And yes, you can cover up the hand sensor to let the stick move freely around on its own at full force! Here's a demonstration of that with Episode 1 Racer on the FFB2 that just arrived: twitter.com/lazygamereviews/status/1682444490009726984
Unfortunately, that particular adapter is _only_ designed for the non-FFB sticks like the Precision Pro. Hence the need for custom microcontroller projects today :)
@@LGR that is a bit of a bummer one of these days I’m going to get my FFB version going because I had always wanted FFB but when they were current but costs kept it out of reach I got the non FFB version and it was a great stick well into my university years.
@@LGR Oooh please post a little update if you ever manage to get your hands on a USB adapter for this thing, that'd be really awesome! (Like the USB4VC project you covered on Blerbs - I'm really glad you did because that's such a freaking amazing thing to have and I'm glad I got one!)
Clint is just like a vendor at late 90s mall. He doesn't force a sale on you, he is just enjoying himself talking about all the products and making good vibes so you may enjoy the product too. I have subbed to LGR 6 years now, and man.. the vibe is still real!
Kind of crazy how we have moved backwards in terms of peripheral features like this. I have a Novint Falcon laying around somewhere, a shame that never ended up going anywhere. Feeling the gravity of objects in HL2 was amazing.
IMHO the NES gamepad was the first giant leap backward in game controls. When I first saw one in a store circa 1985 I was thinking "Where's the joystick? How am I supposed to play games with *that*?" I figured that little, hard edged rectangle would be the worst, most uncomfortable thing to use, and when I first got hands on one, I was right. Did Nintendo ever have anyone with, y'know, *hands*, test that gamepad?
@@greggv8 The big problem I have with the original NES controller is that the ends are tiny hard sharp points, and its so small that it hurts to hold it. What's funny is that knockoff companies that make the plug and play Nintendo ripoff junk, they add a joystick to the controller themselves, lol
I agree. A few years back I decided to buy a HOTAS and I was sad to find that they don't really do force feedback anymore. I bought a nice one but always felt like something was missing, and it made me wish I had kept my sidewinder...
@@greggv8 In their defense, they were building off their hand held "Game & Watch" products. You can see the familiarity in Japan's version of the NES (Fanicom). I could be wrong, but the first time we saw the D pad used by nintendo was with the 1982 Donkey Kong handheld. They were probably inspired by earlier designs seen with some of the handheld pac-man toys that came out around 1981. A joystick with a handheld probably wouldn't have worked very well. To their credit an arcade like joystick was released at some point, but it was more of an optional accessory.
@@greggv8 I still maintain that for a lot of things a D-pad is superior to either analog or digital sticks, be their full size, arcade size or thumbsize. But the one on the NES was hard on your thumbs, certainly. I still remember the calluses I got from them. I actually had (and still do) the NES Advantage stick, but I still felt like many games were better to play using a D-pad.
Microsoft really owes us a reissue or new version of this joystick. What are they doing releasing such a kick-ass flightsim and NOT have a stick like this on the market!
"What are they doing" That's a question you could ask Microsoft about a LOT of their damn products these days. Microsoft quality has gone to shit now, ever since the release of Windows 10.
It boggles the mind. The new Flightsim release downright emptied all the stores of all flightsticks! And pushed the prices up for all that was left, like that warthog stick. You'd think that was the ideal time to produce and release their own superior ForceFeedback stick and dominate the market... but I guess not. What a massive missed opportunity. Maybe they learned something for Microsoft Flight Simulator 2024, but I'm not optimistic.
I have a precision pro sidewinder that I still use for basically every joystick game. It’s just really nicely made and works in everything. If you open up a sidewinder, the bottom plate has the names and signatures of all the people at MS who worked on the project molded into the plastic.
Force feedback in one of the most valuable features of a helicopter flight stick. I own 2 sidewinders, one modified and one not. The ability to feel and witness progressive trim, instantaneous trim, feel the vibrations of a stalling warbird, feel the resistance of a sticks elevator movements after taking off due to the wind hitting the ailerons is just amazing. Feeling the flight stick shake when you fire the machine guns in a Fokker DR.1 is really cool too. Force feedback that is in my opinion as valuable as head tracking and I will never understand why it's not a more common feature. It makes modern jets feel boring in comparison cause of their fly by wire design. There's not much purpose for it in modern jets except for maybe a stick shaker or vibration when shooting guns. After looking at the inside of the microsoft force feedback 2, it really shouldn't be as expensive of a feature as some believe it would be. Just a few reliable small motors and a few gears is enough to do the job.
@@georgetazberik6834 Except it isn't really that. LGR did a good job explaining that all the sticks that were made years ago licensed those patents and the FFB wheels currently on the market also license Immersion patents. The patents also get fewer and fewer as time goes by and they expire. More of a lack of a viable market. (and the last attempts like the G940 were apparently quite flawed)
As someone who does car sim stuff (simracing, trucking, etc), I find it a bit mind blowing how ffb is a pretty niche thing for flight simmers when it's pretty much a solved thing for driving games.
I loved that game, played it, modded it, made my own scenarios, etc. The community recoded the entire thing from scratch, its free and called OpenUA (UA:Source) that plays perfectly on modern OS/hardware. It is only one of two or three games I ever had with force feedback compatibility which might be part of why I played it so much.
I only had a Precision Pro, not a force feedback model. It was still a great stick, but eventually wore out since it didn't have the optical internals the Force Feedback had. One day, I took it apart to see if I could fix its centering issue. I couldn't, but I was pleasantly surprised to see the signatures of the dev team on the inside in raised plastic. I thought it was really neat that they had taken the time and effort to include that in the mold knowing few people would ever see it.
This thing made Battlezone 2 come alive for me as a kid. Using the throttle as an actual throttle for vehicles was the most immersive thing i may have ever done, only surpassed by VR's honeymoon period.
You definitely earned your paycheck with this project! 😂 I’m 10 years older, an IT Director and Technology Teacher at a private school. 80’s and 90’s were a great time to grow up and I enjoy your videos! I have a vintage collection and share it with the kids at school.
I remember getting one of these for Christmas as a kid and it absolutely blowing my mind when I started up MechWarrior 3 with this joystick. Feeling every step, weapon fire and damage taken made me feel like a real mech pilot.
Did anyone actually get good with using any joystick in a Mechwarrior game? No matter how much I played MW3 or 4, I found accurate aiming while moving nearly impossible.
@fonesrphunny7242 I beat mw3 and pirate's moon on medium mode a couple times with the joystick. I never got into mw4 too much. I got really good at torso twisting and using the view hat to aim accurately.
I just wanted to say that you have always done a really great job at writing the script for your content. It comes across as very linear, engaging, and leaves me wanting more. Keep up the great work. 🎉
I definitely agree, he's super easy to listen to even with my adhd. Some youtubers out there go overboard with their editing to appeal more to people like me but it ends up looking too stupid and incoherent. LGR is perfect. He's informative but doesn't drag on too long on certain topics. Always have something interesting to say
There's an optical sensor on the front that detects if you're holding the joystick that kicks the force feedback on and off. You can hold your finger over it and it'll kick without you holding it.
@@NotFerrariThe sensor's main purpose is most likely just to prevent unnecessary wear on the FFB motors, as some people no doubt would have kept the stick hooked up for extended periods of time, and without such sensor mechanism the motors would have been running the entire time it's plugged in.
