sure anyone does or does not do anything in the future, because he'll never be in the future if he's in a short loop...
I'd like to note that the secret texts (read: the dating sim. yes, there is a dating sim, no, i will not tell you how to find it) portray Gourmand as an absolute goofball. He's a sort of incompetent but competent by accident sort of guy, where he trips over his feet, rolls at mach 1, and obliterates everything in his way with his sheer mass. Love that bastard.
Original Rain World went hard within the Survivor's playthrough alone. Every single individual playthrough in Downpour is packed with even more developments, whether they concern the world, the Iterators, or the playable slugcat themself. Gourmand is a particularly understated example considering what it represents for other characters.
I just hope these pack of developments are not unfortunate developments, I frickin HATE that area, SPEACIALY in early campaigns where the rot is just SO spread that it's almost impossible... Sorry, just putting all my hatred out. Love the game though
@@J0hnB09 there's no early slugcat you unlock that's later in the timeline either. Rivulet is probably the only one that has a ton of rot, and saint doesn't have it that bad but there's still some around.
The "Ohio" room of Garbage Wastes is my favorite room to fuck around in. Scavengers go through it, there's a red centipede in Hunter spawns, a king vulture, several other vultures, random lizards wander in, CHAOS EVERYWHERE. Love it. My favorite activity there is commentating over the battle.
Aaaaand if you look over there, King Vulture picks off Yellow Gamg, while the red centipede is getting speared by the EVERYTHING as it s grabs a scavenger!
16:19 you forgot to mention that the scavenger king has a mark of communication just like you. Meaning it has visited iterators before and have the ability to understand their language.
Makes me wonder if there's a route where you can like, appease the Scavenger King instead of killing the dude... ALSO, if scavengers had a king at some point that implies they were more civilized in the vein of an actual kingdom instead of the tribes we see in other campaigns, does that mean Artificer destroyed the Scavenger's civilization? Do scavengers tell stories about the red destroyer that razed their once mighty civilization to the ground?
@@somniumoflight276 that's not a scavenger king per-say, its more like a chieftan. No the scavengers are not more civilized than previously thought. But it would’ve been really cool if we can talk to the scavenger chieftain, since we both have the mark of communication. I’m sure that guy has some interesting life stories to tell
@@supercharged5-39 No, in any way that is not possible. Maybe the scavenger visited 5P before take over his city with its black ID drone (also, that implies the idiot of 5P let it pass in for whatever reason, i see it as a funny theory)
-I think Spearmaster can meet Moon before Pebble, which, she'll be able to detect the pearl in you, then send you to Pebble through a... shortcut or something -(the Spearmaster's ending picture show Suns! they go back to him, look kinda cool, also from the log he's like "Ew, I don't like purposed organism" then a while later "Hmm, I wonder if that Spear guy I sent is okay, I'm kinda worried, oh no I'm getting attached to them") -Artificer's children get killed by scavenger because one of them steal a pearl from their toll pass thing and well, scav hate thief, but honestly killing kids because of that is kinda an overreaction -There's a way for Artificer to ascend, you have to meet enough echo then bring a scav with enough Karma to the void fluid room thing, I don't think she really ascend butit seems they met her kids so, cool (actually that's kinda sad she just kinda disintegrate) -btw Pebble can read pearl for her if you want -Gourmand have a quest, a Food quest, they want to eat stuff, really weird stuff sometimes, anyway it's at around the food pips I don't know how it work exactly but if you finish it you unlock... Slugpups, it's the kiddos Slugcat (wouldn't that be Slugkitten?) that spawn in shelter sometimes, you can adopt them and become parents if you want, they can carry stuff, and also can throw spear at people so, cool, they can help you, but also they can die so that's kinda sad, and you have to feed them, anyway uhh -Ruffles!
ruffles!! btw artificer doesnt actually fully ascend i dont think. i think she meets her dead kids one last time then turns into an echo because of her violent nature. also, to finish the food quest as gourd, you need to eat all the things gourmand wants to eat (the blinking signs above the food pips mean the food gourmand wants to eat) then after that, you do the normal gourmand ending and you also get cute new extra scenes where gourmand shows slugpups new food! this unlocks slugpups for arena and lets you find them randomly in shelters in every campaign expect for spearmaster, artificer, and saint.
@@maniandbeano well we wouldnt know for sure. maybe how artificer ascended was how she turns into an echo. saint is different because they 'ascended' the void worm before turning into an echo and restarting to the very first cycle.
@@colfy3961 We'd see her echofication, though. Like with saint. For the most part, I think the second biggest reason we know she's not an echo is because(not only is ascended not canon) but unlike saint, she doesn't get to keep the item in her stomach
Spoilers obviously: Seeing five pebbles at the end with the saint was one of the saddest images I've seen in a videogame in a long time. A character who was always kind of an asshole, and for good reason, just so horribly broken and hopeless, barely even alive. His pearl having repeated his hymn for so long that it barely works, but it's all he has left as he consigns himself to a decay of his own making. It kinda broke me for a little bit. All he wanted to do was find an answer. Then he makes a mistake, and ends up crippling himself, and one of his friends forever. He tries his best to do what he can to help, but the damage is done and he ends up paying for it.
Man that part DESTROYED me when I played saint campaign. I've always loved Five Pebbles for his stupidity for some reason, so I was incredibly distraught when I saw that. Him saying "Nothing here, nothing left..." was also incredibly depressing. Took a several days long break from Rainworld after that.
Singularity bombs CAN be found in normal campaigns, only by Artificer and Hunter since they are very VERY rarely carried by elite scavengers, and trust me, you dont want them to throw that item at you.
Sometimes I like to wonder what the ancients and iterators were talking about when hundreds of thousands of civilizations have risen and fallen before them, and I wonder what comes after they ascend. Do the scavengers build their own civilization, doomed to repeat the mistakes of their forefathers, what came before the ancients? It's meaningless pondering but this DLC has opened my third eye to the possibilities and sometimes I just really love to daydream.
I think it's kinda like entropy of the universe: while you can break it in certain systems, in the universe as a whole it only goes up, no two ways around it. Same things with carma: on a personal scale it means that you often doomed to repeat mistakes of the past lives, on a scale of civilizations it means that new civilizations are doomed to repeat mistakes of the ones that came before, and no matter how hard you try, it is still going to happen, even if you leave someone like Saint to guide the younger races.
Did you notice that the music that plays when the saint swims up to the void worms is literally just "pictures of the past" but backwards and pitched down slightly? Because I didn't. When someone pointed it out to me i couldn't believe it
Spearmaster can just gift Scavenger, it unlimited supply of spears, ya know, they still have as much value as a normal spear. Can be used for toll too, need to give a couple of them, it can destroy the scavenger's economy faster than the gourmand did.
@@zsaidmiranda4971 rock + batnip = firecrackers Firecrackers + rock = bomb Bomb + rock = pearl And batnip is the most common thing you puke out, ngl idk why anyone would ever use it.
don't know if you've notice but after attacking the void worm with the saint, when you are in that strange white place you can see in the bottom left the saint's karma going down one by one and it doesn't stop to the lowest that we are use to, it goes even lower to just an empty circle
@@anto2593 I'm not sure, it does seem like there are possibly an infinite number of worms in the background so I doubt that killing it would make a difference. I feel like those worms could be the deities surrounding karma but I prefer to think that the worm you attacked (or maybe all of them) are punishing you for daring to meddle with trying to ascend such a creature (I find it hard to explain my meaning, but the Saint itself actually appears to have no idea about the true nature of the cycle, karma and the significance of the worms, as usually in the campaigns the slugcat knows about as much as the player knows for their first time playing). The Saint had seemingly become overconfident and believed that they were above all other creatures as it had control over their cycle, and so tried ascending a void worm. For this, it was stripped of it's karma and was condemned to go back to the world as an echo.
The devs said that nothing in arena is canon HOWEVER they said that originally the assault rifle was going to be in game and was meant to be the scavenger king weapon before they scrapped the idea.
That would have been wild lol, but this leaves something that I wish was shown in the game more. I wish the timelines shows the scavs slowly getting smarter, for spearmaster- survivor the scavs could be kept the same, but I wish in rivulet or monk we could see them slowly start getting smarter, maybe like making clothes out of lizard skin, or even rarely using red centipede shells as shields like the chief scav or even use things such as dyes to replicate war paint patterns. And as saint see them using fur coats from the furry lizards, or even start putting lanterns on sticks as a easier torch and carrying them around. Idk I feel like even though scavengers have the most personality, they could have still had more stuff added to them.
I like how out of all the characters Gourmand is one of if not the most op only rivaled by Artificer. Sure Artificer can poop explosions but can they craft, *nuclearwarhead* ?
No. His downside is massive. If you just miss a spear, which let's be real, can happen quite often even if you have skill, then he's gonna become tired and won't be able to escape the predator. He needs to stay in place in order to recover, but he can't when he's getting chased. Only this downside just killed me so many times when i played as him. Artificer is for sure the most OP though. I just killed so many things as him, vultures, king vultures? Now completely easy. How about a 100 scavengers? Sure enough. Gourmand's spear can deal a lot of damage, but any explosive spear which Artificer can make as much as he wants as long as he kills things with it and eats them, can just kill most things in the game instantly, and he doesn't have such downside of movement. What about Gourmand being able to craft most items in the game, i experimented a lot with it, and it isn't really that useful, at least for combat. Oh, and i also forgot to say that Artificer's ability to jump in the air is so OP as well, you only need to not be stupid to use it correctly, and it can stun enemies as well, which helped to kill a lot of scavengers for me.
