Damn it Falcon! Your opening disclaimer was such a missed opportunity to say "I'm not a legal expert [etc.], Im not a LegalEagle or anything! I'm just a Falcon." Or something to that effect😂
I had an instance where Sony charged me twice the price for a game, but they only offered a store credit. Reporting them to the BBB did absolutely nothing. There was no way they would even refund the freaking mistake they made. 😖
In regards to the post-purchase EULAs, those aren't valid in the US. There was a court case where people sued over the infotainment agreements in your car ( think that's the one, it's either that or the refrigerators or something similar). The decision was that post-purchase agreements aren't considered valid. Agreements must be known in full before the purchase in order to be valid.
I still remember when a lot of the Mass Effect community came together to threaten to sue EA over Mass Effect 3’s atrocious ending over false advertising.
I’ll never forget how confused I was that the same company made mass effect 2. I was so disappointed in the ending after mass effect 2 was just perfection
@@KiranKumar-uv6kd what a troll comment. Compared to ME2 where your actions had weight? ME3 was a clown show. Also everything they marketed said you’d have dozens of possible ending and “it would not be a multiple choice A, B, or C ending”, which is exactly what we got: choose the right, left, or middle ending/ red, blue, or green. It was a slap in the face. Compare that to ME2 where you had to do your companion quests to get them to survive and carefully balance the relationships they had between their fellow crew members. If you didn’t, they die off. Furthermore you need specific ship upgrades and to carefully place your allies in specific spots or again, they die off. And if too many die, game over. But in ME3 your actions/choices have zero impact. You always end up at the same select ending A, B, or C selection
I brought it to my state attorney's office and they were forced to issue a refund to me based on the user agreements of a game. It was a WHOLE THING. But reach out to your state attorneys office, your State office of consumer protections and ALWAYS ALWAYS put a complaint with the FTC. That's how you get them to actually respond and they bring the lawsuits to them
The way mine worked, I bought and downloaded a game. I read the user agreement that comes up before you can play the game, but AFTER you download it (which voids the right to request a refund) and I did not agree with it so it did not allow me to play the game. I requested a refund and Sony said it was the publisher's problem. I reached out to epic and they said it was Sony's issue and nobody wanted to do anything so I brought it to the FTC, FTC passed it to the state attorney's office who passed it to my county's Consumer protection office who wrote a letter to Sony and I got a phone call from Sony California where they asked me a bunch of questions and low-key implied I did not agree with the user agreement because I wanted to do something illegal... a week after I got a letter from Sony informing them of the refund as a "one time gesture of good will".
@@robinpetrick5776 that with digital games they reserve full authority to reclaim it without any reason. There's also a whole privacy section which is insanely invasive. It sucks that a lot of games actually are requiring similar agreements and are for children... We as adults rarely read them, kids have less of an understanding of what they're agreeing to and should not even be valid
Remember renting a game to see if it was worth buying? How about playing demos? Yeah, those were the days. Today, you're lucky if a developer has a demo for their game, and even then it's usually only available for a week or two before it's gone.
Funny thing about demo's is that they decreased the number of sales. Not because of it spotlighting problems but because it helped the average gamer scratch the itch of playing the game so no purchase necessary.
@@ferrite1707 I blame that on the method of distribution and type of game at the time. Yeah, it was possible to get by back in the days of the floppy and CD with just a demo, but most games back then didn't even have a real backstory. Those games were certainly not going to encourage sales the same way that a single level of a modern game would. Imagine if the Virmire mission from Mass Effect was the only part you got to play and ended right as Saren aimed his gun at Nihilus? Would you have been happy to just keep playing that demo, or would you want to know what happens next? Additionally, many games that were multiplayer online such as Arena and Unreal only let you play against bots in the demo, and sales upticked greatly due to people wanting to PWN other people.
Don't forget that some companies will release a demo 4 months before a game officially releases then make major changes before launch so it's a whole different game after purchase.
@The_Fearshredder4444 IMO, devs that listen to the feedback of a game demo and make changes based on that feedback are good devs. Remember, you _are not_ the only person that might buy a game. Realistically, you're opinion only holds the weight of a single purchase.
The whole buying/licensing thing comes down to this, I think: Even if all I'm buying is the license, I'm still BUYING something. If that "buy" button means I'm only getting the license to play, it's still something for which I paid to OWN. Now if the button read "rent" or "lease," that'd be a different story. Those words imply that I won't have ownership of the product. Then it'd make sense. But as long as they're letting me BUY their products or licenses, then I should OWN them! 😠
Ya gotta read the "ELA" or End License Agreement. Which you need binoculars to read. By pushing that button you are agreeing to "blah,blah,blah" and with that they can get away with it
Morally the argument seems right. Legally it just isn't. The law hasn't caught up with digital rights. You've always just been getting a licence. Even when you bought a physical copy. It's just there was no practical way to enforce it outside of shutting servers for online games. Things really need to change but outside of the EU this seems a pipedream. You can see that with the Internet archives recent court loss.
The ACCC has quite a bit of power in Australia. If you lodge a valid complaint they have ti investigate it and they charge the company they are investigating for the cost of said investigation. Often, just the threat of lodging a complaint will get the company to remedy the issue as it will probably cost less than the ACCC investigation. It's awesome.
As an Aussie, we basically just say the "A triple C". Don't necessarily call it the "AAAK", even though it's obvious you're having fun saying it like that lol
The takeaway is that corporations, in the gaming industry as elsewhere, simply don't give a crap about you and will essentially engage in all manner of anti-consumer practices until and unless they are compelled to change their behavior.
from what ive known, ANY lock on how many before a payout is illegal on a machine like that. so 700 isnt just a default, its outright admission of guilt.
Paul didn't give back 100% refunds, he only gave a part of it as refund and made people sign not to sue him. People didn't like this, and hasn't applied for it.
BIG difference when it comes to physicals: You are protected by first sale doctrine. You can lend, rent, swap, exchange, sell, pawn, send or resell your physical media since that copy is now *YOURS* (claiming copyrigth ot trademark is of course asinine) & NO company can or should exert ANY form of control on you. Those licenses are *CEDED* in perpetuity as per first sale doctrine. Even GoG doesn't give you full consumer rights since *DISTRIBUTION RIGHTS* are not included with each purchase. a.k.a. can't lend the game to a person who has not bought it. It's even in their FAQs.
It kind of annoys me that some people think refunds are just there because of benevolent corporate generosity, when in reality they almost always have to be mandated by law.