@@MosoKaiser Actually it was because the force feedback is based on closed-loop control to make the feeling more accurate. The tuning of the control loops had to account for the damping effect of the user's hand gripping the stick. Without this added damping, they would oscillate. You can see this if you block the sensor with tape and giving the stick a light nudge with your finger, it will chatter and visibly shake.
I love this joystick! My favorite fact is that if you pop the housing open, the bottom plate has the signatures of the entire design team. I always figured they knew anyone cracking open the hardware would have a greater appreciation of the design team that made it.
This video makes me so happy. I actually had one back in the day and remember playing MechWarrior - it was absolutely unreal. One of those moments when you felt that this was truly a leap in technology. Awesome video!
This is the biggest channel I’ve ever seen talk about Urban Assault. That was easily one of my favourite games as a kid. Very ambitious, and something I’d love to see done again.
I still love my USB sidewinder precision 2 (no force feedback) for older games (x-wing, mechwarrior, etc). It's new enough to work with a modern OS, and old enough to work with most games without any drivers or software or anything super weird.
I had the second version with the USB plug, which was also a bit more stylish IMO. Pretty epic piece of hardware, I found it recently and it still works!
In terms of gaming it really was Quake 2, goldeneye 64, castlevania SotN, fallout, postal, star fox 64, carmageddon, mortal Kombat 4, doom 64, Turok Dino hunter, tomb raider 2, yoshi story
If I had to pin down one year it's probably 1997 where it became "cool" to own a PC and prices were rapidly dropping where you were 2k minimum to get into a PC just the year before and it was around or under 1k by the end of 97. PC gaming started being taken seriously by developers and we saw a massive influx of cutting edge games in that era.
Oh my goodness, this! 😁 @LGR, this is still, hands down, my favorite control device of all time. When I was a kid, this was featured in Popular Science Magazine and I read the article to my Mom with giddy excitement. It wasn't available at the time and I had no idea if I'd ever get to experience it, especially because of the cost. To my delightful surprise, my parents bought one for me for Christmas and it was every bit as awesome in person as I'd imagined from reading the article. Point of note: The "first" version had a fan in that spot that ramped up after some time. The motors in the first version were so strong that in a perfect storm of effect transitions, could cause wrist strain / injury. The second revision is what you have where the motor size was scaled down, negating the need for a fan. My joystick is of the "first version" variety and yes, when it bucks, you feel the slam forcefully in your wrist, arm and shoulder. But, I still love it to this day. Thank you for featuring this!
My dad used to work for a military contractor that made, among other things, flight simulators for the US Air Force. And his team was involved in programming the force feedback on the throttles and yokes to be accurate enough to train pilots for the real thing. Wild to think that he probably helped lay the groundwork for stuff like this.
@@cultureshock5000 No, like, actual physical flight simulator pods. The kind that completely enclose you in a replica cockpit with real working gauges and stuff.
@@casedistorted Got a source for that? Can't find that anywhere, what I do see is that the market is just to small to have it as a viable thing in Joysticks. It would increase the price of the joysticks as is and it is already hard to market them to the crowd other then the die hard flightsim fans.
Holy. The force feedback on that thing is something special. You basically need to bolt it to the table with how much of a kick it can give. The way the force feedback works is very clever and very similar to how the haptic feedback works in modern controllers. The PlayStation 5 controller in particular shows the haptic motors as a sound device to your computer. Games can control the motors by sending sound through them. (And yes, with a little tweaking you can use them as a sound device and feel the music.) Very similar to how this SideWinder controller uses MIDI to control the motors. These force feedback devices don't translate to video well. You really need to try one yourself to really experience what these things are like. Find a local arcade that still has some 90s Sega racing games for the best experience. They went mad with the force feedback on those.
oooh what memories you brought back! I remember when my dad took that joystick and started playing "Combat Flight Simulator". I was by his side as he played the game and I remember the first time I tried to use it. I was shocked and amused by the force feedback, really intense and immersive. You really made me smile like a kid. Thanks for this great video!
Greetings. I had both the Sidewinder and FF2 back in the day and wore them both out! Great sticks and I loved the force feedback. The new PS5 controllers implement force feedback in the triggers, which is cool, but nothing really does it quite as well as the OG Microsoft joysticks. I bet if they brought them back for XBox & PC they'd sell a lot more XBoxes and a ton of Joysticks!! Great video, thanks Clint!!
Loved those joysticks back in the day for the various Star Wars flight sims. Being able to use those little buttons on top on the stick for your ships other functions was awesome.
About 8 years back I found a perfectly nice FFB2 for 15€ in a local game store of all places. It's been an excellent and reliable stick ever since, and playing older games with proper support is just awesome. Certainly one of the best things to ever bear a Microsoft badge.
I found mine in a thrift shop about 15 years back for 20 bucks with no power cable (luckily it takes a standard figure 8 plug), thought it was bad for a while until I discovered the hand sensor on the stick xD.
I can't help but think you and I crossed paths in our youth, Clint. I spent many an afternoon at that same Comp USA store, and at the Software Etc (and the Babbages next door) at Hanes Mall. And when the Best Buy opened, that place was like paradise to my young insatiable gamer gremlin self. Heck, I even used to frequent the video game booths they had at the old Cooks Flea Market.
thank you for making such super chill and good vibe videos, thank you. you make incredible stuff, you're insanely smart and knowledgeable AND you're super funny! Keep being you, you're worth a lot
My childhood! And it comes with one of my favorite games, Urban Assault! There's an open-source rebuild of the game that allows you to run it on modern hardware, if anyone is interested.
Thank you Clint for covering this peripheral. You brought back a lot of good memories from this era. This joystick was phenomenal and I had as much fun with its force feedback features as you did in the video (I loved messing around with that control panel). I still can't wrap my head around how some parts of the gaming hardware industry have regressed in the last 20 years. The late 90s/early 00s were a fruitful time of awesome peripherals and devices (You should do the Microsoft Strategic Commander controller next). Even audio peripherals came in all shapes and sizes and we had THX quality quadraphonic sound with games that supported them, nowadays everything's compressed to stereo or some simulated 7.1 audio that adds a lot of fuzzy reverb. It stinks! Hoping someday these patent trolls eff off so that the industry can fill that niche again.
I had the Digital Sound System 80, they were amazing speakers. Then Klipsch made the ProMedia 2.1 set, and I never looked for anything else. Sometimes miss those old MS DSS 80 speakers though.
I had both the model 1 and 2. Both wore out and, as you said, became kind of obsolete since times went ahead without support for the niche of FF. Was one of the best experiences I ever had. I too remember the in-store show case and the, more or less the same, test provided in the sidewinder software. Brought me back to the good old time this video did. Thx Clint! Excellent as always!
I remember having the SideWinder Force Feedback wheel and playing tons of Midtown Madness 2 and Monster Truck Madness. That thing blew my 9 year old mind when the wheel felt like the one in my parents car.
@5dstrix before the Sidewinder I had a cheap wheel that moved the car like crazy just by touching it. But the sidewinder made it feel like I was moving the wheel of a real car (or at least me as a kid thought so)
Seeing urban assault so many years later is like an explosion of nostalgia. I remember feeling when a new vehicle is unlocked, and you quickly running to test it out :) Fantastic game, and so pity that no more games like it not released :(
My brother got that speaker setup as a gift and it was actually quite potent it sounded really good had punchy bass. Sadly after quite a few years of service it just stopped working correctly and he threw it out I wish he would have saved it. I have this exact joystick in my collection and I was really happy to see a video made on it thank you Clint.
