Hey Brut, been awhile! Yeah I know...but they're quite time consuming so I gotta be motivated to do it lol 😩. I made a general one, you'll prob find that soon.
@stadiumpk hey dude ^_^ it has been! I'm going to gg out some fpk chars and start practicing these combos! Then hopefully we can link up again in game soon
Shady/Vex Here bro, Very Solid Video and very easy & digestable breakdowns! well done, I will be refering people to this video in the future instead of struggeling to explain how to hdin
4:54 for PvP beginners, this is basically your VT gameplay. Swirls + FoH + Stomp and smite away. Just asking, will this be your first of many "how to play" videos? If yes, i'll be waiting for your barb guide! Nice guide bro!
I don't fully understand why foh is part of the combo... if the whole point is to trigger fhr animation on the enemy, why not just smite > hammer stomp? Doesn't a hammer on a swirled opponent also cause the fhr animation?
@@samuelmiller3222 sup, the point of the foh is to stun them long enough to get a hammer off. You're right, anything outside the immunity frame that hits then will fhr them, but landing a hammer unswirled VS swirled is basically the same. Think of it as a way to stun them from far away to land a hammer from a namelock. Trying to stomp someone and get a hammer off or smite the catch a foh lock knowing there's a good chance to land a hammer as well. Hope that makes sense. Check out my hammerdin vids. Bang 4 5 6 are best
@stadiumpk ok I see, so basically the purpose is to fhr stun them from afar in order to immediately tele stomp while they are in the fhr animation...! Sweet. Thanks mate. I'm practicing throw lock as well now! Ggz
In d2Legacy the combination was smite >throw >fist +tp here looks different like smite >fist>throw-tp or i just miss understand something. Nice vid . +1 vid for bvc vs nec , druids , traps ( more tactics oriented ) thx 😅
The throw with foh is a wasted habit by myself... I'm trying to break it. I'm used to hammering then throw then teleport and now that I'm purposely trying to chain after one hammer, I do a foh but still hit throw. It's a mistake really, if you can do the foh timing it's likely better. Lol few asks for bvc vids... We'll see 😁😁
Hello ! So for PVP Thats the build ? We dont need any natures piece or bul khatos or boots resistance or a good roll tiara ? Against a pure Holy fire paladin is good to use hotspur boots or infernostride? Or the waterwalk is mandatory ? Thanks for the vídeo !
No sorry, it was just a baseline of items. Mainly showing 125 fcr breakpoint and 86fhr where possible. 60 is also ok. Dealing with specific elements needs different items or vs necros you don't need any Dr etc. Definitely have swaps but for the interest of time I didn't go into that. Thanks for watching 🙏
@@stadiumpk so poison you need poison resist, fire the same, cold, lighting ok i get It. But in those itens you show for baseline wich item never left the body ??? ( Those itens are good vs melee, bowzons, barbs, pallys right? )
@@matheus8106 I always keep 125, spirit hoto and 20fcr amulet, 10fcr ring, then I swap gloves or belt or helm and 2nd ring depending on what I need. Res or ow or Dr etc.
@@stadiumpk i get It. So Spirit + hoto + ammy + ring = 105 fcr. The other 20 is for trangs right ? So belt, one ring, boots and helm are flexible ? I have a few questions: 1) shako is against bone necros and hammers right, tô get Max skill damage cuz cant absorb Magic damage ? ( And COA with 2 bers for melee and COA with 2 UM or thul, ort or ral tô get + 90 resistance elemental right ?). 2) aracnids is against bone necros and hammers to get more skills and thundergods against lighting and snowclash for cold right ? 3) waterwalk is geral and need to swap only against elementals ? 4) and the other ring against hammers and necros bul khatos, meele natures, elementals ravenfrost, dwarf star or whisp projector right ?
