... though there are limits to that. Once I got my time down to 2X the world record, I called it good and moved on. Improving beyond that point is more time and effort than I can afford to spend. I'm not TGH.
Eh, i got to 30% slower mostly by just doing any% runs back to back with barely any time dedicated to training (the ultra gave me a bit of trouble so I spent like half an hour getting the hang of them). It's not really an effort if you are having fun.
It's a bit harder if you have a thumb injury and have to use a joystick instead of d-pad. Granted, that's totally a John, since other people have gotten much lower with a joystick... but the point is that I got as low as I felt was appropriate for me, then stopped right around the point where it started to feel like work instead of play. It was great fun going through normally, and then it was great fun to speedrun, and when I felt like I was done I went on to the next fun thing. I'd totally put it in the top few games of the past decade though.
You've made me want to try rock climbing, and I feel like I totally would if I had more money. But I do have 20 dollars so I will pick up Celeste. Thank you, Brian, you are a wonder.
I'm absolutely in love with modern games that don't aim to make your character more powerful, they aim make *you* more powerful. I had a similar experience with Furi - finishing those last few agonizing bosses and coming back to the beginning only to trounce them was incredibly satisfying.
You might wanna give Rain World a look: it's been mostly overlooked by critics because they found it too difficult and obscure but the core of the game is learning the many systems that rule the ecosystem and improvise your way through the encounters by combining your knowledge of the environments and what little tools you have available at the moment. I think it's brilliant
@@organicallymaz yeah but the system progressions and randomness often overshadow skill in those regards where later items are Just Better - making an inverse curve where the skill required is highest at the beginning of the game and lower later as unlocks increase
I would reference undertale (with it developing your morality, and I cannot for the life of me, even try to play or watch the genocide route) at this point, but I feel like it's not as respected anymore with fans going crazy about this. But I guess that happens to everything once it goes mainstream, and it is what it is.
Celeste is so beautiful! In everything! Yeah, you die A LOT but you also learn too and each stage you get stuck and start to get frustrated will teach you to have patience, keep trying and never give up. It's an amazing experience that everyone should try someday. It also helps me, because being a person that suffers with anxiety and having low self steem is not easy and each stage I manage to complete makes me feel really good and happy, it's like a little push up to keep trying in the life as well, so you can help Madeline and yourself too 😊
only picked up this game after seeing it through this channel months ago (and watching two dumbasses eat WAY too many strawberries and pepperonis) but it seriously changed my life playing it and is definitely my game of the year too, so.... thanks Brian :)
As someone who's been working their way through getting all the strawberries and B sides in Celeste and also recently lost the motivation to keep going to the gym and rockclimbing club....... goddamnit Brian stop motivating me to improve myself!!
I admit, I had to turn on assist mode To make it through the final few screens ( I think I got to flag 13 or so before giving up) but the message, watching Celeste go through her anxiety, watching her and Teddy face their darkest fears, just breathing and keeping the leaf afloat has actually helped me calm down a bit when I go through my own panic attacks.
1:00 omfg I just did this part and it took forever to get the inputs right. It made me realize that one of the reasons people might get good at speed running is so that they can get to the hard stuff quicker after dying a million times lol. After a bunch of tries I could consistently and very quickly get through the beginning half of the room up to the crux of landing on the ledges so that the tendrils would allow me to pass the second time. That was a bitch to get because I had to actually git gud at inputting minute inputs while in the air, otherwise I would either keep running into death of touching too many tendrils. By the time I got the strawberry, the latter part of the room wasn't that hard cause I had a shitload of practice with air movement now haha Definitely one of my favourite parts of the game. Nice video.
I have like thousands of deaths in each level of Celeste but yet it never made me want to stop. I kept pushing until I eventually figured it out and moved on. Such a great game and soundtrack!
playing celeste will make you better at every video game because it will make your egg crack and you'll finally feel comfortable with yourself and will be able to just do everything better
I'm at the end. This game is challenging yet rewarding. You keep going eventhough you fail A Lot! You know that you do have the skills to solve the problem, and with time you do. Every time. Love this game.
