I agree it's very bad but your explanation of why it's bad is only partially correct. You barely touched on politics and diplomacy, which is in my opinion something the developers should focus their efforts on. Yes, warfare and economy is far too basic as well, but it is not the main strength of a game of this kind and so I completely do not understand why people expect it to be the focus. They can surely expand it but their first and main priority must be fixing the horrific internal politics system, then diplomacy (you can't even have a proper WW1 with the current "diploplay" crap), and only then warfare. UNTIL YOU GIVE BOTH POPS AND FOREIGN RULERS AT LEAST THE APPEARANCE OF HAVING THEIR OWN GOALS AND MOTIVATIONS, no matter how much depth you add to warfare, you will always feel like the other kids in the playground are balloons with faces (that metaphor is the reason I left a like on the video). Yet you barely touched on that issue, but made an entire section for how bad the UI is (which I completely don't understand, I have a 4k monitor and the UI perfectly scaled up for me and I found it rather useful).
The worst problem with this game is that the AI never do anything to resemblance any geopolitic of the victoria era in game call Victoria 3. no colonialism in SEA, no proper US border, no Crimean war, no Austria-Hungary, no Franco-Prussian War, Germany can barely form let alone with all their proper territory, Meiji Restoration? Nonexistance, No Russo-Japanese war. And much more that will be too long to write. But somehow a fantasy nation that never exist in history name Scandinavia are able to form every game by the AI like it someone's wet dream.
Yeah even in vanilla EU4 you can easily see Spanish and Portuguese colonization, protestant reformation, the Commonwealth getting melted by rebels, Russia and Austria, Japan unifying and immediately bullying Korea, Swedish Empire, endless coallition wars against France, etc... The thing is that the early modern period expansion was basically grab whatever is in front of you, while Victorian era expansion you can have Belgium owning a part of Africa three times the size of France for no reason at all other than no European power trusted the other powers to have it. The fact that Paradox not only failed but didn't even bother to try to emulate the absurbed European pettyness of that era is dissapointing.
No flavour, has to be sold seperately as DLC. Same reason CK3 doesnt have SELJUK INVASION OF ANATOLIA YEARS INTO ITS DEVELOPMENT but no we get a "vikings dlc" when vikings are barely playable in 1066
I'm a big fan of Italy serving as Austria's loyal lapdog, getting involved in everything I try and do on the other side of the globe while never unifying their home provinces. I've even released venice and lombardia after a war against Austria as china to try and help them only to see Italy help Austria to reconquer them.
Tbf vic2s military system is just eu4 but with a bunch of noobtrap shit added in. It sucks aswell and is a really bad representation of post napoleonic warfare. It's not complex, it's archaic. (Vic3 warfare sucks too I did not enjoy it in the slightest)
@@ExDee419 I mean you can't have both though. There's no saying more depth in the economy results in a shallower military (I feel like there's a good politics joke hidden somewhere in there)
One of my friends bought this game, and in pretty much every screenshot they sent of the map, Egypt owned Constantinople, but none of the surrounding land or any other Ottoman territory, just Constantinople. The AI in this game...
The thing that i hate is the chaotic nature of everything. The reason I played vicky 2 was because of the historical stuff, the event chains especially - you knew what you were getting into, and with HPM (although it was regarded as Historical Railroad Mod sometimes) had the perfect balance between historical events and the game being slightly different each time Victoria 3 has no flavour, almost no country-specific events and everything descends into chaos. Germany and Italy never form (and if they do, most of the time they're some monstrosities that try to resemble those countries, USA never reaches the Pacific, nothing stops Russia from colonizing random states - these being the most obvious flavor events that are missing What's even the point of the game? I grow my GDP then what? The war system sucks at the moment, the displomacy and geopolitics are barebones at best, and countries don't even have identities anymore. When I play Prussia, I don't feel like i'm actually playing as Prussia, just as another generic country but with different stats at the beginning at the game. After I buld a few factories the only watch the line go up (after being in menus all game), all I can do is blob in random directions out of boredom.
There are so many possibilities for flavour it is unreal. Take the "Go forth and multiply" trait of the devout IG, they could have made it christian only and given other traits to nations with other religions. They didn't. It's simple things like these, that would have given more distinct flavour to at least the varies regions of the world. Instead it is just "which nation gives more numbers to go up" type of game, where there is tangible difference between the various countries. Journal entries don't do all that much either, seeing as the one journal entry austria has (austro-hungarian question) ends up with them losing the one unique ideology that they have (austrian hegemonists for landowners). I can go on and on about how they could have just done just a smidge more in various systems and the huge impact that they would have had. Instead we got a "One nation is like the other" game, which CK3 kind of dipped into, but bypassed with it's religious system on launch and now with the recent culture dlc manages to bypass it entirely. I:R had the same issue on release and they managed to only give some flavour by introducing cultural military traditions and adding in a unique deity system (used to be that deities gave you the same bonus no matter what nation you played). Now that I think about it, it seems that they purposefully made it like this, in order to then sell a dlc addressing this issue.
I think the most frustrating mechanic in Vic 3 is the Diplo Play and Wars, for instance if you want to war someone smaller than you and you add a bunch of wargoals to completely annex them they can just capitulate and you only take the original 1 wargoal you asked for. And wars are just so boring there's nothing to do in them other than randomly swap generals around to slightly get an edge over your enemy even though it won't matter because your 60 offense gets destroyed by their 20 defense.
@@Dumdragoon I was super excited about it pre release when they were like "everything you can get in wars you can get diplomatically" but in reality you can't and it's just bizarre they'd even make the game this unpolished.
I'm really enjoying the game so far, but my biggest problem is definitely with the UI. It shows you things, but not necessarily how to fix them, then when you realize how to fix them, they're in an entirely different menu. Maybe I like it because I've never played vicky2, so the entire concept seems fresh to me.
I highly recommend UI mods, they're a lifesaver. A couple highlights is a mod that adds IG opinion on the outlier (so you don't have to hover over them each time you want to see how much they hate you) and a mod that displays number of unemployed/peasant pops in the state outlier.
I think the problem is that the devs were designing the UI to impress and not to be informative, like putting big illustrations of pops which no one needs after the 1st time you see them. Long-term gamers prefer information above all. Vic2 "excel sheet" type of UI was simplistic but very informative.
I feel like the lenses were made for a possible future console release since you can do everything from the left menu. A bold idea considering the game as it is right now is passable at best.
