Something that can also help is to use waypoints for vehicles. The New York Fuel line goes through a residental area. Instead have it drive around town.
The emissions does seem to imply noise pollution (only) and so is likely to be measured in decibels. That would explain why airplanes have the highest emissions. It would be interesting to check the level in a city that has only 2 vehicles. One with an emission rating of 68 and one of 74. Will the town's average be 71 or does it have higher weighting for the one with the higher Rating of 74.
That would also explain why electric vehicles have emissions. Even tho they use electricity they dont produce combustion gasses on the spot (unless something like a diesel-electric system is used)
Is there a point where a train can move say 75 people creating less emissions than say 3x tram of 25 people each? e.g. running people from city to airport. Or a 1x large ferry instead of 4x small. Or does that effect frequency to much and lower profits more than extra emissions would?
The emission scores all seem very similar, when you're looking at it from a base of 0. Are emission scores logaritmic, perhaps? Similar to decibels, where an increase from 70 to 80 is actually a 10-fold increase. Because otherwise it seems something like capacity would trump emissions more often than not.
It's possible it's a logarithmic scale, as I think I recall seeing an achievement in some stream that said something like "reach xx dbA in emissions in a town", or something along those lines. I'm also disappointed that capacity wasn't mentioned once in the entire tutorial, it's clearly the biggest impact on it. If I get a vehicle that has 75 emissions but carries 26 it'll be better than vehicles that carries like 18 or something for 72 emissions, cause the emissions per transported passenger are still higher despite the lower emission number, as you need more of them. Finally, speed would seem to make a similar difference, but I doubt that applies in practice as vehicles just don't run anywhere near max speed in towns where it matters (especially once they get above 60 km/h). Maintenance level still has a meaningful impact I think, and should likely be adjusted for city lines in the mid/late game (but not in the early, especially when starting in 1850).
@@Krusesensei Uhm, yes I'm aware? Not only did I not say anything to the contrary, I specifically noted the "dBA" that is mentioned by an achievement, which is typically used as a measure of sound levels.
I really don't like that mechanic, it doesn't make sense. I've lived under the flight path to Dulles international airport for years and it's really not that bad. According to this game, everyone within 20 miles of an airport should be deaf.
@@Stealth17Gaming Based on one of the achievements that mentions DBA, it's clearly noise pollution. (Also, the symbol for emissions looks like a sound wave.) Hence why Electric trams still have very similar numbers to most other vehicles when in theory their emissions wouldn't be happening where they're running, they'd occur where the power was generated. That's also why the aircraft only have their emissions when landing and taking off. Also, you were quite inconsistent in this video. There were multiple instances of you pointing out specific vehicles and stating they were good or bad when the "good" vehicle had worse emissions than the "bad" one or they were very close to each other. Specifically, you mentioned diesel trains running high emissions when they were only running 67, 69, and 71 while 67 and 69 were good on the trams. Just wanted to point that out for future reference. In my eyes the diesel locomotives are some of the best forms of transport in terms of emissions due to their capacity:emissions ratio compared to other vehicles, second only to the electric trains. The diesels are better for shorter freight lines where you are going to be accelerating a lot more as they have better tractive effort but long haul lines with high top speeds are better with the electric trains.
Great tutorial, Really glad you finally worked out how to handle them and did the tutorial. Would be good if you put this up on the steam guides page for others out there.
That is actually a lot of Micromanagement. I would put maintanance on very high until condition is 100% then drop it again. Imagine this for hundrets of vehicles :/ Game ahould have an option to do this automaticly.
I can only play tomorrow, but from all the gameplay I saw so far, emissions do not really matter that much. Building a massive station in the middle of town where it has good catchment will still outplay building a station on the fringe of a town and then have to shuttle everyone there (creating pollution as well). Mostly one should try to make sure that emitters can be kept away from residentials, so try to grow your towns in a way that you can block emissions with industrial and commercial buildings. I hope modders can introduce other ways to manage emissions and alter their impact onto the game, right now they seem to be mostly just somehting you cannot get around anyway and therefore does not really matter that much if you care.