When you said it's exactly like rock climbing, I was thinking "Wow! A proper climbing game?" and then realised quickly the game is not a rock climbing game and was heartbroken, but before anyone gives me the "well, actually.." speech, I understood the comparison.
2:28 Even though I played celeste, I gave up on Hollow Knight. Celeste only threw you back to the beginning of the room, so dying was pretty cheap. Hollow Knight threw you back to the last bench, which was sometimes 5 minutes away from a boss room. I don't enjoy doing the 98% easy part 100 times just to reach the 2% hard part again and die. I'm kinda sad about it, because Hollow Knight is otherwise an amazing game.
Hollow Knight has it's reasons to do so most of the time. Sometimes putting you back farther is a means for you to get some soul on the way, and teach you a lesson (first boss is like that - it's a bit far, and has a strong enemy on the way that has similar moveset to the actual boss). Sometimes it's an indication that you should come back later - I think the longest bench->boss travel in the game is Mantis Lords, and that's precisely because the game wants to discourage you from trying that again and again the first time you have access to that location. And later in the game you can get access to mark and recall spell, that can eliminate this sort of backtracking.
This was probably written before Farewell came out, Farewell changed what dying felt like in that game so much I don't even wanna think about the last room
I feel actually the same . Bought hollow night and Celeste 6 days ago . Started hollow but gave up after 15 hours because on the bench thing . In Celeste I didn’t get angry when I died and I died 6000 times during my 19 hours 3 days marathon to finish it ! Tomorrow awaits the DLC , more strawberries and B and C side kassets. Masterpiece of a game !
@@kapa_nitori H E L L N O Seriously, don't expect everyone has the opportunity to get good. As someone in my mid 30s who is working a full time job, I certainly don't have the same time to put in a game than I had as a child. I'm up for a challenge, but as soon as I feel like a game is wasting my precious time, I'm out. There are also loads of other reasons why someone isn't able to just "get good".
It's interesting this video was just made because I was watching a video that taught the same concept (that the PLAYER improves while the CHARACTER is static). It was a video about fighting games.
Played through Hollow Knight & beat Path of Pain, before thinking about playing Celeste. Now I really wanna try it out, to see how much of HK's platforming transfers over.
Dude Ive been Playing Celeste the last 2 weeks im in love with the learning curve it takes to master dash and jumps in Celeste it is exactly how you explained it being relative to real life. Great Comparison and Video Celeste is For sure a 10 out of 10 Masterpiece!
3:05 I heard the soundtrack on spotify before i heard anything about the game itself and immediately knew i had to have it. Seems like i didn't make a mistake
I actually think Gungeon does this, but in a different way. Every run through the game is assembling a new strategy and making smart choices that contribute to that run's offerings. You just build momentum on and on.
I finally beat chapter 7 for the first time and I went back to Chapter 2 just to see if I could try for the strawberries I thought was too hard. BRIAN WAS RIGHT. I snagged 10 and I thought "How did I find this hard?" but I used what I learned way back in the other levels and it was such a good good feeling.
woahh! wild to see someone using climbing vernacular in relation to video games! my two loves combined!!!! incredible video, definitely made me want to finally pick up celeste
Getting Over It was explicitly made to hurt you by making you constantly at risk of losing huge chunks of progress, while Celeste is challenging but forgiving. Both share the message of not giving up, but Celeste actually conveys that message through the gameplay rather than just narrating encouragements. I like both games, but I know which one I prefer.
@@Fralexion I think like all games, all art, Getting Over It tends to reflect the player to a degree. You're explicitly told many times that you *can* give up. That there's no *real* reason to finish. Personally I did not feel hurt by it, certainly not as much as I felt hurt by, for example, Dota 2.
@magnus hansen uh.. it's just a figure of speech, are you saying you think it's bad? i guess what i said is not exactly a hot take if thats what you mean
In the past decade, I think my favorites have been Celeste, Smash, and DOOM. And I probably should have gotten Mario Maker. I'm probably also forgetting some other games too.
