You just need them to cast it into a scroll and dip into wizard. So you can cast simulacrum yourself, but now convince your DM to let the party's wizard hand over simulacrum scrolls around without consequences is another matter entirely
@saqwana25 No used spell slots. So a wizard simulacrum with all but their 7th level slot is still greater than a rogue simulacrum. Then the simulacrum can sit back at the base and scribe high level spell scrolls or run a business for your high level wizard or even add spells to your spell book. They can cast ritual spells without spell slots.
@@KingSparda even if it comes on the adventure with you, it's gonna do more spending all it's slots than a rogue simulacrum will do before running out of hp
"That's 26 hours of work and then you long rest for 8 hours. That's a full day. 24 hours." I see there a was typo in the script that didn't get caught. Lol.
Thri Kreen could be the best pick for scroll scribing. They are entirely sleepless, so if your DM rules that scroll scribing is not strenuous activity or physical exertion then the long rest is not interrupted at all! Turn each night into a spell scroll!
You forgot about Order Cleric! They can trigger a reaction attack whenever they cast a leveled spell on an ally, which is really good for boosting rogues (or any martials really, but especially rogues), especially if you have silvery barbs through multiclassing and/or Fey Touched.
I had that going on in the Dragonlance module. The campaign specific feats were a really easy way to get advantage too so that rogue felt like he never missed. Can confirm it felt amazing.
Quadrouple sneak with two castings of true strike seems solid (you would need to invest in your casting stat over dexterity, though you can get magic initiate at level 1, which seems worth it).
@Cruicis yeah but then you can't utilize the "Use Magic Device" Thief feature if you don't have a good intelligence score. But that might not matter if you aren't going to reach level 13+. And you can just have an Owl familiar give you the help action with fly by and use a Vex weapon. Getting advantage isn't hard in 2024.
@@Cruicis well you can make spell scrolls from your spellbook even if you cant normally cast them so for example add fireball to your book even with level 1 wizard for bonus action fireball scrolls
Fun fact, you can do consistent double sneak attack in 5th edition too. 3 levels sorcerer - quickened spell - quicken booming blade, which triggers sneak attack then hold an attack for right after your turn and trigger it a second time You can go for arcane trickster subclass so you get more sorcery points to work with. I used the fog cloud spell and the fighting style that gives you blindsight for permanent advantage and more safety. edit: Its only good at mid and high levels, once the doubled sneak attack scaling overcomes the three levels you spent in sorcerer.
Another neat trick with teamwork: Sentinel and Protection. Get an ally with a shield to use Protection when the enemy attacks you, so they have disadvantage on every attack. If any of them decide to attack the guy with the shield instead because of the disadvantage otherwise, and they hit, then you land Sentinel on them. (Otherwise, they're all attacking you with disadvantage, which is still quite nice.)
Another fun way: 2 sorc for quicken spell true strike as a BA, then ready action another true strike. Innate sorcery gives you perma advantage. Take arcane trickster for more spell slots to convert to sorc points for even more quickened true strike
For old stuff, you forgot dipping three levels into fighter subclass battlemaster for repost(reaction attack on enemy miss) or brace (reaction attack on enemy entering range.) Alternative, a seperate battlemaster fighter can command attack on a rouge to trigger an attack immedietly with no failed saves needed from enemies. Edit: situationally, mage slayer can also give opportunity attacks for sneak attack.
There’s also scimitar of speed which gives you a bonus attack. Also multi-classing more than 1 level reduces sneak attack dice so it may offset the benefit.
@@Razdasoldiertechnically with the new light weapon and nick property. Can't you throw two daggers by default? Since stowing or drawing a weapon is part of the attack and the reason that didn't work before was cause you could only draw one dagger per turn cause it ate up your object interaction?
@@Razdasoldier yeah. So theoretically. With dual weilder. A rogue could throw three daggers and possibly get a chance to sneak attack with one of them right?
@@joshsmith4886 Though it’s not strictly using 2024 PHB stuff- 3 levels into Battle Master Fighter with Superior Technique gives you: 5 Superiority Dice, 4 Combat Maneuvers (Brace, Riposte, Quick Toss, and one other), and Action Surge! All of that gives you up to 6 reaction attacks per Short Rest. And unlike the 3 War Cleric multiclass it’s less MAD.
The thing i ran into was the resources needed to scribe scrolls aren't always easy to come by. And when they are you'll probably be in a city where you may want to buy magical items or other mundane items for your rogue like a poisoner kit, extra thieves tool, disguise kits and more.
If your DM is pretty liberal and give you the magic ravnica item Illusionist's Bracers, you can also ready a bladetrip, since by the rules you cast the spell when you ready it, you can cast it again as a bonus action, pass the turn and trigger the ready one.
The Sentinel feat also lets you sneak attack 2/round, so long as you have an ally next to you that the enemies attack with a melee attack. At least, in the 2024 rules you can.
In my dragonlance campaign the paladin will often use their knight of the crown feat to get the rogue to make off turn sneak attacks. They're a really strong pair when they work together
Your Battlemaster or other manuver users could use their Commander's strike manuver to give the rogue an attack on the manuverer's turn. There is also sentry, and combat manuvers such as brace and repost.
Haste is a 3rd lvl spell, and with warcaster can be a reaction speed when you trigger your friends opportunity attack. So at the cost of concentration OR scribing a scroll, you probably will have access to haste with a friend.
2:30 in 8 times a round is lnl 20 thief rogue with the ability to trigger OP attack. Use simulacrum. This is turn attack, reaction attack, incitive -10 turn, initiate -10 reaction. Simulacrum doubles this and supplies the ally to trigger. If you're buddies with the Wizard he can make the simulacrum scroll for you to cast and/or cast themselves for added fun. Also they could give you access to useful things like contingency and mirror image scrolls. Shield might be good also.
If you have a battlemaster fighter in the party then there's Commander's Strike as well, although you'd have to work out whether it was worth the Fighter giving up an attack and a bonus action. Order cleric's Voice of Authority feature from Tasha's is nice too, since they can give you an attack reaction when they cast spells.
