And another thing, RabbidLuigi. Why is the Pac-Man World trilofy not on this list???? Pac-Man World 3 I can at least understand, but it’s predecessors are games that have been so slept on that it hurts, but I would laugh my ass off if anyone tried to prove why the GBA versions (especially PMW1) are the definitive ways to play it.
Sonic Genesis proves to be even more confusing an outcome when one of the guys on the Sonic Mania team actually made a fan port of Sonic 1 to the GBA just to prove a good version of Sonic 1 was actually possible on the GBA.
Street Fighter II on the ZX Spectrum is such a terrible port, that the first screen you see in the game is a message from the developer apologizing how bad it is! :D
I remember being a young boy back in like, 2012? and watching/rewatching tons of rabbidluigi every day for quite a while (I'm sure I wasn't supposed to haha); if I'm remembering correctly, a lot of them were actually unvoiced text, but they were still LOADS of fun to watch back then. I'm starting college soon now, and I can't believe that even after a decade, this man still makes consistently fantastic videos on a regular basis. I'm sure it isn't easy to keep up with so much content, but your passion has always inspired me! Thanks a lot for all of the amazing content over the years :D
As a programmer, I can tell you that one month is just enough time for one thing... ... Making sure something actually can run. Not run as intended, but just run.
Agreed. This is why for upper management, you have to use screenshots or carefully planned demos of how it will probably look much later. And then they sell it as though its the completed product already... 😔
Testing and testing the product again and again to make sure it runs is so important. Not only did SEGA not do this properly with Sonic on GBA; but even recently CDProject did not do this properly with Cyberpunk 2077.
I appreciate all your insanely hard work. I'm no programmer so the fact that any video game works seems like black magic. The people who perform that black magic deserve much much better!
@@shenloken2 It's all the funnier when you consider the fact that the GBA was actually powerful enough to run games on it 60 FPS. That's actually very impressive given the technology available at the time and it paints an even grimmer picture on this abysmal port. I mean, think about it, the GBA came out nearly 12 years after the Genesis first released and nearly a full decade after the release of the first Sonic game on the Genesis. I'm starting to think it was SEGA desperately trying to remind people that "SEGA DOES what NintenDON'T" by intentionally neutering a GBA port of a beloved classic. I wouldn't put it past them. :/
They literally just plopped the original Sonic 1's assets into the Sonic Advance engine, added the Spin Dash mode and some other shit and called it a job. A2600 Pac-Man had more original effort.
@@CarbonRollerCaco And here's the crazy thing; Sonic Genesis was how I beat Sonic 1 for the first time. Yeah, I'm the only person who doesn't hate Sonic Genesis even though it is very much the worst version of Sonic 1. I can actually play it with as much skill as the standard versions of Sonic 1.
The only good thing that the Atari 2600 port of Pac-Man did was getting used for a sample in Paper Mario: The Thousand Year Door. Look it up--it's in Lord Crump's theme.
@@pikmaniac2643 Looks like Forces was the breaking point where SEGA has been restructuring it's company including recasting many of the Sonic VA's that it's likely a good reason why we haven't got a Sonic game from Sega save for Team Sonic Racing in a while, they might be trying to redo Sonic to be the best cause i think SEGA finally realised that everybody else can do what Sonic can do better in some way, writing, gameplay, overall polish, etc...
The silver lining of the GBA port's disaster is that it contributed toward the eventual creation of Sonic Mania. The poor quality of that official port inspired a fan to do their own much better version - the fan in question eventually became part of the team behind Mania.
*Second* As ExoParadigmGamer would say it best, “Rebreak” when he reviews these literal poor man’s versions of greatness on Xross Platform and/or Remake or Rebreak (that includes Pac-Man World 1, the honourable mention that unlike the PS1 version, doesn’t need to be given a fair chance by people like RabbidLuigi)
"How hard can it be to port a game to PC?" - On a console, you only need it to work on one or two hardware configurations. You know the power of the system. If you're releasing it on multiple consoles, multiply that... If you want to release on PC, then you need it to work on ALL possible hardware configurations because PCs are highly customizable. It's a VERY BIG task!
and yet most PC ports end up being shit when compared to their original console counterparts, which begs the question about bringing them to PC in the first place despite all the possible hardware configurations available on them
@@martinde-serres8724 They get brought to PC, because that's 'money on the table', as the companies would put it. That, and at this point, I'm sure the companies probably expect the PC gamers to fix the port for them.
@@SakuraAvalon lol you do know they hire outsourced developers 90% of the time for those ports, right? main developers don't have time to port their games themselves since they're knee-deep into making more games at the same time, which leads to crappy PC ports at an alarming state
Even worse, the GBA port of Link to the Past came with Four Swords (a new multiplayer game) on the same GBA cart. So Nintendo can put a really good port of one of the best games of all time and a fun multiplayer game on one cart but Sega can't fit just the original Sonic the hedgehog game on the same cart?
The GBA had three traditional Sonic games and a fighting game too and they all played just fine. How did they mess up the Genesis port this badly? This taints the name of an otherwise great system. It gave us so many gems of games.
