Link to the Kobold Plushie: my-store-c2baed.creator-spring.com/listing/buy-kobold?product=2444&variation=106876 Time's running out! You have till November 1st!
Owning a castle has long been part of D&D. It was even in 2012, but just as a mention. Although my campaigns always have fallen apart before anyone gets serious about what rooms do what, apart from having some NPCs to make consumables.
DM's regularly throw property at players, and have for decades. Having a "home" is a necessity for your early adventurers to actually have roots in the world they're saving, the only difference is, Bastions (2024) give players some mechanical benefits for owning these spaces.
I love the fact that you use Castle Grayskull as your bastion in the thumbnail, and I believe you said it perfectly, it's just fun interesting extra mechanics available to your playgroup! Use it or don't.
He-Man! And The Masters Of The Universe! I am Adam, prince of Eternia and defender of the secrets of Castle Grayskull This is Cringer, my fearless friend Fabulous secret powers were revealed to me the day I held aloft my magic sword and said: "Hey yaaaaa...."
This is such a cool system, and coming in at just the right time for my campaign, my players are level 6 right now and have been begging for a home base.
Do your players a favor and tell them they can ignore prerequisites for special facilities. If s monk who worships a god wants a sanctuary, let them have a sanctuary
One shot idea: You are the bad guys protecting the bastion, prevent the heroes from invading and destroying your group's plans for global destruction. And it would be a Tower defense
This is a great video for explaining the available options, along with some suggestions. I did a little back of the napkin math and found that for a barracks to be beneficial, you'd need 6 or more players with their bastions built together, AND they'd have to only be able to issue orders 50% of the time. So if you have sending stones or some other means of communicating back to home base (which you absolutely should if you have a Bastion), a barracks might end up being a complete loss of efficiency every time you pick it. Not to mention, Defenders are the only Bastion NPCs that die. If you're attacked and use defenders, people die at the cost of potentially preserving the use of one special facility for one bastion turn. If you have no defenders... ironically, no one dies. Your hirelings are still safe. They just trash the place and shut down operations while the hirelings run or hide or something. lol Is it more ethical and more efficient to forego defenses? So, my takeaway is... never build defenses. They're inordinately expensive to protect against a very small loss of efficiency and no lasting consequences. Much of the exploits from the UA were fixed, like specifying that magical brews from the pub retain their effect for only 24 hours after being poured. But it looks like they still left some unclear wording in the Bastions that allows for some fun RAW thought experiments (that should never, ever be attempted or allowed at any real table.) For example, building defensive walls says that you pick a spot "around" your Bastion. It probably should have said immediately adjacent, or within your Bastion. There's no distance limitation, though. So let's say I'm willing to build a defensive wall with a radius of hundreds or even thousands of miles. A Guildhall: Masons' Guild can build a defensive wall at no cost, every day. Well, I'm going to start my defensive wall immediately on top of the evil king's throne in the capital city 100 miles away. Within 1 day, a 20' tall, 5'x5' section of fortified wall is built atop of the throne. If they tear it down... they just rebuilt it the next day! Your move, evil king! Of course, no one reasonable would interpret the text this way. It's clearly meant to imply that the defensive walls are within or immediately adjacent to you or your ally's Bastion. I also really love that they improved the Smithy from producing +1 magic weapons to producing common or uncommon magic items from the Armaments table. I'd love to see what's on that table, though!
the shipbuilders guild would be super cool. imagine having a fleet of airships by the time you fight the bbeg. crew kitted out with magic missile wands and a dozen barrels of gunpowder slung under each ship and rigged to drop. we've got a proper RAW way to beat sul katesh now that we can get get non-magical flight with airships and massive non-magical fire damage from storehouse acquired gunpowder.
Bastion system would function pretty well in a game of kingmaker if someone were to convert it to 5e, simply just reflavor the rooms as buildings in a settlement
At the point where you have a teleportation circle in your bastion it is officially a relevant POI of that world. Those things are expensive and immensely useful. A high level spell caster needs 1 year to make one of those. They are about as expensive as an airport and even more useful.
I have an idea for Bastions: During a period of downtime (1-2 weeks), you can spend time at an appropriate Bastion facility to retrain a class feature that normally requires a level up. If you do not have a Bastion, you may need to pay someone else for their use.
And all of a sudden the little sister wanted to play. Immediately brought Ken & Barbie to the table and started playing “House”. Mom makes us play with her. 😂😂😂😂 The fuck is this shit
I always found it odd that all players had to be basically homeless when they start their adventure. This will give you mechanics to actually start off that noble in your party with something to show for it.
