Another tip for Kaz. If you got caught on your back, Kaz usually tries to do the 1, 2, 4, 3 string and Azu can backturn parry the last hit. Saw Watanabe did this in tournament and it's pretty cool lol.
Over Simplified Guide + Side Step Chart (YOU side step left or right depending on the character, ex: fighting a Kazuya, YOU side step left to counter him) Alphabetical Order (watch for better explanation and to SUPPORT THE GOAT KAIZUR) 34:50 Alisa (In Chainsaw Stance SSL, Not Chainsaw Stance SSR): when she uses her high chainsaw attack, block it and side step right and launch, when she uses the double mid chainsaw attack or the single mid chainsaw attack and you block it, jab once to check if she will do her armor cross x arm chainsaw attack, if not finish the 1 1 jab and take your turn, when she uses the multi hit chainsaw low, after getting hit by it, side step left and launch (BASICALLY if she does high or low chainsaw side step, if they do a mid chainsaw try to take your turn back with a jab) 37:35 Asuka (SSR): when asuka uses her high power crush, jab and react to it then duck and launch (this works for every character with a high power crush), when asuka parries either use wrunning32 or use the orbital to launch her or also if your opponent parries a lot try, to expect a parry and delay your attack (ex: 1 1 into lib stance, delay your attack, they parry and whiff, you blow them up by launching them) 38:55 Azucena (SSL): when she does her infamous 1 1 into stance, backswing blow anything she does after 1 1 (db3+4 backswing blow the attack after the 1 1 into stance) (only thing that doesnt work 100% of the time is 1+2) (to beat the backswing blow either do back back into 1+2 to punish backswing blow, or block and punish) 20:34 Bears (SSR): when youre in lib 3 finish your string, when youre back turn use a jab to check them to make sure they dont spam the counter hit 1 1 1 attack 40:30 Bryan (SSR): when he does a his snake eye attack (his quick kick and turns red to punch or charge up a punch), when you block the kick and he turns red punish with 3 3 (he will mostly use this when youre in a wall) 41:05 Claudio (SSL): when they use the double arm hit attack into the weird looking arms spread out hit (looks like they are pushing you into doing a victory arms spread out stance lol), spam the uf1 punch parry after blocking the first hit, and if they do both hits really fast you can punish after trying to spam uf1 with 3 3 43:25 Devil Jin (SSL): if they use the move where he does 1 hit then spins and cancels the hit, just mash and launch them (better to do it out in the open), when he does a 1 2 3 hit string you can block the first 2 hits and side step right to launch (its either 3 punches or 2 punches then does a dive kick launch with ff3 for the dive kick), when they use the red spear moves and does a big red electric flip, after blocking all of it launch them with ff3 (they mainly use this during the wall) 45:15 Dragunov (SSR): when drags use the THAT OP annoying low poke and into the common 2 hit punch and knee into axe kick, spam wrising4 when you get hit with the low poke, and if youre too late for that punish, block the next 2 hits and side step right the axe kick and launch 01:53 Eddy (SSR): use while rising 1 when he does the 4444 move 46:30 Feng (SSL): when feng uses the annoying spinning both arms low move THAT annoying move, (safe way, block the first 2 lows and then block the 3rd mid) or if you block the first low you can orbital to launch, or if you get hit by the 1st low block the 2nd low and punch parry the 3rd mid hit, when feng uses the does a split low frame trap most players will then do 2 punches, after getting hit with the does a split low you can punch parry the upcoming 2 punches Heihachi (SSL) (He doesn't have a timestamp b/c he wasn't available during the making of this video): Do not DUCK against Heihachi, only duck once heihachi has used more than 2 hellsweeps in the match and you don't block them, or he just keeps hitting you with lows over and over. It is not worth taking 1 million damage b/c you decided you unnecessarily duck against heihachi. Its more preferred to take the lows than to duck and get launched and killed. 