Interplanetary: The only game where you start with railguns and through extensive research, can eventually develop the technology required to throw rocks at your enemies!
Also, it seems kinda strange that you develop missiles *after* giant interpanetary railguns. I mean, interplanetary rockets are technology that we pretty much have right now (after all, how hard could it be to send a nuclear warhead instead of a probe to Mars?), but railguns of that size and power... that's still sci-fi territory for us. I guess it's just a gameplay decision, since missiles are better than railguns.
imagine doing this on an interstellar level using superpowered lasers/something else that goes near the speed of light, just ridiculous calculations you'd have t make
The Solar 'Plant' is actually a Solar Powered Factory that makes Electricity from the Solar po-actuallly it's the Solar Panels on it that make the electricity, but the Factory sends the power to other things like batteries, cities, weapons, etc. The Solar Plant part is just it's name.
I remember when this game was i believe in Beta and i honestly felt bad cause of how little attention this game was getting. I'm glad to see that they were able to release it.
The atmosphere might stop the gamma laser - but the energy is still there. Think of a pillar of plasma causing a nice shockwave as well as lots of thermal effects. Basically like a nuke with a cylindrical core...
That's why I've been trying to get him to join the "pro league" group as we call ourselves (a bit narcissistic, but I didn't come up with it.) We do battles every other week with 8 players and lots of scattered ones in between, RAILGUNS ONLY! I have a few videos on this channel
Hey Scott, my friends and I actually do 8-player railgun only battles every other week, we're really the pro league of this game, and we'd love to have you play with us, show you some secrets of the game, and have a great time. I have a video on this channel of a complete one, just so you know what kind of things we do. If you're interested, I can shoot you a discord link. (Reposted since I think the discord link I put in previously broke my comment)
I quite like the look of the Earth with lower sea levels :> I find myself imagining the geopolitics, economics and culture on that Island in the middle of the Atlantic for instance.
I followed this game while it was being developed, love the concept but personally I feel they ask to much money for it. That's why I never bought it. I'm sure a sale will pop up eventually :p
Amusing game. When you're playing seriously you generally hold off on offensive systems for as long as you think you can get away with it, until you can start building into a strike capability that can cripple an opposing planet's economy within a few turns of when you start firing - in the meantime you focus on counter-intel, tech upgrades and defensive infrastructure to keep yourself from getting plinked by players who get too aggressive early on. Then as your planet moves into effective orbital aspects against enemy planets you hammer the hell out of them so that they can't recover before your next pass.
I know this game won't yield as many viewers as some of your more popular titles, but PLEASE, keep going. I really enjoyed this video. Would love to see more. Thanks for your time!
I recommend reading the classic Sci-Fi book: "The Moon is a Harsh Mistress" by Robert Heinlein. A great read and similar to your game. in fact the game could easily, be based on the book.
There's a peer-reviewed paper coming from Eagleworks this December on EmDrives. Meanwhile, it seems Mr. Fetta is sending his Cannae Drive to space on a cubesat. Either way, interesting times ahead.
CreeperOnYourHouse well... that's my problem, I don't find anything about NASA getting errors, only things about NASA trying it again and again, seeing it working and not being able to explain how and why (even excluding the theory saying that the thrust is because of the heat from the microwaves causing air convection by testing the EM drive in a hard void)
Mist Fading Still, do it better, make the planet development better, different weapon types, a longer tech tree. There are hundreds of ways to make this more interesting. Specialization would be one simple way to do that, you can only do one type of weapon at a time, and have to overhaul when you want to change.
I'll withhold my thoughts on the EM drive until it's actually tested in space. Not a scientist by any stretch, but if a paper regarding it passed peer review, then somebody's at least open to the possibility of it working. If it doesn't work, then conservation of momentum is still upheld. If the drive does actually work, then our laws of momentum are not fully developed and need rewrite. If it works, of course. Extraordinary claims and whatnot.
