Moho14 Free Arm ± Perspective

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  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 19

  • @MioLifeReset
    @MioLifeReset 5 місяців тому +2

    Good evening, just able to watch after finishing a little work master

  • @MioLifeReset
    @MioLifeReset 2 місяці тому

    well i just tried making this system for fingers, it really works well😭😭 tysm love it💕💕

  • @ameermuhammad3463
    @ameermuhammad3463 5 місяців тому +1

    Keep it up. We will support you 💪

  • @ameermuhammad3463
    @ameermuhammad3463 5 місяців тому +1

    Thank you Appreciate it brother

  • @ThienNguyen-mo9xv
    @ThienNguyen-mo9xv 5 місяців тому +1

    Thank you very much for your sharing! Honestly, after watching your free arm tutorial on MOHO 13.5, I already had same idea as your method to achieve perspective ( both far and near). Your free rotation arm approach is amazing. However, there are some drawbacks as following:
    1. Lose IK chain for arm/leg. Do you have any difficulties when animating arms/legs by using only 2 pin points?
    2. Elbow joints difficult to scale up/down to fit perspective when upper arm goes forward or backward. (Of course, without scaling elbow joint, still achieve perspective feeling partly by scaling hand)

    • @Shi-Yang
      @Shi-Yang  5 місяців тому +2

      Thanks for your questions, I'm really happy to discuss them. I just did some experiments and the results are as follows: 1-IK will not be affected, they basically work normally. I just hid the arm bones, but they're still there. 2-I currently cannot scale the joints of the bones to create a large perspective. However, I have always achieved a large perspective effect through the adjustment of node layers. When the number of skeletal controllers exceeds a certain level, the marginal effect it brings decreases, so half the result is achieved with twice the effort.

    • @ThienNguyen-mo9xv
      @ThienNguyen-mo9xv 5 місяців тому +2

      @@Shi-Yang Thank you for your reply! One again, I have to say your approach for free arm is amazing. Thank you so much for sharing it! From your idea, more flexible way could imitated to apply for other body parts

    • @Shi-Yang
      @Shi-Yang  5 місяців тому +2

      Of course you can use it to make the torso. A character swaying back and forth =3

  • @inertia3328
    @inertia3328 3 місяці тому

    Thank you for the tutorial. Anyway, 16:51 This bone is targeted to the Left wrist bone, so I can't rotate it. Is there anything I've missed?

    • @Shi-Yang
      @Shi-Yang  3 місяці тому

      Of course you can rotate it, but you may have keyframed it in other actions, so you cannot rotate this bone in the main timeline or action.

    • @inertia3328
      @inertia3328 3 місяці тому +1

      @@Shi-Yang Thank you for the answer😄I solved problem

  • @CushionSapp
    @CushionSapp 5 місяців тому +1

    Shame I don't understand Chinese or are able to read Chinese subtitles

    • @罗红胜
      @罗红胜 5 місяців тому +1

      翻译成英文字幕呀

  • @niko-toons
    @niko-toons 5 місяців тому

    Hello, very good video. I have two questions:
    1- I realize that the arms are always cylinders, what would a rig be like with the same functions but with well-defined muscles?
    2- I saw this video of an eye rig made in toon boon harmony, and I am trying to imitate it in moho without success, could you give some idea on how to do it? I leave you the link so you can review it:
    ua-cam.com/video/_eYCdOvOfMc/v-deo.html

    • @ThienNguyen-mo9xv
      @ThienNguyen-mo9xv 5 місяців тому +1

      Hello! For question 1: this rig approach is very powerful. So, you can easy control muscle or any shape of upper arm/forearm by smart bone. The only thing have to take care is maintain the elbow joint shape.

    • @ThienNguyen-mo9xv
      @ThienNguyen-mo9xv 5 місяців тому +1

      For question 2. My idea is rig eyes based on this tutorials ua-cam.com/video/ifBEtL6mSEo/v-deo.htmlsi=bT1bkfT-NX-_7llT and then create one more smartbone to control shape of pupil as your wish.

    • @niko-toons
      @niko-toons 5 місяців тому

      @@ThienNguyen-mo9xv OK, thanks a lot. I am self-taught, and it is difficult for me to understand, I saw that eye tutorial and my problem is that that eye is a sphere and therefore it does not matter if it is the front or profile it is still a sphere, on the contrary, the eye in the video that comment, it is semi-realistic and deforms when shown in profile but continues to maintain its fluidity and versatility.
      That is what I would like to be able to imitate in moho.

    • @Shi-Yang
      @Shi-Yang  5 місяців тому +1

      Hello, I also want to know the answer to your question 1, so I am doing a test and I will post a video demonstration when I have the result. Question 2 can be completely realized by Moho. You can make smart bones in 4 directions and use them together. This is usually used in the Moho forum to make the head turn up, down, left, and right =)

    • @Shi-Yang
      @Shi-Yang  5 місяців тому +1

      @@niko-toons The eyeball in the linked video is not a sphere, but a [deformation] similar to a sphere. So what you need to consider is how to achieve [deformation] in four directions, not how to achieve [sphere].