23:04 Hwoarang (SSC usually his moves are stepped away from his chest position, so if his chest is facing the background SSL, if his chest is facing the screen SSR): literally for almost all of his strings, you can punish by using while standing 1 (just duck/low block and do while standing 1 23:54 Jack 8 (SSL): when jack goes enters his gamma howl stance (after he throws a knee, he stomps forward and leans over and flexes like a body builder), anything he does after, you can counter it by using 1+2, so after blocking the knee attack and then he enters gamma howl stance spam 1+2 25:34 Jin (SSR): when he does the electric backflip move, LAUNCH IT WHEN YOU BLOCK IT, when he does the low electric move, if you block it punish it by using d1+3 grab, when he uses can can, LAUNCH IT WHEN YOU BLOCK IT 27:09 Jun (SSR): when jun is doing that specific 10 string attack (the attack where the 3rd hit is homing and she spins on the first 2 hits, that attack that all juns use), after blocking the first 2 hits, spam db3, and if she does the mid sidestep kick you can do db34 into a counter hit launcher combo 29:04 Kazuya (SSL): when he uses the 1 1 2 string, LAUNCH IT WHEN YOU BLOCK IT, when he uses 1 2 4 3, low parry the 3rd hit low OR if you block the 3rd hit low you can do ws1 to do a counter hit, when he does a 1 1 spin 2, punish with 1 2 (basically if he does 2 alternating punches always try to low parry, if it doesnt work punish with 1 2, else if its the same punches launch it after blocking it) 31:19 King (SSR): after blocking all of kings ally kicks and into possible mid (he spams ankle kicks and can do a mid after), LAUNCH IT WHEN YOU BLOCK IT 33:09 Lars (SSR): when he does the jump homing kick, f1+2 after blocking it, if he uses a low after the jump homing kick either low parry it OR block it and do d1+3 grab, when he does his 1 1 1 string you can punch parry the 3rd hit 12:59 Law (SSR): when law uses the junkyard string (the infamous middle low middle 3 string THAT 3 HIT STRING) low parry the 2nd low if he does it, launch the 2nd middle if he does it, duck and rising 2 the 2nd high if he uses it Extra tip: if your opponent nunchuck parries a lot try, to expect a parry and delay your attack (ex: 1 1 into lib stance, delay your attack, they parry and whiff, you blow them up by launching them) 14:24 Lee (SSL): when lee uses his punch parry, you can avoid the attack after he grabs you by doing a backturn parry (f1+2 because you are parrying on the other direction instead of b1+2) 15:09 Leo (SSR): when leo uses b14 (his 2 hit attack where his 2nd hit is a knee and his arm is up and he goes into stance), you can counter this by backswinging the 2nd hit knee OR side step left and launch it 15:59 Leroy (SSL): when leroy uses his parry, mainly use your 3 hit string to get passed the parry, however if they parry all of your 3 hit string and starting waiting for you to finish to parry, start using 3 4, (basically use your 3 hit string first, then once they adapt start using 3 4) Extra tip: if your opponent parries a lot try, to expect a parry and delay your attack (ex: 1 1 into lib stance, delay your attack, they parry and whiff, you blow them up by launching them) 00:08 Lidia (SSL): punch parry (uf1) the 3 lidia moves when shes in stance in heat, when she uses her high, duck and launch her to punish 17:19 Lili (SSL): when lili goes into back turn, backswing blow her (if she does the double hand down attack delay a little bit after blocking then backswing blow) Extra tip: when lili uses 3 1 or 3 2 (the 2 hit attack where she kicks you and spins into a punch which one of them could be a heat engager) you can punch parry the 2nd punch hit 19:44 Nina (SSR): when nina is using her weird movements where she slightly crouches to move, use quick Mid attacks df1, wrising1, df4, etc 21:49 Paul (SSR): use f1+2 a lot against paul, when you block pauls death fist punish with f1+2, when you block all of pauls demoman string punish with f1+2 03:35 Raven (SSL): when raven uses shadow clone parry teleport near the wall, YOU are +31, KILL HIM 04:34 Reina (SSL): punch parry reina's