Sorry guys. I missed Mage, Holy & Demon's advance training. Everything should be maxed except the the troops Hell Archers and Exorcist. Hell Archers and Exorcist are both catered to PvP. Hell Archer can do fix damage cheese in PvE like Lava Titan, however level 5 is probably good enough.
Tried to summarize the video for myself because I keep rewatching it and forgetting. Max basic and advanced passives for all categories. Prioritize elite training passives depending on what you use the troop for. ~~~~~~Troops to max~~~~~~ A lot of troops are for very specific heroes, always check if you are using any of the heroes the troop is for before investing. If the video specifically mentioned heroes I wrote them down. ~~Infantry~~ Heavy Infantry (PvE/PvP) Masked Maid (PvE/PvP Elwin/Lewin) Highlander (PvP Mariel/Rean) Guardian Infantry (PvP) ~~Lancer~~ Phalanx (PvE/PvP) Lava Titan (PvE) Dark Centurion (PvE/PvP Leonhardt) Treant Guard (PvE/PvP only good with Tiaris healer or similar, need to stay at 100% hp) Heavy Centurion (PvP) Amazon Champion (PvP) Stone Colossus (PvP) Hoplite (PvP situational, disables class advantage/disadvantage) Crystal Molder (PvP anti-mage with thorns enchant) ~~Cavalry~~ Elite Cavalry (PvE early) Heavens Guard (PvE/PvP) Royal Cavalry (PvE/PvP) Unicorn (PvE/PvP) Mechanical Knight (PvE/PvP) Dragoon (PvP Cherie situational) Templar Knight (PvP anti-mage) ~~Fliers & Aquatic~~ Griffin Knight (PvE/PvP vs physical) Holy Pegasus (PvE/PvP Claret, Luna, Lance) Lobsters (PvE/PvP Jugler) Angel (PvE/PvP vs magic) Gargoyle (PvE/PvP) Steel Wing (PvE/PvP) Leviathan (PvP Water maps) Pirate Raider (PvP Ilucia) ~~Archer & Assassin~~ Sky Archer (PvE/PvP) Faceless (PvE/PvP) Firebrand Archer (PvE/PvP Hein, Imelda, Matthew, Joshua) Shinobi (PvE/PvP) Earth Elf Knight (PvE/PvP Oliver/Himiko) Elven Cavalry Archer (PvE/PvP Alustriel, Oliver, Dieharte) Dwarf Adventurer (PvE/PvP Maiya/Lambda) Bolt Ranger (PvP Tiaris/Iris) ~~Mage, Holy & Demon~~ Holy Knight (PvE/PvP Imelda) Zealot (PvE/PvP) Bishop (PvE/PvP if you need more healing) Sorceress (PvE/PvP Need 100% hp) Steelmane Werewolf (PvE/PvP) Shrine Maiden (PvE/PvP) Undead Knight (PvE/PvP) Forest Priest (PvE/PvP) Spider Demon Elf (PvE/PvP) Hell Archer (PvP or lvl 5 for PvE cheese) Exorcist (PvP) Redeemer (PvP Ledin, Chris, Mariel) Crystal Warlock (PvP) Skeleton Knight?
Just FYI, Catapults increase the whole unit's range, not only the troops. Heroes don't need Ulr's in order to attack with catapults, but skills stay at their regular range.
Catapults also increase your hero's range. Having scepter or ullr's in addition bring your range for both soldiers and hero up to 4, but 3 is enough to cheese a lot of things. Not saying that makes it worth upgrading them, but it's worth noting.