What I've done to reduce emissions is have the train station/Airport be a decent distance from the town. I have a bus stop right outside the station/port/airfield, and that way I can get even MORE money by having the people pay for transport to town while also decreasing the overall emissions.
There is one extremely important way to reduce pollution that isn't really exlained here. Since this is about noise pollution rather than air pollution, having your traffic run underground in tunnels helps mitigate their influence on pollution a lot. Just have your trains enter a tunnel directly after leaving the station, and have your trucks all run underground to their destination. Requires an investment, but that's easily worth it.
They can add all the mechanics they want, but I'll still going to run steam trains into modern era instead of boring ugly sad electric/diesel rectangular shoe boxes! If not allowed by the game, I'll use mods.
@@harag9 or don't. It just increases emissions which really doesn't matter that much. You only really care about this for stuff close to residential districts, and even then the penalty isn't so devastating that you cannot do it.
In Transport Fever 1 they have a running cost increase cap to 150%, so you could still have 2000 year old vehicles being profitable. Hope they keep the cap!
As soon as condition is very good you can just lower maintenance again. Can just periodically increase maintenance for all vehicles until very good and then all down.
Is it right that an Electric train has similar emmissions to a diesel? Yes the electricity comes from somewhere, but it doesn't come from the train itself so it shouldn't cause such a dramatic impact? Or, is emissions in reference to sound and pollution?
I think it's an overall score of environmental impact which would include noise. Basically how unpleasant is it to be near it when it's running. In my mind electric trams should have a much better score on that respect because they are both quiet and low pollution, with all the numbers grouped that close together I don't know how they expect anyone to ever score higher than mediocre while still having any sort of service in residential areas.
An electric motor might not clatter like a diesel engine but steel wheels on steel rails are always going to make some noise, it's abstracted to a pretty significant degree so it's kind of hard to see why or how these figures were defined or whether they were just defined arbitrarily.
Emissions only refers to sound emissions. One of the achievements mentions DBA. (Also, the symbol for emissions looks like a sound wave.) Hence why Electric trams still have very similar numbers to most other vehicles. That's also why the aircraft only have their emissions when landing and taking off.
The New York emissions could have been lowered by adjusting the airport so that takeoffs and landings occur from the other direction (over the sea) instead of over the city.
I had this happen to me too. After selecting the vehicle and hitting replace, it opens up the replace vehicle window. Notice as soon as you open that window, the "replace for $x" is selectable. If you select it right away, it will replace the vehicle with what you have selected to replace it with (i.e. nothing, it sells the vehicle). You need to make sure to select a vehicle to replace it with and then it will replace it with a new vehicle. Else it will just sell it.
I wish they would add more reliable ways to combat this. And i don't like the idea of having to micromanage all my vehicles to ensure they're in top form. Stuff like that should be done automatically somehow. Maybe make it so that vehicles get automatically replaced through certain conditions.
Another GREAT tutorial! One minor point... You have a freight route that appears to be doing a loop closer to NYC residential than is absolutely necessary. Wouldn't moving that out of the city also help cut emissions?
What if you turn around the airport about 90 degrees to the left on its axis, making the airstrip point in a different direction? The planes should then get a slightly different flight path, and the emissions would not be as close to NYC as it is right now?
Stealth17 Gaming When you spend 19 millions on an useless island, you could easily afford this. Think about those poor New Yorkers with unhealthy pollution! Riots next!
i have not played this game that deeply yet. But can you change the orientation of the airport that the planes approach the airport from a different angle?
omg ... just watched the whole video .. and all i saw was micro .. on every single vehicle there is ? is there literaly no Park ? forrest you can build to combat this ? this seems really tedious and no fun at all to combat your emmissions. You already have to plan ahead with you vehicle's and you srsly have to plan a head with emmisions also ? while you dont know how bad things are going to be?
I don't know why the game mechanic has electric vehicles producing pollution at all. Pollution for anything electrical would only be at a fossil fuelled power station away from large towns. They must have put that point system in game because the maps don't have power stations on them. While i'm very much looking forward to release day tomorrow, this is the only aspect of the game that I think will be a downside. We all have our differing views on pollution/climate...why bring it into a game?
