I have some problem, I have A map( main map) and B map, I built it when I open A map , when the package finish and I open the game I can’t load B map, and when i try built from B map, i cant load my A map, can you help me?
I would highly suggest using the Project Launcher to build your projects. It not only shaves off huge amount of unused content, it also makes it much easier to create patches/DLC, etc using the launcher. I've neglected it for most of my time using it but once I discovered it, it's so much better. I went from a project that was 12 gig I believe down to 8. It also becomes faster cooking a project on consecutive re-builds.
Thank for your video! But I want to check 0:42, you said "you can successfully build your project without any errors". It means we can not have any red errors in output log before we package. Right? Or just meaning we can normally build the game in playmode?
Hello, I am getting this error: UATHelper: Packaging (Windows (64-bit)): ERROR: Windows SDK must be installed in order to build this target. PackagingResults: Error: Windows SDK must be installed in order to build this target. It comes out when the project is packed, if at least someone can help me, I will be very grateful.
Im trying to package my game on UE4.23 but when i click on the windows platform it opens up a link to a page that seems to be down, any idea how to get around that?
Just a thing, in Unity you can export a unitypackage , which upon including in a Project imports all the assets and scenes of the project of which the package was made of , to the current Project,. Is there anything similar available in Unreal Engine?
Cool! but I wanted to see the full process - how to get a license from Epic to publish a game in the Epic Store at least in theory, otherwise it's not entirely clear how to do this?
salut ta vidéo et super intéressante je sais que c'est pas le sujet lol mais je sui perdu je trouve aucune info sur ue4 j'ai fait une menu pose dan l'éditeur tout fonctionne parfaitement mon widjet apparait avec mes buton breff niquel mais quand je package le jeux le jeux ce mes bien en pose mais le widjet n'apparait pas le jeux freez help mee pleeees
I'm trying package Epic's own Matrix City Project and running into a huge number of problems. Someone needs to make a tutorial for that one, so people can actually run it at home if they want to make changes to it, like disabling ray tracing.
For some reason in Editor I have 100 fps on Epic scalability, but when I package I get 40. Do you know what can cause this drastic drop in performance when I package the game? (in default fps project, with an almost empty scene)
Hi, I was wondering if you know how to package a game from Unreal Engine with encryption so people can't steal your work. Currently my project isn't packaged with encryption so people who know how to extract game files will easily steal my work.
Haha thanks Strange! I'm really sorry but I don't know :( The music was attached to the "UA-cam Outro" when I was browsing for outros so I never got the name of it unfortunately
I packaged the standard ThirdPersonTemplate level. Looks like the "Engine" folder on its own seems to take up 360 mb. Is this normal? Seems fairly high. So even the smallest game is going to be around half a gig?
Unfortunately there are hundreds of errors I don't know about, the only thing I could really recommend is googling the error and seeing what the people say. Sorry I can't be of more help!
Hi~I'm trying to pack export a VR project, and it packed successfully, but when i lunched it the sound didn't come out does any one know how to fix it? My platform is win10 X64
Hii..I tried to put publisher details and give a project a name but packaged game came out by its own default name like unreal engine publisher and all..I tried many time but results are the same..any help?
hii..i did same things with projects setting like giving it my custom name and changing logo with same size and format but after packaging it didn't came up with default unreal engine publisher name..i tried many times but results are same .any help?
Wtf, Why Do I Get An SDK Error When I Package My Android Game And Also My Meshes Wont Show In Preview Unless Its Previewing Android Or Apple, WTF! UE 5! This All Works Well in 4,26 But In 5 It Got Major Problems!
@@muhendisbibey Thanks For The Reply, I Will Wait, Just Hope Its A Little Earlier Then 2022 :P, My Game Is Already Done, The Only Thing Left Is Levels, And Since I Cant See My Meshes, I Can't Build Levels, Since Map Is Invisible, Thanks For Reply, Cool To Keep Going
@@GameDevAraz You shouldn't upgrade your project to UE5 because it's early access and there is a lot of bugs. The full version will come in 2022 sadly.
I have some problem, I have A map( main map) and B map, I built it when I open A map , when the package finish and I open the game I can’t load B map, and when i try built from B map, i cant load my A map, can you help me?
Thanks man, This series have helped me a lot, All the work you've done is Impressive and inspirational. Keep this Up!
Anytime buddy thanks so much for watching it and supporting the channel :) Really appreciate it!
have project and is done but only work on pc and want it to work on my mac ,can you do it and how much you chargev
I would highly suggest using the Project Launcher to build your projects. It not only shaves off huge amount of unused content, it also makes it much easier to create patches/DLC, etc using the launcher. I've neglected it for most of my time using it but once I discovered it, it's so much better. I went from a project that was 12 gig I believe down to 8. It also becomes faster cooking a project on consecutive re-builds.