11:38 (DISCLAIMER: I am not a lawyer) The problem here is that they failed to disclose that the license was a RENTAL license rather than a PURCHASE license. Reasonable expectation for a PURCHASE license is that the consumer keeps it as long as he/she does nothing wrong. A RENTAL license means the customer specifically agrees that the license is for a limited time.
Gameranx might have to change there vids to "Before you purchase the rights to the license to legally play the game until the company takes it away and keeps your money"
Hey Falcon, There's a big inaccuracy in this video unfortunately. There is no evidence that Logan actually refunded the people. He made a promise that he would after the whole debacle with Coffeezilla, but has never provided any proof that he did so, and apparently there was a clause with the refund that people couldn't sue him. So what happens if people want their refund but don't accept the clause? He is now suing Coffeezilla for defamation on the whole thing, in a state where there is no anti-slapp law and he has even doubled-up on the whole Cryptozoo thing, still claiming he's going to finish it, even though it's been years already. Really bad look for him. Hope you can update the video to avoid any incorrect information from spreading. Keep up the good work guys, your channel is definitely my favorite for game news!
Regarding point 6, what people actually expect are perpetual, non-revocable licence deals. For games to achieve this single-player games must be able to always work offline DRM-free. As for a multiplayer, for games like those to be able to live-on after servers shutdown, my idea is that the developer should be bounded to publish a server-code to a community to allow it to independently create private servers legally. In addition to allow games to work after the digital shop's shutdown a customer must be able to archive game installers by themselves. AFAIK the only shop which allows it is GOG :)
Yeah cause our games are double the price point from US pricing, any Ultimate edition game you're looking at $150-180AUD, $90-110AUD Standard edition, so bloody better be a refund, tis why most of us here wait for 50%+ sales to get games, well I do anyway 🙂can't mess with the ACCC and they do not care what your policy is!
Yea , shitendo price gouges their players without ever reducing prices. Completely price gouging. I don't understand why game devs ever cater to shitendo.
A video on facts about Gameranx I think would be cool! How long does it take to make a video? How many people work there. How many games do you guys play a year How much content do you have recorded And so on 😁
What is every employee's respective favorite color. How tall isJake Baldino. How much does Falcon weigh. Who is generally considered the hottest person that works at Gameranx. What does the hottest person at Gameranx most smell like. Is the hottest person at Gameranx single. Does Jake Baldino sleep naked. What are all the addresses of each person that works at Gameranx. How many significant others/children do the Gameranx employees have and what are their names. What are the greatest fears of each Gameranx employee. What are the detailed routines of each Gameranx employee.
The whole stopkillinggames movement is not related to that Californian lawsuit about terminology. Stopkillinggames demand governments across the globe to make laws about preserving videgames as a form of art.
A mass lawsuit should be served to any game publisher who doesn’t offer a full refund when they shut down their Online-only cash grab of a game before it’s 10th anniversary
As I see it, you buy a copy of the game - not the IP of course - but the copy. Be in on a CD, tape or your hard-drive. And you can do with it what you want. Delete it, hack it, whatever. Of course you can't pass on more copies, just like you can't just photocopy and distribute a book. If you buy a Toyota you're free to do with it what you want (as long as you don't violate any other laws, like traffic regulations). You can take it apart, repaint it, whatever. What you can't do is make an exact copy and sell it of course, because the design and technical knowledge of how to the car is made is owned by Toyota. Btw. EULAs are only valid in Europe if you can read and agree to them BEFORE you buy the product. And any clauses that could be "surprising" to customers will be declared invalid by a court. The whole "you just own a license" is a smoke-screen by the industry, because you do own the DVD, the CD, the diskette, the vinyl record, the physical book, so why not the files on your HDD? GOG and Zoom Platform accept that. You can buy stuff there, get the installer or zip-File and delete your account afterwards without losing anything. Not even legally. You bought it, you own it. This is how it should be.
@@MtlkatGaming Nope. They are only valid if you can "agree" before you buy (making them part of the sales contract), and only if they don't contain "surprising" clauses. Abusive contract clauses are nil'd by courts all the time.
@@toxictom9029 This right here. You've always owned a copy of the game even if the physical media turns out to be an access license for the game. The same can be said about any physical object we purchase and buy anywhere.
I haven't bought a Nintendo product for well over a decade because of their anti-consumer practices. My son used to have a DS. That was the last time I ever gave my money to Nintendo. And GOG typically respects "you bought it, you own it". I don't know about the buried legal speak in the agreement, but a lot of the games available to buy don't have any mechanism in place to claw back your purchase at a later date. Some might, I dunno, but at least their stated ethos is consumer friendly, unlike Nintendo who will sue you for playing a game you legally purchased if it isn't strictly played using the manner and method they originally intended, even if it's otherwise considered lawful use of the product...
I was a Tester for Forever Entertainment. They paid only the minimum wage, they hired me as temporary and kept stalling me with a temporary contract and never hired me for good. And then, some terrible stuff happened in my personal life, which destroyed me emotionally and the CEO fired me, while I still was in the mental hospital. Sometimes, I would also have to translate to Portuguese, because it's my mother tongue and they only paid me a bonus, if that
#6: 13:21 it's game corporations exploiting/creating loopholes based on semantics. I can understand a publisher wanting copyright laws in place, but the whole idea of purchasing a license goes way too far.
I've always compared it to buying a print of the Mona Lisa. It doesn't mean you *own* the Mona Lisa but you still get to display the print on your wall.
Just to be fair. EULA were originally so you couldn't record and then resell or modify the actual game. If I bought and owned Mario then I would be able to edit it and resell it as my own. The EULAs stopped this completely. Fast forward to now and yes, they 1000% take advantage of this. I first noticed in 2004 with WoW.
The “Buy Now” button is legally interpreted in favor of the buyer. Does the consumer “reasonably believe” they buying a license or buying ownership? These are arguments for the lawyers for each side to make. The judge will take into account; past case law, affidavits from the plaintiffs , and the consumer law for that state. EDIT: In Texas for example the consumer laws are written, interpreted, and applied very broadly in favor of the consumer. And the Texas’s AG office could sue on behalf of all consumers in the state of Texas.
@ I hear ya but the arguments against “it’s in the long list of agreement we know you didn’t read” are: 1. What was the consumer expectation at that time the “contract” or user agreement was entered? Did the consumer reasonably belief they were buying the license or buying ownership. 2. What language was used by the store or publisher on the store or in the marketing to give the impression to the buyer that they would have ownership. Hence forever access to the game. 2. Did the consumer have reasonable access to this user agreement BEFORE the transaction was concluded? The classic argument of “it’s in the contract” hold some weight to it IF the consumer had access to the agreement BEFORE the purchase was made. Edit: before I checkout for an online purchase having access to the agreement helps the case of the publisher. But not so much when people buy physical copies. This is why the valve website now CLEARLY states that you are getting a revocable license. But trust me, that won’t be enough in the coming years because most license agreements have a term limit. In the future, some states or countries will require the publishers to give a term limit on that license. Excuse the all caps on some words not yelling just want to emphasis some key language. And I personally have experience on Texas consumer law for over ten years and if some of these publishers get on the Texas AG’s radar it will be extremely interesting.