@@MrKakibuy i find it absurd how the thought it would be a great idea to have the game scream at you that some random ass pops from Siberia are moving into one of your states, but didn't bother to make the game tell you that you were kicked out of a customs union or when a country breaks their alliance with you
I cannot wait for the next three $20 DLCs that come out for Victoria 3 in the upcoming months that you'll have to buy to have an above average experience.
I don’t want to be harsh but I don’t think things are going to get much better from here. Paradox games have been plagued by bad designs for a while now and paradox has shown no sign at fixing it. Eu4 has all the problems with DLC and all the other crap dragoon has talked about. Hoi4 has very similar problems with Eu4 with DLC a great example is the By Blood Alone that just got released. Ck3 May continue to get DLC and content but that won’t change the fact at its very core it’s a very shallow game designed for new players and with little to no replay ability without mods. Paradox has a lot going wrong and I don’t think Vic3 is going to get an update or something that will completely turn things around and make it a great game. At most paradox, paradox will roll enough patches out to make it acceptable but nothing special.
@@nicku7498 Its probably get the imperator rome treatment a few dlcs revamp the game by making it 2.0 then when its starting to look good their gonna release hoi5 or something and give up on vic3
Don't see any potential myself. These issues are at a core level. They are not solved by tweaking or adding more of something. There were some horrendous design choices made, and it ripples through all the game's systems. Only starting over completely could fix this... but PDX's current roster can't do it. They want to do blank slate games wherein they design grand "Holy Grail" dynamic code they think can account for everything and make everything interesting. In reality, this translates to repetitive and boring gameplay only defensible by an economic interest or copium. V2 with mods is good, but it has issues with bad army management (no army designer or army templates like EU4/HoI IV), performance and oversized rebellions, among other things. I just play other games and move on.
Well said! Just one hugely important piece of misinformation here, it's so bad, I need to call it out. It's at the end (this is so incorrect and wrong) you say "you can do better, Paradox."
You are right my boy. Ck2 and Victoria2, and Eu4 are paradox at their best. Buts it’s been so long since they have make something spectacular. Can they really come back from this and start making the good stuff?
@@nicku7498 hoi 2 is good too and darkest hour was even better but it's REALLY old now (I still play it kek) so yea, i forgive u for not mentioning that
I like when they removed the entire interaction between individual pops and goods supply/demand, making the whole "economic sim" angle completely pointless and detached from Vic 2's system that made it interesting in the first place lmao
How so? Pops demand goods in VIC3 and market prices are driven based off supply and demand. Pops living standards are based off of whether or not they can afford/ are able to buy said goods. I only played Vic 2 a little so maybe the supply and demand system isn’t exactly the same but I wouldn’t say it was “removed”
@@ryann8126 In Victoria 2, the goods are simulated. In Victoria 3, the demand is simulated. There are no goods in Victoria 3- if not enough goods are produced, pops still purchase them. If there are not enough buyers, factories still sell them.
@@samuelskinner7704 Brah, pops to buy stuff when they can and dont buy it when they cannot, thats literally the basis of the standard of living mechanic in the game, it is not just vanishing and or being sold to the void, otherwise the profitability and supply/demand price fluctuations would not exist as factories try to make their best to sell their stuff and turn a profit like, you know, they do in real life? Honestly, there is criticism to war and maybe diplomacy + some game mechanics in this game i can really see are fair, but people actually coming out saying the new economic system is somehow worse than Vicky 2's is just straight up retarded
@@nosferatustg7675 "Brah, pops to buy stuff when they can and dont buy it when they cannot," No, they don't. Victoria 2 has goods, Victoria 3 has buy and sell orders. These are different- if there are 1000 items sold and 1500 net buyers... In Victoria 3 this drives up the price of the good. In Victoria 2 this drives up the price of the good AND it means 500 buyers are out of luck.
As unfortunate as it is Victoria 3 is new Imperator: Rome. Even if they fix the game in a year, target audience of the game will feel alienated towards it and won't play it. I want it to be a good game but for now I will stick to Vicy2 as it is objectively better game.
@@noble7608 You think those people are going to stay? Vic3 is never going to have a better time than now in terms of playercount, and even now the game is highly controversial. I can't see it getting better from here.
@@noble7608 100h? Oh yea they are going to stop soon, given that for a Paradox game 100h on a game is pretty much considered newbie stuff, for now its still the hype that plays in the very very very recent game, like Imperator actually, but once it goes away? Those 40k players will rapidly be divided by 2, might take a year for them to drop below 20k players but it will happen at this rate. On another note One does not simply alienate the relatively tiny but insanely dedicated Vicky II fanbase that has 10 years worth of absolute rage and disapointment to dish out at an unfinished game
@@noble7608 mad? numbers of hours having anything to do with how much anyone has to say on a games quality? are you saying "oh no you played too much of the game, you aren't allowed to have an opinion"? why are you acting like this? the only explanation is intentional trolling or being like 11 years old
An absolute legend. You asked the question we all have. I just hope any other company learns something, but that's not what companies do. They maximize profit, including if it causes thier own failure.
I feel like the greatest sin they made besides the typical paradox issues is trying to hard. They wanted to create a war system that makes feels unique and welcomes new players, they tried to achive that by taking control away from the player, in the process alienating the core players of Paradox Games and having their AI take control of battles. The main issue with having the AI take control is it's stupidity, making it not only feel like building up a army and investing into the military doesn't make you win the War, it only gives you the chance of winning the war, so very little reward factor. They tried to make both the economy and politics complex and engaging, so they added a large number of intertwined Systems that are simple enough to understand on their own, but complex in their relation. This causes the systems to be so simple that, once you grasp all of them you can easily achive anything you want without any real challenge. When one of the variables does go out of balance you will have a very Hard time figuring out what it is and even if you do you sometimes don't know why it does that since the lack of explainations. In relation to the first point that causes me to usually have really good Games were i dominate everything, in the process boring me. When i then click a wrong button my economy goes down the drain without me knowing what i did wrong and how to fix it. I just feel punished for clicking a wrong button and not instantly noticing that i did. They tried to make every Game unique to give it more replayability. They do so by making certain tasks very hard (not hard for the player of course, for the AI.) A problem caused by this that it loses any kind of historic accuracy and much of it's realism. Even if you wanted to make the Gameplay less rigid, i don't think it is realistic for Egypt to dominated the entire Region all the time, China to either lose to the heavenly Kingdom or maintain the Qing, Germany to never own all of the minor German states, never be formed by Austria even though they have the option or Prussia to very often take either bohemia or moravia in the brothers war. Thoose are just a few examples and i wouldn't be so angry about it if theese things sometimes happen instead of always.
