Why Games are Designed to Leave You Wanting

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  • Опубліковано 28 лют 2023
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    Ever wonder why a game leaves you wanting more? Tempting you to play just one more level or not quite getting that last item you need. Games keep you coming back for more and we're here to tell you that satisfaction is NOT guaranteed... and THAT's the point! Game developers are constantly looking at how to utilize the paradox of satisfaction. Creating an experience that doesn't quite satisfy your gaming experience and leaving you in a state of perpetual temptation.
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КОМЕНТАРІ • 282

  • @extracredits
    @extracredits  Рік тому +27

    Tempted to get that next cup of joe? You can get a delicous free bag of fresh coffee with any Trade subscription right now at drinktrade.com/extracredits
    Thanks so much for watching!

    • @extracredits
      @extracredits  Рік тому +3

      @ReallyBurntToast 😲

    • @AshtonSnapp
      @AshtonSnapp Рік тому

      can they find some way to get me to like coffee

    • @pyeitme508
      @pyeitme508 Рік тому

      ​@@extracredits lol

    • @zarinloosli5338
      @zarinloosli5338 Рік тому +3

      @extracredits where can we find that twitch vod?

    • @extracredits
      @extracredits  Рік тому +1

      @@zarinloosli5338 We're working on how to get them to UA-cam and looking all fancy. Hopefully in the next few weeks here. I'll check in with the Twitch team.

  • @AutumnReel4444
    @AutumnReel4444 Рік тому +330

    So THIS is definitely a big reason why I love short Indie games! They can just be designed to make me satisfied. Amazing.

    • @edcrypt
      @edcrypt Рік тому +17

      That was me with A Short Hike for sure. After the ending I wandered around the island a bit, but that was it. I probably could have played it "better", but the ending was so emotionally fulfilling that I didn't feel the need to come back right away and didn't feel exploited in any way by the experience.

    • @lonerChise
      @lonerChise Рік тому +7

      and thats why i keep giving Supergiant money.... yes

    • @alexanderwilkins222
      @alexanderwilkins222 Рік тому +5

      Outer Wilds did this for me. I was so confused when they announced the DLC because I couldn't figure out where they would put it or what it could be.
      It's one of those games on my very short list of games I wish I could play for the first time again.

    • @SuperHGB
      @SuperHGB 4 місяці тому

      Undertale

  • @Qwerbey
    @Qwerbey Рік тому +173

    This is why I don't buy the idea that a good game should always leave you wanting more, because it can lead to this exact pitfall. I find that a truly satisfying game will get me coming back to experience it again from a new lens, or to explore aspects I didn't see the first time. Of course, that's not as profitable, so it gets ignored by the bigger budget titles

    • @Ahrpigi
      @Ahrpigi Рік тому +9

      If I have to choose, I think it's a lot better to finish and want more than get bored or overwhelmed and feel like it's work.

    • @Qwerbey
      @Qwerbey Рік тому +5

      @@Ahrpigi I would too, but a game doesn't need to be long to feel complete. I've played games that don't break 4 hours that still say everything they need to. Some games definitely do need to be long, however, and for those, I'm less sure

    • @Hauntaku
      @Hauntaku Рік тому +5

      All games should be more like A Hat in Time (which is awesome). The game leaves you wanting more BUT the game itself leaves you satisfied. It's a 10/10 game for me because I'll never get bored of it.

    • @Qwerbey
      @Qwerbey Рік тому

      @@Hauntaku I haven't played Hat In Time yet, so maybe it does something similar, but I really liked how Celeste handled it. By given you a very lengthy post-game, even if you aren't fully satisfied with the main game, you've still got plenty more. Side content is also a good avenue for this

    • @maxdanielj
      @maxdanielj Рік тому +1

      This is why I'm still playing Skyrim years later

  • @margibso
    @margibso Рік тому +93

    I once played Hearthstone. After 2 years of collecting cards through daily quests and climbing the monthly rankings I finally created a deck that I was really happy with. Within a week of playing this deck I realized that I had just spent 2 years grinding to play a game I didn't even find all that fun. I actually felt relief after dusting my collection and walking away from the game for good.

    • @kevingriffith6011
      @kevingriffith6011 Рік тому +25

      I'm finding more and more that it's important to ask yourself "Am I having fun *now*, or am I chasing the *promise* of fun later?". I've uninstalled more than my share of games for that very reason.

    • @electropartycat
      @electropartycat Рік тому +4

      Based

    • @Tuss36
      @Tuss36 Рік тому +7

      @@kevingriffith6011 A very good summary of the video. I know I've had to have that moment more than once, and it's helped me curate my experiences and freed up a lot more time.

    • @Ahrpigi
      @Ahrpigi Рік тому +6

      "Am I having fun now or am I chasing the promise of fun later?" Absolutely the most important question to ask yourself for any kind of media, but especially with video games.

