It's a bit weird that it seems somebody did hide node groups functionality from you - why do you duplicate all the setups instead of making them all groups? You could reuse the circle profiles and actually the whole layers instead of duplicating. You could also re-use your work much better.
Amazing work.
Thank you for sharing this masterpiece of a texture.
Well done 👍
Wl follow all your Mayterials timelapses 😀
I wish I can participate in all of them, But unfortuanly I will be only doing few : )
Wow! I am running out of life to learn many of these things. I agree wizard level
Very cool. I like this format
Thank you Rob
duuuuuude you are soooooooooooooooooooooooooooooooo goooooooood
I have never seen anyone work so good well in my whole life(in shader )
I am absoulutly blown away.
Great work.
Thank you jan : )
My head hurts looking at those nodes, Great work Keep it up ↗
Thank you 😅
Very nice cherry
We'd love to see a detailed tutorial on this, for sure
Sure thanks I will see if I can do it anytime in the future
@@Just3DThings yee please do it
Can material displacement and geometry nodes be combined for more insane results
Yeah they can be, and i am sure it will be possible in the near future
Wizard level!
If you can make a video of your work because it can be really useful and good(in shader editor and other episodes)
Thanks I will
Ayy nice!
It's a bit weird that it seems somebody did hide node groups functionality from you - why do you duplicate all the setups instead of making them all groups? You could reuse the circle profiles and actually the whole layers instead of duplicating. You could also re-use your work much better.
Hahaha, I just wanted to see how long the node setup gets without grouping. But I completely understand why you think its weird XD