Honestly, the happiest part of all this to me is how right I was about making it a core feature set to let rogues Ready immediately after landing an attack, and have a Dissonant Whisper-like effect
Warpriest is the best rogue... hold person + BA attack? Either go mostly rogue for more damage or go cleric for eventual hold monster at cleric lvl 9. Have alert and make sure you go last. You can then see when the enemy will get a save to break free on their turn, get in a crut with BA on the first turn and your friends can also crit until the enemies turn.
Eldritch claw tattoo makes unarmed strikes ranged. Therefore, 19 levels in Rouge and 1 level in Monk gets a consistent, totally free double sneak attack. Combined with the Gloves of Soul Snaring and the Wraps of Unarmed Prowess, you’ll have an extra +4 to hit and +2d10+1d6+3 to damage. This needs magic items tho
If you wanna use command and attack on the same turn with thief rogue, its cheaper to make a scroll of true strike to attack with your bonus action and just cast command normally with your action. You should only make scrolls of command if you expect to run out of spell slots.
Question: Let's say I take True Strike as a High Elf and the Arcana proficiency. Do I still have to take a Dip into a class with spell casting to scribe scrolls?
As a DM if you were in a cart or wagon & wanted to scribe a scroll enroute I would have you make either a concentration but more likely a Dex save to not make mistakes as you're bounced around. Unless you used something silly like tiny hut or tensor's floating disk to avoid the jostling. 12:00 it says as a bonus action. You only get one of those per turn .. not as many as you have scrolls.
if you allow the old subclasses then Cavalier Fighter lets you do an opportunity attack on every turn at level 18 yeah it's not good, but it does let you theoretically perform unlimited sneak attacks in a round
Here's a list of reactionary attack/double sneak attack options that I found with only the 2024 PHB. You'd need advantage on this attack (Lucky feat, Foresight, Reckless Attack, etc.) or you'd have to have an ally next to the opponent when you make the attack to get Sneak Attack: >The target moves out of your melee reach using one of their speeds, action, Bonus Action, or Reaction without disengaging or having some feature, effect, or spell that stops it from provoking an opportunity attack. (The spells: Dissonant Whispers, Fear, Command (Flee and Approach), Confusion, and Compulsion can trigger this) >You use the Riposte Combat Maneuver >You take the Ready Action- to attack after a Trigger occurs- using your reaction. (Fighter's Action Surge, Haste, Swift Quiver, War Cleric's War Priest, Sorcerer's Quicken Spell, and Thief Fast Hands with True Strike Scrolls make this consistent) >The Guardian benefit of the Sentinel Feat >The 10th-level Berserker Barbarian feature Retaliation >The 15th-level Glory Paladin feature Glorious Defense >A Battle Master uses the Commander's Strike Combat Maneuver on you Since Opportunity Attacks can now be used on allies, getting Hasted via an ally with War Caster might be easier. If we included something from the 2014 version, the Brace and Quick Toss Combat Maneuvers from the Battle Master could be added to this list as could an ally Order Domain Cleric using Voice of Authority on you.
Lets say you have all the requirements for Sneak Attack. Is there a reason why you cant Sneak Attack with an Off-Hand Attack and then hold your Action to Sneak Attack on another turn ?
@@Cyotis "Off-Hand Attacks" do not exist in D&D 5e 2024. What 2024 D&D does have is the Light property which requires you to take the Attack action with a light weapon first then you can use your Bonus Action to attack with a different light weapon. In this case you wouldn't have any action to Ready.
@Finalplayer14 Ah. Thanks. I think the Monk bonus action attack is no longer tied to thier attack action. So with a one level dip, a Rogue could Sneak Attack with that bonus action attack and then hold action to Sneak Attack on another turn.
@@Cyotis That doesn’t work either as Monks “Bonus Unarmed Strike” feature is only with unarmed strikes which are not finesse or ranged weapons- so you cannot Sneak Attack with it.
@Finalplayer14 that seems like an over sight that a light dexterity based attack does not get the "Finesse" label. I bet that is something one could talk to their GM about.
I did a lot of research into scribing spell scrolls when I researched magic item crafting for an artificer character. The original magic item crafting rules for 5E before Xanathar's required a spell slot be consumed each day spent creating the magic item if it were able to reproduce the effects of a spell. If components were consumed, they also were required every day unless the spell could only be cast one time from the item. I know the spell scroll scribing rules were later written and dont specify a spell slot should be spent but I do feel it makes sense that one should be. I know the ink themselves are magical but I always felt like when you were creating a spell scroll you were in a sense casting the spell into it durring the process of making a scroll so that it can be cast later. The 2024 changes to the spell scrolls also makes it feel more like your own power is imbued in the scroll. When it comes to running writting scrolls durring a short rest or the 2 hours of a long rest (4 for elves) I would allow it but if they finish the 8 hours of work on the scroll for the daily progress durring the long rest I would consider it as casting a spell and interrupting the long rest. That would only happen if they had 6(4 for elves) hours of work in and wanted to use their light activity portion of the long rest before they slept(meditated). Using the light activity at the end of a short rest would just get them a head start on the day. Though if you were an elf, you could alternate between doing 4 hours of work at the end of a long rest and 4 hours at the start of your next long rest to get a full 8 hours of work in without being given downtime to work durring the day. The only drawback being an additonal hour on your second long rest. What is everyone else's thoughts on this interpretation?
Here's the language in the 2024 PHB about time & cost: Time and Cost _Scribing a scroll takes an amount of time and money based on the level of the spell, as shown in the Spell Scroll Costs table. For each day of inscription, you must work for 8 hours. If a scroll requires multiple days, those days needn’t be consecutive_ It looks fairly clear that you must work 8 hours each day, but if it requires multiple days, they don't need to be consecutive. As long as you got the full 8 hours in.....
@@thedude0000 I don't see the point of your response. I clearly referenced the 8 hours of work in a day. I understand the scribing rules in both Xanathar's and the 2024 phb. The whole point of my message was to discuss the concept of a spell slot being spent in the process of scribing a spell scroll making sense. I did also talk about rest scribing but repeatedly had my math add up to 8 hours.
@thedude0000 You're right, you definitely seem upset that I didn't understand why you commented what you did and pointed out why it didn't make sense as a response.
I don't see how Booming blade + War Caster work together... War Caster allows to cast a spell at the target triggering opportunity attack. Booming blade has range of self. The way I read it you cast booming blade on yourself and then, as an effect of the spell you get to make a weapon attack. According to this reading they don't work. Can someone who reads it differently explain their perspective to me??