The laziness of the Pac-Man port was accentuated by the fact that Atari asked Todd Frye to help produce it, and gave him a $1 royalty for each copy he and his company produced. He didn’t care about the quality of the game when it shipped since he made money either way, so the game came out looking and playing like shit.
Speaking of bad ports of good Pac-Man games, how come the Pac-Man World games for the GBA aren’t so bad/home console versions aren’t so good that they would make this list???? Please answer, rabbidluigi!
You want to know what the sad part about Sonic Genesis is? Years later, one guy tweaked it so that Sonic 1 would run on an actual GBA _without_ sacrificing anything! So you cannot argue that the system "just couldn't handle it", because it had been proven that it could!
10:50 I'd argue Nioh 1's PC port competes for this. No mouse support in that game either, and the games control scheme is sorta DESIGNED around a controller due to the games stance system.
The editing in this video was *chef’s kiss* but I do miss the old style of transitions. They had such a neat flavor and also had honorable mentions for the list. Loved hearing some neat music and trying to identify some of the tracks. Still, nice work on this one! :D
The decision of zooming the camera on Sonic Genesis is a hawdware limitation since the GBA while powerful doesn't have a paticularly big screen resolution, so the ports either had to zoom in the camera, which is what most port to it did, or take the original assets and make them smaller and uglier, which is what the DKC ports or Comix Zone did. For a game like Sonic they should have taken the second approach or not bother at all
You know what makes sonic genesis even more embarrassing? The fact that a dude, one fucking dude managed to make a functional version of sonic 1 on GBA. You know, with functional physics, more than 3 FPS, less screen crunch and music that doesn’t make me want to vomit. Also you can’t even say the gba couldn’t handle it, the sonic advance games exist
Just a lil thing. Because it's mostly proven wrong by EVERY development story. "Lazy Devs" is RARELY why this stuff happens. Most of the times is "Underpower machinery beign pushed too far" or "Overworked ppl being rushed" or "Underprepared ppl put on a position of too much risk by execs". Generally bad games happen because that. Not because "people was lazy"
The RE4 PC port is actually worse than this video makes it seem. A little ways before the Salazar boss fight, there's a qte that's glitched and won't read your inputs on certain computers so you can't go any further. I've read about a bunch of different supposed solutions for this online but I tried them all and still can't get past that part so for me it's in the top 3 worst ports ever.
So the megaman DOS port was actually a labor of love by it's one developer who made it in less than a year, iirc. It's the opposite of "a greedy cash grab", as was said when it was shown; dos was just not up to playing a full nes game at the time it was made. It was done the absolute best It's solo dev could do for it in that amount of time
Or the PC version of Silent Hill 2. I've never played the RE4 port he talks about here so I don't know for sure which one is worse, but that version of SH2 was dire.
Pc ports actually used to be kinda decent but it helps that they were dev’d on PC first then ported to consoles Ever since the 360 generation though it’s been the other way around and it sucks
Yeah, it often used to be the other way round and the console ports were often the ones with horrific performance/graphical downgrades and terrible control systems. The PS1&2 era were especially bad for this. I'm half convinced that many of the people making the bad/lazy ports had never held a PlayStation controller, the way they mapped the commands, just so unintuitive.
The PC port of Saints Row 2 is infamously buggy and unstable. Although a mega patch was announced in October 2019 after Volition finally managed to locate the source code (which was believed to be lost after THQ's assets were sold off), it's still in the works as of this time of writing. EDIT: The patch never came out, and is likely dead, due to the passing of IdolNinja and the closure of Volition on August 31st 2023.
@@aerialmacaroon6312 No idea. Though given that Volition have been closed down as of this August, I don't think anything would come of that at this point anyway.
I can think of a few other games that could've made this list (Silent Hill 2&3 HD having to rebuild the source code, for example), but the games ON this list were still AMAZING examples of developer/publisher incompetence, and the presentation was definitely eye-catching and fun to listen to. I definitely enjoyed watching this video. Thanks!
Surprised by the lack of Squeenix ports on here, considering how consistently they screw very simple things up in their ports. Like art style and font choices.
This is a pretty fantastic video you've made here. I love the parts where we would see your face on a couple of handheld screens, very creative stuff man, keep up the great work.
Funny thing; young me had no idea about the game market crash. We had an Atari 2600 and my first gaming experiences were on it. It would be a full 12 years later (at least) before I set foot in an actual arcade. As a result - Atari 2600 was how I first experienced Pac-man, Frogger, Pitfall, Donkey Kong jr. And such creative titles as "Rodeo" "Kangaroo" (a Donkey Kong clone), Skiing, Baseball and Skate or Die.
I feel like the last gen versions of Cyberpunk 2077 deserve to be on this list, because while the ports are clearly terrible and run way worse than they ought to, the current gen and PC versions of Cyberpunk are really quite fun and run really well
@@silverreaps6803 Actually "next gen versions" do not exist what you are playing is literally the base last gen version being brute forced by the current gen consoles to run better
To answer the question about pc ports: As weird as it sounds it’s actually way harder to port to pc than any console because of how many different configurations of hardware you have to optimize for while every console is just a single one
I was told the thing about the flickering ghosts was apparently because the console didn't have enough processing power to display 2 (let alone 4) ghosts at the same time, so they flickered fast back and forth between the enemies to simulate being at least kinda both there at once. didn't know there was a decent version just a few months later, so now I'm questioning that, but yeah.
and here I thought you were going to bring up Batman Arkham Knight on the PC when you mentioned PC ports. Though I don't think that one counts since it was released the same day as the others.