I play this game in between coding breaks. It really does help me push through daunting problems like debugging the constant failure makes you confused, angry, and then numb.. and that helps you push through the worst problems inside and outside the game.
i am so happy i found this video which in turn led me to play celeste and it is SUCH an incredible game and it made me cry on multiple occasions and its my favorite game ever so thank you brian
I've played a few games that were hopelessly tough in certain areas but I didn't give up. Instead, I grinded those segments furiously and eventually learned what to do, when, where and how to do it. Metroid Dread is such an example. The several Shinespark puzzles in the game are sometimes hellish to complete, but I just kept grinding. Some puzzles were hopeless to solve with the suggested solutions, so in some cases I invented my own solutions instead. I never thought I could finish all those puzzles, but I actually did. Another game I grinded hard was Daggerhood, which had one exceptionally tricky level. I think I replayed that level 50 times in a row before actually solving it. But I learned and got better.
Cool, now I know theres alot other ways to solve parts from Celeste(i solved that part by jumping only the nearest flat near the berry, jump once then airdashed further 2 the left of it)
I love Souls, but there's something to be said for how Celeste commits to this theme through every facet of its design. Dark Souls is narratively, emotionally oppressive, which I adore, but it's not necessarily conducive to a good learning experience. And that might be a contributing factor to why so many people burn out before discovering that key moment where everything starts falling into place. Not saying I'd change Souls with that in mind (I'm just not sure, to be honest), but I do appreciate Celeste's commitment to the idea. If someone feels truly bettered by Celeste, in whatever form that takes, I might recommend giving something like Souls another shot. Could be fruitful.
Awesome take on Celeste and gaming in general and I see your points completely. There have been MULTIPLE times in HK that I've wanted to kick my screen because I suck so bad at these games, but this video has given me some hope.
1:06 well technically the floor only turns into the scary edges/dustbunnies when you move _off_ of it, you can stand in one spot indefinitely and not die
I know it's more than a little late, but that strawberry can be easily obtained by simply jumping to it from the right side of the top platform, then dashing left and landing on the left side of the top platform. No need to go all the way around. :P
Celeste is my favorite game of all time and this video gives a pretty good insight into why that is. And that outro is exactly how I talk about the game when I rave about it ^^
God, I remember having Hollow Knight and really strugging with the Path of Pain. I left it alone for a while, but once I finally beat Farewell in Celeste, I came back to Path of Pain and it only took me about 45 mins to beat. I was genuinely shocked - and so were my friends. I was the best at platforming in HK out of us all, but PoP was a serious challenge for me, and then out of nowhere, I just beat it without too much issue. The first room took a bit of getting used to, but once that was over, it was relatively simple.
This is so good to hear. I'm pretty new to the genre and quite intimidated to be honest as many of the games that look most fun and beautiful seem to be notoriously difficult! Just waiting for Celeste to download now and can't wait to start my journey 👍
Hi, I’m here 3 years later and can confirm this is true! I bought Celeste because of this video plus some other let’s plays I was watching. My first go through, I died over 13k times and finally beat the game. Since then I’ve beat it twice more and died a little less every time. It’s really an amazing game that is so zen to play. And yes, I think Celeste helped me beat Hollow Knight!!
@@safabekr I think my problem is that in hollow knight, i was expanding my varying skills outwards like a web, picking and choosing the next easiest things to do until i gradually got to the hardest thing In celeste, its linear, and im forced to push through everything since its purely skill based.
@@alextheconfuddled8983 Yeah it makes sense that one would feel more natural than the other. You might be too early into the game for this but I had fun going back into past levels and trying to collect strawberries. They were a nice way of getting practice in without having to advance thru the next hardest level!
@@safabekr I thought the strawberries in 1 and 2 werent that bad but i missed 6 strawberries in chapter 3 and i hate going through again just to get locked out of them because i missed them for the 10th time. Ive got them all on the later stages but it's mostly the cleanup phase that im missing a lot
I gained similar benefits from playing Dark Souls for the first time too. Games like these will always be an amazing experience, and I’d highly recommend them to anyone who’s bored of the “grind your character to level up” or the “cover shooter” gameplay of other games
I made a normal jump to the strawberry and used the dash to return to the same platform (avoiding the stepped part, obviously), it is much easier that way.
honestly yeah i couldnt beat hornet 1 in hollow knight before celeste. then got through all of the main stages in celeste and went back to HK... 108 percented it last week
The funny thing is that you can just jump right, grab the strawberry, and then dash left back onto the platform you came from. That's how I got that one.
