Terratech | Anti Gravity Laser Bombardment Vehicle!! New Weapon Build!
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- Опубліковано 20 жов 2024
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Outro music - Kevin MacLeod - 'Sneaky Snitch' (All videos! :D )
incompetech.com...
Ideas to test for better anti-grav sticking power:
(1) Kris seemed to have been saying that energy drain is proportional to the weight of the blocks (well, mass, technically). So using banks of Venture batteries would be far more efficient, given that they weigh the same as regular blocks, while all the other batteries are about 3 times heavier. (Energy drain is going to be reduced a little anyway, in the code.)
(2) Mobile furnace plus Carbius (longest burn time, decent yield). You probably thought of this already but considered it too ugly. I'd be interested to see how one could integrate silos into a spacecraft design... (Note that you'd not have to have full Silos of resources if you attach a scrapper directly to a furnace - the scrappers continue to output the contents of internally held (resource) blocks after un-anchoring.)
Good luck, keep having fun! :-)
I agree. Also if i'm not wrong, the Venture blocks are lighter, so you could use those blocks in less visable places.
The standard (structural) Venture blocks are roughly the same density as Better Future's, so no real advantage there compared to the batteries. It is harder to build a slab of Venture batteries, of course. But it's worth it, if you can, because they don't chain react when exploding either. :-)
@@ZeroGravitas What about the new super light blocks? I left another comment on those but im not completely sure of their weight difference
And please use the landing gear for these, they are only visible when you land but your craft won't be damaged.
How about a negative 75 and a small 50 to get upthrust
Lathrix did you use the extra-light new blocks? Those would reduce the power drain and they are strong as well. According to the comment by ZeroGravitas, the energy drain is dependent on block weight, so using those blocks as well as Venture blocks in less visible areas would be useful. The gravity reduction would not be changed because it is already at 100% Anti-Grav.
Hope you look at this comment! Good luck!
purple
smooth and swoopy
floats above you and bombards you with weapons
youve discovered a covenant ship from halo.... good!
Venture is red,
Antigravity is not blue,
And violets are too.
Venture is red
Violets are blue
I want to play with antigravity too
Venture is red
Violets are violet
Hey I got a like
Wait why is it blue
Lucas Laster oRiGiNaL
I see myself making a Star Destroyer eventually. Something large with a ton of lasers raining down fire on top of the enemy.
Nah you need Bertha cannons instead. Much more satisfying, and you can't have a death star with lots of little projectiles being fired quickly.
@@elliotlea5457 Ah but those don't have that Turbolaser look and they don't aim down. Look up Star Destroyer Orbital Bombardment with Google and it should be like the first picture. These lasers combined with the anti-gravity system sounds perfect for it.
Oh, I see what you mean. I though you said Death Star. Sorry.
@@elliotlea5457 Np.
Star Destroyer? Pffft, amateur.
SUPER STAR DESTROYERS are the real test of engineering
use the angeld gyro to make a vehicle that is always pointing down and then you can make a zero g high altitude bombardment vehicle that uses cannons
Or mabye something wit the passive gyros so he could adjust the orientation quickly.
Nah, use it with AA to make them face forward.
The anti gravity stuff sounds like it could make awesome airships!
OwO!!
Dylan McClantoc I commented this last vid
@@a_person5660 Oops sorry about that.
Since we already have lasers, anti gravity and custom angle gyros, would it be possible to build (and use) a Death Star?
Yas
There aren't any weapons powerful enough...
Yeah,, probably not that powerfull.
Yeah, just put lasers and guns all over the outside
Ion thrusters on the equator
You should make a orbital cannon it floats above the enemy and just unleashes hell apon the enemies
So basically hovers and missiles?
That looks like a full on alien starship of some kind... And it looks awesome.
Glory to the great anti grav bike
Wow...just ...wow, terratech may just very well become my most played game and it only gets better especially when you do it blows my mind to the ideas and complete trollery that we can do....can't wait for co-op multiplayer
That looks like without a doubt the sea moth from subnautica
yes it does
ohhhhhh new design build for lathrix??? That would be so cool!
Key of Rage i got subtica for free
@@BidiguiloChefao yup
I guess it does but...