2 levels in barbarian allow you to reckless attack, triggering sneak attack every since time Even better in this edition since reckless attack works for strength based attacks instead of melee strength based attacks But you would need to be a strength based rogue Best done with elf/half elf so you can pick up elven accuracy at rouge level 4 and have constant never missing sneak attacks
So built a rouge that takes alot of opportunity attacks, and my DM didnt allow sneak attack more than once a Round so i had to change her from a battle master fighter to bard, much sads but still fun
u can trigger a "opport. att." from ur caster 2 u if u just pass his 5 feet area. and if he has the warcaster fead he can cast a spell on u like haste... as an reaction.. "You can make an Opportunity Attack when a creature that you can see leaves your reach using its action...." u are a creature... so he gets his opportunity...no words that the creature must be an enemy
Can you write scrolls Al’s a thief with magic innate ? New rules they spellcasters can write scrolls but no definition of a spellcaster so I would assume yes ?
Mount taking disengage action only makes the mount itself not susceptible to opportunity attacks, not the rider. Enemies always have the option to attack the rider or the mount so if the mount disengage but not the rider then the rider becomes the sole target of opportunity attack. I've tried this before to escape from a pack of hyenas that went first and surrounded us, had the horse disengage and run, only to have all the hyenas make opportunity attack on my character and down him immediately with a crit. So yeah, I believe mounts can move to relocate the rider but not disengage for the rider.
Hi, so unless I misread somewhere, there isn't actually a rule anywhere in the book that says you ***have*** to sleep. Not sleeping doesn’t give you exhaustion or anything. If someone can find where in the new 2024 PHB it says otherwise, let me know.
What about Commander's Strike to trigger a sneak attack ? I played a rogue who was a squire to a battle master right when 5e came out and it was grand.
We can go further beyond!! Step 1: Turn into a marilith somehow Step 2: Get simulacrumed Step 3: Somehow get an opportunity attack every turn (sentinel + mirror image tech?) Step 4: Bathe in the blood of your enemies and your ocean of d6s
Would it not be possible to cast True Strike from a scroll as a BA, then ready an action to cast it as a normal cantrip off your turn? It would eat up your reaction all the time, so no Uncanny Dodge but it could work! Right?
Technically with the 2014 rules you can make a build that can sneak attack a hypothetically unlimited number of times in a round, but it requires fighter cavalier 18, so you'd only get 1d6 sneak damage from rogue 1-2, and relies on having each enemy individually triggering an opportunity attack from you with Cavalier's special reaction, which realistically they almost certainly won't 😂
When you ask the Ranger, who just learned haste, to cast it on you to pull off the double sneak attack on the BBEG... Only for the DM to rule after the spell is cast that sneak attack triggers once per round. D:
It's funny because that kind of DMs often have the "max damage on crit" rule that makes damage super spiky, but then doesn't want you to sneak attack twice because the damage spike scares them.
I'd push back tbh. That is just not the class that you signed up to play and the dm shouldn't just be able to nerf a core aspect of your class and entire powerfantasy or strategy on a whim. He should have said that sneak attack only works once per round before you did the whole thing.
For non spellcasting options (and safer melee options) sentinel is always good, and three levels of fighter (battlemaster) gives you action surge (so round 1 double sneak attack) AND riposte(!)+2 manuevers+better defenses, so round 1 you get offturn sneak attack, round 2 if the enemy attacks the other frontliner you get an offturn sneak attack, if they attack you and miss you get an offturn sneak attack, and if they do hit you your reaction isn't spoken for anyways since you decide how to spend it *after* the thing happens (unlike readying your action) so then you can choose some defensive option like uncanny dodge or parry manuever or maybe you had used the evasive footwork manuever. (Edit: note that menacing attack, can't believe i forgot that, also frightens enemies so there's again your off turn sneak attack) I'd wager this is consistent *and* very nice defensively as well, if not just giving you better frontline potential too, but I think is well known enough that people probably know about this. Furthermore about scrolls RAW states you have to have the scroll on your spell list to actually cast it, which sucks and makes it rather tacky unless they change this or rule that magic initiate spells count as your spell list. Thief is still good btw, the recent DMG video said crafting a wand of magic missile is a thing players can do and the DM has a sheet where they have an "expected magic items per level" in their toolbox so some wand actually is best used by thief but as far as offturn attacks are concerned, you have to multiclass for true strike scroll use.
Do you consider Polearm Master? Holding a spear in one hand, make a reaction melee attack ( with a dagger in your other hand ) when an enemy enters the reach of the spear? RAW it doesn't require the melee attack to be with the Polearm. Even better, it doesn't specify you make an opportunity attack... OA do not trigger on forced movement. Polearm Master just says take a Reaction to make one melee attack when an enemy "enters the Polearm's reach"
"...with that weapon" why did you cut that out? Don't do that, you'll mislead people. Here is the full description of the Reactive Strike portion of PAM: "Reactive Strike: While you're holding a Quarterstaff, a Spear, or a weapon that has the Heavy and Reach properties, you can take a Reaction to make one melee attack against a creature that enters the reach you have with that weapon." It specifies which weapons triggers the reaction, and says you have to use the triggering weapon with the words, "with that weapon".
Question: If I cast Booming Blade on an enemy do they know it? The spell says they "become sheathed in booming energy until the start of your next turn." Do they know that that means it's gonna hurt to run away? I assume if they've been hit by it before they'd know, but does your typical mook?
Would find familiar help on sneak attack? The familiar would be always using the help action so it can be more constant, or am i missing something? (I really want to know, I'm planning on making a rogue)
17lv assassin with 20 dex, alert, sharpshooter, skulker, and great weapon master. Roll +11 init with Adv. Fire your shortbow with adv from up to 320ft away and hit some mofo. Deal 10d6+28 and force a DC19 Con save or take x2 dmg. Assuming they fail, that is way, way more damage than the puny Thief can hope to deal with sneak atk x2 and requires no setup. Oh, and if you had time to chug a potion of speed and do the x2 sneak strat? Turns out assassinate bonus damage and death strike can both proc again since it's still the first round and you'll have guaranteed adv as long as you hit with the first atk thanks to vex. If you succeed with both death strikes, that's the equivalent of the Thief x4 sneak atk on steroids.