Loving the visual framing of this episode, nice touch that adds a lot to the video. But I have to admit, the new "Number" transitions, like the #5, #4, etc, aren't really doing it for me. They feel like they cut away mid-animation.
RE4 PC 2007 also has the PS2 version's graphics (polygons, textures, effects) and its lowres pre-rendered cutscenes for the main game, longer loading times than necessary, and slightly tends to freeze or crash.
One of the reasons why Sonic 06 did become shit, because the deadline WAS the 15th anniversary of Sonic, which they didn't have the time to fix or make the game better, after Sega messed around with the directors and sort of dumped it into the other, which they had to scramble to make the game work at all. I'd rather not care about a pointless anniversary, than just focusing on making the game good, because it creates an unnecessary deadline.
First time I played Resident Evil 4 was on the PC. The controls were really something you had to get used to, but eventually I did. I got the GameCube version later on and it had much better controls though.
Given that Valentine's Day is around the corner (and given the subtle showing of Catherine: Full Body's opening menu) how about Top 5 Worst Video Game Romances? :)
Funnily enough, about Ms. Pac Man...Namco never actually made the original arcade version OR the Atari 2600 version. BOTH were made by Midway and were based off of a bootleg of Pac Man. Larry Bundy Jr. covers the topic in greater detail on his video on "5 Times Piracy Actually HELPED the Video Game Industry." The story's pretty juicy all told. :3
PS3's port of Eternal Sonata is still a game I love, but it's gameplay is MUCH more unfair than it's XBox360 counterpart. For one thing it randomizes where the enemies pop up in the fighting field, which makes a major difference due to a few fighting aspects. Plus the difficulty spikes in certain areas is very obvious. What once was a 60 hr game to get 100% on is now 100+ hrs due to the difficulty spikes. I did like some changes like adding 2 extra playable chars (but one was not a great addition due to how SLOW he moved on the battlefield and didn't have any long reaching weapon to make up for it like Jazz did), made the story flow better at the ending and added more to the prologue, and I did like the 2 extra dungeons too. But yeah if I were to pick which version to play though, I would pick the original XBox360 version because at the end of the day, gameplay will still be the most important thing for me in a game.
"you aren't likely to find a more awkward experience" pardon me sir, but I believe you forgot about trying to play Hollow Knight on a PC WITHOUT a controller.
As for a video idea, how about something along the lines of "Top 10 Video Game Franchises That Deserve Spiritual Successors" for games that one wouldn't really see working with sequels but still have a golden format, or for existing cases, "Top 10 Spiritual Successors to Video Games". I feel like you may have already done the latter and just forgotten, but still either would be nice to see. Plus, if that means more excuses to talk about games like WarGroove and Bug Fables, I'm all for it.
The only ports that disappointed me were SD Gundam CrossRays and Wasteland 2 for the Switch. Mostly because both kept crashing constantly. Really killed the vibe...
Idea. Top ported indie game. Indie games that were strictly PC have been ported to Nintendo Switch and the Evercade. In the past, they were ported to PS3 and Xbox360 quite often. Would be interesting to see a video on those. Not just how good the games are originally, but how well they work on other devices.
The worst part about Sonic the Hedgehog Genesis was the fact that Sonic Advance 1-3 existed at this point. Sega had PROVEN that Sonic could be put on the GBA and BE GOOD AND SUCCESSFUL. So there's absolutely no excuse for the awful state of Genesis other than they didn't want to put in the effort of remaking the game properly for the GBA with a decent screen ratio or changing the layout of parts of levels.
Rewatching this video really never gets old. Love your content rabbidluigi. P.S. Also does anyone know the song he used for his outro? It sounds really amazing but idk where it's from.
Oh, you missed a trick. Final Fantasy Crystal Chronicles Echoes of Time for the Wii. It's a game built for the DS, that makes full use of the two screens, which they then "adapted" for the Wii. By not really adapting it at all. It still uses two screens in this bizarre left-right split screen thing that only uses a third of the available screen space, and you can zoom in or out on one screen at the cost of doing the opposite to the other. In a game where you really need both at the same time. It's the weirdest port I've ever seen. The best part? The DS and Wii versions can communicate with each other over local wi-fi! So you can play a solid beat-em up comfortably while your buddy is busy tearing their hair out at the horribly designed game.
I'm sad that there's footage from the Mega Man DOS ports in here when they're essentially paid fan games. Watch the Gaming Historian video on it. Very interesting. Just like ports.
I can't believe he didn't draw more attention to the Dark Souls PC port that was notoriously horrifically unoptimized, getting single digit FPS for everyone in Blighttown, and DIDN'T HAVE THE ABILITY TO CHANGE THE RESOLUTION. ON A PC GAME. Not only that, but DSFix was made by a modder and released THE SAME DAY the PC port came out, meaning the programmers were actually useless.
