Thank you for sharing this video. I think it's something I can actually follow to make components. Do you have any how-to video setup to show how to use foamcore or similar for game chits / small tiles?
How do y calculate whether the next tile will always match the curretn tile and none of the edges will be off of the designing? im stugling with that math problem.
The only tiles that need to be lined up perfectly were the River tiles. All others can be rotated and don’t need to be lined up. Since I printed with bleed the extra overlap allowed me to fine tune the alignment when I glued and cut
@@thumperhunts6250 it’s an adventure/sandbox game in an apocalyptic future. You play a character along with up to five of your friends. Each character has their own abilities that give each a unique play style. You fight monsters, trade, seek artifacts, build your gear sets and seek fame to win in an adjustable length game. Typically from 1.5 to 3 hours depending on how long of a game you want 10-18 point game.
@@EricFischnaller sounds epic. I love hex games. I'm designing one to teach people how to build a community land trust using a hex map players build then 'settle' on tiles they can afford to expand and grow their land trust. players control one investor, one leaseholder and one occupant and can move them around the map to maximise their vp
Beautifully made.
Thanks for sharing.
Absolutely, thanks
Thank you very much for it!
Please make more game designs videos beside those you already uploaded.
Thank you for sharing this video. I think it's something I can actually follow to make components. Do you have any how-to video setup to show how to use foamcore or similar for game chits / small tiles?
Love it mate. My son and I have a game design on the go. Looking for an idea for a counter. Prefer a dial style
Wht was the name of the place u go to to get things for making table top games?
The Game Crafter www.thegamecrafter.com/parts
How do y calculate whether the next tile will always match the curretn tile and none of the edges will be off of the designing? im stugling with that math problem.
The only tiles that need to be lined up perfectly were the River tiles. All others can be rotated and don’t need to be lined up.
Since I printed with bleed the extra overlap allowed me to fine tune the alignment when I glued and cut
how did your game go?
Everyone that’s tried it loves the game. Working on card artwork at the moment to make it ready for production
@@EricFischnaller is it a tile placement city builder or worker placement game?
@@thumperhunts6250 it’s an adventure/sandbox game in an apocalyptic future. You play a character along with up to five of your friends. Each character has their own abilities that give each a unique play style. You fight monsters, trade, seek artifacts, build your gear sets and seek fame to win in an adjustable length game. Typically from 1.5 to 3 hours depending on how long of a game you want 10-18 point game.
@@EricFischnaller sounds epic. I love hex games. I'm designing one to teach people how to build a community land trust using a hex map players build then 'settle' on tiles they can afford to expand and grow their land trust. players control one investor, one leaseholder and one occupant and can move them around the map to maximise their vp