moves after she does her double hand stance (she pulls both her arms back and charges an attack, parry the attack she does after that stance) 06:02 Shaheen (SSR): when he uses the charging hold down, orange slash large upper cut move (mostly after heat engager), duck the attack and use while rising 2 to upper cut and combo him 07:15 Steve (SSL): punch parry when steve goes into the stance after the 2 hits (either he says "upper!" or "body!", punch parry that move) 08:41 Victor (SSR): use f1+2 armored move when victor uses a move after the while running 2 move (when he uses while running 2 move and then he teleports to do another attack, f1+2 armored move the attack after the teleport) 09:56 Xiaoyu (SSL): when xiaoyu is using f21 move (when she does 3 hits and twirls for each hit) Side step right the 3rd hit, but will have to low parry the 3rd hit that goes low 11:21 Yoshimitsu (SSL): db1+2 when yoshi is charging up his poison breath move Extra tip: if your opponent flashes a lot try to expect a flash and delay your attack (ex: 1 1 into lib stance, delay your attack, they flash and whiff, you blow them up by launching them) 12:11 Zafina (SSL): when zafina is in the very low head down stance, you can do df14 into back turn and combo (df14 back turn 4 3 running 214)
Amazing guide, I didn't know most of these tips, but there is one you missed with Kazuya. When Kazuya does 1,2,4,3 if you block the low and immediately do WS1, it will interrupt the final kick and counter hit launch him every single time. You have to do it straight away but it absolutely works.
Heres a tip for the Shaheen matchup: You can actually duck the guard break by reacting to the "using heat guage plink" sound effect. The move comes out after the sound effect plays and if you duck as soon as you hear the *plink* you will duck the move. Practice reacting to it in the lab but don't tell anyone cuz knowing bamco they'll delay the sound effect to make it unreactable
Man. You explained the "what for" and "why" for dealing with these situations so well that this knowledge can be applied to every char, not JUST Azu! It translates to other chars extremely well if you know them well enough. HUUUUUUUGE THANKS!!!! You got a new sub with this one; this is that esoteric goldmine of a video that i stumble upon every once in a while. In this day and age, there is absolutely no excuse to not "git gud" and this is a shining example!
NGL a couple of these are just good match up tips in general and some of them even apply to other characters that have a punch sabaki so great stuff Kaizur!
One more for Nina: if you are absolutely mental, have god like reactions, or just a freak of nature. If nina does her low where she does a fully elongated sweep ("sweep the floor" as it is colloquially called) You have enough time to not only enter BT but use 3+4 as a punish Depending on how late the 3+4 was entered will depend on which side of nina you end up on. (Which makes it a tricky punish but crazy good returns if you are built like that. For me it takes an edible.) Do not read if you are not a self destructive gambler: If Nina sways from you and you are not at least a character away if you are a gambler and can react that way d 1+3 can get you into heat lol. But conversely do not set yourself up to die at the end of a round if you are close to them. ANY thing you do that is -11 and up is giving them a free heat engager. Which means now you gotta deal with guns and a mixup for your troubles.
You've earned a sub I've recently started playing Tekken 8 and picked up Paul but after getting him to fujin I've plateaued so originally being a miguel main in T7 azucena seems to fit my play style more this videos been helpful shout out to you.
A bonus tip for the Panda scenario. BT 1+2 leaves the opponent standing for about 18 frames after it trades with jabs resulting in a full re-launch if you can f,F+3!
Few streams ago my friend had the privilege of fighting your Azucena with his Raven. I learned from your fight against him and this video is freaking amazing I wanna take my gameplay to the next level. Great stuff and I hope they give her some buffs for her stances.
