How to Make a Better Game in Less Time
Вставка
- Опубліковано 27 чер 2024
- Many Indie devs, especially beginners, underestimate the real value of playtesting. In this video I explain how our intuition can fail us and how playtesting can help you you make a better game in less time.
🗓️BOOK A TIME SLOT WITH ME🗓️
Email me at gdr@caseyweeks.com for now while I set up a website.
🗞️NEWSLETTER SIGNUP🗞️
aesth.substack.com/
🔖CHAPTERS🔖
00:00 - Hi
00:41 - Purpose of Video
02:07 - Part 1: Everybody's Doin' It
05:44 - Part 2: How to Trust Yourself
08:36 - Part 3: Speed & Clarity
13:44 - Ethnographic Interview Methodology
15:21 - Part 4: No Buts. No Excuses.
20:45 - Summary
21:34 - Boz's Game Design Review
I have sad news:
During the making of this video, Daniel Kahneman unfortunately passed away 😔
📔SOURCES & RE-SOURCES📔
The Science of Playtesting
www.gamespot.com/articles/the...
Too Much Playtesting? 5 Games in the Top 50 Say "No"
gdcvault.com/play/1034414/Too...
RICHARD LEMARCHAND - PLAYTESTING AND A PLAYFUL PRODUCTION PROCESS
gamesuserresearch.com/richard...
The Secret Science of Games
/ the-secret-science-of-...
Daniel Kahneman
www.ubs.com/microsites/nobel-...
Thinking Fast and Slow by Daniel Kahneman
/ thinking-fast-and-slow
Cognitive Biases
www.wikiwand.com/en/List_of_c...
Adriaan de Jongh
Playtesting: Avoiding Evil Data
• Playtesting: Avoiding ...
adriaan.games/
📃CREDITS📃
Music until 5:41 by Boz: / bozfloat
All other music by: www.bensound.com
Game Footage
All game footage is from official trailers for the games themselves, except for:
* Cool Noita Wands - Part 1 - • Cool Noita Wands - Part 1
* Darkest Dungeon - Sheepdog Short Play Part 1 - • Darkest Dungeon - Shee...
* Rocket League - Supercut Montage | Memories by Az - • Rocket League - Superc...
* Slay the Spire - Gameplay (PC UHD) - • Slay the Spire - Gamep...
* Half-Life Alyx - 20 Minutes Of VR Gameplay | Kotaku - • Half-Life: Alyx - 20 M...
* Longplay of Left 4 Dead 2 - The Sacrifice (DLC) - • Longplay of Left 4 Dea...
* PORTAL 2 - Full Game Walkthrough - • PORTAL 2 - Full Game W...
* Team Fortress 2 (2021) - Gameplay (PC UHD) [4K60FPS] - • Team Fortress 2 (2021)...
* Team Fortress 2 Spy Gameplay - • Team Fortress 2 Spy Ga...
* Destiny 2 - FULL Gameplay Reveal Trailer 2017 - • Destiny 2 - FULL Gamep... - Ігри
I'd wager that a lot of indie people are somewhere on the autism spectrum (just a wild guess) and keeping friends is hard for us. It took me a long time to get a group of friends that also game (via a coworker, now friend) - who are willing to help me test and even motivate me by asking about the game. Realize that the same character traits that make you climb Mount Everest (aka build a game on your own) might stand in your way in other ways - and that you have to learn and will learn over time how to work around them and improve your weaknesses. Good luck!
Great video! I'm currently in university for game development and at the end of every semester we have 7 weeks to create a game in a group of around 5 people.
Everything you say here is 100% true. Playtesting is the most helpful tool we have for making sure our game is interesting and fun. And not only that, it is a fantastic source of ideas.
We playtested our prototype after a week and the feedback we got brought us so many new ideas and basically changed the whole direction of the game since we were able to see which parts playtesters liked and then focus on those things specifically.