  • @psinjo
    @psinjo Рік тому +72

    A long time ago. You guys did an episode talking about being aware when a game is leading you on and just baiting you to continue playing. That episode really stuck with me and helped me put down games that are shallow and repetitive, unfortunately I can't remember which one it was. But glad to see more on the topic.
    A lot of AAA games feel drawn out or infuriating in some ways... And this put it in perspective as to why

    • @shadowguy321
      @shadowguy321 Рік тому +1

      that might be a good thing that you can't remember. Your brain recognized the danger said "bye game" and never looked back

    • @inserisciunnome
      @inserisciunnome Рік тому +5

      @@shadowguy321 i believe they meant they can't Remember wich video It was

    • @iainbaker6916
      @iainbaker6916 Рік тому

      Simple solution - ‘Don’t play triple A’

  • @Dracinard
    @Dracinard Рік тому +52

    With Marvel, I think that's a big reason why a lot of people (myself included) have walked away from the MCU. Not so much because they're sort of unsatisfying - that doesn't help, but that's not a a new thing and I loved the earlier films - but because they *did* provide that hit of satisfaction. Endgame, for me, was the perfect end to the MCU. You get a big climactic battle, character arcs and plot hooks are tied up neatly and permanently, there's time after to catch your breath and reflect and there are big significant changes. That's exactly what I wanted out of a Marvel film. So... why would I want to see another one? Things are finished. It's fine. I'm satisfied, and I can check out one of the other hundred million films on my list.
    Maybe it would have been different if there'd been some time after to let it sink in, to look back fondly and start missing the universe, so that I would be all hyped up to go jump into a new overarching plot. But as is, it's the exact opposite. There are more Marvel properties around than I could ever watch, and that takes my interest away from watching any of them.

    • @Ahrpigi
      @Ahrpigi Рік тому +4

      I had the opposite experience with Endgame with the same result. I found it so unsatisfying and such a big letdown that I've felt burned out from everything that's come out since.

    • @Dracinard
      @Dracinard Рік тому +15

      @@Ahrpigi I guess it's the same thing, ultimately. Endgame was an ending, for better or for worse - whether you liked it or not is almost irrelevant, it gave you closure either way. Whether that's "man, that was satisfying, I'm done with the franchise" or "man, that was rubbish, I'm done with the franchise", you're not coming back either way.

    • @ASpaceOstrich
      @ASpaceOstrich Рік тому +2

      I fell off Marvel a while before Endgame just due to depression hitting so I stopped going to the movies, but as an outside (relatively) observer, this definitely seems to be whats happened. Before Endgame, Marvel was pop cultures golden boy. Not since Pixar have I seen a media production company so universally beloved. Endgame, in one way or another, was the end of the golden age of the MCU. I'm sure they're putting out more good films, but before Endgame MCU stuff hit different. In how society reacted to it if nothing else.

    • @GnarledStaff
      @GnarledStaff Рік тому

      I feel this, but I checked out a long time before that.

    • @maxdanielj
      @maxdanielj Рік тому +2

      I think over the past few years most MCU stuff is like filler episodes in an anime. They might be interesting but it contributes almost nothing to the storyline. I actually think there was more development when they weren't acting like it's all one thing.

  • @meerdus
    @meerdus Рік тому +14

    Bro I didn’t have breakfast stop making your food so good looking

    • @extracredits
      @extracredits  Рік тому +4

      Hmmm... Scott may have been hungry when doing the art for this.

  • @SilverSonic72
    @SilverSonic72 Рік тому +10

    Hades. Rogue-Lite games leave you chasing satisfaction too, sure, but that is kinda the point of them. "I can do better next run". Or "I want to use this weapon next". The game facilitates doing the next run, but at your own pace. Eventually, you are the one setting the limits and difficulty. It offers more things, new dialogue, more lore or info, and keeps you coming back even after a particularly satisfying run. It doesn't lie to you that it WANTS to keep you playing. The carrot-and-stick of the gem construction things is clear. But you still have clear stopping-points between runs. So it allows you to stop and be satisfied, but it just doesn't suggest you do that.

    • @CristanMeijer
      @CristanMeijer Рік тому +2

      Still: I didn't really like the game because of it. I played it for 64 hours (which was more than I wanted to), but I wanted to get to the ending. Then I found out that there was still an ending after that. I quit the game then, but quitting a game before its end still left me quite unsatisfied.

    • @ASpaceOstrich
      @ASpaceOstrich Рік тому +1

      @@CristanMeijer Its a very good game but yeah if you're at the point where you're not enjoying the gameplay but feel compelled to play to see the story, maybe just look up the rest of the dialogue on youtube or something. If you *are* still enjoying the gameplay then Hades' approach is really good. It sadly only works the first playthrough, because the narrative is so tied into Zagreus skill improvement that it kind of falls apart if you start over, but its one of those games that will stick with me for life.

  • @sticknotfire
    @sticknotfire Рік тому +13

    Did...Did Matt just take me on a journey just to leave me off at the same spot I was at the beginning? I feel like I want to watch more EC. Well played. Well Played.

  • @Pravaification
    @Pravaification Рік тому +24

    This was how I felt with Fire Emblem: Three Houses. Each route tells a solid, satisfying story, but you also have the urge to come back and try the other routes. Hundreds of hours later and having played the game six time over, I finally felt satisfied enough to put the game down for good (and yes, I played all three routes in Three Hopes), but there is still that tiny urge to go back again after enough time has passed...

    • @RegisEon
      @RegisEon 3 місяці тому

      Don't you mean four routes, and honestly I didn't feel satisfied by two of them but that's more a matter of preference.

  • @Michal_Bauer
    @Michal_Bauer Рік тому +11

    This what I felt for a long time. This is why I almost stop playing AAA titles. Game industry went Hollywood way. There is no more creating works of art, or even works of craft. It's just about product carefully curated by "people from excel". Fortunately indie game devs still deliver.
    And what I crave for in books, games and movies is this feeling of fulfillment. For now only big games I get it from is Yakuza series. I played from 0 trough Kiwami 2 for now and after each of this game I felt fulfilled I felt great. And after a 9 months or a year I felt like "yeah, time for next installment ". Beside Yakuza only indie games can deliver.

  • @NinjaNanya
    @NinjaNanya Рік тому +15

    This Satisfaction Not Guaranteed is what I feel with Manwha and Manhua these days and it's really burned me out on reading both because once I feel anything like enough satisfaction to leave it alone and rest I do. And then I was never satisfied enough to want to pick it back up, instead of the good stuff, I recalled the weekly feeling of tiredness because I always needed the next episode but always had to wait a week.