@@Pao-kr7eg I don't think that you can count the ability he gains after obtaining max karma. I think we're talking about the raw character possibilities. So what does he do? He attaches to walls with his tongue, just like grapple worms. And has a lot of downsides, such as not even being able to fight at all...
Given how much rain world is inspired by buddhism, I think saint is a Bodhisattva, a person that is on the path to achieve enlightment and guide others along, I believe that at the very end he becomes and echo for a few moments before somehow turning back into his normal self
I thought that as soon as it said they could forcibly "ascend" creatures. They also have a vow of coming back to help every last living thing ascend, so I'm wondering if you can ascend everything? Do the enemies stay ascended if you progress the cycles?
It's kinda wild that there is so much buddhist philosophy in a game about surviving the harsh world while being a fluffy cat. Like, it's somehow at once so far from the gameplay itself yet so deeply ingrained into every part of it.
Saint reminds me of Kṣitigarbha, a well--known Bodhisattva, for his vow to take responsibility for the instruction of all beings, and vow not to achieve Buddhahood until all ghosts in hells are rescued.
@@Poetax Idk about normal creatures but I ascended moon then died but when I went back to ad end her again thinking I lose the progress she was already ascended, So I guess so.
I agree! I also thought the Saint's Campaign was far and away the best. It was somber and lore intensive. Also, the tongue parkour really does allow for some INSANE speed, and playing pacifist with it was very fun. As an aside, for all those working on Challenge 70... good luck. It took me about 1000 attempts.
For spearmaster if you go to moon first she’ll give you a mark of communication, show you some things and direct you across the bridge atop the tower in the waterfront facility which goes to pebbles. From then you can listen too what the pearl says and pebble’s live reaction.
@@Anonymous-ks1pn **MAJOR SPEARMASTER SPOILERS** "Suns...? Why did you send the messenger here again? Please leave, I cannot afford any further distractions; I am the only one who can fix this now. I trust that you understand me... You've brought your overseer all this way, the least I can do is read your message aloud for it. "Pebbles, I send you this message as your concerned and long time friend." "Unparalleled Innocence had sent an overseer to your can, and we've all observed the state that you are in. I know this is my fault, I should have foreseen you'd be too desperate to escape your situation to do things in proper moderation." "For that I'm very very sorry. However, please, don't disable your communication modules. You don't have to go through this alone... everyone has been trying to contact you, We only want to help you..." "The behavior from your can has become erratic, it's not healthy, and it is not going to solve your problems. We have lost all communications from Moon as well, and have reason to believe her facility may be suffering irreversible damage from your attempts to fix yourself." "I know better than anyone how you can be about these things, but it doesn't have to happen this way... please respond back." Astounding. You could never understand what I feel right now, being pitied and lectured like this! What use would your help be? Your benevolent charity is what got me here in the first place! I wanted to find my own way out, and now I sit here rotting because of you and Moon! I'm not just another bug wandering your worthless maze! I will reach my own solution, without any of you! Get out! GET OUT!" If you go back in afterwards he just says "..." and kills you.
For what happened with the Artificer’s children. You can see a pink pearl hanging on a rain deer skull they pass. One child gets curious and goes to take it, likely prompting the scavs to give chase and kill the first child. The Artificer flees with the other, but a bomb causes her to drop the child into a pool of leeches.
saint is a purposed creature that is biologically forced to not do anything which would prevent it from acceding- inability to fight, inability to eat anything aside from, pupa, and the long tongue that couldn't be a feature of slugcats in the proposed its time of creation by slither of straw. SS likely purposed a bunch of creatures to be similar to Saint and when saint returned from ascension SS let out the signal, only for Saint to use the power it had gained on them. It would be then that Saint would make it its goal to ascend the other Iterators with 5P and LTM being the last each time it reincarnates. The boss fight is probably something Saint relives and like Artificer's nightmares is exaggerated with each reoccurrence. But thats just my speculation.
I think you have something there. Regardless of whether or not challenge 70 is canon, I agree that Saint maybe have been created by SS as a being incapable of losing karma. We already know that Iterators can create/modify slugcats after all. I think Saint prematurely ascended SS and then went on a journey to ascend every other being it came across. Though we don't exactly know what karma means in Rain World, we can speculate based on some of the tapestries we see in the game. One of the karmic symbols is believed to mean renouncing worldly attachments, things like relationships, items, etc (which is similar to concepts in Buddhism). This could explain why Saint inadvertently ascends SS before she can communicate what her solution was. Games like Rain World are ripe with speculation and we'll never know the full truth, but I'm comfortable with this explanation.
oh wow i actually really like this headcanon! everything you said fit, the challenge 70 probably not canon due to the fight and canon about everything else ( the relationship between saint and SOS is likely similiar to that of spearmaster-SRS, hunter-NSH..)
I think something people miss alot about artificer, is the ability to mawl(Idk if Hunter can too, but the secret slugcat can also mawl) things and take spears from walls Mawl with artificer is op, you can just stun things with your explosion parry and them procced to rip them apart with your bare hands (mouth) Just dont do it near the lizard mouth. All the creatures ive tested that you can oneshot or combo it to death with 1 stun using mawl: Dropwig, blue lizards, scavs, spiders, sometimes red spiders, the glowing rabbits, jetfish, squidcada, centipides (not red), grapple worm, and that one new creature that does a super jump. And here are the ones that you can mawl to death, but you will need to be really carefull and use alot of stuns: Any other lizard (not red), vultures, mirros bird(scary and difficult). I think im missing something.
Small extra thingy, but if you don`t ascend with the hunter, you can apparently find 'him' somewhere within the saint champaign. you might not recognise him at first though...
While I could write a bunch about how amazing the dlc is, how fantastic Saint's campaign and story are, and how sad Pebbles and Moon's whole story is, but I'm just happy that Monk finally got a truly good ending. Genuinely the nicest, most determined character, not because destiny or by force, but because they're a truly kind soul just trying to find their sibling.
If you play the Hunter campaign and run out of cycles, then play Gourmand and look in a specific area, you can find out what happens to the Hunter and their "turbo cancer."
@@Halinthevoid It's in the video very briefly, when talking about gourmand's bombs. Seems the Hunter has the rot. They are a rot monster when you meet them, and they are wherever you died at when running out of cycles.
So the Saint legit became Death Incarnate, killed two gods casually, visited the underworld, casually dunked on one of the massive eldritch death void worms, returned to life, and continued on like nothing happened.
32:28 There actually is. In one specific area, they are still present. Although, they turned into brothers long legs with time, and colored just like it was in garbage wastes. The rot is also stayed on the walls, in small amounts.
Spoliers: I don't see why SoS fight couldn't be canon. Let's assume SoS made the Saint. A triple affirmative would need to be able to kill an iterator, and what is the one thing we know for sure that's hard coded into every iterator? They're not allowed to die. Even if SoS made Saint and intended to die to them, automatic defense systems would initiate upon being attacked no matter what. In order to kill any functioning iterator, saint would need to best them in combat at their full power. That may have been the final test to prove that Saint actually works. Following that, Saint has been travelling the world, ascending iterators on their journey. That's my headcanon at least.
In Buddhism there's a concept of Bodhisattva, someone who, being able to attain Nirvana, chooses instead to stay back and help guide others to this path. In a sense, The Saint really is one: the fact that after ascension you just return back and start cycle anew shows that despite being able to ascend even iterators, you still gonna tread the world and watch for others.
a minor correction about artificer, the scavs are all scared of you even without the mask. they run away. Only a few are brave enough to take a pot-shot at you before doing so. Also elite scavs have a low chance of spawning with singularity bombs in artificer and hunter campaigns
Gonna be writing a couple notes as I watch the video. So probably spoilers SPEARMASTER as Spearmaster if you go to Moon first you'll be given the communication mark. She'll tell you some stuff, and send you on your way to her neighbor. And Five Pebbles has some amazing dialogue that's actually referenced in a pearl in the base game. Very cool Spearmaster can also eat things you didn't expect, karma flowers can still be eaten if you pierce it, So can neuron flies and you can get the light from them. You can even eat popcorn! ARTIFICER Artificer actually CAN go to the void sea, however ascending won't go as planned. GOURMAND Singularity bomb isn't Arena exclusive but it's so rare it might as well be, unless...... you play as ??? / "Sofanthiel" ...... You can make it so "Slugpups" can spawn in certain campaigns if you do his "food quest" SAINT: Saint doesn't have a communication mark, Moon even mentions how it's strange that you can understand her The Rot still lives, Just a little bit. My jaw was also on the floor a huge amount of my Saint playthrough, His story is so crazy S O F A N T H I E L
Saint literally becomes a god of death, ascending everything in its path. The things that the other slugcats kill don't technically stay dead, as the ancients found ascension as a way to curcumvent the cycle of reincarnation. Everything, unless ascended, is meant to forever come back after death in that world.