That Yoshimitsu bad breath tech came in clutch today, my opponent was using it as a last resort in his gimmick sack and got launched at least three times
Well Nit an Azucena Main But I learned alot From This Man Thnks......And BTW Azu's Punch Parry Is Pretty Good 😅😅 I'm Gonna Learn Her Now She's Good Against Some Of those Characters I Hate To Play Against
Shaheen player here: (d)u2 isnt really reactable but if train in a vacume the sound queue does give it away but very niche and you'd have to be VERY locking in, as for the mix out of Heat dash usual youre guessing between wr2 (mid +5 OB) and the (d)u2 (high, is a unblockable in heat) no real tip to deal with this youre pretty much guessing and try your best to not get in this situation. Lastly (d)u2 can be done and charged from ANY move with a down input ( e.g d4,d3,db2,SNK, and SNKC) so if youre respecting him too much he do a move to mask the chrage and let it rip
Wow I learned so much from my bad match ups such as Shaheen, Xia, and Law I hate how this game sometimes shows lows cause that 2nd hit from Law clearly looks like a mid.
azucena orbital is a heel attack asuka cant parry heel lili df3 or standing 3 or df3+4 also first hit of eddys df3+4 are heel attacks that cant be parried basically knees elbows both hands(reina 1+2) both kicks(king drop kick, eddy d3+4 ) butt attacks head atracks and heels and guns and swords cant be parried by asuka
Little correction for the alisa tipp: after her double chainsaw she is +5 so do not jab. Instead backdash because she has only 1 option to reach you which is -14 (3 hit string)
Timestamps are in the description! This one took awhile, hope you find it useful
thanks a ton bro
This is so sick kaizur, i would looooove more of that content!
Vamos Kaizur! I will add your guide tips to my daily training, thank you
"This video will be like a refreshing rain after a 100-year drought for my dear Azucena"
Another tip for Kaz. If you got caught on your back, Kaz usually tries to do the 1, 2, 4, 3 string and Azu can backturn parry the last hit. Saw Watanabe did this in tournament and it's pretty cool lol.
Crazy, gonna use ig
Also after you block the low you can WS 1 ch
Over Simplified Guide + Side Step Chart (YOU side step left or right depending on the character, ex: fighting a Kazuya, YOU side step left to counter him)
Alphabetical Order
(watch for better explanation and to SUPPORT THE GOAT KAIZUR)
34:50 Alisa (In Chainsaw Stance SSL, Not Chainsaw Stance SSR): when she uses her high chainsaw attack, block it and side step right and launch, when she uses the double mid chainsaw attack or the single mid chainsaw attack and you block it, jab once to check if she will do her armor cross x arm chainsaw attack, if not finish the 1 1 jab and take your turn, when she uses the multi hit chainsaw low, after getting hit by it, side step left and launch (BASICALLY if she does high or low chainsaw side step, if they do a mid chainsaw try to take your turn back with a jab)
37:35 Asuka (SSR): when asuka uses her high power crush, jab and react to it then duck and launch (this works for every character with a high power crush), when asuka parries either use wrunning32 or use the orbital to launch her or also if your opponent parries a lot try, to expect a parry and delay your attack (ex: 1 1 into lib stance, delay your attack, they parry and whiff, you blow them up by launching them)
38:55 Azucena (SSL): when she does her infamous 1 1 into stance, backswing blow anything she does after 1 1 (db3+4 backswing blow the attack after the 1 1 into stance) (only thing that doesnt work 100% of the time is 1+2) (to beat the backswing blow either do back back into 1+2 to punish backswing blow, or block and punish)
20:34 Bears (SSR): when youre in lib 3 finish your string, when youre back turn use a jab to check them to make sure they dont spam the counter hit 1 1 1 attack
40:30 Bryan (SSR): when he does a his snake eye attack (his quick kick and turns red to punch or charge up a punch), when you block the kick and he turns red punish with 3 3 (he will mostly use this when youre in a wall)
