i just got this game today and my experience went like this. spawn in the house and head down to the boat and get in and turn it on like instructed. then i go and find the fire extinguisher and put out the fire and grab the medkit and heal that guy. then i try to get them on the boat before i realize im supposed to take them to the hospital on the island. so i take them there and i struggle to get them over the rocks before a take a different route up the slope and bring them to the hospital, then i get back to my boat and i realize i beached it so i start a new save. in the new save i do all of that and not beach my boat that time but on the way back i accidentally jump out of the boat so it left me. so i start a new save again. third time i do all of this and get back to the island and i go into the workbench like instructed and i get instantly overwhelmed and i manage to respawn the boat. so i head up and go to sleep until there is a new rescue and then i head down to respond to it and my boat is gone. idk what happened to it but it was just gone and i couldn't afford to buy another boat. so i start a new save. this time i get all the way back to the progress i had on my first save. and the boat is still there and i go and i head out and then i open the map and i get bombarded with different icons on the map, and then i cant find myself on the map so i google it and see that i have to go into my computers files and edit a xml file in the game if i want to enable this. since i didnt know where i was on the map i just quit. next someone on the discord server for stormworks says to go and do a custom save so i do that and spawn the default boat and i set a wavepoint and now i can actually see myself on the map. so i head towards the emergency until i realize it will take me 30 minutes to dry my boat to the emergency so i decide to head back to my base until i realized i could teleport there so i did. then i try making my own boat and i had no idea what to do and there was warning signs everywhere on the objects and my screen kept having visual bugs. so i spawn it and it instantly flips over and i gave up on the game. so now here i am watching this video thankfully noticing im not stupid and this game legit has like no information about it. and i dont want to have to watch an hour long video on how to build a boat. the game looks really cool from the media ive seen on it but when i tried it it seems really complicated and the only way to learn it is to watch hours of videos on how to build stuff just to go and play the same 3 missions.
@@ICE0124 I bought the game yesterday and had exactly the same experience. Somehow it's no fun if nothing is explained. What do I have to do to see myself on the map?
When I first started playing I put 300 hours into career mode, learning to build helis and very scuffed rhibs for the majority of it, it was fun and there was quite a bit to do. I remember when there were massive fires and emergencies to respond to, dozens of casualties and fires that looked terrifying, took effort to complete them. Somehow fires got reduced down to flickering light and the big missions were watered down to something that took no effort at all. For a while I swapped to making creations, actually learning complex things for the first time, but then something big happened. They removed 90% of the content and the mission creator, broke many missions on the workshop and said nothing about bringing it back. It took quite a while (my memory says several months but I could be wrong) but they finally gave in after tons of community backlash and "re-added" the mission editor and a bunch of missions, problem is that they didn't re-add the mission editor, they gave us the backend for it (LUA script instead of the simple interface that even noobs could use)... So as expected, barely any new missions have been added to the workshop since then, combined with the lacking and often broken missions the devs added it really killed the experience. I haven't made a vehicle for career mode since I stopped playing it 1700 hours ago, I swapped to land vehicles because they were the only things that were fun for me due to having no significant use for a boat/aircraft. I have uploaded probably 20+ fire service creations now, none of them have any real use in game outside of role play. The few missions we have are too repetitive, lifeless and feel meaningless, especially for someone that experienced fun ones for 300 hours that no longer exist. I'm currently learning how the system works so that I can hopefully "fix" the issue of lacking content, I have absolutely huge plans, but I can see why so few want to do anything, the whole thing is a mess, even the official missions are a nightmare to interpret for someone who can barely code, god knows how hard it is for the majority of the community that can't code. All I really want to do is make a wide range of missions with some story attached to them, randomised, repeatable, dynamic, interactive, but even getting a simple mission working is a pain. As a small creator who isn't a youtuber, it's very nice to see someone with some amount of reach covering this, if we say anything we often get ignored or even shadow banned.
I have 500+ hours in this game, the main lacking aspect is single player story mode. I believe this is the reason the game isn't as popular as it could be.
watching you struggle with all the same things i did as a starting player made me feel better AND worse... this was a year ago you did this video. These devs really have no clue how to build a new player experience at all.
The problem is, the devs only built a sandbox, and they want the community to build games with it for free that will make people want to buy their sandbox!
