Blender 3.6 Mesh Tangent Particle Simulations!
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- Опубліковано 11 вер 2024
- Mesh tangent particle simulations in Blender 3.6 simulation nodes.
If you want to see more Blender related stuff:
Projects you can download: gumroad.com/bbbn19
Current projects of mine: / bbbn192
#blender #geometrynodes
Are you like some math scientist or how do you even know all this stuff? It seems like you're getting the logic of all of this right away
Bro your live streams are cool and makes me in a calm state keep the good work edit:and calm state makes me sleep i don't mean that your borning i mean that you get what i mean
This music is so chilly . . .
17:40 I managed to get face tangents by splitting edges and subtracting one face corner from another. But I've only tested it on full quad geometry.
Phenomenal!! Any idea if you'll share the Blend file?
Stuck 4 minutes in lol
great
Why this visualization looks so different for geometry nodes procedural grid and entirely different for viewport mesh?
35:00 hi ,thanks to your video I am starting my 3d )
Plz can u explain trails on 35 min , I can’t get them ,using blender 4.1
I believe it doesn't work anymore. particles are displayed but simply won't move
I can’t really explain but regarding my geometry skills i still feel like medieval compared to you who’s like odysee 2001 where they describe the end result of a condition we are yet only at the beginning of as we now experience the first steps of ai. What I want to say is that you are so ahead while I am still trying to understand how you made your mimic move😅