The PC port of Resident Evil 4's only problem wasn't the mouse support... the cutscenes looked terrible (they were pre-rendered so your costume wouldn't show up, and they were extremely low quality) and the game didn't tell you which button was what action (the quick-time events were horrible because of that). It was my first time playing RE4 and though I loved the game and eventually bought it for other platforms, the PC port was terrible.
I didn’t know GameBoy games had voice acting. I know Pikachu in Pokémon Yellow had its anime voice in the game, but that was a compressed cry. This game must be super high tech
Alright, we have 8 bit and 32 bit rabbidluigi. Now we just need 64 bit, 16 bit, 4 bit, 2 bit, 1 bit, 1/2 bit, 1/4 bit, and wrist game versions of rabbidluigi.
8:50 Well making a PC port is not easy because game consoles don't use X86 architecture. Because of that you either need to emulate the game, which is extremely inefficient and so is only possible for games far below the specs of the PC. Or you need to convert it which is very expensive and requires a large amounts of recoding. PC's are not as uniform as consoles but almost all use X86 architecture and there really are only 2 types of graphics cards on the market. 9:20 I think the issue isn't that it's hard to implement but that it would require playtesting. Playtesting is a quite time consuming thing to do which is fine when it adds 6 months to a 3 year development. But not if it makes the porting process take twice as long. Resident Evil 4 was relatively easy to port to PC's since it was already ported to the original xbox which uses X-86 architecture and had a pretty common graphics card in it. So they didn't want to go through the hassle of playtesting it. With the Wii it was extremely easy to port since they could just use the existing code pretty much unaltered as the Wii can emulate the Gamecube without any additional strain. All they had to do was make slight modifications to the final output to make it widescreen and that's it.
I honestly don't see the problem with the Atari port of Pac-man. I personally say that the port was done well with the amount of time they were given and the console it was ported on. The horizontal layout is a unique and interesting take on the iconic pac-maze.
The presentation is incredible for this one. Simple, but it adds a lot of charm.
“I’m still trapped in a Gameboy. Please help.”
Never change, Rabbidluigi. Your sense of humor always makes me laugh.
And another thing, RabbidLuigi.
Why is the Pac-Man World trilofy not on this list????
Pac-Man World 3 I can at least understand, but it’s predecessors are games that have been so slept on that it hurts, but I would laugh my ass off if anyone tried to prove why the GBA versions (especially PMW1) are the definitive ways to play it.
This is probably one of the most creative of the visual framing devices that you've done for a subject.
I'd doubt it...
Sonic Genesis proves to be even more confusing an outcome when one of the guys on the Sonic Mania team actually made a fan port of Sonic 1 to the GBA just to prove a good version of Sonic 1 was actually possible on the GBA.
Is there a video on it or something? I'm actually interested to see how it looks.
What's wrong with the gba port?
@@bezoticallyyours83 12:32
@@bezoticallyyours83 Did you not watch the video?
@@bezoticallyyours83 It runs at 10FPS... On a good day.
Street Fighter II on the ZX Spectrum is such a terrible port, that the first screen you see in the game is a message from the developer apologizing how bad it is! :D
I read this in your voice, Larry.
@@TheBrez so did I :D
But, hello you
YIKES
Guru Larry is EVERYWHERE!!!...and I love it.
Let's not forget that, to this day, Resident Evil 4 doesn't have an Exit Game option on PC, making Alt+F4-ing mandatory
I remember being a young boy back in like, 2012? and watching/rewatching tons of rabbidluigi every day for quite a while (I'm sure I wasn't supposed to haha); if I'm remembering correctly, a lot of them were actually unvoiced text, but they were still LOADS of fun to watch back then.
I'm starting college soon now, and I can't believe that even after a decade, this man still makes consistently fantastic videos on a regular basis. I'm sure it isn't easy to keep up with so much content, but your passion has always inspired me! Thanks a lot for all of the amazing content over the years :D
As a programmer, I can tell you that one month is just enough time for one thing...
... Making sure something actually can run. Not run as intended, but just run.
Agreed. This is why for upper management, you have to use screenshots or carefully planned demos of how it will probably look much later. And then they sell it as though its the completed product already... 😔
It's also enough time to make yourself run out of the building fast enough to not get yelled.
Testing and testing the product again and again to make sure it runs is so important.
Not only did SEGA not do this properly with Sonic on GBA; but even recently CDProject did not do this properly with Cyberpunk 2077.
I appreciate all your insanely hard work. I'm no programmer so the fact that any video game works seems like black magic. The people who perform that black magic deserve much much better!
@@shenloken2 It's all the funnier when you consider the fact that the GBA was actually powerful enough to run games on it 60 FPS. That's actually very impressive given the technology available at the time and it paints an even grimmer picture on this abysmal port. I mean, think about it, the GBA came out nearly 12 years after the Genesis first released and nearly a full decade after the release of the first Sonic game on the Genesis. I'm starting to think it was SEGA desperately trying to remind people that "SEGA DOES what NintenDON'T" by intentionally neutering a GBA port of a beloved classic. I wouldn't put it past them. :/
I did not know that Sonic Genesis was in production for only a single month. No wonder all these baffling things had to be.
And yet I'm still able to have fun with it.