41:05 Claudio (SSL): when they use the double arm hit attack into the weird looking arms spread out hit (looks like they are pushing you into doing a victory arms spread out stance lol), spam the uf1 punch parry after blocking the first hit, and if they do both hits really fast you can punish after trying to spam uf1 with 3 3
43:25 Devil Jin (SSL): if they use the move where he does 1 hit then spins and cancels the hit, just mash and launch them (better to do it out in the open), when he does a 1 2 3 hit string you can block the first 2 hits and side step right to launch (its either 3 punches or 2 punches then does a dive kick launch with ff3 for the dive kick), when they use the red spear moves and does a big red electric flip, after blocking all of it launch them with ff3 (they mainly use this during the wall)
45:15 Dragunov (SSR): when drags use the THAT OP annoying low poke and into the common 2 hit punch and knee into axe kick, spam wrising4 when you get hit with the low poke, and if youre too late for that punish, block the next 2 hits and side step right the axe kick and launch
01:53 Eddy (SSR): use while rising 1 when he does the 4444 move
46:30 Feng (SSL): when feng uses the annoying spinning both arms low move THAT annoying move, (safe way, block the first 2 lows and then block the 3rd mid) or if you block the first low you can orbital to launch, or if you get hit by the 1st low block the 2nd low and punch parry the 3rd mid hit, when feng uses the does a split low frame trap most players will then do 2 punches, after getting hit with the does a split low you can punch parry the upcoming 2 punches
Heihachi (SSL) (He doesn't have a timestamp b/c he wasn't available during the making of this video): Do not DUCK against Heihachi, only duck once heihachi has used more than 2 hellsweeps in the match and you don't block them, or he just keeps hitting you with lows over and over. It is not worth taking 1 million damage b/c you decided you unnecessarily duck against heihachi. Its more preferred to take the lows than to duck and get launched and killed.
23:04 Hwoarang (SSC usually his moves are stepped away from his chest position, so if his chest is facing the background SSL, if his chest is facing the screen SSR): literally for almost all of his strings, you can punish by using while standing 1 (just duck/low block and do while standing 1
23:54 Jack 8 (SSL): when jack goes enters his gamma howl stance (after he throws a knee, he stomps forward and leans over and flexes like a body builder), anything he does after, you can counter it by using 1+2, so after blocking the knee attack and then he enters gamma howl stance spam 1+2
25:34 Jin (SSR): when he does the electric backflip move, LAUNCH IT WHEN YOU BLOCK IT, when he does the low electric move, if you block it punish it by using d1+3 grab, when he uses can can, LAUNCH IT WHEN YOU BLOCK IT
27:09 Jun (SSR): when jun is doing that specific 10 string attack (the attack where the 3rd hit is homing and she spins on the first 2 hits, that attack that all juns use), after blocking the first 2 hits, spam db3, and if she does the mid sidestep kick you can do db34 into a counter hit launcher combo
29:04 Kazuya (SSL): when he uses the 1 1 2 string, LAUNCH IT WHEN YOU BLOCK IT, when he uses 1 2 4 3, low parry the 3rd hit low OR if you block the 3rd hit low you can do ws1 to do a counter hit, when he does a 1 1 spin 2, punish with 1 2 (basically if he does 2 alternating punches always try to low parry, if it doesnt work punish with 1 2, else if its the same punches launch it after blocking it)
31:19 King (SSR): after blocking all of kings ally kicks and into possible mid (he spams ankle kicks and can do a mid after), LAUNCH IT WHEN YOU BLOCK IT
33:09 Lars (SSR): when he does the jump homing kick, f1+2 after blocking it, if he uses a low after the jump homing kick either low parry it OR block it and do d1+3 grab, when he does his 1 1 1 string you can punch parry the 3rd hit
