I like that mass-adept vs protoss idea. You could use a hallucinated colossus to block the probe from walling. They have a lot of HP for a hallucination, and are hard to keep out of a base (like a flying unit), yet can block buildings.
in pvp hallucinating a colossus to block a building going down to prevent an adept shade block w a battery is a move coined by the player chelch (chelch maneuver), u also cannot ff it away bcos it is massive
Depends on the map, and the time it takes a prism. So, standard 4 warpgate, pseudo blink, into robo, this gives you felxibility, where you don't need to warp in unless needed, or a first batch, but yo ucna save money, I think its travel time plus dark shrine build time. ONce you start building your prism you start your dark shrine, so by the time it gets to the other side of hte map you can warp in 4 dt's, around 4 minutes. There is a slightly faster timing where you can walk across the map, and maybe get their 30 seconds faster, the faster method is great on small maps because they can be effective at defending against protoss/zerg. I pretty much do not use anythign invisible against terran since the scan is stupid. lol. unless maybe late game with nukes and getting to positions and your more established, but typically protoss won't have an observor until a bit later, and zerg same with the overseer, but their vision field can be seen. KNowing how many hits it takes to kill a spore/ lair wit hdt's is important. Gauging the zerg army size, if you need to wall off. During a dt rush and its grandmaster, typically you move a probe to a corner for apotential second base to warp to in the event of a base exchange, so your income can still be maintained and the dt's can march back. Often a secondary base is better served in the opponenets zone as they can't caught off or ahead of yoru dts' going back to defend. So key structures, the point of a dt, rush is ot hit hard, if they have blink it lalows their auto attacks to do heavy worker damage better, without targeting the same worker and losing an attack, Attack management of dt's is important because of their high damage, but they have quite a cool down, so ensuring individual targets is important. If you do rush terran, typically sniping a depot and then killing workers can significantly effect their production to defend for a moment. If you kill probes then the depot you lose that stutter surprise. I think tis 4 swipes for one depot, and 5-6 for a pylon... Its been awhile. ALso if you take out the tterran or wall, hold position a dt in the wall is great, for move command errors, the hold position with dt's is good because you can't see them really unless their moving, well sort of, so on ramps, or other places this can devastate an army you know is moving out, if you angle them in a hold position, a large portion of the army can move into and around nad be destroyed by teh tiem tehy hear the slash if their not on screen. Dt's rushing was my favourite thing as Protoss... in sc1 I would just walk across the map... sc2 with the warp prism, standard 4 minute timing is possible, you can hit around 3:45. With easy defence and even an expansion... its lal abut timing the Dark Shrine for the map, so that ass soon as you ahve dts possible the prism is in position and bam. Of course, you just skip warp gate, and build the shrine sooner and a prism and then manually build them out of the gateways... its dependent on what you want to do... What structures to take out is important, in the early game, supply and structures can give you a huge advantage, even if they kill your inital attakc you typiaclly can match them while they have ot rebuild say a spawning pool. 10 hits for a spawning pool. Zerg tech tree is super vunerable to dt early rushes. IN this regard forcing zerg to only be able to build drones, and denying lair and spawning pool while elimianting their tech, will only allow them to have their available army... The drones may kill your dt's but a few waves stopping their tech line reforming is massive, while defending wit ha wall, and a cuple photon cannons if needed at home, if their is ravagers, take out hte roach den, if possible, but hte spawning pool unlocks specific techs, so typically hit that building, and then hit other buildings. Protoss, priorty building would be robo, and forge and pylons... and the dt's can do unlimited damage, ofcourse air can be a problem because of the corsair and other nonsense in sc2, so not sure on the best motion against protoss... but Key pylons and then probes is great. Usually you cna do more if you block in the probes wit ha H dt's and move 1-2 in to flush out hte human using a move command, and hten they move into the dt's paths in a path conflict route, which cna allow more kills then sending them all into the line nad hten them runnign away. If you can get dt blink its more viable for terran to blink out of range. ENgineering bays/ turrest and tech labs on starports... Getting early tech labs is also great, 5 hits I wish i knew hte buidling hits, I had a chart when I was deeper into it, its always good to know unit removal break down.
Uthermal pin these nutz Then change your name to unutzzz Then all can enjoy these nutz They are quite enjoyable Guaranteed nutz or your money back Come get your nutz
>Micros his Reapers like a god
>Floats 500 minerals effortlessly
>Wins by cloaking 2 Banshees
>Refuses to elaborate
uThermal is a true SC2 Chad.
I like that mass-adept vs protoss idea. You could use a hallucinated colossus to block the probe from walling. They have a lot of HP for a hallucination, and are hard to keep out of a base (like a flying unit), yet can block buildings.
Loving the flood of content, I can't get enough.
I watch you every day, your positivity has an enormous impact on my life. Thank you thermy
I feel like the moral of both of these is "build turrets in the mineral line"
6:46 Ultramarines are a chapter of space marines from Warhammer 40K universe.
Named after the colour pigment
And a color. Could be referring to both or just one of them.
@@MagicRabbit I mean ultramarines have blue armor too. Idk.
in pvp hallucinating a colossus to block a building going down to prevent an adept shade block w a battery is a move coined by the player chelch (chelch maneuver), u also cannot ff it away bcos it is massive
Wait are you telling me that 'massive' Hallucinations break FFs? This seems wrong...
No idea about GM but at lower levels if you attack the orbitals with DTs they immediately lift and then can’t scan
We need a blink DTs to grandmaster series!
Wasnt there?