....longer
It's amazing to see how this game has evolved over the years. It's nice to have seen an early access game get finished for once.
The antigravity coloring of the craft is quite different from regular terra tech, but my god it looks fantastic and I really wouldn't mind it on all better future blocks
8:05 I love that design.
Used something similar in Galactic Junk League a few years ago, when i wanted pure firepower.
I did notice there was a comment about the stablizing computer turning the craft at 5:00 or so, which makes sense considering it was going left and it only had one thruster to stop you from going left, which was in front thus forcing it to turn the craft right in order stop it from moving left.
I once tried to make a laser bomber in From the Depths. The lore behind it was going to be that it was an old mining craft that accompanied the Scarlet Dawn's fleet during their exodus through the stars, as it was used to strip mine asteroids and planetoids for resources required to sustain the fleet. When the people of Neter started using smoke to counter their lasers, engineers tried to come up with ways to negate this cheap, effective defense. Some would look towards technological innovation, while one engineer would strike upon the more novel solution of re-purposing their mining units as strafing bombers, using storage cavities to frontload their damage potential and totally expend it in a matter of seconds. In the time it took to make another pass, the lasers would be fully charged, and the smoke would have dispersed, forcing the enemy to rely on persistent smoke defense or laser shielding, both of which were more expensive to run.
I think the lasers are actually using a bit of energy because when you fire them, the energy bar seems to go down quicker.
Lathrex: Yes! Exactly what I wanted!
Also Lathrex: *Complains about not having a hotkey*
Use it for planes! Either the really big ones that just don't want to fly, or smaller "star fighters" with stupid levels of agility.
Also, can we PLEASE put some pressure on them to fix the dynamo generator? It's been non-functional for like three years now!
You could have added skids so that when the vehicle is not in combat; you can turn off all the bubbles and anti-gravity devices to travel without using any battery power.
You should try and experiment with "tank turret" designs. A separate "turret" made from fixed gun of your choosing and armour on some kind of system for rotating it and aiming. Not sure how you would do it or control, but could be something cool to try out with a design.
Don't you dare.
I'm thinking maybe something with the trailer hinge and you have anti grav on the turret but not the main body.
@@rowanmcclantoc5418 This seems like a good way, but how would you control it? would you make the "turret" tech an AI?
@@randaspread It'd either be that or seeing if I could make a control scheme for it.
On a related note, you could also do drop ships via explosive bolts more easily, though I don't know which is more significant to that end, antigrav or proper control schemes
If you put landing gears under it you could also get around without the antigrav by using it as a sled craft.
Also: death blimp
You could use hovers as backups for the anti-grav since you can use the control block to turn on and off your hovers.
And thus Lathrix came back to his times of playing Robocraft and using teseracts!
Just for fun... I would love to see you use the new tech and old to make some sort of floating, orbital bombardment type tech. It doesn’t have to be terribly practical. It’s just because it would be funny.
I dunno why, but the two target circles fighting eachother was really funny to me
I think the antigravity was mainly implemented for extremely heavy crafts to reduce some of the weight, that's why they seem very inadequate for making a stand-alone vessel because they are very power hungry.
Matthew Willis it’s power hungry because his craft is pretty heavy
I like the way the lasers look when hitting shields
I'd like to see independent targeting. Like, you target a craft, hold space and it fires, target another craft, either half of the firepower aims at the second craft, or all the weapons that can aim it fire. For instance, you approach a box, get into an ambush, and sit there with your massive city on wheels (cant wait for mortal engines) and your turrets open fire on all of the bad guys at once. Covers all your bases and makes quick work of all the bugs at once rather than picking them off one at a time. Just a thought
I can see the anti gravity being really useful to help cancel out the mass of a child craft for a VTOL dropship, or even just enabling craft to handle more difficult terrain, rather than as primary lift because of the constant power drain, with the new helicopter controls a drop ship type vehicle should be a lot easier, the hidden laser is also a great weapon for one, the idea being, you spawn in the craft with a tank attached via explosive bolts, you might use antigravity to compensate for its mass, but once you get to a group of enemies, you drop the tank and it provides extra firepower and an extra thing for the enemy to shoot at, while you provide fire from above.