Great weapon mastery feat 13 strength req.When you hit a creature with a weapon that has the “heavy property” as part of the attack you can cause the weapon deal extra damage. The shortbow does not have the heavy property so that is minus 6 damage.
@darklight9450 Duly noted. Substract 12 from the total. It still outdamages the Thief x2 sneak if they fail the Con save without requiring a set-up, allies, and spending scrolls, so I would recommend it if damage is what you are after.
@@mappybc6097 I mean on the bright side frees up a feat slot for mage slayer to help with saving throws and you can go back to just dumping strength. Yeah in theory it does but in dnd 5e we use 50% chance for creatures to fail con saves. Also you don’t get the plus 17 damage from surprise strike on opportunity attack without setup . Since if the creature moves away from you it is their turn.
@darklight9450 In 5e. The CR21 Ancient Green Dragon went from +14 to +7 Con save in 2024, so jury is still out on how much that will be an issue. As for surprising strikes, you should read the feature again. The advantage against targets that haven't yet acted and the extra damage are separate benefits. The only requirement for the latter is dealing sneak atk damage during the first round. The same is true for death strike.
@@mappybc6097 Looks like I wrong on that. I am now disappointed in myself. After spending a week creating my assassin build. Witch cause me to drop sentinel feat.
The rule explicitly says "1 day", not "8 hours". A crazy pair of dm+player is required to let you work 16 or 20 hours a day without breaks. And no scroll scribing for elves. It's a "downtime activity". You don't reasonably do "downtime activity" 4 hours between one adventurering day and another.
@@PackTactics From SRD: "Between adventures, the GM might ask you what your character is doing during his or her downtime. Periods of downtime can vary in duration, but each downtime activity requires a certain number of days to complete before you gain any benefit, and at least 8 hours of each day must be spent on the downtime activity for the day to count. The days do not need to be consecutive. If you have more than the minimum amount of days to spend, you can keep doing the same thing for a longer period of time, or switch to a new downtime activity." Important things: 1) "Each downtime activity requires a certain number of days" 2) "at least 8 hours of each day must be spent on the downtime activity for the day to count" So if you don't meet requirements - for example, you don't spend 8 hours in a day for activity (if you try to scribe "half of a scroll" during your party's long rest because you're an elf, for example) this day doesn't count and you get no progress. If you work more than 8 hours a day, you still get one day, not two days per day.
Forced movement is like a push or dragged by a grapple. If they use their own movement, it works. Even if it was cause by command or dissonant whispers.
@@ZohMyFkinGod why? Halflings can walk through other creatures space and hide directly behind the same mob. Plus, Thieves don't lose sneak when they attack as long as they are behind some cover at the end of the round. Smoke bomb is only a bonus actions. Could also cast minor illusion. There is no reason to take deep dips into other classes to achieve this effect.
Link to the Kobold Plushie: my-store-c2baed.creator-spring.com/listing/buy-kobold?product=2444&variation=106876
We're so close to reaching our goal!
The Kobold Plushie gives the power of Foresight. Now I always roll with advantage.
Me trying to convince my wizard that 4 sneak attacks is way stronger for a simulacrum than all the spells some full caster gets
isn't the situation for simulacrum that they can't regain spellslots?
You just need them to cast it into a scroll and dip into wizard. So you can cast simulacrum yourself, but now convince your DM to let the party's wizard hand over simulacrum scrolls around without consequences is another matter entirely
@saqwana25 No used spell slots. So a wizard simulacrum with all but their 7th level slot is still greater than a rogue simulacrum.
Then the simulacrum can sit back at the base and scribe high level spell scrolls or run a business for your high level wizard or even add spells to your spell book.
They can cast ritual spells without spell slots.
@@KingSparda even if it comes on the adventure with you, it's gonna do more spending all it's slots than a rogue simulacrum will do before running out of hp
@40Found I don't think so, control wizards don't typically run out of spells cause 1 Hypnotic Pattern or wall of force wrecks
"That's 26 hours of work and then you long rest for 8 hours. That's a full day. 24 hours."
I see there a was typo in the script that didn't get caught. Lol.
Damn.
@@PackTacticsit’s ok, we know Kobold world has 26 hr days.
@@russellharrell2747 34 hr
@@russellharrell2747 34-hour days, if it's 26 hours of work and 8 hours of sleep.
@@NamelessVoice ah, I missed that subtlety
YES! This is my favorite feature of Rogues ever since they were Thieves and it was called Backstabbing.
Thri Kreen could be the best pick for scroll scribing. They are entirely sleepless, so if your DM rules that scroll scribing is not strenuous activity or physical exertion then the long rest is not interrupted at all! Turn each night into a spell scroll!
I totally forgot about this. Damn. So they can just scribe all night.
Spend all night scrolling just like reality.
@@duanebiggs8713
M'ssk of hive El'on
B'zzos from the Amazon
Tk'tlk was banned from Waterdeep
AND they can wear a shield while dual wielding light weapons LUL
Dang have this build ready to go on dnd beyond. Was waiting until someone noticed and made a video. :)
True strike and vex would allow advantage on both sneak attack chances, assuming the TS hits
True Strike doesn't grant advantage anymore, now it's basically just Radiant Booming Blade.
@@SavageGreywolf Oh my bad, I totally missed that - thought it still gave advantage.
You forgot about Order Cleric! They can trigger a reaction attack whenever they cast a leveled spell on an ally, which is really good for boosting rogues (or any martials really, but especially rogues), especially if you have silvery barbs through multiclassing and/or Fey Touched.
If you are playing a Rogue the dream would be a battle master fighter and order domain cleric in your party.
I had that going on in the Dragonlance module. The campaign specific feats were a really easy way to get advantage too so that rogue felt like he never missed. Can confirm it felt amazing.
Quadrouple sneak with two castings of true strike seems solid (you would need to invest in your casting stat over dexterity, though you can get magic initiate at level 1, which seems worth it).
Can't wait to play a Thief Rogue with a Wizard dip!
Literally my next character
Thief rogue with a Wizard dip 🤝 Wizard with a Thief Rogue dip
Sorcerer dip sounds better for innate sorcery combined with true strike for guarenteed advantage on every hit
@Cruicis yeah but then you can't utilize the "Use Magic Device" Thief feature if you don't have a good intelligence score. But that might not matter if you aren't going to reach level 13+.