Imagine vic2 had a character system and some more policy actions. Maybe an auto button for army stacks so Great Wars are not as painful. There would be no need for vic3.
5:47, this russia tabs says basically all you need to know. the fact that russia has less pops and more land than it started the game with i enough to show how fucked the ai, economy, population systems are
Fr though. Everything said in this video is relatively accurate to everyone else's opinion. Unless you're part of Cuckkoeon1 fanbase. Where you believe multiplayer isn't unstable as fuck. Seriously fuck Victoria III.
Paradox tried to make something "original' instead of just releasing well tested mechanics that we know and love. This game lacks so much stuff compared to other Paradox titles, why?!?!?!?!?!?!?! They could have literally just applied all the knowledge and work from their previous titles. Victoria 2's Economy System was FINE! Hoi4's War system is perfect, and it already had an economy system attached to it!!! Stellaris's Diplomacy system.
My expectations for vic 3 were always low and only got lower from the war dev diary, but paradox managed to go far beyond my worst expectations of the game and its downright bewildering Its an Imperator situation all over again and i dont know if they can salvage a game like that again.
They never really salvaged Imperator to begin with considering they bungled it at launch and then abandoned the game after they said they wouldn't. The crux of the issues I think stem from the fact that in trying to make the game not focus on war, they spent the majority of their dev time making a new war system. Thereby removing time they could have spent on literally every other aspect of the game. Which is just so... asinine. It defeated the whole purpose of making a new war system so they could focus on the economy and politics. I just don't get their thought process on it.
Considering how the past 2 releases have gone (I:R and CK3) I can see a pattern. They release a game with generic religion/culture and then release a fix. I:R released with a deity system that gave you the same bonuses, no matter what nation you played. They fixed it by introducing a unique deity system, with various deities, several pantheons etc. Cultures had no flavour difference, now they have military innovations tied to them as well as a system of integrating cultures, which allows you to slowly gain access to more military traditions. CK3 released with a religion system, but cultures were generic, now you have a tradition system, which allows each culture to be unique. And Vic3 releases with no distinction between culture and religion beyond a visual one. I can see where this is going....
Sorta new to paradox games and pirated vic 3 a couple days ago and while I am having a blast with the game, I totally agree with everything you say. Everything is still quite barebones and each nation has a similar experience. They really need to do a lot more to make each nation feel different, and to add more to the game alongside overhauling the war system.
I play Rule the Waves 2 a lot, and I can say, it is a dishonest take to compare this UI to an excel spreadsheet, those games actually have working, decent UI all things considered, this is a fucking abomination. I cannot express how much I hate this game's UI.
In VIC2 in one click you can see a lot of things, in a clear view, in a perfectly readable window, and there isn't that many menus. I don't want to play Anno simulator, i want to play geopolitical game about resisting tensions the 98 communist revolution and at the same time having the biggest fleet in all of Europe.
Great video as always! Thanks for warning us from this disaster of a game I considered buying it, but with this video, it was the final nail in the coffin for me
I had an idea for a UI improvement. In the bottom right log some times it has the monthly market update, add it next to notifications in the top middle where the newspaper was in vic2. Also on embargoes, it says "embargo" and you have to click it to see who embargoes who, instead you should see that without clicking it
Woooah governing capacity? That thing in EU4 that adds fucking nothing to the game but another fucking annoyance that I hate and wish didn't exist like before? Cool.
Tbh, last game of EU4 I played I just added a ludicrous amount of governing capacity via the console and played the game like normal. It was truly astonishing how much more fun I was having.
You forgot markets my man. If you play as a subject state and declare an independence war, for the duration of the war, you are a part of your overlord market. Meaning you keep selling them stuff and they keep supplying your industry, which includes weapons and artillery. So much bizarre BS happens all the time it’s not even funny. The game is so broken, you can literally take any nation in Europe and not even great power and within 30-40 years become #1 Nation GPD wise per capita and even overall. Pops don’t matter either. I never cared for their needs, I was just building tools and furnitures, coal and iron mines and yuppie I’m the biggest economy in the world. If anybody wondered with which nation I achieved that (thinking it would be a challenge) it was with released 3-state Poland. Even Krakow is not that big of a challenge, although you’ll need some decent RNG
I don't think I've ever been declared war while playing this game by just keeping my infamy under 99.9%. It's just so bizarre, I get that it's a much slower game, with the focus being on growing your nation and expanding your borders by eating the poor and uncultured people around the world for land and manpower. But it just feels so random and underdeveloped. Why is Austria defending some minor in South-America against someone that isn't his mortal enemy while doing nothing in the area? Why does a garbage province of a South African nobody nation cost 7 infamy, when you can grab LONDON for 35 and add millions to your GDP and population this is specially true with Japan which is my now favorite place to visit every 5 years for 20 infamy and millions in pop, land and Why you can just demand that a country break apart after a war, it's not like EU4 where you ask to release a small part of the country, in one war you can make the English release Scotland, Ireland, Wales, British Raj and take a province to make the next war easier. Why can't you tell the guy being declared on that you will literally save his country if they give you a treaty port, a province from the enemy or break some treaty, or ANYTHING. Why every game can start with you sending your colonists to the entire world, just suddenly you select them as interests and that's it, you just got a free colony forever, including those shit micro islands in Oceania that never get enough population to manage a port. So you just ignore them forever, otherwise you will see that part of your transport network is at 98% which is even worse. And dear lord, the micro intensity of the wars drives me insane, which is ironic since they wanted the complete opposite for the game. After winning this battle, will the army teleport across the world to attack in a defending front, killing themselves? Or return to the headquarters? Maybe create a bunch of pockets so now there are 5 front lines with nothing in it, making that shit look HORRIBLE and you having to take over to not go insane, not that encirclement matter as troop just teleport home if unable to retreat. I literally abandoned a game where I was dominating because I was just DONE with dealing with the bullshit of wars, and the waiting for nothing simulator of peacetime. The game has something that you can just tell, it will be one of the greatest in the future if Paradox gets their shit together. Like really together, no DLC with base game features that should be at the start bullshit. Otherwise it will be another Imperator: Rome, which supposedly isn't that bad now, but it took years and people did the whole Woody's "I don't want to play with you anymore" which was well deserved.