@@shilohmagic7173 No you do have a point: -Spearmaster is designed to kill and survive by SRS -Artificer is literally Doomguy for scavs -Hunter was trained and designed to hunt as efficiently as possible by NHS -Gourmand despite his probable lack of aggression is a beast at killing when necessary -Survivor is the middle point, not designed to kill but survive ofc -Monk is physically weaker than survivor -Rivulet doesn’t have time to fight and is more designed for speed and escape -Saint literally can’t fight, his ascension is the only exception but that’s outside of even the cycle so ofc it’s exempt
Rubicon is probably better defined as "Point of no return" in this context. There are historical reasons for this, but basically that is what it is thematically, and it's what FP says.
14:20 what went wrong is that one slug pup climbed the toll pole and stole a pearl, you can see them looking at pearls and begin climbing just as one dream ends, and in one of the following dreams they drop a pearl (may or may not happen every time, dreams are scripted but still subject to the procedural rules of the game, so they don't play out exactly the same).
Ruffles did indeed just come from somewhere far off where they encountered some random iterator and got the mark. They're not a messenger or anything, just an adventurer. Well, until they met Moon and became a housepet lol
Well only If you cant ascend in time,but yes you can kill "Hunter long legs" as people call It by going to where you permadied as Hunter with gourmand. The clip of someone using a crafted gravity bomb to murder the thing was used in this video too.
i love how each slugcat is insanely op in their own ways gourmand was my favorite i think, but i didnt know about the alternate ending so ill probably do another playthrough edit: nvm holy shit i cant wait to unlock saint
@@arrontheprotogen9276 i was nonstop thinking about the saint campaign for months. not just the gameplay and abilities but the story as well. its so masterfully done but im going crazy because of the lack of closure/context whatever the word is LOL
during my artificer run i think i was suddenly possesed by the artificer itself because once i reached the king scav lair and died about 3 times, i got so angry that i went dead silent, entered the dome, and cornered him in the pit to the right and bombed him over and over and killed him in seconds somehow which was probably the most intense gaming moment ive ever had
I got through the entire saint campaign without a lantern because somehow I didn't connect the dots that because they make rooms warm when scavengers fill the place with them, holding one should make me warm too. Notice how I DID notice they were what kept small rooms scavs live in warm... but I did NOT, somehow, realize that just ONE would also be warm lol So yeah, I just speedran through cold areas and tried to stay in warm ones best as I could
theory, on the note of spearmaster being the only slug that can listen in it likely is that sm is just altered to listen in, but i think it may also be likely that this couldve been something every slug couldve done but the structures are so degraded by the time they come through that its no longer properly functional
Your saint experience was pretty much identical to mine. Tried to reach pebbles through wall, opted for moon, went for the echo in shaded, actually find pebbles, finish the echoes, weee nyooom kill the old gods and then jaw constantly dropped through rubicon.
I don't necessarily think saint is in an ice age, you have to think, those cans are VERY HIGH with the highest point being above the clouds, it's pretty cold up there you know
I think at that point in time both Moon and Pebbles have actually collapsed below cloud level, it really was just an ice age since the heat coming off from the (at least the local ones we see) iterators is gone, so the world reverts to a 'natural' cold state
One of the echos in the main survivor campaign says that they wished they could have appreciated the moments they had. They wonder why the ancients were so fixated on finding a way out, when in reality life was something you could only get once, and the infinite cycle another gift that they wished cast aside out of entitlement and arrogance (like a child who feels that the new PS5 just isn't enough). Even though the main character's goal was to ascend (or die), the entire message of the game is to appreciate the life we are given, and live it to the fullest -- especially since we in our world only get one.
If you see closely to the king scav it has the box above its head that makes it able to talk to iterators it means A he either got it from FP or B he either got it from another iterator and plus Ive never seen any scav make armor so it means hes probably the smartest scav in rain world
Box is called "Mark of Communication." I also speculate that you may be able to aquire it by other means. Scav might've been sent by another Sliverist trying to stop Five Pebbles. The armour is probably a gameply contrivance, but it might be as you said, or maybe scav society deteriorated near this Can after the death/migration of Artificer
Spoilers: Gourmand's the guy who probably taught the Survivor and Monk (and sibling)'s family about the world from where the Gourmand came from, and Surv's and Monk's story takes place after Gourmand's, since you can see familiar images of the place but not broken yet.
34:30 The Rubicon is a river in Italy and was the ancient boarder of Rome's heartland. It was forbidden for Roman generals to bring their armies across the Rubicon. Julius Caesar illegally crossed with his army, triggering his commitment to civil war against the Senate.
Spoilers: You forgot to mention that when Gourmand opens the gate to OE that it only unlocks the new endings for survivor and monk. This is because how Spearmaster, Artificer, and Hunter all happen before Gourmand, and how for Rivulet and Saint the entrance to OE actually is fallen off. (you'll know what I mean when you see it)
For artificer, the reason the scavengers killed your kids is because one of your slugpups stole a pearl because it was shiny. Then, the artificer tried to escape with her second child, which was knocked out of her hands by a bomb, causing the second child to fall into the water and dragged down by leeches.
Well, to craft a singularity bomb, you need one karma flower, two batnip, and four rocks. One rock for each batnip to turn it into a cherry bomb, another for each cherry bomb to turn them into two grenades, and combine the karma flower with another grenade to make a fire egg, and then that with the last remaining grenade to make a singularity bomb. Quite useful against red lizards
I never crafted that, though I did discover that the core that rivulet carries is practically a singularity bomb. Unfortunately, neither I, nor the leviathan that ate it, survived this discovery.
This game feels like 2d stalker with its multiple characters travelling through the same environment, cosmic horror themes, realistic ai, and extremely hard combat
During the explanation of Saint, I correctly guessed the flight ability. When you revealed the ability to "force" ascension, I was intrigued, but not surprised. When you went back to 5P I had the same reaction. When you showed the Void Sea having disappeared my heart started to race. However. At 35:51, when you said "Except this time, something quite different happens." I realized exactly what you meant. When you did whatever that was to the Void Worm, I audibly gasped. I have never once in my life reacted to something like that, thank you so much for making this video.
This was such an amazing watch, and definitely agree on a lot of amazing moments in Downpour. Especially the Saint campaign, that was a rollercoaster of emotions
I think I heard someone explain that they confirmed the rivulet isn't a messenger, just basically a lil guy who goes on adventures who met a random iterator, got the mark, and stumbled across moon/pebbles and that saving moon was basically just another one of its adventures
I may not know the story of this game too well despite already watching a summary of it, but i gotta say, your description made me like Gourmand the best. The various nickname you used to refer to Gourmand is absolutely splendid. You love him, and that made me love him too
the saint campaign actually has an extra echo you don't need, tucked away in a corner of the map you will likely never visit, and is conveniently not required for the pilgrimage passage. If you'd like to find it, you're going to need to get yourself very very wet.
how did the rivulet die? did he just went and told moon "its time for my bath" and yeeted to the void sea? or did he met the saint in it's echo cycle on his way out and got instantly thanos snapped?
We should see the Saint coming, after all, slugcat seem to have evolved to become more perfect each time. Like Rivula alresdy understanding FP and M, like something that is heritage now, like FP said, he meet a lot of them and did what he always does.
Rubicon is also the name of the famous river that Julius Cesar and his leagons crossed to reach Rome and overthrow the roman consules. It is symbolically known as the final border for Julius, one that if he were to cross there would be no turning back. Maybe that has something to do with the game’s name for this area.
It does, the simplified definition is "a point of no return, which is exactly what that place is for 99% of those who go there. But saint can travel back and forth, and his ability to travel back amd forth in one way or another is what lets him ascend things with his mind
Man... This really expands all the lore, and I think it gives players something that I bet they've wanted for a long time: conclusion. Not just for the slugcats, but for the iterators. I also find it fascinating that you, essentially, can play as the Triple Affirmative. It's oddly beautiful and, well, final, even if you can't ascend. But that's fine, because you have a purpose that goes way beyond that.
I completely misinterpreted Saint's "perform an ascension" tutorial (I thought it was telling me how to float upwards) so I didn't realize I could mind-pop things until after I had already entered Rubicon... so I didn't get to ascend FP or Moon :(
Idk if you corrected yourself within the video since I'm currently playing spearmaster and have yet to play the saint (so I skipped them in the vid)... The artificer CAN in fact enter the void sea. I visited enough echos to reach the third karma level above The Survivor. That along with a scavenger corpse, I ventured into the depths, thought it'd never work since nothing happened in the room with the giant (X) max karma symbol but when I passed the guardians, they didn't retaliate. After that I threw away the corpse and jumped into the sea. Won't say how it ended but it was sad.