I agree, would be great if the game would kind of force you to have a full electric city as you progress in the years to avoid high emissions and towns actually shrinking. Now if you don't care it's not actually a big deal, just placing the latest vehicles is as much as you can do. Hope they will introduce something with the updates, i have high hopes for this game, already preordered and can't wait to play!
@@Ganliard Agree that older trams could be a bit noisy, but most modern ones You can hardly hear them ! I dont know if in the sandbox mode You can turn the pollution off?
Its a rubbish mechanic poorly implemented. It makes more sense now to train your cities (you can look this up) so that residential zones are exposed only to local transport and your train stations and ports are zoned into industrial. Doing so makes maintenance completely pointless. Airports are placed well away from cities as they are naturally anyway. Or just use the no emissions mod to scrap the pointless mechanic.
Something that can also help is to use waypoints for vehicles. The New York Fuel line goes through a residental area. Instead have it drive around town.
The emissions does seem to imply noise pollution (only) and so is likely to be measured in decibels. That would explain why airplanes have the highest emissions. It would be interesting to check the level in a city that has only 2 vehicles. One with an emission rating of 68 and one of 74. Will the town's average be 71 or does it have higher weighting for the one with the higher Rating of 74.
Yes that correct .... its actually noise pollution
That would also explain why electric vehicles have emissions. Even tho they use electricity they dont produce combustion gasses on the spot (unless something like a diesel-electric system is used)
robshootuit Horse powered vehicles also have emissions, so it’s definitely noise.
@@twiface69 i mean you could argue the food for the horses and "drivers" have imissions, but then again that would also apply to eletric
It is also heavily implied in the campaign during the Mexico mission
Is there a point where a train can move say 75 people creating less emissions than say 3x tram of 25 people each? e.g. running people from city to airport. Or a 1x large ferry instead of 4x small. Or does that effect frequency to much and lower profits more than extra emissions would?
A train will give you more profit over a plane in every scenario except large maps.
The emission scores all seem very similar, when you're looking at it from a base of 0. Are emission scores logaritmic, perhaps? Similar to decibels, where an increase from 70 to 80 is actually a 10-fold increase. Because otherwise it seems something like capacity would trump emissions more often than not.
It's possible it's a logarithmic scale, as I think I recall seeing an achievement in some stream that said something like "reach xx dbA in emissions in a town", or something along those lines.
I'm also disappointed that capacity wasn't mentioned once in the entire tutorial, it's clearly the biggest impact on it. If I get a vehicle that has 75 emissions but carries 26 it'll be better than vehicles that carries like 18 or something for 72 emissions, cause the emissions per transported passenger are still higher despite the lower emission number, as you need more of them.
Finally, speed would seem to make a similar difference, but I doubt that applies in practice as vehicles just don't run anywhere near max speed in towns where it matters (especially once they get above 60 km/h).
Maintenance level still has a meaningful impact I think, and should likely be adjusted for city lines in the mid/late game (but not in the early, especially when starting in 1850).
@@TheCreat Keep in mind: the emission seams to be SOUND emission, NOT pollution of air
@@Krusesensei Uhm, yes I'm aware? Not only did I not say anything to the contrary, I specifically noted the "dBA" that is mentioned by an achievement, which is typically used as a measure of sound levels.
Emissions in the game are based on sound decibels. The game does not register air pollution.
I think the most important part in lowering emissions is to make sure that incoming/outgoing planes don't fly over the city when landing/taking-off.
I really don't like that mechanic, it doesn't make sense. I've lived under the flight path to Dulles international airport for years and it's really not that bad. According to this game, everyone within 20 miles of an airport should be deaf.
It's not necessarily noise emissions. The mechanic could represent both pollution and noise.
@@Stealth17Gaming Based on one of the achievements that mentions DBA, it's clearly noise pollution. (Also, the symbol for emissions looks like a sound wave.) Hence why Electric trams still have very similar numbers to most other vehicles when in theory their emissions wouldn't be happening where they're running, they'd occur where the power was generated. That's also why the aircraft only have their emissions when landing and taking off.