And you can just have an Owl familiar give you the help action with fly by and use a Vex weapon.
Getting advantage isn't hard in 2024.
@@Cruicis well you can make spell scrolls from your spellbook even if you cant normally cast them so for example add fireball to your book even with level 1 wizard for bonus action fireball scrolls
dang, im about to play rogue in my next campaign, what a great timing
Fun fact, you can do consistent double sneak attack in 5th edition too.
3 levels sorcerer - quickened spell - quicken booming blade, which triggers sneak attack
then hold an attack for right after your turn and trigger it a second time
You can go for arcane trickster subclass so you get more sorcery points to work with.
I used the fog cloud spell and the fighting style that gives you blindsight for permanent advantage and more safety.
edit: Its only good at mid and high levels, once the doubled sneak attack scaling overcomes the three levels you spent in sorcerer.
Okay Kobold. I got your plushie on order. Now sneak me those goods!
Thank you very much!
Another neat trick with teamwork: Sentinel and Protection. Get an ally with a shield to use Protection when the enemy attacks you, so they have disadvantage on every attack. If any of them decide to attack the guy with the shield instead because of the disadvantage otherwise, and they hit, then you land Sentinel on them. (Otherwise, they're all attacking you with disadvantage, which is still quite nice.)
Another fun way:
2 sorc for quicken spell true strike as a BA, then ready action another true strike. Innate sorcery gives you perma advantage. Take arcane trickster for more spell slots to convert to sorc points for even more quickened true strike
For old stuff, you forgot dipping three levels into fighter subclass battlemaster for repost(reaction attack on enemy miss) or brace (reaction attack on enemy entering range.) Alternative, a seperate battlemaster fighter can command attack on a rouge to trigger an attack immedietly with no failed saves needed from enemies.
Edit: situationally, mage slayer can also give opportunity attacks for sneak attack.
There’s also scimitar of speed which gives you a bonus attack. Also multi-classing more than 1 level reduces sneak attack dice so it may offset the benefit.
I would take the bracers that let you throw 2 daggers as an action.
It is Bracer of Flying Daggers
@@Razdasoldiertechnically with the new light weapon and nick property. Can't you throw two daggers by default? Since stowing or drawing a weapon is part of the attack and the reason that didn't work before was cause you could only draw one dagger per turn cause it ate up your object interaction?
@@crunchevo8974 You certainly can. This also helps with weapon swapping restrictions.
@@Razdasoldier yeah. So theoretically. With dual weilder. A rogue could throw three daggers and possibly get a chance to sneak attack with one of them right?
Very cool stuff mr Kobold 👌
My DM would never let me scribe that many scrolls, but I love the Idea of a Thief War Cleric with Wisdom as the primary stat using True Strike
@@joshsmith4886 Though it’s not strictly using 2024 PHB stuff- 3 levels into Battle Master Fighter with Superior Technique gives you: 5 Superiority Dice, 4 Combat Maneuvers (Brace, Riposte, Quick Toss, and one other), and Action Surge! All of that gives you up to 6 reaction attacks per Short Rest. And unlike the 3 War Cleric multiclass it’s less MAD.
The thing i ran into was the resources needed to scribe scrolls aren't always easy to come by. And when they are you'll probably be in a city where you may want to buy magical items or other mundane items for your rogue like a poisoner kit, extra thieves tool, disguise kits and more.
Pack tactics: where we cause the frightened condition
You are so sneaky with your ready set sneak attacks Kobold!
Love the video Kobold :3
If your DM is pretty liberal and give you the magic ravnica item Illusionist's Bracers, you can also ready a bladetrip, since by the rules you cast the spell when you ready it, you can cast it again as a bonus action, pass the turn and trigger the ready one.
8:25 you can also use the cunning strikes withdraw feature, however that is worse than a mount but it’s a good option if you don’t have one
The Sentinel feat also lets you sneak attack 2/round, so long as you have an ally next to you that the enemies attack with a melee attack. At least, in the 2024 rules you can.
Love your contenent!
Really cool interaction!
The nine continents: Africa, Asia, Europe, Australia, North America, South America, Antarctica, and Pack Tactics.
In my dragonlance campaign the paladin will often use their knight of the crown feat to get the rogue to make off turn sneak attacks. They're a really strong pair when they work together
Those knives look exactly like a Honshu karambit
Your Battlemaster or other manuver users could use their Commander's strike manuver to give the rogue an attack on the manuverer's turn. There is also sentry, and combat manuvers such as brace and repost.
Great video
Dissonant whispers also lets you use your sneaky attack off-turn, but someone else has to cast it. That happened a lot in my games.
I love the idea of a War Priest Rogue. Super cool fantasy.
Haste is a 3rd lvl spell, and with warcaster can be a reaction speed when you trigger your friends opportunity attack. So at the cost of concentration OR scribing a scroll, you probably will have access to haste with a friend.
2:30 in 8 times a round is lnl 20 thief rogue with the ability to trigger OP attack. Use simulacrum. This is turn attack, reaction attack, incitive -10 turn, initiate -10 reaction. Simulacrum doubles this and supplies the ally to trigger. If you're buddies with the Wizard he can make the simulacrum scroll for you to cast and/or cast themselves for added fun. Also they could give you access to useful things like contingency and mirror image scrolls. Shield might be good also.
If you have a battlemaster fighter in the party then there's Commander's Strike as well, although you'd have to work out whether it was worth the Fighter giving up an attack and a bonus action. Order cleric's Voice of Authority feature from Tasha's is nice too, since they can give you an attack reaction when they cast spells.
I love the double bloody karambits
Honestly, the happiest part of all this to me is how right I was about making it a core feature set to let rogues Ready immediately after landing an attack, and have a Dissonant Whisper-like effect
Warpriest is the best rogue... hold person + BA attack?
Either go mostly rogue for more damage or go cleric for eventual hold monster at cleric lvl 9. Have alert and make sure you go last. You can then see when the enemy will get a save to break free on their turn, get in a crut with BA on the first turn and your friends can also crit until the enemies turn.