    • @m1nekji165
      @m1nekji165 Рік тому +2

      That's why I try not to read ongoings! I love to chug it all up in one go or otherwise I forget about them for months on end

  • @Googledeservestodie
    @Googledeservestodie Рік тому +34

    All of these psychological tactics these corps are using to make you want to play the game more really explains why some states and countries labeled video games as gambling. This is the kind of stuff Atlantic City runs on- that urge to do "just one more game you're so close!"

    • @1God1Fury
      @1God1Fury Рік тому

      Purchasable lootboxes with rng drops - are bigger reason to be honest.

  • @kaeseblock1362
    @kaeseblock1362 Рік тому +9

    Crosscode gave me that satisfying experience you described with Elden Ring. I'm replaying it right now. It's a shame Crosscode is known so little but damn, that game is a good action RPG.

  • @Dracas42
    @Dracas42 Рік тому +11

    Y'know, now that I think about it, FF14 does have a lot of genuinely satisfying experiences. When you beat the final boss of a raid tier, or max out your reputation with a tribe, or even reaching a capstone within the main story. Sure, it's designed to be played more-or-less forever (as all MMO's are) but it does let you walk away feeling genuinely satisfied after reaching certain milestones.

    • @Pravaification
      @Pravaification Рік тому +3

      I think that's why when people say they stopped after Endwalker, it made sense because it provided a solid "end point" to the story, leaving the player satisfied even though more content was promised in the after credits scene. Of course, those of us that want to continue playing feel okay to do so, because we trust the story tellers to continue providing a solid and satisfying narrative in the future.

    • @shaddura9725
      @shaddura9725 Рік тому +3

      Importantly, most features have a clearly defined, easily achievable "completion state" where you've now "completed" that content. Tribes max out in a reasonable time frame, and once you have them maxed out the only incentive is "you get stuff that you can get elsewhere just as easily". Does it result in people abandoning a lot of content after they're done with it? Sure does. Is that actually an issue given that most of those contents are singleplayer-friendly though?

  • @DoctrDoc
    @DoctrDoc Рік тому +2

    It was an eye opening moment for me. I played Breath of the Wild for the first time over New Years weekend in 2018. I "played" for maybe 90 minutes, ground rupees at the snowball cliff for about 10 hours. Ran higgledy piggledy across the map for ages, ground out tons of whatever they call the pieces of heart (soul chips? or goddess orbs or something). Beat all 4 dungeons (mostly for the heart containers), and got the master sword. Then I moved. I didn't unpack my switch for a month and haven't touched the game since, nor do I feel any desire to go back to it, (or even watch the cutscenes I missed on UA-cam).

  • @danielmcelroy4505
    @danielmcelroy4505 Рік тому +7

    The analogy got me thinking how hollow Multiverse of Madness left me bc I get the temptation to ignore Wanda's character growth in her tv show some folk haven't paid for but the movie leaves her in exactly the same spot and the named character doesn't change

    • @Johnysimus
      @Johnysimus Рік тому +2

      About a year ago I read a pretty good article how Marvel and the new Star Wars franchise (meaning Mando, Clone Wars and all the shows, not the films) both lead to a world where you feel like you want to consume all of the content. But while Star Wars does it quite strictly - after all Book of Bobba was essentially just another season of Mandalorian, in contrast the MCU actually is not as connected as it makes things look. Actually if you didn't see any of the other movies you will enjoy a single movie almost as much as someone who has seen all of them. Both aproaches have their pros and cons, but for MCU the fact, that the character of a character (is this really ho it should be said in English?) does not change. That's also why I believe the main issue with the current phase of MCU is, they don't have big mash-ups like Avangers and Civil War...

  • @CrasherLIX
    @CrasherLIX Рік тому +8

    Omg, this makes a lot of sense. I think I understand now why I am a sonic fan. Every game feel a step away from being the perfected experienced, dang. Good video.

  • @Skywolve1998
    @Skywolve1998 Рік тому +5

    This actually makes me think of my recent revisit to this small indie platformer called Dustforce. At it's core it was built to be a speedgame, and truly beating a level requires you complete it fully without missing anything (you're a janitor cleaning up the level, so if it's not squeaky clean your rank suffers) and without dropping your combo, (never falling, never getting hit, never taking too long between obstacles, etc.)
    It basically demands a lot of mastery of a level to get that coveted SS rank, and on the harder levels that can take dozens (and sometimes what feels like hundreds) of resets. Grinding those resets is the same general psychological treadmill that fighting a Dark Souls boss over and over is. You feel just on the precipice of winning, of getting victory. And so you'd expect that completing a level would be the same level of catharsis. And sometimes it is.
    But other times, it isn't. Whether that's cause you see your ranking on the leaderboard and think "I could do that better.", meaning you've not stepped off the treadmill. Or in a couple of interesting cases, where I completed the level without really thinking about it. I like enter a state of flow, I utilize all the muscle memory I've built up, and my mind wanders until I've suddenly beat the level and I snap back and go, "Wait...I wasn't paying attention." and in those cases I did the really hard thing but not fully consciously in a way that gives me that catharsis.

  • @DarkKaij
    @DarkKaij Рік тому +3

    This half feeling is making me play more and more Indie Titles. I do't have that much time to lose getting empty hearted games or the to be continued ending. I just gave up in this things. Better to have a few hours with a real piece of art than to keep playing like a hamster on a wheel for the big companies.