Also, you were quite inconsistent in this video. There were multiple instances of you pointing out specific vehicles and stating they were good or bad when the "good" vehicle had worse emissions than the "bad" one or they were very close to each other. Specifically, you mentioned diesel trains running high emissions when they were only running 67, 69, and 71 while 67 and 69 were good on the trams. Just wanted to point that out for future reference. In my eyes the diesel locomotives are some of the best forms of transport in terms of emissions due to their capacity:emissions ratio compared to other vehicles, second only to the electric trains. The diesels are better for shorter freight lines where you are going to be accelerating a lot more as they have better tractive effort but long haul lines with high top speeds are better with the electric trains.
Great tutorial, Really glad you finally worked out how to handle them and did the tutorial. Would be good if you put this up on the steam guides page for others out there.
That is actually a lot of Micromanagement.
I would put maintanance on very high until condition is 100% then drop it again.
Imagine this for hundrets of vehicles :/
Game ahould have an option to do this automaticly.
Transport fever 1 has this process automatic. :/
There will be probably mod for this quite soon
@@martindraft I hope so
I can only play tomorrow, but from all the gameplay I saw so far, emissions do not really matter that much. Building a massive station in the middle of town where it has good catchment will still outplay building a station on the fringe of a town and then have to shuttle everyone there (creating pollution as well).
Mostly one should try to make sure that emitters can be kept away from residentials, so try to grow your towns in a way that you can block emissions with industrial and commercial buildings.
I hope modders can introduce other ways to manage emissions and alter their impact onto the game, right now they seem to be mostly just somehting you cannot get around anyway and therefore does not really matter that much if you care.
What I've done to reduce emissions is have the train station/Airport be a decent distance from the town. I have a bus stop right outside the station/port/airfield, and that way I can get even MORE money by having the people pay for transport to town while also decreasing the overall emissions.
I know this old now, but waypoints can help reduce emissions from commercial vehicles if you use them to bypass residential areas.
There is one extremely important way to reduce pollution that isn't really exlained here. Since this is about noise pollution rather than air pollution, having your traffic run underground in tunnels helps mitigate their influence on pollution a lot. Just have your trains enter a tunnel directly after leaving the station, and have your trucks all run underground to their destination. Requires an investment, but that's easily worth it.
They can add all the mechanics they want, but I'll still going to run steam trains into modern era instead of boring ugly sad electric/diesel rectangular shoe boxes! If not allowed by the game, I'll use mods.
The game does allow you do keep them, as long as you keep the maintenance very high
@@harag9 or don't. It just increases emissions which really doesn't matter that much. You only really care about this for stuff close to residential districts, and even then the penalty isn't so devastating that you cannot do it.
Yes you can set mainenance on very high and use the same vehicle forever, but it will age anyway and its running cost will steadily increase
In Transport Fever 1 they have a running cost increase cap to 150%, so you could still have 2000 year old vehicles being profitable. Hope they keep the cap!
That doesn't seem to happen in-game at all.
As soon as condition is very good you can just lower maintenance again. Can just periodically increase maintenance for all vehicles until very good and then all down.
Is it right that an Electric train has similar emmissions to a diesel? Yes the electricity comes from somewhere, but it doesn't come from the train itself so it shouldn't cause such a dramatic impact?
Or, is emissions in reference to sound and pollution?
I think it's an overall score of environmental impact which would include noise. Basically how unpleasant is it to be near it when it's running. In my mind electric trams should have a much better score on that respect because they are both quiet and low pollution, with all the numbers grouped that close together I don't know how they expect anyone to ever score higher than mediocre while still having any sort of service in residential areas.
It does reference sound and fuel emissions, though it should be less than a diesel/steam
An electric motor might not clatter like a diesel engine but steel wheels on steel rails are always going to make some noise, it's abstracted to a pretty significant degree so it's kind of hard to see why or how these figures were defined or whether they were just defined arbitrarily.