@@LeoJacobschild As an honest question, do you believe and think that we own our game consoles and disks? Especially in the context of real estate and vehicles where buying a house means you own the house but are still restrained on whst you can do to the land it occupies, and vice versa. As with vehicles, can people modify them in any manner they want and still comply with emissions and all that?
@ I honestly and reasonably believed that I owned every game I bought starting from Atari until the publishers starting saying “naw bro you just bought a license” which is why it’s a problem now. I can contrast the buying experience with RENTING video games back in the day from blockbuster. Which the license (permission to use or have access for a limited and specified time) was clear. Good question by the way.
@@LeoJacobschild Quite evidently it is a big problem these days. The fact that publishers are gatekeeping ownership of products from their own consumers is plain stupid. Like, why bother selling the thing if you're just gonna screw your customers over, as an example.
bait and swtich is illegal, REcently a game called Techtonica completely changed the content and world of their game from open world exploration to a puzzle game
Honestly, most stick drift could be solved with software/firmware if the Developers gave two shits. All they'd have to do is allow you to recalibrate your joystick. A simple tool that you could run that would allow you to 'zero' the values, so if it was registering that it was 'drifting' to one side or the other, you could offset that input.
Great watch. And interesting to learn about some of these. Hoping we see more and more (not people suing that is) positive and consumer friendly changes. Especially the whole microtransaction and loot box systems need some regulation. Especially for some of the younger gamers being swarmed with constant predatory practices.
For #5, that's not even strictly a Pokemon GO, or even game issue, the issue was with the people who chose not to respect the park and the property there. ANY event that could draw that many people there would likely have led to the same result. And if they're not capable of tracking down and charging the appropriate people with property damage, that's on them for not doing enough to enforce rules at the park, including any limits on the number of people allowed in.
An extension to #3: Square Enix is not only championing NFTs still in late 2024, they’re working overtime to try and implement them into all their future projects and retroactively into current games such as FFXI and FFXIV… of which it sounds like Yoshi P. is actively stonewalling them as best he can… apparently it’s why he played Zelda on a handheld during that live interview a few years ago, an open protest aimed at the CEO of Square Enix.
Thanks, Australia and ACCC! You suing Valve helped me effortlessly get a few nice refunds on games I didn't like, and also Valve should be thankful too, because it helped make their business much bigger. A win for everyone.
I remember when MGSV ground zero dropped and it was like 30 bucks…Crazy how devs can put the same amount of content in a game and charge 70 for a base price
Number 9 reminds me of those game machines where you would have to stack little digital squares and it would get harder and harder until the last few had no room for error. The very last one was basically rigged because if you pressed the button at the right time, the box would skip one space and end in a failure. I realized that the box would often skip on the last one and in a big brain moment decided to try and land on the space before. Ended up winning a gameboy advance SP. 😅
Today I learnt volunteer doesn't mean well volunteering. How the hell do you volunteer for something then sue cause you're not getting paid for volunteering😊
Wrong. You owned 1 copy. You only had the license to that one copy so your were not allowed to sell copies of it, but they also could not come and take away your copy. They also had not rights to a cut of resales, because you owned that 1 copy. The fact that they can pull the copy you paid for right out of your library after the sale is what makes this entirely different.
Thank you! I swear all these “uh actually it was always a license” people are brain dead when they can’t see the difference. I own and can play Too Human, despite it being recalled and removed from sale. They didn’t send out an update to break or deactivate the game, because whatever language they wanna use I bought and paid for that copy. I can still play older games on disc as well. But somehow people who bring up licenses see no difference between what buying a license used to mean and what it means today, where they can just delete it from your console or shut it off entirely when they want you to stop playing it
That is simply not true. They didn't "take away your copy" of the game. They didn't even revoke your license to access it. You still have your license, but for an online-only game like The Crew, that license was always for access to a service that depended on servers. When developers shut down servers, which most eventually do, it discontinues the service you were licensed to use while it was available. It sucks but Ubisoft had no obligation to maintain servers when it became no longer financially beneficial to them.
@@Torr3697 That's a completely different situation. Too Human is a mostly single player game that doesn't need constant maintenance and server updates. It costs the developers nothing to allow people to keep playing it, so of course they're not going to shut it down. The Crew is an online-only game, meaning it runs on severs which need to be maintained. If Ubisoft shuts down the servers, the game becomes non-functional regardless if you still have a license to access it or not. Talk about people who are "braindead when they can't see the difference". When you buy into an online-only game, you're buying into a service with an expiration date-whether that's explicitly stated or not. Expecting developers to keep servers running indefinitely, even when its no longer financially sustainable, isn't realistic. Also, they can't just delete the game off of your console once installed.
@@dhouse407 They absolutely can delete it off your console, they deleted the Stellar Blade demo off consoles after it was mistakenly released. If they can do that, they can delete anything else on there to.
Great video Falcon, I usually watch my nightly set of gaming vids and most are par for the course. Alot of channels are afraid to say things that might upset a developer or studio because they could lose opportunities to say early access. Everything in this video is unanimously agreed upon so no one should have hard feeling. Thanks.
12:16 thank you Falcon I've been trying to explain to people we've never owned the games on our physical media. It's just easier to "run up in your house" and take it when it's digital.
My cousin has gone through so many joy cons due to stick drift, so the first thing I did when I got my Switch Lite was swap the Analogue Sticks for Hall Effect Sticks. Was more expensive but so worth it.
Falcon you just they are really good at hustling gamers ,since that's what a lot game developers have done .For at least the longest time ,and I am old school .So I buy my game on disc , while it's still out there .Cause I might want replay again and again .
And since we don't actually own the games we buy but instead only own a license to play them, games cost way too much, especially in the digital age. They don't even have to make physical media anymore. If I pay out $60 or $70, I want more than an "okay, you can play it, at least until we shut down the servers." It's a load of horse crap.
Physical copies can be owned alongside physical media in general. While even they are licenses, they cannot be taken away from you by force. Physical objects are truly owned by the consumer who purchases them.
Nintendo's controller problem is definitely not alleged, i have yet to buy a pro controller or joy cons that lasted more than 3 months without being almost completely unusable for smash ultimate.