  • @hamstermk4
    @hamstermk4 Рік тому +4

    There have been times in multiplayer where I have a satisfying play experience because I found a pickup team I really gel with and I didn't want to quit because I was a afraid it will be a long time until I find a team that again.

  • @SharowbladyeGaymerPorate
    @SharowbladyeGaymerPorate Рік тому +2

    This is just UA-cam, there are a few UA-camrs (eg: EC and their extra channels) that truly statist me but once I’m done with them I just keep scrolling searching for something that’s good.
    Keep up the amazing work Extra Credits

  • @brockmckelvey7327
    @brockmckelvey7327 Рік тому +5

    9:17 are you telling me the people who do a Twitch show called Extra Breakfast drink a lot of coffee?
    I'm as shocked as Claude Rains in Casablanca

    • @extracredits
      @extracredits  Рік тому +3

      😂😂😂 Many STRONG coffee lovers here. Matt was freaking out when he heard Trade contacted us.

  • @Romalac
    @Romalac Рік тому +6

    I VASTLY disagree on the MCU example. For one thing, I generally walk out of them pretty satisfied- not always, there are definitely ones I haven't enjoyed, but the ones I like still leave me feeling happy. I'm excited for the next entry and the continuation it offers, yes, absolutely, in fact I do thrive on that sort of thing (I love fleshed-out, complex, multifaceted settings), but that's the proverbial cherry on top, not what provides the moment-to-moment engagement.
    And this translates to games as well- if I like a game, I'm gonna play it, and if that game is part of a franchise, I'm gonna keep going, but if subsequent entries aren't to my taste, I won't continue.
    The idea of continuing to support a franchise purely to chase some elusive sense of satisfaction seems very reductionist to me, and overlooks the fact that people are gonna consume media they like.

    • @Tuss36
      @Tuss36 Рік тому +5

      I think it's a difference in approach. If you take a completed series, even if each individual part might have a cliffhanger, you can still enjoy it knowing there's going to be a definite end. For series that aren't completed you can have that as well, trusting that even though it's not out yet you'll eventually tie up those loose ends, but sometimes you get cases like Assassin's Creed that promised such but have yet to actually have that definite end they initially hinted at leading to. Or perhaps you go in fully expecting it to not have a neat and tidy ending and so focus on everything preceding it instead and just ignore that part as extra fluff.
      As the video said, games and other pieces of media can use the trappings of those that lead you on but are ultimately fun or satisfying themselves. If you're having fun, then have fun. But if you're not having fun right now, try not to let yourself be tricked into thinking the fun is just around the corner, because it can be easy to go around several corners and find yourself going in circles in search of something you might never find. (I know some games do get better later when certain mechanics and things open up, but that's clearly not the point being expressed)

    • @Madara8989
      @Madara8989 Рік тому +3

      > I VASTLY disagree on the MCU example. For one thing, I generally walk out of them pretty satisfied- not always, there are definitely ones I haven't enjoyed, but the ones I like still leave me feeling happy. I'm excited for the next entry and the continuation it offers, yes, absolutely, in fact I do thrive on that sort of thing (I love fleshed-out, complex, multifaceted settings), but that's the proverbial cherry on top, not what provides the moment-to-moment engagement.
      We seem to be in the growing minority here as more and more people seem to be losing sight of the facts that the MCU is not meant to end and that they're not obligated to keep watching if they don't like what's being released or where the story is going (like the consistent complaints about Phase 4 being setup despite Marvel repeatedly stating that the Multiverse Saga was being written as a whole instead of bit-by-bit like the Infinity Saga & that Phase 4 would be almost exclusively setup to get things in place for Kang Dynasty and Secret Wars; it's not like we weren't told upfront that Phase 4 wouldn't pay off in Phase 4, because we were).

  • @AdamSchadow
    @AdamSchadow Рік тому +5

    That's how you can differ good games from only mediocre ones when you have max level everything you would every want mastered the gameplay and its still fun.

  • @kenadams2142
    @kenadams2142 Рік тому +8

    This is like the first The Last of Us game, we all felt so satisfied that we didn't want them to make a sequel...

  • @badguynamedrenkai5284
    @badguynamedrenkai5284 4 місяці тому

    This is a big reason why I love Slime Rancher, the progression is mostly "discover new slime, farm slimes, use money to buy for room to have slimes" its such a simple yet effective loop, and then in the other side you have games that make dlc that doesn't actually add content besides what could or should have easily been in the base game, but there are the good games that focus on the proper feeling of a incomplete want

  • @ianmcguire5231
    @ianmcguire5231 Рік тому +1

    "It was Walpole"
    Classic Extra History.

  • @MarkTinberg
    @MarkTinberg Рік тому +3

    You see this kind of thinking in dramatic TV as well where nothing ever changes or is resolved because they want to keep making new episodes. I got into anime in the late 90s and one of the things I found engaging was the number of shows that were complete at 13 or 26 episodes. The stories could have real dramatic stakes, characters could change and grow, plot lines could be woven throughout the season and resolved because they did not need to a "season 2".
    The studios were confident they could keep writing new IP, even if it was in a genre, and I see this preference for known IP, sequels, branding as a lack of confidence the artistic ability to come up with new ideas and marketplace for being open to new ideas. Or maybe this was the result of a growing and competitive industry which was letting artists throw whatever at the wall to see what sticks, and when the popular styles were found, then companies became risk averse in trying new things and keep banging the story beats that makes money come out.

  • @shermanfox7338
    @shermanfox7338 3 місяці тому

    I recently played a story game and it had a fulfilling ending while few other things did that, and it’s cool to know this and see that in retrospect, also The Good Place references were really fitting because it also has a really satisfying ending.