Helps vs barbs and zon multishot, it raises your defense rating which impacts their attack rating hit %. I keep it low because I prefer smite swirl length
@@sound1y necros are hardest. I don't pure combo them, try to stomp and under stomp them, if they're walking a lot, I will Tele under and smite up to proc a swirl and then force a teleport so the foh will stun. Good necros purely south walk so it's harder to do combos. ES sorcs are hard as well, fire mostly, they will meteor their feet so I'll get in, smite then dis engage to then foh stomp from a bit away. Kinda same as necros. Druid's are tough, have to spam 3 hammers then walk down 45 degrees in your field and spin more then when they're nearby smite click yourself waiting for a stomp. If they stomp and you can swirl them then combo, chase until they have a few wolves up and repeat. It's hard but fun if they stomp you, eventually you'll win a lot then they won't stomp you and just chip you from afar. Zons are tough too because of dodges. Smite to foh and do a foh with your stomp even without swirls to proc the dodge. Tele under and force them to move. Throw locks are good here to keep pressure up.
@@stadiumpk Dude, I appreciate your most thoughtful response. While I do think necros are difficult with this build, I have found some success. I’ve been wearing grief on swap to charge them if they try to south walk - after a few bouts I think it is not too difficult to find their pattern. While es seems to be bm in most tourneys, I do find it difficult to catch ones that stay off screen from you. There seems to be little of what I can do at that point besides typing “too l8z for me”. The Druid one indeed seems like a challenge for the exact tactic that seems to be a requirement for handling them - I gave up on the slow baiting - just give up on fcr and throw on a dracs to maximize survival with LT with grief on swap. I think zons are the toughest imho - the ones with 99 fcr that will be off screen for most of the duel, similar to the esfb. But rather than being baited into meteors, the ga slowly but surely chips away at you. What do you do against good bvc’s with high ar, especially if you dump remaining pts into smite rather than hs? That’s a difference of like 5k defense which I find huge. And if they do not use widowmaker, they’ll generally attempt to predict your telestomps with passive ww’s for the entirety of the duel. And what do you do against hybrid sins? Do you use any specific swaps (aka. Circlet of the everlasting) to counter their mb (at the cost of berber or berlo coa)? They seem super strong rn, and I think hammerdins could use more representation 🥲 Thanks in advance, Stadium
@@sound1y @Hyun현 so I kinda have my own line I don't bother crossing with a hammerdin, I don't bother with grief. I might as well play a smiter at that point. I'm ok with dying to ppl as I try to get better with hammers. Even vs zons you can win with just hoto smite but I still go for foh stomps. Sorcs that l8z, you always lead with smite to combo, and I use dracs vs necs and sorcs. I have started to use dracs vs Druid's, but to make sure the combo connects I keep 125fcr. I use 125 /60 fhr with 47dr. Vs barbs honestly I don't bother dueling vs them, they're just not fun to duel. Eventually either you catch them on a bad teleport and win easily or you get bored or make a dumb Tele and their ww connects. Too l8z for me with no real combo available... Hdin is fun cuz of the combo to me. Sins are weird, trap or hyb. Many pubs don't even mindblast so I just fresh stomp and throw lock. Piwah had a sick chain of smite foh hammers vs a sin. Looked really effect but I haven't bothered to swirl a sin much, but I haven't dueled many... Like 5 or 6 sins in all my duels lol. To answer your HS vs smite, yeah more def is better for sure but cuz I don't bother with Babas I use smite for swirl length. Items. I kinda keep the same items, I don't have an everlasting vs them no
Just made a Libby paladin never played hdin before so this was super helpful tyvm !
Glad it could help!
Super intense combo! Lookin forward to the hdin highlights!
Im binge watching all of your vids to learn to play, i wish there were more how to play videos
Hey Brut, been awhile! Yeah I know...but they're quite time consuming so I gotta be motivated to do it lol 😩. I made a general one, you'll prob find that soon.
@stadiumpk hey dude ^_^ it has been! I'm going to gg out some fpk chars and start practicing these combos! Then hopefully we can link up again in game soon
Shady/Vex Here bro, Very Solid Video and very easy & digestable breakdowns! well done, I will be refering people to this video in the future instead of struggeling to explain how to hdin
I learned how to hdin. Thank you stadiumpk
❤️. Did you graduate from pvp2?
@@stadiumpk yes i think i ll remove my hdin from pvp2
Good Stuff Darin.