Same here, I've had my joycons for like 4-5 years now (they are the ones that came with the console) and they work just fine. I guess it all comes down to being lucky...
Most problem I have with mine is that when the charger port gets dust or dirty or whatever it won't turn on and I can't play it other than that I've had no issues so this is a first and I'm accident prone like a mfer and have dropped it numerous times and still have had no issues
You're probably like my friends who don't take care of their shit. Dorito dust, greasy hands. Just nasty shit. Don't wash their hands, etc. Treating the console and controllers like used rags and go like "fuck (whichever company), they should be sued for shitty controllers and drift!" Like CLEAN YOUR SHIT TAKE CARE OF IT!! Like the state of their room indicates how they will treat their devices and some people deserve to have drift and broken stuff cause bruh you guys don't take care of shit but want to blame the company. Sometimes, it's valid, but fucking shit up within months is on you. My lil bro fucked up my new ps4 controller within a month. When Battlefield 1 came outAnd I was like, HOW?! Dirty hands. Dirty controller. Ect all factors to destroying shit.
"It's not just true now in the download era of games, it was true in the cartridge era of games too. Physical media was a copy of the game but you did not own the game. You owned the media the game was on and a license to play the game" YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES! FINALLY SOMEONE WHO GETS HOW IT WORKS!
Someone mentioned with the old games you do in fact get that copy where as now a days you don't. I wrote a snarky comment and decided to answer a bit more respectively. I have 2 things to say about that With Steam you can make a backup of your game that can be put on a disc. There's nothing stopping you from owning your own copy, at least with Steam with its backup feature. With old media you only get 1 copy and if you lose it you're screwed. If you have some extra equipment you can make a copy to play on console or emulator assuming you don't live in one of the places where making backups of your games is illegal.
The Australian consumer law guarantees a lot more legal protections to Australian consumers than people in most other countries. Unfortunately, it can still be difficult to get companies to comply unless they're threatened with legal action 😢
A rare W for Australia to be sure. The stick drift thing is a serious issue on all platforms. It's ridiculous. I mean, my PS2 controllers still work like a charm and I put 8 years+ and a very unhealthy amount of time into FFXI into them. Really sad amounts of time. Maybe I got a good batch, but this wasn't an issue for me with anything pre-PS3 era. (Multiple consoles from each brand until I went PS fanboy post 360). I agree a small dead zone which setting you can adjust would fix it. It's not rocket science and most games don't need pinpoint accuracy. The licensing thing is annoying, but at least I can unpack my SNES or GameCube and play those. Heck, back in those days the big 3 let you use cheat devices and I will never forgive them for destroying that. It destroyed replayability.
The funniest thing about the owning the game or the license is thats the EULA is LITERALLY a LICENSE AGREEMENT. EULA stands for End User License Agreement which means the agreement is for the End User to use the License. You have ALWAYS payed for the license to a game and not the game itself
A request please : use a lil low volume of background music , I was watching it while taking breakfast in morning , it felt unwatchable at starting of video coz of the background music playing loud. It would be nice if u take a look into this.
Thanks for the forecast! I have a quick question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
0:41 “I’m just a bird.”
ALLEGEDLY
Perry
THE Bird
I think he is a bell
The bird that Gob has inside of his pants.
Damn it Falcon! Your opening disclaimer was such a missed opportunity to say "I'm not a legal expert [etc.], Im not a LegalEagle or anything! I'm just a Falcon." Or something to that effect😂
😅
I had an instance where Sony charged me twice the price for a game, but they only offered a store credit. Reporting them to the BBB did absolutely nothing. There was no way they would even refund the freaking mistake they made. 😖
In regards to the post-purchase EULAs, those aren't valid in the US. There was a court case where people sued over the infotainment agreements in your car ( think that's the one, it's either that or the refrigerators or something similar). The decision was that post-purchase agreements aren't considered valid. Agreements must be known in full before the purchase in order to be valid.
I still remember when a lot of the Mass Effect community came together to threaten to sue EA over Mass Effect 3’s atrocious ending over false advertising.
Yeah and they release the extended ending because of this reason.
I’ll never forget how confused I was that the same company made mass effect 2. I was so disappointed in the ending after mass effect 2 was just perfection
@@OyasumiBlerd yeah same. That’s why I was done with BioWare from then on. And looks like I was right to avoid every game they’ve released since
Mass effect 3 ended is one of the best endings ever. I don’t know what people were complaining about? Go back to playing csgo
@@KiranKumar-uv6kd what a troll comment. Compared to ME2 where your actions had weight? ME3 was a clown show. Also everything they marketed said you’d have dozens of possible ending and “it would not be a multiple choice A, B, or C ending”, which is exactly what we got: choose the right, left, or middle ending/ red, blue, or green. It was a slap in the face.
Compare that to ME2 where you had to do your companion quests to get them to survive and carefully balance the relationships they had between their fellow crew members. If you didn’t, they die off. Furthermore you need specific ship upgrades and to carefully place your allies in specific spots or again, they die off. And if too many die, game over. But in ME3 your actions/choices have zero impact. You always end up at the same select ending A, B, or C selection
Someone should sue PlayStation for their refund policy for digital games too
I brought it to my state attorney's office and they were forced to issue a refund to me based on the user agreements of a game. It was a WHOLE THING. But reach out to your state attorneys office, your State office of consumer protections and ALWAYS ALWAYS put a complaint with the FTC. That's how you get them to actually respond and they bring the lawsuits to them
The way mine worked, I bought and downloaded a game. I read the user agreement that comes up before you can play the game, but AFTER you download it (which voids the right to request a refund) and I did not agree with it so it did not allow me to play the game. I requested a refund and Sony said it was the publisher's problem. I reached out to epic and they said it was Sony's issue and nobody wanted to do anything so I brought it to the FTC, FTC passed it to the state attorney's office who passed it to my county's Consumer protection office who wrote a letter to Sony and I got a phone call from Sony California where they asked me a bunch of questions and low-key implied I did not agree with the user agreement because I wanted to do something illegal... a week after I got a letter from Sony informing them of the refund as a "one time gesture of good will".
Out of curiosity, what terms did you not agree with?
@@robinpetrick5776 that with digital games they reserve full authority to reclaim it without any reason. There's also a whole privacy section which is insanely invasive. It sucks that a lot of games actually are requiring similar agreements and are for children... We as adults rarely read them, kids have less of an understanding of what they're agreeing to and should not even be valid
@@siglerjorge9867that’s too much work
Remember renting a game to see if it was worth buying? How about playing demos? Yeah, those were the days. Today, you're lucky if a developer has a demo for their game, and even then it's usually only available for a week or two before it's gone.
