There’s actually a out of bounds ending where you have to squeeze through the gap and the out of bounds also contains test characters and a glitched house with “MARY” and there’s a button that makes you scream just like when it forces you when something is wrong and you’re in it but mary will also give some weird message that’s encrypted before you get it
Unsized betrayal ending: The NPC Found a Size Gun and Turned You and himself small Then the NPC finds a small size gun and sizes him up and destroys both size guns
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
There’s another ending: press the mystery button near the house that you can’t go into then say to Carl “Your gun is fake!” Then you’ll turn tangobig ;)
I'll probably make a part 2 with the groovy gang if this video gets 10k likes and hopefully not break the game and skip the boss fight again lol
Cool
kk
Groovy the sever sever size is 5
There’s a speed run why to win every mode in adwsz house at 12:48
very epic
1:33 it's ok tangymangy
1:45 *neyahnyeahneyneahy*
2:43 TANGYMANGY "he is real" yeeee!
3:11 tinymangy
12:11 Tango Come back To Me song
12:12
1:27 Put 2x Speed for remix 😎
Yessir!
My fav ending is the one where you're going to space not when your there just when you're going there, I love the big conversation!
For me i like the ending song
Why do you sound so fast?
How did I get on this comment?
4:28 tango actually sound like he said “receive a baguette”
Eat The Baguette
I like how the boss scene didn't activate and groovy broke it
I tried do that but it doesn't loaded me
@@KamikazeCash3 Same
Oh to fight the boss you just have to jump down into the pit that isn’t out of bounds
@@wurraymayel1945 Lol
@Jase no
the fact that groovy skipped the whole boss fight
Making me so goddamn mad at myself bc how stupid i am-
I have to reset 1 time because my phone died
Hello
Groovy uploads videos even at 12 am
I respect this guy
same as me i live phlpines thou
@@frankplayzroblox622 i support you if you meant Philippines
@@FaithYippee ye sorry about that mmy krybored is broken rn currently 1:45 am here and im still in pain
Getting groovy to heart my comment Speedrun world record
@@golden6677 lol
4:52 you son of a nugget
1:45 is my favorite part for some reason
This video will be so epic. Ever since I saw the post I've been hyped for so long, can't wait to watch it rn
An upload, from groovy at 12:55 am??? Epic.
My time is 5:57pm
Edit: I am Spaniard
@Mateo Ochoa Velazquez you live in another city
@Mateo Ochoa Velazquez I live in Barcelona
my country is at 0:00AM
Am brazilian so the moment I'm seeing this video it's 2:06 pm
The fact that this had more players than the original
@Justinbot ...
@Justin cringe
At 4:15 he says he is not a good dev, you are groovy!
maybe carl is happy because he got the "freaking gun"
That is true.
But groovy stopped carl from trying to get the freaking gun this is actually a fanmade game made by hexo
There’s actually a out of bounds ending where you have to squeeze through the gap and the out of bounds also contains test characters and a glitched house with “MARY” and there’s a button that makes you scream just like when it forces you when something is wrong and you’re in it but mary will also give some weird message that’s encrypted before you get it
Yaaaaay another epic video from Groovy :D
3:05 mini dominoes 52
10:03 me:oh,they all have discord!
My friend:why is the picture showing you kissing someone in the forehead
His laugh😂😂I’m talking about tangoMangle good vids btw
And he’s making the fortnight dance
me when the npc fan game
edit: "high pitched groovy isnt real, he cant hurt you."
high pitched groovy: 9:04
you made an entire wiki page for ONE video
thats dedication
Single mingle
I love Groovy when he Called Tango "Tangimangi"
Tangymangy
tangymangy😍
@@hayystag459 _🤨_
@@txtmn6236 _🤨🤨_
tangymangy _😁_
Groovy:"I don't have enough bobux for that"
ROBLOX:"Your balance after this transaction will be 1930177" (almost 2 million)
He actully put he's meme ideas in his game and I Support Him
Carl has now infinite social credit for doing the super Idol
Taiwan is a country
Bruh why
5:39 that "cheese. e- chee" is from half life 2
5:57 that "cheese e chee
just by the thumbnail and title, I knew what you and Tango were going to play.
Tangomanle not like chesee nugget he can aaaaauuuugggghhh at eat that and he like chicken nugget
is anyone gonna talk about how hexo kinda predicted skibidi toilet in the mexican ending
12:12 the "tango come back to me" Got me dying
Your right
8:10 growy caught in 4k
8:10
growy
idc I will say growy
1:45 LOL I LAUGHED OF THE HEHEHE
groovy: doesn't realizes he broke the game
@@Unt1t13d yeah you can littreally get the badge for free now
@@Unt1t13d it was patched
Bruh
Bruh
@@hmuakteipachuau1177 what do u mean bruh
10:56
Groovy: i don't have enough robux to buy it.