For people that don't know, the downpour dlc was actually the more slugcats mod (even has the same mod dev team), and the expeditions mode was also a mod (which is still available for the base game).
i really liked each campaign so much that i cant even pick my favorite one. spear master was good in terms of explaining other iterators, how they feel and other stuff like that, and i loved the fact that you just HAVE to commit war crimes in order not to starve. and yes, i wasnt stupid enough to leave the pearl and i really liked the ending screen for spearmaster when he finally returned to SRS. i also really enjoyed artificer, in mostly terms of gameplay. artificer is just genocide 24/7 and i did enjoy trying to find the easiest way to defeat the scavenger king. also, thanks to arti campaign i finally learned to fight scavengers normally instead of just giving them pearls anytime i see them so they dont kill me. gourmand is really fun. so far i did not finish him.. but i already enjoy the game as him so far. the crafting mechanic is fun and the way that gourmand is very slow but mobile at the same time is really cool to me. also, just look at him how can you not give him all your mortal possesions. rivulet was fun. i love having sugar instead of blood and sitting on cocaine like if it was air. seeing moon being fixed was really rewarding for me. i dont know why. i just really like moon for some reason. i did not enjoy the rot region by the way it sucked 0/10 dont recommend saint was.. uh, well i really like the story.. but i hated being eaten by every single thing there is because i couldnt even shove my spear up someones ass to defend myself. the silent construct had me filled with hatred for 3 hours straight. due to how some areas looked like fp way too much i was kind of confused and didnt know how to go.. had to ask people for help in discord. the ending for saint was.. weird. i still dont understand a single thing but seeing saint turn into echo had an odd feeling with it. the music made it feel like its the end, like.. literally, the end. and as someone who unlocked challenge 70 with cheats, fuck sliver of straw.
when I played this with my sister, by the time we saw five pebbles we were were crying. Not suprise, nor confusion, just tears. This is funnest and emotional game i have ever played!
Isn't it ironic that even though there are cats named spearmaster and hunter none of them is the most combatively capable of them all but "artificer"? And since we are talking about artificer isn't it ironic that it isn't them that can do crafting but rather Gourmand? Also I like how it seems like over time slugcats as a species seem to become more pure and spiritual as earlier slugcats in the timeline are violent (spearmaster, artificer, hunter), the middle one are balanced (gourmand, survivor,) and later ones are enlightened (monk, rivulet saint, it's cool that saint is after monk because monks goal is to became a saint if you know what I mean).
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I drank the funny apple juice. Hello! I also got my car oil changed. :slugcatJAM:
How do you slide and throw something backward? It always stops the slide for me.
What if you killed the Scav King, took his mask and then went for higher karma via echoes ?
Can you actually ascend as the artificer ?
There some secret about the update?
@@Boazdacatgamer it's a timing thing, and you also have to hold forwards immediately after throwing backwards again. It's like slide > tap backwards and throw > hold forwards again
The gourmand is an actual gigachad; instead of saying "fuck this" and ascending, he instead decides to go home to his family by asking fp for his keys so he can leave
Current theory is that gourmand isn't actually real but instead a myth among slug cats. All of the 'dreams' you get are present in a kind of drawing way and the ending screen you get when you reach the end doesn't show the gourmand at all but slug kids being told a story.
@@RebelZhouYuWu this theory looks weak but still fun.
The legend being an obese fat fuck who travelled far and wide in order of tasting the most exotic and obscure things a slugcat can eat. Truly, a Hercules of slugcats.
@@RebelZhouYuWu gourmand can show up in the ending, but only if you complete their food quest beforehand
When your own bed and kitchen is better than heaven
@@RebelZhouYuWu the problem with this theory is that gormound is scene in the true ending when you finish their food quest. They are seen passing a food item to a young slugcat
Spoilers:
One thing you didn't mention is that Artificer can reach the void sea, but since she can't earn karma she can't transcend. The ending slide show is her swimming through the void and running into her 2 ascended children, hugging them one last time before becoming an echo.
Obligatory suspicion that arti doesn’t become an echo, because we know distinctly what becoming an echo looks like from saint and that isn’t it
are echoes not enough? thought 10 should be possible to get just a huge pain to get
@@somedude4087 You can't ascend. You can get past the karma requirements using Echo's and karma flowers but Artificer doesn't fit the criteria for ascension, which is mainly, having little to no attachments to the material world. She's too far gone in her cycle of hate and violence against the scavengers for her to be able to ascend.
@@freshlymemed5680 hm fair
but well
they (scavs) deserve it
I don't think it's becoming an echo. I think that, because she doesn't have enough karma to transcend with the help of the Worms, she instead is somehow burning herself up in order to push a little farther - probably using the same biological ability she uses to detonate midair for the double jump. This allows her to push through the boundary without the help of the Worms, even at her limited karma, but she's only able to see her children for a moment. Then, she burns out. Like a comet with nothing left.
Saint does NOT have a mark, they somehow just know how language works and can even speak to the echoes with different dialogue, and yes, there is a bit of rot remaining in Silent construct, you can find a few brother longlegs arround who havent starved yet
I think it is possible if they do reincarnate that they simply learned these languages from through time and other stuff.
If you have infinity, why not learn a language or two?
You describing aliens and shieet bro I dunno what any of this isss
@@ThefifthBishopofGord What I can't figure out is that old age does seem to be a thing, so like how does that work? Are you just reincarnated as a dumb child or something?
@@FireTurkey I think answer is either these three things. That it keeps it memories after birth. Instead of the typical birth reincarnation it instead reincarnates by basically hijacking the body and cycle of another being who is now is basically gone in all fashions. The being that the saint hijacked is gone they are no longer revive again in a cycle, also possibly the enemies we fight at the end are all beings that it hijacked. The third is that like we see once we enter the void and the saint just reappears at perfect condition as some other being.
14:21
(spoiler warning)
The reason the scavengers got mad is because one of Artificers children took a pearl from the toll(because child like shiny), you can actually see the kid drop the pearl in the first dream when they are running before getting implicitly murdered offscreen by scavs.
rest in peace little slug cat child as for the scavengers they can rest in pieces like there culture dont even care that its a child
scavs were in the right
@@poli2514 wrong*
@@poli2514 they killed a child wtf
@@keztannis6848 they probably aren’t intelligent enough to understand how killing a child is wrong. They just see “small slimy thing took pearl. Pearl taking=attack thing.”
"curses you" is one way to put it, but...
if you remember, karmas in this game are like desires you need to get rid of, and you can see in the murals at the entrance of five pebbles, that karma 1 is violence
so... artificer can't let go of the past, and his violence impedes her of reaching higher levels of transcendence
Also! the Rubicon was the river that separated rome from "the rest of the world" in ancient times, in a nutshell, Caesar disobeyed an order and crossed it to march to rome and take the empire for himself, the year roman politics ended and the year he became the most powerful man in the world
In modern times we use it as a term of "the point of no return"
@@alejotassile6441 yes, rubicon is a point of no return. and so for saint to return from it... its all very interesting
It's so cool that she's locked at "Violence Karma" of all things, too angry to ascend, too angry to let go, killing is the only solution, pure violence incarnate.
So that's why Saint is incapable of violence.
He can't even throw anything.
@@bbittercoffee basically Artificer is the doomguy (doomgirl?) of slugcats.
LOCAL CAT IS TOO ANGRY TO ASCEND. RIP AND TEAT UNTIL IT'S DONE.
Artificer: *arrives in five pebbles*
Five pebbles: hmmm, it seems you hate the scavengers with every fiber of your being, and it just so happens they have become a nuciance by moving into the city on top of me and tearing the machinery out of me, so i have a job proposition for you: *RIP AND TEAR, UNTIL IT IS DONE*
@@jonahchickering4908 and hunter (kinda)
I like that Pebbles out of any slugcat seems to hate Arti the least seeing as their character is so similar
SaMs bloodmoon reference?
Tiny thing becomes Hitman for God
I still think that Gourmand's ending is a counter point to the whole philosophy of the ancients of wanting to break the cycle, that being "If you can find joy in living you will not want to die in the first place, meaning that escaping the cycle is not a problem in the first place.". That and also Saint's ending to me seams like it's Saint "cleaning up" the mess the ancients left, Gourmand's counter point is to me the real answer to the question the ancients sought after all this time, Saint's ending is them finally finishing what the ancients started, at least the part we see of it. I do think Saint does also become a weird time traveling death god too, but at that point we lose track of them much like we lose track of Gourmand and his gang(if Survivor and Monk follow them, which in my person HC they do.) I can imagine a little Slugcat civilization slowly coming up around where that tree is, and maybe Saint becomes a time travel god to make sure they don't do the same mistake the ancients did, or at least uses that power for that
Gourmand happens in before Survivor in Monk. The reason to it is because whenever you get the "good ending" where you go to journey's end, a secondary ending aside from ascension is unlocked to the Survivor and Monk where they can get to said tree as well.
@@regeneration6921 I mean if they go to the tree they are still following Gourmand, albeit it takes them however long it is between each route
Yeah, it's so fun too, one of the echoes even says "maybe the reason we exist is for this very moment! This moment where our paths cross!" while talking to Saint, it's like they slowly realize that all that ascension shit was kind of pointless
If he keeps time traveling in the same loop, then he can't do anything to make sure anyone does or does not do anything in the future, because he'll never be in the future if he's in a short loop...
@@regeneration6921 is there a video of these endings?
I'd like to note that the secret texts (read: the dating sim. yes, there is a dating sim, no, i will not tell you how to find it) portray Gourmand as an absolute goofball. He's a sort of incompetent but competent by accident sort of guy, where he trips over his feet, rolls at mach 1, and obliterates everything in his way with his sheer mass. Love that bastard.
also the saint there actually explaining what void and rubicon is
for a meme thats quite a bit of love
Spoilers!!!!!!