Eldritch claw tattoo makes unarmed strikes ranged. Therefore, 19 levels in Rouge and 1 level in Monk gets a consistent, totally free double sneak attack. Combined with the Gloves of Soul Snaring and the Wraps of Unarmed Prowess, you’ll have an extra +4 to hit and +2d10+1d6+3 to damage. This needs magic items tho
9:31 26 hours of work plus 8 hours of sleep = 24 hours.... lol
Thank you for your information video
If you wanna use command and attack on the same turn with thief rogue, its cheaper to make a scroll of true strike to attack with your bonus action and just cast command normally with your action. You should only make scrolls of command if you expect to run out of spell slots.
@Pack Tactics have you seen Xpgoblin healer build? It uses goodberry in the build!
Question: Let's say I take True Strike as a High Elf and the Arcana proficiency. Do I still have to take a Dip into a class with spell casting to scribe scrolls?
my cup runneth over when I see gator in a video❤
As a DM if you were in a cart or wagon & wanted to scribe a scroll enroute I would have you make either a concentration but more likely a Dex save to not make mistakes as you're bounced around. Unless you used something silly like tiny hut or tensor's floating disk to avoid the jostling.
12:00 it says as a bonus action. You only get one of those per turn .. not as many as you have scrolls.
I agree, Potions of Speed are your friend. Use the crafting rules to mass produce and stock up before your DM screams "ah hell no" and shuts it down.
if you allow the old subclasses then Cavalier Fighter lets you do an opportunity attack on every turn at level 18
yeah it's not good, but it does let you theoretically perform unlimited sneak attacks in a round
Kobold Plushie!
LOL 8 sneak attacks in a turn. That would be crazy.
At level 17 with haste. Kinda less crazy when you think of the wizards who can turn any enemy they want into a pebble permanently.
Can’t wait to get my plushies!
You can also magic initate and pick wizard or sorc to get true strike. Just a small way to get it for free. Though it has its drawbacks
Get sapping sting it's a cantrip with 1d4 damage plus you knock them down. Plus the damage goes up as you level up
Here's a list of reactionary attack/double sneak attack options that I found with only the 2024 PHB. You'd need advantage on this attack (Lucky feat, Foresight, Reckless Attack, etc.) or you'd have to have an ally next to the opponent when you make the attack to get Sneak Attack:
>The target moves out of your melee reach using one of their speeds, action, Bonus Action, or Reaction without disengaging or having some feature, effect, or spell that stops it from provoking an opportunity attack. (The spells: Dissonant Whispers, Fear, Command (Flee and Approach), Confusion, and Compulsion can trigger this)
>You use the Riposte Combat Maneuver
>You take the Ready Action- to attack after a Trigger occurs- using your reaction. (Fighter's Action Surge, Haste, Swift Quiver, War Cleric's War Priest, Sorcerer's Quicken Spell, and Thief Fast Hands with True Strike Scrolls make this consistent)
>The Guardian benefit of the Sentinel Feat
>The 10th-level Berserker Barbarian feature Retaliation
>The 15th-level Glory Paladin feature Glorious Defense
>A Battle Master uses the Commander's Strike Combat Maneuver on you
Since Opportunity Attacks can now be used on allies, getting Hasted via an ally with War Caster might be easier.
If we included something from the 2014 version, the Brace and Quick Toss Combat Maneuvers from the Battle Master could be added to this list as could an ally Order Domain Cleric using Voice of Authority on you.
Lets say you have all the requirements for Sneak Attack. Is there a reason why you cant Sneak Attack with an Off-Hand Attack and then hold your Action to Sneak Attack on another turn ?
@@Cyotis "Off-Hand Attacks" do not exist in D&D 5e 2024. What 2024 D&D does have is the Light property which requires you to take the Attack action with a light weapon first then you can use your Bonus Action to attack with a different light weapon. In this case you wouldn't have any action to Ready.
@Finalplayer14 Ah. Thanks. I think the Monk bonus action attack is no longer tied to thier attack action. So with a one level dip, a Rogue could Sneak Attack with that bonus action attack and then hold action to Sneak Attack on another turn.
@@Cyotis That doesn’t work either as Monks “Bonus Unarmed Strike” feature is only with unarmed strikes which are not finesse or ranged weapons- so you cannot Sneak Attack with it.
@Finalplayer14 that seems like an over sight that a light dexterity based attack does not get the "Finesse" label. I bet that is something one could talk to their GM about.
Gnome rogues being smart just take the sentinel feat and get our bonus sneak attack that way
Another way to 2ble sneak attack is 3 lvls in battlemaster and take quick toss throw as a bonus action and ready attack action
Spooky 🐊 rogue
Another way is to make a Dex/Con Rogue tank, 3 lvls in battlemaster and take Riposte
Imma need to consult my AL DMs for this 😅
❤
Battlemasters Commanders Strike isnt great but its still a fun way to enable your rogue to sneak attack twice a round. :]
I did a lot of research into scribing spell scrolls when I researched magic item crafting for an artificer character.
The original magic item crafting rules for 5E before Xanathar's required a spell slot be consumed each day spent creating the magic item if it were able to reproduce the effects of a spell. If components were consumed, they also were required every day unless the spell could only be cast one time from the item.
I know the spell scroll scribing rules were later written and dont specify a spell slot should be spent but I do feel it makes sense that one should be. I know the ink themselves are magical but I always felt like when you were creating a spell scroll you were in a sense casting the spell into it durring the process of making a scroll so that it can be cast later. The 2024 changes to the spell scrolls also makes it feel more like your own power is imbued in the scroll.
When it comes to running writting scrolls durring a short rest or the 2 hours of a long rest (4 for elves) I would allow it but if they finish the 8 hours of work on the scroll for the daily progress durring the long rest I would consider it as casting a spell and interrupting the long rest. That would only happen if they had 6(4 for elves) hours of work in and wanted to use their light activity portion of the long rest before they slept(meditated). Using the light activity at the end of a short rest would just get them a head start on the day.
Though if you were an elf, you could alternate between doing 4 hours of work at the end of a long rest and 4 hours at the start of your next long rest to get a full 8 hours of work in without being given downtime to work durring the day. The only drawback being an additonal hour on your second long rest.
What is everyone else's thoughts on this interpretation?