I think the core gameplay is fun and engaging, but holy crap is the AI and UI an absolute mess right now. I think Victoria 3 will succeed long term if it can get some love and attention, but I consider myself a fan and I can't even refute some of these claims. That said, it's a sandbox and I like playing around in it even if a raccoon pooped in the corner over there. Landowner battles are just too much fun for me to stop!
I actually like Victoria 3, the only part I don't particularly dislike is the war system where you can actually declare a war and don't get control over your army.
You forgot to mention one thing about the UI, pop needs, in Victoria 2 you could easily see your pop needs in the economy tab, in Vic 3 you gotta go trough 3 tooltips to find it, why is it hidden and not in the pop menu? The UI is so hostile. Another thing, there is no difference in the economics of a fascist, socialist, communism and capitalist countries, the major changes in Victoria 3 is buffs and debuffs and wheter or not you get the money directly, in Vic 2 there where differences in mechanics in how your country would industrialize and if you could build factories, sure the capitalists wheren't the smarterst but that system could be improved if you just made so that the capitalists would look at the RGO and existing factories before building something, while also looking at what would be cheap to import and what would be selling good in internal and external markets, but the system brought a mechanical difference, in Victoria 3 all the nations play the same
its been like this for the past 6 years or so, i basically dont even care about pdx games when they launch cause it takes 2 years and endless patches and dlcs to make it actually playable
The game is unfinished pretty much. Its not like we have never seen it in paradox games(yellow prusia for life). Paradox is notorious for bad games on release and improving over time.
My favorite part of Vicky 3 is being an autocracy and being incapable of easily passing reforms anyways. With the next thing being the fact that no matter what economic policy you choose, you always have central planning. Overall the game is ok... if you assume it is not called Victoria.
The crazy thing to me is how insanely hostile Paradox and the Vic3 supporters are to Vic2 players. The Vic2 players are the people that waited a very long time to get another game and were very excited when Paradox told them they were finally getting it. When the game came out however and was nothing like a Victoria game, Vic2 people were a bit confused and upset, but the only response from Paradox and Vic3 people was basically "you guys are old, go away and don't come back". Talk about a massive bait and switch. No wonder there is some animosity from the Vic2 people.
Vicky 2 belongs to the previous generations of Paradox players, the kind who would write long AAR on the forum (King and Country, or Crossfires for instance) with screenshots and dialogues. I'm not sure we can access those threads anymore. Then around the time CK2 came around, things changed. Success brought new players, and the Paradox forum changed with it. Last time I checked, it was a cesspool.
Geez, I think you're right. I recently suggested on the paradox forums that passing laws in Vic 3 would be far more interesting if the player actually interacted with IG's to get them to agree to law changes rather than just a random rice roll that can potentially never pass despite majority support for a law. My comment was overwhelmingly downvoted and people proudly declared that random dice rolls were a more realistic and nuanced representation of politics than actual, you know... politicking. I have no doubt that if the devs in the future decide to flesh out laws in a dlc the people shouting me down will be the first in line singing the praises of the decision to change the system. The old forums really are dead and gone, it's just nothing but toxic Vic3 Stans now that shout down objectively good ideas because they dare criticize the game.
It became default by CK2 and EU4, those games by release didn't really have much at all and lacked depth. Now both of them are filled to the brim with content... even without DLC, except the DLC is essentially required to succeed, so that's an issue.
I love seeing people compare it to Imperator. It needs to happen more. Paradox needs it drilled into their skull that we remember that Stripped game to be sold for DLC. They need to be reminded they're not as good as they think they are forcing moronic mechnaics into the game such as the current warfare speed 5 Megalomania
It's the Paradox way: -release broken game at full price -"fix" the game with 15 DLCs at $20 a piece I just realised something. Johan is Europe's version of Todd Howard, except worse.
The only way I can see Victoria 3 being truly fun, is with friends. With friends you have more believable and understandable scenarios. Example: In single player you don’t know why ai Britain hates you, even when you try to improve relations, and for some reason other ai nations refuse to ally you. While multiplayer you can make deals to stop a Player Britain from dicking on you and make alliances with other players to stop Britain. Example: Wars are generic in single player, they have generic names, while in multiplayer, you and your friends can name the wars. This is just a few examples, I can go on and on. For how much time they took to “immerse” players in the Victorian age, it feels so lifeless, every event has a generic name, all country leaders are generic copy n’ pastes, all leaders stand in the same pose and wear the same clothes, religions feel generic, EVERYTHING is generic. That’s was ruins the game for me.
I can already feel this game going the way of Imperator. maybe if we're lucky the game will make it to the first dlc but idk. its honestly depressing to see such a hyped up and heavily demanded game get ruined so hard by the devs. like ik the devs has somewhat interesting intentions with the game and its mechanics but at best they're bad at worse attrosish. like sometimes i wonder what the devs we're thinking.
The moment I saw the mobile phone game looking UI and the ugly looking cheesy 3D models and the Imperator like map, I knew this game would be way below the expected quality
I remember one guy making an april fools video about Vic3 release, far before game's announce. Who could have thought what the real game would be almost as bad as it's parody.
I also dislike the fact that nations all have access to the same European tech when in reality, Asian/African nations had difficulties modernising, the Ottomans too. Warfare seems to be uniform and there is a WW1 style warfare visual representation? Needs changing.
Bigger problem is TRADE. You cant manage your stock because ai eat all of it, only solution is to import back and Indeed print money out of air....or go isolationnist which made trade pointless....
1:51 a slight disagree on the UI. I find EUIV UI to be far more pressuring to me because I was playing a multiplayer session of EUIV as the Ottomans, declared war on Egypt and Egypt smashed me and I had no idea where to find the declare peace button, summon diplomats or whatnot. This UI in Vic III is for me, more accessible but then I don't play EUIV very often so jokes on me
Yeah paradox is dropping the ball with the last 2 games, but I don't want a repeat of imperator.. let them flesh it out a bit before we hate bomb it into not being developed anymore.
I'm so glad I refunded it after 30 minutes. It felt so soulless with just a glance. Decided to try the Eye Patch Edition and it's funny how bad the AI is 1890s+. I've been voring the Earth as the USA because the AI are busy with either a constant mutually destructive war or are suffering their 3rd communist uprising.