They literally just plopped the original Sonic 1's assets into the Sonic Advance engine, added the Spin Dash mode and some other shit and called it a job. A2600 Pac-Man had more original effort.
@@CarbonRollerCaco And here's the crazy thing; Sonic Genesis was how I beat Sonic 1 for the first time. Yeah, I'm the only person who doesn't hate Sonic Genesis even though it is very much the worst version of Sonic 1. I can actually play it with as much skill as the standard versions of Sonic 1.
@@smashmaster521 The Sonic advance games just proves how pointless the port is.
I really appreciate the visual shake-ups for the video.
We need UA-cam on a Gameboy now change my mind.
Top 5 Best UA-camrs with Not Enough Subscribers
#1 ~ Rabbidluigi
There is one catch though; How come he couldn’t put Pac-Man World 1 & 2 for the GBA on the list?! What does he have against it??
The only good thing that the Atari 2600 port of Pac-Man did was getting used for a sample in Paper Mario: The Thousand Year Door.
Look it up--it's in Lord Crump's theme.
That whole Sonic segment just had me laughing throughout. Oh, Sega...
“Someday Sega will take this franchise seriously again!”
Oh the laughter I had to stifle at this comment!
@@shenloken2 to be honest they had me going for a moment when they greenlit Mania, but then they brought me back to reality with Forces
@@pikmaniac2643 Looks like Forces was the breaking point where SEGA has been restructuring it's company including recasting many of the Sonic VA's that it's likely a good reason why we haven't got a Sonic game from Sega save for Team Sonic Racing in a while, they might be trying to redo Sonic to be the best cause i think SEGA finally realised that everybody else can do what Sonic can do better in some way, writing, gameplay, overall polish, etc...
The silver lining of the GBA port's disaster is that it contributed toward the eventual creation of Sonic Mania. The poor quality of that official port inspired a fan to do their own much better version - the fan in question eventually became part of the team behind Mania.
@@gordontaylor2815 ...NOICE
You knocked the formatting here out the park, I love low poly Gameboy Will here. I forgot that Sega had two horrible Sonic games in 2006.
*low res
They were both released on the same day.
Editing and writing on this countdown was top quality. Great job brother
*Second*
As ExoParadigmGamer would say it best, “Rebreak” when he reviews these literal poor man’s versions of greatness on Xross Platform and/or Remake or Rebreak (that includes Pac-Man World 1, the honourable mention that unlike the PS1 version, doesn’t need to be given a fair chance by people like RabbidLuigi)
"How hard can it be to port a game to PC?" - On a console, you only need it to work on one or two hardware configurations. You know the power of the system. If you're releasing it on multiple consoles, multiply that... If you want to release on PC, then you need it to work on ALL possible hardware configurations because PCs are highly customizable. It's a VERY BIG task!
and yet most PC ports end up being shit when compared to their original console counterparts, which begs the question about bringing them to PC in the first place despite all the possible hardware configurations available on them
@@martinde-serres8724 They get brought to PC, because that's 'money on the table', as the companies would put it.
That, and at this point, I'm sure the companies probably expect the PC gamers to fix the port for them.
@@SakuraAvalon lol you do know they hire outsourced developers 90% of the time for those ports, right? main developers don't have time to port their games themselves since they're knee-deep into making more games at the same time, which leads to crappy PC ports at an alarming state
I got confused at the start because I misread the title as “parts”
Me too, I thought I clicked the wrong video or something
Wouldn't that just be a bunch of water levels?
that'd be a pretty good topic for a future video
I hit the video like "i bet the water temple's in the list".
Same
the intro might be the best thing i’ve ever seen
edit: i’ve changed my mind. it’s definitely the best thing i’ve ever seen
Even worse, the GBA port of Link to the Past came with Four Swords (a new multiplayer game) on the same GBA cart. So Nintendo can put a really good port of one of the best games of all time and a fun multiplayer game on one cart but Sega can't fit just the original Sonic the hedgehog game on the same cart?
They took "port a Genesis game" a little too literally. The GBA version's code wasn't altered enough to account for the different hardware.
The GBA had three traditional Sonic games and a fighting game too and they all played just fine. How did they mess up the Genesis port this badly?
This taints the name of an otherwise great system. It gave us so many gems of games.
"Top 5 Worse Ports of GREAT Video Games"
5. WWE 2K18
Hmmmm...
Because 2K20 wasn’t ported!
XD
The laziness of the Pac-Man port was accentuated by the fact that Atari asked Todd Frye to help produce it, and gave him a $1 royalty for each copy he and his company produced. He didn’t care about the quality of the game when it shipped since he made money either way, so the game came out looking and playing like shit.
Speaking of bad ports of good Pac-Man games, how come the Pac-Man World games for the GBA aren’t so bad/home console versions aren’t so good that they would make this list???? Please answer, rabbidluigi!
*Worst ports list exists
Sonic gba :"Did somebody summon me"
Me: HEY! Get back in my DS Lite so I can flex all over everyone here by beating you yet again.
i DID NOT expect that introduction :D
I see you've stepped up your editing game for this one! I'm impressed!