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if you want that dating sim, just type S O F A N T H I E L in the menu screen and ascend, good luck lol
@@alejotassile6441 curiously (at least wiki states so) thats the name of the drone thats following artificer
@@somedude4087 oh, that's pretty cool!
I think the description you’re looking for is crouching moron, Hidden badass
Original Rain World went hard within the Survivor's playthrough alone. Every single individual playthrough in Downpour is packed with even more developments, whether they concern the world, the Iterators, or the playable slugcat themself. Gourmand is a particularly understated example considering what it represents for other characters.
I just hope these pack of developments are not unfortunate developments, I frickin HATE that area, SPEACIALY in early campaigns where the rot is just SO spread that it's almost impossible... Sorry, just putting all my hatred out. Love the game though
@@sovitsete6391 ? Earlier= less rot except for garbage wastes.
@@aarepelaa1142I think he meant early as in slugcats you unlock, not in the timeline.
@@J0hnB09 there's no early slugcat you unlock that's later in the timeline either. Rivulet is probably the only one that has a ton of rot, and saint doesn't have it that bad but there's still some around.
The "Ohio" room of Garbage Wastes is my favorite room to fuck around in.
Scavengers go through it, there's a red centipede in Hunter spawns, a king vulture, several other vultures, random lizards wander in, CHAOS EVERYWHERE.
Love it.
My favorite activity there is commentating over the battle.
Welcome to Fight Club, basically.
Make a video commentating it
@@raul-aurelianserban8295 Yes please!
Aaaaand if you look over there, King Vulture picks off Yellow Gamg, while the red centipede is getting speared by the EVERYTHING as it s
grabs a scavenger!
And if you go there in an expedition with the hunted burden, you get to see the mother long legs join in the fun as well!
16:19 you forgot to mention that the scavenger king has a mark of communication just like you. Meaning it has visited iterators before and have the ability to understand their language.
Makes me wonder if there's a route where you can like, appease the Scavenger King instead of killing the dude... ALSO, if scavengers had a king at some point that implies they were more civilized in the vein of an actual kingdom instead of the tribes we see in other campaigns, does that mean Artificer destroyed the Scavenger's civilization? Do scavengers tell stories about the red destroyer that razed their once mighty civilization to the ground?
@@somniumoflight276 that's not a scavenger king per-say, its more like a chieftan. No the scavengers are not more civilized than previously thought.
But it would’ve been really cool if we can talk to the scavenger chieftain, since we both have the mark of communication. I’m sure that guy has some interesting life stories to tell
can you talk to the scavenger king?
@@supercharged5-39 No, in any way that is not possible.
Maybe the scavenger visited 5P before take over his city with its black ID drone (also, that implies the idiot of 5P let it pass in for whatever reason, i see it as a funny theory)
@@rissmebesce71 maybe his drone wasnt broken
-I think Spearmaster can meet Moon before Pebble, which, she'll be able to detect the pearl in you, then send you to Pebble through a... shortcut or something
-(the Spearmaster's ending picture show Suns! they go back to him, look kinda cool, also from the log he's like "Ew, I don't like purposed organism" then a while later "Hmm, I wonder if that Spear guy I sent is okay, I'm kinda worried, oh no I'm getting attached to them")
-Artificer's children get killed by scavenger because one of them steal a pearl from their toll pass thing and well, scav hate thief, but honestly killing kids because of that is kinda an overreaction
-There's a way for Artificer to ascend, you have to meet enough echo then bring a scav with enough Karma to the void fluid room thing, I don't think she really ascend butit seems they met her kids so, cool (actually that's kinda sad she just kinda disintegrate)
-btw Pebble can read pearl for her if you want
-Gourmand have a quest, a Food quest, they want to eat stuff, really weird stuff sometimes, anyway it's at around the food pips I don't know how it work exactly but if you finish it you unlock... Slugpups, it's the kiddos Slugcat (wouldn't that be Slugkitten?) that spawn in shelter sometimes, you can adopt them and become parents if you want, they can carry stuff, and also can throw spear at people so, cool, they can help you, but also they can die so that's kinda sad, and you have to feed them, anyway uhh
-Ruffles!
So Gourmand allows you make child soldiers?
ruffles!!
btw artificer doesnt actually fully ascend i dont think. i think she meets her dead kids one last time then turns into an echo because of her violent nature.
also, to finish the food quest as gourd, you need to eat all the things gourmand wants to eat (the blinking signs above the food pips mean the food gourmand wants to eat) then after that, you do the normal gourmand ending and you also get cute new extra scenes where gourmand shows slugpups new food! this unlocks slugpups for arena and lets you find them randomly in shelters in every campaign expect for spearmaster, artificer, and saint.
@@colfy3961 She isn't an echo, we know what that looks like with the final slugcat
@@maniandbeano well we wouldnt know for sure. maybe how artificer ascended was how she turns into an echo. saint is different because they 'ascended' the void worm before turning into an echo and restarting to the very first cycle.
@@colfy3961 We'd see her echofication, though. Like with saint. For the most part, I think the second biggest reason we know she's not an echo is because(not only is ascended not canon) but unlike saint, she doesn't get to keep the item in her stomach
Spoilers obviously:
Seeing five pebbles at the end with the saint was one of the saddest images I've seen in a videogame in a long time. A character who was always kind of an asshole, and for good reason, just so horribly broken and hopeless, barely even alive. His pearl having repeated his hymn for so long that it barely works, but it's all he has left as he consigns himself to a decay of his own making. It kinda broke me for a little bit.
All he wanted to do was find an answer. Then he makes a mistake, and ends up crippling himself, and one of his friends forever. He tries his best to do what he can to help, but the damage is done and he ends up paying for it.
Man that part DESTROYED me when I played saint campaign. I've always loved Five Pebbles for his stupidity for some reason, so I was incredibly distraught when I saw that. Him saying "Nothing here, nothing left..." was also incredibly depressing. Took a several days long break from Rainworld after that.
Singularity bombs CAN be found in normal campaigns, only by Artificer and Hunter since they are very VERY rarely carried by elite scavengers, and trust me, you dont want them to throw that item at you.
Help
I am now more sacred to play artificer
Gourmand crafting reality-breaking bombs:
Spearmaster has elite scavs,and for other character you can lineage them into elites
@@graycatsaderow as spearmaster ive seen a lot of elite scavs and none of them had nukes(singularity bomb)
Sometimes I like to wonder what the ancients and iterators were talking about when hundreds of thousands of civilizations have risen and fallen before them, and I wonder what comes after they ascend. Do the scavengers build their own civilization, doomed to repeat the mistakes of their forefathers, what came before the ancients?
It's meaningless pondering but this DLC has opened my third eye to the possibilities and sometimes I just really love to daydream.
If there’s one thing I understand about rainworld *everything* is part of the cycle it’s even technically in the title.
@@keithkania3810 Wait what? The title?
@@d1g1beastpr1me7
The water-cycle. You know, kindergarden ecology.
I think it's kinda like entropy of the universe: while you can break it in certain systems, in the universe as a whole it only goes up, no two ways around it.
Same things with carma: on a personal scale it means that you often doomed to repeat mistakes of the past lives, on a scale of civilizations it means that new civilizations are doomed to repeat mistakes of the ones that came before, and no matter how hard you try, it is still going to happen, even if you leave someone like Saint to guide the younger races.
@@gilgamesh7055 Oh yeah. Kinda a no brainer, thought he was getting at something else
The Saint is one hell of a closure after years of Rain World stasis and speculating on lore. It made me tear up almost. Especially the ending music
Did you notice that the music that plays when the saint swims up to the void worms is literally just "pictures of the past" but backwards and pitched down slightly? Because I didn't. When someone pointed it out to me i couldn't believe it
@@htwo1 if I recall correctly, there's also a secondary track playing that's called Second Thoughts. That sounds interesting lore-wise
HUGE SPOILER:
Dude I fuckin teared up so hard ascending 5p
Fr I didn’t know I’d get so attached 🥲🥲😭😭
Spearmaster can just gift Scavenger, it unlimited supply of spears, ya know, they still have as much value as a normal spear.
Can be used for toll too, need to give a couple of them, it can destroy the scavenger's economy faster than the gourmand did.
Tbh i don't think it's as powerful as me getting the chieftan on saint randomly while chilling out in the rubicon.
@@aarepelaa1142 whaaat
how do you destroy scavenger's economy as gourmand?
@@Grimmys yeah idk what that was about.
@@zsaidmiranda4971 rock + batnip = firecrackers
Firecrackers + rock = bomb
Bomb + rock = pearl
And batnip is the most common thing you puke out, ngl idk why anyone would ever use it.
don't know if you've notice but after attacking the void worm with the saint, when you are in that strange white place you can see in the bottom left the saint's karma going down one by one and it doesn't stop to the lowest that we are use to, it goes even lower to just an empty circle
Perhaps, if the worm dies, and it is the god of karma, karma simply stops existing?
