GameMaker Studio 2 Tutorial - Character Movement for a Maze Game

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  • Опубліковано 21 жов 2024
  • GameMaker Studio tutorial that shows how to keep a character aligned to a grid like in Pac-Man. Here is a link to the video on how to create sprites from an aligned spritesheet. • GameMaker Studio 2 Tut...

КОМЕНТАРІ • 27

  • @kalaiselwenjayabalan4924
    @kalaiselwenjayabalan4924 3 роки тому

    man 3am in the morning watching this solved all my project problems in one video 11/10

  • @arnaldo.mk7
    @arnaldo.mk7 4 роки тому +1

    Thank you so much, I was looking for this the whole night. A tip for all those who prefer code version like me, there is an option in the editor of events called Convert to GML when you do a right click, that converts everything to code. I'm starting with GameMaker and I hope to help with a little information that took me some time to find if you are new too.

  • @groovy7715
    @groovy7715 2 роки тому

    hey, I made the wall solid, when I played it, he walked right through it....plz help

  • @tcdagoat
    @tcdagoat 4 роки тому +1

    Hey can I pay you to make a game for me on game maker

  • @irwinrina11009
    @irwinrina11009 5 років тому +1

    When I "run the game" it won't make me move?

  • @Raymond13557
    @Raymond13557 6 років тому

    good job on this one buddy!

  • @pavankumardodawad7226
    @pavankumardodawad7226 4 роки тому

    How to switch rooms in this game plz tell me

  • @fredforshee9459
    @fredforshee9459 3 роки тому

    How do you turn on the grid while the game is running, Thanks

    • @EricGallery
      @EricGallery  3 роки тому +1

      The grid is a graphic I programmed into the demonstration. It is not built in.

    • @fredforshee9459
      @fredforshee9459 3 роки тому

      @@EricGallery Thank You

    • @fredforshee9459
      @fredforshee9459 3 роки тому

      @@EricGallery Do you have any books on gamemaker studio 2

    • @EricGallery
      @EricGallery  3 роки тому +1

      I don't now. I got started with a workbook for GameMaker 8.0 and just picked up things along the way after that.

  • @ketama4984
    @ketama4984 6 років тому

    if i press a directon key the sprite goes 2 steps further than usual how can i fix this please help

    • @EricGallery
      @EricGallery  6 років тому

      Enes Yasar How far into the video did you have the problem? Do you mean it goes two grid squares too far?

    • @ketama4984
      @ketama4984 6 років тому

      Eric Gallery 33:30 i believe and yes that’s what i mean it goes like 2 grids too far once i click

    • @EricGallery
      @EricGallery  6 років тому

      It may be that your spd variable in the Create event is not a factor of your grid variable. The spd variable has to be able to divide the value of grid evenly. eg. if your grid is 48, your spd has to be 1, 2, 3, 4, 6, 8, 12, 16, 24 or 48. Let me know if that helps. Explained at 14:30 in the video.

    • @ketama4984
      @ketama4984 6 років тому

      Eric Gallery actually this is something we have to do for school and i don’t have this program home and school begins over 4 day’s but thanks for the reply ill let you know if it worked

    • @ketama4984
      @ketama4984 6 років тому

      this actually helped thank you

  • @animeonenbekef2641
    @animeonenbekef2641 6 років тому

    thanks you

  • @cairoselbee5490
    @cairoselbee5490 5 років тому +1

    if you are using an old versoin of gamemaker:
    step event: drag code:
    if !place_meeting(x+4,y,obj_wall) && keyboard_check(vk_right) {
    sprite_index = spr_heroRight;
    x+= spd
    image_speed = 0.25;
    }
    if !place_meeting(x-4,y,obj_wall) && keyboard_check(vk_left) {
    x-= spd
    sprite_index = spr_heroLeft;
    image_speed = 0.25;
    }
    if !place_meeting(x,y+4,obj_wall) && keyboard_check(vk_down) {
    y+= spd
    sprite_index = spr_heroDown;
    image_speed = 0.25;
    }
    if !place_meeting(x,y-4,obj_wall) && keyboard_check(vk_up) {
    y-= spd
    sprite_index = spr_heroUp;
    image_speed = 0.25;
    }
    and for key releases(left right up down)
    image_index = 0;
    image_speed = 0;

  • @naqashkhan3294
    @naqashkhan3294 6 років тому

    where is part one??

    • @EricGallery
      @EricGallery  6 років тому

      There is no part one. But here is a link to the video that shows how to make the walking sprites. ua-cam.com/video/qfZxQYxLshE/v-deo.html

  • @naqashkhan3294
    @naqashkhan3294 6 років тому

    bro can u teach me how creaet endls game

    • @EricGallery
      @EricGallery  6 років тому +1

      Do you mean where you can walk in any direction forever? If so, I plan on making a tutorial for this for this sometime after Christmas.

    • @22oov
      @22oov 5 років тому

      ok bro

  • @shaymichaeli5904
    @shaymichaeli5904 6 років тому

    in this video:ua-cam.com/video/nmRH7CbJljc/v-deo.html you used key up an in the correct video u didnt. wtf

    • @EricGallery
      @EricGallery  6 років тому +1

      In the first example I used Key Up to get him to stop as soon as I released the key. In the maze tutorial, I don't necessarily want him to stop when I release the key. I want him to be aligned to the grid as well. So, it is programmed that when you stop pressing the key, he will continue to walk until he lines up with the grid. Let me know if that helps.