people usually chunk up Castlevania games into smaller bits for comparing them, like the NES games or certain eras of the metroidvanias, I would personally put this game in the same grouping as Rondo/CV4/Bloodlines, and honestly it's kind of a better CV4 in a lot of ways as a remake of the first game. Incredibly brutal to play but much more rewarding imo
That depends what you mean by “pre-recorded”. This is a TAS, a Tool Assisted Speedrun. Strizer was able to play this game in slow motion, with savestate, etc to get the perfect inputs he needed to get the run like this (e.g. the early cross I believe is too difficult/unlikely to get in real time). So in that sense, it is pre-recorded. However, I’m not sure if what we’re seeing is literally an MP4 file, or if Strizer is sending his pre-recorded inputs into the game to play it back live (which is what is usually done in TAS runs at GDQ).
I have seen this game played through before but not this extreme degree of damage stacking. Once again I am unsure if the ambush suit of armor that gives itself away by abruptly switching what hand it has the axe in a few moments after appearing on screen is funny or depressing. I don't understand how the developers could miss that!
I think that's just the conventional way of timing a TAS (iirc it's from power on to last input). idk what's behind the decision/reasoning historically, but I was under the impression that RNG & other in-game systems can be manipulated in many games before the actual gameplay begins and I'd guess that has something to do with it -- IF that's a correct assumption. If anyone knows better, feel free to reply & explain.
Runner introduction starts at 0:32
Run starts at 0:54
adef interviews Procyon at 33:07
Ashewyn is host
One of the most underrated Castlevania games for sure. This was an excellent run!
Huge Castlevania Fan, Amazing run man!
Strizer really knows this game in and out, his commentary is so well paced and informative :) Good TAS!
Always love the Castlevania run block!
I remember this game vividly, playing through multiple times in succession to see how hard it gets and boy was it hard.
Great run.
wow! what an amazing TAS. I may have to dust off castlevania chronicles or the emulated X68K version it's such a good game!
I'm a huge Castlevania fan, since the original and I have this game but I don't remember it looking like this. The version I have, Simon is a redhead.
Holy shit that was an amazing run, this is my favorite 2D action game ever.
Excellent run mate
Amazing Run!
Nice TAS run :)
That Simon Belmont walk is hilarious
nice run
Great TAS. I think the RTA clock was started late, so the exact time is probably pretty close to the RTA time.
LOL, "Simon Belmondo", and under rated joke.
people usually chunk up Castlevania games into smaller bits for comparing them, like the NES games or certain eras of the metroidvanias, I would personally put this game in the same grouping as Rondo/CV4/Bloodlines, and honestly it's kind of a better CV4 in a lot of ways as a remake of the first game. Incredibly brutal to play but much more rewarding imo
Great run, was he playing it live? Or was the run pre-recorded?
That depends what you mean by “pre-recorded”.
This is a TAS, a Tool Assisted Speedrun. Strizer was able to play this game in slow motion, with savestate, etc to get the perfect inputs he needed to get the run like this (e.g. the early cross I believe is too difficult/unlikely to get in real time). So in that sense, it is pre-recorded.
However, I’m not sure if what we’re seeing is literally an MP4 file, or if Strizer is sending his pre-recorded inputs into the game to play it back live (which is what is usually done in TAS runs at GDQ).
Love to watch a pro destroy a game while casually chatting as if he's slicing bread.
Does anyone know that theme @0:02? Please!???!
22:35 wtf is this picture about?
I have seen this game played through before but not this extreme degree of damage stacking. Once again I am unsure if the ambush suit of armor that gives itself away by abruptly switching what hand it has the axe in a few moments after appearing on screen is funny or depressing. I don't understand how the developers could miss that!
Why does the run count start at power on? Awesome run, btw! Pure pro execution!
I think that's just the conventional way of timing a TAS (iirc it's from power on to last input). idk what's behind the decision/reasoning historically, but I was under the impression that RNG & other in-game systems can be manipulated in many games before the actual gameplay begins and I'd guess that has something to do with it -- IF that's a correct assumption.
If anyone knows better, feel free to reply & explain.
Didn't this get released on WiiWare?
No, on Wiiware, Konami released Castlevania: The Adventure Rebirth, which is a remake of the first Castlevania for the original Game Boy