@@anto2593 I'm not sure, it does seem like there are possibly an infinite number of worms in the background so I doubt that killing it would make a difference. I feel like those worms could be the deities surrounding karma but I prefer to think that the worm you attacked (or maybe all of them) are punishing you for daring to meddle with trying to ascend such a creature (I find it hard to explain my meaning, but the Saint itself actually appears to have no idea about the true nature of the cycle, karma and the significance of the worms, as usually in the campaigns the slugcat knows about as much as the player knows for their first time playing). The Saint had seemingly become overconfident and believed that they were above all other creatures as it had control over their cycle, and so tried ascending a void worm. For this, it was stripped of it's karma and was condemned to go back to the world as an echo.
The devs said that nothing in arena is canon HOWEVER they said that originally the assault rifle was going to be in game and was meant to be the scavenger king weapon before they scrapped the idea.
That would have been wild lol, but this leaves something that I wish was shown in the game more. I wish the timelines shows the scavs slowly getting smarter, for spearmaster- survivor the scavs could be kept the same, but I wish in rivulet or monk we could see them slowly start getting smarter, maybe like making clothes out of lizard skin, or even rarely using red centipede shells as shields like the chief scav or even use things such as dyes to replicate war paint patterns. And as saint see them using fur coats from the furry lizards, or even start putting lanterns on sticks as a easier torch and carrying them around. Idk I feel like even though scavengers have the most personality, they could have still had more stuff added to them.
I like how out of all the characters Gourmand is one of if not the most op only rivaled by Artificer.
Sure Artificer can poop explosions but can they craft, *nuclearwarhead* ?
No. His downside is massive. If you just miss a spear, which let's be real, can happen quite often even if you have skill, then he's gonna become tired and won't be able to escape the predator. He needs to stay in place in order to recover, but he can't when he's getting chased. Only this downside just killed me so many times when i played as him.
Artificer is for sure the most OP though. I just killed so many things as him, vultures, king vultures? Now completely easy. How about a 100 scavengers? Sure enough.
Gourmand's spear can deal a lot of damage, but any explosive spear which Artificer can make as much as he wants as long as he kills things with it and eats them, can just kill most things in the game instantly, and he doesn't have such downside of movement.
What about Gourmand being able to craft most items in the game, i experimented a lot with it, and it isn't really that useful, at least for combat.
Oh, and i also forgot to say that Artificer's ability to jump in the air is so OP as well, you only need to not be stupid to use it correctly, and it can stun enemies as well, which helped to kill a lot of scavengers for me.
@@Pao-kr7eg I don't think that you can count the ability he gains after obtaining max karma. I think we're talking about the raw character possibilities. So what does he do? He attaches to walls with his tongue, just like grapple worms. And has a lot of downsides, such as not even being able to fight at all...
@LuciferGodAngel6666 in expedition, Gourmand is the most powerful slugcat, gaining access to agility and explosive jump is crazy
@@EpsilonLovesSharks What are you talking about? Gourmand is slow, and explosive jump is the ability of Artificer.
@@Disorder2312 expedition mode has them as unlockable perks for other slugcats
Given how much rain world is inspired by buddhism, I think saint is a Bodhisattva, a person that is on the path to achieve enlightment and guide others along, I believe that at the very end he becomes and echo for a few moments before somehow turning back into his normal self
I thought that as soon as it said they could forcibly "ascend" creatures. They also have a vow of coming back to help every last living thing ascend, so I'm wondering if you can ascend everything? Do the enemies stay ascended if you progress the cycles?
It's kinda wild that there is so much buddhist philosophy in a game about surviving the harsh world while being a fluffy cat. Like, it's somehow at once so far from the gameplay itself yet so deeply ingrained into every part of it.
I think saint is straight up is always an echo because he never actually ascends
Saint reminds me of Kṣitigarbha, a well--known Bodhisattva, for his vow to take responsibility for the instruction of all beings, and vow not to achieve Buddhahood until all ghosts in hells are rescued.
@@Poetax Idk about normal creatures but I ascended moon then died but when I went back to ad end her again thinking I lose the progress she was already ascended, So I guess so.
I never expected to understand the list of new slugcats as:
-Noodlefly
-bomb
-Big boi on an adventure
-pet axolotl
-Literal demigod
I hate that these are all accurate especially noodle fly
Playing saint is like when you realize that your fluffy adorable little cat might actually be a 5th dimensional hypergod
I agree! I also thought the Saint's Campaign was far and away the best. It was somber and lore intensive. Also, the tongue parkour really does allow for some INSANE speed, and playing pacifist with it was very fun.
As an aside, for all those working on Challenge 70... good luck. It took me about 1000 attempts.
He said he would be Brocken but holy sh*t
For spearmaster if you go to moon first she’ll give you a mark of communication, show you some things and direct you across the bridge atop the tower in the waterfront facility which goes to pebbles. From then you can listen too what the pearl says and pebble’s live reaction.
what does he say?
@@Anonymous-ks1pn **MAJOR SPEARMASTER SPOILERS**
"Suns...?
Why did you send the messenger here again? Please leave, I cannot afford any further distractions; I am the only one who can fix this now. I trust that you understand me...
You've brought your overseer all this way, the least I can do is read your message aloud for it.
"Pebbles, I send you this message as your concerned and long time friend."
"Unparalleled Innocence had sent an overseer to your can, and we've all observed the state that you are in. I know this is my fault, I should have foreseen you'd be too desperate to escape your situation to do things in proper moderation."
"For that I'm very very sorry. However, please, don't disable your communication modules. You don't have to go through this alone... everyone has been trying to contact you, We only want to help you..."
"The behavior from your can has become erratic, it's not healthy, and it is not going to solve your problems. We have lost all communications from Moon as well, and have reason to believe her facility may be suffering irreversible damage from your attempts to fix yourself."
"I know better than anyone how you can be about these things, but it doesn't have to happen this way... please respond back."
Astounding.
You could never understand what I feel right now, being pitied and lectured like this!
What use would your help be? Your benevolent charity is what got me here in the first place!
I wanted to find my own way out, and now I sit here rotting because of you and Moon!
I'm not just another bug wandering your worthless maze! I will reach my own solution, without any of you! Get out!
GET OUT!"
If you go back in afterwards he just says "..." and kills you.
@@littlesnowflakepunk855 Thanks!
@@Anonymous-ks1pn What was it?
@@WD_Gaster66 I dont remember :(
If you complet the gourmand food quest you also unlock slugpups in the world for some campaigns
Which doesn't really make much sense, since immortal beings cannot have children without immediate out of control overpopulation nightmares.
@@gavinjenkins899 They're not immortal in the traditional sense though. They go back in time if they die and still die of old age.
You forgot Sofanthiel and the dating sim ending. It's CRUCIAL to the lore.
For what happened with the Artificer’s children. You can see a pink pearl hanging on a rain deer skull they pass. One child gets curious and goes to take it, likely prompting the scavs to give chase and kill the first child. The Artificer flees with the other, but a bomb causes her to drop the child into a pool of leeches.
saint is a purposed creature that is biologically forced to not do anything which would prevent it from acceding- inability to fight, inability to eat anything aside from, pupa, and the long tongue that couldn't be a feature of slugcats in the proposed its time of creation by slither of straw. SS likely purposed a bunch of creatures to be similar to Saint and when saint returned from ascension SS let out the signal, only for Saint to use the power it had gained on them. It would be then that Saint would make it its goal to ascend the other Iterators with 5P and LTM being the last each time it reincarnates.
The boss fight is probably something Saint relives and like Artificer's nightmares is exaggerated with each reoccurrence. But thats just my speculation.
The devs have confirmed that challenge 70 is non-canon, I'm sorry :(
I think you have something there. Regardless of whether or not challenge 70 is canon, I agree that Saint maybe have been created by SS as a being incapable of losing karma. We already know that Iterators can create/modify slugcats after all. I think Saint prematurely ascended SS and then went on a journey to ascend every other being it came across. Though we don't exactly know what karma means in Rain World, we can speculate based on some of the tapestries we see in the game. One of the karmic symbols is believed to mean renouncing worldly attachments, things like relationships, items, etc (which is similar to concepts in Buddhism). This could explain why Saint inadvertently ascends SS before she can communicate what her solution was.
Games like Rain World are ripe with speculation and we'll never know the full truth, but I'm comfortable with this explanation.
@@Addonexacy That’s why it’s so far later into the timeline cause saint is just now getting to Pebbles and Moon after ascending every other iterator
....huuuuuh. canon or not i think you're onto a theme at least. New headcanon accepted
oh wow i actually really like this headcanon! everything you said fit, the challenge 70 probably not canon due to the fight and canon about everything else ( the relationship between saint and SOS is likely similiar to that of spearmaster-SRS, hunter-NSH..)
I think something people miss alot about artificer, is the ability to mawl(Idk if Hunter can too, but the secret slugcat can also mawl) things and take spears from walls
Mawl with artificer is op, you can just stun things with your explosion parry and them procced to rip them apart with your bare hands (mouth)
Just dont do it near the lizard mouth.
All the creatures ive tested that you can oneshot or combo it to death with 1 stun using mawl:
Dropwig, blue lizards, scavs, spiders, sometimes red spiders, the glowing rabbits, jetfish, squidcada, centipides (not red), grapple worm, and that one new creature that does a super jump.
And here are the ones that you can mawl to death, but you will need to be really carefull and use alot of stuns:
Any other lizard (not red), vultures, mirros bird(scary and difficult). I think im missing something.
secret slugcats?