The struggle... As 1felgrand pointed out, turn on the on screen controls. Then you you look at something that is interactive it will display the key you need to press to interact. Also, on the rare occasions I play career I choose custom as the game type and then alter the options in the menu. Such as ticking infinite money off, etc. This way I have all the parts unlocked and third person. And most importantly, when the game glitches I can do a vehicle recovery or whatever so the whole career isn't ruined because I try to jump on my boat but glitch under it and through it and it flips over while I proceed to die.
@EndoSkull I just picked this game up two weeks ago, jumped directly into career mode, and had nothing but tons of fun. I think your main issue with the game comes from having played tons of it in another kind of way, which you've obviously enjoyed much more before. My expectation for this game as a beginner was to have a somewhat open world sandbox base-/vehicle-building game where you have to just explore things and find out what kind of approaches work best and what strategies to implement while in the video I got the feeling you were expecting to be spoonfed all the details and starting off the game with every piece of kit imaginable. For example, I enjoyed having only a bare minimum starter boat, so while I figured out what equipment I needed, I could just add different things I liked or wanted. Now, I've started building my own boat and still feel this way. I just like the part of experimenting with what works and what doesn't instead of getting stuff served to use from the beginning. If I wanted a linear game with a compelling storyline, I'd never gotten this game because at no point did I have the feeling to be led to believe this would be a story based game.
The only way to enabled 3rd person and 3rd person vehicle is overwrite the XML file from "false" to "true" which is still my favourite thing to do. But of course, a map without player mark or vehicles is challenging and required compass and GPS to navigate the direction.
I play this before version 1.0 came out 2 years ago. I miss the old mission where you can salvage anchor, rescuing person in submarine, install equipment for oil rig and etc.
As someone who just recently started playing, this game sucks. The career mode is jank and confusing for starting players with no real explanation as to what the hell is going on. The building is jank a.f. and the lack of any actual information provided without laborious testing is just f***ing asinine. I have 2k+ hours logged in space engineers and can throw in random mods and blocks and work with it because I can FU**ING LOOK AT THE BLOCK AND SEE WHAT THE FU** IT IS SUPPOSED TO DO. I can see what the requirements are to build, and what I need to provide for it to function(at least on a basic level) for anything in the game and for literally almost every decent modded part on the workshop. How much power does this output? Look at the block. How much does it need to run? Look at the block. Stormworks? What the ACTUAL FU** is torque? Why the hell does running a train powered by steam and a nuke run better if you power an electric motor and just charge batteries? I don't fu**ing know. I don't mind having a learning curve and having to experiment to figure out some tricks and weird things..... but fu** this games lack of anything even approaching measurable, and USEFUL, information to figure out what the issue is in the current build being worked on. This game made me go play space engineers again... for an actually good game to play(after 100+ hours of just frustration).
I felt the need to point out the following. 1-I found tis channel looking for tutorials and guides because of the lack of information in-game to allow for figuring out any of the mechanics without a brute-force approach of experimentation. 2-I have logged just under 100 hours over the last few weeks, most of which was just experimenting with different setups/methods/approaches to several different projects(this isn't a complaint after a mere handful of hours spent). 3-I entered into this game via a friend with several hundred hours that wanted help with a build. 4-Between the THREE of us, we have a programmer, a mechanical engineer, and an IT entrepreneur and this game left all of us fu**ing baffled with how the devs think physics work and some of the basic design choices. 5-The logic setup was actually done fairly well, so it isn't all complaint/bad.....just most of it.
you, my friend, started playing at the worst time, post the devs forgetting what they even wanted this game to be. they have added various different new physics systems with little consideration as to how they interact. The space update broke most builds for a while due to the new pressure mechanics, the multiple bouyancy reworks made baoats weird, the ropes now are buungee cords, the wheels are secreting gods slickest substance, radar and sonar are flat out broken as they constantly return ghost contacts... Not even optimization was a concern, i used to be able to crew my own guided missle destroyer with 3 friends no problem, now more than 2 people on my local game and were playing in slo-mo.