Great video! Definitely helpful in figuring out which of the newer units I want to invest in. I have a few thoughts on some troops you rated pretty low though: Dark Alchemists are extremely good for single target Lana since all her skills are 3 range but only one of them extends troops range. They lets her attack at full power with skills at 3 range every turn if you are managing cool downs correctly. Also, if you have a Staff of Divinity you can now single target with full hero and troops every turn from 4 range which is great for cheesing many things. I also think you were too harsh on Demon Hunters, specifically as a troop for Archer Luna in late game PVE content. Besides their stats be very much inline with both Bolt Rangers and Elven Cavalry Archer, Bolt Rangers effect only applies on defense which Archer Luna at least should have the mobility to evade getting hit most the time and Elven Cavalry Archer effects only apply on certain terrain that Luna may have trouble accessing or that may not be available on many maps. On the other hand Demon Hunters has a decent 75% chance at decreasing mobility (which may as well be 100% if you have clock). This really helps with crowd control on many Timeless Trial and event challenge maps if you're primarily using hit and run tactics. Catapults extend the entire unit's range, including the hero, so they basically function as a Ullr's bow in troop form. I think they may be worth re-evaluating with that in mind, they may be worth building for some of them because of that. I don't really have much to say on them though as I also haven't built them out, haha. They're not worth fully building out, but there is some reason to invest some in Elf Masters. I use them situationally with Narm instead of Sky Archers if I want Narm to take advantage of Luna's Wind Goddess Realm to hit something that is otherwise out of range on turn 1. That being said though, well over 95% of the time she's using Sky Archers so they're not that important, so it's almost certainly not worth going all in on them.
thanks bro i just hit lvl 70 and been playing for awhile and still feel like i cant beat any of the lvl 65 and up even the lvl 55 stages, my gear is also pretty much maxed. really needed this
Cyclops are my go-to for using on Vargas and Lancer Alte in Thunder Dragon For dark centurion, they are Serena's only defensive lancer, unless you count amazon champions Jungle Ranger is a must have for Ancient's Call as well, against H&M. Flash Movement works well for Bow Grenier. Dark Alchemist, Lana has 3 skill range, and Layla has 3 normal range with exclusive. With Scepter, Lana skill range and dark alchemist range increase to 4.
State guards are good they’re strong and good against cavalry but I think phalanx are overall better because of the 30% dmg decrease. Fighting monks are fantastic, I use them for Liana
This gave me some thought about the stats. Thanks. Yeah, I’m not so sure why Calvary, Flyer, and Assassin have these “take less damage when attacking” skills. Maybe it’s so that counter-attacks are less effective? Hitting hard while taking almost nothing in return does sound appealing, but it’s a better idea to focus on the “hitting hard” part first before protecting from counter damage. Interesting thing about Water Elves: they can fly. Licorice can fly too. This allows her to have a unique troop for some PvP maps. However, they’re still not worth building for that one specific circumstance.
Mainly so squishy attackers are able to hit high damage stuff without dying in the process. Bone Dinos, for example, have really low HP. If you attack a boss unit, they may be able to kill one dino per hit, meaning your hero will get wrecked. The damage reduction enable many troops to just hit stuff and not die. Notable example is Sleipnir, whose attack animations is crazy fast. Having High Speed + Royal Cav + Blast means you take no damage, which results in actually dealing higher damage than attacking with some units with higher damage bonuses but no mitigation effects.
Overrun Tactics for Infantry is great. It's hp PERCENTAGE, not hp AMOUNT so it's does come into play vs bosses or anyone really as long as your HP percentage is equal to or higher than your enemy (which is almost always with kirikaze/lewin/elwin/anyone with hp regen).
Main issue with the Faceless is that only a few niche heroes can use them, compared to dark elf snipers which can be use by way more useful heroes. Though they arent too useful in pvp but pve they are great ,esp one shoting flyers
Is mist dancer descent if you main Joshua in pvp I kind of upgraded it to lvl 10 without thinking if it was worth it just for the the strong debuff. I could have built Shinobi instead but I don't use a lot of hero that I uses that uses those troops except for Joshua only atm. Also did they remove or replace Skeleton knights with Demon wolf in Mage, Holy & Demon training grounds? I was looking for your opinion for it since I have mine at lvl 10 fo assasins. I'm from SEA so I was surprised it was gone.