I remember getting original Doom on a 3.5" floppy disk as shareware. It was only the first couple of levels but I played the crap out of that disk!
Funny thing about demo's is that they decreased the number of sales. Not because of it spotlighting problems but because it helped the average gamer scratch the itch of playing the game so no purchase necessary.
@@ferrite1707 I blame that on the method of distribution and type of game at the time. Yeah, it was possible to get by back in the days of the floppy and CD with just a demo, but most games back then didn't even have a real backstory. Those games were certainly not going to encourage sales the same way that a single level of a modern game would. Imagine if the Virmire mission from Mass Effect was the only part you got to play and ended right as Saren aimed his gun at Nihilus? Would you have been happy to just keep playing that demo, or would you want to know what happens next?
Additionally, many games that were multiplayer online such as Arena and Unreal only let you play against bots in the demo, and sales upticked greatly due to people wanting to PWN other people.
Don't forget that some companies will release a demo 4 months before a game officially releases then make major changes before launch so it's a whole different game after purchase.
@The_Fearshredder4444 IMO, devs that listen to the feedback of a game demo and make changes based on that feedback are good devs.
Remember, you _are not_ the only person that might buy a game. Realistically, you're opinion only holds the weight of a single purchase.
Thank you, Australia, for making "Falcon" quack like a duck for a while.
Aflac
Australia is REAL?! No way 😳
Your welcome 🇦🇺🦘😁
You’re welcome mate.
You're welcome. Sorry about everything else we do, though.
The whole buying/licensing thing comes down to this, I think: Even if all I'm buying is the license, I'm still BUYING something. If that "buy" button means I'm only getting the license to play, it's still something for which I paid to OWN. Now if the button read "rent" or "lease," that'd be a different story. Those words imply that I won't have ownership of the product. Then it'd make sense. But as long as they're letting me BUY their products or licenses, then I should OWN them! 😠
Amen 🙌🙏
This right here. You speak truth, friend.
Ya gotta read the "ELA" or End License Agreement. Which you need binoculars to read. By pushing that button you are agreeing to "blah,blah,blah" and with that they can get away with it
@@savage751except the courts have judged those to not be legally binding on multiple occasions. So that really doesn’t matter
Morally the argument seems right. Legally it just isn't. The law hasn't caught up with digital rights. You've always just been getting a licence. Even when you bought a physical copy. It's just there was no practical way to enforce it outside of shutting servers for online games. Things really need to change but outside of the EU this seems a pipedream. You can see that with the Internet archives recent court loss.
The ACCC has quite a bit of power in Australia. If you lodge a valid complaint they have ti investigate it and they charge the company they are investigating for the cost of said investigation. Often, just the threat of lodging a complaint will get the company to remedy the issue as it will probably cost less than the ACCC investigation. It's awesome.
Gotta love the ACCC... And the ombudsman's office... Still waiting on that cole/Woolworths case to round up.
As an Aussie, we basically just say the "A triple C". Don't necessarily call it the "AAAK", even though it's obvious you're having fun saying it like that lol
Is fun to say lol
Knew someone would get to this before I commented. Thanks.
I think Falcon just likes doing a Bill the cat impression.
The takeaway is that corporations, in the gaming industry as elsewhere, simply don't give a crap about you and will essentially engage in all manner of anti-consumer practices until and unless they are compelled to change their behavior.
from what ive known, ANY lock on how many before a payout is illegal on a machine like that. so 700 isnt just a default, its outright admission of guilt.
Paul didn't give back 100% refunds, he only gave a part of it as refund and made people sign not to sue him. People didn't like this, and hasn't applied for it.
I saw the update. He was willing to give such a low amount. It was insulting.
And now he's suing Coffezilla.... such a shame.
BIG difference when it comes to physicals: You are protected by first sale doctrine. You can lend, rent, swap, exchange, sell, pawn, send or resell your physical media since that copy is now *YOURS* (claiming copyrigth ot trademark is of course asinine) & NO company can or should exert ANY form of control on you.
Those licenses are *CEDED* in perpetuity as per first sale doctrine.
Even GoG doesn't give you full consumer rights since *DISTRIBUTION RIGHTS* are not included with each purchase. a.k.a. can't lend the game to a person who has not bought it. It's even in their FAQs.
Gaming in this day and age unfortunately still has a ways to go
The background music for the intro was so cool
Thanks
Those violins in the beginning was hype lol
@@gameranxTVWhat song is that?
What's the intro music?
@gameranxTV "well, we're waiting.gif"
It kind of annoys me that some people think refunds are just there because of benevolent corporate generosity, when in reality they almost always have to be mandated by law.
As an Aussie - what we call the 'A-Triple-C' will forever now be 'AAACCCK!' 🐦
Thank you for that “year 2000” made me smile and I really needed that. Have a good day
11:38 (DISCLAIMER: I am not a lawyer) The problem here is that they failed to disclose that the license was a RENTAL license rather than a PURCHASE license. Reasonable expectation for a PURCHASE license is that the consumer keeps it as long as he/she does nothing wrong. A RENTAL license means the customer specifically agrees that the license is for a limited time.
And that is the problem with the copyright law today. Companies can sell rentals pretending that they are purchases.
Also this is one of the reasons why people pirate games. Many times pirates remove these locks, making the game playable even when support ends.
Except that we're buying and owning a purchase license anyway. It's only to prevent games from being resold or distributed illegally.
You saying that VHS tapes didn't have games on them reminded me of backing up my diskette games onto them back in the 90's, thanks for the chuckle
Gameranx might have to change there vids to "Before you purchase the rights to the license to legally play the game until the company takes it away and keeps your money"
lol
Hey Falcon,
There's a big inaccuracy in this video unfortunately. There is no evidence that Logan actually refunded the people. He made a promise that he would after the whole debacle with Coffeezilla, but has never provided any proof that he did so, and apparently there was a clause with the refund that people couldn't sue him. So what happens if people want their refund but don't accept the clause?
He is now suing Coffeezilla for defamation on the whole thing, in a state where there is no anti-slapp law and he has even doubled-up on the whole Cryptozoo thing, still claiming he's going to finish it, even though it's been years already. Really bad look for him.
Hope you can update the video to avoid any incorrect information from spreading.
Keep up the good work guys, your channel is definitely my favorite for game news!