I remember my fascination with Force Feedback when the family first got some kind of driving wheel back in the day. Playing it with Need For Speed: Hot Pursuit (I think), where it would rumble when you drove over a wooden bridge, was the coolest thing ever. Always nice seeing this nostalgic stuff, especially running on hardware of the time.
This is *the* joystick. First 50 kill round in an F-18 Hornet in BF2 on Kubra dam. It was transcendent. Not to mention the mechwarrior games, because it was king there too.
I still have one of these that I bought brand-new back in the 90's. I wore out most of the buttons, rebuilt it, and put it away. Thanks for bringing back some fond memories. Also- thanks for the closeup of the power brick. I forgot which of the dozens I have went with it.
My favorite of the in-store demo was the helicopter starting. I can still feel the phantom swirling motion. Thanks for bringing back that memory. I always loved fore-feedback. I always thought that it was the future way before all this VR/AR.
I got the Sidewinder Force Feedback 2 still in the attic in original box (very good condition). I still hold hope everyday that someone will make a driver for GoG games that supported feedback.
Indeed, it works with modern Windows with no additional drivers or software needed. Tested with Episode 1 Racer GOG version with great results! twitter.com/lazygamereviews/status/1682444490009726984
I started working in a computer shop in 1997 and bought this joystick right at availability. Still have it, but it is not set up currently. Your video made me wanting it even more to be used again - I did not know that Episode1 Racer supports it, since I did not have it back then, but I bought it recently :-)
I still use (and currently have set up on my desk) my Sidewinder Force Feedback 2 (green light/grey trigger variant). It's great for space games, and the force feedback still works with War Thunder - great for sensing the torque on old biplanes!
Such a brilliant game. I always loved the detail in the world building. Only draws backs are the crappy ending and the bs cheating ai common to many RTS of the time
@thetombuck common misconception: the AI did not actually cheat. Unlike the player it only ever has one pool of energy, can not teleport, and is as much beholden to Line of Sight / Fog of War as thr player is.
Big time memory unlocked with those Microsoft speakers. I had that set. It was great from memory. I've reacquired a ton of my old gear but never would have remembered those without seeing that ad. Great video as always!
I have a Sidewinder Force Feedback 2 joystick and I recently pulled it out to try with Flight Simulator 2020. Although FS2020 doesn't have a built-in profile for it, and it doesn't support force feedback effects, once you configure the inputs the Sidewinder works quite well as a general purpose joystick. I love the even resistance that it provides which is unmatched by any spring-based joystick.
A buddy of mine had one of these back in the day, and it was awesome to play Star Wars Episode I: Racer and MechWarrior 3 on. Especially the podracing, the force feedback would shake you 7 ways from Sunday when you crashed.
You've revitalize my interest in making a custom flight stick for realistic flight controls for MS FlightSim / X-plane. I love the way the Sidewinder Pro can change the center position - essential for flight!
I had this one and remember the feeling while using it was unbelievable. It replaced a very basic joystick we had before and honestly no other joystick was as much of a pleasure to use, especially for various flight sims. Definitely used this with max settings for the resistance often and when I'd crash the grip would forcibly go back and forth. Don't recall it breaking so much as not being compatible with the newer machines I replaced my older computer with.
Yeah I think I just put mine on the street at some point because software was no longer being written for it to work with any later games/Operating systems...still have found memories playing F22-raptor with it(without FFB mind you).
Funny that Mr LGR was having compatibility issues with the software because I remember after getting the darn thing to work: "Well I'm never doing this again" 😆 Great joystick but terrible software support as windows 95-98 were plagued with addressing issues...plug and play back then wasn't quite "plug and play". 😆
Seems like force feedback would be a requirement for a good flight sim experience. Just like a driving game without force feedback, it just doesn't feel right.
@@volvo09 There's definitely something significant lost when I play more modern flight games like Chorus with just a mouse. Playing Wing Commander or Tie-Fighter with a flight stick just feels more real.
I had a set of DSS-80's and only got rid of them a few years back. GREAT speakers! The subwoofer made a great foot warmer. We also had the Game Voice and this joystick. My brother-in-law is STILL using the DSS-80s and still has his game voice and joystick in working order. The AWE64 was a royal PITA sound card!
I picked one up in high school while I worked at a CompUSA. My heart aches thinking of the same question, "why are they gone?!" It brings an incredible level of immersion. My favorites were Mechwarrior 4 Mercs and Descent Freespace. It would be incredible for something modern like Elite Dangerous, Star Citizen, or even No Mans Sky.
It's really cool to see this in action! Years back a co-worker gave me two of these--the one that you are using here with Gameport, and the follow-up USB version (Force Feedback 2). I still have them but have yet to bother getting them set up. Been on a retro PC kick recently so I may just have to finally try them out!
I have the Sidewinder Force Feedback Wheel USB and it's a force to be reckoned with! I never had the Force Feedback Joystick but it's never too late to try out a piece of history, I'll keep an eye on local online markets for the USB version 🙂
Wow what a nostalgia hit. I got mechwarrior 2 bundled with the sidewinder joystick back in 1997, and that opening cutscene blew my mind as a kid. honestly as a 9 year old that joystick and MW2 were too advanced for me and I barely played MW2 properly until I was a few years older.
I saved up and built my first gaming PC in 2001 with an Athlon XP 1600+, a GeForce3 Ti 500, Sounds Blaster Audigy, Klipsch ProMedia 5.1 surround speakers, and a MS Force Feedback 2. Mechwarrior IV was something else... not only could you feel your mech walk, but the faster you ran, the harder it pounded. When you got hit or fired all your weapons at once, the recoil made it difficult to keep control, and when you walked through water, it FELT like you were walking through water. What an amazing time!
I managed to find a Sidewinder Force Feedback 2 at a thriftstore recently. Not in the box but the stick was in great shape. Plugged it in and despite its age it works great with windows 11. Think its going to be a nice stick for ace combat
If I remember correctly, you can twist the grip left and right too. I didn't see you mention it in the discussion, but I skipped over the game play if you mentioned it there. Brings back fond memories of my old setup - Dell XPS, Logitech Z-680 speakers, SideWinder Force Feedback Pro and Logitech G25 racing wheel. Great times!
I used to dream about it back in the day, to fly with FS98 and FS2000 "as real as it gets". But back then, it was kind impossible to find one where I live, and if I could find one, I'm sure I couldn't afford to have one.
Dude I remember on the rare times I got to go to Greensboro from Kernersville as a kid I always begged to go to that compUSA. Stuff like this joystick were way out of my budget 😭
It's utterly bonkers that we're decades later and I don't think there's a modern console controller out there with as satisfying force feedback as this. :-o
Still got mine (Sidewinder 2 specifically), those motors are insane! Real workout to using one of these. :D My main issue is that the stick itself is, eh, tacky plastic. Still, one of the best feedback sticks of all time for it's power alone. Playing IL2 was a heck of a lot easier when you can 'feel' the plan starting to stall or get a bit rough in flight for whatever reason.
I still have mine. Played DOOM, Jane's ATF (Advanced Tactical Fighters), and Mechwarrior 2 and 3 with it. I still remember the calibration you had to do when starting DOOM every time. I got it at CompUSA in White Plains, NY. The hours my father spent on tech support for Jetfighter 3 trying to get the Sound Blaster card to work with the game. God bless his soul. He never got it working so he got me Jane's ATF instead. Ended up being a really good decision. I learned so much about flying and military aerospace from that (very realistic for it's time) game. Back in the day a sound card (no on-board sound existed) could fail to function correctly with your software and actually cause it to crash. So even if you didn't want sound you still couldn't play the game. I remember my dad trying every combo of DMA and IRQ thinkable. And he was a Information Systems Director at a fortune 500 company.
