Then you have the Artificer, which is basically Black Air Force energy in slugcat form. Really goes to show the way that similar lifeforms will confront similar problems in completely different ways.
With the theory of humans becoming more intelligent in accordance with their food being cooked, it is interesting to think how the gourmand may be having enough food intake to grow intelligent enough for crafting like we did.
The we started cooking food because we became intelligent, not the other way round. The proper cause of intelligence is abundance of food, as brains cost a lot of energy intake. This is why human population boomed after they escaped from Africa, as they were able to kill animals that weren’t evolved to deal with them, and thus were able to get more food to support them
Also almost every creature in rainworld is a purposed organism. The slugcats were designed to clean pipes, so they needed intelligence to navigate. The rot was created by five pebbles, an iterator, as an attempt to change his structure and overcome the buffer. The lizards were probably created to stop animals from entering iterator cans. The guardians were created to stop low karma creatures from entering the void sea. Vultures were design to stop animals from entering the iterator cities. The leviathans were designed by Looks to the Moon, another iterator, to stop animals from entering her exposed machinery and puppet chamber. The garbage worms were created to sort through pebbles’ waste, etc, etc
@@lightningbmw2309 Nope. Other way arround. Look at any anthropology journal. Cooked food provides more net calories than raw food as it takes us less energy to break it down.
@@MeepChangeling yes, cooked food does give more calories. That's why discovering fire AFTER getting intelligence allowed humans to expand past Africa.
The gourmand does not stun enemies when falling, he straight up kills them. Fall from high enough, he'll kill a vulture, you can hit them twice in a single fall since he bounces up on hit. They can feed from dead enemies, so my main method with him is to stick to a high place and bonk everything in the head with his gigantic ass. Simply the best game that has ever been.
His slide is so fast it hurts and stuns animals, and his roll also cab deflect spears and kill scugs and scavs in one hit. He also can craft grenades and a singularity bomb. Even if you dont have the resources or room to do all if that, he also has the highest spear damage in the game, oneshotting every lizard except for greens, carmels, and reds.
6:42 fun fact, using your explosive jump will actually alert these scavenger hit squads to the artificers location, and if you find these hit squads too difficult, you might try not using your explosive jump so liberally and only when absolutely neccessary, because the scavengers have a very vast array of tunnels to get to you very fast.
It is very nice they added a delay to kill squad spawns. Fighting scavs used to be the ultimate risk, as kill squads could be in your area or even right outside your den trying to get in before it opens. You could get scav locked with a bad save, where you were doomed to wake up and be instantly killed in your own home lol. Kill squad softlock. Actually i think its a setting in remix, i wonder what arti would be like without it. Lizards also are docile if they happen to sneak into your shelter, at least until they leave. That's another past funny, getting a lizard and waking up to jaws hoping you can somehow not get eaten while the shelter opens
@@Oyakinya-Izuki that's what I do with lizards and sometimes vultures whenever I manage to get them down but somehow lose a spear. Scavs are too risky (for me) because those little bastards can sometimes pretend to be dead and immediately stand back up and launch a pipe through your skull when you get close/walk away
@LuciferGodAngel6666 so THATS THE REASON?? this entire time I thought it was so other slugcats could navigate the city but I realized other slug cats can't even get there
I love the idea of these slugcats existing in the same universe, generations apart. Adds so much to the world-building to be able to observe evolution through the eyes of the creatures living in each period. I wish I was a half decent gamer or else I’d be all over this game.
Agreed, it weirdly gives my Assassin's Creed/JoJo's Bizarre Adventure vibes. Where you have so many interesting entities and characters spread across a single timeline, most of them not even knowing that each other exists yet still persisting in the same world with their own unique traits. That's a great way to make your world feel super lived in, yet also feel like a completely new world with each segment.
I mean, I'm not a really good gamer but i've gotten quite good at Rain World, from being afraid of a green lizard to being able to kill king vultures so i guess with some practice you can get good at the game
Rain World is extremely open ended. The only way you can gain the awareness, reaction time, and strategic skills needed to win is through trial and error. You win the game by losing and learning from it. The controls are pretty simple. So I think it's worth playing regardless of your skill levels in other games. It is not really about the player's inherent abilities, it's about their adaptability and will to survive. It's like playing through the process of natural selection. That's why even though it's difficult, I love it. Every victory feels earned. Though I am someone who enjoys challenging games in general so maybe I'm biased, I still recommend this game to everyone
when they were referring to emergent behavior, they were quite spot on with that. Technically emergent isn't for just 1 creature, but a single creature can sometimes adapt how it attacks you. I had a cyan lizard in Artificer's loop actually sit in one place instead of trying to pursue me, because it felt like it knew I was trying to stun it into a vat of acid below me. It camped almost like a friendly lizard, so I approached thinking I was safe. It actually managed to kill me as a result.
The concept of the rain being tied to super computer ai having to use water to cool their system. Which then destroys the planet which then means ppl have to live on top of the towers. The world and biological aspects are amazing for such an underrated game.
Rain World is just freaking incredible, just how active everything is amazes me. The game is very unforgiving but I'll be willing to die over and over again just to keep playing
the gourmand is the leader of a colony of slugcats, making him actually a gigachad. You can also tame (almost) any lizard, it's not exclusive to caramel lizards
it also makes the artificer storyline begin to feel actually tragic escially when you deal with the king who effectivly offers to forgive the slaughter of his people if she just leave in peace. it really makes you realize your the VILLIAN in the artificers playthrough so obssesed with revenge that they insure thousands of others go threw the same pain of losing loved ones like she did.
@@housewilma4904 It's pretty crazy. She is the ONLY slugcat in the game to be canonically evil. All the others are neutral or good. But she's just evil. She doesn't kill for food like the other slugcats. She kills out of hatred. And I mean... it's understandable, yeah, but it's not like every scav collectively killed her kids. Just a select few toll scavengers. Who, to be fair, only killed her kids because they stole. Not that the kids knew any better, but still, they didn't do it for no reason. An understandable villain, but a villain nonetheless.
@@catpoke9557she’s also so evil that she has to use the body of scavengers to pass through karma hates using their karma. She’s also the only slug cat that can’t ascend ( saint is already ascended )
Dude, you are literally an absolute blessing for all of us rain world fans. I was shocked when you made the first video, and was incredibly grateful for you doing so. But a second video? This is amazing! For a second time, its my favourite channel making a video of my favourite game.😊 Edit: also ive sort of wondered whether the gourmand is actually fat. Canonically he is the strongest slugcat in the game, i believe his spear damage is 4* that of survivor, which is i think 2* of hunters, making him actually crazy strong. We dont know what the slugcats anatomy is like, so maybe all that extra weight is muscle, and he gets tired easily because he has the same respiratory system but more muscle and maybe a more developed brain (he also seems to be the most intelligent slugcat). Surely if that was all fat, the gourmand would need less food to survive, not more.