Vih-ger u freak! Good shit bro ! Good vid.
Nice one! GGs
4:54 for PvP beginners, this is basically your VT gameplay. Swirls + FoH + Stomp and smite away.
Just asking, will this be your first of many "how to play" videos? If yes, i'll be waiting for your barb guide! Nice guide bro!
mmm maybe! lol, have a necro one out for teams already and a trap vs fire sorc one... :D
@@stadiumpk i wanna see a barb vid too (with focus on tvt scenarios)
Gj broski
🔥
very useful video
I don't fully understand why foh is part of the combo... if the whole point is to trigger fhr animation on the enemy, why not just smite > hammer stomp? Doesn't a hammer on a swirled opponent also cause the fhr animation?
@@samuelmiller3222 sup, the point of the foh is to stun them long enough to get a hammer off. You're right, anything outside the immunity frame that hits then will fhr them, but landing a hammer unswirled VS swirled is basically the same.
Think of it as a way to stun them from far away to land a hammer from a namelock.
Trying to stomp someone and get a hammer off or smite the catch a foh lock knowing there's a good chance to land a hammer as well. Hope that makes sense. Check out my hammerdin vids. Bang 4 5 6 are best
@stadiumpk ok I see, so basically the purpose is to fhr stun them from afar in order to immediately tele stomp while they are in the fhr animation...! Sweet. Thanks mate. I'm practicing throw lock as well now! Ggz
@@samuelmiller3222 Awesome. What realm do you play on?
@@stadiumpk NA
Nice vid =]
In d2Legacy the combination was smite >throw >fist +tp here looks different like smite >fist>throw-tp or i just miss understand something. Nice vid . +1 vid for bvc vs nec , druids , traps ( more tactics oriented ) thx 😅
The throw with foh is a wasted habit by myself... I'm trying to break it. I'm used to hammering then throw then teleport and now that I'm purposely trying to chain after one hammer, I do a foh but still hit throw. It's a mistake really, if you can do the foh timing it's likely better. Lol few asks for bvc vids... We'll see 😁😁
Hello ! So for PVP Thats the build ? We dont need any natures piece or bul khatos or boots resistance or a good roll tiara ? Against a pure Holy fire paladin is good to use hotspur boots or infernostride? Or the waterwalk is mandatory ? Thanks for the vídeo !
No sorry, it was just a baseline of items. Mainly showing 125 fcr breakpoint and 86fhr where possible. 60 is also ok. Dealing with specific elements needs different items or vs necros you don't need any Dr etc. Definitely have swaps but for the interest of time I didn't go into that. Thanks for watching 🙏
@@stadiumpk so poison you need poison resist, fire the same, cold, lighting ok i get It. But in those itens you show for baseline wich item never left the body ??? ( Those itens are good vs melee, bowzons, barbs, pallys right? )
@@matheus8106 I always keep 125, spirit hoto and 20fcr amulet, 10fcr ring, then I swap gloves or belt or helm and 2nd ring depending on what I need. Res or ow or Dr etc.
@@stadiumpk i get It. So Spirit + hoto + ammy + ring = 105 fcr. The other 20 is for trangs right ? So belt, one ring, boots and helm are flexible ? I have a few questions: 1) shako is against bone necros and hammers right, tô get Max skill damage cuz cant absorb Magic damage ? ( And COA with 2 bers for melee and COA with 2 UM or thul, ort or ral tô get + 90 resistance elemental right ?). 2) aracnids is against bone necros and hammers to get more skills and thundergods against lighting and snowclash for cold right ? 3) waterwalk is geral and need to swap only against elementals ? 4) and the other ring against hammers and necros bul khatos, meele natures, elementals ravenfrost, dwarf star or whisp projector right ?
@@matheus8106 yea pretty much. 125 fcr then whatever helps you to get the rest vs your enemy 👍. Shako is nice for hdin
Does maxing holy shield helps against barbs and amazons ?
Helps vs barbs and zon multishot, it raises your defense rating which impacts their attack rating hit %. I keep it low because I prefer smite swirl length
Cool tactic but it’s not easy getting the first smite in.