Hadn't thought about Celeste in that lense. Love it. I discovered climbing 5 years ago and it changed my life. Celeste had a similar effect this year. Absolutely brilliant game.
I did notice that when played celeste the first time it was very hard. Now I went back to it later on and did much better. I mean it was just the first level but still.
Celeste is one of the most fun games to replay, especially if you haven't already done everything the game has to offer. My first time playing Celeste, I stopped playing on Core B-side. But then I restarted from the beginning, learned new techniques, and made it all the way through farewell.
You should rank the mario odyssey kingdoms on how economically stable they are
Except the unpopulated ones like lost or cloud kingdom
@@flankenkicker_f769 Maybe they're real estate accruing value and the landlord won't let anyone rent it
this is a perfect idea
This is brilliant.
Most to least stable:
1.Metro
2.Wooded
3.Seaside
4.Mushroom
5.Sand
6.Luncheon
7.Bowser
8.Lake
9.Snow
10.Cap
11.Ruined
12.Cascade
13.Moon/Dark/Darker
14.Cloud
15.Lost
You finish this game and love it. You think you can't love it more. Then you start speedrunning it, and you fall in love with it all over again.
True story.
... though there are limits to that. Once I got my time down to 2X the world record, I called it good and moved on. Improving beyond that point is more time and effort than I can afford to spend. I'm not TGH.
Eh, i got to 30% slower mostly by just doing any% runs back to back with barely any time dedicated to training (the ultra gave me a bit of trouble so I spent like half an hour getting the hang of them). It's not really an effort if you are having fun.
It's a bit harder if you have a thumb injury and have to use a joystick instead of d-pad. Granted, that's totally a John, since other people have gotten much lower with a joystick... but the point is that I got as low as I felt was appropriate for me, then stopped right around the point where it started to feel like work instead of play.
It was great fun going through normally, and then it was great fun to speedrun, and when I felt like I was done I went on to the next fun thing. I'd totally put it in the top few games of the past decade though.
@@ToyKeeper fair enough
I love all the compliments this video gave me.
LOL
Does that mean Celeste can make me better at E.T for the Atari?
in terms of patience, yes
It doesn't solve the impossible.
that doesn't count as a video game
@Calling Out Fascists Online I bet you're fun at parties.
@@doofie6881 it's actually not a hard game. this video is about problem solving, so yes it will help you figure out E.T.
I deeply appreciate video games like celeste that undo the shackles placed upon me by god to prevent me from becoming too powerful
Ah yes, the wonderful and amazing Brain David Gilbert. We can never have enough of him!
I need some daily BDG
Right? I'm kinda in love. He made me even go back and really watch Polygon content, and it's pretty great.
same
You've made me want to try rock climbing, and I feel like I totally would if I had more money. But I do have 20 dollars so I will pick up Celeste. Thank you, Brian, you are a wonder.
you can go rock climbing in a gym for less than 20 dollars btw :)
You 100% picked the right screen for this micro essay. Took me forever but I could actually FEEL my brain learning and figuring it out.
I'm absolutely in love with modern games that don't aim to make your character more powerful, they aim make *you* more powerful. I had a similar experience with Furi - finishing those last few agonizing bosses and coming back to the beginning only to trounce them was incredibly satisfying.
You might wanna give Rain World a look: it's been mostly overlooked by critics because they found it too difficult and obscure but the core of the game is learning the many systems that rule the ecosystem and improvise your way through the encounters by combining your knowledge of the environments and what little tools you have available at the moment.
I think it's brilliant
This. It’s part of what I love about rhythm games too.
Furi and Celeste are 2 of my favorite games of the decade.
@@organicallymaz yeah but the system progressions and randomness often overshadow skill in those regards where later items are Just Better - making an inverse curve where the skill required is highest at the beginning of the game and lower later as unlocks increase
I would reference undertale (with it developing your morality, and I cannot for the life of me, even try to play or watch the genocide route) at this point, but I feel like it's not as respected anymore with fans going crazy about this. But I guess that happens to everything once it goes mainstream, and it is what it is.
