SPECIAL FORCES ARE TRAPED IN THE FORT - UEBS 2 - Ultimate Epic Battle Simulator 2

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  • Опубліковано 30 сер 2022
  • SPECIAL FORCES ARE TRAPED IN THE FORT - UEBS 2 - Ultimate Epic Battle Simulator 2
    #UEBS2 #UltimateEpicBattleSimulator2 #ultimateepicbattlesimulator2 #uebs #epicbattlesimulator2 #epicbattle #ultimateepicbattlesimulator2gameplay #realtimestrategygames #uebs2gameplay #rts #rtsgames #rtsgame #rtsgaming #strategygames2022
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КОМЕНТАРІ • 42

  • @BattleSimulatorCenter
    @BattleSimulatorCenter  Рік тому

    SPECIAL FORCES ARE TRAPED IN THE FORT. Please don't forget to like and subscribe :)
    UltimateEpicBattle Simulator2 gameplay : ua-cam.com/play/PL_cROqe4arH0XXXKN7tXhqNlOg7TM7aNn.html
    Subs: ua-cam.com/channels/kYLEoxkrC_hUVahbRReLrA.html

  • @jimlunsford1236
    @jimlunsford1236 Рік тому +9

    The fort was doomed when half the reinforcements stopped to shoot at 4 or 5 zombies in the top of a tower.

    • @BattleSimulatorCenter
      @BattleSimulatorCenter  Рік тому +2

      definitely. There is no one left to defend in the tower. I think the support team lingered too long

  • @schwammimkopf
    @schwammimkopf Рік тому

    Großartige Aufnahme 👍

  • @joshuaguerrier7392
    @joshuaguerrier7392 Рік тому +3

    I like how u added Sherman tanks to their infantry finally someone has done it.

    • @BattleSimulatorCenter
      @BattleSimulatorCenter  Рік тому +1

      I'm glad you like it my friend. tank support is good in this type of operation.

  • @danielw1383
    @danielw1383 Рік тому +3

    I always enjoy the zombie ones. Can you do one with troops focused on choke points? Concave firing positions inside the fort around any choke point to maximize fire power on a fatal funnel.
    Don't put the troops that are in important positions on "guard mode". The AI isn't smart enough to understand the importance of overlapping fields of fire.

    • @BattleSimulatorCenter
      @BattleSimulatorCenter  Рік тому +1

      The video that will be published today will be as you wish. I advise you to watch

  • @salvatoregulino1582
    @salvatoregulino1582 Рік тому +3

    the ft defenders probably could have held a bit longer if they were all inside the walls and focused fire the choke points. The battle turned when the tanks engaged and started decimating large chunks of zombies....they could have moved more quickly to releive the seige faster...but other than that they relief troops did the job

  • @vitormanuelsalgadosalgado4964

    ❤️💪💪👌

  • @hakuwatari9929
    @hakuwatari9929 Рік тому +3

    So this was pretty cool, Enjoyed the concept of the video, seen a number of these types of vids around UEBs 2. Loved the whole story element so keep that up.
    A couple of things I thought I’d mention which I think might help improve the vid
    1- show us force numbers, during the intro when you’re showing off the defenders, attackers and the reinforcements etc would be nice to have a head count.
    2-End of the video would also be cool to get a count at how many survived on the winning team.
    Overall enjoyed the camera work and vid length was fine, was nice to get a conclusion to the battle. Keep up the good work mate, interested to check out more.

    • @BattleSimulatorCenter
      @BattleSimulatorCenter  Рік тому +1

      Thanks for the comment. I purposely hide the number of units remaining during the war because this is a huge spoiler. With a little logic it can be very easy to figure out who will win the war. So people don't want to watch the video.

    • @hakuwatari9929
      @hakuwatari9929 Рік тому +1

      In regards to this, I had a second idea. “Operational Objectives”. If you’re worried about people easily determining the victors based on force numbers. You could also use this idea to create more in depth scenarios.
      To describe the idea in more depth.
      Give each of the armies(or only the good army) objectives to achieve throughout the operation. You could even have multiple objectives.
      The winner can still be the surviving force but then you can also reveal if the operation was deemed a success.
      Objectives could be defend areas like a house /compound or castle for a certain time or the whole battle. If the zombies reach this area the objective is deemed a failure. Could also have the opposite, take this location in under 10 minutes etc.
      “Protect the president” have a small force (10-5 or whatever) on hold stance that don’t move. They must be alive at the end of the operation.
      I’m not really sure how much you can do in UEBs 2 so more complex scenarios might be out but the scope for this is limited only by your imagination. Have a small force running from the zombie horde that must be protected until they reach the extraction zone, good forces must survive for 20 minutes.
      So in this case the operational objective could be “20% of the castle defenders must be alive at the end of the battle”
      Therefore to conclude the Battle. Special forces won by defeating the enemy but overall the operation was a failure.
      The downsides to all of this is it can make the video more complicated for viewers and some will inevitably not understand.
      On another note, I saw you’re including force numbers in the start of your videos now haha! Great to see, keep up the good work mate, you’ve been releasing some really solid content.

    • @BattleSimulatorCenter
      @BattleSimulatorCenter  Рік тому +1

      @@hakuwatari9929 The best comment I've ever received.
      I totally agree with you, I have scenarios like this in mind. but there are not enough units in the game right now. Units may behave inconsistently as the game is in alpha. That's why the scenarios I've created in my head fail.
      Your comment is very valuable to me. Please keep sharing your ideas with me.

  • @kenanorimogunje3671
    @kenanorimogunje3671 Рік тому +1

    2:59 GIVE THESE GUYS A MEDAL

  • @jonathanharris4871
    @jonathanharris4871 Рік тому +1

    It didn't take long for the fortress to fall: our enemy was ruthless. Efficient. But they weren't nearly fast enough.
    Fortress 01 lasted 13 minutes and 16 seconds. It accounted for tens of thousands of enemy casualties.
    Now, maybe your army comes, and maybe it's too much for us, but it's all on you. Because if we can't save our comrades, you can be damn well sure we'll avenge them.

  • @TheLondonForever00
    @TheLondonForever00 Рік тому

    Those choke points could have been utilised a bit better. Thank god for the relief team!

  • @grinreaperdutchphil
    @grinreaperdutchphil Рік тому +2

    Reinforcements were too strong, zombies should have won, but okay, nice concept.

  • @cihanask9484
    @cihanask9484 Рік тому +1

    nice

  • @zackhauck5452
    @zackhauck5452 Рік тому +2

    I think if the fort defenders had another 2k more troops inside they would have held on until the end

  • @riphaven
    @riphaven Рік тому +1

    Luckily they have Hollywood ammo, if they had to reload it would have been much worse. need heavier weapons, M240 or M60

    • @BattleSimulatorCenter
      @BattleSimulatorCenter  Рік тому

      haha nice find. Unfortunately, there are only these units in the game for now :(

  • @Vlagstaf
    @Vlagstaf Рік тому

    Technically, zombies won: the fort was lost

  • @legacylegend3838
    @legacylegend3838 Рік тому +1

    THAT THE OPPOSITE>:(

  • @philymm5196
    @philymm5196 Рік тому +1

    Channels like this is so much more entertaining I cannot stand the videos people just talk the entire time and they skip like half the damn battle fast forward it's super annoying if we want too fast forward we will do it

  • @EricLadner
    @EricLadner Рік тому

    Who leaves the door of the fortress open during a battle?