  • @God-ld6ll
    @God-ld6ll Рік тому +1

    "if the point of games are, least primarily, to get to the end. Then the shortest would be the best.", paraphrase of Alan Watts.

  • @Ceece20
    @Ceece20 11 місяців тому

    3:30 Ghost Train rides. You start off at one point, get a thrill, maybe a chase, go up and down and all around, and then you hit the climax where you are deposited right back where you started.
    It’s on the rails, it’s linear, and it’s mostly showpieces that don’t need to involve the player at all. No story is delivered outside of the cutscenes and the interactive gameplay is just a cart to travel the player from one cutscene to the next.

  • @ritasallai152
    @ritasallai152 Рік тому

    4:12 the Good Place reference was very satisfactory.

  • @manwithlongnose2810
    @manwithlongnose2810 Рік тому +2

    I've had so many gaming experiences where I spend ages chasing that idea of "the game will become even more fun and I will be satisfied once I aquire X" and the goalpost for X will always keep moving the more I chase it... Whenever I rarely actually manage to get X, it ends up being super anticlimatic and feels like a waste of time

  • @DarkBloodbane
    @DarkBloodbane Рік тому +1

    I've played games which leave me wanting more but also games which give what's given in the game, nothing else. Both groups give satisfaction but the best comes from the latter cause they aren't designed to force me to replay. If I want to replay, I'd do it on my own will.
    That being said, thanks for the video nonetheless. This explains why some games deliberately wanted me to replay.

  • @ChaosDX1
    @ChaosDX1 Рік тому +2

    Reminds me of a "live service" game I played that apparently did not do this: Fallout 76. (Hold your assumptions, the game actually did get really good after a few expansions.) Went up to what was at the time the most recent expansion, and just put the game down fully satisfied. I got everything I wanted out of a Fallout game and then some. Then a new expansion came out and I just didn't feel the need to play it. It was a FREE expansion so I felt a bit guilty for NOT playing, but I just had some other things going on in my life and felt like I ended my last session fully satisfied.

  • @ryan55124
    @ryan55124 Рік тому +1

    I felt that satisfaction after COD: Black ops 1 and modern warfare 3

  • @LizardOfOz
    @LizardOfOz Рік тому +2

    Deep Rock Galactic, while being a great and consumer-friendly game, has plenty of this;
    Weekly challenges made out of several missions, so that you'll likely continue playing until the entire challenge is complete? Check. Several times, in fact.
    Minor in impact, but extremely long character progression to keep you busy for 1000+ hours, but also with smaller milestones you reach every few days? Check.
    Seasonal challenges? Check. Although, it's nice that all seasonal cosmetics move to the normal drop pool once the season expires, you still have the "soft goal" to complete the season in time.
    It's funny how DRG basically "exploits" the known psychological tricks, but instead of doing it to extract more money from the players, it uses these tricks to keep the game enjoyable for hundreds of hours without the overblown budget it'd take to make a linear experience that lasts for hundreds of hours.

    • @ASpaceOstrich
      @ASpaceOstrich Рік тому +1

      Thats something I love about that dev team. They know all the tricks. If you watch their dev streams you can hear them talk about how they make certain decisions to exploit player psychology. But unlike a lot of developers the exploitation is always benevolent. As an example, they won't put overclocks or significant build variety into the classes traversal tools because they know that, if there are impactful options for those tools, it will be a vector for inter-player conflict. People will have a preferred "buld" for those tools, and since those tools are a team wide tool, players will act toxically around them if those tools ever had major customisation attached.
      They don't have gold be worth mining because they know that, if mining gold was actually rewarding enough to be worth doing, players would feel obligated to do so. As it stands players will often do it anyway, but theres no feeling like you're forced to.
      The game is riddled with design decisions like this, where they pick whats best for the game with player psychology in mind, not just game design. They randomise which classes you receive overclocks for because the games plays much better if you play all four classes. They included the "Rock and Stone" button because they wanted a "positive interaction" button. They don't include oft requested features like "engineer builds/repairs faster" or "driller mines faster" because they know that if one class does something better, players will start refusing to do tasks they aren't optimised for.
      Just example after example of design decisions rooted in player psychology but with none of the predatory motivation that developers usually have when exploiting that psychology. I love that dev team.

  • @danielmorton1606
    @danielmorton1606 Рік тому +9

    This feels related to a human driven version of reliable/palatable product design.
    McDonalds, along with other companies, purposefully reduced the flavor of their food to make people come back. Flavor and emotional charge seem analogous.
    You parse it in terms of the person's experience, which is nice.

    • @danilooliveira6580
      @danilooliveira6580 Рік тому +1

      that is a great comparison. its a feeling we like to call "nauseating" (not in a bad way, its like sickening but not as bad, some of the meaning is lost in translation). where imagine you eating the sweetest cake that there is, its absolutely delicious, but after eating a single slice, you are done, you can't eat another one without feeling sick. doesn't mean the cake is bad, its just that a single piece at a time is enough to satisfy you. but if you dilute the flavor, it will never satisfy you, you will keep going back to try another piece because its never enough.
      its basically what those companies are doing, diluting the flavor so you never get satisfied.

    • @artlessmonster8376
      @artlessmonster8376 Рік тому

      Funnily enough, that lack of satisfaction/flavour is why I stopped getting fast food, even as a treat. Every now and then I would get a craving for it but at some point I realised that I'd be happier just making myself a toastie.

