parkour big update roblox studio devlog thingy

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 31

  • @nyanonyt3305
    @nyanonyt3305 19 днів тому +1

    bro this is looking like assassins creed. looks so awesome man nice one

  • @Tobinated
    @Tobinated  22 дні тому +1

    btw im prob gonna take a 3 or 2 day break, ive been working like for so long lol

  • @R1G2B3
    @R1G2B3 19 днів тому

    This actually looks amazing, Great quality!

  • @iamaetherr
    @iamaetherr 4 дні тому

    lol you should add concussions if your head hits something while sliding at high speed

  • @BloksterYT
    @BloksterYT 21 день тому +5

    is it just me or this video missing a few million views?

    • @nguyenphuonganh-v6h
      @nguyenphuonganh-v6h 21 день тому

      sad fact is that parkour games arent that popular 😢

    • @BloksterYT
      @BloksterYT 21 день тому

      @@nguyenphuonganh-v6h yeah, they never get very popular witch is a shame cus this looks awesome

    • @nguyenphuonganh-v6h
      @nguyenphuonganh-v6h 21 день тому

      @@BloksterYT same for decay look at it its insanely good

  • @zkorz7776
    @zkorz7776 17 днів тому

    yo if u need help with animations i have some parkour animations saved

  • @AMischievousFella
    @AMischievousFella 19 днів тому

    sheesh this one looks sick ngl

  • @bloxtrider
    @bloxtrider 21 день тому +1

    did you write your own movement controller for this?

    • @Tobinated
      @Tobinated  21 день тому +1

      @@bloxtrider if you mean gravity and stuff then no but i made this parkour system on my own

    • @bloxtrider
      @bloxtrider 21 день тому

      @Tobinated then how did you change the way jumping behaves?

    • @Tobinated
      @Tobinated  21 день тому +2

      @@bloxtrider i put a force where the player started jumping forward

    • @bloxtrider
      @bloxtrider 21 день тому

      oh, thanks. a lot of this stuff i dont really understand, because i usually script different things, thanks for explaining!

    • @bloxtrider
      @bloxtrider 21 день тому

      @Tobinated another quick question, this time about wall climbing. i assume you use raycasting to detect whether or not the player can wall climb, but how do you handle the actual climbing, do you apply a force to the player, or use something like lerping to move them upwards

  • @poppyplaytimeguy
    @poppyplaytimeguy 22 дні тому +1

    after that, do dropkicking

  • @BlackSheepBagel
    @BlackSheepBagel 19 днів тому

    It’s peak

  • @waterboy-.-
    @waterboy-.- 21 день тому

    looks dope brotha

  • @snigbtw1n
    @snigbtw1n 22 дні тому +1

    ure so fast in scripting

    • @Tobinated
      @Tobinated  22 дні тому

      most of the things here like the ladder and speed vault were basically already coded just like 30 mins of refining and stuff and it worked well

  • @noidontlikeyou1
    @noidontlikeyou1 22 дні тому

    nice work bro

  • @snigbtw1n
    @snigbtw1n 22 дні тому

    first