i've known the name of uthermal since the start of sc2 , a few days ago youtube suggested a video and i am now on a binge , i can't understand why you dont have waaaaay more subs , you are great
Just plays more.. Micro it self requires ur hand and brain coordination so build your muscle memory with play a lot of games using those units to master it. Pro gamers doing micro flawlessly just because they play the game 10x times more than casual player not because they found a tips and suddenly they really good at it
@@sibalseki5491 there is a difference between getting more experienced with micro and learning it in the first place. It is helpful what approach even pros have figured out to be an optimal way instead of trying to reinvent the wheel and figuring it all out yourself (at a lower skill level). That's partly why most of us copy build orders instead of just making our own ones
Ali Bitler yes knowing the basic would eliminate some mistakes but if its apply to the real match by micro-ing all together still needs experience to do it properly. Not the case for low tier player since both do mistakes a lot and micro isnt really exist or executed well most likely its only about who got more units and tricks.
Hey Marc! Great guide! I think one critical thing to both Maru and Cure’s lategame style is waiting (either via defense or harassment) until a stage in the game where the critical Zerg bases are close to a Terran Planetary Fortress. You can see this in Cure’s mech game on Lightshade where he only starts attacking once the bases in the bottom left are taken, Maru’s game in Pillars of Gold where he attacks the bottom right bases from the base to the right of his 3rd, and this game where he attacks the 8 o’clock base from his rich gas base, and the Zerg rich gas base from his 4th. It seems that the rally distance and how far you need to be when attacking are the critical parts. It allows them to avoid base trades, reinforce quickly and keep creep in check leading to those bases by constantly pushing / harassing there. Be sure to check out some of the other fast Claws builds from TY in GSL!
I appreciate how precise and effective Cure is in controlling groups and positioning units to make all the trades are incredibly good. Cure mined less but was ahead in economies and armies most of the time. By splitting armies into several places, he could prevent/limit run-by, counter Zerg expansions, which normally winTerran games these days. However, it is easier said than done. Without such constant good trades and incredible patience, only two to three mistakes may cost Terran a game, epsecially vs Serral and Reynor. In fact, I am not entirely sure that Innovation and TY could pull it off like this. I feel a great mental endurance there. Perhaps Maru could pull it off like this because Maru is also a patient and precise player. OOPS: Thanks for your analysis. WardiTV and your ThermyUniversity are becoming my dinner routines :D.
I tried transcribing the opener here: lotv.spawningtool.com/build/135677/ It's not perfect, but should have the basic opener covered until he starts the 4th base.
I love it. Very patient and positional play, reminds me of a boa constrictor slowly squeezing and every time he fights back he gets shutdown and falls further behind. Another interesting note is that Serral tweeted he thought he was ahead coming out of the opening in game 3. I mean he defended the drops pretty well and never really made any large mistakes, but somehow still lost decisively. if Cure bamboozled Serral and stomped Reynor, he must be onto something.
Talking about how figured out buildorders are: Why do we make the orbital before the natural command center? We delay the natural orbital by the same ammount than you get the main orbital faster, so its the same orbital uptime after like three minutes. I tested getting the command center first a bit and i didn´t find any mineral/gas awkwardness either ¯\_(ツ)_/¯ Could this be a real thing against protosses that you know like to block the natural?
Very nice video and as always the explanations are so valuable! Can someone help me with a link to where i can buy the replay? I cannot find it ... Thanks!
am suprised cure didnt make any lategame units! he just sits on mmmm and seem confident to win figth with it. hes like fuck it i dont need ghost or libs.
I think Harstem explained it best in one of his casts, basically: "You want easy to control armies so you are able to make complex and precise movements, instead of having complex armies that will force you make slow and limited movements" I think the case was a Disruptor heavy army, instead of relying on Blink-stalker Zealot. Like, you have to be so precise with the Disruptors that it kind of hinders your versatility through the map, you can't really do multi-pronged maneuvers because the Disruptors require all your attention. MMMM is perfect for this kind of pressure, small skirmishes through a big map.
@@ivanmarquez2218 The point is splitting the army to attack more than one place. If the opponent doesnt do the same then they're losings a base. The issue with disruptors is that they are slow, so doing quick hit and run pressures they cant keep up. The upside being that if the disruptor gets into position then you dont need to hit and run very far to be covered.
Great vod! Do you think it'd be worth to wiggle in +1 vehicle armor at the 7~ ish min mark since the armory is so fast and there's a bit of a gas surplus for most of the game?