Me: BRUH YOU HAVE 1930196 ROBUX!
amazing video 👏👏👏👏👍 you deserve 1M followers
3:28 10 what?
4:29 recieve a baguette
8:48 THATS THE MII CHANNEL MUSIC
I thought it said-collect 10 what?
3:28
We got small by Carl the npc groovydominoes52 and tangomangle got small 2:57
bruh groovy accidentally skipped the entire carl boss fight
Cant there BE an actual sequel to NPC’s are becoming smart?
i like how groovy broke the game
I like all of your games that you created:)
“I don’t have enough bobux.”
Balance: 1 mill
Me: “….are you sure about that?”
12:12 tango come back to me
Unsized betrayal ending: The NPC Found a Size Gun and Turned You and himself small
Then the NPC finds a small size gun and sizes him up and destroys both size guns
Its a shrink ray
BRUH this game not by groovy
10:04 what the #### is that profile picture
Groovy just skipped the whole boss fight and didn’t jump in the hole and instead went into the portal early lol
man i actully love ur channnel
7:47 oh no! anmie
10:56 YOU HAD 1930177 BOBUX IF YOU SPENT IT
Woah! 1 million robux?! Geez I couldn't even buy myself 10k robux!
4:36 We have so many Pee-
nis
I finished for ya
Ratio
Your game will always be the best i love your game a lot I play it a ton your game is amazing keep up the great work!
I like your vids groovy it's good and I watch them all the time :)
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
What
2:21 shoot you
i like it i subscribe and liked it love your videos!
okay i want groovy to make part 2 now
tangle mangle: what-
groovy: do you like free cheese nuggets?
*then gets food posioned ending*
hexo: *makes bambi dies* *oofs*
epic ending: everywhere says epic from carl and he died from cringe and you say lol epicer bad carl
B
💗💝This is the best vid ever :D
4:28 well see about that
4:31 recieve a baguette
4:28 subtittles: were seing about that
Are u guys planning on making a part 2 of npcsbs (npcs are becoming smart)
Your a certified epic gamer groovy
1:17 in the dude with the black and white bear mask!
I love you groovy and I love your game too :)
Carl? You got the freaking gun?? WOW
The funny man just said cheese nugget That is the funniest word😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
There’s another ending: press the mystery button near the house that you can’t go into then say to Carl “Your gun is fake!” Then you’ll turn tangobig ;)
4:31 my favorite part 🤣🤣🤣🤣😂😂😂🤣😂😂😂🤣😂😂🤣
Glitching out of the map will turn the sky C0rrupted
I love your videos, groovy
4:30 re siv av baget
Actually, Carl is dancing the Fortnite dance😂😂😂😂 3:57
I like how tangomagel made the DREAM speedrun music
So this game is technically get a snack at 5am but for NPC’s are becoming smarter?
Hey Groovy, I have covid and I watch your videos while I’m recovering, you make my day! Edit: I RECOVERED!
R.I.P. so sorry you have covid
@@nabhanhossain8616 now I don’t have covid I fully recovered
“Son of a nugget” got me dying 😂
Epic video, wait is 10 months after? awts gEgE
10:52 groovy: i dont have enough robux for that. me seeing that he have 1930177 robux: bruh
I played this before you (The story is amazing just like you!)
9:34 Sususususus sus sus sus😂
Thats Funny Tango Mangle Is Sweating 1:20
I like when he get the mexican food ending he said "Are we in vents , Are we venting , Are we sus!?"
I love when groovy says that he doesn't have enough robux but he can buy it
Groovy: I don't have robux
Also Groovys robux:more than 100k
3:54 yo he got the best grammar ever ending! 😂
HEY GROOVY IM A BIG FAN C: IM WITH YOUR NUMBER 1
Don't worry I subscribed when you called groovydominoes
grovvy i like all ur viedos but i need admin in the hangout game. i wanna scare ur fans too :)
I love your videos groovy
3:55 - Grammar 100 Ending
Groovy: doesnt realizes he broke the game
Wow got small groovydominoes52 and tangomangle 2:06
2:51 groovy, you can’t just make a Shadow reference, and make me not laugh
groovy: ignores boss fight
everyone: boooooooooooooo
I played this game it was awesome
hi groovy !
What was that😂 5:33
The Pibby Ending: a weird black ink takes over the game and makes all the characters except for you trys to oof you
Groovy deserve a million
Subs