The exact numbers for spear damage are 1 for survivor 1.25 for hunter and 3 for gourmand which lets them one shot more than half of the creatures in the game
@@powerd461 i didnt know the stats, sorry. It always seems like there was a massive difference in how powerful the hunter and survivor are. Is it just that the hunters improved speed and other things makes you play more riskily, i dont know. I suppose the extra spear means that hunter will typically be doing more damage anyways.
If you look at the strongman competition you will find no abs. Big bellies and arms the size or legs so it makes sense being bigger and stronger do coincide. Hunter would be more like a power lifter.
Gourmand is... gourmand. He is the basic downpour experience. I would even say the easy mode. You will already have beaten the game before playing him so you will not have to harshly strugle to play with him. He gets tired and is kinda slow, but his spear throws are the strongest, dealing 3 times the one of the survivor when not tired, but half when he is. His ability to craft pearls make him really really effective if you wants to get along with scarvangers. While he requires a lot of food, he can eat everything, and feed himself better when fusing two food items, so it isn't that much of a problem. Artificer is a fighter, forget spearmaster who is far from being that great of a predator, artificer is nuts. You WILL abuse of his mobilty and bomb-crafting like hell. You can't angle yourself to hit something? Bomb it. You see a very strong predator in front of you? Vulture, red centiped, daddy long legs, you name it. Explose it. The offensive potential of this character is beyond that of any other thanks to its ability to makes bombs. But keep in mind several things: he cannot go past karma gates without the corpse of a scarvanger of high enough karma (except the ones that requires basic karma level), and the beginning will be hard (you begin in garbage waste, which is heavily infected with rot and has a lot of room filled with acid. The garbage worms do their things... And the scarvanger toll will require you A LOT OF LUCK to go past, if you choose to take this way.) Rivulet? Good golly this character is fun. Quick speed, higher jump, higher breathing capacity, but so so little time between the rains. Playing with rivulet is playing a race against time every cycle, and I love it. And the shelter failures will never be so helpful than with this character. Just, I HATE The Rot. And be wary of passages that require precise movements, as his speed can easily go against you (and may even kill you). Spearmaster is... interesting. Fighting is something you WILL require, but you will do so with much more strategy than with artificer. The reason goes like this: artificer can do massive AOE damages. You just need to throw bombs you made beforehand at your enemies, then feed of their dead bodies to replenish used energy and makes even more bombs. Spearmaster throw spears. But spears that he NEEDS to use to feed, and he needs a LOT of food, without even counting the fact that he can't feed of fruits. You will tend to use a spear you crafted only once because you will not want to waste food (as their draining effects are only effective for one throw) making you craft lots of spears. And you can drain ONLY from alive beings. That mean you will not kill them by any means at your disposal but try to feed of them as much as you can as you kill them. And spears aren't bombs. They must hit their targets to be effective. They do basic damages (by that I mean that you'd rather not waste your time trying to kill a king vulture with your toothpicks). And it takes times to craft them, and you will mostly have to craft them WHILE trying to survive the assault of the thing that's trying to kill you, given that unlike with the artificer, you will not alway kill in one hit while playing as spearmaster. I haven't yet unlocked saint. And I will forever curse Shaded Citadel.
Grenades are actually extremely weak, they don't do much damage, they just stun creatures and are good for taking out big groups of scavengers. Explosive spears explode, meaning that regular spears are actually more desirable in most situations, like fighting scavengers! You're likely either gonna hit a scavenger in the body leading to them being incapacitated and they'll bleed out rather quickly, or you'll hit them in the head leading to them instantly dying, the explosive spear makes it so that the scavenger dies regardless, but then you can't take the explosive spear back because, you know, IT EXPLODED?
@@mishagaming1075 if this becomes a multi player thing im either gonna be a normal slugcat spearmaster or rivulet while fighting is fun and all i would rather run from a fight if it's a lost cause
I love how this game has essentially turned speculative biology into a video game. I'm surprised nobody has come close to this concept before but I'm glad that its been done and that its been done right. Probably one of the games I ought to add to my very scant collection.
I think the real world would be a much funnier and therefore better place if real animals evolved to be so fat that falling on top of their predators is a valid survival strategy.
through playing the gourmand i have learned that he was never at the bottom of the foodchain. quoting another comment from another video "in a world where the weak starve, fear the fat".
Lol... I love the fact that the devs actually said "this is so cool! Why don't other games do this? Well, other games are RIGHT not to do this." Hats off to the devs for pulling off these kinds of procedural tricks anyway!
But can you imagine how much more fun and difficult it would be to play say Cyberpunk but with the smart AI? Not the basic generic AI that it has? It would be an actual living world where if you engage in a gun fight you better be taking cover and moving real quick!
@@DaBrown101 firstly, "basic generic ai" is underselling how much work goes into even the ai of a game like cyberpunk, secondly emergent behaviour - although it would happen if you made them do combat with certain rules - is much more interesting for things like giving each npc a life and routine. which is something Oblivion did back in 2006
@@theminecraft4202 oh I totally understand that it's a lot of work to make that generic AI. But I was just saying if they implemented this type of AI in games like Cyberpunk it would feel more alive and combat would be crazy! Especially the combact, if they can just implement it on combact I would be extremely happy with that! Cuz I hate it when the AI just stands there and shoots, rarely takes cover and if they do take cover they always pop up the same way, so you just wait for them to pop up and kill them. Now imagine if they shoot and right away took cover? But started to crawl away slowly trying to flank you? Or multiple enemies would know to flank, one shoot while another runs around or throws a flash bang at you? It would be none stop firing coming at you, like a mini war zone each time you fight an enemy. Imagining that gets me all excited!!
[spoilers] The Saint’s story is so ridiculously powerful! To think that the Saint would attain true transcendence in the physical world and then come back to ascend every other creature left in this world at the end of time is so beautiful! As their world ends, they finally choose to free all souls that are trapped in it.
Actually, there are some hints in the Saint campaign which imply that their situation could be much grimmer than that. In the ending sequence, when Saint tries to ascend one of the void worms, they lose all of their karma and are sent all the way back to Sky Islands, to the exact location and position they started in. Furthermore, if you had any items in your stomach prior to the ending sequence, they will be carried over into the next campaign despite you being forced to reset it after completing the ending. The echo in Sky Islands also recalls meeting Saint before. All of this implies that Saint is actually trapped in some kind-of timeloop, or even a cycle. They are doomed to have all of their progress towards helping everyone ascend be immediately undone over and over again. Additionally, Moon and Five Pebbles' states are actually reset when the campaign loops, meaning that even the people Saint does manage to ascend just get sent right back into the Cycle with their memories erased. It's like the void worms don't want anybody to ascend without their judgement, and are cosmically punishing Saint for trying to usurp them.