When a match is well balanced a lot of diferent strategies are viable, TvZ is in a perfect state... i hope blizz to fix TvP, so we can see things like this.
To be fair thats not too uncommon nowadays is it? Ultra's with speed just zoom through the lib zones barely recieving damage while the corruptors just pick off the sieged libs easily. And ghosts are nice when you camp. But on offense they clump up too much and trade poorly against lings/banes meaning they need to be micro'd a lot. Feel like he standard comp Cure is using is also the easier one.
I love UA-cam university. And this is my favorite course taught by my favorite professor.
Really good analysis as always. I have to say your quality has been going up much more with this series.
:D Thanks a lot
i've known the name of uthermal since the start of sc2 , a few days ago youtube suggested a video and i am now on a binge , i can't understand why you dont have waaaaay more subs , you are great
I've only been going for a few months! I need time :D
I like how patiently Cure plays. He's playing bio but with mech style at the same time lol
This is such a cool style, thanks for the in-depth analysis for Plats like me!
Hey Uthermal, do a video with tips on how to propely control certain units, like ghosts and widow mines. Love from Brazil.
Or a guide on army control with compositions like ghost liberator, bio with mines and tanks, ravens etc.
Just plays more..
Micro it self requires ur hand and brain coordination so build your muscle memory with play a lot of games using those units to master it.
Pro gamers doing micro flawlessly just because they play the game 10x times more than casual player not because they found a tips and suddenly they really good at it
@@sibalseki5491 there is a difference between getting more experienced with micro and learning it in the first place. It is helpful what approach even pros have figured out to be an optimal way instead of trying to reinvent the wheel and figuring it all out yourself (at a lower skill level). That's partly why most of us copy build orders instead of just making our own ones
Ali Bitler yes knowing the basic would eliminate some mistakes but if its apply to the real match by micro-ing all together still needs experience to do it properly.
Not the case for low tier player since both do mistakes a lot and micro isnt really exist or executed well most likely its only about who got more units and tricks.
The 'humble' begins to ooze out @10:35 and then hits like a flood @10:45. Always appreciated uWu!
Hey Marc! Great guide! I think one critical thing to both Maru and Cure’s lategame style is waiting (either via defense or harassment) until a stage in the game where the critical Zerg bases are close to a Terran Planetary Fortress. You can see this in Cure’s mech game on Lightshade where he only starts attacking once the bases in the bottom left are taken, Maru’s game in Pillars of Gold where he attacks the bottom right bases from the base to the right of his 3rd, and this game where he attacks the 8 o’clock base from his rich gas base, and the Zerg rich gas base from his 4th. It seems that the rally distance and how far you need to be when attacking are the critical parts. It allows them to avoid base trades, reinforce quickly and keep creep in check leading to those bases by constantly pushing / harassing there.
Be sure to check out some of the other fast Claws builds from TY in GSL!
Cure is a God. No one thought he could beat Serral and Reynor, but he did. Legend.
but god doesn't exist.
@@krioni86sa he's A god, not god.
@@rozmarinideas5340 LOL very precise :V
I think Cure would like his opponent to go Mutas, he just deals with them really well.
Thermy renaming reapers RIPers one replay at a time.
'two drones only, and a bunch of drones'
8:09
-olrin
I appreciate how precise and effective Cure is in controlling groups and positioning units to make all the trades are incredibly good. Cure mined less but was ahead in economies and armies most of the time. By splitting armies into several places, he could prevent/limit run-by, counter Zerg expansions, which normally winTerran games these days. However, it is easier said than done. Without such constant good trades and incredible patience, only two to three mistakes may cost Terran a game, epsecially vs Serral and Reynor. In fact, I am not entirely sure that Innovation and TY could pull it off like this. I feel a great mental endurance there. Perhaps Maru could pull it off like this because Maru is also a patient and precise player.
OOPS: Thanks for your analysis. WardiTV and your ThermyUniversity are becoming my dinner routines :D.
Thanks for the in-depth analysis
What I noticed about Cure is that he never goes ghost vs zerg.
TvZ really is the best matchup. Certainly the most entertaining for me at least
Yeah for sure
Thanks UThermal, nice build order. Greetings from Peru :)
I tried transcribing the opener here: lotv.spawningtool.com/build/135677/
It's not perfect, but should have the basic opener covered until he starts the 4th base.