Bruh i died laughing playing gourmand when he craft a whole BATFLIES!!! 🦇 LIKE HOW?!?! 😂
I crafted the infant centipede first and then an infant noodlefly, i think this is better for what are you trying to tell.
Bruh just straight up summoning stuff XD
Bro is GOD
Small extra thingy, but if you don`t ascend with the hunter, you can apparently find 'him' somewhere within the saint champaign. you might not recognise him at first though...
It's actually in the Gourmand campaign, not Saint
New to rain world, why wouldn't we recognise them?
@@nightfurywarriorcat8159 all I'll say is that they have... physical mutations
I just now realized that nature of hunters sickness similar to FP could it mean that NSH is also have cancer
You can literally see HLL while he's playing Gourmand. That's the pinkish thing he throws the singularity bomb at
While I could write a bunch about how amazing the dlc is, how fantastic Saint's campaign and story are, and how sad Pebbles and Moon's whole story is, but I'm just happy that Monk finally got a truly good ending. Genuinely the nicest, most determined character, not because destiny or by force, but because they're a truly kind soul just trying to find their sibling.
If you play the Hunter campaign and run out of cycles, then play Gourmand and look in a specific area, you can find out what happens to the Hunter and their "turbo cancer."
tell
@@Halinthevoid It's in the video very briefly, when talking about gourmand's bombs. Seems the Hunter has the rot. They are a rot monster when you meet them, and they are wherever you died at when running out of cycles.
@@Poetax thanks.
So the Saint legit became Death Incarnate, killed two gods casually, visited the underworld, casually dunked on one of the massive eldritch death void worms, returned to life, and continued on like nothing happened.
32:28 There actually is. In one specific area, they are still present. Although, they turned into brothers long legs with time, and colored just like it was in garbage wastes. The rot is also stayed on the walls, in small amounts.
Spoliers:
I don't see why SoS fight couldn't be canon. Let's assume SoS made the Saint. A triple affirmative would need to be able to kill an iterator, and what is the one thing we know for sure that's hard coded into every iterator? They're not allowed to die. Even if SoS made Saint and intended to die to them, automatic defense systems would initiate upon being attacked no matter what. In order to kill any functioning iterator, saint would need to best them in combat at their full power. That may have been the final test to prove that Saint actually works. Following that, Saint has been travelling the world, ascending iterators on their journey. That's my headcanon at least.
I wish it was canon too, but the devs have simply said it isn't :(
Saint is still definitely a solution
@@star-aether I'm pretty sure Saint is the triple affirmative regardless, but yes, they did confirm this is not canon.
@@AuthorityCat yeah they still are the triple affirmative
In Buddhism there's a concept of Bodhisattva, someone who, being able to attain Nirvana, chooses instead to stay back and help guide others to this path. In a sense, The Saint really is one: the fact that after ascension you just return back and start cycle anew shows that despite being able to ascend even iterators, you still gonna tread the world and watch for others.
a minor correction about artificer, the scavs are all scared of you even without the mask. they run away. Only a few are brave enough to take a pot-shot at you before doing so. Also elite scavs have a low chance of spawning with singularity bombs in artificer and hunter campaigns
Gonna be writing a couple notes as I watch the video. So probably spoilers
SPEARMASTER
as Spearmaster if you go to Moon first you'll be given the communication mark. She'll tell you some stuff, and send you on your way to her neighbor. And Five Pebbles has some amazing dialogue that's actually referenced in a pearl in the base game. Very cool
Spearmaster can also eat things you didn't expect, karma flowers can still be eaten if you pierce it, So can neuron flies and you can get the light from them. You can even eat popcorn!
ARTIFICER
Artificer actually CAN go to the void sea, however ascending won't go as planned.
GOURMAND
Singularity bomb isn't Arena exclusive but it's so rare it might as well be, unless...... you play as ??? / "Sofanthiel" ......
You can make it so "Slugpups" can spawn in certain campaigns if you do his "food quest"
SAINT:
Saint doesn't have a communication mark, Moon even mentions how it's strange that you can understand her
The Rot still lives, Just a little bit.
My jaw was also on the floor a huge amount of my Saint playthrough, His story is so crazy
S O F A N T H I E L
Did anyone notice how the slugcats seem to get less aggressive/capable of aggression as the timeline passes?
Saint literally becomes a god of death, ascending everything in its path. The things that the other slugcats kill don't technically stay dead, as the ancients found ascension as a way to curcumvent the cycle of reincarnation. Everything, unless ascended, is meant to forever come back after death in that world.
@@splattygaming1615 I'll concede the point on Saint, but I did say aggression, not murderiness.
@@shilohmagic7173 No you do have a point:
-Spearmaster is designed to kill and survive by SRS
-Artificer is literally Doomguy for scavs
-Hunter was trained and designed to hunt as efficiently as possible by NHS
-Gourmand despite his probable lack of aggression is a beast at killing when necessary
-Survivor is the middle point, not designed to kill but survive ofc
-Monk is physically weaker than survivor
-Rivulet doesn’t have time to fight and is more designed for speed and escape
-Saint literally can’t fight, his ascension is the only exception but that’s outside of even the cycle so ofc it’s exempt
@@weebcactus368 Saint can also throw fire spears dropped by Fire egg bugs in Rubicon
Rubicon is probably better defined as "Point of no return" in this context. There are historical reasons for this, but basically that is what it is thematically, and it's what FP says.
14:20 what went wrong is that one slug pup climbed the toll pole and stole a pearl, you can see them looking at pearls and begin climbing just as one dream ends, and in one of the following dreams they drop a pearl (may or may not happen every time, dreams are scripted but still subject to the procedural rules of the game, so they don't play out exactly the same).
Ruffles did indeed just come from somewhere far off where they encountered some random iterator and got the mark. They're not a messenger or anything, just an adventurer. Well, until they met Moon and became a housepet lol
as gourmond, you can find out what exactly hunter was sick with
Well only If you cant ascend in time,but yes you can kill "Hunter long legs" as people call It by going to where you permadied as Hunter with gourmand.
The clip of someone using a crafted gravity bomb to murder the thing was used in this video too.
Just a speculation, if the hunter has same cancer as FP but have been send by NSH could it mean that NSH also have this sickness.
i love how each slugcat is insanely op in their own ways
gourmand was my favorite i think, but i didnt know about the alternate ending so ill probably do another playthrough
edit: nvm holy shit i cant wait to unlock saint
Update on Saint?
@@arrontheprotogen9276 i was nonstop thinking about the saint campaign for months. not just the gameplay and abilities but the story as well. its so masterfully done but im going crazy because of the lack of closure/context whatever the word is LOL
during my artificer run i think i was suddenly possesed by the artificer itself because once i reached the king scav lair and died about 3 times, i got so angry that i went dead silent, entered the dome, and cornered him in the pit to the right and bombed him over and over and killed him in seconds somehow which was probably the most intense gaming moment ive ever had
If you notice at 20:01 that the weird red creature is the hunter if he didn’t ascend the hunter was infected by rot that slowly killed him
pretty sure saint doesn't have the mark of communication
they just...understand iterrators
smart slug huh
I got through the entire saint campaign without a lantern because somehow I didn't connect the dots that because they make rooms warm when scavengers fill the place with them, holding one should make me warm too. Notice how I DID notice they were what kept small rooms scavs live in warm... but I did NOT, somehow, realize that just ONE would also be warm lol
So yeah, I just speedran through cold areas and tried to stay in warm ones best as I could
Can you imagine dying as an iterator because a small green mouse with godly powers got curious to see what would happen
theory, on the note of spearmaster being the only slug that can listen in
it likely is that sm is just altered to listen in, but i think it may also be likely that this couldve been something every slug couldve done but the structures are so degraded by the time they come through that its no longer properly functional
I like the idea of the god of death being a small green creature
Your saint experience was pretty much identical to mine.
Tried to reach pebbles through wall, opted for moon, went for the echo in shaded, actually find pebbles, finish the echoes, weee nyooom kill the old gods and then jaw constantly dropped through rubicon.
I don't necessarily think saint is in an ice age, you have to think, those cans are VERY HIGH with the highest point being above the clouds, it's pretty cold up there you know
I think at that point in time both Moon and Pebbles have actually collapsed below cloud level, it really was just an ice age since the heat coming off from the (at least the local ones we see) iterators is gone, so the world reverts to a 'natural' cold state
One of the echos in the main survivor campaign says that they wished they could have appreciated the moments they had. They wonder why the ancients were so fixated on finding a way out, when in reality life was something you could only get once, and the infinite cycle another gift that they wished cast aside out of entitlement and arrogance (like a child who feels that the new PS5 just isn't enough). Even though the main character's goal was to ascend (or die), the entire message of the game is to appreciate the life we are given, and live it to the fullest -- especially since we in our world only get one.
I have officially summed up that Gourmand is just a cannonball, he uses force and gravity to their advantage 22:34
If you see closely to the king scav it has the box above its head that makes it able to talk to iterators it means A he either got it from FP or B he either got it from another iterator and plus Ive never seen any scav make armor so it means hes probably the smartest scav in rain world
Box is called "Mark of Communication." I also speculate that you may be able to aquire it by other means. Scav might've been sent by another Sliverist trying to stop Five Pebbles. The armour is probably a gameply contrivance, but it might be as you said, or maybe scav society deteriorated near this Can after the death/migration of Artificer
@D1g1beast Pr1me doubt it, scavs were not used for tasks, especially since they dislike iterators.
