Blender 4.0 Tutorial - Rocket Launch Simulation🔥| By Malikose Studio
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- Опубліковано 29 чер 2024
- Make This Realistic Rocket Launch Simulation in Blender 4.0. Whether you're a beginner or an experienced 3D artist, you're bound to pick up new skills and have a great time along the way.
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Music From : Karl Casey @ White Bat Audio .
intro 00:00
Rocket Animation 00:32
add 2 Collisions 02:21
Smoke Particle System 03:01
Fire Particle System 05:40
Wind Simulation 7:43
Domain Settings 10:36
Fire + Smoke Materials 19:43
Thanks for watching! 23:18
#simulation
#tutorial
#blender
#blender3d
#animation
#rocket - Навчання та стиль
Great video. Thanks for making it. I however for some reason cant see the flames when rendering.
❤ Very Nice
Awesomee❤❤❤
nice video boss🥰
Very nice keep going :)
Loving this tutorial so much to finish a long standing project of mine, but when adding the 2nd domain for ground smoke it doesn't seem to create the smoke. Have I missed something super obvious?
Ensure the collections are accurately linked to their corresponding Fire and Smoke domains. Revisiting specific parts of the tutorial that cover domain settings and how collections are assigned could shed light on any steps you might have missed.
@@MalikoseStudio Thank you very much. I will concentrate on that area.
I really this was voices. These tutorials are always hard to follow along with when it’s just a video.
I need that plane's texture can you give me the link please
Could you please specify which plane's texture you're looking for?
He talking about checkers.
@@Ur_johnwick
1_ Add an Image Texture node to your material.
2_ Click 'New' to create a new texture.
3_ Change the 'Generated' type in the Image Texture node From 'Blank' to 'UV Grid.'
And that's it, Let me know if you have more questions!