Yeah, the game's singleplayer mode needs some work. I miss the old mission editor personally. I play Singleplayer most of the time because my internet sucks in terms of latency (real laggy) so I spend my time in either career or custom mode. Mostly custom mode because singleplayer feels so lonely. The AI ships help occasionally, but the NPCs are so boring and limited. I have had some interesting moments in career mode, like on time I tried to tow a oil tanker from one of the old missions to my base back before the new addon editor was a thing. Sadly, I couldn't salvage the ship. Another time there was a mission to save a scientist trapped in a submarine that lost power or something. Almost got crushed by the water pressure. And another time I grabbed a sky crane from the workshop and tried transporting this weird science machine somewhere forget what mission it was, but the object was bigger than what my boat could carry so I had to try something. I miss the old thing where you could actually change the gamemode options rather than having a few preset gamemodes. Though this video gave me an idea for an Addon.
The third person limit always seemed daft. We spent 10s of hours working on a boat. Id like to see the boat I made. You can access 3rd sort of anyway by going into photo mode.
Sadly, Classic Mode beats Career Mode in so many ways as the pacing of unlocking technology and equipment encourages more investment and consideration of missions.
on this tangent. Where do you sleep? How do you do the train missions? How do you do helicopter missions? There's a couple of search and rescue missions that attach okay-ish to career's tutorial, and all you need is a towboat, a firefighting boat, and the lifeguard boat. Not much flavour and not much meat, just dry bread and water so to say.
Had I not started well before 1.0, when missions were a-plenty and easily added by modders, I doubt I would have kept the game if I had bought it later. It is nigh on user-hostile and, as you say, empty. I make up my own little stories, fighting to save each and every NPC and even try to recover dead bodies 'for the funeral'. But this tutorial, no -- it is poor, it gives you a boat that would make me realise I could not hope to understand it and my creations would be crap in comparison. Plus, the 'watch tutorial video on YT by this guy, since we can't be bothered making anything official' is, to me, just shameful. We used to have a mission log too, showing active missions and which ones we had done, available when you opened the map where you see research and wind etc. So much went in a bad direction with 1.0... Still, I enjoy the game and always customise my career (there's a mod that lets you set everything before you start, on Nexusmods) and same with natural disasters so they don't occur three times a day (every 20th minute, by default). Mods save it, but it shouldn't have to be that way.
Honestly the i agree main factors are you can't see your self on the er map theres no GPS cord for your boat to find were your at I was interested in the industrial side but just feel like there isn't help
a tractor and trailer to haul the starter boat, sigh... @1:50 i just bought the game and that was exactly my first issue and confusion. i opened a bug for it because it was so dumb to me. oh and the boat had water in it, glad to see yours does too. and back up at the starter house the emergency warning system has no power and cannot be turned on.
I got this game as a new player career came fairly easy too me but I had played some flight sims where I had to use a map like this so prior map reading experience I guess
The benefit to career is that it forces you to test your creations under parameters you didn't set. I've got 1500ish hours with about 200 of those in career. It's definitely forced me to be better.
They havent finished Stormworks. Feels like they moved onto what a programmer felt like doing even if it didnt fit like a combat system sub-par to whats out in the industry or an inappropriate "space" jam with even lower ability to match the industry standard.
Career mode sucks, the tutorial sucks. I only play "classic career" mode. Everything in the game unlocked from the beginning is way too much for a newbie player. The devs just don't know how to make a game, just a sandbox.
And what I don't like about this the tutorial is, hey dude, you are introducing the game to people who know nothing about the game, and the boat just uses wedges extensively for float, which makes players stuck in it when attempting to jump on it from water. Very annoying.
Today Endo experiences Stormworks Career Gamplay as a New Player.
Mostly because he's never played Career mode and wants to see what it's like.
-Endo
i just got this game today and my experience went like this.
spawn in the house and head down to the boat and get in and turn it on like instructed. then i go and find the fire extinguisher and put out the fire and grab the medkit and heal that guy. then i try to get them on the boat before i realize im supposed to take them to the hospital on the island. so i take them there and i struggle to get them over the rocks before a take a different route up the slope and bring them to the hospital, then i get back to my boat and i realize i beached it so i start a new save.
in the new save i do all of that and not beach my boat that time but on the way back i accidentally jump out of the boat so it left me. so i start a new save again.
third time i do all of this and get back to the island and i go into the workbench like instructed and i get instantly overwhelmed and i manage to respawn the boat. so i head up and go to sleep until there is a new rescue and then i head down to respond to it and my boat is gone. idk what happened to it but it was just gone and i couldn't afford to buy another boat. so i start a new save.
