Convert 3D Models into Sprite Sheets (Under 4 minutes)
Вставка
- Опубліковано 26 чер 2024
- Text Version: 2bytesgoat.com/Godot-4.x/Pixe...
Download Asset: 2bytesgoat.itch.io/ghost-mast...
00:00 - Downloading Animations
00:18 - Merging Animations
01:09 - Creating Sprite Sheet
02:17 - Editing Sprite Sheet
Music by: / @whitebataudio
#godot #pixelart #tutorial #assets - Наука та технологія
Dude this is sick. For Godot and aesprite too what a goat
Nice!!
I want to try something similar in my game. Thx for the video!
Can this 2d app give me isometric view?
If so can you show me how to do this feature please?
Also is there a format to .shp?
The shp file format is usually used in red alert 2 game and that will short cut a lot of time of work.
It should be doable to make it isometric if you just change the angles at which the camera points at the 3D model.
But keep it mid I made it more as a Proof Of Concept, so it has a lot of limitations
this is exactly what i needed couldnt get sprites to render properly in blender
I hope this helps more 🤞
How "HD" can the sprites get? The one you made looks kinda grainy
Hey 👋 thanks for the question. It looks grainy because I wanted the output sprite to be 64x64 or something like that.
If you export it as a bigger png it should look better
@@2bytesgoat thank you 👍
Amazing work you know I made my own version and it renders a sprite sheet I would love to help out if possible this could be an amazing addon or tool for studio I would to help out if possible
Sure, that sounds great. Join the discord and let's have a chat: discord.gg/aTrHsAghxG
@@2bytesgoat done
Can we I have some info about your version @ajdev2429 ? 😊
Here is a shader you can change the background color to be ignored and have an aplha of zero from shader param
shader_type canvas_item;
uniform vec4 background_color : source_color;
void fragment() {
vec4 screen_color = texture(TEXTURE, UV);
if (screen_color == color_hint) {
ALBEDO.a = 0.0;
} else {
ALBEDO.rgb = screen_color.rgb;
}
}