4:55 There IS a setting to remove the confirmation dialogue! The dev clarified it, It's called "Confirm Action/Spell Shortcut", it's in settings. With this, I have literally no gripes with this module!
Would love a tutorial like from A to Z, it's kind of complicated man. I can launch foundry as a player, get into some half butted tutorial and that's it. Everything looks too complicated, wish I could make my screen like yours. If possible please do a video someday from scratch and than how to add a module, etc? Lost for now.
@@CrusherEAGLE I'm not a gm, just wanted to play with anyone after having played Pathfinder Kingmaker and Wrath for 1000 hrs lol. Got into the lore etc got some 1e books like Inner Sea World Guide, was looking into if I can play 2e online with like a group. Not even sure if it's possible. WIll go look at your playlist now, thanks again man. You guys or most peeps don't play with X cards and safety tools right, lmao.
I appreciate you talking about PF2e modules. Most of the video content out there is outdated so it's nice to get caught up with what's cool and new in PF2e Foundry.
This has been my favorite mod since discovering it a few months ago. It's getting close to being my litmus test for a game group. If they use this or not. It's just that good and helps keep Pathfinder moving smoothly that much. :) We all have things we'd want on or off by default in this mod. I turn off the HUD elements around tokens, but keep the persistent HUD on the bottom of the screen, and use it's combat tracker along with the calendar and the dice buttons. In the long run I think the mod would do well to split itself into several mods, one for each major feature.
Tried out this module tonight with my group. They thought it was really cool. The spells didn't work because our PF2e Dailies wasn't updated and there was some kind of conflict, but I was able to get it working after the session.
Thanks for these videos. It's good to see the modules in action, and I appreciate that you get right to the point. This module looks pretty good, but it overlaps a lot with "Token Action HUD Pathfinder 2", which I already use. I might show this video to my group and ask: "Do you think you'd prefer this instead?"
Just started using it not so long ago myself. My favourite part of it is that it combines a lot of other modules in one tidy package. No more Argon, Tooltips, Dorako, Small Time, Dice Tray etc
Really love the module and settings videos. There really isn't enough content on technical stuff like this, all the vids people make on the creative side of things are great but just being able to run the game as smoothly as possible can contribute so much more to the session than some people recognise.
I used Token Action HUD for a while before switching to PF2e HUD. I like both, but Token Action HUD always seemed to have something break every few sessions, and it always felt clunkier to use for me. The big thing that PF2e HUD has over Token Action HUD for me is that all the skill actions and macros are there by default, instead of Token Action HUD only pulling from the actions you have on your sheet. I also generally find the spells tab for PF2e HUD much easier to manage than on Token Action HUD once you start having a larger spell list and higher amounts of slots to manage
Looks great! Did anyone ever update the module that tracks movement in PF2e using speed? The first 25 feet are colored green, the second 25 feet are blue, etc. to show actions used in movement. It used to work in a previous Foundry version, but was broken in the new one.
@@CrusherEAGLE I can't find a setting for that in the base pf2e system. There was a PF2e Drag Ruler Integration module, but it's not compatible with v12. Drag Ruler is looking for "Speed Provider Settings" and the only option I have is "Generic".
@@CrusherEAGLE Ah thanks. That's odd, but I guess it explains it. I thought I'd seen it while experimenting, but couldn't get it back. And with the Wayfinder module dmpunks suggested, you get action icons for movement, which is nice. I do miss the colors, but this is still good.
Went into Foundry today looking for tutorials, the whole thing looks like rocket science. Really horrible tutorials and half lead to dead links. I reached some tutorial where I had to drag my icon next to some guy with a torch. Than it ended, I think, lol.
4:55 There IS a setting to remove the confirmation dialogue! The dev clarified it, It's called "Confirm Action/Spell Shortcut", it's in settings.
With this, I have literally no gripes with this module!
Would love a tutorial like from A to Z, it's kind of complicated man. I can launch foundry as a player, get into some half butted tutorial and that's it. Everything looks too complicated, wish I could make my screen like yours. If possible please do a video someday from scratch and than how to add a module, etc? Lost for now.
@@permafrost7781 I have a foundry tutorial series in my channel! It's not complete, but comment and let me know if they're helpful!
@@CrusherEAGLE I'll check them out, thanks bud! Good dude man.
@@CrusherEAGLE LOL wow man, can't make it sound better than that: good stuff Set Up Foundry VTT For Pathfinder 2e FROM SCRATCH | Tutorial Part 1
@@CrusherEAGLE I'm not a gm, just wanted to play with anyone after having played Pathfinder Kingmaker and Wrath for 1000 hrs lol. Got into the lore etc got some 1e books like Inner Sea World Guide, was looking into if I can play 2e online with like a group. Not even sure if it's possible. WIll go look at your playlist now, thanks again man. You guys or most peeps don't play with X cards and safety tools right, lmao.
