I see that nobody has said it yet, so a quick tip: when you have loaded ammo 1 or remain 1 use your dic3 to permanently increase it, because changing that specific number does not accualy distort the card.
I have now played a good chunk of this game and I would recommend exploring the map more. You can go backwards and up and down which is essential to have enough stuff for early game. Just watch out for the mist. Also there is an upgrade that allows you to use the die in rewards screen. It is extremely helpful
the number to the right of your mana is not your mana cap, it is your current mana which goes down every time you use mana. It is one of the few nonpermanent numbers on the screen so one of the few things that doesn't have a persistent effect if you change it.
I feel like mind spike should deal damage equal to the number of cards in hand when you cast it not after you discard, but I understand why they decided to make it that way
It's because you didn't change your mana cap. You changed your current/temp mana number. That's my guess anyway. Mana cap would be tied to the number that shows up when you hover over it in the info box, wouldn't it?
I love watching you play this game but man is it triggering. Refusing to play the fish, using the dice rolls on the smallest health bars. Think it’s the first time I’ve actually said “what is he doing” out loud at an olexa video. And that says a lot P.S. please make this a series
the number to the right of your mana is not your mana cap, it is your current mana which goes down every time you use mana. It is one of the few nonpermanent numbers on the screen so one of the few things that doesn't have a persistent effect if you change it.
I feel like mind spike should deal damage equal to the number of cards in hand when you cast it not after you discard, but I understand why they decided to make it that way
It's because you didn't change your mana cap. You changed your current/temp mana number. That's my guess anyway. Mana cap would be tied to the number that shows up when you hover over it in the info box, wouldn't it?
I love watching you play this game but man is it triggering. Refusing to play the fish, using the dice rolls on the smallest health bars. Think it’s the first time I’ve actually said “what is he doing” out loud at an olexa video. And that says a lot P.S. please make this a series
the number to the right of your mana is not your mana cap, it is your current mana which goes down every time you use mana. It is one of the few nonpermanent numbers on the screen so one of the few things that doesn't have a persistent effect if you change it.
I feel like mind spike should deal damage equal to the number of cards in hand when you cast it not after you discard, but I understand why they decided to make it that way
It's because you didn't change your mana cap. You changed your current/temp mana number. That's my guess anyway. Mana cap would be tied to the number that shows up when you hover over it in the info box, wouldn't it?
I appreciate the fact that you don't just focus on the popular games, but also give
I appreciate the fact that you don't spoil too much of the game in your reviews, it
I love how you incorporate your own personal experiences into your reviews, it
This game review was spot-on, you really nailed all the important aspects of the
Your review was so good, I had to share it with my friends!
"We're so back" "It's so over" "We're coming back" "It's never been more over" "We might be back" "It's definitely over"
This game is very different compared to other deck building rouguelikes, it's so crazy and quirky, love it.
This game review was exactly what I needed to make an informed decision about
YIPPEE I love diceomancer!! Been playing since your last video and even did a speedrun of the game, its real fun
I was hoping for a series on this one for a while. It's such a unique game
Your review was so informative, I feel like I've already played the game.
I see that nobody has said it yet, so a quick tip: when you have loaded ammo 1 or remain 1 use your dic3 to permanently increase it, because changing that specific number does not accualy distort the card.
I have now played a good chunk of this game and I would recommend exploring the map more. You can go backwards and up and down which is essential to have enough stuff for early game. Just watch out for the mist. Also there is an upgrade that allows you to use the die in rewards screen. It is extremely helpful
I wish this game had much more video content on UA-cam. Just like slay the spire has countless runs and challenges for us to watch :)
yes yes yes yes. Gimme a series on this game. Please
The "permanently change a number" got me too. I had 13 mana at one point then the next fight went back to 3 and I was so annoyed
the number to the right of your mana is not your mana cap, it is your current mana which goes down every time you use mana. It is one of the few nonpermanent numbers on the screen so one of the few things that doesn't have a persistent effect if you change it.
keeps the element of surprise intact.
I’m excited to see you unlock the other classes, I think you would like how unhinged they are
I like using the dice card on the one dice relic charges also you can use it on your deck or discard pile to draw a ton
The remain value of cards seems to be a good target to roll for as well.
Seeing the thumbnail reminded me of untitled goose game. I really think you would love that game olerxy
Keep means it doesn't discard when you hit end turn, it does not protect it from any other discard effects.
The estimated damage of 'Mind Spike' is only if you do not discard cards.
I'd be interested to see a run where the magic die is not ever used on enemy health. I suspect it's geared towards less direct uses of the die.
You only "Keep" a card if you don't play it, so you don't discard it with the rest of your hand at the end of your turn.
If you have 5+1 cards in hand and you don't discard, 'Mind Spike' does 5 damage.
He plays whatever he wants , and its not like there a lot of games for him to cover .
I feel like mind spike should deal damage equal to the number of cards in hand when you cast it not after you discard, but I understand why they decided to make it that way
attention to lesser-known ones.
Game: You can change ANY NUMBER in the game.
It's because you didn't change your mana cap. You changed your current/temp mana number. That's my guess anyway. Mana cap would be tied to the number that shows up when you hover over it in the info box, wouldn't it?
So sad to not see an intro that says olexa re-relooks
You can be a fool AND play Diceomancer.
game.
I love watching you play this game but man is it triggering. Refusing to play the fish, using the dice rolls on the smallest health bars. Think it’s the first time I’ve actually said “what is he doing” out loud at an olexa video. And that says a lot P.S. please make this a series
I appreciate the fact that you don't just focus on the popular games, but also give
Your review was so good, I had to share it with my friends!
"We're so back" "It's so over" "We're coming back" "It's never been more over" "We might be back" "It's definitely over"
This game review was exactly what I needed to make an informed decision about
YIPPEE I love diceomancer!! Been playing since your last video and even did a speedrun of the game, its real fun
The "permanently change a number" got me too. I had 13 mana at one point then the next fight went back to 3 and I was so annoyed
the number to the right of your mana is not your mana cap, it is your current mana which goes down every time you use mana. It is one of the few nonpermanent numbers on the screen so one of the few things that doesn't have a persistent effect if you change it.
keeps the element of surprise intact.
I’m excited to see you unlock the other classes, I think you would like how unhinged they are
I feel like mind spike should deal damage equal to the number of cards in hand when you cast it not after you discard, but I understand why they decided to make it that way
Game: You can change ANY NUMBER in the game.
It's because you didn't change your mana cap. You changed your current/temp mana number. That's my guess anyway. Mana cap would be tied to the number that shows up when you hover over it in the info box, wouldn't it?
You can be a fool AND play Diceomancer.
I love watching you play this game but man is it triggering. Refusing to play the fish, using the dice rolls on the smallest health bars. Think it’s the first time I’ve actually said “what is he doing” out loud at an olexa video. And that says a lot P.S. please make this a series
Your review was so good, I had to share it with my friends!
the number to the right of your mana is not your mana cap, it is your current mana which goes down every time you use mana. It is one of the few nonpermanent numbers on the screen so one of the few things that doesn't have a persistent effect if you change it.
keeps the element of surprise intact.
I’m excited to see you unlock the other classes, I think you would like how unhinged they are
I feel like mind spike should deal damage equal to the number of cards in hand when you cast it not after you discard, but I understand why they decided to make it that way
Game: You can change ANY NUMBER in the game.
It's because you didn't change your mana cap. You changed your current/temp mana number. That's my guess anyway. Mana cap would be tied to the number that shows up when you hover over it in the info box, wouldn't it?
Game: You can change ANY NUMBER in the game.
Game: You can change ANY NUMBER in the game.