Convert 3D Models into Sprite Sheets (Under 4 minutes)

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  • Опубліковано 18 чер 2024
  • Text Version: 2bytesgoat.com/Godot-4.x/Pixe...
    Download Asset: 2bytesgoat.itch.io/ghost-mast...
    00:00 - Downloading Animations
    00:18 - Merging Animations
    01:09 - Creating Sprite Sheet
    02:17 - Editing Sprite Sheet
    Music by: / @whitebataudio
    #godot #pixelart #tutorial #assets
  • Наука та технологія

КОМЕНТАРІ • 15

  • @benosonline
    @benosonline 2 місяці тому +5

    Dude this is sick. For Godot and aesprite too what a goat

  • @moe__dev
    @moe__dev 8 місяців тому +1

    Nice!!

  • @jon_nova
    @jon_nova 6 місяців тому +2

    I want to try something similar in my game. Thx for the video!

  • @GDevGameDev
    @GDevGameDev 14 днів тому

    this is exactly what i needed couldnt get sprites to render properly in blender

    • @2bytesgoat
      @2bytesgoat  12 днів тому

      I hope this helps more 🤞

  • @StarTube2
    @StarTube2 2 місяці тому

    Can this 2d app give me isometric view?
    If so can you show me how to do this feature please?
    Also is there a format to .shp?
    The shp file format is usually used in red alert 2 game and that will short cut a lot of time of work.

    • @2bytesgoat
      @2bytesgoat  2 місяці тому +1

      It should be doable to make it isometric if you just change the angles at which the camera points at the 3D model.
      But keep it mid I made it more as a Proof Of Concept, so it has a lot of limitations

  • @Bluebird2429
    @Bluebird2429 7 місяців тому +4

    Amazing work you know I made my own version and it renders a sprite sheet I would love to help out if possible this could be an amazing addon or tool for studio I would to help out if possible

    • @2bytesgoat
      @2bytesgoat  7 місяців тому

      Sure, that sounds great. Join the discord and let's have a chat: discord.gg/aTrHsAghxG

    • @Bluebird2429
      @Bluebird2429 7 місяців тому

      @@2bytesgoat done

    • @antoniomaciamartinez8270
      @antoniomaciamartinez8270 4 місяці тому

      Can we I have some info about your version @ajdev2429 ? 😊

  • @juhadexcelsior
    @juhadexcelsior 2 місяці тому

    How "HD" can the sprites get? The one you made looks kinda grainy

    • @2bytesgoat
      @2bytesgoat  2 місяці тому +2

      Hey 👋 thanks for the question. It looks grainy because I wanted the output sprite to be 64x64 or something like that.
      If you export it as a bigger png it should look better

    • @juhadexcelsior
      @juhadexcelsior 2 місяці тому +1

      @@2bytesgoat thank you 👍

  • @Bluebird2429
    @Bluebird2429 7 місяців тому

    Here is a shader you can change the background color to be ignored and have an aplha of zero from shader param
    shader_type canvas_item;
    uniform vec4 background_color : source_color;
    void fragment() {
    vec4 screen_color = texture(TEXTURE, UV);
    if (screen_color == color_hint) {
    ALBEDO.a = 0.0;
    } else {
    ALBEDO.rgb = screen_color.rgb;
    }
    }