Infantry - Actually still have everything at 40% since I don't use them but the way you talk about the HP percentages here and throughout the video makes it seem like what matters is your total HP being bigger than the enemy (11k HP > 9k HP) when it's actually the total HP percentage that counts (99% HP > 80% HP), so those actually work well on bosses. At leat that's how I always thought they worked. Lancer - Agree with what you said, exept hoplites since their talent only works on offence I don't think they are worth it. Cavalry - Not to nitpick but you wrote Calvary and also agree with you here. Flier &Aquatic - Agreed again, but you make 2 mistakes, Holy Pegasus are only tanky when attacking when they are attacked they blow up just like any other unit, Amphibious Raid checks the enemy HP not your units HP thats why when you use Ragnarok with fliers this tech doesn't do anything because Rag deals dmg before battle. Archer & Assassin - As said bellow Catapults also increase your hero's range. Like you I also wasted materials on Demon Hunter. SP Hein will get Sorceress so Firebrand probably wont be used after. Agree with the rest. Mage, Holy & Demon - Agree with you.
You seem to not understand what HP percentage means? Even if you have lower total HP than the enemy as long as you are full health it will always activate even against dragons or whatever.
I'm impressed with the whole hype of the new Elven Cavalry Archers, since i'm almost never meeting the defensive terrain limitations on most of the maps i run on then, specially with sumire. are they worthy even outside of these terrains? Sumire's other options for mobile units are really bad (dmg reduction when attacking and niche against demons), but a mobile unit that often will have melee penalty feels kinda complicated. I'm probably using them on the wrong hero.
If I want to use Bernhardt. which is the best unit for Bernhardt? Is steel wing warrior better for Elwin than masked maid? I am trying to clear Valkarie 70 with Empire team, and I dont have listell lol
Pegasus is when you are the one attacking and guardian calv is when opponent is attacking you. Pegasus reduces damage received which can cut down a lot more than a simple raise to defense. That's why royal calv is far better than guardian, and that's not even mentioning the very situational requirement for guardian calv
It's about who can use them and saving resources. Pegasus gets used by Clarett and Luna, who can't use Guardian Cav. If you train Pegasus, Rozalia and Helena can also use them. They fly, have more ATK. A lot of other heroes that can use Guardian Cav can use Royal Cav instead. Brenda and Lanford also get Chivalry skill, which reduces damage by 30% when attacking, so they usually don't need Guardian Cav.
@@kencolac2860 mainly because two reasons 1) they don't fly, pegasii do. And 2) they have low Atk (40) vs Royal Cav (43), which makes zero sense, but it is what it is,
So I maxed both Dark Elf and Shinobi. Quite frankly, dark elf even with her full hp condition fulfilled, if she doesn't crit, she does less damage than a crit shinobi. I tested many time in joint battle. And if enemy hp is not 100%, she doesn't do any damage, at all lol. Shinobi, on the other hand, can deal damage with crit, which is higher dam output (cause his atk is already higher) even when enemy has low hp. And if enemy is not a boss, he can deal % hp damage too.
@@TheAirRyu Oh your video is mostly about Apex? I misunderstood. I thought it's for general purposes. I haven't started Apex due to lack of 15 good heroes, but I recently started using Omega for pve/TT. That's why I'm confused why Dark Elf Sniper isn't higher rated in your video.
@@gamelifer234 It's for general that's why I don't recommend Dark Elf for neither. Because possibly only Omega benefits from it. For myself in general I don't max 1 troops for one hero. Again, Dark Elf is good for him and if he's your core unit for your contents, you should build them.
So is there is mis translation on infantry nodes? The higher hp % ones. I thought it doesn't matter if the enemy has 900k hp, as long as he is is damaged to say 890k his hp % would be lower than your 100% infantry attacking him. Helps out on dps checks in pve boss fights.
If you play pvp yes (still weaker than sorceress) and she can attack at 3 range with her 3C anyways, but only pve 100% no. The extra range is not necessary imo in pve. It really depends if you think it is worth it to just build it for 1 hero since it does require a lot of gold and materials.
you can upgrade it to lvl 3, lvl 3 is cheap anyway. but it is just not good. most bosses has more than 3 range. so u really just use it for normal mobs. even then ideally u would use her to deal with melee mobs. in pvp as air said she has her 3c. Just upgrade sorc, much higher dmg and much much more efficient resource spent as many mages use sorc.