My uncle who worked on airplanes had that and Mechwarrior (plus all the JANES games, etc.). I LOVED playing Mechwarrior. This thing shaped a lot of my young passions like mecha, aviation, and coooool tech! Thanks so much for the healthy dose of nostalgia! 💖
These Sidewinder products bring me a lot of nostalgia. My dad got our PC in 1999 with the Digital Sound system and a Sidewinder steering wheel. He and I used to race each other on Monster Truck Madness 2 setting times. That sound system kicked ass. We used it for a good 15 years or so until the woofer sadly broke but if you can find one, it's highly recommended!
Partially because of you I went and purchased 4 sidwinder force feedbacks two pros and two FFB 2's. I had been thinking about them for awhile but this really sold me.
i had so much fun watching the pod racing sequence, full TILT! I remember my babysitter's dad having this in his study with MechWarrior 3 and I remember it being very realistic as a wee lad. Epic video! One of my favorites from you.
YES! I'm thrilled that you've finally given these gems a look. The joystick was always a treat, and Urban Assault is a forgotten gem from my formative years when this exact package was an unexpected Christmas gift. Is there any possibility you'd review Urban Assault more in depth for a future video? If so, there's an open source port of it for modern systems.
My Dad brought home the Sider Winder Pro back in 1995! It came with Mech Warrior 2! Man seeing this, even if it's a slightly different model brings back so many memories!
Watching you load up Microsoft Combat flight sim with the sidewinder gave me a sense of nostalgia because I remember growing up playing that game all the time and how much I miss those times!
I had the force feedback 2 and it was awesome! The force feedback was also great, if you ran into something stuff would actually start falling from your desk from the feedback. It was pretty great while not crashing into things too, giving at least some form of haptic feedback with a lot of supported games. This thing would absolutely give you a sore arm with combat sims. I was sad when support dropped.
Hey, I’m a latecomer and I love your videos, and I appreciate the fact that you don’t f(screw) around with your jokes while keeping it (relatively) classy.
Man, I used to play Mechwarrior 3 with this joystick for hours and hours. What a great experience. I almost want to buy a used Sidewinder Pro and get MW3 running again somehow. I wish I had never sold the joystick, long ago, when my computer lacked the correct connections to use it.
The ultimate Sidewinder game, for me, was Descent (and the sequels); the twist action giving you true 6 DoF was just amazing and so immersive. Playing against others on the LAN II absolutely dominated!
I had the original Sidewinder FFB as well as the Sidewinder FFB 2. Left my old FFB 1 behind when I moved to a different country, simply because I had the FFB 2, and the old one couldn't work on newer systems, as you described. I still use my FFB 2, though mostly as a regular secondary joystick. I loved the old FFB games, but there simply isn't much support in newer software, and it's really sad. I played so much Flight Sim and Combat Flight Sim on my old FFB, and I really miss the immersion it gave. I even used to get the DirectX SDKs mailed to me on a CD in the post, and I distinctly remember the DX7 SDK including a bunch of cool FFB demos, and support for coding all the effects yourself. I may have had more fun building my own FFB experiments than I even had playing games. Good times.
I had that soundsystem! It's one of the best I've ever had! The table speakers delivered such a rich crisp and clean sound The subwoofer were mindblowingly good! I would instantly buy it if I came across it today.
Thanks for doing a video on the Rolls-Royce of joysticks! I picked up one at a flea market but never got it to work. A normal Sidewinder was always my go to stick. Gotta love Microsoft!!
Wow. Middle wallop caught me off guard there! I used to live that way as a kid as my dad was in the army there. Nice video, I had one of the later usb Microsoft models and loved it!
I had this exact one model and damn I miss it ! Recent Thrusmaster Warthog of F-16 controlers are great, but I really miss the force feedback in the recent sim games (Il-2, DCS, FS2020, etc...). This trend *has* to come back. Oh, and BTW, Mech Warrior with that joystick was a treat 🥰
Thanks for never ending content. Your channel will always scratch my itch for old school tech, also saving me hundred is not thousands on not buying all pre 90's tech I come across, i just come and search and usually find what fills the void.
And yes, you can cover up the hand sensor to let the stick move freely around on its own at full force!
Here's a demonstration of that with Episode 1 Racer on the FFB2 that just arrived: twitter.com/lazygamereviews/status/1682444490009726984
microsoft included an adapter on the precision pro for USB I don't know if they had it with the force feedback versions
Unfortunately, that particular adapter is _only_ designed for the non-FFB sticks like the Precision Pro. Hence the need for custom microcontroller projects today :)
@@LGR that is a bit of a bummer one of these days I’m going to get my FFB version going because I had always wanted FFB but when they were current but costs kept it out of reach I got the non FFB version and it was a great stick well into my university years.
we need a modern one today
@@LGR Oooh please post a little update if you ever manage to get your hands on a USB adapter for this thing, that'd be really awesome! (Like the USB4VC project you covered on Blerbs - I'm really glad you did because that's such a freaking amazing thing to have and I'm glad I got one!)
Clint is just like a vendor at late 90s mall. He doesn't force a sale on you, he is just enjoying himself talking about all the products and making good vibes so you may enjoy the product too.
I have subbed to LGR 6 years now, and man.. the vibe is still real!
Considering he has done a full on cosplay as a CompUSA employee for Halloween once, he really does fit the vibe.
Kind of crazy how we have moved backwards in terms of peripheral features like this. I have a Novint Falcon laying around somewhere, a shame that never ended up going anywhere. Feeling the gravity of objects in HL2 was amazing.
IMHO the NES gamepad was the first giant leap backward in game controls. When I first saw one in a store circa 1985 I was thinking "Where's the joystick? How am I supposed to play games with *that*?" I figured that little, hard edged rectangle would be the worst, most uncomfortable thing to use, and when I first got hands on one, I was right. Did Nintendo ever have anyone with, y'know, *hands*, test that gamepad?
@@greggv8 The big problem I have with the original NES controller is that the ends are tiny hard sharp points, and its so small that it hurts to hold it. What's funny is that knockoff companies that make the plug and play Nintendo ripoff junk, they add a joystick to the controller themselves, lol
I agree. A few years back I decided to buy a HOTAS and I was sad to find that they don't really do force feedback anymore. I bought a nice one but always felt like something was missing, and it made me wish I had kept my sidewinder...
@@greggv8 In their defense, they were building off their hand held "Game & Watch" products. You can see the familiarity in Japan's version of the NES (Fanicom). I could be wrong, but the first time we saw the D pad used by nintendo was with the 1982 Donkey Kong handheld. They were probably inspired by earlier designs seen with some of the handheld pac-man toys that came out around 1981.
A joystick with a handheld probably wouldn't have worked very well. To their credit an arcade like joystick was released at some point, but it was more of an optional accessory.
@@greggv8 I still maintain that for a lot of things a D-pad is superior to either analog or digital sticks, be their full size, arcade size or thumbsize. But the one on the NES was hard on your thumbs, certainly. I still remember the calluses I got from them. I actually had (and still do) the NES Advantage stick, but I still felt like many games were better to play using a D-pad.
Microsoft really owes us a reissue or new version of this joystick. What are they doing releasing such a kick-ass flightsim and NOT have a stick like this on the market!