Here's the language in the 2024 PHB about time & cost:
Time and Cost
_Scribing a scroll takes an amount of time and money based on the level of the spell, as shown in the Spell Scroll Costs table. For each day of inscription, you must work for 8 hours. If a scroll requires multiple days, those days needn’t be consecutive_
It looks fairly clear that you must work 8 hours each day, but if it requires multiple days, they don't need to be consecutive. As long as you got the full 8 hours in.....
@@thedude0000 I don't see the point of your response. I clearly referenced the 8 hours of work in a day. I understand the scribing rules in both Xanathar's and the 2024 phb.
The whole point of my message was to discuss the concept of a spell slot being spent in the process of scribing a spell scroll making sense.
I did also talk about rest scribing but repeatedly had my math add up to 8 hours.
@@Nyla-The-Yeen people get soooooo upset on the internet.
@thedude0000 You're right, you definitely seem upset that I didn't understand why you commented what you did and pointed out why it didn't make sense as a response.
@@Nyla-The-Yeen now projecting.....you'll hit all the internet cliché at this rate.
I don't see how Booming blade + War Caster work together...
War Caster allows to cast a spell at the target triggering opportunity attack.
Booming blade has range of self.
The way I read it you cast booming blade on yourself and then, as an effect of the spell you get to make a weapon attack. According to this reading they don't work. Can someone who reads it differently explain their perspective to me??
The target is not the range
2 levels in barbarian allow you to reckless attack, triggering sneak attack every since time
Even better in this edition since reckless attack works for strength based attacks instead of melee strength based attacks
But you would need to be a strength based rogue
Best done with elf/half elf so you can pick up elven accuracy at rouge level 4 and have constant never missing sneak attacks
So built a rouge that takes alot of opportunity attacks, and my DM didnt allow sneak attack more than once a Round so i had to change her from a battle master fighter to bard, much sads but still fun
Can‘t i use Action Surge to double Sneak Attack?
I gave a scimitar of speed to a rogue once. That lets them make a bonus action attack without using their action to attack. It kind of went off.
u can trigger a "opport. att." from ur caster 2 u if u just pass his 5 feet area. and if he has the warcaster fead he can cast a spell on u like haste... as an reaction..
"You can make an Opportunity Attack when a creature that you can see leaves your reach using its action...." u are a creature... so he gets his opportunity...no words that the creature must be an enemy
Can you write scrolls Al’s a thief with magic innate ? New rules they spellcasters can write scrolls but no definition of a spellcaster so I would assume yes ?
Mount taking disengage action only makes the mount itself not susceptible to opportunity attacks, not the rider. Enemies always have the option to attack the rider or the mount so if the mount disengage but not the rider then the rider becomes the sole target of opportunity attack. I've tried this before to escape from a pack of hyenas that went first and surrounded us, had the horse disengage and run, only to have all the hyenas make opportunity attack on my character and down him immediately with a crit. So yeah, I believe mounts can move to relocate the rider but not disengage for the rider.
You have not read opportunity attack. Being on a mount counts as forced movement because you are being moved without taking any of your actions.
everyone i knew in middle school would call runescape scimitars "simmies," not "skimmies," because the c sound goes with the S!
Adorabold!
Hi, so unless I misread somewhere, there isn't actually a rule anywhere in the book that says you ***have*** to sleep. Not sleeping doesn’t give you exhaustion or anything. If someone can find where in the new 2024 PHB it says otherwise, let me know.
Not about rogues, but true strike extra damage after lvl 5 works when you deal damage, not hit. So it should work with graze weapon mastery…
What about Commander's Strike to trigger a sneak attack ? I played a rogue who was a squire to a battle master right when 5e came out and it was grand.
We can go further beyond!!
Step 1: Turn into a marilith somehow
Step 2: Get simulacrumed
Step 3: Somehow get an opportunity attack every turn (sentinel + mirror image tech?)
Step 4: Bathe in the blood of your enemies and your ocean of d6s
Would it not be possible to cast True Strike from a scroll as a BA, then ready an action to cast it as a normal cantrip off your turn? It would eat up your reaction all the time, so no Uncanny Dodge but it could work!
Right?
TIL True Strike was completely changed to a lesser Booming Blade or Green Flame Blade.
No longer useless, but still.... Why?
You can do this with Sorcerer 1 Theif 19 and get free advantage on all the attacks
Technically with the 2014 rules you can make a build that can sneak attack a hypothetically unlimited number of times in a round, but it requires fighter cavalier 18, so you'd only get 1d6 sneak damage from rogue 1-2, and relies on having each enemy individually triggering an opportunity attack from you with Cavalier's special reaction, which realistically they almost certainly won't 😂
Sephiroth is a bladesinger? Nah, arcane trickster
would taking magic initiate not allow you to scribe the true strike scrolls without multiclassing?
You can scribe but can't use the scroll
Wasn't there a common hat magic item that allows you to cast a cantrip?
It would economise scrolls
Thief should get alchemy jug and use acid vials as an object as a bonus action to add 2d6 acid damage to their turn.
Poisons alr just take a plain bonus action to use. So any rogue fighter or anything could just alr do this no?
When you ask the Ranger, who just learned haste, to cast it on you to pull off the double sneak attack on the BBEG...
Only for the DM to rule after the spell is cast that sneak attack triggers once per round. D:
It's funny because that kind of DMs often have the "max damage on crit" rule that makes damage super spiky, but then doesn't want you to sneak attack twice because the damage spike scares them.
I'd push back tbh. That is just not the class that you signed up to play and the dm shouldn't just be able to nerf a core aspect of your class and entire powerfantasy or strategy on a whim. He should have said that sneak attack only works once per round before you did the whole thing.
But a lot of this was already allowed wasn't it?
For non spellcasting options (and safer melee options) sentinel is always good, and three levels of fighter (battlemaster) gives you action surge (so round 1 double sneak attack) AND riposte(!)+2 manuevers+better defenses, so round 1 you get offturn sneak attack, round 2 if the enemy attacks the other frontliner you get an offturn sneak attack, if they attack you and miss you get an offturn sneak attack, and if they do hit you your reaction isn't spoken for anyways since you decide how to spend it *after* the thing happens (unlike readying your action) so then you can choose some defensive option like uncanny dodge or parry manuever or maybe you had used the evasive footwork manuever. (Edit: note that menacing attack, can't believe i forgot that, also frightens enemies so there's again your off turn sneak attack)
I'd wager this is consistent *and* very nice defensively as well, if not just giving you better frontline potential too, but I think is well known enough that people probably know about this.