Greetings sir and sirrets and welcome back to WHAT IS THAT with me lathrix
The antigrav thing reminds me of the old helium fliers in Robocraft, trying to balance for neutral buoyancy while making sure you have controllable thrust in all directions. More and more this game reminds me of robocraft.
It genuinely looks like the type of alien spaceship you would see in a movie
hey Latherx ( i hope i'm spelling this correctly)
first i would like to say thanks for the awesome games u play i love ure videos on Terratech, u are awesome .
and second i would like to ask if u would consider playing a survival game that is Beautiful and something different !!! i think u would be great at it and i would love to c u play it, the developers did a great job with the game art and story line is done very well.
Game name: Subnautica
About the game: Subnautica is a survival, adventure game set in an open world environment and played from a first-person perspective. The player controls the lone survivor of a crashed space ship, called the Aurora, on the fictional ocean planet 4546B. The ship's wreckage explodes shortly after starting the game, from which point onward it can be explored. The main objective of the player is to explore the game's world and survive the dangers of the planet while at the same time following the story of the game. Subnautica allows the player to collect resources, construct tools, bases, and submersibles, and interact with the planet's wildlife.[12] In the basic difficulty "Survival", the player will have to maintain nutrition, hydration, and oxygen. The game includes a day and night cycle which affects the gameplay and surroundings. The game includes three other modes: "Freedom mode", in which hunger and thirst are disabled; "Hardcore mode", which is the same as Survival, except that if the player dies, the player will no longer be able to respawn; and "Creative Mode", in which the hunger, thirst, health, and oxygen features are all disabled, all the crafting blueprints are acquired, where no resources are needed to craft and the submersibles do not need energy and cannot be damaged. The game is mainly set underwater, with two explorable islands.
A simple travel tech is a gso cab two pip anti-grav four steering hovers a stabilization computer and four venture batteries use hovercraft controls
The computer used the actual thrusters for stopping. If you only have thrusters at the front, it won't be able to actually stop you as it can't have the center of thrust fire through the center of mass. The sudden improvement of the computers performance was because of the rear thrusters. I'm not 100% sure, but I'm pretty sure, and it's easy to verify
Some more options for power would be to test the dynamo again. That or use the mobile furnace generator so that way you can devour the land around you
5:18 No, you just need lateral thrusters in the back so that lateral braking doesn't cause you to turn!
If you put landing recharge points everywhere you could be able to use the vehicle even with its short battery life
i think they should add a one block wide solar panel thats small but it works during the day like the normal ones when anchored. these would generate very little power, but could be stacked extensivley to create a wide craft that can hover for ages, but is slow. i think it would be very cool, like mobile furnaces and selling
Nothing can stand against Hawkeye's cruise missiles! (Well except the Big Bertha cannon :P)
This made me want the R and D Test Chamber DLC even more.
18:35 Yes Lathrix, more missiles :)
Lath,
make a bike with the new 1 axis gyro(to pull some sick wheelies) and give it the anti-grav as a feature so you can jump mountains and add an ET feel to your craft
those laser turrets are a dream for a base defense hanging from a ceiling of some sort or a wall ceiling idk
u get it
I have a great suggestion:
A anti-gravity rail gun platform, with a hole running straight through the middle for aiming
Build a 0 G fighter like it’s in space
Love your builds, and play style, seems like you could put the eyeball style lasers to fill out the front "points" and kinda round them out, it would also give you top facing weapons if ever the game ai gets to making/using flyers.
How is Antigrav energy cost work? If it is by number of blocks, or block sizes then use antigravity primarily on heavy stuff. Would you be interested in terrain hugging buggy/craft (a lot of antigrav + propellers to keep you on the ground at all/most of the times).
If resources don't add weight, a generator or two + a supply of "coal" to keep you going? For larger craft anyway.
You should add some anti-grav stuff to the nomad
Lath like his bikes :)
This vehicle is what an actual space battleship/cruiser/destroyer/fighting vehicle would look like.
since you are so good at building i suppose you could create a MEGA LAZER ship that is HUGE
LASER*
Dude, for the stopping computer you need thrusters in all directions, think of it sort of like a PID from FTD
The anti grav stuff reminds me of the suspendium chambers used in Airships: conquer the skies
What if you made an antigrav drone using only the passive gyros so it could pitch and roll when in the air. I think that would make an awesome fighter. Tested the concept myself and it worked out quite well.