Gourmand and Saint: alright, let's just try to survive using maneuvering carefully and taking advantage of some items or something. Artificer and Spearmaster: *peace was never an option*
Something else really cool I've noticed is that in the Saint campaign, older lizards like greens, yellows and cyans have adapted to the weather as well. Usually being bulkier and possessing some larger scales mostly seen on the head.
I knew you would cover downpour from the moment I got the notification for your first rain world video. Everyone in my friend group has been devouring the lore since release, so I don't see much appriciation for the ecosystem side of the game. If people would allow me to speak for the Rain World community, I'd say that we are honored to have you cover our game. Great work as always, Archive.
Well, kind of... I enjoy the game, especially Locations such as the depths or the wall have an amazing vibe, which you can't experience without going there yourself. Just hearing "Stargazer" as you get atop the wall, it will become a core memory.
the visuals are not just a 2d screen with foreground and background, its numerous layers, above oneanother, creating a lot of depth in the visuals even though the gameplay is 2d. you can see this especially when looking at the shadows of clouds, or external light sources in dark areas
I played this game after watching your first video and I'm so glad I did, even if it mildly traumatised me. One of the most creative, complex, beautiful, immersive worlds in any video game.
If anybody wants to know that timeline of which slugcat reached the area first, it goes like this: Spearmaster, Artificier, Hunter, Gourmand (which might be why it has hunter spawns on and HLL), Survivor, Monk, Rivulet, Saint Also I do not know where ‘Inv’ takes place, as it is a joke character.
Fun fact: Although slugpups dont spawn outside of gourmand, survivor, monk, and hunter, Rubicon is coded to have a 100% spawn chance for slugpups, and the devs said that this was the case because of "All slugpups go to hell."
the amount of times ive been outsmarted by scavs and lizards is unreal, nothing in any game compares to enemies like this, the scavs even feel like people sometimes
So timeline is? 1. Spear-master 2. Diversifying their coordination into squishy Gourmand 3. Into Slugcat classic w the arrival of scanvengers. 4.into the artificer when the scavengers become too malicious. 5.into the rivulet when the rain comes super frequently 6.into the saint when the rainworld begins to freeze
@@frankienayman3641 Something like that, Hunter starts with low reputation with the scavs, I think that's because the scavengers confuse them with artificer. The scavs are just like humans (NOT ANCIENTS), they are just not the apex predator like we are on our world.
Imagine a Rain World MMO where everyone is a different species and the ecosystem still works and every update your species evolves! I would play that but I'm scared no one else would.. We still got Rain World though so this timeline is great!
Some of the early attempts at MMOs tried to simulate ecosystems like Ultima Online... which did not survive first contact with the player base. Between resource exploitation and being able to kill things excessively but just respawn themselves, it was virtually impossible to make self sustaining. Nonetheless, I would love to see some more modern attempts at overcoming those problems in some ways.
@@mishagaming1075 im not talking about RW specifically, also i think permadeath for MMORW could work kinda like hunter’s- if you permadie in the MMORW game you get a score depending on stuff you did during that life. another thing to possibly balance it: when you permadie on a specific scug you can’t choose it until you permadie on a different one
The rain world games are so interesting!! I love your videos on it!!! Whenever I make rain world creatures on my channel, I’ll definitely credit you!!!
The programming behind procedurally generating every animation and making it work with AI is insane. I would really love to see the ocde if they decide to make it opensource..
Bag new slugcat post of represents one of the ability passes in DND: Spearmaster is strength Rivulet is dexterity Artificer is constitution Gourmand is intelligence Saint is wisdom Slugpup is charisma
If it really sounds interesting, you should give it a try! The free update that came along with the dlc added tons of accessibility options, so you can be free to explore the world without the pressure. Heck, they even added in a safari mode where you can just observe the ecosystem as an omnipotent overseer. I feel this game’s world and story is very much worth experiencing, if you wish!
man i finished the game 3 days ago and i didnt yet finish any of the stories so this will have devastating spoilers i will finish them 1 by 1 and gradually finish the video or watch it all together on the finally
Hello Curious Archive, Have you heard or seen the art and worldbuilding of 1920+? There is an art book about it similar to Simon Stalenhags works. The setting is an alternative history after WW1, where massive mechanical walkers and machines roam the lands of the 1920s. Ordinary scenery turned into an unsettling and mysterious atmosphere, where mechanical war machines tower over fields and forests in the distance.
It is just amazing how they have managed to make such thing work. The ecosystem and everything and also how the different slug cats have a completely different way of living. would love to see more of this content keep going!
You should make a video discussing the biology of Metroid Prime! Since the remaster came out, the visuals on the environments and creatures are beautiful!
Elite Scavengers can also appear in usually Spearmaster's kill squads. While this behavior is rare, it did happen very often when one killed a slugpup and i roleplayed Artificer for a while
It seems that the rain world universe has a lot of lore and history with all the broken down ruins and climates. It would be cool if there was a video going more deeper into the lore and history of this awesome and curious game.
With the exception of the artificer, I found every single one of the new slugcats quite frustrating to use at first. Very clunky feeling and difficult to play as. I think this is a symptom of them all being very well designed and distinctly different from each other, no matter the order you play them in. By the time I had gotten to the end of each one's campaign, they all felt fluid to use and I was very familiar with their strengths and their limitations. I think that this served to further the frustration of using the next slugcat. Even the Rivulet, who, by rights, is the most mobile of the bunch, was difficult to get a grasp of due to just how dialed up all of their movement was (overshooting jumps into ravines, or directly into enemy jaws). Every slug cat has such a distinct personality and an interesting set of tools at their disposal, with equally interesting challenges to balance them out. After a certain amount of time I came to look forward to that clunky beginner experience I was going to have with the next slugcat in the list and I think it's because it's so reminiscent of first playing the base game, when you don't have muscle memory yet, and when you start to discover the deep and rich set of intermediate to advanced movement techniques. I'm an avid map-breaker when it comes to other games, and while there was more than enough to explore to sate my hunger for it, I pride myself on reaching certain screens that I know for a fact aren't part of the campaign of the given slugcat I was playing, or reaching areas in reverse through tunnels that are "out of reach" to the more basic move-sets. This out of a combination of sheer will and the complex but effective tools made available to each of the slugcats in their own way. The devs really outdid themselves on what was already an amazingly unique take on and implementation of a staple genre.
The only cluncky one is the Goumand, i found it easy to use all others. But yes, Artificer is the most powerful, if we don't count Saint's ascended form.