Celeste is so beautiful! In everything! Yeah, you die A LOT but you also learn too and each stage you get stuck and start to get frustrated will teach you to have patience, keep trying and never give up. It's an amazing experience that everyone should try someday. It also helps me, because being a person that suffers with anxiety and having low self steem is not easy and each stage I manage to complete makes me feel really good and happy, it's like a little push up to keep trying in the life as well, so you can help Madeline and yourself too 😊
only picked up this game after seeing it through this channel months ago (and watching two dumbasses eat WAY too many strawberries and pepperonis) but it seriously changed my life playing it and is definitely my game of the year too, so.... thanks Brian :)
omg I've had the same exact experience
@@cornaloo BDG's got our mentally ill indie game loving backs!
@@tenravens honestly !!!
YOU HAVE BECOME THE GENIUS BEEFCAKE!
I was enjoying the video until that point. But... "genius beefcake" is a whole lotta nope. Yuck. I really don't need any bulging muscles in my life.
Nor jokes, apparently
Dev Kit Level 100 mafia boss
Level 100 celeste player
As someone who's been working their way through getting all the strawberries and B sides in Celeste and also recently lost the motivation to keep going to the gym and rockclimbing club....... goddamnit Brian stop motivating me to improve myself!!
I admit, I had to turn on assist mode To make it through the final few screens ( I think I got to flag 13 or so before giving up) but the message, watching Celeste go through her anxiety, watching her and Teddy face their darkest fears, just breathing and keeping the leaf afloat has actually helped me calm down a bit when I go through my own panic attacks.
Shoutout to my fellow genius beefcakes
Celeste makes you *feel* like a rock climber.
1:00 omfg I just did this part and it took forever to get the inputs right. It made me realize that one of the reasons people might get good at speed running is so that they can get to the hard stuff quicker after dying a million times lol. After a bunch of tries I could consistently and very quickly get through the beginning half of the room up to the crux of landing on the ledges so that the tendrils would allow me to pass the second time. That was a bitch to get because I had to actually git gud at inputting minute inputs while in the air, otherwise I would either keep running into death of touching too many tendrils. By the time I got the strawberry, the latter part of the room wasn't that hard cause I had a shitload of practice with air movement now haha
Definitely one of my favourite parts of the game. Nice video.
Man, BDG is just fantastic
This is the best game ever made. I'm emotionally attached, especially after finishing all of the b sides and c sides
I have like thousands of deaths in each level of Celeste but yet it never made me want to stop. I kept pushing until I eventually figured it out and moved on. Such a great game and soundtrack!
I clicked on the video not knowing it would be BDG, but with that title it had to have been
Damn, it's the bae talking
playing celeste will make you better at every video game because it will make your egg crack and you'll finally feel comfortable with yourself and will be able to just do everything better
I'm at the end. This game is challenging yet rewarding. You keep going eventhough you fail A Lot! You know that you do have the skills to solve the problem, and with time you do. Every time. Love this game.
When you said it's exactly like rock climbing, I was thinking "Wow! A proper climbing game?" and then realised quickly the game is not a rock climbing game and was heartbroken, but before anyone gives me the "well, actually.." speech, I understood the comparison.
Now they have A Difficult Game About Climbing
“Celeste really makes you FEEL like a mountain climber!”
11/10 best game
I actually see what I've achieved on Celeste and think to myself "how the fuck did I finished this", especially on B-sides and Farewell.
2:28 Even though I played celeste, I gave up on Hollow Knight. Celeste only threw you back to the beginning of the room, so dying was pretty cheap. Hollow Knight threw you back to the last bench, which was sometimes 5 minutes away from a boss room. I don't enjoy doing the 98% easy part 100 times just to reach the 2% hard part again and die. I'm kinda sad about it, because Hollow Knight is otherwise an amazing game.
Hollow Knight has it's reasons to do so most of the time. Sometimes putting you back farther is a means for you to get some soul on the way, and teach you a lesson (first boss is like that - it's a bit far, and has a strong enemy on the way that has similar moveset to the actual boss). Sometimes it's an indication that you should come back later - I think the longest bench->boss travel in the game is Mantis Lords, and that's precisely because the game wants to discourage you from trying that again and again the first time you have access to that location. And later in the game you can get access to mark and recall spell, that can eliminate this sort of backtracking.