It's situational, but I've found in my pleb level PVP play that maxed Alchemists absolutely are a great option on Lana. Yes, her 3C gives Sorceresses 3 range as well, but during cooldown being able to 3-range a Dark Reaper or Cleanse with troops is well worthwhile. I like to force Landius' passive with the 3C, then use Liana to act again then follow up with a Lighting bolt to delete him without taking any damage. Since you can also out-range most other mages, archers, and assassins, it makes Lana dangerous in a single target setup.
Sorry guys. I missed Mage, Holy & Demon's advance training.
Everything should be maxed except the the troops Hell Archers and Exorcist.
Hell Archers and Exorcist are both catered to PvP. Hell Archer can do fix damage cheese in PvE like Lava Titan, however level 5 is probably good enough.
Tried to summarize the video for myself because I keep rewatching it and forgetting.
Max basic and advanced passives for all categories.
Prioritize elite training passives depending on what you use the troop for.
~~~~~~Troops to max~~~~~~
A lot of troops are for very specific heroes, always check if you are using any of the heroes the troop is for before investing.
If the video specifically mentioned heroes I wrote them down.
~~Infantry~~
Heavy Infantry (PvE/PvP)
Masked Maid (PvE/PvP Elwin/Lewin)
Highlander (PvP Mariel/Rean)
Guardian Infantry (PvP)
~~Lancer~~
Phalanx (PvE/PvP)
Lava Titan (PvE)
Dark Centurion (PvE/PvP Leonhardt)
Treant Guard (PvE/PvP only good with Tiaris healer or similar, need to stay at 100% hp)
Heavy Centurion (PvP)
Amazon Champion (PvP)
Stone Colossus (PvP)
Hoplite (PvP situational, disables class advantage/disadvantage)
Crystal Molder (PvP anti-mage with thorns enchant)
~~Cavalry~~
Elite Cavalry (PvE early)
Heavens Guard (PvE/PvP)
Royal Cavalry (PvE/PvP)
Unicorn (PvE/PvP)
Mechanical Knight (PvE/PvP)
Dragoon (PvP Cherie situational)
Templar Knight (PvP anti-mage)
~~Fliers & Aquatic~~
Griffin Knight (PvE/PvP vs physical)
Holy Pegasus (PvE/PvP Claret, Luna, Lance)
Lobsters (PvE/PvP Jugler)
Angel (PvE/PvP vs magic)
Gargoyle (PvE/PvP)
Steel Wing (PvE/PvP)
Leviathan (PvP Water maps)
Pirate Raider (PvP Ilucia)
~~Archer & Assassin~~
Sky Archer (PvE/PvP)
Faceless (PvE/PvP)
Firebrand Archer (PvE/PvP Hein, Imelda, Matthew, Joshua)
Shinobi (PvE/PvP)
Earth Elf Knight (PvE/PvP Oliver/Himiko)
Elven Cavalry Archer (PvE/PvP Alustriel, Oliver, Dieharte)
Dwarf Adventurer (PvE/PvP Maiya/Lambda)
Bolt Ranger (PvP Tiaris/Iris)
~~Mage, Holy & Demon~~
Holy Knight (PvE/PvP Imelda)
Zealot (PvE/PvP)
Bishop (PvE/PvP if you need more healing)
Sorceress (PvE/PvP Need 100% hp)
Steelmane Werewolf (PvE/PvP)
Shrine Maiden (PvE/PvP)
Undead Knight (PvE/PvP)
Forest Priest (PvE/PvP)
Spider Demon Elf (PvE/PvP)
Hell Archer (PvP or lvl 5 for PvE cheese)
Exorcist (PvP)
Redeemer (PvP Ledin, Chris, Mariel)
Crystal Warlock (PvP)
Skeleton Knight?
