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This videos are so good at helping to get an understanding of the game before we even play it. Thanks for your hard work!
Same
So many real tactical choices, this is amazing.
Lovong the reactions mechanics!
I really like the options for melee and reacting too it. Right now in Legion is common to just get stuck in because it's usually more advantageous to do that even if it's a losing battle just to tie up the target. I like that I can react to things.
This is going to be great tactical game.
Do you get a reaction to "assault in to combat", or is that only for a charge that was the result of sprinting in to base-to-base?
Keep the videos coming!
Excellent
this was great, thanks!
love the space rats!!!
Can you consolidate into a new combat if another unit is 3" away?
No - you make the consolodation move but must stay 1" away from other enemy units.
Is it possible to charge people inside buildings? And people on buildings?
Does Mantic Games ever take any submissions of artwork or ideas?
Thanks for using Veer-myn.
This videos are so good at helping to get an understanding of the game before we even play it. Thanks for your hard work!
Same
So many real tactical choices, this is amazing.
Lovong the reactions mechanics!
I really like the options for melee and reacting too it. Right now in Legion is common to just get stuck in because it's usually more advantageous to do that even if it's a losing battle just to tie up the target. I like that I can react to things.
This is going to be great tactical game.
Do you get a reaction to "assault in to combat", or is that only for a charge that was the result of sprinting in to base-to-base?
Keep the videos coming!
Excellent
this was great, thanks!
love the space rats!!!
Can you consolidate into a new combat if another unit is 3" away?
No - you make the consolodation move but must stay 1" away from other enemy units.
Is it possible to charge people inside buildings? And people on buildings?
Does Mantic Games ever take any submissions of artwork or ideas?
Thanks for using Veer-myn.