Regarding point 6, what people actually expect are perpetual, non-revocable licence deals. For games to achieve this single-player games must be able to always work offline DRM-free. As for a multiplayer, for games like those to be able to live-on after servers shutdown, my idea is that the developer should be bounded to publish a server-code to a community to allow it to independently create private servers legally. In addition to allow games to work after the digital shop's shutdown a customer must be able to archive game installers by themselves. AFAIK the only shop which allows it is GOG :)
Yeah cause our games are double the price point from US pricing, any Ultimate edition game you're looking at $150-180AUD, $90-110AUD Standard edition, so bloody better be a refund, tis why most of us here wait for 50%+ sales to get games, well I do anyway 🙂can't mess with the ACCC and they do not care what your policy is!
Plus, it fix, aka patches to playable a lot of time
What you’re not taking into account is that Aus minimum wage is about 3 times the amount of the US
Yea , shitendo price gouges their players without ever reducing prices. Completely price gouging. I don't understand why game devs ever cater to shitendo.
A video on facts about Gameranx I think would be cool!
How long does it take to make a video?
How many people work there.
How many games do you guys play a year
How much content do you have recorded
And so on 😁
What is every employee's respective favorite color.
How tall isJake Baldino.
How much does Falcon weigh.
Who is generally considered the hottest person that works at Gameranx.
What does the hottest person at Gameranx most smell like.
Is the hottest person at Gameranx single.
Does Jake Baldino sleep naked.
What are all the addresses of each person that works at Gameranx.
How many significant others/children do the Gameranx employees have and what are their names.
What are the greatest fears of each Gameranx employee.
What are the detailed routines of each Gameranx employee.
I would listen to a full hour of Falcon angrily talking about "buy nothing be happy" and his passionate digital anarchism
The whole stopkillinggames movement is not related to that Californian lawsuit about terminology. Stopkillinggames demand governments across the globe to make laws about preserving videgames as a form of art.
Falcon Jumpscare at 13:43
I just noticed it and I was going to say Falcon Easter egg at 13:43
😂😂😂😂😂
A mass lawsuit should be served to any game publisher who doesn’t offer a full refund when they shut down their Online-only cash grab of a game before it’s 10th anniversary
As I see it, you buy a copy of the game - not the IP of course - but the copy. Be in on a CD, tape or your hard-drive. And you can do with it what you want. Delete it, hack it, whatever. Of course you can't pass on more copies, just like you can't just photocopy and distribute a book. If you buy a Toyota you're free to do with it what you want (as long as you don't violate any other laws, like traffic regulations). You can take it apart, repaint it, whatever. What you can't do is make an exact copy and sell it of course, because the design and technical knowledge of how to the car is made is owned by Toyota.
Btw. EULAs are only valid in Europe if you can read and agree to them BEFORE you buy the product. And any clauses that could be "surprising" to customers will be declared invalid by a court.
The whole "you just own a license" is a smoke-screen by the industry, because you do own the DVD, the CD, the diskette, the vinyl record, the physical book, so why not the files on your HDD?
GOG and Zoom Platform accept that. You can buy stuff there, get the installer or zip-File and delete your account afterwards without losing anything. Not even legally. You bought it, you own it. This is how it should be.
EULA's are valid in every control as it stands for End User License Agreement.
@@MtlkatGaming Nope. They are only valid if you can "agree" before you buy (making them part of the sales contract), and only if they don't contain "surprising" clauses. Abusive contract clauses are nil'd by courts all the time.
@@toxictom9029 This right here. You've always owned a copy of the game even if the physical media turns out to be an access license for the game. The same can be said about any physical object we purchase and buy anywhere.
I haven't bought a Nintendo product for well over a decade because of their anti-consumer practices. My son used to have a DS. That was the last time I ever gave my money to Nintendo. And GOG typically respects "you bought it, you own it". I don't know about the buried legal speak in the agreement, but a lot of the games available to buy don't have any mechanism in place to claw back your purchase at a later date. Some might, I dunno, but at least their stated ethos is consumer friendly, unlike Nintendo who will sue you for playing a game you legally purchased if it isn't strictly played using the manner and method they originally intended, even if it's otherwise considered lawful use of the product...
I was a Tester for Forever Entertainment. They paid only the minimum wage, they hired me as temporary and kept stalling me with a temporary contract and never hired me for good. And then, some terrible stuff happened in my personal life, which destroyed me emotionally and the CEO fired me, while I still was in the mental hospital. Sometimes, I would also have to translate to Portuguese, because it's my mother tongue and they only paid me a bonus, if that
Silly bird, the cartridge was ownership. The companies were never planning on taking that from your living room
Another great video falcon ❤️👍🏻🦊
🤝
😂😂😂 me waking up everyday to watch, just a bird reading gaming stuff
🤝🦅
cool video falcon again
Glad you enjoyed it
@@gameranxTV always a good content u make, especially commentary is very good hehe
@@gameranxTVfix your title, man
#6: 13:21 it's game corporations exploiting/creating loopholes based on semantics. I can understand a publisher wanting copyright laws in place, but the whole idea of purchasing a license goes way too far.
I've always compared it to buying a print of the Mona Lisa. It doesn't mean you *own* the Mona Lisa but you still get to display the print on your wall.
Just to be fair. EULA were originally so you couldn't record and then resell or modify the actual game. If I bought and owned Mario then I would be able to edit it and resell it as my own. The EULAs stopped this completely. Fast forward to now and yes, they 1000% take advantage of this. I first noticed in 2004 with WoW.
Looove all the Judgment footage you used in the opening. God I wish we'd get another entry in that series...
haha glad you enjoyed this one!
Falcon you're great, always making me laugh when you're doing your thing. Keep up the magnificent work man!
We pronounce the ACCC as the A triple C Falcon, just for future reference. Great vid as always
but AAAAACCCCC was better!! :D
nah, ACCCCCCCCCCCC
No, I say let him have his fun~
I would say someone should sue Sony over revoking access to something you legally purchased, but that's already happening.
The “Buy Now” button is legally interpreted in favor of the buyer. Does the consumer “reasonably believe” they buying a license or buying ownership? These are arguments for the lawyers for each side to make. The judge will take into account; past case law, affidavits from the plaintiffs , and the consumer law for that state.
EDIT: In Texas for example the consumer laws are written, interpreted, and applied very broadly in favor of the consumer. And the Texas’s AG office could sue on behalf of all consumers in the state of Texas.
I think when you about to checkout here gonna be long list of agreement that stated its just license and its always been since long ago
@ I hear ya but the arguments against “it’s in the long list of agreement we know you didn’t read” are:
1. What was the consumer expectation at that time the “contract” or user agreement was entered? Did the consumer reasonably belief they were buying the license or buying ownership.
2. What language was used by the store or publisher on the store or in the marketing to give the impression to the buyer that they would have ownership. Hence forever access to the game.