I feel like this is game similar to Planetary Annihilation in the way of orbital mechanics and planet destroying. It's a cool RTS that uses some orbital mechnic, enough to make it gud.
"The range on this weapon is awful" - He says as he's targeting a weapon that can literally fire across a solar system, granted, I suppose in terms of space that's somewhat short range, but come on Scott, it's still pretty damn effective
Bought this game a couple of years ago (I guess it was in beta/early access or something?), played against a friend, lost, and I've never played since :D
It's too bad this is a 3 year old video and therefore there's no chance of it happening. Because I'd love to see Scott play many hours of this and release a ludicrous length video of same... This game is absolutely fascinating to me.
I want to know how we got to the point where you and a bunch of kerbals who were formerly in your space program are now waging interplanetary war with each other.
Yah its not nearly as good as other RTS games such as Supreme Commander or Sins. It doesn't have enough unit variety and the units have a tendency to string themselves out into thin lines so controlling large armies is nearly impossible. The idea was a good one, the execution was not so good. Also the game enders are way too op. Sins's are not op enough but Supreme Commander's are just right. Personally I think Supreme Commander: Forged Alliance is the best RTS ever made.
I'm multiposting, sorry for that. I just wanted to say that gamma rays and x-rays are photon with the same range of frequancy, The only difference is their origin (change of energy level of an electron for x-rays and nuclear transmutation for gamma rays if I remember properly). I'm not sure if one can reach a higher frequancy than the other but I do know that they can have the exact same frequancy.
Why didn't you have a part #2? I liked this video and I wanted to see you continue to play it out. However, very good video, really enjoyed it and ADDED IT to my SteamList.
That moment when your planet is advanced enough to fire weapons through space at high velocity by not advanced enough to calculate trajectories. Also all the planets lie on a flat plane, they all have unrealistic rotations, none of them have a perihelion or aphelion, and. they all are unaffected by each others' mass.
Might I recommend the classic Ubuntu (and likely other platforms) gravity-planet-gun game called slinghot? Yes, it is older, I was not able to maxe it run at a nice resolution.... It's that old.
So this is basically battleship with planets? Do all the planets have their rotational axis perpendicular to the orbital plane? Could you put a laser or railgun array on the poles to maximize visibility? Or nah?
Seems odd that you couldn't just tell the turret to shoot when the planet turn. like say "shoot this target" and as the turn simulates the planet rotates, and when in range, the railgun shoots.
Perhaps the gamma ray lasers would attenuate to UV radiation and bath the target with damaging ultraviolet radiation and give all life a run for its money.
That's not how the game is made though. The game is a turn-based game where, as long as you don't have superweapons on, it's a game of get as much power, electricity, and ammunition as you can, and by 30 turns, everything goes to crap. I have some examples on my channel, if you'd like to see some advanced games.
Did they change something from first release? I recall when it came out several LPer's I follow did a few rounds of it and one of the first things they would do is rush their poles so that their weapons had the widest firing arch.
AutodidacticPhd No, its just that no matter where you place your weapons they fire as if you were on the equator at your longitudinal position. If you managed to place it at the exact pole (an impossible feat without a command line or using unity) I dont know what it would do with it.
Concerning the EM Drive comment: I have read a lot of criticism of the experiments published so far and the explanations of results, but I have yet to read a paper that shows strong, experimental evidence that they do not work. Does anyone have any references on the subject, or are we just denying the published results based upon theoretical physics rebuttals?
Interplanetary: The only game where you start with railguns and through extensive research, can eventually develop the technology required to throw rocks at your enemies!
lol
hah! the great thing is one of the best ideas for equipping actual spaceships with weapons is mass drivers, on a smaller scale.
LOL .. XD XD XD
Also, it seems kinda strange that you develop missiles *after* giant interpanetary railguns. I mean, interplanetary rockets are technology that we pretty much have right now (after all, how hard could it be to send a nuclear warhead instead of a probe to Mars?), but railguns of that size and power... that's still sci-fi territory for us. I guess it's just a gameplay decision, since missiles are better than railguns.