Spoilers:
Gourmand's the guy who probably taught the Survivor and Monk (and sibling)'s family about the world from where the Gourmand came from, and Surv's and Monk's story takes place after Gourmand's, since you can see familiar images of the place but not broken yet.
34:30 The Rubicon is a river in Italy and was the ancient boarder of Rome's heartland. It was forbidden for Roman generals to bring their armies across the Rubicon. Julius Caesar illegally crossed with his army, triggering his commitment to civil war against the Senate.
Spoilers: You forgot to mention that when Gourmand opens the gate to OE that it only unlocks the new endings for survivor and monk. This is because how Spearmaster, Artificer, and Hunter all happen before Gourmand, and how for Rivulet and Saint the entrance to OE actually is fallen off. (you'll know what I mean when you see it)
tbh the artificer's story is quite sad
it's kids were taken away so it decides to take away other's lifes
For artificer, the reason the scavengers killed your kids is because one of your slugpups stole a pearl because it was shiny. Then, the artificer tried to escape with her second child, which was knocked out of her hands by a bomb, causing the second child to fall into the water and dragged down by leeches.
That purple DLL is actually called the Grandfather Long Legs, or GLL for short
I call it Granny Longlegs, although it doesn't quite fit
@@d1g1beastpr1me7 I checked the wiki and they call it mother long legs so... I guess anything goes for it.
Well, to craft a singularity bomb, you need one karma flower, two batnip, and four rocks. One rock for each batnip to turn it into a cherry bomb, another for each cherry bomb to turn them into two grenades, and combine the karma flower with another grenade to make a fire egg, and then that with the last remaining grenade to make a singularity bomb. Quite useful against red lizards
I never crafted that, though I did discover that the core that rivulet carries is practically a singularity bomb. Unfortunately, neither I, nor the leviathan that ate it, survived this discovery.
It's cool they added more endings instead of dipping into the golden goo
This game feels like 2d stalker with its multiple characters travelling through the same environment, cosmic horror themes, realistic ai, and extremely hard combat
During the explanation of Saint, I correctly guessed the flight ability. When you revealed the ability to "force" ascension, I was intrigued, but not surprised. When you went back to 5P I had the same reaction. When you showed the Void Sea having disappeared my heart started to race.
However.
At 35:51, when you said "Except this time, something quite different happens." I realized exactly what you meant.
When you did whatever that was to the Void Worm, I audibly gasped.
I have never once in my life reacted to something like that, thank you so much for making this video.
Pretty sure you can ascend as artificer, I’ve seen stuff on Reddit and videos as well. So you might take another look into that!
That's a very interesting interpretation of saint's ending. He went through the point of no return... and came BACK.
This was such an amazing watch, and definitely agree on a lot of amazing moments in Downpour. Especially the Saint campaign, that was a rollercoaster of emotions
i love how Moon keeps rivulet as a pet and names them Ruffles
artificer is scary, because, there's nothing more scarier than avslugcat with nothing to lose, not even karma.
I think I heard someone explain that they confirmed the rivulet isn't a messenger, just basically a lil guy who goes on adventures who met a random iterator, got the mark, and stumbled across moon/pebbles and that saving moon was basically just another one of its adventures
I may not know the story of this game too well despite already watching a summary of it, but i gotta say, your description made me like Gourmand the best. The various nickname you used to refer to Gourmand is absolutely splendid. You love him, and that made me love him too
the saint campaign actually has an extra echo you don't need, tucked away in a corner of the map you will likely never visit, and is conveniently not required for the pilgrimage passage. If you'd like to find it, you're going to need to get yourself very very wet.
how did the rivulet die? did he just went and told moon "its time for my bath" and yeeted to the void sea? or did he met the saint in it's echo cycle on his way out and got instantly thanos snapped?
We should see the Saint coming, after all, slugcat seem to have evolved to become more perfect each time. Like Rivula alresdy understanding FP and M, like something that is heritage now, like FP said, he meet a lot of them and did what he always does.
Rubicon is also the name of the famous river that Julius Cesar and his leagons crossed to reach Rome and overthrow the roman consules. It is symbolically known as the final border for Julius, one that if he were to cross there would be no turning back. Maybe that has something to do with the game’s name for this area.
It does, the simplified definition is "a point of no return, which is exactly what that place is for 99% of those who go there. But saint can travel back and forth, and his ability to travel back amd forth in one way or another is what lets him ascend things with his mind
omg he read my comment :)
“Saint” bros committed genocide 💀
Risk of rain music at the end was fire
"That breathing underwater part might seem trivial", said no Rain World player ever lol.
man on his way to create 3 rain world videos in a row (its a good game)
One cool thing about Pebbles on Saint is you can see the remains of the rot, as if even it decayed over time.
bro this was unbelievably entertaining the story & lore, your tone, everything perfect. I wished this was 10 hrs long.
Thank you so much for summarizing the story in such a neat and orderly chronological fashion, I was hoping to find exactly this kind of summary.
Gourmand is the kind of slugcat you'd want on your side for a bar brawl
Man... This really expands all the lore, and I think it gives players something that I bet they've wanted for a long time: conclusion. Not just for the slugcats, but for the iterators.
I also find it fascinating that you, essentially, can play as the Triple Affirmative. It's oddly beautiful and, well, final, even if you can't ascend. But that's fine, because you have a purpose that goes way beyond that.
I just realized how deep and big rain world actually is
I completely misinterpreted Saint's "perform an ascension" tutorial (I thought it was telling me how to float upwards) so I didn't realize I could mind-pop things until after I had already entered Rubicon... so I didn't get to ascend FP or Moon :(
gourmand just living life and probably ending up being a guide to ascending for the younger slug cats before doing so himself or being an echo
Idk if you corrected yourself within the video since I'm currently playing spearmaster and have yet to play the saint (so I skipped them in the vid)...
The artificer CAN in fact enter the void sea. I visited enough echos to reach the third karma level above The Survivor. That along with a scavenger corpse, I ventured into the depths, thought it'd never work since nothing happened in the room with the giant (X) max karma symbol but when I passed the guardians, they didn't retaliate. After that I threw away the corpse and jumped into the sea.
Won't say how it ended but it was sad.
For people that don't know, the downpour dlc was actually the more slugcats mod (even has the same mod dev team), and the expeditions mode was also a mod (which is still available for the base game).
i really liked each campaign so much that i cant even pick my favorite one.
spear master was good in terms of explaining other iterators, how they feel and other stuff like that, and i loved the fact that you just HAVE to commit war crimes in order not to starve. and yes, i wasnt stupid enough to leave the pearl and i really liked the ending screen for spearmaster when he finally returned to SRS.
i also really enjoyed artificer, in mostly terms of gameplay. artificer is just genocide 24/7 and i did enjoy trying to find the easiest way to defeat the scavenger king. also, thanks to arti campaign i finally learned to fight scavengers normally instead of just giving them pearls anytime i see them so they dont kill me.
gourmand is really fun. so far i did not finish him.. but i already enjoy the game as him so far. the crafting mechanic is fun and the way that gourmand is very slow but mobile at the same time is really cool to me. also, just look at him how can you not give him all your mortal possesions.
rivulet was fun. i love having sugar instead of blood and sitting on cocaine like if it was air. seeing moon being fixed was really rewarding for me. i dont know why. i just really like moon for some reason. i did not enjoy the rot region by the way it sucked 0/10 dont recommend
saint was.. uh, well i really like the story.. but i hated being eaten by every single thing there is because i couldnt even shove my spear up someones ass to defend myself. the silent construct had me filled with hatred for 3 hours straight. due to how some areas looked like fp way too much i was kind of confused and didnt know how to go.. had to ask people for help in discord. the ending for saint was.. weird. i still dont understand a single thing but seeing saint turn into echo had an odd feeling with it. the music made it feel like its the end, like.. literally, the end. and as someone who unlocked challenge 70 with cheats, fuck sliver of straw.
when I played this with my sister, by the time we saw five pebbles we were were crying. Not suprise, nor confusion, just tears. This is funnest and emotional game i have ever played!
SPOILERS:
i dont know if anyone pointed this out, but the saint has three dots on his head. THE TRIPLE AFERMITIVE.
>"i don't quite enjoy challenge mode because the main game is not about solving problems"
>proceeds to solve a lot of problems in different ways
Isn't it ironic that even though there are cats named spearmaster and hunter none of them is the most combatively capable of them all but "artificer"? And since we are talking about artificer isn't it ironic that it isn't them that can do crafting but rather Gourmand?
Also I like how it seems like over time slugcats as a species seem to become more pure and spiritual as earlier slugcats in the timeline are violent (spearmaster, artificer, hunter), the middle one are balanced (gourmand, survivor,) and later ones are enlightened (monk, rivulet saint, it's cool that saint is after monk because monks goal is to became a saint if you know what I mean).
You missed the secret character who is by far the hardest campaign and has eggs that kill everything in one hit
Its not canon so I think that's why he didn't include it
It's such a good DLC for this already awesome game. It's nice that rainworld content is coming back up
Yes! I've been waiting for a video like this since the DLC came out!