I became unhinged enough after about 26 hours to write a 1,200 word steam review. I've since played another 20 or so hours and my opinion only gets worse over time. This game in its current state is unplayable.
Needs 1 or 2 years for ai to be playable and a few DLC to add actual flavour. Knowing paradox in surprised Germany and Italy kinda form in base game without the "nationalism around the world" dlc
I played Prussia and I think it works the same as for the player: If you have good relations and in market german minors they blob into you slowly until you have enough for germany / ngf. I did this but took bohemia moravia from austria meaning that i straight up didnt annex baden wurrtemburg because of it.
just wanna say, never played vic2, but vic3 is pretty alright for me i created some of my own strategies for the economic system, but even though i like the game, there are some things i didn't like the constant trade that i seemingly couldn't stop the pops DEMANDING agrarianism how random ass countries join the diplomatic plays and the fact that the ui is unclear, though the lenses made some things easier to navigate overall as a person who only played hoi4, i liked it, but it has its' flaws
I’m so glad I held off on buying. I’m gonna wait for them to either redo or fix all this or just wait to see it go the way of imperator Also what is the mod you mentioned for Vic 2?
See you say Paradox can do better than this, but I'm beginning to believe they just can't. After Imperator, CK3, all the terrible EU4 DLC launches, and now this, I really doubt PDXs ability to actually do better.
Victoria 3 was out of my window the very first time i saw the map (i hate how the maps in I:R /ck3 and victoria 3 look like) and especially after i saw that Warfare is practically removed. The most iconic moments i had in Victoria 2 was while at War (we co-oped Prussia into Greater Germany and i was commanding all the Mobilisation units + 1 width sized army and slaughtered the british army at Dunkirk We called it the Bloodpump of dunkirk in resemblance to Verdun, because there were atleast 300k fighting in that battle (it was mostly normal English Infantry with barely any Peasants) and we only won because my normal army carried the battle with their Orga/Moral stats
victoria 3 is a game for cavemen, all you do is click the build button, and then your green line go up, then you hit head with stick and never play the game again
What do we need to expect when the game is in alpha stage literally 🤡 I didn't test so many things on debug mode because when I declared war it showed me 49621 errors. Sooo I didn't even broke the game when I wanted to. The game is broken itself. Sooooo if we want Vicky 3 to be amazing game we need at least a few years of development xD
I don't have Vic 3 so I have a question: In Vic 2 player only had the option to earn cash and you can't just spend it outright. Militancy and consciousness were more depended on The situation in The game and random events and just having cash did not mean you could easily get rid of them. Does this mana system remove all of this?
Thank you! a review that doesnt go "hurrr no little man movement on big map on my vicky game durr" from the get-go. I agree with all of your points, especially the part where the AI is literal dumbshit, and the economy is just basic supply-demand shit till the end of time. Stockpiling of goods is literally nonexistent, and the pops are not as involved in the market as in victoria 2. the warfare is the last thing wrong with the game, and people who think that it's the biggest problem in this game literally booted up the game with all biases, plays it, sees they can't control the army, refund the game, then write an angry review on steam.
If you find it do tell me where I can find the UI that tells me the pops and their needs and if they are satisified or not. Something like " Labourers: Heat needs: 60% satisified Coal 37% Wood 63%"
Paradox became a corporation that just want to milk players for money. They created their own grand strategy game niche and right now are on full Ubisoft mode to just milk it entirely. Just take a look what happened when they fired QA team before release of leviathan and then were desperate to get some people to assure their quality, which is crucial to any big software projects which games are.
Yeah the UI is horrible. It feels like it always goes like this : - "Something is wrong because you have not enough of this!" - Ok how tf do I get more ? - "By improving this!" - Where tf do you improve this?! - "Fuck you figure it yourself!"
i suspect you titled it this way to draw attention from someone who actually works there, clever way to reduce sales on something that deserves it so thoroughly as well. im going to avoid it thanks to this video. had been lookign forward to it for awhile but ive come to realize their habit of releasing things totally unfinished so they can sell DLC. its so obvious here that they didn't even try to hidei t, theyre going to sell content packs for the countries.. eugh.. im not buying into that, no thanks.
Don't expect Paradox to actually fix broken games, they would probably abandon it just like they abandoned Imperator Rome. I'd even argue that they have partially abandoned CK3, since after almost 3 years it still feels unfinished, more like a basis for mods than a game, and Paradox would rather add cultural bridges than fix historical inaccuracies, because the game clearly has more writters and 3d artists working on it than coders and game designers.
bit late on the subject as always, but its not like much has changed since release lmao
(also i kno my mic volume's low idk wat happened)
It's fine for us pirates you know.. it's just a waiting game till it gets a bit more interesting and redownload new content. Idc tbh.
@@bajlozi6873 i completely understand the piracy
should've mentioned the faulty coding where if you go above a certain number for any of the tickers it over flows and bugs out completely
I AM JOHN QUINCY ADAMS BEEP BOOP I AM HERE TO TELL YOU THAT THE MICROPHONE VOLUME IS LOW BEEP BOOP
I agree it's very bad but your explanation of why it's bad is only partially correct.
You barely touched on politics and diplomacy, which is in my opinion something the developers should focus their efforts on.
Yes, warfare and economy is far too basic as well, but it is not the main strength of a game of this kind and so I completely do not understand why people expect it to be the focus.
They can surely expand it but their first and main priority must be fixing the horrific internal politics system, then diplomacy (you can't even have a proper WW1 with the current "diploplay" crap), and only then warfare.
UNTIL YOU GIVE BOTH POPS AND FOREIGN RULERS AT LEAST THE APPEARANCE OF HAVING THEIR OWN GOALS AND MOTIVATIONS, no matter how much depth you add to warfare, you will always feel like the other kids in the playground are balloons with faces (that metaphor is the reason I left a like on the video).
Yet you barely touched on that issue, but made an entire section for how bad the UI is (which I completely don't understand, I have a 4k monitor and the UI perfectly scaled up for me and I found it rather useful).
The worst problem with this game is that the AI never do anything to resemblance any geopolitic of the victoria era in game call Victoria 3.
no colonialism in SEA, no proper US border, no Crimean war, no Austria-Hungary, no Franco-Prussian War, Germany can barely form let alone with all their proper territory, Meiji Restoration? Nonexistance, No Russo-Japanese war. And much more that will be too long to write.