I appreciate you talking about PF2e modules. Most of the video content out there is outdated so it's nice to get caught up with what's cool and new in PF2e Foundry.
This has been my favorite mod since discovering it a few months ago. It's getting close to being my litmus test for a game group. If they use this or not. It's just that good and helps keep Pathfinder moving smoothly that much. :)
We all have things we'd want on or off by default in this mod. I turn off the HUD elements around tokens, but keep the persistent HUD on the bottom of the screen, and use it's combat tracker along with the calendar and the dice buttons.
In the long run I think the mod would do well to split itself into several mods, one for each major feature.
Tried out this module tonight with my group. They thought it was really cool. The spells didn't work because our PF2e Dailies wasn't updated and there was some kind of conflict, but I was able to get it working after the session.
Oh wow, this is a real game changer! Thanks for showing these here, otherwise I would have no way of knowing when a cool new module is released!
I had this installed (not enabled), but didn't realize I could toggle just the tooltips off! Soo much cleaner, and imo better looking than argon
Thanks for these videos. It's good to see the modules in action, and I appreciate that you get right to the point.
This module looks pretty good, but it overlaps a lot with "Token Action HUD Pathfinder 2", which I already use. I might show this video to my group and ask: "Do you think you'd prefer this instead?"
@@D16Nichevo we personally got rid of TAH in lieu of this. Personal preference, in the end, although i think this looks prettier.
Just started using it not so long ago myself. My favourite part of it is that it combines a lot of other modules in one tidy package. No more Argon, Tooltips, Dorako, Small Time, Dice Tray etc
Really love the module and settings videos. There really isn't enough content on technical stuff like this, all the vids people make on the creative side of things are great but just being able to run the game as smoothly as possible can contribute so much more to the session than some people recognise.
I swear this is the best channel for PF2E Foundry play.
Been playing with this a month or three, love it. Didn't catch about Durako's interaction, thanks!
quickly becoming my favorite channel on yt
really like your videos
Noice!! Installing now!!
I've been using Token Action HUD Pathfiinder 2e for quite awhile now and it gives me much the same functionality and it seems cleaner to me at least.
I used Token Action HUD for a while before switching to PF2e HUD. I like both, but Token Action HUD always seemed to have something break every few sessions, and it always felt clunkier to use for me.
The big thing that PF2e HUD has over Token Action HUD for me is that all the skill actions and macros are there by default, instead of Token Action HUD only pulling from the actions you have on your sheet. I also generally find the spells tab for PF2e HUD much easier to manage than on Token Action HUD once you start having a larger spell list and higher amounts of slots to manage
You are late to the party! I love this module too. Makes the game run a lot smoother.
I have been using this for a while but it takes time to make videos haha! Hopefully this brings awareness to it to newer peeps.
Looks great! Did anyone ever update the module that tracks movement in PF2e using speed? The first 25 feet are colored green, the second 25 feet are blue, etc. to show actions used in movement. It used to work in a previous Foundry version, but was broken in the new one.
I think it’s integrated in the base pf2e system, it’s a setting you have to enable.
Not exactly the colors, but the Wayfinder mod adds action icons to the drag movement if the option is turned on in the PF2e system.
@@CrusherEAGLE I can't find a setting for that in the base pf2e system.
There was a PF2e Drag Ruler Integration module, but it's not compatible with v12.
Drag Ruler is looking for "Speed Provider Settings" and the only option I have is "Generic".
@ you have to remove all drag ruler modules if I recall correctly for it to show up as a setting.
@@CrusherEAGLE Ah thanks. That's odd, but I guess it explains it. I thought I'd seen it while experimenting, but couldn't get it back.
And with the Wayfinder module dmpunks suggested, you get action icons for movement, which is nice. I do miss the colors, but this is still good.
youve never had to switch between combat and chat tabs. Still, I like your videos.
That's true, it was just a dumb example, i use combat carousel anyway.
Yeah, I love the HUD as well. I don't like it having a calendar and dice tray though. The calendar seems to be incorrect and I like Dice Tray better.
Thankfully you can just remove those elements! Which is neat.
@@CrusherEAGLE indeed. Would have been better if they were turned off by default though, but not a deal breaker at all.
Went into Foundry today looking for tutorials, the whole thing looks like rocket science. Really horrible tutorials and half lead to dead links. I reached some tutorial where I had to drag my icon next to some guy with a torch. Than it ended, I think, lol.
@@permafrost7781 i have some foundry tutorials in my channel if they help!