This was probably written before Farewell came out, Farewell changed what dying felt like in that game so much I don't even wanna think about the last room
I feel actually the same . Bought hollow night and Celeste 6 days ago .
Started hollow but gave up after 15 hours because on the bench thing .
In Celeste I didn’t get angry when I died and I died 6000 times during my 19 hours 3 days marathon to finish it !
Tomorrow awaits the DLC , more strawberries and B and C side kassets. Masterpiece of a game !
G E T G O O D
seriously, get good. the game is amazing. if you dont improve you wont see the amazing parts of the game
@@kapa_nitori H E L L N O
Seriously, don't expect everyone has the opportunity to get good.
As someone in my mid 30s who is working a full time job, I certainly don't have the same time to put in a game than I had as a child. I'm up for a challenge, but as soon as I feel like a game is wasting my precious time, I'm out.
There are also loads of other reasons why someone isn't able to just "get good".
It's interesting this video was just made because I was watching a video that taught the same concept (that the PLAYER improves while the CHARACTER is static). It was a video about fighting games.
Played through Hollow Knight & beat Path of Pain, before thinking about playing Celeste.
Now I really wanna try it out, to see how much of HK's platforming transfers over.
chapter 1 and 2 are easy and then chapter 3 is like path of pain difficulty for me. Havent progressed further so far
Dude Ive been Playing Celeste the last 2 weeks im in love with the learning curve it takes to master dash and jumps in Celeste it is exactly how you explained it being relative to real life. Great Comparison and Video Celeste is For sure a 10 out of 10 Masterpiece!
Just beat this game 6 times in one sitting, now i can levitate myself and several small things like pen or pebbles for 5 minutes. Thanks, celeste.
A good cool thing about Brian is that he's still talking about how much he loves celeste in 2021
What a phenomonal video. BDG strikes again with really good content for polygon
Brian David Gilbert truly is what polygon wishes it could be.
I feel shamed, that is literally the exact room that made me give up on Celeste
3:05 I heard the soundtrack on spotify before i heard anything about the game itself and immediately knew i had to have it. Seems like i didn't make a mistake
I actually think Gungeon does this, but in a different way. Every run through the game is assembling a new strategy and making smart choices that contribute to that run's offerings. You just build momentum on and on.
daddy david is the only reason why i am subscribed to polygon
Same
While I do not agree with calling him daddy. I do agree with the rest of your comment
honestly any metroidvaina works well. ive played hollow knight for the past few months and i can see how my skill has increased
Yeah, same i beat path of pain. Im still scared to play celeste lol
Celeste is my absolute favorite game for these very reasons
Its July 2024, i just finished the game and you’re right i feel ready to play my first souls game.
*Sees title and thumbnail*: "Bet it's Brian; he loves this shit"*Opens video*:
"Of course"
I don't like Celeste much but I love Brian so much that I'll watch it anyway.
I finally beat chapter 7 for the first time and I went back to Chapter 2 just to see if I could try for the strawberries I thought was too hard. BRIAN WAS RIGHT. I snagged 10 and I thought "How did I find this hard?" but I used what I learned way back in the other levels and it was such a good good feeling.
I am still trying to beat this game called calculator that came preinstalled on my phone
woahh! wild to see someone using climbing vernacular in relation to video games! my two loves combined!!!! incredible video, definitely made me want to finally pick up celeste
Brian David Gilbert have you played Getting Over It With Bennett Foddy?
Getting Over It was explicitly made to hurt you by making you constantly at risk of losing huge chunks of progress, while Celeste is challenging but forgiving. Both share the message of not giving up, but Celeste actually conveys that message through the gameplay rather than just narrating encouragements. I like both games, but I know which one I prefer.
@@Fralexion I think like all games, all art, Getting Over It tends to reflect the player to a degree. You're explicitly told many times that you *can* give up. That there's no *real* reason to finish. Personally I did not feel hurt by it, certainly not as much as I felt hurt by, for example, Dota 2.
one of the most important games of the past decade, don't @ me
@magnus hansen why not what?