Once the sky anchor is realeased, u can just charge midair, that would be op
You could also go down by turning off the antigravity bricks
Lathrix you should built a sky base using anti gravity solar panels and gyroscopes
Solar panels won't work on a moving, or in this case floating, tech
@@charlienorton3960 oh that's true, crap
you should make a small vehicle with 2/3 gravity that jumps around
Your voice is so soothing that my phone crashed.
Lathland have you ever tried Besiege? if yes have you tried it out with mods like easyscale and nobounds?
You could build a few howers in to it to get around and switch to anti gravity for fighting. it should work with your controls and if you set the hovers to maxhight the lasers would be high enough to fire at smaler enemies.
These weapons seem to have been made to be ventral turrets. Last video, they pretty much couldn't aim down when placed on top of the tech.
Lathrix will now achieve to make a 'star destroyer-like' tech.... Or will he? I'll be waiting for that soon man!
Light has momentum so Newton's laws of motion say that lasers have recoil it is just very small on a laser pointer or flashlight
Been following your videos for a couple of years now, keep up the good work! Any chance you can make a tutorial series for games like "Terratech" and "From the depths"?
I wonder how the AI cabs will use antigrav because flying (well floating) shielded laser gnats would make an interesting defense
I can’t wait until the ion drives make like a woooo sound
Hey lathrix, you should try and build a large zepplin which doubles for carrying stuff
looks like something outta starwars, some cruiser of sorts. top knotch!
The computer is turning the craft to the right when you stop because it's trying to stop you drifting to the left but the only thruster that can do that also rotates the craft and I suspect that counteracting that would be too hard to code
A jet bike would be a nice idea, and make it able to do tricks in air would be even better
With the anti gravity blocks, and lasers, Terra tech, can now be scifi
You should make an orbital dock where you can charge up your batteries
Yos, keep these coming they're great.
One minute in, and i think this needs to be named the Icarus. :)
hey Lath I couldn't help but notice your build looks a lot like an Amarran Castigator corvette from EVE online
Now we need a motorcycle that does dank wheelies.
When he said "MY POWER IS FADING" my battery got to 5%
Lol
Love your vids, can't wait to see what your going to build nex ^_^
8:03, Lathrix, I 113% agree.
Terratech is definitely more like mortal engines just on the ground hunting and taking apart other mobile cities for fuel and spear parts so in so forth
I kinda want a Geocorp/Better future hybrid craft, or a venture antigravity racer.
Reminds me of the S.H.I.E.L.D.'s Helicarrier. The one with the Ion thrusters in Captain America - Winter Soldier.
Why not make a Helicarrier?
You should use the lance lasers on the anti-grav craft
Lathrix, how many times do I have to ask you to post your creations on the workshop until you finally do?
He should’ve added some hovers to the bottom as a emergency landing and as a way to move cheaper
So are the Control Computer,Gattling laser,Anti gravity still in R&D or are they in creative?
How about a large zeppelin with bombs
So I say just make a craft like the vtol that uses anti-grav(for combat manuevers), then use normal thruster to move from place to place.
We’re did you put the big anti-gravity engine and the down facing ion drive?
so just asking, i just got the game and i want to know how you enter the testing area since i can't find anything else than creative. Is it something you downloaded from the workshop?
Hey you should build a flying or hovering base using the new zero gravity machine
Can the computer control the vertical ion drives in order to stop vertical movement? If it can then just use more Ion drives for antigrav and then stay in the air indefinitely!
dude! i found a neat trick useing the bf trim giro! it can make your techs easier/harder to turn in the game as in barly turning too did i just drift in terratech.
To be honest that looks like a covenant dropship (halo universe) and here is something I thought of
*covenant barges in* "we'll take that. "
The antigrav rendering change reminds me of when you install shaders to Minecraft.
hmm, could the air breaks stop the recoil from the gun? At least it feels like it might help with high recoil weapons