You overlooked something with using the menagerie for defenders. You could get 64 cats. That's a ton of defenders. Because defenders have one stat block. Creature defenders don't use their statblocks. If every player in a party does that, that's 320 defenders. You don't have to deal anything else after that.
The garden imo is solid at level 5, then you replace it at level 9. (Assuming you can swap things out like in playtest) Or, since you are a team with a party (presumably), get both! Free healing potions are better than crafting them yourself c:
Starting a new campaign tomorrow night and one of the other players brought up using Bastions. Not sure what the DM's decision is yet but they could be a ton of fun :D
I have a question. IIRC, in the playtest, you could share a bastion with other PCs. If this feature is still in place, is there anything in the new rules restricting you from using facilities built by other PCs. Also, if that is possible, is it possible for more than one PC gain the benefits of a facility at the same time? The benefits I have in mind are things like the inspiration you get from the workshop.
I'm starting a campaign where the party runs a Tavern and I feel like Using Bastion rules will be perfect for it (we start at lvl 1 with no special rooms tho)
Information not mentioned out loud but hella important to me from looking at the text typed out: Some of the special facility prerequisites have changed since the UA document! 6:56 Arcane Study: Was "Ability to use an Arcane Focus as a Spellcasting Focus" now includes "or a tool" Workshop: Was "Expertise in a skill" now is "none" Smithy: Was "Fighting Style feature or Unarmored Defense feature" now is "none" Forge Clerics and Artificers rejoice! You are no longer being accidentally barred from having extremely thematic Special Facilities in your bastions. This is especially good for Artificer what with now having access to all three of those facilities when they had access to none them in the UA. 9:58 Training Area: Was "Expertise in a skill, Fighting Style Feature, or Unarmored Defense feature" now is "None" 12:42 Demiplane: Was "Ability to use an Arcane Focus as a Spellcasting Focus" now includes "or a tool" As an Artificer fan, I really like being able to get access to the Demiplane's Fabrication feature. Kind of wish that feature was better though. A limit of 5gp on object when the facility requires a level 17 character is kind of silly.
I REALLY dislike the bastion ideia. This seems like just a power up to say the 2024 seems stronger, so the player feel better. The same as most subclasses on later books were sometimes OP. So you feel like you need to buy the new books to access this greater power. This is a lot to manage or, if don't, it's just a lot of table management. To me, a ever so strong PC with no issues is just boring. I thing you it's more fun to struggle and travel all the time. You can sure use this mechanics on some campaigns, but I don't see this as a good standard.
The bastion system sucks for the utility prerequisites alone. Flavor or backstory be damned, only clerics and druids can have a sanctuary. A monk isn’t allowed to have a bastion, a zealot barbarian can’t have one and not even a drow swords bard who follows eilsitraee is allowed to have one. It’s stupid, instead of having classes be prerequisites it should have been skills and proficiencies. Do yourself a favor and get MCDM’s strongholds and followers instead of the DMG
Kinda lost me with the freudian slip. When the majority of your videos are safe enough, having that one nsfw outlier is jus bound to get caught out when u think its okay to play it for everyone....
Link to the Kobold Plushie: my-store-c2baed.creator-spring.com/listing/buy-kobold?product=2444&variation=106876
Time's running out! You have till November 1st!
It really says a lot about our generation's housing market when we get off to the fantasy of owning a residential space larger than a broom closet.
lmfao
Owning a castle has long been part of D&D.
It was even in 2012, but just as a mention. Although my campaigns always have fallen apart before anyone gets serious about what rooms do what, apart from having some NPCs to make consumables.
DM's regularly throw property at players, and have for decades. Having a "home" is a necessity for your early adventurers to actually have roots in the world they're saving, the only difference is, Bastions (2024) give players some mechanical benefits for owning these spaces.
That intro is hilarious
"Where murder hobos are no longer hobos" killed me 😂
Just murderers
I love the fact that you use Castle Grayskull as your bastion in the thumbnail, and I believe you said it perfectly, it's just fun interesting extra mechanics available to your playgroup! Use it or don't.
He-Man!
And The Masters Of The Universe!
I am Adam, prince of Eternia and defender of the secrets of Castle Grayskull
This is Cringer, my fearless friend
Fabulous secret powers were revealed to me the day I held aloft my magic sword and said:
"Hey yaaaaa...."
I've never related to you as much as with that opening
You don't want people to come over to your house for Halloween?
"Get out of here Jordan Peterson" lol I'm dying
Finally a place to store all kobold plushies
this is the thing I'm most excited for in the 2024 DMG
This is such a cool system, and coming in at just the right time for my campaign, my players are level 6 right now and have been begging for a home base.