But the rocks are Space rocks/Asteroids.
"EM Drives, well, mmm hmmm, well I guess they work in video games" Shots fired Scott my god
This game ruins friendships faster than monopoly, Scott you have no idea what you've done.
I unintentionally bankrupted my little brother in monopoly
I unintentionally eradicated my friends species in interplanetary because of a asteroid gone rouge
Just play Anti-Monopoly, it ruins everybody will to play something near Monopoly
But no game can ruin friendship faster than Mario Kart. ALL MARIO KART. And if you really hate each other, Rainbow Road.
imagine doing this on an interstellar level using superpowered lasers/something else that goes near the speed of light, just ridiculous calculations you'd have t make
well you could always use time warp time warp fixes everything
"While I do like shooting mimes, I'm not shooting mimes, in this case."
_-Scott Manley, 2016_
"We are but ships passing in the night."
(Nukes planet.)
Thanks so much for giving this game some press. It deserves it and I need strangers to play it with.
I agree, its sad having to either convince my friends or keep the game matchmaking in the background for literal hours.
Same here, I usually have to play with AI :(
What kind of crazy ass ice age is that Earth experiencing?
I was wondering the same
2040 if we keep going like this...
Its called winter if you didn't know, aka it gets colder. If you dont experience winter.
Everything Channel I don't recall Canada and most of the US looking like it has 100m of ice from orbit in the winter
I dont recall mexican loosing land and there being no gulf of mexico. The game is inaccurate when it comes to land but not physics.
"Argentina finally takes posession of the Malvinas" - LMAO
It's like the natural evolution of the old "Scorched Earth" tank game.
I've played it, and the old similar flash games from years gone by, and that similarity went past my head, but I totally see it now
23:08 Scott kills the Little Prince
Why do they feel the need to specify that it's a solar plant, aren't all plants inherently solar? :P
there are actually a few plants that don't utilize photosynthesis
coal is stored sunshine : ) nuke is replicated sun : ) wind is sun caused thermals... hydro is sun caused evaporation cycle :)
The Solar 'Plant' is actually a Solar Powered Factory that makes Electricity from the Solar po-actuallly it's the Solar Panels on it that make the electricity, but the Factory sends the power to other things like batteries, cities, weapons, etc. The Solar Plant part is just it's name.
**whoosh**
I had chance to talk with devs few years ago in person while playing the demo, loved it back then already
I vote you play more! I love this gameplay. Very relaxing, yet still very engaging. 10/10 would watch again.
Loved that you noticed Argentina's continental sea land
You of course mean The Falkland Islands.
+Brian Willis in this map they're clearly not islands... but yes.
;)
Why use the Spanish term? Preference, or you think they should be Argentinian? Or something else?
TRIGGERED
***** ROFL! Start a Latin American war!
Great job Scott, lets strip mine the Amazonas!
That city on the left of the thumbnail is named "Haimark"
1:09 Seepwell, the lower one
I remember when this game was i believe in Beta and i honestly felt bad cause of how little attention this game was getting. I'm glad to see that they were able to release it.
Interplanetary artilerry doesn't seem like the most effective weapons system.
I mean you'd need some *big* shells to do significant damage
Makes more sense than putting people on spaceships
just make one 450 meter shell and you can destroy a whole hell of a lot
You shouldn't build intel stations close to important structures as they are easy to detect.
thats why you use more effective munitions, like Saren, and Sand.
Just build a space station with a laser powerful enough to blow up a planet. But don't have an exhaust port big enough to fit a proton torpedo.
That Earth looks a lot like ours during the last glacial maximum, AKA "The Ice Age."
The atmosphere might stop the gamma laser - but the energy is still there. Think of a pillar of plasma causing a nice shockwave as well as lots of thermal effects. Basically like a nuke with a cylindrical core...
This is by far the most amazingly well developed Scorched Earth mod that I've ever seen!
I would love to see more of this Scott, if you're up for it. Thanks for the video.
Please please do more and multiplayer!
