The Misfit Devlog - 5 - Ability UI
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- Опубліковано 21 вер 2024
- List of UMG (Unreal Motion Graphics) UI features I'm using:
UI Animation
UI Materials
Flipbook material with UI
UI Dynamic material instances
Border effects, including circular border
Sound Effects
Simple hover tooltips
Just wanna say, UI learning curve was an uphill battle for me.
Had problems figuring out casting to other blueprints, using the Interface BP properly, and changing the menu color in game settings, for each button.
I did figure it all out and recently made my main menu widgets rotate and change camera position based on what menu you are in via Timeline node. The menu level is a 3d scene, of course.
In the camera actor, I added random arrows to use as anchor reference points for the camera instead of typing in coordinates.
I also have 12 save slots that lead to the same menu with saveslot settings, game resume, and a level list. So instead of copying the same widget 11 times, I added a global GameInstance integer variable and I'm using just the same widget for all 12 slots now lol.
But as a suggestion for your buttons, if possible, you can try adding particles coming out of button contours. I have no idea how to do it. :)