Do your players a favor and tell them they can ignore prerequisites for special facilities. If s monk who worships a god wants a sanctuary, let them have a sanctuary
One shot idea: You are the bad guys protecting the bastion, prevent the heroes from invading and destroying your group's plans for global destruction. And it would be a Tower defense
This is a great video for explaining the available options, along with some suggestions.
I did a little back of the napkin math and found that for a barracks to be beneficial, you'd need 6 or more players with their bastions built together, AND they'd have to only be able to issue orders 50% of the time. So if you have sending stones or some other means of communicating back to home base (which you absolutely should if you have a Bastion), a barracks might end up being a complete loss of efficiency every time you pick it. Not to mention, Defenders are the only Bastion NPCs that die. If you're attacked and use defenders, people die at the cost of potentially preserving the use of one special facility for one bastion turn. If you have no defenders... ironically, no one dies. Your hirelings are still safe. They just trash the place and shut down operations while the hirelings run or hide or something. lol Is it more ethical and more efficient to forego defenses?
So, my takeaway is... never build defenses. They're inordinately expensive to protect against a very small loss of efficiency and no lasting consequences.
Much of the exploits from the UA were fixed, like specifying that magical brews from the pub retain their effect for only 24 hours after being poured. But it looks like they still left some unclear wording in the Bastions that allows for some fun RAW thought experiments (that should never, ever be attempted or allowed at any real table.) For example, building defensive walls says that you pick a spot "around" your Bastion. It probably should have said immediately adjacent, or within your Bastion. There's no distance limitation, though. So let's say I'm willing to build a defensive wall with a radius of hundreds or even thousands of miles. A Guildhall: Masons' Guild can build a defensive wall at no cost, every day. Well, I'm going to start my defensive wall immediately on top of the evil king's throne in the capital city 100 miles away. Within 1 day, a 20' tall, 5'x5' section of fortified wall is built atop of the throne. If they tear it down... they just rebuilt it the next day! Your move, evil king! Of course, no one reasonable would interpret the text this way. It's clearly meant to imply that the defensive walls are within or immediately adjacent to you or your ally's Bastion.
I also really love that they improved the Smithy from producing +1 magic weapons to producing common or uncommon magic items from the Armaments table. I'd love to see what's on that table, though!
I've been coming up with a lot of different homebrew facility ideas. Stuff like a fighting pit, a hatchery, a spa, bunker, and vault
the shipbuilders guild would be super cool. imagine having a fleet of airships by the time you fight the bbeg. crew kitted out with magic missile wands and a dozen barrels of gunpowder slung under each ship and rigged to drop. we've got a proper RAW way to beat sul katesh now that we can get get non-magical flight with airships and massive non-magical fire damage from storehouse acquired gunpowder.
Thumbs up for thumb nail
I really enjoy this aspect of older DnD I'm looking forward to this
I love you Pack Tactics!
oh yes, preview with the definetely-not-a-piese-cleric sign
I HAVE THE POWER!
Bastion system would function pretty well in a game of kingmaker if someone were to convert it to 5e, simply just reflavor the rooms as buildings in a settlement
intro made me lol. thanks for being you
Peak intro
At the point where you have a teleportation circle in your bastion it is officially a relevant POI of that world. Those things are expensive and immensely useful. A high level spell caster needs 1 year to make one of those.
They are about as expensive as an airport and even more useful.
Be a necromancer and turn enemy into free minions imagine, horde of dead selling flowers random on the street its sound so funny lol
I have an idea for Bastions: During a period of downtime (1-2 weeks), you can spend time at an appropriate Bastion facility to retrain a class feature that normally requires a level up. If you do not have a Bastion, you may need to pay someone else for their use.
Slice of Life fantasy/Isekai anime vibes. By the Grace of the Gods ahh mechanic
Training area: Monks be hitting the gym at level 9.
There is also the 3e Stronghold builders guidebook. I may pull from there for more building options
The inro has me like 🧛♀️🏳️🌈
You could have as a backstory that you used to work at a bastion before taking up a life of adventuring.
And all of a sudden the little sister wanted to play. Immediately brought Ken & Barbie to the table and started playing “House”. Mom makes us play with her. 😂😂😂😂 The fuck is this shit
Nice hat Kobold 😉
no longer hobo 🐊
thanks for the advice now I'm going to your house
That Jordan Peterson joke was 🔥
31/10 intro 🤣🧡
0:07 I mean pride is optimal.