You want to know what the sad part about Sonic Genesis is? Years later, one guy tweaked it so that Sonic 1 would run on an actual GBA _without_ sacrificing anything! So you cannot argue that the system "just couldn't handle it", because it had been proven that it could!
What Stealth posted in 2008 isn't a port!
10:50 I'd argue Nioh 1's PC port competes for this. No mouse support in that game either, and the games control scheme is sorta DESIGNED around a controller due to the games stance system.
The editing in this video was *chef’s kiss* but I do miss the old style of transitions. They had such a neat flavor and also had honorable mentions for the list. Loved hearing some neat music and trying to identify some of the tracks. Still, nice work on this one! :D
I never would have thought it was possible, but you found a port worse than Sonic Genesis.
"I know crunch was a thing 15 years ago..."
So... who's going to tell him it's still a thing?
he's not saying it isn't still. Just that it's not a NEW thing, and was also around back then
The decision of zooming the camera on Sonic Genesis is a hawdware limitation since the GBA while powerful doesn't have a paticularly big screen resolution, so the ports either had to zoom in the camera, which is what most port to it did, or take the original assets and make them smaller and uglier, which is what the DKC ports or Comix Zone did. For a game like Sonic they should have taken the second approach or not bother at all
I get what you were doing here for this intro, but damn that is pretty cool and impressive to pull off. 😁
You know what makes sonic genesis even more embarrassing? The fact that a dude, one fucking dude managed to make a functional version of sonic 1 on GBA. You know, with functional physics, more than 3 FPS, less screen crunch and music that doesn’t make me want to vomit. Also you can’t even say the gba couldn’t handle it, the sonic advance games exist
I've been watching this since my teen years and now I'm in my twenties, rabbit you really deserve more subs for the content you put out
Just a lil thing. Because it's mostly proven wrong by EVERY development story.
"Lazy Devs" is RARELY why this stuff happens. Most of the times is "Underpower machinery beign pushed too far" or "Overworked ppl being rushed" or "Underprepared ppl put on a position of too much risk by execs". Generally bad games happen because that. Not because "people was lazy"
I'm surprised the 3DO version of Doom didn't make it onto this considering how insane the story behind it is.
Rebecca Heinman deserves mad respect.
The RE4 PC port is actually worse than this video makes it seem. A little ways before the Salazar boss fight, there's a qte that's glitched and won't read your inputs on certain computers so you can't go any further.
I've read about a bunch of different supposed solutions for this online but I tried them all and still can't get past that part so for me it's in the top 3 worst ports ever.
So the megaman DOS port was actually a labor of love by it's one developer who made it in less than a year, iirc. It's the opposite of "a greedy cash grab", as was said when it was shown; dos was just not up to playing a full nes game at the time it was made. It was done the absolute best It's solo dev could do for it in that amount of time
I was in my room with the lights off watching this and somehow was still able to see all the parts with Gameboys. A modern miracle.
I’m surprised the Silent Hill collection isn’t on the list
Maybe because that was technically a remaster and not a port. Even though it was missing several assets and outright looked worse in some areas.
Or the PC version of Silent Hill 2. I've never played the RE4 port he talks about here so I don't know for sure which one is worse, but that version of SH2 was dire.
@@esmerylan is it really? I’ve been meaning to play it and was probably gonna get it
@@aubreyh1930 There's a fan-made patch now that fixes most of the problems, but at the time of its original release, it didn't run well at all.
@@esmerylan so is it worth getting now?
Pc ports actually used to be kinda decent but it helps that they were dev’d on PC first then ported to consoles
Ever since the 360 generation though it’s been the other way around and it sucks
Yeah, it often used to be the other way round and the console ports were often the ones with horrific performance/graphical downgrades and terrible control systems. The PS1&2 era were especially bad for this. I'm half convinced that many of the people making the bad/lazy ports had never held a PlayStation controller, the way they mapped the commands, just so unintuitive.
At least the PC version of RE4 worked as intended with a controller. Devil May Cry 3 didn't have the same luxury.
In WrestleMania 18 on gamecube, if you make your character max skinny and max height its impossible to be kicked out of the ring in a royal rumble 😁
The PC port of Saints Row 2 is infamously buggy and unstable. Although a mega patch was announced in October 2019 after Volition finally managed to locate the source code (which was believed to be lost after THQ's assets were sold off), it's still in the works as of this time of writing.
EDIT: The patch never came out, and is likely dead, due to the passing of IdolNinja and the closure of Volition on August 31st 2023.
Out of curiosity did they find the original game source code as well or is it lost still
@@aerialmacaroon6312 No idea. Though given that Volition have been closed down as of this August, I don't think anything would come of that at this point anyway.
@@SwiftyStardust fair and sad
I can think of a few other games that could've made this list (Silent Hill 2&3 HD having to rebuild the source code, for example), but the games ON this list were still AMAZING examples of developer/publisher incompetence, and the presentation was definitely eye-catching and fun to listen to. I definitely enjoyed watching this video. Thanks!
Mmmmmmm The Hunt. Amazing. I didn't think that was on Netflix. I thirst for Mads Mikkelsen.
Surprised by the lack of Squeenix ports on here, considering how consistently they screw very simple things up in their ports. Like art style and font choices.