What are they doing? Making more weird mice designs no one likes, looks like. 😅
"What are they doing"
That's a question you could ask Microsoft about a LOT of their damn products these days. Microsoft quality has gone to shit now, ever since the release of Windows 10.
@@arnox4554*Windows 8.
Windows 10 while still flawed is markedly better than 8.
Microsoft have been treating PC gaming as the red headed stepchild ever since the XBox came along.
It boggles the mind. The new Flightsim release downright emptied all the stores of all flightsticks! And pushed the prices up for all that was left, like that warthog stick.
You'd think that was the ideal time to produce and release their own superior ForceFeedback stick and dominate the market... but I guess not. What a massive missed opportunity.
Maybe they learned something for Microsoft Flight Simulator 2024, but I'm not optimistic.
I have a precision pro sidewinder that I still use for basically every joystick game. It’s just really nicely made and works in everything.
If you open up a sidewinder, the bottom plate has the names and signatures of all the people at MS who worked on the project molded into the plastic.
same. Precision Pro is quite robust
I have 3 of them. Just to have spares!
Back when Microsoft wasn't entirely evil and took pride in their products.
Same here, and I love mine. I'll have to open it up and look I never knew that.
@@malcontender6319
MS was WAY more evil in the 90s.
Great joystick, though.
Force feedback in one of the most valuable features of a helicopter flight stick. I own 2 sidewinders, one modified and one not. The ability to feel and witness progressive trim, instantaneous trim, feel the vibrations of a stalling warbird, feel the resistance of a sticks elevator movements after taking off due to the wind hitting the ailerons is just amazing. Feeling the flight stick shake when you fire the machine guns in a Fokker DR.1 is really cool too. Force feedback that is in my opinion as valuable as head tracking and I will never understand why it's not a more common feature. It makes modern jets feel boring in comparison cause of their fly by wire design. There's not much purpose for it in modern jets except for maybe a stick shaker or vibration when shooting guns. After looking at the inside of the microsoft force feedback 2, it really shouldn't be as expensive of a feature as some believe it would be. Just a few reliable small motors and a few gears is enough to do the job.
"I will never understand why it's not a more common feature."
Patent trolls.
@@georgetazberik6834almost always the correct answer to that question
@@georgetazberik6834 It's more about being directed at a very niche market.
@@georgetazberik6834 Except it isn't really that. LGR did a good job explaining that all the sticks that were made years ago licensed those patents and the FFB wheels currently on the market also license Immersion patents. The patents also get fewer and fewer as time goes by and they expire. More of a lack of a viable market. (and the last attempts like the G940 were apparently quite flawed)
As someone who does car sim stuff (simracing, trucking, etc), I find it a bit mind blowing how ffb is a pretty niche thing for flight simmers when it's pretty much a solved thing for driving games.
Urban Assault was one of the first "real" games I ever played as a kid. Seeing it run again more than 20 years later is a trip.
that was always a great game to throw down on. Especially on IGZ
I loved that game, played it, modded it, made my own scenarios, etc. The community recoded the entire thing from scratch, its free and called OpenUA (UA:Source) that plays perfectly on modern OS/hardware. It is only one of two or three games I ever had with force feedback compatibility which might be part of why I played it so much.
I only had a Precision Pro, not a force feedback model. It was still a great stick, but eventually wore out since it didn't have the optical internals the Force Feedback had. One day, I took it apart to see if I could fix its centering issue. I couldn't, but I was pleasantly surprised to see the signatures of the dev team on the inside in raised plastic. I thought it was really neat that they had taken the time and effort to include that in the mold knowing few people would ever see it.
The Precision Pro doesn't have potentiometers, but an optical sensor. I have multiple units, and they still work like on day one.
“opts over pots” as me grandaddy used to say
This thing made Battlezone 2 come alive for me as a kid. Using the throttle as an actual throttle for vehicles was the most immersive thing i may have ever done, only surpassed by VR's honeymoon period.
@@wza223-fo3mc Looks like it's already run out in the few hours since you posted.
You definitely earned your paycheck with this project! 😂 I’m 10 years older, an IT Director and Technology Teacher at a private school. 80’s and 90’s were a great time to grow up and I enjoy your videos! I have a vintage collection and share it with the kids at school.
I remember getting one of these for Christmas as a kid and it absolutely blowing my mind when I started up MechWarrior 3 with this joystick. Feeling every step, weapon fire and damage taken made me feel like a real mech pilot.
Yes these things were excellent with the mechwarrior series.
Did anyone actually get good with using any joystick in a Mechwarrior game? No matter how much I played MW3 or 4, I found accurate aiming while moving nearly impossible.
@fonesrphunny7242 I beat mw3 and pirate's moon on medium mode a couple times with the joystick. I never got into mw4 too much. I got really good at torso twisting and using the view hat to aim accurately.
@@fonesrphunny7242 I did, but online games, you were at a disadvantage.
@@d.r.1402 Same thing with Combat Flight Simulator.
I just wanted to say that you have always done a really great job at writing the script for your content. It comes across as very linear, engaging, and leaves me wanting more. Keep up the great work. 🎉
Thank you!
I definitely agree, he's super easy to listen to even with my adhd.
Some youtubers out there go overboard with their editing to appeal more to people like me but it ends up looking too stupid and incoherent.
LGR is perfect. He's informative but doesn't drag on too long on certain topics. Always have something interesting to say
There's an optical sensor on the front that detects if you're holding the joystick that kicks the force feedback on and off. You can hold your finger over it and it'll kick without you holding it.
yep my FFB 2 stick has one as well though i had to clean it as it was keeping the stick stuck on
probably a security feature, which is awesome, considering the strength of FFB 😅
That feature was always my favorite. It felt like a magical, living thing whenever i got close enough to it.
@@NotFerrariThe sensor's main purpose is most likely just to prevent unnecessary wear on the FFB motors, as some people no doubt would have kept the stick hooked up for extended periods of time, and without such sensor mechanism the motors would have been running the entire time it's plugged in.
@@MosoKaiser Actually it was because the force feedback is based on closed-loop control to make the feeling more accurate. The tuning of the control loops had to account for the damping effect of the user's hand gripping the stick. Without this added damping, they would oscillate. You can see this if you block the sensor with tape and giving the stick a light nudge with your finger, it will chatter and visibly shake.
I love this joystick! My favorite fact is that if you pop the housing open, the bottom plate has the signatures of the entire design team. I always figured they knew anyone cracking open the hardware would have a greater appreciation of the design team that made it.
This video makes me so happy. I actually had one back in the day and remember playing MechWarrior - it was absolutely unreal. One of those moments when you felt that this was truly a leap in technology. Awesome video!
Thanks Matt, glad you enjoyed! MechWarrior with this is truly game-changing
This is the biggest channel I’ve ever seen talk about Urban Assault. That was easily one of my favourite games as a kid. Very ambitious, and something I’d love to see done again.
I still love my USB sidewinder precision 2 (no force feedback) for older games (x-wing, mechwarrior, etc). It's new enough to work with a modern OS, and old enough to work with most games without any drivers or software or anything super weird.
I have fond memory of my Sidewinder playing countless hours of Wing Commander. Being able to twist the stick for role maneuvers was just great.
I had the second version with the USB plug, which was also a bit more stylish IMO. Pretty epic piece of hardware, I found it recently and it still works!
1997 feels like such a magical year.