this time i get all the way back to the progress i had on my first save. and the boat is still there and i go and i head out and then i open the map and i get bombarded with different icons on the map, and then i cant find myself on the map so i google it and see that i have to go into my computers files and edit a xml file in the game if i want to enable this. since i didnt know where i was on the map i just quit.
next someone on the discord server for stormworks says to go and do a custom save so i do that and spawn the default boat and i set a wavepoint and now i can actually see myself on the map. so i head towards the emergency until i realize it will take me 30 minutes to dry my boat to the emergency so i decide to head back to my base until i realized i could teleport there so i did. then i try making my own boat and i had no idea what to do and there was warning signs everywhere on the objects and my screen kept having visual bugs. so i spawn it and it instantly flips over and i gave up on the game.
so now here i am watching this video thankfully noticing im not stupid and this game legit has like no information about it. and i dont want to have to watch an hour long video on how to build a boat. the game looks really cool from the media ive seen on it but when i tried it it seems really complicated and the only way to learn it is to watch hours of videos on how to build stuff just to go and play the same 3 missions.
@@ICE0124 I bought the game yesterday and had exactly the same experience. Somehow it's no fun if nothing is explained. What do I have to do to see myself on the map?
When I first started playing I put 300 hours into career mode, learning to build helis and very scuffed rhibs for the majority of it, it was fun and there was quite a bit to do. I remember when there were massive fires and emergencies to respond to, dozens of casualties and fires that looked terrifying, took effort to complete them. Somehow fires got reduced down to flickering light and the big missions were watered down to something that took no effort at all.
For a while I swapped to making creations, actually learning complex things for the first time, but then something big happened. They removed 90% of the content and the mission creator, broke many missions on the workshop and said nothing about bringing it back. It took quite a while (my memory says several months but I could be wrong) but they finally gave in after tons of community backlash and "re-added" the mission editor and a bunch of missions, problem is that they didn't re-add the mission editor, they gave us the backend for it (LUA script instead of the simple interface that even noobs could use)... So as expected, barely any new missions have been added to the workshop since then, combined with the lacking and often broken missions the devs added it really killed the experience. I haven't made a vehicle for career mode since I stopped playing it 1700 hours ago, I swapped to land vehicles because they were the only things that were fun for me due to having no significant use for a boat/aircraft. I have uploaded probably 20+ fire service creations now, none of them have any real use in game outside of role play. The few missions we have are too repetitive, lifeless and feel meaningless, especially for someone that experienced fun ones for 300 hours that no longer exist.
I'm currently learning how the system works so that I can hopefully "fix" the issue of lacking content, I have absolutely huge plans, but I can see why so few want to do anything, the whole thing is a mess, even the official missions are a nightmare to interpret for someone who can barely code, god knows how hard it is for the majority of the community that can't code.
All I really want to do is make a wide range of missions with some story attached to them, randomised, repeatable, dynamic, interactive, but even getting a simple mission working is a pain.
As a small creator who isn't a youtuber, it's very nice to see someone with some amount of reach covering this, if we say anything we often get ignored or even shadow banned.
you have on screen controls disabled, the game actually tells you what key to press when looking at the survivors.
I have 500+ hours in this game, the main lacking aspect is single player story mode. I believe this is the reason the game isn't as popular as it could be.
watching you struggle with all the same things i did as a starting player made me feel better AND worse... this was a year ago you did this video. These devs really have no clue how to build a new player experience at all.
The problem is, the devs only built a sandbox, and they want the community to build games with it for free that will make people want to buy their sandbox!
The struggle... As 1felgrand pointed out, turn on the on screen controls. Then you you look at something that is interactive it will display the key you need to press to interact. Also, on the rare occasions I play career I choose custom as the game type and then alter the options in the menu. Such as ticking infinite money off, etc. This way I have all the parts unlocked and third person. And most importantly, when the game glitches I can do a vehicle recovery or whatever so the whole career isn't ruined because I try to jump on my boat but glitch under it and through it and it flips over while I proceed to die.
I just bought it. Started career mode. Man do I have questions…. Not so much about building things, just basic stuff and lots of whys…
this
A fire in big thunderstorm with heavy rain makes no sense.
5:58
Him: "This should be guiding you"
Meanwhile, Game: is guiding him
Trying watching the whole video and listening....
@EndoSkull I just picked this game up two weeks ago, jumped directly into career mode, and had nothing but tons of fun.
I think your main issue with the game comes from having played tons of it in another kind of way, which you've obviously enjoyed much more before.