@magnus hansen uh.. it's just a figure of speech, are you saying you think it's bad? i guess what i said is not exactly a hot take if thats what you mean
@magnus hansen okay
In the past decade, I think my favorites have been Celeste, Smash, and DOOM. And I probably should have gotten Mario Maker. I'm probably also forgetting some other games too.
I play this game in between coding breaks. It really does help me push through daunting problems like debugging the constant failure makes you confused, angry, and then numb.. and that helps you push through the worst problems inside and outside the game.
i am so happy i found this video which in turn led me to play celeste and it is SUCH an incredible game and it made me cry on multiple occasions and its my favorite game ever so thank you brian
I got Celeste and Hollow Knight Gifted this christmas
I got stuck in hollow knight, went to play celeste, then came back and beat hollow knight. both games are in my top 5 games of all time now
I went out and bought Celeste after watching this video, and now i fully understand why it is one of Polygons games of the year.
That was a really good analogy, bravo!
I've played a few games that were hopelessly tough in certain areas but I didn't give up. Instead, I grinded those segments furiously and eventually learned what to do, when, where and how to do it. Metroid Dread is such an example. The several Shinespark puzzles in the game are sometimes hellish to complete, but I just kept grinding. Some puzzles were hopeless to solve with the suggested solutions, so in some cases I invented my own solutions instead. I never thought I could finish all those puzzles, but I actually did. Another game I grinded hard was Daggerhood, which had one exceptionally tricky level. I think I replayed that level 50 times in a row before actually solving it. But I learned and got better.
This is true for me. I couldn’t get pass the first boss in Hyper Light Drifter, until after I beat Celeste. Video Games are cool.
I just started playing. However i couldnt get every single strawberry but its satifying every time i complete a screen.
I want Brian to make a rock climbing video on his channel and talk more about his rock climbing days.
Cool, now I know theres alot other ways to solve parts from Celeste(i solved that part by jumping only the nearest flat near the berry, jump once then airdashed further 2 the left of it)
I wasn't looking when you mentioned the strawberry and I immediately knew which screen you were talking about haha!
“Celeste makes you a better person.”
that’s one way of putting it
Celeste is absolutely amazing, I'm playing the C-Sides right now and loving every second of it.
Good luck with 7-C
So, Celeste is basically Dark Souls
I love Souls, but there's something to be said for how Celeste commits to this theme through every facet of its design. Dark Souls is narratively, emotionally oppressive, which I adore, but it's not necessarily conducive to a good learning experience. And that might be a contributing factor to why so many people burn out before discovering that key moment where everything starts falling into place. Not saying I'd change Souls with that in mind (I'm just not sure, to be honest), but I do appreciate Celeste's commitment to the idea.
If someone feels truly bettered by Celeste, in whatever form that takes, I might recommend giving something like Souls another shot. Could be fruitful.
Imagine Dark Souls except you can actually see every obstacle
So, Dark Souls is basically Super Meat Boy
So, Super Meat Boy is basically a lot of 8-bit platformers
Yes, but not as *boring* as Dark Souls
@@paradoxacres1063 Please shed some tears on how boring Dark Souls is. Lol.
Yes....that strawberry was literally hell to get on my all collectables playthru
Awesome take on Celeste and gaming in general and I see your points completely. There have been MULTIPLE times in HK that I've wanted to kick my screen because I suck so bad at these games, but this video has given me some hope.
the second i saw celeste in the title i knew it would be a brian video
I will now be downloading Celeste for traveling this holiday. Thanks, Brian.
I'm so glad someone else found that strawberry in Celestial Resort hard.
Make a video on which Pokemon region is the best to live in on real life standards.
1:06 well technically the floor only turns into the scary edges/dustbunnies when you move _off_ of it, you can stand in one spot indefinitely and not die
Me, playing the video: :D
Me, seeing the holy father, son and Holy Spirit BDG appear on screen: ○▽○
I know it's more than a little late, but that strawberry can be easily obtained by simply jumping to it from the right side of the top platform, then dashing left and landing on the left side of the top platform. No need to go all the way around. :P
i'm so glad you used that particular part of the level as an example because i think i died over 200 times on that screen alone
Celeste is my favorite game of all time and this video gives a pretty good insight into why that is. And that outro is exactly how I talk about the game when I rave about it ^^
God, I remember having Hollow Knight and really strugging with the Path of Pain. I left it alone for a while, but once I finally beat Farewell in Celeste, I came back to Path of Pain and it only took me about 45 mins to beat.