Truly the golden age of PC gaming.
nothing special. might have been the first year i smoked weed. that or 96. if that's the case, i guess it's kind of special then
@@BurtSampson you probably missed out while you were high.
In terms of gaming it really was
Quake 2, goldeneye 64, castlevania SotN, fallout, postal, star fox 64, carmageddon, mortal Kombat 4, doom 64, Turok Dino hunter, tomb raider 2, yoshi story
If I had to pin down one year it's probably 1997 where it became "cool" to own a PC and prices were rapidly dropping where you were 2k minimum to get into a PC just the year before and it was around or under 1k by the end of 97. PC gaming started being taken seriously by developers and we saw a massive influx of cutting edge games in that era.
Oh my goodness, this! 😁
@LGR, this is still, hands down, my favorite control device of all time. When I was a kid, this was featured in Popular Science Magazine and I read the article to my Mom with giddy excitement. It wasn't available at the time and I had no idea if I'd ever get to experience it, especially because of the cost.
To my delightful surprise, my parents bought one for me for Christmas and it was every bit as awesome in person as I'd imagined from reading the article.
Point of note: The "first" version had a fan in that spot that ramped up after some time. The motors in the first version were so strong that in a perfect storm of effect transitions, could cause wrist strain / injury. The second revision is what you have where the motor size was scaled down, negating the need for a fan.
My joystick is of the "first version" variety and yes, when it bucks, you feel the slam forcefully in your wrist, arm and shoulder. But, I still love it to this day.
Thank you for featuring this!
Oh okay that explains it then, I had the version with the fan too and yeah I kept the feedback strength quite low!
My dad used to work for a military contractor that made, among other things, flight simulators for the US Air Force. And his team was involved in programming the force feedback on the throttles and yokes to be accurate enough to train pilots for the real thing. Wild to think that he probably helped lay the groundwork for stuff like this.
microsoft flight sim x?
@@cultureshock5000 No, like, actual physical flight simulator pods. The kind that completely enclose you in a replica cockpit with real working gauges and stuff.
That's pretty awesome.
sucks someone patented this sh and now we don't get force feedback in any modern flight sticks.
@@casedistorted Got a source for that? Can't find that anywhere, what I do see is that the market is just to small to have it as a viable thing in Joysticks. It would increase the price of the joysticks as is and it is already hard to market them to the crowd other then the die hard flightsim fans.
Holy. The force feedback on that thing is something special. You basically need to bolt it to the table with how much of a kick it can give. The way the force feedback works is very clever and very similar to how the haptic feedback works in modern controllers. The PlayStation 5 controller in particular shows the haptic motors as a sound device to your computer. Games can control the motors by sending sound through them. (And yes, with a little tweaking you can use them as a sound device and feel the music.) Very similar to how this SideWinder controller uses MIDI to control the motors.
These force feedback devices don't translate to video well. You really need to try one yourself to really experience what these things are like. Find a local arcade that still has some 90s Sega racing games for the best experience. They went mad with the force feedback on those.
oooh what memories you brought back! I remember when my dad took that joystick and started playing "Combat Flight Simulator". I was by his side as he played the game and I remember the first time I tried to use it. I was shocked and amused by the force feedback, really intense and immersive. You really made me smile like a kid. Thanks for this great video!
Greetings. I had both the Sidewinder and FF2 back in the day and wore them both out! Great sticks and I loved the force feedback. The new PS5 controllers implement force feedback in the triggers, which is cool, but nothing really does it quite as well as the OG Microsoft joysticks. I bet if they brought them back for XBox & PC they'd sell a lot more XBoxes and a ton of Joysticks!! Great video, thanks Clint!!
I'm still wondering why they chose to implement force feedback in the triggers instead of the sticks, would've made much more sense IMO.
Still holds up 26 years later, love this stick!
Loved those joysticks back in the day for the various Star Wars flight sims. Being able to use those little buttons on top on the stick for your ships other functions was awesome.
This video was a lot more detailed than I expected. Props for going into all the simulator community stuff at the end of the video!
About 8 years back I found a perfectly nice FFB2 for 15€ in a local game store of all places. It's been an excellent and reliable stick ever since, and playing older games with proper support is just awesome. Certainly one of the best things to ever bear a Microsoft badge.
I'm using one for over 20 years and I fly a lot. That thing is probably the most reliable and rugged thing I will ever have bought in my entire life.
I found mine in a thrift shop about 15 years back for 20 bucks with no power cable (luckily it takes a standard figure 8 plug), thought it was bad for a while until I discovered the hand sensor on the stick xD.
I can't help but think you and I crossed paths in our youth, Clint. I spent many an afternoon at that same Comp USA store, and at the Software Etc (and the Babbages next door) at Hanes Mall. And when the Best Buy opened, that place was like paradise to my young insatiable gamer gremlin self. Heck, I even used to frequent the video game booths they had at the old Cooks Flea Market.
I am so glad you covered this. I used to have this stick and adored it. It still is the golden standard to me after all these years
thank you for making such super chill and good vibe videos, thank you. you make incredible stuff, you're insanely smart and knowledgeable AND you're super funny! Keep being you, you're worth a lot
That’s very kind, thank you!
My childhood! And it comes with one of my favorite games, Urban Assault! There's an open-source rebuild of the game that allows you to run it on modern hardware, if anyone is interested.
Where is it? Urban assault is awesome.
@@J.Rambo1022 Same, I need it
Thank you Clint for covering this peripheral. You brought back a lot of good memories from this era. This joystick was phenomenal and I had as much fun with its force feedback features as you did in the video (I loved messing around with that control panel).
I still can't wrap my head around how some parts of the gaming hardware industry have regressed in the last 20 years. The late 90s/early 00s were a fruitful time of awesome peripherals and devices (You should do the Microsoft Strategic Commander controller next). Even audio peripherals came in all shapes and sizes and we had THX quality quadraphonic sound with games that supported them, nowadays everything's compressed to stereo or some simulated 7.1 audio that adds a lot of fuzzy reverb. It stinks!
Hoping someday these patent trolls eff off so that the industry can fill that niche again.
I had the Digital Sound System 80, they were amazing speakers. Then Klipsch made the ProMedia 2.1 set, and I never looked for anything else. Sometimes miss those old MS DSS 80 speakers though.
I had both the model 1 and 2. Both wore out and, as you said, became kind of obsolete since times went ahead without support for the niche of FF. Was one of the best experiences I ever had. I too remember the in-store show case and the, more or less the same, test provided in the sidewinder software. Brought me back to the good old time this video did. Thx Clint! Excellent as always!
I remember having the SideWinder Force Feedback wheel and playing tons of Midtown Madness 2 and Monster Truck Madness. That thing blew my 9 year old mind when the wheel felt like the one in my parents car.
I used the USB version with Crimson Skies and Comanche 4. Good times😁
Your parents must have had a really tiny car. Did they use a gokart?
@@5dstrixhe meant the feeling when turning it. Most cheap wheels at the time were literally just a analog stick shaped like a racing wheel.
Oh yes, got one as a birthday present, Monster Truck Madness was awesome. Still have the wheel!
@5dstrix before the Sidewinder I had a cheap wheel that moved the car like crazy just by touching it. But the sidewinder made it feel like I was moving the wheel of a real car (or at least me as a kid thought so)
Seeing urban assault so many years later is like an explosion of nostalgia. I remember feeling when a new vehicle is unlocked, and you quickly running to test it out :) Fantastic game, and so pity that no more games like it not released :(
Ah man, i had one of these back in the day. Playing Eurofighter 2000. What a game and what a joystick.