How do u use the project launcher to build?
How~~
Appreciate your advice, I think that's the direction I am going to go in compared to the more known way.
Thank for your video! But I want to check 0:42, you said "you can successfully build your project without any errors". It means we can not have any red errors in output log before we package. Right? Or just meaning we can normally build the game in playmode?
Hello, I am getting this error:
UATHelper: Packaging (Windows (64-bit)): ERROR: Windows SDK must be installed in order to build this target.
PackagingResults: Error: Windows SDK must be installed in order to build this target.
It comes out when the project is packed, if at least someone can help me, I will be very grateful.
I don't have packge option available
Im trying to package my game on UE4.23 but when i click on the windows platform it opens up a link to a page that seems to be down, any idea how to get around that?
Just a thing, in Unity you can export a unitypackage , which upon including in a Project imports all the assets and scenes of the project of which the package was made of , to the current Project,. Is there anything similar available in Unreal Engine?
Cool! but I wanted to see the full process - how to get a license from Epic to publish a game in the Epic Store at least in theory, otherwise it's not entirely clear how to do this?
salut ta vidéo et super intéressante je sais que c'est pas le sujet lol mais je sui perdu je trouve aucune info sur ue4 j'ai fait une menu pose dan l'éditeur tout fonctionne parfaitement mon widjet apparait avec mes buton breff niquel mais quand je package le jeux le jeux ce mes bien en pose mais le widjet n'apparait pas le jeux freez help mee pleeees
Saving this for later. Nice
I'm trying package Epic's own Matrix City Project and running into a huge number of problems. Someone needs to make a tutorial for that one, so people can actually run it at home if they want to make changes to it, like disabling ray tracing.
I tried that a few times as well and gave up. Would be quite a challenge to figure out.
Thanks
No problem :)
For some reason in Editor I have 100 fps on Epic scalability, but when I package I get 40. Do you know what can cause this drastic drop in performance when I package the game? (in default fps project, with an almost empty scene)
Hi, I was wondering if you know how to package a game from Unreal Engine with encryption so people can't steal your work. Currently my project isn't packaged with encryption so people who know how to extract game files will easily steal my work.
Nice Video. What do I do when the message I get is not to be find on google? :D
_____
Cooker has been blocked from saving the current packages
_____
Awesome thank you.
I love the Outro music you put at the end of your videos, and this one is the best :D
What's its name?
Haha thanks Strange! I'm really sorry but I don't know :( The music was attached to the "UA-cam Outro" when I was browsing for outros so I never got the name of it unfortunately
Please, how do I export to iPhone = ios
Does the device have to be a Macintosh, or can from Unreal on a Windows device?
my project got packaged, but it's exe file does not start running, no matter how much I click, pls help
I packaged the standard ThirdPersonTemplate level. Looks like the "Engine" folder on its own seems to take up 360 mb. Is this normal? Seems fairly high. So even the smallest game is going to be around half a gig?
i have this error, help me please :UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: Cook failed.
I do step by step but I get this error (uproject does not look like uproject file but no targets have been found!) what should I do?
Unfortunately there are hundreds of errors I don't know about, the only thing I could really recommend is googling the error and seeing what the people say. Sorry I can't be of more help!
I had same issue 💔
@@Beardgames I also got same error message as @portrayal
Hi~I'm trying to pack export a VR project, and it packed successfully, but when i lunched it the sound didn't come out does any one know how to fix it?
My platform is win10 X64
Hii..I tried to put publisher details and give a project a name but packaged game came out by its own default name like unreal engine publisher and all..I tried many time but results are the same..any help?
Thanks!!
hii..i did same things with projects setting like giving it my custom name and changing logo with same size and format but after packaging it didn't came up with default unreal engine publisher name..i tried many times but results are same .any help?
um is making me install visual studio
Wtf, Why Do I Get An SDK Error When I Package My Android Game And Also My Meshes Wont Show In Preview Unless Its Previewing Android Or Apple, WTF! UE 5! This All Works Well in 4,26 But In 5 It Got Major Problems!
UE 5 is still in development. It is not the full version for UE 5 maybe this is the problem. Wait for the full release.
@@muhendisbibey Thanks For The Reply, I Will Wait, Just Hope Its A Little Earlier Then 2022 :P,
My Game Is Already Done, The Only Thing Left Is Levels, And Since I Cant See My Meshes, I Can't Build Levels, Since Map Is Invisible,
Thanks For Reply, Cool To Keep Going
@@GameDevAraz You shouldn't upgrade your project to UE5 because it's early access and there is a lot of bugs. The full version will come in 2022 sadly.
What Unstoppable said, don't sweat about packaging your UE5 projects there will always be issues :)
@@Beardgames It All Works In 4.26, Just Not In 5, Must Be Because Earl Access, Thanks For Replies