This is a pretty fantastic video you've made here. I love the parts where we would see your face on a couple of handheld screens, very creative stuff man, keep up the great work.
That smooth transition into a sponsorship message tho😅 teach me your wahs
You were only able to watch Spiderverse recently? I hope it was worth the wait. :)
It's worth it every time.
Sadly, Hulu doesn’t work with Surfshark. At least on iOS.
Funny thing; young me had no idea about the game market crash. We had an Atari 2600 and my first gaming experiences were on it. It would be a full 12 years later (at least) before I set foot in an actual arcade. As a result - Atari 2600 was how I first experienced Pac-man, Frogger, Pitfall, Donkey Kong jr. And such creative titles as "Rodeo" "Kangaroo" (a Donkey Kong clone), Skiing, Baseball and Skate or Die.
I feel like the last gen versions of Cyberpunk 2077 deserve to be on this list, because while the ports are clearly terrible and run way worse than they ought to, the current gen and PC versions of Cyberpunk are really quite fun and run really well
Except that cyberpunk was literally made for last gen consoles and the next gen versions are the ports
@@silverreaps6803 Actually "next gen versions" do not exist what you are playing is literally the base last gen version being brute forced by the current gen consoles to run better
@@bambangamer1271 yes i know. Which i why i said it was a port
@@silverreaps6803 Its not a port at all since its the exact same game the only difference is the current gen consoles are doing all the work not cdpr
For the revisit of this list...
Atari should have taken the Goldeneye method: make a good movie-based game well after the flick's release.
To answer the question about pc ports:
As weird as it sounds it’s actually way harder to port to pc than any console because of how many different configurations of hardware you have to optimize for while every console is just a single one
I was told the thing about the flickering ghosts was apparently because the console didn't have enough processing power to display 2 (let alone 4) ghosts at the same time, so they flickered fast back and forth between the enemies to simulate being at least kinda both there at once. didn't know there was a decent version just a few months later, so now I'm questioning that, but yeah.
I thought the title said "worst parts of great video games"
You should do that though
Same
That was the smoothest ad transition.
and here I thought you were going to bring up Batman Arkham Knight on the PC when you mentioned PC ports. Though I don't think that one counts since it was released the same day as the others.
Call it a honorable mention.
Loving the visual framing of this episode, nice touch that adds a lot to the video. But I have to admit, the new "Number" transitions, like the #5, #4, etc, aren't really doing it for me. They feel like they cut away mid-animation.
Loving the quality of this video! Audio, video, graphics. It’s all a big step up!
Your style and humor is the reason I love your videos. Great job Rabbid 👍🏽
Such an interesting idea to change up your face cam segments this time to fit the theme of the video
Favorite RabbidLuigi video of 2021 thus far!
RE4 PC 2007 also has the PS2 version's graphics (polygons, textures, effects) and its lowres pre-rendered cutscenes for the main game, longer loading times than necessary, and slightly tends to freeze or crash.
One of the reasons why Sonic 06 did become shit, because the deadline WAS the 15th anniversary of Sonic, which they didn't have the time to fix or make the game better, after Sega messed around with the directors and sort of dumped it into the other, which they had to scramble to make the game work at all. I'd rather not care about a pointless anniversary, than just focusing on making the game good, because it creates an unnecessary deadline.
Great effort! Really enjoyed this video
Sega giving a team of developers one month to port a game is one of the most baffling things I've ever heard of.
First time I played Resident Evil 4 was on the PC. The controls were really something you had to get used to, but eventually I did.
I got the GameCube version later on and it had much better controls though.
Not surprising considering nintendork paid top dollar to Capcom to make the best Resi 4 version possible as their cube exclusive
Gilmore girls reference in 2021... well played
That SurfShark transition you had was smooth af
Given that Valentine's Day is around the corner (and given the subtle showing of Catherine: Full Body's opening menu) how about Top 5 Worst Video Game Romances? :)
Funnily enough, about Ms. Pac Man...Namco never actually made the original arcade version OR the Atari 2600 version. BOTH were made by Midway and were based off of a bootleg of Pac Man. Larry Bundy Jr. covers the topic in greater detail on his video on "5 Times Piracy Actually HELPED the Video Game Industry." The story's pretty juicy all told. :3
PS3's port of Eternal Sonata is still a game I love, but it's gameplay is MUCH more unfair than it's XBox360 counterpart. For one thing it randomizes where the enemies pop up in the fighting field, which makes a major difference due to a few fighting aspects. Plus the difficulty spikes in certain areas is very obvious. What once was a 60 hr game to get 100% on is now 100+ hrs due to the difficulty spikes. I did like some changes like adding 2 extra playable chars (but one was not a great addition due to how SLOW he moved on the battlefield and didn't have any long reaching weapon to make up for it like Jazz did), made the story flow better at the ending and added more to the prologue, and I did like the 2 extra dungeons too. But yeah if I were to pick which version to play though, I would pick the original XBox360 version because at the end of the day, gameplay will still be the most important thing for me in a game.
"you aren't likely to find a more awkward experience"
pardon me sir, but I believe you forgot about trying to play Hollow Knight on a PC WITHOUT a controller.