But somehow a fantasy nation that never exist in history name Scandinavia are able to form every game by the AI like it someone's wet dream.
Yeah even in vanilla EU4 you can easily see Spanish and Portuguese colonization, protestant reformation, the Commonwealth getting melted by rebels, Russia and Austria, Japan unifying and immediately bullying Korea, Swedish Empire, endless coallition wars against France, etc...
The thing is that the early modern period expansion was basically grab whatever is in front of you, while Victorian era expansion you can have Belgium owning a part of Africa three times the size of France for no reason at all other than no European power trusted the other powers to have it. The fact that Paradox not only failed but didn't even bother to try to emulate the absurbed European pettyness of that era is dissapointing.
Use the improved AI mod, its pretty great. Pdx made the AI braindead for some reason..
No flavour, has to be sold seperately as DLC. Same reason CK3 doesnt have SELJUK INVASION OF ANATOLIA YEARS INTO ITS DEVELOPMENT but no we get a "vikings dlc" when vikings are barely playable in 1066
I'm a big fan of Italy serving as Austria's loyal lapdog, getting involved in everything I try and do on the other side of the globe while never unifying their home provinces. I've even released venice and lombardia after a war against Austria as china to try and help them only to see Italy help Austria to reconquer them.
Swedens wet dream to be like norweigens and live off oil money
Hey king, you dropped your entire complex and engaging military system
its victoria but theres no vic or toria
Tbf vic2s military system is just eu4 but with a bunch of noobtrap shit added in. It sucks aswell and is a really bad representation of post napoleonic warfare. It's not complex, it's archaic. (Vic3 warfare sucks too I did not enjoy it in the slightest)
i love the vicky3 warfare, i dont want to play goddamn hoi4 i wanna play an economic sim.
@@ExDee419 I mean you can't have both though. There's no saying more depth in the economy results in a shallower military (I feel like there's a good politics joke hidden somewhere in there)
Whatever your feelings on Vic3's warfare is, calling Vic2's "complex and engaging" is probably the worst take regarding any paradox game lol.
Yo, anyone else on the toilet watching this?
tbh im sitting in toilet and watching it in this very moment
You're the best, man 😂😂
haha i lied 😼
Mind reader
True brother
One of my friends bought this game, and in pretty much every screenshot they sent of the map, Egypt owned Constantinople, but none of the surrounding land or any other Ottoman territory, just Constantinople. The AI in this game...
that happens literally every game. not exaggerating. every game
@@GlizzyGoblin757 Well paradox thought lets make egypt 100 times stronger than the ottomans
Give them some time...
In my game haiti somehow owned Ecuador
@@lthejustice4255 Fuck no i payed 50€ for a game that is not finished
The thing that i hate is the chaotic nature of everything. The reason I played vicky 2 was because of the historical stuff, the event chains especially - you knew what you were getting into, and with HPM (although it was regarded as Historical Railroad Mod sometimes) had the perfect balance between historical events and the game being slightly different each time
Victoria 3 has no flavour, almost no country-specific events and everything descends into chaos. Germany and Italy never form (and if they do, most of the time they're some monstrosities that try to resemble those countries, USA never reaches the Pacific, nothing stops Russia from colonizing random states - these being the most obvious flavor events that are missing
What's even the point of the game? I grow my GDP then what? The war system sucks at the moment, the displomacy and geopolitics are barebones at best, and countries don't even have identities anymore. When I play Prussia, I don't feel like i'm actually playing as Prussia, just as another generic country but with different stats at the beginning at the game. After I buld a few factories the only watch the line go up (after being in menus all game), all I can do is blob in random directions out of boredom.
There are so many possibilities for flavour it is unreal. Take the "Go forth and multiply" trait of the devout IG, they could have made it christian only and given other traits to nations with other religions. They didn't. It's simple things like these, that would have given more distinct flavour to at least the varies regions of the world. Instead it is just "which nation gives more numbers to go up" type of game, where there is tangible difference between the various countries. Journal entries don't do all that much either, seeing as the one journal entry austria has (austro-hungarian question) ends up with them losing the one unique ideology that they have (austrian hegemonists for landowners).
I can go on and on about how they could have just done just a smidge more in various systems and the huge impact that they would have had. Instead we got a "One nation is like the other" game, which CK3 kind of dipped into, but bypassed with it's religious system on launch and now with the recent culture dlc manages to bypass it entirely. I:R had the same issue on release and they managed to only give some flavour by introducing cultural military traditions and adding in a unique deity system (used to be that deities gave you the same bonus no matter what nation you played).
Now that I think about it, it seems that they purposefully made it like this, in order to then sell a dlc addressing this issue.
I think the most frustrating mechanic in Vic 3 is the Diplo Play and Wars, for instance if you want to war someone smaller than you and you add a bunch of wargoals to completely annex them they can just capitulate and you only take the original 1 wargoal you asked for. And wars are just so boring there's nothing to do in them other than randomly swap generals around to slightly get an edge over your enemy even though it won't matter because your 60 offense gets destroyed by their 20 defense.
i completely fucking forgot about that yeah
classic USA moment, demand all mexican states, they back down and you only get texas and a truce.
@@Dumdragoon I was super excited about it pre release when they were like "everything you can get in wars you can get diplomatically" but in reality you can't and it's just bizarre they'd even make the game this unpolished.
Diplo play is just war+, how about idk you sell me the province and I give you money why isn't that a thing? It is kinda in EU4
@@Dumdragoon so did paradox tbh
They did say they have to take as much player agency out of the game as possible except for where it makes no sense to.
No sense?
I'm really enjoying the game so far, but my biggest problem is definitely with the UI. It shows you things, but not necessarily how to fix them, then when you realize how to fix them, they're in an entirely different menu. Maybe I like it because I've never played vicky2, so the entire concept seems fresh to me.
I highly recommend UI mods, they're a lifesaver. A couple highlights is a mod that adds IG opinion on the outlier (so you don't have to hover over them each time you want to see how much they hate you) and a mod that displays number of unemployed/peasant pops in the state outlier.
I think the problem is that the devs were designing the UI to impress and not to be informative, like putting big illustrations of pops which no one needs after the 1st time you see them. Long-term gamers prefer information above all. Vic2 "excel sheet" type of UI was simplistic but very informative.
I feel like the lenses were made for a possible future console release since you can do everything from the left menu. A bold idea considering the game as it is right now is passable at best.