The fact that one of the creators has the last name "Primate" feels like cartoon animal characters named after the animal they are lol Like Emmett Otterton or whatever his name was, from Zootopia "James Primate" is the exact same energy
One suggestion, I don't know if it's a good one: make a video about the Orion arm project. It is a science fiction collaboration project and, although old, it is very interesting and complex with the description of alien beings in structural details of their biochemistry, planetary environment, atmosphere, etc. the drawings are of questionable quality but some are good enough for video.
can confirm, playing a slugcat for a while will make you think like them. i played spearmaster in coop w my partner and i now play much more aggressively in regular survivor
Learnt about Rain World and got obsessed with it because of your first video on it! Though i cannot play it myself, i have spent countless hours listening to James Primates OST of the game on spotify~ I love the narration style and still revisit that first video every once in a while. Im SO glad youve covered this DLC of the game as well!!
Het Curious Archive! I recommend you talk about Vita Carnis. It’s an analog horror video that talks about something Vita Carnis and how it’s taking all over the world. It has aspects of speculative biology
Rainworld is a such a fascinating game, I remember back when I first saw it on kickstarter, I was instantly interested and excited for the game! Truth be told I haven't beaten even the base game and have no particular desire to finish it (the game play loop is great but the lack of statistical growth makes me feel like I'm hopelessly stuck as a slugcat and the secret nuisances of the world evade me), however I have happily purchased it twice (once on pc and once on switch) and I have the dlc, because rainforest is a game that deserves its credit. Similar to Outer Wilds in the fact that it is a game that honed it itself to near perfection for the niche it wanted to fulfill, a game that is both a true piece of art but also unmistakably a videogame. Maybe ill come back one day to finally ascend in the base game or one of the dlc stories, but even if I dont, I know my money was well spent.
Try the eternal cylinder (if you hadn't) its as good as rain world Also correction: gourmand can throw a spear with the strength of a thousand suns and he can slide really fast
the first new cat slug is literally the quote of
"give the lazy person the hardest task, they'll find the easiest way to do it."
Then you have the Artificer, which is basically Black Air Force energy in slugcat form. Really goes to show the way that similar lifeforms will confront similar problems in completely different ways.
@@mrreyes5004and then there’s Rivulet, the crackhead gremlin demon
@@The_Artist_Official ''if there's a problem just run away lmao''
@@mrreyes5004 then we got Saint. That's all I gotta say- we have Saint.
@@bruninjk just hit da bricks
The fact that each slugcat has a different story path to go down shows how well crafted this game is.
Agreed
spoilers are immense
Not a story path really, a separate segment in time of the same world
Created with pure passion instead of monetary purpose
@@somedude4087 No, the stories are different too. They each have different goals and storylines
I like how rain world doesn't show the predators like a bloodthirsty monster but rather as a simple creature trying to survive in a harsh world
Red lizards
Miro vultures 💀
@@L.D.Null00 honey badger's brother from another mother.
@@L.D.Null00 ah yes and daddy long legs
@@bruninjkand red centipides
Plug forgot about the scavengers
With the theory of humans becoming more intelligent in accordance with their food being cooked, it is interesting to think how the gourmand may be having enough food intake to grow intelligent enough for crafting like we did.
The we started cooking food because we became intelligent, not the other way round. The proper cause of intelligence is abundance of food, as brains cost a lot of energy intake. This is why human population boomed after they escaped from Africa, as they were able to kill animals that weren’t evolved to deal with them, and thus were able to get more food to support them
Also almost every creature in rainworld is a purposed organism. The slugcats were designed to clean pipes, so they needed intelligence to navigate. The rot was created by five pebbles, an iterator, as an attempt to change his structure and overcome the buffer. The lizards were probably created to stop animals from entering iterator cans. The guardians were created to stop low karma creatures from entering the void sea. Vultures were design to stop animals from entering the iterator cities. The leviathans were designed by Looks to the Moon, another iterator, to stop animals from entering her exposed machinery and puppet chamber. The garbage worms were created to sort through pebbles’ waste, etc, etc
@@lightningbmw2309 Nope. Other way arround. Look at any anthropology journal. Cooked food provides more net calories than raw food as it takes us less energy to break it down.
@@MeepChangeling yes, cooked food does give more calories. That's why discovering fire AFTER getting intelligence allowed humans to expand past Africa.
And then, with an abundance of food outside Africa because the environment wasn't adapted for us, we expanded rapidly
The gourmand does not stun enemies when falling, he straight up kills them. Fall from high enough, he'll kill a vulture, you can hit them twice in a single fall since he bounces up on hit. They can feed from dead enemies, so my main method with him is to stick to a high place and bonk everything in the head with his gigantic ass. Simply the best game that has ever been.
So fat, he's at the top of the food chain!
Thick thighs end lives!!
His slide is so fast it hurts and stuns animals, and his roll also cab deflect spears and kill scugs and scavs in one hit. He also can craft grenades and a singularity bomb. Even if you dont have the resources or room to do all if that, he also has the highest spear damage in the game, oneshotting every lizard except for greens, carmels, and reds.
the ammount of accidental kills i've gotten with his sheer GIRTH gave me some good laughing fits
the gourmand is such a rotund specimen
Gourmand is actually a tank. The slide and roll can damage and knock back enemies. The first spear thrown also deals triple damage
3 spear damage but exhausted Gourmand deals 0.5 per hit.
And let’s not forget that this unit can craft a gravital bomb
@@pluroboi7066 a rock and some plants
@@cprogrammerguy I thought it was 0.3 per hit (tired)
it also takes substantially less damage from things like spears
6:42 fun fact, using your explosive jump will actually alert these scavenger hit squads to the artificers location, and if you find these hit squads too difficult, you might try not using your explosive jump so liberally and only when absolutely neccessary, because the scavengers have a very vast array of tunnels to get to you very fast.
It is very nice they added a delay to kill squad spawns. Fighting scavs used to be the ultimate risk, as kill squads could be in your area or even right outside your den trying to get in before it opens. You could get scav locked with a bad save, where you were doomed to wake up and be instantly killed in your own home lol. Kill squad softlock. Actually i think its a setting in remix, i wonder what arti would be like without it.
Lizards also are docile if they happen to sneak into your shelter, at least until they leave. That's another past funny, getting a lizard and waking up to jaws hoping you can somehow not get eaten while the shelter opens
You can stun them and then bite them until they're dead
@@Oyakinya-Izuki that's what I do with lizards and sometimes vultures whenever I manage to get them down but somehow lose a spear.
Scavs are too risky (for me) because those little bastards can sometimes pretend to be dead and immediately stand back up and launch a pipe through your skull when you get close/walk away
Well, another thing i didn't know when i first played him. So that's why there are grapple worms in the Metropolis.
@LuciferGodAngel6666 so THATS THE REASON??
this entire time I thought it was so other slugcats could navigate the city but I realized other slug cats can't even get there
I love the idea of these slugcats existing in the same universe, generations apart. Adds so much to the world-building to be able to observe evolution through the eyes of the creatures living in each period. I wish I was a half decent gamer or else I’d be all over this game.