  • @StompinPaul
    @StompinPaul Рік тому

    I'm unsure about a couple of the methods you've mentioned. I'm not outright disagreeing, because I think it some contexts they can work to push people back into the loop, but I've had experiences where it almost has the opposite effect. Sometimes, that little "you did it! But there are still these things left to find in the level!" actually helps be a stopping point. It can be a reminder that stuff can be left for later, completing the level makes for a good break point to put the game down for a bit. Similarly, some of the quests/bounties/events/whathaveyou that require a bunch of matches to be played require enough matches that I take one look at the requirements and immediately see it as a multi-session thing, so that's then what I'm primed for rather than trying to do it all in one go. Granted that might be just me, and that might add a match or two to MP sessions sometimes.

  • @yobgodababua1862
    @yobgodababua1862 Рік тому +1

    Amazing analogy to the difference between something that leaves you feeling hungry and something that fills you up, but you want to eat again later.

  • @shish2k
    @shish2k Рік тому +1

    This makes me so sad again about Stray - Sooooooo close to having the most 100% perfectest satisfying conclusion of any media ever, and then in the final shot, they decide to go for open-ended sequel-bait instead T_T

  • @WhisperingNostrils
    @WhisperingNostrils Рік тому +1

    Hades has become the game I can go back to at any time for that satisfying feeling.

  • @rickimaru915
    @rickimaru915 Рік тому +1

    This is why I often barely touch the multiplayer modes in games and generally despise live service games

  • @SuperParkourio
    @SuperParkourio Рік тому +1

    I went into my first playthrough of Demon's Crest for the SNES completely blind. I was like, "Ooh, this General Arma guy actually talks. Interesting rival character." Then later, when I fought him again, I was able to defeat him after a number of tries. But then the game just sort of ended, and I was confused because normally rivals get at least 3 boss fights. And then I saw General Arma narrating the death of Phalanx and how his early defeat led to the world falling to pieces. Apparently, when I walked into the final boss room too early, I mistook the final boss for General Arma. And I ended the world. Whoops. But it did get me motivated to try again.

  • @CMT_Crabbles
    @CMT_Crabbles Рік тому +1

    As a gamer, I'd like to note that most of us realize this. It doesn't affect casual gamers as much, because they have other things to do, but everyone else? They're deep in it, and they know.
    It's not exactly subtle, we know that every won match means nothing in the end. That the reward system is rigged and its all about money in the end.
    But it doesn't affect us because we're not there for that. We're there for the game!

  • @conorsmine1197
    @conorsmine1197 Рік тому

    Best example I can bring up is mining in Minecraft: "Only one more block, maybe there are diamonds there."
    But there aren't and thus a cycle repeats. Even if you find diamonds, it doesn't matter, there could always be more just behind the next block.

  • @CooperAATE
    @CooperAATE Рік тому +1

    Love the Good Place reference

  • @startingfromlevelone9510
    @startingfromlevelone9510 Рік тому

    Playing Destiny 2, the Lightfall Expansion just came out, and I’m really feeling this.

  • @moonblaze2713
    @moonblaze2713 Рік тому

    Very much appreciate The Good Place reference.

  • @rat1223
    @rat1223 Рік тому +2

    Like how this video almost reached the point of discussing what designers can do to avoid this issue and then asked us to stick around till next time :\

  • @andrewrockwell1282
    @andrewrockwell1282 Рік тому

    I recently played the computer game Potionomics and it was really fun. When I got to the end I looked at it, was satisfied, and put it away. It was one of the best games I have played in a long time and IDK if I will ever play it again. And I'm okay with that (I don't have a ton of free time).

  • @LycIrisAurora
    @LycIrisAurora Рік тому +2

    this is probably why a lot of my favourite of all time games are on my top list, they DONT do this so much, lets hear it for narrative driven games without sequels! but it sure can be annoying sometimes in like a moba- especially on a losing streak, you wanna just get *one darn win* after that but you play worse and worse as you get tilted.

  • @smokey5995.1
    @smokey5995.1 Рік тому +1

    This is a funny episode to me cause im currently on a journey to beat all the courses on all the cc in mario kart 8 which means collecting all the stars. I'm currently at 150cc & hopefully I can get it done b4 the end of spring break which starts in a few days. I guess this also applies to pokemon cause im about 100 so away from completing the pokedex for the 1st time and suddenly theres new dlc and new and returning pokemon coming in the fall & spring respectfuly. Its like this ep. spoke 2 me lol!

    • @Ahrpigi
      @Ahrpigi Рік тому

      As long as you're actually enjoying yourself, you're doing it right! Once it feels like work, time to take a break.

  • @GamesTuesday
    @GamesTuesday 4 місяці тому

    I ate up Elden Ring at release & only played a little coop after with a friend before moving on, as is tradition for us with backlogs. However I reinstalled it last night to play with a friend who's still on their first playthrough, it went OK but he's in a section that my end game character can't easily be summoned to.
    Regardless of that though, it felt so good to jump back in & coop around with friends in that game, I just wish it was more convenient to do so. Or that someone would just make a coop focused open world game with souls style combat, heck I'd even take Zelda style combat at this point.

  • @benin8or
    @benin8or Рік тому +1

    This is why I love old Bioware games so much

  • @The_Cyber_System
    @The_Cyber_System 7 місяців тому

    A brilliant lesson to learn, and makes is so clear why shorter indie games are so satisfying ❤

  • @nikomo
    @nikomo Рік тому +1

    The only exception to this, that I can think of from personal experience, is Endwalker. I was extremely satisfied by the end of it, but then I hopped back on the next day.

  • @vividdaydream1516
    @vividdaydream1516 4 місяці тому

    THIS is the reason why I've been playing so much more retro/indie games lately! 20 minutes spent playing Jak & Daxter is so much more satisfying than 5+ hours in any modern AAA game.

  • @jroden06
    @jroden06 Рік тому +6

    …give me those steak fries. Those looked incredible. Credits to the artist!!