Always bringing the sick analysis! Cheers, Thermy
The last terran to beat both in the same tournament was actually heromarine 😁
That's why they call him Kiwikoekoe the fantastic
Eres grande Marc. Thanks for the content
I love it. Very patient and positional play, reminds me of a boa constrictor slowly squeezing and every time he fights back he gets shutdown and falls further behind. Another interesting note is that Serral tweeted he thought he was ahead coming out of the opening in game 3. I mean he defended the drops pretty well and never really made any large mistakes, but somehow still lost decisively. if Cure bamboozled Serral and stomped Reynor, he must be onto something.
Talking about how figured out buildorders are:
Why do we make the orbital before the natural command center?
We delay the natural orbital by the same ammount than you get the main orbital faster, so its the same orbital uptime after like three minutes. I tested getting the command center first a bit and i didn´t find any mineral/gas awkwardness either ¯\_(ツ)_/¯
Could this be a real thing against protosses that you know like to block the natural?
It is already, at least in pvt, pros have used it mulitiple times, even in GSL.
The point is, you want the income as fast as possible. 1 mule before is better than one latter.
@@DavidCalvin19 But you can afford everything once you have the gas for it.
Except youre talking about a 2-1-1 or a 3rd before Starport
Love your vids brother!! Thank you
Hey, will there be a video on how to deal against 3-4 early roach push into 2 base mutas or video against different versions of pool first ?
If I gather enough replays in my discord I will at some point :P
Very nice video and as always the explanations are so valuable! Can someone help me with a link to where i can buy the replay? I cannot find it ... Thanks!
Here you go :P matcherino.com/t/kingofbattles
I tried this technique and won big just now!!!! Thank you
Awesome man good job :D
am suprised cure didnt make any lategame units! he just sits on mmmm and seem confident to win figth with it. hes like fuck it i dont need ghost or libs.
Yeah it's very korean tvz style :D
I think Harstem explained it best in one of his casts, basically:
"You want easy to control armies so you are able to make complex and precise movements, instead of having complex armies that will force you make slow and limited movements"
I think the case was a Disruptor heavy army, instead of relying on Blink-stalker Zealot. Like, you have to be so precise with the Disruptors that it kind of hinders your versatility through the map, you can't really do multi-pronged maneuvers because the Disruptors require all your attention.
MMMM is perfect for this kind of pressure, small skirmishes through a big map.
@@ivanmarquez2218 The point is splitting the army to attack more than one place. If the opponent doesnt do the same then they're losings a base. The issue with disruptors is that they are slow, so doing quick hit and run pressures they cant keep up. The upside being that if the disruptor gets into position then you dont need to hit and run very far to be covered.
MinedBlowing strats
Great vod! Do you think it'd be worth to wiggle in +1 vehicle armor at the 7~ ish min mark since the armory is so fast and there's a bit of a gas surplus for most of the game?
Probably not, I don't think it makes a huge difference since most of the damage comes from banelings anyway :P
So interesting that he will camp outside the zerg territory without any siege tanks. Well I know partly because its muta and not lurkers but still.
love your content! really detailed mate
jesus christ. 3-0ing serral in tvz man wtf cure. hes truly on fire.
nice one
next ty vs stats plz! .......from current GSL....just watched it- amazing!
Cure is a beast.
And what should zergs do with this "cure"?)) This style take 4 good zergs away from qualifying for DH((
When a match is well balanced a lot of diferent strategies are viable, TvZ is in a perfect state... i hope blizz to fix TvP, so we can see things like this.
It's here at last!
What a god
Interesting, he doesn't build any ghosts or libs either
To be fair thats not too uncommon nowadays is it? Ultra's with speed just zoom through the lib zones barely recieving damage while the corruptors just pick off the sieged libs easily. And ghosts are nice when you camp. But on offense they clump up too much and trade poorly against lings/banes meaning they need to be micro'd a lot. Feel like he standard comp Cure is using is also the easier one.
@@ilax3071 ah, maybe I just haven’t been keeping up with the times then
OMG
no hellbat marouders?????????
how is this cure guy even in gsl DansGame ?
@@hendrikdroler4042 hmm maybe because he does actual builds idk
@@uThermal so bm....
well, im tired just of following everything, wow
Кто-нибудь, кто в силах, переведите пожалуйста это видео для так и неовладевших аглицким...
Dont stop video.you talk so mach
dude what the hell. why dont you mention how he cancelled the 3rd and 4th hellions. thats a huge deal. stop talking so much and pay attention.
lmfao