As for a video idea, how about something along the lines of "Top 10 Video Game Franchises That Deserve Spiritual Successors" for games that one wouldn't really see working with sequels but still have a golden format, or for existing cases, "Top 10 Spiritual Successors to Video Games". I feel like you may have already done the latter and just forgotten, but still either would be nice to see. Plus, if that means more excuses to talk about games like WarGroove and Bug Fables, I'm all for it.
The only ports that disappointed me were SD Gundam CrossRays and Wasteland 2 for the Switch. Mostly because both kept crashing constantly. Really killed the vibe...
Idea. Top ported indie game.
Indie games that were strictly PC have been ported to Nintendo Switch and the Evercade. In the past, they were ported to PS3 and Xbox360 quite often.
Would be interesting to see a video on those. Not just how good the games are originally, but how well they work on other devices.
The worst part about Sonic the Hedgehog Genesis was the fact that Sonic Advance 1-3 existed at this point. Sega had PROVEN that Sonic could be put on the GBA and BE GOOD AND SUCCESSFUL. So there's absolutely no excuse for the awful state of Genesis other than they didn't want to put in the effort of remaking the game properly for the GBA with a decent screen ratio or changing the layout of parts of levels.
Rewatching this video really never gets old. Love your content rabbidluigi. P.S. Also does anyone know the song he used for his outro? It sounds really amazing but idk where it's from.
Tiger Electronics LCD games are the worst ports in history.
Oh, you missed a trick. Final Fantasy Crystal Chronicles Echoes of Time for the Wii. It's a game built for the DS, that makes full use of the two screens, which they then "adapted" for the Wii. By not really adapting it at all. It still uses two screens in this bizarre left-right split screen thing that only uses a third of the available screen space, and you can zoom in or out on one screen at the cost of doing the opposite to the other. In a game where you really need both at the same time. It's the weirdest port I've ever seen. The best part? The DS and Wii versions can communicate with each other over local wi-fi! So you can play a solid beat-em up comfortably while your buddy is busy tearing their hair out at the horribly designed game.
I still wish you included the titles with each entry like you used to do in the older videos. Makes it feel more like a "Top 5" list to me.
The quality on this one is * chef's kiss *
You want the WORST ports of great games? Play ANY Tiger game!
"Sega had a lotta nerve releasing two bad games with the exact same name on the same day"
-STW
I'm sad that there's footage from the Mega Man DOS ports in here when they're essentially paid fan games. Watch the Gaming Historian video on it. Very interesting. Just like ports.
Aye. This seems like a great video *except* for details like that.
I can't believe he didn't draw more attention to the Dark Souls PC port that was notoriously horrifically unoptimized, getting single digit FPS for everyone in Blighttown, and DIDN'T HAVE THE ABILITY TO CHANGE THE RESOLUTION. ON A PC GAME.
Not only that, but DSFix was made by a modder and released THE SAME DAY the PC port came out, meaning the programmers were actually useless.
There is so much to cover, you should do a part 2 and 3.
Robotic notes Elite + Dash PC ports also did not have any mouse support for a 2020 PC steam release.
The PC port of Resident Evil 4's only problem wasn't the mouse support... the cutscenes looked terrible (they were pre-rendered so your costume wouldn't show up, and they were extremely low quality) and the game didn't tell you which button was what action (the quick-time events were horrible because of that). It was my first time playing RE4 and though I loved the game and eventually bought it for other platforms, the PC port was terrible.
Woah, none of these ports had a notification to subscribe to rabbidluigi or to hit the bell icon!
I didn’t know GameBoy games had voice acting. I know Pikachu in Pokémon Yellow had its anime voice in the game, but that was a compressed cry. This game must be super high tech
Alright, we have 8 bit and 32 bit rabbidluigi. Now we just need 64 bit, 16 bit, 4 bit, 2 bit, 1 bit, 1/2 bit, 1/4 bit, and wrist game versions of rabbidluigi.
what's that banging namco medley during the pacman bit?
8:50
Well making a PC port is not easy because game consoles don't use X86 architecture. Because of that you either need to emulate the game, which is extremely inefficient and so is only possible for games far below the specs of the PC. Or you need to convert it which is very expensive and requires a large amounts of recoding.
PC's are not as uniform as consoles but almost all use X86 architecture and there really are only 2 types of graphics cards on the market.
9:20
I think the issue isn't that it's hard to implement but that it would require playtesting. Playtesting is a quite time consuming thing to do which is fine when it adds 6 months to a 3 year development. But not if it makes the porting process take twice as long. Resident Evil 4 was relatively easy to port to PC's since it was already ported to the original xbox which uses X-86 architecture and had a pretty common graphics card in it. So they didn't want to go through the hassle of playtesting it.
With the Wii it was extremely easy to port since they could just use the existing code pretty much unaltered as the Wii can emulate the Gamecube without any additional strain. All they had to do was make slight modifications to the final output to make it widescreen and that's it.
I honestly don't see the problem with the Atari port of Pac-man. I personally say that the port was done well with the amount of time they were given and the console it was ported on. The horizontal layout is a unique and interesting take on the iconic pac-maze.
Worst port ever is Ghosts N' Goblins on Commodore 16+4, look it up. I bought the thing and hooo boy, it was a bad time saving up for that.