I forgot that existed
My brother got that speaker setup as a gift and it was actually quite potent it sounded really good had punchy bass. Sadly after quite a few years of service it just stopped working correctly and he threw it out I wish he would have saved it. I have this exact joystick in my collection and I was really happy to see a video made on it thank you Clint.
I remember my fascination with Force Feedback when the family first got some kind of driving wheel back in the day. Playing it with Need For Speed: Hot Pursuit (I think), where it would rumble when you drove over a wooden bridge, was the coolest thing ever.
Always nice seeing this nostalgic stuff, especially running on hardware of the time.
I had this exact joystick growing up, came with the i76 and mdk bundle. Good times. I think my dad still has it in storage.
This is *the* joystick. First 50 kill round in an F-18 Hornet in BF2 on Kubra dam. It was transcendent.
Not to mention the mechwarrior games, because it was king there too.
Yes I remember feeling rather meh about mechwarrior 2 until I played it with the joystick.
God dammit. It was you!!! I just upgraded to a GeForce 3 and was "trying" to go ham in an LAV. Dam you.
Torso twist
Thanks for the reminder that I need to get back to BF2hub lol
I still have one of these that I bought brand-new back in the 90's. I wore out most of the buttons, rebuilt it, and put it away.
Thanks for bringing back some fond memories.
Also- thanks for the closeup of the power brick. I forgot which of the dozens I have went with it.
Always happy to see any Mechwarrior game in a video!
I had the non-force feedback version. It was fantastic. Spent many hours enjoying X-Wing vs. Tie Fighter using this
This was the boss joystick at the time. Awesome! 🕹
The successor still is... ^^
My favorite of the in-store demo was the helicopter starting. I can still feel the phantom swirling motion. Thanks for bringing back that memory. I always loved fore-feedback. I always thought that it was the future way before all this VR/AR.
I had Urban Assault as a kid! I really loved that short burst of FPS/RTS hybrid games we got, like Battlezone and Uprising.
Thanks for the shout out on: "What's Inside the SideWinder FFB Pro Joystick"! @Adequate Creative gave me the heads up.
Certainly, thanks for posting it!
I got the Sidewinder Force Feedback 2 still in the attic in original box (very good condition). I still hold hope everyday that someone will make a driver for GoG games that supported feedback.
@@D.J._S hmm been trying on and off with no luck. Will try again next time in attic.
Indeed, it works with modern Windows with no additional drivers or software needed. Tested with Episode 1 Racer GOG version with great results! twitter.com/lazygamereviews/status/1682444490009726984
I have tested this with USB adapter that didn't work on win10.
I started working in a computer shop in 1997 and bought this joystick right at availability. Still have it, but it is not set up currently. Your video made me wanting it even more to be used again - I did not know that Episode1 Racer supports it, since I did not have it back then, but I bought it recently :-)
I still use (and currently have set up on my desk) my Sidewinder Force Feedback 2 (green light/grey trigger variant). It's great for space games, and the force feedback still works with War Thunder - great for sensing the torque on old biplanes!
Thanks for clarifying that force feedback is different than rumble. Not enough people realize that and use the two terms interchangeably.
Urban assault is such an underrated hidden gem of a game
Niche community with an OpenSource package, still kicking around
It was a very unique post apocalypse scenario. Almost felt a little bit like Mospeada by way of an RTS.
I like it even more than Incoming, even if Incoming had better visuals 🥰
Such a brilliant game. I always loved the detail in the world building. Only draws backs are the crappy ending and the bs cheating ai common to many RTS of the time
@thetombuck common misconception: the AI did not actually cheat. Unlike the player it only ever has one pool of energy, can not teleport, and is as much beholden to Line of Sight / Fog of War as thr player is.
Big time memory unlocked with those Microsoft speakers. I had that set. It was great from memory. I've reacquired a ton of my old gear but never would have remembered those without seeing that ad. Great video as always!
I have a Sidewinder Force Feedback 2 joystick and I recently pulled it out to try with Flight Simulator 2020. Although FS2020 doesn't have a built-in profile for it, and it doesn't support force feedback effects, once you configure the inputs the Sidewinder works quite well as a general purpose joystick. I love the even resistance that it provides which is unmatched by any spring-based joystick.
MSFS need FFB support so badly... ever other important sim still supports it today.
Third party software is available for this. I have a FF stick from VPForce.
A buddy of mine had one of these back in the day, and it was awesome to play Star Wars Episode I: Racer and MechWarrior 3 on. Especially the podracing, the force feedback would shake you 7 ways from Sunday when you crashed.
I loved using force feedback with Viper Racing - it was the best way of working out when you would spin out of control.
Viper racing was very cool
You've revitalize my interest in making a custom flight stick for realistic flight controls for MS FlightSim / X-plane. I love the way the Sidewinder Pro can change the center position - essential for flight!
I had this one and remember the feeling while using it was unbelievable. It replaced a very basic joystick we had before and honestly no other joystick was as much of a pleasure to use, especially for various flight sims. Definitely used this with max settings for the resistance often and when I'd crash the grip would forcibly go back and forth. Don't recall it breaking so much as not being compatible with the newer machines I replaced my older computer with.
Yeah I think I just put mine on the street at some point because software was no longer being written for it to work with any later games/Operating systems...still have found memories playing F22-raptor with it(without FFB mind you).
Funny that Mr LGR was having compatibility issues with the software because I remember after getting the darn thing to work: "Well I'm never doing this again" 😆
Great joystick but terrible software support as windows 95-98 were plagued with addressing issues...plug and play back then wasn't quite "plug and play". 😆
Seems like force feedback would be a requirement for a good flight sim experience.
Just like a driving game without force feedback, it just doesn't feel right.
@@volvo09 There's definitely something significant lost when I play more modern flight games like Chorus with just a mouse. Playing Wing Commander or Tie-Fighter with a flight stick just feels more real.
I had a set of DSS-80's and only got rid of them a few years back. GREAT speakers! The subwoofer made a great foot warmer. We also had the Game Voice and this joystick. My brother-in-law is STILL using the DSS-80s and still has his game voice and joystick in working order. The AWE64 was a royal PITA sound card!
I picked one up in high school while I worked at a CompUSA. My heart aches thinking of the same question, "why are they gone?!" It brings an incredible level of immersion. My favorites were Mechwarrior 4 Mercs and Descent Freespace. It would be incredible for something modern like Elite Dangerous, Star Citizen, or even No Mans Sky.
Mouse gaming took its place.
@@DoctorNemmoExpensive flight sticks for flight sims never went away. And force feedback is significant for simulating flying.
It's really cool to see this in action! Years back a co-worker gave me two of these--the one that you are using here with Gameport, and the follow-up USB version (Force Feedback 2). I still have them but have yet to bother getting them set up. Been on a retro PC kick recently so I may just have to finally try them out!
I have the Sidewinder Force Feedback Wheel USB and it's a force to be reckoned with! I never had the Force Feedback Joystick but it's never too late to try out a piece of history, I'll keep an eye on local online markets for the USB version 🙂
Wow what a nostalgia hit. I got mechwarrior 2 bundled with the sidewinder joystick back in 1997, and that opening cutscene blew my mind as a kid. honestly as a 9 year old that joystick and MW2 were too advanced for me and I barely played MW2 properly until I was a few years older.
I owned the Logitech Wingman Force. It was a behemoth but it was also very well made and was a blast for games.