Depends on the map, and the time it takes a prism. So, standard 4 warpgate, pseudo blink, into robo, this gives you felxibility, where you don't need to warp in unless needed, or a first batch, but yo ucna save money, I think its travel time plus dark shrine build time. ONce you start building your prism you start your dark shrine, so by the time it gets to the other side of hte map you can warp in 4 dt's, around 4 minutes. There is a slightly faster timing where you can walk across the map, and maybe get their 30 seconds faster, the faster method is great on small maps because they can be effective at defending against protoss/zerg. I pretty much do not use anythign invisible against terran since the scan is stupid. lol. unless maybe late game with nukes and getting to positions and your more established, but typically protoss won't have an observor until a bit later, and zerg same with the overseer, but their vision field can be seen. KNowing how many hits it takes to kill a spore/ lair wit hdt's is important. Gauging the zerg army size, if you need to wall off. During a dt rush and its grandmaster, typically you move a probe to a corner for apotential second base to warp to in the event of a base exchange, so your income can still be maintained and the dt's can march back. Often a secondary base is better served in the opponenets zone as they can't caught off or ahead of yoru dts' going back to defend.
So key structures, the point of a dt, rush is ot hit hard, if they have blink it lalows their auto attacks to do heavy worker damage better, without targeting the same worker and losing an attack, Attack management of dt's is important because of their high damage, but they have quite a cool down, so ensuring individual targets is important. If you do rush terran, typically sniping a depot and then killing workers can significantly effect their production to defend for a moment. If you kill probes then the depot you lose that stutter surprise. I think tis 4 swipes for one depot, and 5-6 for a pylon... Its been awhile. ALso if you take out the tterran or wall, hold position a dt in the wall is great, for move command errors, the hold position with dt's is good because you can't see them really unless their moving, well sort of, so on ramps, or other places this can devastate an army you know is moving out, if you angle them in a hold position, a large portion of the army can move into and around nad be destroyed by teh tiem tehy hear the slash if their not on screen.
Dt's rushing was my favourite thing as Protoss... in sc1 I would just walk across the map... sc2 with the warp prism, standard 4 minute timing is possible, you can hit around 3:45. With easy defence and even an expansion... its lal abut timing the Dark Shrine for the map, so that ass soon as you ahve dts possible the prism is in position and bam. Of course, you just skip warp gate, and build the shrine sooner and a prism and then manually build them out of the gateways... its dependent on what you want to do... What structures to take out is important, in the early game, supply and structures can give you a huge advantage, even if they kill your inital attakc you typiaclly can match them while they have ot rebuild say a spawning pool. 10 hits for a spawning pool. Zerg tech tree is super vunerable to dt early rushes. IN this regard forcing zerg to only be able to build drones, and denying lair and spawning pool while elimianting their tech, will only allow them to have their available army... The drones may kill your dt's but a few waves stopping their tech line reforming is massive, while defending wit ha wall, and a cuple photon cannons if needed at home, if their is ravagers, take out hte roach den, if possible, but hte spawning pool unlocks specific techs, so typically hit that building, and then hit other buildings. Protoss, priorty building would be robo, and forge and pylons... and the dt's can do unlimited damage, ofcourse air can be a problem because of the corsair and other nonsense in sc2, so not sure on the best motion against protoss... but Key pylons and then probes is great. Usually you cna do more if you block in the probes wit ha H dt's and move 1-2 in to flush out hte human using a move command, and hten they move into the dt's paths in a path conflict route, which cna allow more kills then sending them all into the line nad hten them runnign away.
If you can get dt blink its more viable for terran to blink out of range. ENgineering bays/ turrest and tech labs on starports... Getting early tech labs is also great, 5 hits I wish i knew hte buidling hits, I had a chart when I was deeper into it, its always good to know unit removal break down.
Marinebiologist, or does it have to be in other order: BiologistMarine
1:51 harstem did this with a hallu Colossus
Ultra Marine is a kind of blue
This is an amazing comment.
It is also a type of spaaaaaace marine
For McCragg!
For The Imperium!
Theoretical: Blue is a color.
Practical: Blue is the best color.
He's definitely sad right now🙁
Why would a reaper grenade bounce a marine and a tank the same amount when they have different masses?
tank has more surface area to get blasted on (also it's a video game)
@@Ironypencil I like to think answer has something to do with ketchup
Thermy, UltraMarine is a unit type from Warhammer 40,000.
This is the protoss life.
MarcMarine
The Marc of genius
Lapis Lazuli does not only exist in minecraft !! How ridiculous!!! It's also in Enshrouded !! =)))
And Dragonball.
@@invader_jim2837 🤣
Every day, a new most disgusting cheese ever....
S Tier Video As Usual
Just schooling even with a slight old school twist
GG timing gonna be the new meta.
You say "I ruined his day with X," but I don't know which game you're referring to, which forces me to watch both and send all my money to your OF.
your cheese both amazes and disgusts me
Would be hilarious if you used a name like SigMarine or SigMarc as a true Sigma in one of your challenges
Let's go!
my genius for watching this vid is once again rewarded
Ultra literally translates to "an extremist" or "extremely". So in this context id say its "extremist marine" lol
Sleepy marine .
MegaMarine!
Long live MadKarc
Aquamarine
You should do a whole video speaking Dutch and not even comment on it
Nutz
Nutzzzzzz
My
Uthermal pin these nutz
Then change your name to unutzzz
Then all can enjoy these nutz
They are quite enjoyable
Guaranteed nutz or your money back
Come get your nutz
I love how when I write a well thought out three paragraph essay on philosophy youtube shadowbans it, but stuff like this gets through fine
We miss MarinMarin. From Texas hahahah
1:51 harstem did this with a hallu Colossus
1:51 harstem did this with a hallu Colossus