My expectation for this game as a beginner was to have a somewhat open world sandbox base-/vehicle-building game where you have to just explore things and find out what kind of approaches work best and what strategies to implement while in the video I got the feeling you were expecting to be spoonfed all the details and starting off the game with every piece of kit imaginable.
For example, I enjoyed having only a bare minimum starter boat, so while I figured out what equipment I needed, I could just add different things I liked or wanted. Now, I've started building my own boat and still feel this way. I just like the part of experimenting with what works and what doesn't instead of getting stuff served to use from the beginning. If I wanted a linear game with a compelling storyline, I'd never gotten this game because at no point did I have the feeling to be led to believe this would be a story based game.
The only way to enabled 3rd person and 3rd person vehicle is overwrite the XML file from "false" to "true" which is still my favourite thing to do. But of course, a map without player mark or vehicles is challenging and required compass and GPS to navigate the direction.
The new player experience is absolute shit
I play this before version 1.0 came out 2 years ago. I miss the old mission where you can salvage anchor, rescuing person in submarine, install equipment for oil rig and etc.
As someone who just recently started playing, this game sucks. The career mode is jank and confusing for starting players with no real explanation as to what the hell is going on. The building is jank a.f. and the lack of any actual information provided without laborious testing is just f***ing asinine. I have 2k+ hours logged in space engineers and can throw in random mods and blocks and work with it because I can FU**ING LOOK AT THE BLOCK AND SEE WHAT THE FU** IT IS SUPPOSED TO DO. I can see what the requirements are to build, and what I need to provide for it to function(at least on a basic level) for anything in the game and for literally almost every decent modded part on the workshop. How much power does this output? Look at the block. How much does it need to run? Look at the block.
Stormworks? What the ACTUAL FU** is torque? Why the hell does running a train powered by steam and a nuke run better if you power an electric motor and just charge batteries? I don't fu**ing know.
I don't mind having a learning curve and having to experiment to figure out some tricks and weird things..... but fu** this games lack of anything even approaching measurable, and USEFUL, information to figure out what the issue is in the current build being worked on. This game made me go play space engineers again... for an actually good game to play(after 100+ hours of just frustration).
I felt the need to point out the following. 1-I found tis channel looking for tutorials and guides because of the lack of information in-game to allow for figuring out any of the mechanics without a brute-force approach of experimentation. 2-I have logged just under 100 hours over the last few weeks, most of which was just experimenting with different setups/methods/approaches to several different projects(this isn't a complaint after a mere handful of hours spent). 3-I entered into this game via a friend with several hundred hours that wanted help with a build. 4-Between the THREE of us, we have a programmer, a mechanical engineer, and an IT entrepreneur and this game left all of us fu**ing baffled with how the devs think physics work and some of the basic design choices. 5-The logic setup was actually done fairly well, so it isn't all complaint/bad.....just most of it.
you, my friend, started playing at the worst time, post the devs forgetting what they even wanted this game to be. they have added various different new physics systems with little consideration as to how they interact. The space update broke most builds for a while due to the new pressure mechanics, the multiple bouyancy reworks made baoats weird, the ropes now are buungee cords, the wheels are secreting gods slickest substance, radar and sonar are flat out broken as they constantly return ghost contacts... Not even optimization was a concern, i used to be able to crew my own guided missle destroyer with 3 friends no problem, now more than 2 people on my local game and were playing in slo-mo.
@@KriegsverbrechenGaming perhaps, but that doesn't really change my assessment. Even if it was once great... it is no longer great.
@@unshackledjester oh by no means was i disagreeing with that; im simply saying there was a basis that coulda gone somewhere, it just didnt
The fact that stormworks ai can actually follow someone is so shocking to me whenever I jump over a rock like that they always stop following me
Yeah, the game's singleplayer mode needs some work. I miss the old mission editor personally. I play Singleplayer most of the time because my internet sucks in terms of latency (real laggy) so I spend my time in either career or custom mode. Mostly custom mode because singleplayer feels so lonely. The AI ships help occasionally, but the NPCs are so boring and limited. I have had some interesting moments in career mode, like on time I tried to tow a oil tanker from one of the old missions to my base back before the new addon editor was a thing. Sadly, I couldn't salvage the ship. Another time there was a mission to save a scientist trapped in a submarine that lost power or something. Almost got crushed by the water pressure. And another time I grabbed a sky crane from the workshop and tried transporting this weird science machine somewhere forget what mission it was, but the object was bigger than what my boat could carry so I had to try something. I miss the old thing where you could actually change the gamemode options rather than having a few preset gamemodes. Though this video gave me an idea for an Addon.