Agreed, it weirdly gives my Assassin's Creed/JoJo's Bizarre Adventure vibes. Where you have so many interesting entities and characters spread across a single timeline, most of them not even knowing that each other exists yet still persisting in the same world with their own unique traits. That's a great way to make your world feel super lived in, yet also feel like a completely new world with each segment.
@@mrreyes5004 i’m a huge jojo fan and i see what you mean! interesting comparison
I mean, I'm not a really good gamer but i've gotten quite good at Rain World, from being afraid of a green lizard to being able to kill king vultures so i guess with some practice you can get good at the game
Rain World is extremely open ended. The only way you can gain the awareness, reaction time, and strategic skills needed to win is through trial and error. You win the game by losing and learning from it. The controls are pretty simple. So I think it's worth playing regardless of your skill levels in other games. It is not really about the player's inherent abilities, it's about their adaptability and will to survive. It's like playing through the process of natural selection. That's why even though it's difficult, I love it. Every victory feels earned. Though I am someone who enjoys challenging games in general so maybe I'm biased, I still recommend this game to everyone
when they were referring to emergent behavior, they were quite spot on with that. Technically emergent isn't for just 1 creature, but a single creature can sometimes adapt how it attacks you.
I had a cyan lizard in Artificer's loop actually sit in one place instead of trying to pursue me, because it felt like it knew I was trying to stun it into a vat of acid below me. It camped almost like a friendly lizard, so I approached thinking I was safe. It actually managed to kill me as a result.
This game taught me to trust nothing.
WHO'S THEY
@@chocoblin5887 The developers
@@PancakesEnjoyer no op is referring to the narrator, male. single person. there is no dev in this video
@@chocoblin5887 my bad, I thought they were talking about the audio clip of when the Devs were talking about the emergent behaviour
This channel introduced me to rainworld and im OBSESSED! As a biologg major, its so cool how this ecosystem is set up
How old are you?
2nd
The concept of the rain being tied to super computer ai having to use water to cool their system. Which then destroys the planet which then means ppl have to live on top of the towers.
The world and biological aspects are amazing for such an underrated game.
@@raquetdude, oh shit
m2
Rain World is just freaking incredible, just how active everything is amazes me. The game is very unforgiving but I'll be willing to die over and over again just to keep playing
I know, the game just has a way of making you come back, death after death
the gourmand is the leader of a colony of slugcats, making him actually a gigachad. You can also tame (almost) any lizard, it's not exclusive to caramel lizards
I think he mentioned that in another vid
Im pretty sure that you can tame every lizard, the only one im not sure is eel lizards, but thats just because i havent seen anyone do it
@@moonlit_rufflesyeah eel lizards are tameable, all of them are
joshua greham nice
@@moonlit_rufflesruffles? Did moon give you a phone? No way!
Jk
It is somewhat creepy how the NPCs in rain world seem to move and act like actual animals rather than like a traditional NPC
it also makes the artificer storyline begin to feel actually tragic escially when you deal with the king who effectivly offers to forgive the slaughter of his people if she just leave in peace.
it really makes you realize your the VILLIAN in the artificers playthrough so obssesed with revenge that they insure thousands of others go threw the same pain of losing loved ones like she did.
More IA than a lot humans in my high school
@@housewilma4904 It's pretty crazy. She is the ONLY slugcat in the game to be canonically evil. All the others are neutral or good. But she's just evil. She doesn't kill for food like the other slugcats. She kills out of hatred. And I mean... it's understandable, yeah, but it's not like every scav collectively killed her kids. Just a select few toll scavengers. Who, to be fair, only killed her kids because they stole. Not that the kids knew any better, but still, they didn't do it for no reason.
An understandable villain, but a villain nonetheless.
@@catpoke9557she’s also so evil that she has to use the body of scavengers to pass through karma hates using their karma. She’s also the only slug cat that can’t ascend ( saint is already ascended )
@@sprite848 saint can't ascend he's stuck in a loop.
Dude, you are literally an absolute blessing for all of us rain world fans. I was shocked when you made the first video, and was incredibly grateful for you doing so. But a second video? This is amazing!
For a second time, its my favourite channel making a video of my favourite game.😊
Edit: also ive sort of wondered whether the gourmand is actually fat. Canonically he is the strongest slugcat in the game, i believe his spear damage is 4* that of survivor, which is i think 2* of hunters, making him actually crazy strong. We dont know what the slugcats anatomy is like, so maybe all that extra weight is muscle, and he gets tired easily because he has the same respiratory system but more muscle and maybe a more developed brain (he also seems to be the most intelligent slugcat).
Surely if that was all fat, the gourmand would need less food to survive, not more.
Thats an interesting point, lol.
I prefer your explanation.
The exact numbers for spear damage are 1 for survivor 1.25 for hunter and 3 for gourmand which lets them one shot more than half of the creatures in the game
Hunters is 1.25x survivor iirc
@@powerd461 i didnt know the stats, sorry. It always seems like there was a massive difference in how powerful the hunter and survivor are. Is it just that the hunters improved speed and other things makes you play more riskily, i dont know. I suppose the extra spear means that hunter will typically be doing more damage anyways.
If you look at the strongman competition you will find no abs. Big bellies and arms the size or legs so it makes sense being bigger and stronger do coincide. Hunter would be more like a power lifter.
Gourmand is... gourmand. He is the basic downpour experience. I would even say the easy mode. You will already have beaten the game before playing him so you will not have to harshly strugle to play with him. He gets tired and is kinda slow, but his spear throws are the strongest, dealing 3 times the one of the survivor when not tired, but half when he is. His ability to craft pearls make him really really effective if you wants to get along with scarvangers. While he requires a lot of food, he can eat everything, and feed himself better when fusing two food items, so it isn't that much of a problem.
Artificer is a fighter, forget spearmaster who is far from being that great of a predator, artificer is nuts. You WILL abuse of his mobilty and bomb-crafting like hell. You can't angle yourself to hit something? Bomb it. You see a very strong predator in front of you? Vulture, red centiped, daddy long legs, you name it. Explose it. The offensive potential of this character is beyond that of any other thanks to its ability to makes bombs. But keep in mind several things: he cannot go past karma gates without the corpse of a scarvanger of high enough karma (except the ones that requires basic karma level), and the beginning will be hard (you begin in garbage waste, which is heavily infected with rot and has a lot of room filled with acid. The garbage worms do their things... And the scarvanger toll will require you A LOT OF LUCK to go past, if you choose to take this way.)
Rivulet? Good golly this character is fun. Quick speed, higher jump, higher breathing capacity, but so so little time between the rains. Playing with rivulet is playing a race against time every cycle, and I love it. And the shelter failures will never be so helpful than with this character.
Just, I HATE The Rot. And be wary of passages that require precise movements, as his speed can easily go against you (and may even kill you).