A
Multiplayer would be great, I agree. Might be fun for a stream!
That's why I've been trying to get him to join the "pro league" group as we call ourselves (a bit narcissistic, but I didn't come up with it.) We do battles every other week with 8 players and lots of scattered ones in between, RAILGUNS ONLY! I have a few videos on this channel
I agree!
+ pleaze...
You absolutely need to take a look at *Dual Universe*, Scott.
Don't choose Earth. It is easy to remember the location of buildings in it (by the enemy)
Hey Scott, my friends and I actually do 8-player railgun only battles every other week, we're really the pro league of this game, and we'd love to have you play with us, show you some secrets of the game, and have a great time. I have a video on this channel of a complete one, just so you know what kind of things we do. If you're interested, I can shoot you a discord link. (Reposted since I think the discord link I put in previously broke my comment)
We just had a 5-person battle last night, and I think it would be really fun for all of us if you could join us for our next game!
Yeah dude come join us!
I'd be interested in joining you guys for a match or two, if you could send me the discord link.
Fox M Sure! it's discord (insert period here) gg/U2NH8ss
KerbalST Thanks... Hm...the link doesn't seem to want to work. Did you grab the group's link or the invitation link?
I quite like the look of the Earth with lower sea levels :> I find myself imagining the geopolitics, economics and culture on that Island in the middle of the Atlantic for instance.
it's full of racism (or whatever you wanna call people who hate all things not from earth? )
It would be entirely controlled by the Netherlands.
(that island is atlantis)
+1 FOR XKCD
_actual_ xenophobia.
Idk how I feel about this game. If it was a bit cheaper, I think I'd pick it up for my friends and I, but $15 can be quite steep.
I followed this game while it was being developed, love the concept but personally I feel they ask to much money for it. That's why I never bought it.
I'm sure a sale will pop up eventually :p
Finally, some publication to this great game! Sadly it barely gets enough players online for a game! Loving it, hope to see some more :)
I made a really simple version of this kind of solar gravity artillery game for a student project many years ago. Shoulda followed it up. ;)
I love that you used the Kerbals and destroyed their planets.
5:30 It is always fun to watch the AI attacking the player's target at the same time :D
9:17 yaayy! (I'm Argentinian)
Amusing game. When you're playing seriously you generally hold off on offensive systems for as long as you think you can get away with it, until you can start building into a strike capability that can cripple an opposing planet's economy within a few turns of when you start firing - in the meantime you focus on counter-intel, tech upgrades and defensive infrastructure to keep yourself from getting plinked by players who get too aggressive early on.
Then as your planet moves into effective orbital aspects against enemy planets you hammer the hell out of them so that they can't recover before your next pass.
It's a shame you can't deploy ships like they might in the Expanse
What a great video!! Will you make a series on this!? ples make a series, that would make me a happy panda :^)
I know this game won't yield as many viewers as some of your more popular titles, but PLEASE, keep going. I really enjoyed this video. Would love to see more. Thanks for your time!
I recommend reading the classic Sci-Fi book: "The Moon is a Harsh Mistress" by Robert Heinlein. A great read and similar to your game. in fact the game could easily, be based on the book.
I love this game, but I wish it had a larger player base.
Did I miss something? EM drives don't work? Last thing I knew they actually worked but no one knew who and NASA was working on it...
No there's just some unexplained errors.
Scott Manley
Can you give me your sources? Even if it was a quick reasearsh I didn't find anything about that update...
There's a peer-reviewed paper coming from Eagleworks this December on EmDrives. Meanwhile, it seems Mr. Fetta is sending his Cannae Drive to space on a cubesat. Either way, interesting times ahead.
Last I knew, NASA tried all it could to find errors and was unable...
CreeperOnYourHouse
well... that's my problem, I don't find anything about NASA getting errors, only things about NASA trying it again and again, seeing it working and not being able to explain how and why (even excluding the theory saying that the thrust is because of the heat from the microwaves causing air convection by testing the EM drive in a hard void)
Oh the Darkness! This game's concept is what I've been coding for the last week! Duck me, I'm useless!