Theere is a new addon for tweaking career mode check out the workshop for it
The third person limit always seemed daft. We spent 10s of hours working on a boat. Id like to see the boat I made. You can access 3rd sort of anyway by going into photo mode.
Sadly, Classic Mode beats Career Mode in so many ways as the pacing of unlocking technology and equipment encourages more investment and consideration of missions.
"Why is this here"
words that have echod through the ages for people playing career
on this tangent.
Where do you sleep?
How do you do the train missions?
How do you do helicopter missions?
There's a couple of search and rescue missions that attach okay-ish to career's tutorial, and all you need is a towboat, a firefighting boat, and the lifeguard boat. Not much flavour and not much meat, just dry bread and water so to say.
As a new player just discovering this game, you are so right. I'm so lost. But.. I just assumed this is the dark souls of engineering games.
I agree. This game is to Confusing
totally hit alt-f4 when i got to the workbench and it was just like "yup, here you go"
5:44
Game: tells you thing
Him: "If I were a new player, I wouldn't know that thing" as if the game didn't tell him
Again try actually listening and watch the whole video. Or go watch Markipliers video if you need a 2nd opinion.
I actually used that boat trailer and the crane above to move it out of the dock to spawn in a bigger vehicle without loading the starter boat
Had I not started well before 1.0, when missions were a-plenty and easily added by modders, I doubt I would have kept the game if I had bought it later. It is nigh on user-hostile and, as you say, empty. I make up my own little stories, fighting to save each and every NPC and even try to recover dead bodies 'for the funeral'. But this tutorial, no -- it is poor, it gives you a boat that would make me realise I could not hope to understand it and my creations would be crap in comparison. Plus, the 'watch tutorial video on YT by this guy, since we can't be bothered making anything official' is, to me, just shameful. We used to have a mission log too, showing active missions and which ones we had done, available when you opened the map where you see research and wind etc. So much went in a bad direction with 1.0...
Still, I enjoy the game and always customise my career (there's a mod that lets you set everything before you start, on Nexusmods) and same with natural disasters so they don't occur three times a day (every 20th minute, by default). Mods save it, but it shouldn't have to be that way.
Honestly the i agree main factors are you can't see your self on the er map theres no GPS cord for your boat to find were your at I was interested in the industrial side but just feel like there isn't help
I struggle with using the compass. And not seeing yourself on the map is hard
a tractor and trailer to haul the starter boat, sigh... @1:50 i just bought the game and that was exactly my first issue and confusion. i opened a bug for it because it was so dumb to me. oh and the boat had water in it, glad to see yours does too. and back up at the starter house the emergency warning system has no power and cannot be turned on.
I got this game as a new player career came fairly easy too me but I had played some flight sims where I had to use a map like this so prior map reading experience I guess
Did you see Markiplier play the first mission?
bought stormworks for the build not for the career mode.. never did play career I got 1800+ hours and all building vehicles...
The benefit to career is that it forces you to test your creations under parameters you didn't set. I've got 1500ish hours with about 200 of those in career. It's definitely forced me to be better.
@@cf453 You have a point... might as well try career mode soon.. ^_^
@3:53 not for nothing... but the map is fairly obvious to read, speaking as someone with zero experience in the game
But that said, I totally agree about the tutorial being hot garbage
They havent finished Stormworks. Feels like they moved onto what a programmer felt like doing even if it didnt fit like a combat system sub-par to whats out in the industry or an inappropriate "space" jam with even lower ability to match the industry standard.
Is it gonna make series?
0:17 huh
Career mode sucks, the tutorial sucks. I only play "classic career" mode. Everything in the game unlocked from the beginning is way too much for a newbie player. The devs just don't know how to make a game, just a sandbox.
And what I don't like about this the tutorial is, hey dude, you are introducing the game to people who know nothing about the game, and the boat just uses wedges extensively for float, which makes players stuck in it when attempting to jump on it from water. Very annoying.
8:10
Okay, he's talking like a pompous know-it-all jerk.
I'm leaving this series... but not unsubbing to the channel.