Spearmaster is... interesting. Fighting is something you WILL require, but you will do so with much more strategy than with artificer.
The reason goes like this: artificer can do massive AOE damages. You just need to throw bombs you made beforehand at your enemies, then feed of their dead bodies to replenish used energy and makes even more bombs.
Spearmaster throw spears. But spears that he NEEDS to use to feed, and he needs a LOT of food, without even counting the fact that he can't feed of fruits. You will tend to use a spear you crafted only once because you will not want to waste food (as their draining effects are only effective for one throw) making you craft lots of spears. And you can drain ONLY from alive beings. That mean you will not kill them by any means at your disposal but try to feed of them as much as you can as you kill them. And spears aren't bombs. They must hit their targets to be effective. They do basic damages (by that I mean that you'd rather not waste your time trying to kill a king vulture with your toothpicks). And it takes times to craft them, and you will mostly have to craft them WHILE trying to survive the assault of the thing that's trying to kill you, given that unlike with the artificer, you will not alway kill in one hit while playing as spearmaster.
I haven't yet unlocked saint.
And I will forever curse Shaded Citadel.
Grenades are actually extremely weak, they don't do much damage, they just stun creatures and are good for taking out big groups of scavengers. Explosive spears explode, meaning that regular spears are actually more desirable in most situations, like fighting scavengers! You're likely either gonna hit a scavenger in the body leading to them being incapacitated and they'll bleed out rather quickly, or you'll hit them in the head leading to them instantly dying, the explosive spear makes it so that the scavenger dies regardless, but then you can't take the explosive spear back because, you know, IT EXPLODED?
@@mishagaming1075 if this becomes a multi player thing im either gonna be a normal slugcat spearmaster or rivulet while fighting is fun and all i would rather run from a fight if it's a lost cause
Spearmaster can eat fruits and such, he just has to spear them
@@SolarizedPhoenix He can't actually eat them EVEN if he spears them.
@@SolarizedPhoenixthey actually reflect spear throws so he can literally only eat meat(at least with blue fruit I haven’t seen all of them)
I love how this game has essentially turned speculative biology into a video game. I'm surprised nobody has come close to this concept before but I'm glad that its been done and that its been done right. Probably one of the games I ought to add to my very scant collection.
I think the real world would be a much funnier and therefore better place if real animals evolved to be so fat that falling on top of their predators is a valid survival strategy.
Well, animals in our world use their weight against predators, so there's that.
Dropbears 😛
An animal like that would probably die out pretty quick
Panda's? They use their fat as a shield against fall damage at least
@@lazylonewolf dropbears hit you so hard you get Chlamydia
through playing the gourmand i have learned that he was never at the bottom of the foodchain. quoting another comment from another video "in a world where the weak starve, fear the fat".
Lol... I love the fact that the devs actually said "this is so cool! Why don't other games do this? Well, other games are RIGHT not to do this."
Hats off to the devs for pulling off these kinds of procedural tricks anyway!
But can you imagine how much more fun and difficult it would be to play say Cyberpunk but with the smart AI? Not the basic generic AI that it has? It would be an actual living world where if you engage in a gun fight you better be taking cover and moving real quick!
@@DaBrown101 firstly, "basic generic ai" is underselling how much work goes into even the ai of a game like cyberpunk, secondly emergent behaviour - although it would happen if you made them do combat with certain rules - is much more interesting for things like giving each npc a life and routine. which is something Oblivion did back in 2006
@@theminecraft4202 oh I totally understand that it's a lot of work to make that generic AI. But I was just saying if they implemented this type of AI in games like Cyberpunk it would feel more alive and combat would be crazy! Especially the combact, if they can just implement it on combact I would be extremely happy with that! Cuz I hate it when the AI just stands there and shoots, rarely takes cover and if they do take cover they always pop up the same way, so you just wait for them to pop up and kill them. Now imagine if they shoot and right away took cover? But started to crawl away slowly trying to flank you? Or multiple enemies would know to flank, one shoot while another runs around or throws a flash bang at you? It would be none stop firing coming at you, like a mini war zone each time you fight an enemy. Imagining that gets me all excited!!
Imagine if humans could also just store mechanical components in their stomachs and cough them up at a moment's convenience.
And also… living animals in some cases
why do i find you everywhere wtf
Or you can just put in a pocket or bag like a regular human idk
we have this feature but its not in our mouth
Through the power of microplastics we can make this a reality!
[spoilers]
The Saint’s story is so ridiculously powerful! To think that the Saint would attain true transcendence in the physical world and then come back to ascend every other creature left in this world at the end of time is so beautiful! As their world ends, they finally choose to free all souls that are trapped in it.
finally someone who mentioned it
Spolers aabout the rivulet
His name is ruffles
He came back because he tried to ascend the void worm, we don't know if he did that on purpose
Actually, there are some hints in the Saint campaign which imply that their situation could be much grimmer than that. In the ending sequence, when Saint tries to ascend one of the void worms, they lose all of their karma and are sent all the way back to Sky Islands, to the exact location and position they started in. Furthermore, if you had any items in your stomach prior to the ending sequence, they will be carried over into the next campaign despite you being forced to reset it after completing the ending. The echo in Sky Islands also recalls meeting Saint before.
All of this implies that Saint is actually trapped in some kind-of timeloop, or even a cycle. They are doomed to have all of their progress towards helping everyone ascend be immediately undone over and over again. Additionally, Moon and Five Pebbles' states are actually reset when the campaign loops, meaning that even the people Saint does manage to ascend just get sent right back into the Cycle with their memories erased.
It's like the void worms don't want anybody to ascend without their judgement, and are cosmically punishing Saint for trying to usurp them.
I love the lead-in to each different type of Slug Cat, good job on your writing and execution.
Gourmand and Saint: alright, let's just try to survive using maneuvering carefully and taking advantage of some items or something.
Artificer and Spearmaster: *peace was never an option*
Rivulet: i'm fast af boi!!!
Something else really cool I've noticed is that in the Saint campaign, older lizards like greens, yellows and cyans have adapted to the weather as well. Usually being bulkier and possessing some larger scales mostly seen on the head.
I would never have heard of this outstanding and unique game if not for this channel, thanks
The artificer also has an additional ability in that, if you hold the eat button on a creature that’s still alive, you’ll start "mauling" them
holy fuck
I knew you would cover downpour from the moment I got the notification for your first rain world video. Everyone in my friend group has been devouring the lore since release, so I don't see much appriciation for the ecosystem side of the game. If people would allow me to speak for the Rain World community, I'd say that we are honored to have you cover our game. Great work as always, Archive.
I downloaded and played rainworld after your first video went viral. Holy shit you didn't emphasise enough how HARD that game is.