2. Did the consumer have reasonable access to this user agreement BEFORE the transaction was concluded? The classic argument of “it’s in the contract” hold some weight to it IF the consumer had access to the agreement BEFORE the purchase was made.
Edit: before I checkout for an online purchase having access to the agreement helps the case of the publisher. But not so much when people buy physical copies.
This is why the valve website now CLEARLY states that you are getting a revocable license. But trust me, that won’t be enough in the coming years because most license agreements have a term limit. In the future, some states or countries will require the publishers to give a term limit on that license.
Excuse the all caps on some words not yelling just want to emphasis some key language. And I personally have experience on Texas consumer law for over ten years and if some of these publishers get on the Texas AG’s radar it will be extremely interesting.
@@LeoJacobschild As an honest question, do you believe and think that we own our game consoles and disks? Especially in the context of real estate and vehicles where buying a house means you own the house but are still restrained on whst you can do to the land it occupies, and vice versa. As with vehicles, can people modify them in any manner they want and still comply with emissions and all that?
@ I honestly and reasonably believed that I owned every game I bought starting from Atari until the publishers starting saying “naw bro you just bought a license” which is why it’s a problem now.
I can contrast the buying experience with RENTING video games back in the day from blockbuster. Which the license (permission to use or have access for a limited and specified time) was clear.
Good question by the way.
@@LeoJacobschild Quite evidently it is a big problem these days. The fact that publishers are gatekeeping ownership of products from their own consumers is plain stupid. Like, why bother selling the thing if you're just gonna screw your customers over, as an example.
bait and swtich is illegal, REcently a game called Techtonica completely changed the content and world of their game from open world exploration to a puzzle game
Honestly, most stick drift could be solved with software/firmware if the Developers gave two shits. All they'd have to do is allow you to recalibrate your joystick. A simple tool that you could run that would allow you to 'zero' the values, so if it was registering that it was 'drifting' to one side or the other, you could offset that input.
Great watch. And interesting to learn about some of these. Hoping we see more and more (not people suing that is) positive and consumer friendly changes. Especially the whole microtransaction and loot box systems need some regulation. Especially for some of the younger gamers being swarmed with constant predatory practices.
I get stick drift on every controller nowadays. It just takes a bit of time. PS, Xbox, and Nintendo are united on that front.
For #5, that's not even strictly a Pokemon GO, or even game issue, the issue was with the people who chose not to respect the park and the property there. ANY event that could draw that many people there would likely have led to the same result. And if they're not capable of tracking down and charging the appropriate people with property damage, that's on them for not doing enough to enforce rules at the park, including any limits on the number of people allowed in.
Great topic today gameranxs and Falcon is fun dude
🤝🦅
An extension to #3: Square Enix is not only championing NFTs still in late 2024, they’re working overtime to try and implement them into all their future projects and retroactively into current games such as FFXI and FFXIV… of which it sounds like Yoshi P. is actively stonewalling them as best he can… apparently it’s why he played Zelda on a handheld during that live interview a few years ago, an open protest aimed at the CEO of Square Enix.
Thanks, Australia and ACCC! You suing Valve helped me effortlessly get a few nice refunds on games I didn't like, and also Valve should be thankful too, because it helped make their business much bigger. A win for everyone.
I remember when MGSV ground zero dropped and it was like 30 bucks…Crazy how devs can put the same amount of content in a game and charge 70 for a base price
Bad example imho. Ground Zeroes was just one level and very little story.
Changing thumbnail within an hour is crazy
Little known fact: Steven grew up to be a talking bird on youtube.
Thought the thumbnail was Jim Cornette in a video game.
The "ACCC!!!!" 😂😂😂😂 it gets me every single time
Number 9 reminds me of those game machines where you would have to stack little digital squares and it would get harder and harder until the last few had no room for error. The very last one was basically rigged because if you pressed the button at the right time, the box would skip one space and end in a failure.
I realized that the box would often skip on the last one and in a big brain moment decided to try and land on the space before. Ended up winning a gameboy advance SP. 😅
We still have those key master arcades in South Africa
NFTs were invented exclusively to grift rich people. And i find that 😂😂😂😂😂
The Late Night with Conan O'Brien reference was unexpected but appreciated.
And we appreciate you!
Falcon on point with the sarcasm in this vid. Very 'tired of this schit' energy.
Starting to show your age young man, I'm with you bro ;)
I own mine. All on disc.
Along with my CDs.
My DVDs.
My tape cassettes.
My VHS tapes. 😊
Peak Falcon ❤
Great video guys
Yes! Thank you!
Falcon's videos make me laugh more and more as time goes on 🤣
Allegedly!
Today I learnt volunteer doesn't mean well volunteering.
How the hell do you volunteer for something then sue cause you're not getting paid for volunteering😊
"the insurance guys deserve to pay" couldn't have had a better timing lmfao
10 Gamers Who Sued Game Companies That CHANGED THINGS
Number 8: lawsuit was dismissed and nothing happened
nice
😂🤣 Falcon, has been on a roll in the video, had me laughing with tears… “the year 2 0 0 0”…
Wrong. You owned 1 copy. You only had the license to that one copy so your were not allowed to sell copies of it, but they also could not come and take away your copy. They also had not rights to a cut of resales, because you owned that 1 copy. The fact that they can pull the copy you paid for right out of your library after the sale is what makes this entirely different.
Thank you! I swear all these “uh actually it was always a license” people are brain dead when they can’t see the difference. I own and can play Too Human, despite it being recalled and removed from sale. They didn’t send out an update to break or deactivate the game, because whatever language they wanna use I bought and paid for that copy. I can still play older games on disc as well. But somehow people who bring up licenses see no difference between what buying a license used to mean and what it means today, where they can just delete it from your console or shut it off entirely when they want you to stop playing it
Right if they tried, they would be met with my 2A rights. 😉
That is simply not true. They didn't "take away your copy" of the game. They didn't even revoke your license to access it. You still have your license, but for an online-only game like The Crew, that license was always for access to a service that depended on servers. When developers shut down servers, which most eventually do, it discontinues the service you were licensed to use while it was available. It sucks but Ubisoft had no obligation to maintain servers when it became no longer financially beneficial to them.
@@Torr3697 That's a completely different situation. Too Human is a mostly single player game that doesn't need constant maintenance and server updates. It costs the developers nothing to allow people to keep playing it, so of course they're not going to shut it down. The Crew is an online-only game, meaning it runs on severs which need to be maintained. If Ubisoft shuts down the servers, the game becomes non-functional regardless if you still have a license to access it or not. Talk about people who are "braindead when they can't see the difference".