Just FYI, Catapults increase the whole unit's range, not only the troops. Heroes don't need Ulr's in order to attack with catapults, but skills stay at their regular range.
Wow. This is mother of all your videos.
Catapults also increase your hero's range. Having scepter or ullr's in addition bring your range for both soldiers and hero up to 4, but 3 is enough to cheese a lot of things. Not saying that makes it worth upgrading them, but it's worth noting.
Thanks for the detailed vid Air, you just helped me decided where to level up. I am one of those hoarders haha
Great video! Definitely helpful in figuring out which of the newer units I want to invest in.
I have a few thoughts on some troops you rated pretty low though:
Dark Alchemists are extremely good for single target Lana since all her skills are 3 range but only one of them extends troops range. They lets her attack at full power with skills at 3 range every turn if you are managing cool downs correctly. Also, if you have a Staff of Divinity you can now single target with full hero and troops every turn from 4 range which is great for cheesing many things.
I also think you were too harsh on Demon Hunters, specifically as a troop for Archer Luna in late game PVE content. Besides their stats be very much inline with both Bolt Rangers and Elven Cavalry Archer, Bolt Rangers effect only applies on defense which Archer Luna at least should have the mobility to evade getting hit most the time and Elven Cavalry Archer effects only apply on certain terrain that Luna may have trouble accessing or that may not be available on many maps. On the other hand Demon Hunters has a decent 75% chance at decreasing mobility (which may as well be 100% if you have clock). This really helps with crowd control on many Timeless Trial and event challenge maps if you're primarily using hit and run tactics.
Catapults extend the entire unit's range, including the hero, so they basically function as a Ullr's bow in troop form. I think they may be worth re-evaluating with that in mind, they may be worth building for some of them because of that. I don't really have much to say on them though as I also haven't built them out, haha.
They're not worth fully building out, but there is some reason to invest some in Elf Masters. I use them situationally with Narm instead of Sky Archers if I want Narm to take advantage of Luna's Wind Goddess Realm to hit something that is otherwise out of range on turn 1. That being said though, well over 95% of the time she's using Sky Archers so they're not that important, so it's almost certainly not worth going all in on them.
thanks bro i just hit lvl 70 and been playing for awhile and still feel like i cant beat any of the lvl 65 and up even the lvl 55 stages, my gear is also pretty much maxed. really needed this
Long video but the information helped out a lot thanks
Cyclops are my go-to for using on Vargas and Lancer Alte in Thunder Dragon
For dark centurion, they are Serena's only defensive lancer, unless you count amazon champions
Jungle Ranger is a must have for Ancient's Call as well, against H&M. Flash Movement works well for Bow Grenier.
Dark Alchemist, Lana has 3 skill range, and Layla has 3 normal range with exclusive. With Scepter, Lana skill range and dark alchemist range increase to 4.
Thanks Ken, for your great content's.
I would like to hear your opinion on the newer troups like state guards and fighting monks.
State guards are good they’re strong and good against cavalry but I think phalanx are overall better because of the 30% dmg decrease. Fighting monks are fantastic, I use them for Liana
This gave me some thought about the stats. Thanks.
Yeah, I’m not so sure why Calvary, Flyer, and Assassin have these “take less damage when attacking” skills. Maybe it’s so that counter-attacks are less effective? Hitting hard while taking almost nothing in return does sound appealing, but it’s a better idea to focus on the “hitting hard” part first before protecting from counter damage.
Interesting thing about Water Elves: they can fly. Licorice can fly too. This allows her to have a unique troop for some PvP maps. However, they’re still not worth building for that one specific circumstance.
Those mechanics is mainly for PvP
Mainly so squishy attackers are able to hit high damage stuff without dying in the process. Bone Dinos, for example, have really low HP. If you attack a boss unit, they may be able to kill one dino per hit, meaning your hero will get wrecked. The damage reduction enable many troops to just hit stuff and not die. Notable example is Sleipnir, whose attack animations is crazy fast. Having High Speed + Royal Cav + Blast means you take no damage, which results in actually dealing higher damage than attacking with some units with higher damage bonuses but no mitigation effects.