Haha, hope you enjoy.
multiple playthroughs in and im still seething as hunter
Rainworld is one of those games that is more fun to learn about and watch than actually play
I love playing RW
Well, kind of... I enjoy the game, especially
Locations such as the depths or the wall have an amazing vibe, which you can't experience without going there yourself. Just hearing "Stargazer" as you get atop the wall, it will become a core memory.
Only for ppl that love easy shit.
It's a 50/50 I like to enjoy games... but it didn't stop me from playing dwarf fortress, you make the math.
what are you saying, I love to play it
Everything else amazing about this game aside, I also love the art. The Slugcats are unique and adorable!
Very cute animals
Games like this one prove you don't need the most impressive visuals to make an outstanding game
I don't know, I'd say the visuals of this game are pretty impressive.
I think the visuals are extremely impressive in this game
I will always love style over graphics.
the visuals are not just a 2d screen with foreground and background, its numerous layers, above oneanother, creating a lot of depth in the visuals even though the gameplay is 2d. you can see this especially when looking at the shadows of clouds, or external light sources in dark areas
That’s a backhanded compliment lmao
I, for some reason love the way he says "rotund"
My favorite is Spearmaster,just the concept of making needle-like Spears to both deal incredible damage but also extract their blood is just awesome
"Let's ignore the fact that when max karma of 10 is reached with the saint, it can litterly goes godlike and oneshot everything, even iterators..."
I played this game after watching your first video and I'm so glad I did, even if it mildly traumatised me. One of the most creative, complex, beautiful, immersive worlds in any video game.
If anybody wants to know that timeline of which slugcat reached the area first, it goes like this:
Spearmaster, Artificier, Hunter, Gourmand (which might be why it has hunter spawns on and HLL), Survivor, Monk, Rivulet, Saint
Also I do not know where ‘Inv’ takes place, as it is a joke character.
It takes place around the time of artificer, cause he cannot visit moon either.
Gourmond: engineer
Artificer: Demoman
Rivulet: Scout
Spear Master: Spy
Saint: Medic
Genuinely so great that this amazing UA-cam channel is making videos about such an underappreciated game like rain world. Thank you For making this!
another special thing about the Saint is that he is the solution to everyone's problem: the cycle
“It impales and drains the life force out of its enemies”
*You had me at impale*
Fun fact: Although slugpups dont spawn outside of gourmand, survivor, monk, and hunter, Rubicon is coded to have a 100% spawn chance for slugpups, and the devs said that this was the case because of "All slugpups go to hell."
the amount of times ive been outsmarted by scavs and lizards is unreal, nothing in any game compares to enemies like this, the scavs even feel like people sometimes
the style you make your videos in are very enjoyable and you make it work well with everything
Carrying the slugpups is a nice callback to the very beginning
You’ve singlehandedly sold me on a game I have never even heard about, thanks!
So timeline is?
1. Spear-master
2. Diversifying their coordination into squishy Gourmand
3. Into Slugcat classic w the arrival of scanvengers.
4.into the artificer when the scavengers become too malicious.
5.into the rivulet when the rain comes super frequently
6.into the saint when the rainworld begins to freeze
No, he didn't said a lot of things in this video, perhaps due to spoilers. You cannot possibly understand until you play the game.
Artificer comes before Gourmand, and Hunter comes before Gourmand as well but after Artificer
@@josecorzo5517 ah, so the original scavengers were aggressive, and then they became more amiable
@@frankienayman3641
Something like that, Hunter starts with low reputation with the scavs, I think that's because the scavengers confuse them with artificer.
The scavs are just like humans (NOT ANCIENTS), they are just not the apex predator like we are on our world.
Thank god you are posting another video about this game. It deserves to get way more popular, it is a piece of art.
I'm working on a game where you yourself can change the environment as an animal. And these videos actually help a lot. Thanks for the great videos
Imagine a Rain World MMO where everyone is a different species and the ecosystem still works and every update your species evolves! I would play that but I'm scared no one else would.. We still got Rain World though so this timeline is great!
Or at the very least different species of slug cats where you can even make your own tribes/packs
Some of the early attempts at MMOs tried to simulate ecosystems like Ultima Online... which did not survive first contact with the player base. Between resource exploitation and being able to kill things excessively but just respawn themselves, it was virtually impossible to make self sustaining. Nonetheless, I would love to see some more modern attempts at overcoming those problems in some ways.
@@TrueWolves permadeath
@@eyemoisturizer So basically if you die once, you lose all your progress? Yeah doesn't sound like a good mechanic for rain world.
@@mishagaming1075 im not talking about RW specifically, also i think permadeath for MMORW could work kinda like hunter’s- if you permadie in the MMORW game you get a score depending on stuff you did during that life. another thing to possibly balance it: when you permadie on a specific scug you can’t choose it until you permadie on a different one
I loved your first video on this game and i’m so happy you decided to make a video on the dlc. Also you are a great narrator, good job, great videos.
The rain world games are so interesting!! I love your videos on it!!! Whenever I make rain world creatures on my channel, I’ll definitely credit you!!!
The programming behind procedurally generating every animation and making it work with AI is insane. I would really love to see the ocde if they decide to make it opensource..
Bag new slugcat post of represents one of the ability passes in DND:
Spearmaster is strength
Rivulet is dexterity
Artificer is constitution
Gourmand is intelligence
Saint is wisdom
Slugpup is charisma
This game is beautiful
I'm kind of terrible at games so I'll probably never play Rain World, but oh my god, everything I've heard you say about it makes it sound amazing.
If it really sounds interesting, you should give it a try! The free update that came along with the dlc added tons of accessibility options, so you can be free to explore the world without the pressure. Heck, they even added in a safari mode where you can just observe the ecosystem as an omnipotent overseer. I feel this game’s world and story is very much worth experiencing, if you wish!
@@thedinosaurman2506 Ooh, really? I may have to give it a look, then.
Thank you for introducing me to this game, probably one of my favorite of the year!
Man didnt wanna say the rivulet was his favorite so he put it in the subtittles lol
man i finished the game 3 days ago and i didnt yet finish any of the stories so this will have devastating spoilers i will finish them 1 by 1 and gradually finish the video or watch it all together on the finally
i do love that gourmand gets a happy ending cus he does not want to assend he has a family and kids
Spearmaster is probably the most fun, like you have been hunted already now it's time for YOU to be the HUNTER. very cool
Hello Curious Archive,
Have you heard or seen the art and worldbuilding of 1920+?
There is an art book about it similar to Simon Stalenhags works.
The setting is an alternative history after WW1, where massive mechanical walkers and machines roam the lands of the 1920s.
Ordinary scenery turned into an unsettling and mysterious atmosphere, where mechanical war machines tower over fields and forests in the distance.
Iron Harvest right?
Rain world is so immersive and downpour just makes it so so much better
I love your videos, they are so fascinating and dreamy! Hope you're gonna make a video about The Eternal Cylinder ecosystem sometime soon.