Just do it better than these guys, it's a fairly weak game considering.
TheMan83554 Oh. Well, mine game is weak too. It's just 2d gravitational RTS.
Mist Fading Still, do it better, make the planet development better, different weapon types, a longer tech tree. There are hundreds of ways to make this more interesting. Specialization would be one simple way to do that, you can only do one type of weapon at a time, and have to overhaul when you want to change.
Or focus on the realtime aspect along with highly customizable weapons...screw defense :P. Interplanetary Cold War.
Thank you! I am glad that I am not the only one that sees the Value of Valentina!
I realized... Its scott manely
21:40 In space, every shot is a long shot. Literally AND figuratively.
This game is so inspired by KSP. Bill, Bob, Jebediah, Valentina.
Unless you name them yourself of course, which would make sense.
You name them yourself
I'll withhold my thoughts on the EM drive until it's actually tested in space. Not a scientist by any stretch, but if a paper regarding it passed peer review, then somebody's at least open to the possibility of it working.
If it doesn't work, then conservation of momentum is still upheld. If the drive does actually work, then our laws of momentum are not fully developed and need rewrite.
If it works, of course. Extraordinary claims and whatnot.
Do we know of any frequencies higher than Gama rays?
I feel like this is game similar to Planetary Annihilation in the way of orbital mechanics and planet destroying. It's a cool RTS that uses some orbital mechnic, enough to make it gud.
gud=global underpants diarrhea
YES! i wanted you to play this since i learned of it when it came out.
Have you considered revisiting this game? The targeting now shows you where your bullets may go a Long while after firing.
"The range on this weapon is awful" - He says as he's targeting a weapon that can literally fire across a solar system, granted, I suppose in terms of space that's somewhat short range, but come on Scott, it's still pretty damn effective
Bought this game a couple of years ago (I guess it was in beta/early access or something?), played against a friend, lost, and I've never played since :D
It's too bad this is a 3 year old video and therefore there's no chance of it happening. Because I'd love to see Scott play many hours of this and release a ludicrous length video of same... This game is absolutely fascinating to me.
Interestingly enough something like this could happen in real life in a solar system like TRAPPIST-1s’.
"Weapons cannot ignore the power of gravity" Yes they most assuredly can and have been for a long long time. Since the first stone was thrown.
So the stone flew in a straight line?
id never heard of this game before. i just got it on steam for like 4 dollars so thats neat. thanks.
Hope this is gonna be a series
Probably the most realistic way to attack another planet would be to hurl an asteroid towards it.
"doesn't fit into a 20-minute episode" said 23 minutes in, lol.
I want to know how we got to the point where you and a bunch of kerbals who were formerly in your space program are now waging interplanetary war with each other.
Why is this not in realtime? would be much more fun than turn based
Reminds me of Planetary Annihilation.
if only you had played it like 3 months ago when you could go full counter intel and be invincible
that first guy did hit but he was using the planet to help hit the target
I was wondering when you would find this... had it almost since release
+Cole Miller so did I,it's not a question of finding and acquiring games, but of finding the spare time to play them.
Scott Manley It was simpler at release. I completely left it alone for awhile and then i came back and was just like "what dis do" XD
I haven't even played it in atleast 6 months
Hi scott, if you need somone to beat up in the multiplayer mode, hit me up. this game deserves much more publicity.
but... rockets can perfore multiple burns! WHY IS IT LIMITED BY FIERING ANGLE!!!!!
You should play Planetary Annihilation. It's a great game.
I think it's great, IF you can run it! You need a pretty decent rig to play it on high graphics, and even better internet to run a big game online.
Eh, it was dissapointing, and the devs can go fuck themselves.
Yah its not nearly as good as other RTS games such as Supreme Commander or Sins. It doesn't have enough unit variety and the units have a tendency to string themselves out into thin lines so controlling large armies is nearly impossible. The idea was a good one, the execution was not so good. Also the game enders are way too op. Sins's are not op enough but Supreme Commander's are just right.
