F2p friendly, too bad 99% of those who queue have no clue HOW to play it. They chase that guardian and kill him, fighting and pvping in the middle while usually doing a poor job of trying to defend their own towers. Alley of blood is strictly about taking down the towers. It's far less pvp than it is pve. I did not watch the whole video, but you too are playing very defensively, never saw you go past the halfway point at 7 mins into the video. I'd got bonkers with this kind of gameplay, and it's precisely why I no longer participate in this game mode. Its also too long per match, only 4 players so nobody to help usually on my team, and you have to WIN to get all the tokens. Like pretty much all modes BlizzEase is designing, it's a huge time sink for precious little truly useful rewards.
F2p friendly, too bad 99% of those who queue have no clue HOW to play it. They chase that guardian and kill him, fighting and pvping in the middle while usually doing a poor job of trying to defend their own towers. Alley of blood is strictly about taking down the towers. It's far less pvp than it is pve. I did not watch the whole video, but you too are playing very defensively, never saw you go past the halfway point at 7 mins into the video. I'd got bonkers with this kind of gameplay, and it's precisely why I no longer participate in this game mode.
Its also too long per match, only 4 players so nobody to help usually on my team, and you have to WIN to get all the tokens. Like pretty much all modes BlizzEase is designing, it's a huge time sink for precious little truly useful rewards.
People think the objective is to get mvp and high kill streak.