12:59 Law (SSR): when law uses the junkyard string (the infamous middle low middle 3 string THAT 3 HIT STRING) low parry the 2nd low if he does it, launch the 2nd middle if he does it, duck and rising 2 the 2nd high if he uses it
Extra tip: if your opponent nunchuck parries a lot try, to expect a parry and delay your attack (ex: 1 1 into lib stance, delay your attack, they parry and whiff, you blow them up by launching them)
14:24 Lee (SSL): when lee uses his punch parry, you can avoid the attack after he grabs you by doing a backturn parry (f1+2 because you are parrying on the other direction instead of b1+2)
15:09 Leo (SSR): when leo uses b14 (his 2 hit attack where his 2nd hit is a knee and his arm is up and he goes into stance), you can counter this by backswinging the 2nd hit knee OR side step left and launch it
15:59 Leroy (SSL): when leroy uses his parry, mainly use your 3 hit string to get passed the parry, however if they parry all of your 3 hit string and starting waiting for you to finish to parry, start using 3 4, (basically use your 3 hit string first, then once they adapt start using 3 4)
Extra tip: if your opponent parries a lot try, to expect a parry and delay your attack (ex: 1 1 into lib stance, delay your attack, they parry and whiff, you blow them up by launching them)
00:08 Lidia (SSL): punch parry (uf1) the 3 lidia moves when shes in stance in heat, when she uses her high, duck and launch her to punish
17:19 Lili (SSL): when lili goes into back turn, backswing blow her (if she does the double hand down attack delay a little bit after blocking then backswing blow)
Extra tip: when lili uses 3 1 or 3 2 (the 2 hit attack where she kicks you and spins into a punch which one of them could be a heat engager) you can punch parry the 2nd punch hit
19:44 Nina (SSR): when nina is using her weird movements where she slightly crouches to move, use quick Mid attacks df1, wrising1, df4, etc
21:49 Paul (SSR): use f1+2 a lot against paul, when you block pauls death fist punish with f1+2, when you block all of pauls demoman string punish with f1+2
03:35 Raven (SSL): when raven uses shadow clone parry teleport near the wall, YOU are +31, KILL HIM
04:34 Reina (SSL): punch parry reina's moves after she does her double hand stance (she pulls both her arms back and charges an attack, parry the attack she does after that stance)
06:02 Shaheen (SSR): when he uses the charging hold down, orange slash large upper cut move (mostly after heat engager), duck the attack and use while rising 2 to upper cut and combo him
07:15 Steve (SSL): punch parry when steve goes into the stance after the 2 hits (either he says "upper!" or "body!", punch parry that move)
08:41 Victor (SSR): use f1+2 armored move when victor uses a move after the while running 2 move (when he uses while running 2 move and then he teleports to do another attack, f1+2 armored move the attack after the teleport)
09:56 Xiaoyu (SSL): when xiaoyu is using f21 move (when she does 3 hits and twirls for each hit) Side step right the 3rd hit, but will have to low parry the 3rd hit that goes low
11:21 Yoshimitsu (SSL): db1+2 when yoshi is charging up his poison breath move
Extra tip: if your opponent flashes a lot try to expect a flash and delay your attack (ex: 1 1 into lib stance, delay your attack, they flash and whiff, you blow them up by launching them)
12:11 Zafina (SSL): when zafina is in the very low head down stance, you can do df14 into back turn and combo (df14 back turn 4 3 running 214)
ty
her db1+2 nullifies all options out of Lidia's heat stance IF Lidia doesn't delay her attack. Literally all of them.
I honestly gave up on her punch parry as time went on. But with this guide showing me its uses I feel that I should give it a chance again.
you're a hero
Best azucena and tekken content out there
Amazing guide, I didn't know most of these tips, but there is one you missed with Kazuya. When Kazuya does 1,2,4,3 if you block the low and immediately do WS1, it will interrupt the final kick and counter hit launch him every single time. You have to do it straight away but it absolutely works.
Also if Kaz hits 1,2,4,3 while you are BT, you can escape the last hit with b+1+2!