Victoria 2 menu actually gives you more information than the current Victoria 3 UI
@@MrKakibuy i find it absurd how the thought it would be a great idea to have the game scream at you that some random ass pops from Siberia are moving into one of your states, but didn't bother to make the game tell you that you were kicked out of a customs union or when a country breaks their alliance with you
I cannot wait for the next three $20 DLCs that come out for Victoria 3 in the upcoming months that you'll have to buy to have an above average experience.
honey its dlc time give me your wallet
They are $30 now lmao
Me when piracy
@@Dumdragoon Yes, Honey!
Dlcs pirated usually work perfectly with multiplayer
I really hope paradox can fix this mess because honestly I see a lot of potential in Vic3. It seems interesting and Im a sucker for Vic 2
I don’t want to be harsh but I don’t think things are going to get much better from here. Paradox games have been plagued by bad designs for a while now and paradox has shown no sign at fixing it. Eu4 has all the problems with DLC and all the other crap dragoon has talked about. Hoi4 has very similar problems with Eu4 with DLC a great example is the By Blood Alone that just got released. Ck3 May continue to get DLC and content but that won’t change the fact at its very core it’s a very shallow game designed for new players and with little to no replay ability without mods. Paradox has a lot going wrong and I don’t think Vic3 is going to get an update or something that will completely turn things around and make it a great game. At most paradox, paradox will roll enough patches out to make it acceptable but nothing special.
@@nicku7498 Its probably get the imperator rome treatment a few dlcs revamp the game by making it 2.0 then when its starting to look good their gonna release hoi5 or something and give up on vic3
Don't see any potential myself. These issues are at a core level. They are not solved by tweaking or adding more of something. There were some horrendous design choices made, and it ripples through all the game's systems. Only starting over completely could fix this... but PDX's current roster can't do it. They want to do blank slate games wherein they design grand "Holy Grail" dynamic code they think can account for everything and make everything interesting. In reality, this translates to repetitive and boring gameplay only defensible by an economic interest or copium. V2 with mods is good, but it has issues with bad army management (no army designer or army templates like EU4/HoI IV), performance and oversized rebellions, among other things. I just play other games and move on.
Dragoon's voice sounds like if ViveLeRoi learned English
we're just a split personality schizo
Well said! Just one hugely important piece of misinformation here, it's so bad, I need to call it out. It's at the end (this is so incorrect and wrong) you say "you can do better, Paradox."
hahaha well said
They can do better
We have all seen it
But they have the big money now and big money means take no risks
You are right my boy. Ck2 and Victoria2, and Eu4 are paradox at their best. Buts it’s been so long since they have make something spectacular. Can they really come back from this and start making the good stuff?
@@nicku7498 hoi 2 is good too and darkest hour was even better but it's REALLY old now (I still play it kek) so yea, i forgive u for not mentioning that
@@JanJansen985 ah the perks of being a publicly owned company!
I like when they removed the entire interaction between individual pops and goods supply/demand, making the whole "economic sim" angle completely pointless and detached from Vic 2's system that made it interesting in the first place lmao
How so? Pops demand goods in VIC3 and market prices are driven based off supply and demand. Pops living standards are based off of whether or not they can afford/ are able to buy said goods. I only played Vic 2 a little so maybe the supply and demand system isn’t exactly the same but I wouldn’t say it was “removed”
supply/demand is represented well. I've litterally crashed industries by making their finished good to cheap.
@@ryann8126
In Victoria 2, the goods are simulated. In Victoria 3, the demand is simulated. There are no goods in Victoria 3- if not enough goods are produced, pops still purchase them. If there are not enough buyers, factories still sell them.
@@samuelskinner7704 Brah, pops to buy stuff when they can and dont buy it when they cannot, thats literally the basis of the standard of living mechanic in the game, it is not just vanishing and or being sold to the void, otherwise the profitability and supply/demand price fluctuations would not exist as factories try to make their best to sell their stuff and turn a profit like, you know, they do in real life?
Honestly, there is criticism to war and maybe diplomacy + some game mechanics in this game i can really see are fair, but people actually coming out saying the new economic system is somehow worse than Vicky 2's is just straight up retarded
@@nosferatustg7675
"Brah, pops to buy stuff when they can and dont buy it when they cannot,"
No, they don't. Victoria 2 has goods, Victoria 3 has buy and sell orders. These are different- if there are 1000 items sold and 1500 net buyers...
In Victoria 3 this drives up the price of the good.
In Victoria 2 this drives up the price of the good AND it means 500 buyers are out of luck.
As unfortunate as it is Victoria 3 is new Imperator: Rome. Even if they fix the game in a year, target audience of the game will feel alienated towards it and won't play it. I want it to be a good game but for now I will stick to Vicy2 as it is objectively better game.
It still has 40k players loool stay mad
@@noble7608 You think those people are going to stay? Vic3 is never going to have a better time than now in terms of playercount, and even now the game is highly controversial. I can't see it getting better from here.
@@CantusTropus yeah I guess those 100+ hour negative reviews should stop playing eventually lmao
@@noble7608 100h? Oh yea they are going to stop soon, given that for a Paradox game 100h on a game is pretty much considered newbie stuff, for now its still the hype that plays in the very very very recent game, like Imperator actually, but once it goes away? Those 40k players will rapidly be divided by 2, might take a year for them to drop below 20k players but it will happen at this rate.
On another note
One does not simply alienate the relatively tiny but insanely dedicated Vicky II fanbase that has 10 years worth of absolute rage and disapointment to dish out at an unfinished game
@@noble7608 mad? numbers of hours having anything to do with how much anyone has to say on a games quality? are you saying "oh no you played too much of the game, you aren't allowed to have an opinion"? why are you acting like this? the only explanation is intentional trolling or being like 11 years old
An absolute legend. You asked the question we all have.
I just hope any other company learns something, but that's not what companies do. They maximize profit, including if it causes thier own failure.
its definitely not a productive long-term strat
I feel like the greatest sin they made besides the typical paradox issues is trying to hard. They wanted to create a war system that makes feels unique and welcomes new players, they tried to achive that by taking control away from the player, in the process alienating the core players of Paradox Games and having their AI take control of battles. The main issue with having the AI take control is it's stupidity, making it not only feel like building up a army and investing into the military doesn't make you win the War, it only gives you the chance of winning the war, so very little reward factor.