    • @extracredits
      @extracredits  Рік тому +4

      LOL I'll let them know!

    • @jroden06
      @jroden06 Рік тому +1

      @@extracredits thank you! Love you guys ♥️

  • @ryansalmon6507
    @ryansalmon6507 Рік тому +6

    Supergiant NAILS this concept. It’s why hades 2 both excites and scares me.

  • @RaindropWorksPDX
    @RaindropWorksPDX Рік тому

    I gotta ask, while knowing you'll most likely not see this, did the emotional climax from Wakanda Forever give you strong vibes of the same from the first Pokemon movie?
    Cuz I got that, and it hit HARD. You were right, that movie was indeed a banger.

  • @roguedogx
    @roguedogx Рік тому

    before watching - I fully expect this to open with a really rough cover of the Rolling Stones (I can't get no) satisfaction.

  • @endplanets
    @endplanets Рік тому

    Should have given it a name.
    "Catharsis denier" "Actually catch the dragon"

  • @wariodude128
    @wariodude128 Рік тому

    I don't know when the script for this episode was written, but it was likely before a whole bunch of live service games announced their servers were shutting down soon.

  • @packman150
    @packman150 Рік тому +1

    This is a very smart video that I feel like can be summarized as "Video Games Edge You." And uh damn XD

  • @HunterDrone
    @HunterDrone Рік тому

    this right here? this is why 80% of my library are standalone indie games.

  • @little1133
    @little1133 Рік тому

    Love the good place reference

  • @stevenn1940
    @stevenn1940 Рік тому

    Lowkey, I imagine you guys aren't super big on tea, but you should check out adagio teas. They make amazing loose leaf teas of all kinds

  • @cj_skywalker
    @cj_skywalker Рік тому

    I know the feeling. Shantae and the Seven Sirens on the Playstation 4 was my fifth platinum, but when I was reaching #100, I found that there is a Playstation 5 upgrade to that game so I did it again and enjoyed revisiting Arena Town's island with Shantae and her friends and rescuing her fellow half-genies. ^_^

  • @AidanRatnage
    @AidanRatnage Рік тому

    I thought all the game design videos were on Extra Credits Gaming now instead of the original Extra Credits, what happened?

  • @typemasters2871
    @typemasters2871 Рік тому

    The downside of depriving players of a satisfying experience, from a corporate level, is that people will just get burnt out and stop interacting with anything strongly relating to it
    Logan vs Marvel, we are seeing people just not interacting with any of the films in the current phase because “they’re all the same” even if some of the films they would enjoy
    And even in the games industry, people are getting tired of the “games as a service” model and the industry is slowly moving away from in (mostly due to more countries deciding to ban loot box mechanics)

  • @gravoxxavox7849
    @gravoxxavox7849 3 місяці тому

    To this I add: DOOM, for me, was the final game. When I started gaming I wanted a game which made me feel like a god able to destroy hoards of enemies, and in DOOM I became that, in the most literal sense possible… but even with total satisfaction and max sensory overload, it still quickly becomes unsatisfying once you get used to it… and thus the loop continues.

  • @adampelletier7102
    @adampelletier7102 Рік тому +1

    I feel like games might need to be more marked like certain movies. Instead of marketing a good time via being a sequel to "That Good Game", maybe market them as "From the creator's of That Good Game". That probably also has its own problems I am unfamiliar with however. As for the games being pricey, I hope the LoZ: Tears of the Kingdom being $70 might break the stigma against anything directly over $60 so they can be priced for what they are worth. It kinda sucks since gaming is already a pricey hobby but there is a reason microtransaction, season passes, etc. exist.

    • @BonaparteBardithion
      @BonaparteBardithion Рік тому +2

      The gaming industry does do that occasionally. Kingdom Hearts released entirely on the steam of "From the makers of Final Fantasy and Freakin' Disney" and it's still heavily running the franchise on that clout.

    • @ZombieBarioth
      @ZombieBarioth Рік тому

      Indie games tend to do that, you'll usually hear about a particular dev or studio starting a new project. They pretty much have to be prefaced as the maker of some other hit game since they're relatively unknown otherwise.
      As for price increase, it probably will its just a matter of enough companies having the balls to push through it. The problem though with games being "priced what they're worth" is that extra $10 on the sticker price still won't be considered enough, it'll come along side the microtransactions, season passes, and such not instead of, they make too much to give it up. Games like LoZ will most likely be the exception rather than the rule unfortunately.

  • @raynitaylor1912
    @raynitaylor1912 Рік тому

    Bioshock games were like this for me. I always felt satisfied with the story.
    IB as well despite the multiple endings.

  • @LarkyLuna
    @LarkyLuna Рік тому

    To me the best brewing is the moka
    Good strong coffee
    But i haven't had french in a while

  • @kennyholmes5196
    @kennyholmes5196 Рік тому

    The Star Wars Sequel Trilogy is a good example of the "MCU-style" movie trilogy, to use the analogy you made. At the same time, the Original Trilogy and Prequel Trilogy are good examples of the "Logan-style" movies, to use the same analogy.