And to leave you with some "watchtesting" feedback for the video: Great job! The pacing is maybe a little bit slow, if you haven't then try reading your script 2-3 times back-to-back. You will then quickly notice parts that feel slow or even redundant. Also maybe look into audio quality, you don't need an expensive mic, a $50 mic and some knowledge of how to record clean audio and then edit it can take you very far! But like i said, the video is already really good! So keep up the great work!
What an awesome and informative video! I’m looking forward to more! Subscriber #73!
Quality Content 🎉🎉🎉😊😊😊 (maybe improve audio quality)
I remember when I was 14 I programmed a Game in QuickBasic. Some sort of Pokemon Tamagotchi thing... I went off off the ideas in my head of what I wanted to have in a game. Raise a Pet and let it fight. It was immensily challenging, took me 2 years to complete and then, when I was finally done I played the game, showed it a friend and we realized "the game is sh*t, it's boring and lacks motivation for the things you have to maintain". I remember the moment clearly. I felt this weird mix of loneliness of two years crashing down on me and a kind of helplessness on how to actually change it. It would take another two years since what I have coded was just too much to change from ground up. And I also realized the importance of clean code. Because the biggest reason why it took so long was finding bugs that come with bad variable scoping from the Basic "scripting language style" syntax.
Why did you expect your first game at 14 to be good? Look back at any writing or drawing you did at 14 and I bet it's dreadful too. What is with game development that makes people think you don't need to practise it like everything else? The fact you even made something at that age is super cool, be proud of it.
@@lordofthe6string "Why did you expect your first game at 14 to be good?" well it is the human tendency to think if you bang you head against the wall long enough that things MUST become good. That is not the case, researching, exchanging ideas, experience and proper process is often what enables you to do "good" things. "Look back at any writing or drawing you did at 14 and I bet it's dreadful too" haha, I'd rather not, it probably was horrific. But gives perspective... "makes people think you don't need to practise it like everything else?" well I was 14 and the only person I knew to do this stuff :D So I didn't know what to expect. "The fact you even made something at that age is super cool" Thank you. Yeah your comment made me reflect.
@@lordofthe6string😂this comment is so mean. Leave this guys childhood alone.
Amazing video! Thanks :) Very informed and clear , i will now get people to playtest my game
this video is SUCH A high quality content its awesome, a little bit long with repetition but overall awesome!
As always, it's more nuanced than the video suggests. You can easily fall into the trap of sanding off all the interesting parts of your design. The advice only holds true if the purpose of you making a game is to appeal to the lowest common denominator, i.e. you're AAA, or you're chasing a trend.
Yeah I'm still conflicted on the video's message. I think a lot of players can easily tell when the game they're playing doesn't have a design that feels personal. I feel like only testing game mechanics might be the best idea, especially if you can strip away the art.
awesome vid, very informative
thank you for all information
Great video!
Nice video, best to watch at 1x speed :D
Im making a game in RPG Maker Fes on the 3DS and it had took 4 years to make my game. I played tested it so many times and once I'm almost done I'll have people test it for me and play it. Its just a prototype. Im not done yet but it should be done before the end of the year. Thats the goal but we will see lol. To me even if I dont remake this game so people can play it I'll be fine. Im following my dream just making my game.
I liked this video. It was a little long though. There was a little too much emotional cheerleading / persuasion peppered throughout. I'd have preferred you keep most of the why to the start of the video and focus on the methods second, but that's just me. I think the crux is you've created a feature length dramatic documentary for a topic that would be better suited for a shorter and more dot-point based video.
I would potentially be interested in more topics. One video yours reminded me of, which i thoroughly enjoyed was "Marketing is NOT Why Most Indie Games Fail" by Eastshade studios. I justed noted it was about 10 minutes.
Nice video
Nice video, best to watch at x1.5 speed :D
You`re briliant. Are you single? Probably not. Love you man!
Even with a digital choose-your-own-adventure?
Hi! Are clicker satire games your cup of tea? If so, I'd love your feedback!
I really I am enjoying the video. I hope to see more. Thanks be to God for this video, who He is and all His goodness. God bless you, and may His will be done. In Jesus' precious name, I pray amen.❤❤❤
great video but your face is too close to the screen