Yeah risky but also required vs some matchups unfortunately. I do have bang volume 4 out... Nice highlight reel 😍
@@stadiumpk what would you say are your most difficult matchups?
And what do you do differently in that m/u?
@@sound1y necros are hardest. I don't pure combo them, try to stomp and under stomp them, if they're walking a lot, I will Tele under and smite up to proc a swirl and then force a teleport so the foh will stun. Good necros purely south walk so it's harder to do combos.
ES sorcs are hard as well, fire mostly, they will meteor their feet so I'll get in, smite then dis engage to then foh stomp from a bit away. Kinda same as necros.
Druid's are tough, have to spam 3 hammers then walk down 45 degrees in your field and spin more then when they're nearby smite click yourself waiting for a stomp. If they stomp and you can swirl them then combo, chase until they have a few wolves up and repeat. It's hard but fun if they stomp you, eventually you'll win a lot then they won't stomp you and just chip you from afar.
Zons are tough too because of dodges. Smite to foh and do a foh with your stomp even without swirls to proc the dodge. Tele under and force them to move. Throw locks are good here to keep pressure up.
@@stadiumpk Dude, I appreciate your most thoughtful response.
While I do think necros are difficult with this build, I have found some success. I’ve been wearing grief on swap to charge them if they try to south walk - after a few bouts I think it is not too difficult to find their pattern.
While es seems to be bm in most tourneys, I do find it difficult to catch ones that stay off screen from you. There seems to be little of what I can do at that point besides typing “too l8z for me”.
The Druid one indeed seems like a challenge for the exact tactic that seems to be a requirement for handling them - I gave up on the slow baiting - just give up on fcr and throw on a dracs to maximize survival with LT with grief on swap.
I think zons are the toughest imho - the ones with 99 fcr that will be off screen for most of the duel, similar to the esfb. But rather
than being baited into meteors, the ga slowly but surely chips away at you.
What do you do against good bvc’s with high ar, especially if you dump remaining pts into smite rather than hs? That’s a difference of like 5k defense which I find huge. And if they do not use widowmaker, they’ll generally attempt to predict your telestomps with passive ww’s for the entirety of the duel.
And what do you do against hybrid sins? Do you use any specific swaps (aka. Circlet of the everlasting) to counter their mb (at the cost of berber or berlo coa)? They seem super strong rn, and I think hammerdins could use more representation 🥲
Thanks in advance, Stadium
@@sound1y @Hyun현 so I kinda have my own line I don't bother crossing with a hammerdin, I don't bother with grief. I might as well play a smiter at that point. I'm ok with dying to ppl as I try to get better with hammers. Even vs zons you can win with just hoto smite but I still go for foh stomps.
Sorcs that l8z, you always lead with smite to combo, and I use dracs vs necs and sorcs. I have started to use dracs vs Druid's, but to make sure the combo connects I keep 125fcr. I use 125 /60 fhr with 47dr.
Vs barbs honestly I don't bother dueling vs them, they're just not fun to duel. Eventually either you catch them on a bad teleport and win easily or you get bored or make a dumb Tele and their ww connects. Too l8z for me with no real combo available... Hdin is fun cuz of the combo to me.
Sins are weird, trap or hyb. Many pubs don't even mindblast so I just fresh stomp and throw lock. Piwah had a sick chain of smite foh hammers vs a sin. Looked really effect but I haven't bothered to swirl a sin much, but I haven't dueled many... Like 5 or 6 sins in all my duels lol.
To answer your HS vs smite, yeah more def is better for sure but cuz I don't bother with Babas I use smite for swirl length.
Items. I kinda keep the same items, I don't have an everlasting vs them no
spiderweb sash is better for hammerdin.
It's good only if you don't need Dr. So vs necros and sorcs etc. Otherwise dungo is almost always on, vs barbs Druid's zons and paladins
1:44 Did dude just say "vie-gur"? The fuck? Who TF says vigor say "vie-gur"??
how do you say it :D, vy-gur vy-gar vih-gur? :D shayko shacko? :D
thx for watchin
@@stadiumpk vig-or instead of vi-gor, but whocares no need for someone to be a dick about it haha