  • @juanfebejarano5474
    @juanfebejarano5474 Рік тому

    I kinda had an epiphany about Xenoblade Chronicles 3 and Genshin Impact. So, I played Xenoblade 3 for 150+ hours when it came out, but that was only in the month next to the release. For that month I played pretty much nothing else, and even though I loved it I haven't played it at all since, despite the game getting new content with DLC. On the other hand, I played Genshin for about two years, only like half an hour a day. Pretty much the complete opposite to my experience with Xenoblade 3. For a lot of time I wondered exactly why I did that, and this video finally gave me an answer.
    Xenoblade 3 was designed to actually be satisfactory. The main plot and the character side quests may leave a couple of things open when you are completing them, but all led to a satisfying conclusion. Especially since the game was meant to be the conclusion of the 2 Xenoblade games that came before. Even though I played a lot, I stopped just when I felt satisfied, and I haven't felt tha urge to go back.
    To contrast, Genshin also has a lot of content regarding its main story and side characters, but they never fully conclude (at least, not yet). Genshin is always putting new content out, so no matter how much you play there is never an ending to any character arc. Every chapter of the main story leaves something open for the next, and it seems that there is going to be a new region to be discovered forever. That's why I played only in short bursts for an extended period of time, it was pointless to get to the finale of the story so far when that finale wasn't definitive at all and the next chapter would bring everything together to a close, again. So, I just did some daliy quests every session and said, "I'll bother with the main quest when the next chapter drops". In the end I just dropped the game because I got tired of feeling that everything I did was meaningless.

  • @TK-_-GZ
    @TK-_-GZ Рік тому

    algorithmic punch!

  • @skye1346
    @skye1346 Рік тому

    I noticed all those title and thumbnail changes

  • @bassman9261995
    @bassman9261995 Рік тому

    “Iron man will always have his suits.”
    Not since endgame

  • @MurphyAKA
    @MurphyAKA Рік тому

    it was walpole!

  • @postapocalypticnewsradio
    @postapocalypticnewsradio Рік тому +1

    PANR has tuned in.

  • @Millegan11
    @Millegan11 8 місяців тому

    The Witcher 3 is the exception. I read the books. Watched a compilation of cutscenes from the first 2 games, and then replayed 3 with all the dlc. I got true fulfillment from that experience... and have not enjoyed video games the same ever since.

  • @BrazenBard
    @BrazenBard Рік тому +1

    Yeah, this puts clearer into words why I feel a bit burned out on MCU of late...

  • @jmigsan
    @jmigsan Рік тому +1

    good place, lets gooo

  • @dan5827
    @dan5827 Рік тому +3

    I love the good place references, with Michael reseting the game every time!

  • @ThePianistDragon
    @ThePianistDragon Рік тому

    It was Walpole.

  • @dranoradragonqueen1494
    @dranoradragonqueen1494 3 місяці тому

    Arguably we keep coming back over and over again till we realize we are being duped and then we leave for something else forever.

  • @ginnyjollykidd
    @ginnyjollykidd Рік тому

    WB has done an awful thing with their Harry Potter Mystery game.the reward is a smidgen more story- and I mean about a paragraph's worth-to interact with and participate in.
    I expected a novel-length story with at least ten pages worth of interactive activity,and the game has you do the same thing over and over and over again _ad nauseun_ to get the next drib of story. It's maddening! I stopped playing it out of sheer frustration.
    In school you do different things day to day that keep you on your toes and full of activity to the point of anxiety and fear of failing. WB can't even get that right.
    All which tell me that WB can't write a story.

  • @shadowguy321
    @shadowguy321 Рік тому

    It depends on the game for me. Some games I love and will gladly play it over and over. Other times I've played a game felt unsatisfied and said "bye game" and never picked it up again. Assassin's Creed did this. I played Revelations first (was a birthday gift) and got hooked hard. Went back played 1, 2, Brotherhood, Revelations again. Played number 3, the thrilling conclusion, got fed up with all the side content, the mechanics for trade and most things were not intuitive and confused me, saw the ending and said "f**k you game." Put it down, and I haven't picked it up in almost 10 years. Never bought another AC game. I've considered buying Origins, but only because I'm Coptic so Pharaohs are a thing for me.
    Part of that is my ADHD. A game must maintain my attention. I also play completion (makes no sense, I know but my ADHD makes no sense). Side content won't keep my attention for long. If I feel like the game is wasting my time or the main story was not worth it, I simply can't summon the power to play it. There's just no dopamine there.

  • @socketlaunch
    @socketlaunch Рік тому

    While No Way Home definitely wasn’t meant to end the MCU or even the Spider-Man cinematic franchise, it did leave me with a satisfying feeling that felt like it closed up many storylines in a good way. More Spider-Man movies would be cool and definitely are going to happen, but just as other post-Endgame MCU movies feel like they’re continuing after a satisfying ending, it’s likely that future Spider-Man films will feel similar.

  • @Tacticslion
    @Tacticslion Рік тому

    6:00 - oh, so we're calling out Psi-Ops: the Mindgate Conspiracy directly, now, are we?
    XD
    (We should, I'm still mad about how it ended.)

  • @sourcererseven3858
    @sourcererseven3858 Рік тому

    oooh, such a sneaky snakey 😁🐍

  • @joaomartins2541
    @joaomartins2541 Рік тому

    Michael from the good place!
    😁

  • @CompletelyNormal
    @CompletelyNormal Рік тому

    Perhaps I shouldn't have watched this right before lunch.

  • @GustavoIto
    @GustavoIto 2 місяці тому

    7:45 sneaky snakey where AAAre you? :v

  • @chukolance
    @chukolance Рік тому

    I am glad and envious that you were able to enjoy Wakanda Forever.

  • @JohnRodriguez-wk2dt
    @JohnRodriguez-wk2dt Рік тому

    6:21 why did that snake appear on the grave??? I don't get it >:/

  • @slkjvlkfsvnlsdfhgdght5447
    @slkjvlkfsvnlsdfhgdght5447 3 місяці тому +1

    how much more "ethically and sustainably" are these beans really sourced? if I'm bot mistaken, most of these "fair trade" things guve the people they buy from like 10 cents more per kilo, while charging a dollar more from the consumer