It is just amazing how they have managed to make such thing work. The ecosystem and everything and also how the different slug cats have a completely different way of living.
would love to see more of this content keep going!
The Artificer and spear master embody the quote "I am the danger"
They all do...
Gourmand can curb-stomb anything. Even sentient cancer.
Rivulet can drown stuff...
Saint... Well, lets just say X..
glad the channel that got me to dump48 hours into this amazing game still uploads about it
You should make a video discussing the biology of Metroid Prime! Since the remaster came out, the visuals on the environments and creatures are beautiful!
Great video, and I really appreciate the closed captions!
Missed the opportunity to say
"Get overwhelmed, and the Gourmond becomes Gourmet."
the best word to describe rain world is just... beautiful
FANTASTIC VIDEO LOVE THIS GAME AND THIS CHANNEL!
also, im suprised he didn't mention how in the saint's campaign the lizards have evolved horns
Elite Scavengers can also appear in usually Spearmaster's kill squads. While this behavior is rare, it did happen very often when one killed a slugpup and i roleplayed Artificer for a while
It seems that the rain world universe has a lot of lore and history with all the broken down ruins and climates. It would be cool if there was a video going more deeper into the lore and history of this awesome and curious game.
16:10 im pretty sure lamps warm you up as well, but being outside in a snowstorm still freezes you faster than you warm up so you gotta be inside
This game seems challenging. Playing it, I would feel like a toddler trying to make his first steps in an unforgiving world.
With the exception of the artificer, I found every single one of the new slugcats quite frustrating to use at first. Very clunky feeling and difficult to play as. I think this is a symptom of them all being very well designed and distinctly different from each other, no matter the order you play them in. By the time I had gotten to the end of each one's campaign, they all felt fluid to use and I was very familiar with their strengths and their limitations. I think that this served to further the frustration of using the next slugcat. Even the Rivulet, who, by rights, is the most mobile of the bunch, was difficult to get a grasp of due to just how dialed up all of their movement was (overshooting jumps into ravines, or directly into enemy jaws).
Every slug cat has such a distinct personality and an interesting set of tools at their disposal, with equally interesting challenges to balance them out. After a certain amount of time I came to look forward to that clunky beginner experience I was going to have with the next slugcat in the list and I think it's because it's so reminiscent of first playing the base game, when you don't have muscle memory yet, and when you start to discover the deep and rich set of intermediate to advanced movement techniques. I'm an avid map-breaker when it comes to other games, and while there was more than enough to explore to sate my hunger for it, I pride myself on reaching certain screens that I know for a fact aren't part of the campaign of the given slugcat I was playing, or reaching areas in reverse through tunnels that are "out of reach" to the more basic move-sets. This out of a combination of sheer will and the complex but effective tools made available to each of the slugcats in their own way.
The devs really outdid themselves on what was already an amazingly unique take on and implementation of a staple genre.
The only cluncky one is the Goumand, i found it easy to use all others. But yes, Artificer is the most powerful, if we don't count Saint's ascended form.
The fact that one of the creators has the last name "Primate" feels like cartoon animal characters named after the animal they are lol
Like Emmett Otterton or whatever his name was, from Zootopia
"James Primate" is the exact same energy
I'd like to thank you personally for showing me this game in a previous video.
0:03 back flip
Fun fact: scug flip :)
Do a flip!
Yippie momment
One suggestion, I don't know if it's a good one: make a video about the Orion arm project. It is a science fiction collaboration project and, although old, it is very interesting and complex with the description of alien beings in structural details of their biochemistry, planetary environment, atmosphere, etc. the drawings are of questionable quality but some are good enough for video.
You had me until you said I'd have to be a parent and risk putting my slugpups through rainworld
I'd actually cry if I lost one
can confirm, playing a slugcat for a while will make you think like them. i played spearmaster in coop w my partner and i now play much more aggressively in regular survivor
Love this video, and love your content! Any chance the full interview with the Rainworld devs would ever be uploaded, maybe on a second channel?
video: "the Artificer have a blind eye, red outfit, can make bombs and use them to launch himself for movement"
me: *_"DEMOMAN, IS THAT YOU?!?!?"_*
Rain world and Hollow Knight are the best games I've downloaded indy wise on my handhelds in a while
I’ve been meaning to get the dlc for this wonderful game and this video has pushed me into doing so.
Caramel Lizzie’s don’t actually have 6 legs, it just looks like it because they are more hyperactive than other lizards
Caramel lizor moment
Nvm they do have 6 legs
Learnt about Rain World and got obsessed with it because of your first video on it! Though i cannot play it myself, i have spent countless hours listening to James Primates OST of the game on spotify~
I love the narration style and still revisit that first video every once in a while. Im SO glad youve covered this DLC of the game as well!!
He did a review on this game, my prayers have been answered.
Edit: Now I just need a person to be a valentine :(
Het Curious Archive! I recommend you talk about Vita Carnis. It’s an analog horror video that talks about something Vita Carnis and how it’s taking all over the world. It has aspects of speculative biology
Rivulet and Arty are my two favourites, in that order. RIVULET GANG RISE UP
Gourmand and rivulet are my favorites. They're both so cute and fun to play
True. Going from the rivulet to the saint made me feel so slow. Even more so when I finally did the gourmand.
Rainworld is a such a fascinating game, I remember back when I first saw it on kickstarter, I was instantly interested and excited for the game! Truth be told I haven't beaten even the base game and have no particular desire to finish it (the game play loop is great but the lack of statistical growth makes me feel like I'm hopelessly stuck as a slugcat and the secret nuisances of the world evade me), however I have happily purchased it twice (once on pc and once on switch) and I have the dlc, because rainforest is a game that deserves its credit. Similar to Outer Wilds in the fact that it is a game that honed it itself to near perfection for the niche it wanted to fulfill, a game that is both a true piece of art but also unmistakably a videogame. Maybe ill come back one day to finally ascend in the base game or one of the dlc stories, but even if I dont, I know my money was well spent.
AYYY HE MADE ANOTHER RW VIDEO
Longlegs creatures are actually just Five Pebbles' cancer
Me about to spoil myself on the game because your content is just to good
he completely avoided spoilers so youll do fine
@@eurasian8492 its literally all spoilers
@@eurasian8492 It's literally all spoilers. IT'S. LITERALLY. ALL. SPOILERS.
@@mishagaming1075 thats the joke
@@eurasian8492 the joke was literally the spread of misinformation
Artificer and Saint were the hardest slugcats to me. This game is incredible
Try the eternal cylinder (if you hadn't) its as good as rain world
Also correction: gourmand can throw a spear with the strength of a thousand suns and he can slide really fast
I love hearing you talk about this game.
One Of my favorite games, and it looks like yours too 😃
I like the gourmond sluggies.
Cute little smarty cats.