Emissions only refers to sound emissions. One of the achievements mentions DBA. (Also, the symbol for emissions looks like a sound wave.) Hence why Electric trams still have very similar numbers to most other vehicles. That's also why the aircraft only have their emissions when landing and taking off.
The New York emissions could have been lowered by adjusting the airport so that takeoffs and landings occur from the other direction (over the sea) instead of over the city.
Question about the replacement. When I click replace is just seems to sell the vehicles. I do not get replacement vehicles.
I had this happen to me too. After selecting the vehicle and hitting replace, it opens up the replace vehicle window. Notice as soon as you open that window, the "replace for $x" is selectable. If you select it right away, it will replace the vehicle with what you have selected to replace it with (i.e. nothing, it sells the vehicle). You need to make sure to select a vehicle to replace it with and then it will replace it with a new vehicle. Else it will just sell it.
I wish they would add more reliable ways to combat this. And i don't like the idea of having to micromanage all my vehicles to ensure they're in top form.
Stuff like that should be done automatically somehow. Maybe make it so that vehicles get automatically replaced through certain conditions.
Another GREAT tutorial!
One minor point... You have a freight route that appears to be doing a loop closer to NYC residential than is absolutely necessary. Wouldn't moving that out of the city also help cut emissions?
What if you turn around the airport about 90 degrees to the left on its axis, making the airstrip point in a different direction? The planes should then get a slightly different flight path, and the emissions would not be as close to NYC as it is right now?
That would help, but it would require a major investment in building a new airport for a pretty poor return.
Stealth17 Gaming When you spend 19 millions on an useless island, you could easily afford this. Think about those poor New Yorkers with unhealthy pollution! Riots next!
i have not played this game that deeply yet. But can you change the orientation of the airport that the planes approach the airport from a different angle?
Yes you can
Yes more more more transport fever 2 play through more stealth
does placing forests have any effect?
(bad english sorry)
I haven't tested this yet. Good question.
There is no effect, already test it.
You said, ships are not to bad they have an emission of 79 and that is not good … too funny!!
It's Toronto CLRV, the game made a typo.
Those numbers seem like they need balancing.
A bus being the same as a heavy diesel loco? yeah thats wrong
omg ... just watched the whole video .. and all i saw was micro .. on every single vehicle there is ? is there literaly no Park ? forrest you can build to combat this ? this seems really tedious and no fun at all to combat your emmissions. You already have to plan ahead with you vehicle's and you srsly have to plan a head with emmisions also ? while you dont know how bad things are going to be?
Tell the wind to blow the other way.....lol
I don't know why the game mechanic has electric vehicles producing pollution at all. Pollution for anything electrical would only be at a fossil fuelled power station away from large towns. They must have put that point system in game because the maps don't have power stations on them. While i'm very much looking forward to release day tomorrow, this is the only aspect of the game that I think will be a downside. We all have our differing views on pollution/climate...why bring it into a game?
I agree, would be great if the game would kind of force you to have a full electric city as you progress in the years to avoid high emissions and towns actually shrinking. Now if you don't care it's not actually a big deal, just placing the latest vehicles is as much as you can do.
Hope they will introduce something with the updates, i have high hopes for this game, already preordered and can't wait to play!
The pollution is supposed to represent not just air pollution, but noise pollution as well - and trams can be quite noisy
@@Ganliard Agree that older trams could be a bit noisy, but most modern ones You can hardly hear them ! I dont know if in the sandbox mode You can turn the pollution off?
@@JohnWalshLegend Even if not, I am sure there will be mods for that before the end of this year
Anyway once you arrive some years after the 2000 electric vehicles and very emission friendly stuff will show up
Steam train have the same emission of a bus. This emission system is the worst modification from Transport Fever 1.
Its a rubbish mechanic poorly implemented. It makes more sense now to train your cities (you can look this up) so that residential zones are exposed only to local transport and your train stations and ports are zoned into industrial. Doing so makes maintenance completely pointless. Airports are placed well away from cities as they are naturally anyway. Or just use the no emissions mod to scrap the pointless mechanic.
Or just disable emissions with the steam workshop
I already detest the emissions mechanic . I guess they wish they could have added gender issues . .