Furthermore about scrolls RAW states you have to have the scroll on your spell list to actually cast it, which sucks and makes it rather tacky unless they change this or rule that magic initiate spells count as your spell list. Thief is still good btw, the recent DMG video said crafting a wand of magic missile is a thing players can do and the DM has a sheet where they have an "expected magic items per level" in their toolbox so some wand actually is best used by thief but as far as offturn attacks are concerned, you have to multiclass for true strike scroll use.
Do you consider Polearm Master?
Holding a spear in one hand, make a reaction melee attack ( with a dagger in your other hand ) when an enemy enters the reach of the spear?
RAW it doesn't require the melee attack to be with the Polearm.
Even better, it doesn't specify you make an opportunity attack... OA do not trigger on forced movement. Polearm Master just says take a Reaction to make one melee attack when an enemy "enters the Polearm's reach"
"...with that weapon" why did you cut that out? Don't do that, you'll mislead people. Here is the full description of the Reactive Strike portion of PAM:
"Reactive Strike: While you're holding a Quarterstaff, a Spear, or a weapon that has the Heavy and Reach properties, you can take a Reaction to make one melee attack against a creature that enters the reach you have with that weapon."
It specifies which weapons triggers the reaction, and says you have to use the triggering weapon with the words, "with that weapon".
Is there a cite for the statement that scribing scrolls is a light activity for purposes of a short rest?
I know it's super suboptimal, and I'm usually all-caster, but I want Use Magic Device so bad. XD
Algorithm bump
Question: If I cast Booming Blade on an enemy do they know it? The spell says they "become sheathed in booming energy until the start of your next turn." Do they know that that means it's gonna hurt to run away? I assume if they've been hit by it before they'd know, but does your typical mook?
They'd learn soon after
don’t let them live long enough to adapt
Would find familiar help on sneak attack?
The familiar would be always using the help action so it can be more constant, or am i missing something?
(I really want to know, I'm planning on making a rogue)
Yes.
@@PackTactics thx :)
17lv assassin with 20 dex, alert, sharpshooter, skulker, and great weapon master.
Roll +11 init with Adv.
Fire your shortbow with adv from up to 320ft away and hit some mofo.
Deal 10d6+28 and force a DC19 Con save or take x2 dmg.
Assuming they fail, that is way, way more damage than the puny Thief can hope to deal with sneak atk x2 and requires no setup.
Oh, and if you had time to chug a potion of speed and do the x2 sneak strat?
Turns out assassinate bonus damage and death strike can both proc again since it's still the first round and you'll have guaranteed adv as long as you hit with the first atk thanks to vex.
If you succeed with both death strikes, that's the equivalent of the Thief x4 sneak atk on steroids.
Great weapon mastery feat 13 strength req.When you hit a creature with a weapon that has the “heavy property” as part of the attack you can cause the weapon deal extra damage. The shortbow does not have the heavy property so that is minus 6 damage.
@darklight9450 Duly noted. Substract 12 from the total.
It still outdamages the Thief x2 sneak if they fail the Con save without requiring a set-up, allies, and spending scrolls, so I would recommend it if damage is what you are after.
@@mappybc6097 I mean on the bright side frees up a feat slot for mage slayer to help with saving throws and you can go back to just dumping strength. Yeah in theory it does but in dnd 5e we use 50% chance for creatures to fail con saves. Also you don’t get the plus 17 damage from surprise strike on opportunity attack without setup . Since if the creature moves away from you it is their turn.
@darklight9450 In 5e. The CR21 Ancient Green Dragon went from +14 to +7 Con save in 2024, so jury is still out on how much that will be an issue.
As for surprising strikes, you should read the feature again. The advantage against targets that haven't yet acted and the extra damage are separate benefits.
The only requirement for the latter is dealing sneak atk damage during the first round. The same is true for death strike.
@@mappybc6097 Looks like I wrong on that. I am now disappointed in myself. After spending a week creating my assassin build. Witch cause me to drop sentinel feat.
The rule explicitly says "1 day", not "8 hours". A crazy pair of dm+player is required to let you work 16 or 20 hours a day without breaks.
And no scroll scribing for elves. It's a "downtime activity". You don't reasonably do "downtime activity" 4 hours between one adventurering day and another.
Read the rule properly. 8 hours is one day.
@@PackTactics From SRD:
"Between adventures, the GM might ask you what your character is doing during his or her downtime. Periods of downtime can vary in duration, but each downtime activity requires a certain number of days to complete before you gain any benefit, and at least 8 hours of each day must be spent on the downtime activity for the day to count. The days do not need to be consecutive. If you have more than the minimum amount of days to spend, you can keep doing the same thing for a longer period of time, or switch to a new downtime activity."
Important things:
1) "Each downtime activity requires a certain number of days"
2) "at least 8 hours of each day must be spent on the downtime activity for the day to count"
So if you don't meet requirements - for example, you don't spend 8 hours in a day for activity (if you try to scribe "half of a scroll" during your party's long rest because you're an elf, for example) this day doesn't count and you get no progress. If you work more than 8 hours a day, you still get one day, not two days per day.
@@vladimirk7686
That’s the old SRD, we’re talking the new PHB which hasn’t had an official SRD released for it yet
An opportunity attack from Forced movement?
Forced movement is like a push or dragged by a grapple. If they use their own movement, it works. Even if it was cause by command or dissonant whispers.
Kinda random, but I just realized that Kobold is dressed as a highlander while Gator is dressed as a lowlander...
I like the Battle master riposte for that double up.
Or you can just take the Sentenal Feat and hide as your bonus action.
Hiding within 5ft of an enemy to trigger sentinel might prove difficult
@@ZohMyFkinGod why? Halflings can walk through other creatures space and hide directly behind the same mob. Plus, Thieves don't lose sneak when they attack as long as they are behind some cover at the end of the round. Smoke bomb is only a bonus actions. Could also cast minor illusion. There is no reason to take deep dips into other classes to achieve this effect.
Arcane trickster rogue gets haste. And bows.
Get a teammate who plays order domain, and convince him to pick silvery tongue.