04:16 !!! That was sick! I love to play with this kind of tools. So intuitive, so easy to get amazing sounds noone ever used before. And you don't even have to be a synth wizard. Just make a sound, record it, chop it up and have fun.
I use it a lot for intros, special effects type of sounds. But also great as a "utility" plugin for creating new sounds that you put in your loop library or sample library. I create new kicks, snares, and one shots all day with it. Throw some loops in there, mangle it, and you have a new interesting loop to begin putting drums behind, etc...the plugin inspires more than anything really...it will generate ideas I promise
constrain the sample slider at the top of the sample cell to just read from 0-3 then. Then the actual 8 sliders will represent which sample plays when as designated by the sample's number in the sample bank.
It's great to see how developers are really putting themselves out there to create more complex, intuitive and user friendly plugins! Features like being able to disable randomisation on chosen sounds are what I feel make plugins easier to work with. I'm all for "happy accident" sound designing so more plugins like this are very welcome in my books. Any chance of a VST version that doesn't require Reaktor though?
Would be great if you'd make a short video about how to load our own samples and how it all works from there. My friend got this, and we can't figure out how it all works once we drop in a bunch of samples??? Can't figure out how it plays what and how & when? Just some basics please.
Thanks for the reply... however.... We got the samples in there, but then what? How does it decide when to play what samples etc? It just seemed to spread out a few samples over the entire keyboard. And then loading presets seemed to make other samples swap out? What if we wanted to use 4 custom samples, and have play all four at once, and then randomize it a lot?
Guys, i have a question: How can i start learning to create a sample, from scratch? And what program do you suggest to use? I' m trying to create a drum sample with Wavelab 6, just a simple one toned drum, and it doesnt sound quite good... Is there any good free tutorials, on how to make a perfect good sounding drum sample or other types of samples?
delete all the samples in the sample editor at the bottom of the screen. Load your won samples in by selecting "load" in the edit tab. Once you load the samples, just make sure to save the new sample map for future use.
Great idea, but how to use it in a tune? The concept is cool for soundscapes/effects but honestly, making space into a piece for a sound of these to be heard is a challenge. And the sound of the plugin WILL be recognised when heard in a tune. Don't want to flame, just puttin it out there
This and iZotope Iris are next on my hit list. It makes me happy to see such interesting sound design tools being released at the moment.
04:16 !!! That was sick! I love to play with this kind of tools. So intuitive, so easy to get amazing sounds noone ever used before. And you don't even have to be a synth wizard. Just make a sound, record it, chop it up and have fun.
I use it a lot for intros, special effects type of sounds. But also great as a "utility" plugin for creating new sounds that you put in your loop library or sample library. I create new kicks, snares, and one shots all day with it. Throw some loops in there, mangle it, and you have a new interesting loop to begin putting drums behind, etc...the plugin inspires more than anything really...it will generate ideas I promise
Definitely the best tutorial for this ensemble.Thanks a lot!
Matt - sick tutorial! I'm definitely getting this! Keep up the good work. Your tutorials are always so informative!
you could spend days and days creating unique sounds, very tempted to get this (deciding between this and ultraloop).
constrain the sample slider at the top of the sample cell to just read from 0-3 then. Then the actual 8 sliders will represent which sample plays when as designated by the sample's number in the sample bank.
yeah this looks really good
sick tutorials. any chance you could do something on drum and bass, minimal techy basses or something!
Beautiful!
It's great to see how developers are really putting themselves out there to create more complex, intuitive and user friendly plugins! Features like being able to disable randomisation on chosen sounds are what I feel make plugins easier to work with.
I'm all for "happy accident" sound designing so more plugins like this are very welcome in my books. Any chance of a VST version that doesn't require Reaktor though?
This tutorial is better than manual..
Would be great if you'd make a short video about how to load our own samples and how it all works from there. My friend got this, and we can't figure out how it all works once we drop in a bunch of samples??? Can't figure out how it plays what and how & when? Just some basics please.
this is awesome
Thanks for the reply... however....
We got the samples in there, but then what? How does it decide when to play what samples etc? It just seemed to spread out a few samples over the entire keyboard. And then loading presets seemed to make other samples swap out? What if we wanted to use 4 custom samples, and have play all four at once, and then randomize it a lot?
Guys, i have a question: How can i start learning to create a sample, from scratch?
And what program do you suggest to use?
I' m trying to create a drum sample with Wavelab 6, just a simple one toned drum,
and it doesnt sound quite good... Is there any good free tutorials,
on how to make a perfect good sounding drum sample or other types of samples?
looks alright
love it...ive have that
delete all the samples in the sample editor at the bottom of the screen. Load your won samples in by selecting "load" in the edit tab. Once you load the samples, just make sure to save the new sample map for future use.
So now I know how Transformers' sounds were done
gracias :) especial el tutorial . saludos
Can you go inside the structure and modify it?
is there anything like this in ableton live? I guess it could be done with a sampler but I'd bet it would take days to set up....
4:17 :CCC Coool
You know, you're right.
any SYNTH. or record any percussive sound. as simple as that. you need to generate the tone somehow. synths do that.
sickk
Great idea, but how to use it in a tune? The concept is cool for soundscapes/effects but honestly, making space into a piece for a sound of these to be heard is a challenge. And the sound of the plugin WILL be recognised when heard in a tune. Don't want to flame, just puttin it out there
moneymoneymoney