Overrun Tactics for Infantry is great. It's hp PERCENTAGE, not hp AMOUNT so it's does come into play vs bosses or anyone really as long as your HP percentage is equal to or higher than your enemy (which is almost always with kirikaze/lewin/elwin/anyone with hp regen).
also, Flash Movement is good if you use Alustriel especially if she's on a tree.
Thanks for the effort! Great guide
Mainly for you my brother!
Main issue with the Faceless is that only a few niche heroes can use them, compared to dark elf snipers which can be use by way more useful heroes. Though they arent too useful in pvp but pve they are great ,esp one shoting flyers
Almeda is the only time I can use mist dancers. Since her landing an aoe crit WILL also trigger the powerful debuff
appreciate the info bro i just started a month ago and was confused
Great work. Thanks for sitting out an hour for the noobs wasting their stuff
Is mist dancer descent if you main Joshua in pvp I kind of upgraded it to lvl 10 without thinking if it was worth it just for the the strong debuff. I could have built Shinobi instead but I don't use a lot of hero that I uses that uses those troops except for Joshua only atm.
Also did they remove or replace Skeleton knights with Demon wolf in Mage, Holy & Demon training grounds? I was looking for your opinion for it since I have mine at lvl 10 fo assasins. I'm from SEA so I was surprised it was gone.
The mist dancers are fun with aoe users, so joshua and oliver enjoy them for adding on debuffs
Infantry - Actually still have everything at 40% since I don't use them but the way you talk about the HP percentages here and throughout the video makes it seem like what matters is your total HP being bigger than the enemy (11k HP > 9k HP) when it's actually the total HP percentage that counts (99% HP > 80% HP), so those actually work well on bosses. At leat that's how I always thought they worked.
Lancer - Agree with what you said, exept hoplites since their talent only works on offence I don't think they are worth it.
Cavalry - Not to nitpick but you wrote Calvary and also agree with you here.
Flier &Aquatic - Agreed again, but you make 2 mistakes, Holy Pegasus are only tanky when attacking when they are attacked they blow up just like any other unit, Amphibious Raid checks the enemy HP not your units HP thats why when you use Ragnarok with fliers this tech doesn't do anything because Rag deals dmg before battle.
Archer & Assassin - As said bellow Catapults also increase your hero's range. Like you I also wasted materials on Demon Hunter. SP Hein will get Sorceress so Firebrand probably wont be used after. Agree with the rest.
Mage, Holy & Demon - Agree with you.
Right...
I poorly explained that flyer mechanic 😑
You seem to not understand what HP percentage means? Even if you have lower total HP than the enemy as long as you are full health it will always activate even against dragons or whatever.
nice work, I believe u miss out on exorcist and hellfire archer though
Omg I actually did. Both are catered to PvP
I'm impressed with the whole hype of the new Elven Cavalry Archers, since i'm almost never meeting the defensive terrain limitations on most of the maps i run on then, specially with sumire.
are they worthy even outside of these terrains? Sumire's other options for mobile units are really bad (dmg reduction when attacking and niche against demons), but a mobile unit that often will have melee penalty feels kinda complicated.
I'm probably using them on the wrong hero.
If I want to use Bernhardt. which is the best unit for Bernhardt? Is steel wing warrior better for Elwin than masked maid?
I am trying to clear Valkarie 70 with Empire team, and I dont have listell lol
Why is pegasus good but royal cav is bad? They look similar
Sorry i meant guardian cavalry
Pegasus is when you are the one attacking and guardian calv is when opponent is attacking you. Pegasus reduces damage received which can cut down a lot more than a simple raise to defense. That's why royal calv is far better than guardian, and that's not even mentioning the very situational requirement for guardian calv
It's about who can use them and saving resources.
Pegasus gets used by Clarett and Luna, who can't use Guardian Cav. If you train Pegasus, Rozalia and Helena can also use them. They fly, have more ATK.