Wakeup babe new Kaizur guide just dropped 🔥
Heres a tip for the Shaheen matchup:
You can actually duck the guard break by reacting to the "using heat guage plink" sound effect. The move comes out after the sound effect plays and if you duck as soon as you hear the *plink* you will duck the move.
Practice reacting to it in the lab but don't tell anyone cuz knowing bamco they'll delay the sound effect to make it unreactable
Shaheen only needs to charge for 39 frames to get du2 as well!
Man. You explained the "what for" and "why" for dealing with these situations so well that this knowledge can be applied to every char, not JUST Azu! It translates to other chars extremely well if you know them well enough.
HUUUUUUUGE THANKS!!!! You got a new sub with this one; this is that esoteric goldmine of a video that i stumble upon every once in a while.
In this day and age, there is absolutely no excuse to not "git gud" and this is a shining example!
Seeing a video like this from kaizur makes me glad I main azucena
YESSSS MORE TIPS PLEASEEEEEEEE MORE GUIDES GAAAAAHHHHH
Great guide man , OG lucky Chloe comp player yeah?
and this is why your the greatest azu in the game rn
Awesome guide, thanks
NGL a couple of these are just good match up tips in general and some of them even apply to other characters that have a punch sabaki so great stuff Kaizur!
Dude THANK YOU for your time, hard work, and dedication to making this. Very much appreciated.
I've been waiting for this 😭
Amazing guide…we need more like this!
As someone who has decided to main Azu. This is very helpful, thank you
You put a lot of effort into this, good job amigo!
Thanks for this , very useful info
Hell yeah, much appreciated! 🙏
This is BEYOND helpful😭🙏🏿
Dude this really helps
Great infos🤩
Great video brother
Thanks, I appreciate this guide.
Please make another Video like this one. Its awesome and a good reminder for cool Tricks if you havent played for a while
Nice 😊 😎
Very cool, mate!
man this video is absolute gold,. once again! thanks you sir
holy knowledge, thanks so much dude
fantastic video
The yoshi tip is going to change SO MUCH FOR ME
I don't even play Azucena and this helps a lot
This is the info I've been missing, thank you for this bro💪🏾
Love it thanks Kai!
Very nice video, thank you for all the tips ! 🤯
One more for Nina: if you are absolutely mental, have god like reactions, or just a freak of nature.
If nina does her low where she does a fully elongated sweep ("sweep the floor" as it is colloquially called)
You have enough time to not only enter BT but use 3+4 as a punish
Depending on how late the 3+4 was entered will depend on which side of nina you end up on. (Which makes it a tricky punish but crazy good returns if you are built like that. For me it takes an edible.)
Do not read if you are not a self destructive gambler:
If Nina sways from you and you are not at least a character away if you are a gambler and can react that way d 1+3 can get you into heat lol. But conversely do not set yourself up to die at the end of a round if you are close to them. ANY thing you do that is -11 and up is giving them a free heat engager. Which means now you gotta deal with guns and a mixup for your troubles.
This is very helpful! You've helped us save our time. Good job on the guides.
This is exactly what I needed!
Thanks for this man, that 1+2 CH crunch is so satisfying to hear xD
great vid, very informative. love the vibes
Thank you for this guide!
INSANLY HELPFUL thank you kaizur. Good luck in your tourney run
You've earned a sub I've recently started playing Tekken 8 and picked up Paul but after getting him to fujin I've plateaued so originally being a miguel main in T7 azucena seems to fit my play style more this videos been helpful shout out to you.
i JUST started playing tekken and have been looking for a recent azucena guide and you come out with this 😮perfect timing
hell yeah
Kaizur the goat
Thanks for the tips!
Totally awesome, I'm gunna punch parry my way to the top
Great video, lots of neat things in here. Especially the Leo B+1,4 tip.
A bonus tip for the Panda scenario. BT 1+2 leaves the opponent standing for about 18 frames after it trades with jabs resulting in a full re-launch if you can f,F+3!