I always found it odd that all players had to be basically homeless when they start their adventure. This will give you mechanics to actually start off that noble in your party with something to show for it.
You overlooked something with using the menagerie for defenders. You could get 64 cats. That's a ton of defenders. Because defenders have one stat block. Creature defenders don't use their statblocks. If every player in a party does that, that's 320 defenders. You don't have to deal anything else after that.
I don't see cats on the table?
If you're going to bend the rules that much, why not just get 64 Velociraptors and reenactment jurassic park.
The garden imo is solid at level 5, then you replace it at level 9. (Assuming you can swap things out like in playtest)
Or, since you are a team with a party (presumably), get both! Free healing potions are better than crafting them yourself c:
Your videos are always full of depth and content. I look forward to each new episode!✨💕🐪
Starting a new campaign tomorrow night and one of the other players brought up using Bastions. Not sure what the DM's decision is yet but they could be a ton of fun :D
Meraginy
The first thing I think of for the training area is getting weapon mastery on a war cleric without class dipping or taking a feat.
Why can’t a zealot barbarian be allowed to have a sanctuary?
Sooo halloween party at your place then? 😂
How do you call a group of hirelings armed with wands of magic missiles? An evaporator
how spells like Mighty Fortress and Temple of the gods work with Bastions. Forbiddance is a good spell is to use for Bastions
I have a question. IIRC, in the playtest, you could share a bastion with other PCs. If this feature is still in place, is there anything in the new rules restricting you from using facilities built by other PCs. Also, if that is possible, is it possible for more than one PC gain the benefits of a facility at the same time? The benefits I have in mind are things like the inspiration you get from the workshop.
I'm starting a campaign where the party runs a Tavern and I feel like Using Bastion rules will be perfect for it (we start at lvl 1 with no special rooms tho)
meragenie😅
Wait.... you can just leave your house with THP?
Does that mean if you cast armor of Agathys and have it last all day?
Hey kobold, where you live? No reason...
Seventh!!!
KOBOLD???? What was that opening????
what if your from baldur's gate and are playing a game in Eberron? I would want my bastion in BG
I had to massively reduce the time these take to build in my game. Who has that much in game time?
Information not mentioned out loud but hella important to me from looking at the text typed out:
Some of the special facility prerequisites have changed since the UA document!
6:56
Arcane Study: Was "Ability to use an Arcane Focus as a Spellcasting Focus" now includes "or a tool"
Workshop: Was "Expertise in a skill" now is "none"
Smithy: Was "Fighting Style feature or Unarmored Defense feature" now is "none"
Forge Clerics and Artificers rejoice! You are no longer being accidentally barred from having extremely thematic Special Facilities in your bastions.
This is especially good for Artificer what with now having access to all three of those facilities when they had access to none them in the UA.
9:58
Training Area: Was "Expertise in a skill, Fighting Style Feature, or Unarmored Defense feature" now is "None"
12:42
Demiplane: Was "Ability to use an Arcane Focus as a Spellcasting Focus" now includes "or a tool"
As an Artificer fan, I really like being able to get access to the Demiplane's Fabrication feature. Kind of wish that feature was better though.
A limit of 5gp on object when the facility requires a level 17 character is kind of silly.
first!!!
I REALLY dislike the bastion ideia. This seems like just a power up to say the 2024 seems stronger, so the player feel better. The same as most subclasses on later books were sometimes OP. So you feel like you need to buy the new books to access this greater power.
This is a lot to manage or, if don't, it's just a lot of table management. To me, a ever so strong PC with no issues is just boring. I thing you it's more fun to struggle and travel all the time. You can sure use this mechanics on some campaigns, but I don't see this as a good standard.
Takes too damn long, how many campaigns is this actually going to be used in?
Just get rid of the time sink and say that a wizard shows up and conjures it up once they pay him. That's what I did.
The bastion system sucks for the utility prerequisites alone. Flavor or backstory be damned, only clerics and druids can have a sanctuary. A monk isn’t allowed to have a bastion, a zealot barbarian can’t have one and not even a drow swords bard who follows eilsitraee is allowed to have one. It’s stupid, instead of having classes be prerequisites it should have been skills and proficiencies. Do yourself a favor and get MCDM’s strongholds and followers instead of the DMG
Or, ask your DM nicely and they will probably say yes. 🤷♂️
Kinda lost me with the freudian slip. When the majority of your videos are safe enough, having that one nsfw outlier is jus bound to get caught out when u think its okay to play it for everyone....
Your videos are always admired for their professionalism and creativity. Thank you for your dedication!💙🟧🍄