I saved up and built my first gaming PC in 2001 with an Athlon XP 1600+, a GeForce3 Ti 500, Sounds Blaster Audigy, Klipsch ProMedia 5.1 surround speakers, and a MS Force Feedback 2. Mechwarrior IV was something else... not only could you feel your mech walk, but the faster you ran, the harder it pounded. When you got hit or fired all your weapons at once, the recoil made it difficult to keep control, and when you walked through water, it FELT like you were walking through water. What an amazing time!
I managed to find a Sidewinder Force Feedback 2 at a thriftstore recently. Not in the box but the stick was in great shape. Plugged it in and despite its age it works great with windows 11. Think its going to be a nice stick for ace combat
If I remember correctly, you can twist the grip left and right too. I didn't see you mention it in the discussion, but I skipped over the game play if you mentioned it there. Brings back fond memories of my old setup - Dell XPS, Logitech Z-680 speakers, SideWinder Force Feedback Pro and Logitech G25 racing wheel. Great times!
I used to dream about it back in the day, to fly with FS98 and FS2000 "as real as it gets". But back then, it was kind impossible to find one where I live, and if I could find one, I'm sure I couldn't afford to have one.
the blinking cursor on the black transition page....love it.
Dude I remember on the rare times I got to go to Greensboro from Kernersville as a kid I always begged to go to that compUSA. Stuff like this joystick were way out of my budget 😭
Cool to see another local
It's utterly bonkers that we're decades later and I don't think there's a modern console controller out there with as satisfying force feedback as this. :-o
I miss the CompUSA in Greensboro, over by Four Seasons mall. I’m from Asheboro originally.
Still got mine (Sidewinder 2 specifically), those motors are insane! Real workout to using one of these. :D
My main issue is that the stick itself is, eh, tacky plastic. Still, one of the best feedback sticks of all time for it's power alone.
Playing IL2 was a heck of a lot easier when you can 'feel' the plan starting to stall or get a bit rough in flight for whatever reason.
Thanks for the trip down memory lane. CompUSA in Greensboro, Combat Flight Simulator, MechWarrior3... I love it!
You bet!
I still have mine. Played DOOM, Jane's ATF (Advanced Tactical Fighters), and Mechwarrior 2 and 3 with it. I still remember the calibration you had to do when starting DOOM every time. I got it at CompUSA in White Plains, NY. The hours my father spent on tech support for Jetfighter 3 trying to get the Sound Blaster card to work with the game. God bless his soul. He never got it working so he got me Jane's ATF instead. Ended up being a really good decision. I learned so much about flying and military aerospace from that (very realistic for it's time) game. Back in the day a sound card (no on-board sound existed) could fail to function correctly with your software and actually cause it to crash. So even if you didn't want sound you still couldn't play the game. I remember my dad trying every combo of DMA and IRQ thinkable. And he was a Information Systems Director at a fortune 500 company.
My uncle who worked on airplanes had that and Mechwarrior (plus all the JANES games, etc.). I LOVED playing Mechwarrior.
This thing shaped a lot of my young passions like mecha, aviation, and coooool tech!
Thanks so much for the healthy dose of nostalgia!
💖
These Sidewinder products bring me a lot of nostalgia. My dad got our PC in 1999 with the Digital Sound system and a Sidewinder steering wheel. He and I used to race each other on Monster Truck Madness 2 setting times.
That sound system kicked ass. We used it for a good 15 years or so until the woofer sadly broke but if you can find one, it's highly recommended!
Partially because of you I went and purchased 4 sidwinder force feedbacks two pros and two FFB 2's. I had been thinking about them for awhile but this really sold me.
i had so much fun watching the pod racing sequence, full TILT! I remember my babysitter's dad having this in his study with MechWarrior 3 and I remember it being very realistic as a wee lad. Epic video! One of my favorites from you.
YES! I'm thrilled that you've finally given these gems a look. The joystick was always a treat, and Urban Assault is a forgotten gem from my formative years when this exact package was an unexpected Christmas gift. Is there any possibility you'd review Urban Assault more in depth for a future video? If so, there's an open source port of it for modern systems.
My Dad brought home the Sider Winder Pro back in 1995! It came with Mech Warrior 2! Man seeing this, even if it's a slightly different model brings back so many memories!
Watching you load up Microsoft Combat flight sim with the sidewinder gave me a sense of nostalgia because I remember growing up playing that game all the time and how much I miss those times!
I had the force feedback 2 and it was awesome!
The force feedback was also great, if you ran into something stuff would actually start falling from your desk from the feedback.
It was pretty great while not crashing into things too, giving at least some form of haptic feedback with a lot of supported games.
This thing would absolutely give you a sore arm with combat sims.
I was sad when support dropped.
Hey, I’m a latecomer and I love your videos, and I appreciate the fact that you don’t f(screw) around with your jokes while keeping it (relatively) classy.
I remember seeing the advertisement video for this among the demos included with Flight Simulator 98. Really takes me back.
Man, I used to play Mechwarrior 3 with this joystick for hours and hours. What a great experience. I almost want to buy a used Sidewinder Pro and get MW3 running again somehow. I wish I had never sold the joystick, long ago, when my computer lacked the correct connections to use it.
The ultimate Sidewinder game, for me, was Descent (and the sequels); the twist action giving you true 6 DoF was just amazing and so immersive. Playing against others on the LAN II absolutely dominated!
Even more fun than seeing the joystick in action is observing over 32 minutes of pure glee from Clint.
I had the original Sidewinder FFB as well as the Sidewinder FFB 2. Left my old FFB 1 behind when I moved to a different country, simply because I had the FFB 2, and the old one couldn't work on newer systems, as you described. I still use my FFB 2, though mostly as a regular secondary joystick. I loved the old FFB games, but there simply isn't much support in newer software, and it's really sad. I played so much Flight Sim and Combat Flight Sim on my old FFB, and I really miss the immersion it gave. I even used to get the DirectX SDKs mailed to me on a CD in the post, and I distinctly remember the DX7 SDK including a bunch of cool FFB demos, and support for coding all the effects yourself. I may have had more fun building my own FFB experiments than I even had playing games. Good times.
This is so cool! Thanks for sharing this. I've always heard about the SideWinders, but never seen them in motion.
I had that soundsystem!
It's one of the best I've ever had! The table speakers delivered such a rich crisp and clean sound
The subwoofer were mindblowingly good!
I would instantly buy it if I came across it today.
Thanks for doing a video on the Rolls-Royce of joysticks! I picked up one at a flea market but never got it to work. A normal Sidewinder was always my go to stick. Gotta love Microsoft!!
I love me some before sleep, relaxing and chill LGR experience. Thank you for all of these.
Oh yes! I still have sidewinder Force Feedback 2 in use. What a legendary piece of kit, have played all MS flight sims from 2001 thru today with it.
Wow. Middle wallop caught me off guard there! I used to live that way as a kid as my dad was in the army there. Nice video, I had one of the later usb Microsoft models and loved it!
I had this exact one model and damn I miss it ! Recent Thrusmaster Warthog of F-16 controlers are great, but I really miss the force feedback in the recent sim games (Il-2, DCS, FS2020, etc...). This trend *has* to come back.
Oh, and BTW, Mech Warrior with that joystick was a treat 🥰
Thanks for never ending content. Your channel will always scratch my itch for old school tech, also saving me hundred is not thousands on not buying all pre 90's tech I come across, i just come and search and usually find what fills the void.