You can also do db1+2, its easier to do;)
match up info is always super helpful.
great video on these interactions
wow, i did not realize just how useful UF1 is, thank you king🙏
This is legit one of the best guide of Tekken 8 I've seen
Few streams ago my friend had the privilege of fighting your Azucena with his Raven. I learned from your fight against him and this video is freaking amazing I wanna take my gameplay to the next level. Great stuff and I hope they give her some buffs for her stances.
Dropping a comment because this helped a lot
MY GOAT !!
25:30 i like how you said fact about jin there 😂
Incredible tips, this will help a lot.
banger guide
so helpful, especially the ones against Leo and Lili. Backswing Blow FTW
That Yoshimitsu bad breath tech came in clutch today, my opponent was using it as a last resort in his gimmick sack and got launched at least three times
EVERY SINGLE TIME!
T E E X P U S I S T E !
اسطورتي
PLEASE PLEASE PLEASE make that anti Dragonov video!!! thank you so much for this, VERY useful!!
Kaizur just hiding all these goated strats inside the "Azucena" video
Bro you are a genius 🔥
HOLY SHIT WE EATIN' TONIGHT BOIS!!!
This helps so much, and can confirm on the punch parry making people mad. Did it to my friend yesterday and boy was he salty about it loo
Edit: lol
The ling tip is a game changer for me
I think the most important thing I learned from this was just how much I've been horribly underutilizing uf1
ty Mr. Kaizur
This video was great! I’m only orange rank but I faced a Mighty Ruler Jin and I was able to punish him every time from the flying kick!
Awesome vid man. Doing the lab hours and turning it into
youre the goat
Amazing. I'm going to sub since you said you'll do a full anti dragonuv video. Thank you so much!
very nice. too much knowledge
#tekken8 #gaming #vtuber #fgc #trainning
Well Nit an Azucena Main But I learned alot From This Man Thnks......And BTW Azu's Punch Parry Is Pretty Good 😅😅 I'm Gonna Learn Her Now She's Good Against Some Of those Characters I Hate To Play Against
Shaheen player here:
(d)u2 isnt really reactable but if train in a vacume the sound queue does give it away but very niche and you'd have to be VERY locking in, as for the mix out of Heat dash usual youre guessing between wr2 (mid +5 OB) and the (d)u2 (high, is a unblockable in heat) no real tip to deal with this youre pretty much guessing and try your best to not get in this situation.
Lastly (d)u2 can be done and charged from ANY move with a down input ( e.g d4,d3,db2,SNK, and SNKC) so if youre respecting him too much he do a move to mask the chrage and let it rip
Wow I learned so much from my bad match ups such as Shaheen, Xia, and Law
I hate how this game sometimes shows lows cause that 2nd hit from Law clearly looks like a mid.
azucena orbital is a heel attack asuka cant parry heel lili df3 or standing 3 or df3+4 also first hit of eddys df3+4 are heel attacks that cant be parried
basically knees elbows both hands(reina 1+2) both kicks(king drop kick, eddy d3+4 ) butt attacks head atracks and heels and guns and swords cant be parried by asuka
Why does this vid have so many dislikes? Really helpful guide.
Little correction for the alisa tipp: after her double chainsaw she is +5 so do not jab. Instead backdash because she has only 1 option to reach you which is -14 (3 hit string)
Take KING and your problem is solved!
So many OS fun lol
This is great. Now. a dedicated video for each character :)
Yes pls :) starting with the most commonly played characters 😌
Because of you, I got my homies scared everytime I go into heat because of THE FLICK OF DOOM!!!😂
27:42 I really dont get this for Jun's high. I'm guessing it's a glitch that needs to be fixed?
No its just how highs are programmed in this game, not a bug.
Yoshi punish nice
I love it
I am here to learn how to play defense~
Can you make a video on her BT SS I think it’s way underrated
U da best
I've had a lot of luck after a punch parry with f+4, 4. Is that the best follow-up?