When you buy into an online-only game, you're buying into a service with an expiration date-whether that's explicitly stated or not. Expecting developers to keep servers running indefinitely, even when its no longer financially sustainable, isn't realistic. Also, they can't just delete the game off of your console once installed.
@@dhouse407 They absolutely can delete it off your console, they deleted the Stellar Blade demo off consoles after it was mistakenly released. If they can do that, they can delete anything else on there to.
Old Falcon. I love your videos. 50 in less than a decade
Great video Falcon, I usually watch my nightly set of gaming vids and most are par for the course. Alot of channels are afraid to say things that might upset a developer or studio because they could lose opportunities to say early access. Everything in this video is unanimously agreed upon so no one should have hard feeling. Thanks.
That conan o'brien year 2000 reference 😂
15:29 Excellent Conan O'Brien reference!
Nostalgic kicked in here 😂❤
Thank you junior for making sports games great again! 😂❤
The videos were Falcon can go off the cuff are some of the most entertaining videos
12:16 thank you Falcon I've been trying to explain to people we've never owned the games on our physical media. It's just easier to "run up in your house" and take it when it's digital.
We own the disks themselves but they are _not_ the licenses. They _contain_ the license, but that's it.
My cousin has gone through so many joy cons due to stick drift, so the first thing I did when I got my Switch Lite was swap the Analogue Sticks for Hall Effect Sticks. Was more expensive but so worth it.
Absolutely LOVED the Conan O'Brien reference!!! ❤ ...."in the year 2000" 😂
Falcon unhinged is my favorite part of Gameranx
Let's go Gameranx! Hope you're all good!
We are good. Thanks for asking
Dang bro the music at the beginning is a banger 😭 inspired choice by the editor
That Thumbnail!
I mean....Giga-Jim Cornette, right, everybody?
Or Am I Alone On This?
Sup, Team Granx!
Falcon you just they are really good at hustling gamers ,since that's what a lot game developers have done .For at least the longest time ,and I am old school .So I buy my game on disc , while it's still out there .Cause I might want replay again and again .
And since we don't actually own the games we buy but instead only own a license to play them, games cost way too much, especially in the digital age. They don't even have to make physical media anymore. If I pay out $60 or $70, I want more than an "okay, you can play it, at least until we shut down the servers." It's a load of horse crap.
Physical copies can be owned alongside physical media in general. While even they are licenses, they cannot be taken away from you by force. Physical objects are truly owned by the consumer who purchases them.
Giving logan paul the benefit of the doubt is comedic.
Nintendo's controller problem is definitely not alleged, i have yet to buy a pro controller or joy cons that lasted more than 3 months without being almost completely unusable for smash ultimate.
Had my pro controller for three years and it still works just fine
Same here, I've had my joycons for like 4-5 years now (they are the ones that came with the console) and they work just fine. I guess it all comes down to being lucky...
Most problem I have with mine is that when the charger port gets dust or dirty or whatever it won't turn on and I can't play it other than that I've had no issues so this is a first and I'm accident prone like a mfer and have dropped it numerous times and still have had no issues
You're probably like my friends who don't take care of their shit. Dorito dust, greasy hands. Just nasty shit. Don't wash their hands, etc. Treating the console and controllers like used rags and go like "fuck (whichever company), they should be sued for shitty controllers and drift!" Like CLEAN YOUR SHIT TAKE CARE OF IT!! Like the state of their room indicates how they will treat their devices and some people deserve to have drift and broken stuff cause bruh you guys don't take care of shit but want to blame the company. Sometimes, it's valid, but fucking shit up within months is on you. My lil bro fucked up my new ps4 controller within a month. When Battlefield 1 came outAnd I was like, HOW?! Dirty hands. Dirty controller. Ect all factors to destroying shit.
@@jsmith3946same.
"It's not just true now in the download era of games, it was true in the cartridge era of games too. Physical media was a copy of the game but you did not own the game. You owned the media the game was on and a license to play the game"
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
FINALLY SOMEONE WHO GETS HOW IT WORKS!
@@jamiegreig9699 But we do own a copy of the game, right? Especially the disks which are nothing more than plastic that you spent 50 cents on.
Someone mentioned with the old games you do in fact get that copy where as now a days you don't. I wrote a snarky comment and decided to answer a bit more respectively.
I have 2 things to say about that
With Steam you can make a backup of your game that can be put on a disc. There's nothing stopping you from owning your own copy, at least with Steam with its backup feature.
With old media you only get 1 copy and if you lose it you're screwed. If you have some extra equipment you can make a copy to play on console or emulator assuming you don't live in one of the places where making backups of your games is illegal.
No wonder valve doesn't sell steamdecks in Australia
I had wondered…
As an Aussie, I wasn't even sure what a Steamdeck was...
5:06 - Ahem, Phrasing!
The Australian consumer law guarantees a lot more legal protections to Australian consumers than people in most other countries. Unfortunately, it can still be difficult to get companies to comply unless they're threatened with legal action 😢
Hey falcon acck lol that made my day my way you say it kills me 😂
hey falcon are you related to the legal eagle, if so you could have used him in this video
A rare W for Australia to be sure.
The stick drift thing is a serious issue on all platforms. It's ridiculous. I mean, my PS2 controllers still work like a charm and I put 8 years+ and a very unhealthy amount of time into FFXI into them. Really sad amounts of time. Maybe I got a good batch, but this wasn't an issue for me with anything pre-PS3 era. (Multiple consoles from each brand until I went PS fanboy post 360).
I agree a small dead zone which setting you can adjust would fix it. It's not rocket science and most games don't need pinpoint accuracy.
The licensing thing is annoying, but at least I can unpack my SNES or GameCube and play those. Heck, back in those days the big 3 let you use cheat devices and I will never forgive them for destroying that. It destroyed replayability.
Nice!!!! Conan O'Brien reference Falcon
😂 Falcon, your “ACCC” might live rent free in my head
Hey Gameranx got my 2024 UA-cam recap I’m in your 0.5 percent of watchers, I watch your videos 21x the average viewer! Just saying true fan here!
Hey we appreciate you!! :D Hope you’re enjoying the content :)
The funniest thing about the owning the game or the license is thats the EULA is LITERALLY a LICENSE AGREEMENT. EULA stands for End User License Agreement which means the agreement is for the End User to use the License. You have ALWAYS payed for the license to a game and not the game itself
Despite the obvious, we own that license to use and play on that game but not to illegally redistribute or resell.
A request please : use a lil low volume of background music , I was watching it while taking breakfast in morning , it felt unwatchable at starting of video coz of the background music playing loud. It would be nice if u take a look into this.
Thanks for the forecast! I have a quick question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?