A lot of other heroes that can use Guardian Cav can use Royal Cav instead.
Brenda and Lanford also get Chivalry skill, which reduces damage by 30% when attacking, so they usually don't need Guardian Cav.
@@kencolac2860 mainly because two reasons 1) they don't fly, pegasii do. And 2) they have low Atk (40) vs Royal Cav (43), which makes zero sense, but it is what it is,
Isn't Dark Elf Sniper one of the best soldier for Omega?
It is. If he is you main hero for Apex you should build them, otherwise Shinobi (most assassins can use) is almost as good
So I maxed both Dark Elf and Shinobi.
Quite frankly, dark elf even with her full hp condition fulfilled, if she doesn't crit, she does less damage than a crit shinobi. I tested many time in joint battle.
And if enemy hp is not 100%, she doesn't do any damage, at all lol.
Shinobi, on the other hand, can deal damage with crit, which is higher dam output (cause his atk is already higher) even when enemy has low hp. And if enemy is not a boss, he can deal % hp damage too.
@@TheAirRyu Oh your video is mostly about Apex? I misunderstood. I thought it's for general purposes.
I haven't started Apex due to lack of 15 good heroes, but I recently started using Omega for pve/TT. That's why I'm confused why Dark Elf Sniper isn't higher rated in your video.
@@gamelifer234 It's for general that's why I don't recommend Dark Elf for neither. Because possibly only Omega benefits from it. For myself in general I don't max 1 troops for one hero.
Again, Dark Elf is good for him and if he's your core unit for your contents, you should build them.
40:45 eee, what? For amph raid enemy need to have 100% hp not attacker.
Yeah, a mistake on my part there. Not sure why I said that -_-.
damn is it worth investing into archer/assassin at all?
So is there is mis translation on infantry nodes? The higher hp % ones. I thought it doesn't matter if the enemy has 900k hp, as long as he is is damaged to say 890k his hp % would be lower than your 100% infantry attacking him. Helps out on dps checks in pve boss fights.
Apparently yes, I didn't know about that until people told me after this video.
As Lana can cast her skills with an extra range, Dark Alchemists can be her best soldiers, or not?
If you play pvp yes (still weaker than sorceress) and she can attack at 3 range with her 3C anyways, but only pve 100% no. The extra range is not necessary imo in pve.
It really depends if you think it is worth it to just build it for 1 hero since it does require a lot of gold and materials.
you can upgrade it to lvl 3, lvl 3 is cheap anyway. but it is just not good. most bosses has more than 3 range. so u really just use it for normal mobs. even then ideally u would use her to deal with melee mobs. in pvp as air said she has her 3c.
Just upgrade sorc, much higher dmg and much much more efficient resource spent as many mages use sorc.
It's situational, but I've found in my pleb level PVP play that maxed Alchemists absolutely are a great option on Lana. Yes, her 3C gives Sorceresses 3 range as well, but during cooldown being able to 3-range a Dark Reaper or Cleanse with troops is well worthwhile. I like to force Landius' passive with the 3C, then use Liana to act again then follow up with a Lighting bolt to delete him without taking any damage. Since you can also out-range most other mages, archers, and assassins, it makes Lana dangerous in a single target setup.
I thought you liked that lambda on the account you were boosting 😂
I do 😂
But prob not worth to max it for 1 hero
i got lvl 12 training field with masked maid unlocked but still showing not obtained under Elwin. did i miss anything?
Did u upgrade his classes to unlock masked maid?
@@TheAirRyu Elwin is Hero now, i think i know why. Someone told me must level up masked maid once in training field.
@@moonlightaffairs oh yes yes. U need to unlock masked maid if u haven't
But won’t units that can’t use faceless still need bandits ?
No
Those heroes that can't use faceless most likely can use Shinobi.
It's me or you missed Advanced Training for Holy ?
I actually did missed -_-
Basically everything should be maxed there except the soldiers. They are both very good soliders but catered to PvP.