I was genuinely shocked - and so were my friends. I was the best at platforming in HK out of us all, but PoP was a serious challenge for me, and then out of nowhere, I just beat it without too much issue. The first room took a bit of getting used to, but once that was over, it was relatively simple.
cuphead was my "celeste moment"
This is so good to hear. I'm pretty new to the genre and quite intimidated to be honest as many of the games that look most fun and beautiful seem to be notoriously difficult!
Just waiting for Celeste to download now and can't wait to start my journey 👍
brian's non-unraveled videos are so interesting and soothing. I'm really gonna miss them.
Hi, I’m here 3 years later and can confirm this is true! I bought Celeste because of this video plus some other let’s plays I was watching. My first go through, I died over 13k times and finally beat the game. Since then I’ve beat it twice more and died a little less every time. It’s really an amazing game that is so zen to play. And yes, I think Celeste helped me beat Hollow Knight!!
i 112% hollow knight, did pantheon of hallownest, got all achievements
im barely even into celeste and im struggling :(
@@alextheconfuddled8983 That’s ok!! You’ll put the game down and come back to it and get a little better every time
@@safabekr I think my problem is that in hollow knight, i was expanding my varying skills outwards like a web, picking and choosing the next easiest things to do until i gradually got to the hardest thing
In celeste, its linear, and im forced to push through everything since its purely skill based.
@@alextheconfuddled8983 Yeah it makes sense that one would feel more natural than the other. You might be too early into the game for this but I had fun going back into past levels and trying to collect strawberries. They were a nice way of getting practice in without having to advance thru the next hardest level!
@@safabekr I thought the strawberries in 1 and 2 werent that bad but i missed 6 strawberries in chapter 3 and i hate going through again just to get locked out of them because i missed them for the 10th time. Ive got them all on the later stages but it's mostly the cleanup phase that im missing a lot
Polygon knows what's good with video games, Brian too
this is the first bdg video i watched outside of unraveled and it convinced me to buy celeste and i am so glad i did
Mikayla Stavropoulos me too!
I gained similar benefits from playing Dark Souls for the first time too. Games like these will always be an amazing experience, and I’d highly recommend them to anyone who’s bored of the “grind your character to level up” or the “cover shooter” gameplay of other games
Tetris makes you a better at every video game, well at least the tgm, it gives you faster reflexes, and that means faster everything in other games
so does masturbating
...I just jumped at that strawberry and dashed back and got it that way...
I made a normal jump to the strawberry and used the dash to return to the same platform (avoiding the stepped part, obviously), it is much easier that way.
Celeste's story and its delivery is the best therapy.
Your videos about video games are very refreshing!
honestly yeah i couldnt beat hornet 1 in hollow knight before celeste. then got through all of the main stages in celeste and went back to HK... 108 percented it last week
The funny thing is that you can just jump right, grab the strawberry, and then dash left back onto the platform you came from. That's how I got that one.
Hadn't thought about Celeste in that lense. Love it. I discovered climbing 5 years ago and it changed my life. Celeste had a similar effect this year. Absolutely brilliant game.
thanks for the theo appreciation. no one gives that man the recognition he deserves.
I did notice that when played celeste the first time it was very hard. Now I went back to it later on and did much better. I mean it was just the first level but still.
I even completed that fire and ice level
You picked the exact stop I'm stuck on for thr video
Oh, so that's how you're "supposed" to get this berry? I died many times till I got to jump and dash backwards on the strawberry's left plataform
2:06 golden strawberry oh yeah yeah
Actually hollow knight also made me better at celeste cause I could find more hidden spots even the Easter eggs like pico 8
Wait hold up, you’re telling me that experience makes you better? What witchcraft is this
Celeste is one of the most fun games to replay, especially if you haven't already done everything the game has to offer. My first time playing Celeste, I stopped playing on Core B-side. But then I restarted from the beginning, learned new techniques, and made it all the way through farewell.
thank you this is very inspiring. i also want to become the Genius Beefcake