Personally I think Supreme Commander: Forged Alliance is the best RTS ever made.
I'm multiposting, sorry for that. I just wanted to say that gamma rays and x-rays are photon with the same range of frequancy, The only difference is their origin (change of energy level of an electron for x-rays and nuclear transmutation for gamma rays if I remember properly). I'm not sure if one can reach a higher frequancy than the other but I do know that they can have the exact same frequancy.
highest-frequency x-rays have similar frequencies to the lowest-frequency gamma rays, anyway...
Why didn't you have a part #2? I liked this video and I wanted to see you continue to play it out. However, very good video, really enjoyed it and ADDED IT to my SteamList.
Dave Lister would be great at this game!
Scott, i'd like to see an Open transport tycoon gameplay from you
Yo Scott! What's the outro music?
Also, great video; I'd love to buy the game but I don't have money.
Unless you're a laser. Then you can screw with gravity all you want. Just hope a planet doesn't get in the way...
That moment when your planet is advanced enough to fire weapons through space at high velocity by not advanced enough to calculate trajectories.
Also all the planets lie on a flat plane, they all have unrealistic rotations, none of them have a perihelion or aphelion, and. they all are unaffected by each others' mass.
People play this? I never saw anyone playing.
Might I recommend the classic Ubuntu (and likely other platforms) gravity-planet-gun game called slinghot? Yes, it is older, I was not able to maxe it run at a nice resolution.... It's that old.
Please play more of this game
Why is there thing called Codex in up right corner?
Manual.
it also gives you some interestig/ funny background on buildings and such
The Citadel sponsored this game to educate the species.
Lowered the sea level and changed the sun outright...
So this is basically battleship with planets? Do all the planets have their rotational axis perpendicular to the orbital plane? Could you put a laser or railgun array on the poles to maximize visibility?
Or nah?
Seems odd that you couldn't just tell the turret to shoot when the planet turn. like say "shoot this target" and as the turn simulates the planet rotates, and when in range, the railgun shoots.
Anyone else notice the other planets are named after certain little green space explorers?
Apparently Scott enjoys shooting mimes...
Perhaps the gamma ray lasers would attenuate to UV radiation and bath the target with damaging ultraviolet radiation and give all life a run for its money.
Wit would be interesting if they added fleet combat as well
That's not how the game is made though. The game is a turn-based game where, as long as you don't have superweapons on, it's a game of get as much power, electricity, and ammunition as you can, and by 30 turns, everything goes to crap. I have some examples on my channel, if you'd like to see some advanced games.
Hey scott, Can you take a look at Event[0] ?
Did they change something from first release? I recall when it came out several LPer's I follow did a few rounds of it and one of the first things they would do is rush their poles so that their weapons had the widest firing arch.
For whatever reason that ability was removed
Huh... so, you can't build weapons past a certain latitude? Something like that?
AutodidacticPhd No, its just that no matter where you place your weapons they fire as if you were on the equator at your longitudinal position. If you managed to place it at the exact pole (an impossible feat without a command line or using unity) I dont know what it would do with it.
"the range on this is awful" B-but it's space!
Hi Scott, I would like to record KSP and games like it, so I would like to know what screen recorder you use for your game-play. Thanks
Concerning the EM Drive comment: I have read a lot of criticism of the experiments published so far and the explanations of results, but I have yet to read a paper that shows strong, experimental evidence that they do not work. Does anyone have any references on the subject, or are we just denying the published results based upon theoretical physics rebuttals?
Wouldn't it make more sense to build on the poles?
Would be alot cooler if it zoomed in on the impact.
HAH, how amusing, I was just playing this hotseat with a friend tonight.
Deadly Pool in Space 2016 :P
*"As it says in Bible, God fights on side of heaviest artillery."* -Manuel Davis
The Moon is a Harsh Mistress, by Robert Heinlein.
Havent seen anyone play this for a long time