They tried to make both the economy and politics complex and engaging, so they added a large number of intertwined Systems that are simple enough to understand on their own, but complex in their relation. This causes the systems to be so simple that, once you grasp all of them you can easily achive anything you want without any real challenge. When one of the variables does go out of balance you will have a very Hard time figuring out what it is and even if you do you sometimes don't know why it does that since the lack of explainations. In relation to the first point that causes me to usually have really good Games were i dominate everything, in the process boring me. When i then click a wrong button my economy goes down the drain without me knowing what i did wrong and how to fix it. I just feel punished for clicking a wrong button and not instantly noticing that i did.
They tried to make every Game unique to give it more replayability. They do so by making certain tasks very hard (not hard for the player of course, for the AI.) A problem caused by this that it loses any kind of historic accuracy and much of it's realism. Even if you wanted to make the Gameplay less rigid, i don't think it is realistic for Egypt to dominated the entire Region all the time, China to either lose to the heavenly Kingdom or maintain the Qing, Germany to never own all of the minor German states, never be formed by Austria even though they have the option or Prussia to very often take either bohemia or moravia in the brothers war. Thoose are just a few examples and i wouldn't be so angry about it if theese things sometimes happen instead of always.
Imagine vic2 had a character system and some more policy actions. Maybe an auto button for army stacks so Great Wars are not as painful. There would be no need for vic3.
5:47, this russia tabs says basically all you need to know. the fact that russia has less pops and more land than it started the game with i enough to show how fucked the ai, economy, population systems are
Fr though. Everything said in this video is relatively accurate to everyone else's opinion. Unless you're part of Cuckkoeon1 fanbase. Where you believe multiplayer isn't unstable as fuck. Seriously fuck Victoria III.
Paradox tried to make something "original' instead of just releasing well tested mechanics that we know and love.
This game lacks so much stuff compared to other Paradox titles, why?!?!?!?!?!?!?!
They could have literally just applied all the knowledge and work from their previous titles.
Victoria 2's Economy System was FINE!
Hoi4's War system is perfect, and it already had an economy system attached to it!!!
Stellaris's Diplomacy system.
Paradox really has been a mess as of late, but one positive is that I've experienced fantastic multiplayer stability.
Lmao
CK3 MP is a bit better recently. Not as much of a hell as it used to but still not ideal.
My expectations for vic 3 were always low and only got lower from the war dev diary, but paradox managed to go far beyond my worst expectations of the game and its downright bewildering
Its an Imperator situation all over again and i dont know if they can salvage a game like that again.
They never really salvaged Imperator to begin with considering they bungled it at launch and then abandoned the game after they said they wouldn't.
The crux of the issues I think stem from the fact that in trying to make the game not focus on war, they spent the majority of their dev time making a new war system. Thereby removing time they could have spent on literally every other aspect of the game. Which is just so... asinine. It defeated the whole purpose of making a new war system so they could focus on the economy and politics. I just don't get their thought process on it.
Considering how the past 2 releases have gone (I:R and CK3) I can see a pattern. They release a game with generic religion/culture and then release a fix. I:R released with a deity system that gave you the same bonuses, no matter what nation you played. They fixed it by introducing a unique deity system, with various deities, several pantheons etc. Cultures had no flavour difference, now they have military innovations tied to them as well as a system of integrating cultures, which allows you to slowly gain access to more military traditions.
CK3 released with a religion system, but cultures were generic, now you have a tradition system, which allows each culture to be unique.
And Vic3 releases with no distinction between culture and religion beyond a visual one. I can see where this is going....
First the BBA and now VIC3, fail after fail
War bad. Bugs bad. Diplomacy bad.
Me sad.
When I joined the vicky3 discord, I was immediately asked to choose my pronouns. From that moment, I knew exactly where the game was going
Meanwhile in Victoria 2 you have to hover to see your non-adult-male population
NO WAY HAHAHA
Umm. My sikh empire only identifies as they/them🙄
I saw egypt ai conquer constantinopolis in the first years of the game while watching lets plays and then lost all my interest in the game.
BASED DRAGOON
The worst part about this game is all the Paradox fan boys who are so willing to defend how boring it is
Maybe because some people like it?
It's bad and lack of content because paradox gonna sell it as dlcs
Sorta new to paradox games and pirated vic 3 a couple days ago and while I am having a blast with the game, I totally agree with everything you say.
Everything is still quite barebones and each nation has a similar experience.
They really need to do a lot more to make each nation feel different, and to add more to the game alongside overhauling the war system.
I did same but after playing in a ay session and taking 30 minutes to load a save game I had a mental realisation now I'm playing last epoch
Just play vic2 with HPM (or GFM for a bit more country-specitic events)
THE GOAT THE GOAT
I play Rule the Waves 2 a lot, and I can say, it is a dishonest take to compare this UI to an excel spreadsheet, those games actually have working, decent UI all things considered, this is a fucking abomination. I cannot express how much I hate this game's UI.
Vic3 makes want to code a game like it as a browser game
mobile game ui
Who knows maybe Victoria 3 will get ported to phones. They already ship to consoles.
@@geoDB. unironically having older paradox games get ported to mobile would be really cool (eu2,hoi2,etc)
In VIC2 in one click you can see a lot of things, in a clear view, in a perfectly readable window, and there isn't that many menus. I don't want to play Anno simulator, i want to play geopolitical game about resisting tensions the 98 communist revolution and at the same time having the biggest fleet in all of Europe.
i miss my sliders
Great video as always!
Thanks for warning us from this disaster of a game
I considered buying it, but with this video, it was the final nail in the coffin for me
consider it in a year
@@Dumdragoon or five
I had an idea for a UI improvement. In the bottom right log some times it has the monthly market update, add it next to notifications in the top middle where the newspaper was in vic2. Also on embargoes, it says "embargo" and you have to click it to see who embargoes who, instead you should see that without clicking it
Woooah governing capacity? That thing in EU4 that adds fucking nothing to the game but another fucking annoyance that I hate and wish didn't exist like before? Cool.
before gov capacity you had a static limit on how many states you can have which is even more retarded
Tbh, last game of EU4 I played I just added a ludicrous amount of governing capacity via the console and played the game like normal. It was truly astonishing how much more fun I was having.
You forgot markets my man. If you play as a subject state and declare an independence war, for the duration of the war, you are a part of your overlord market. Meaning you keep selling them stuff and they keep supplying your industry, which includes weapons and artillery. So much bizarre BS happens all the time it’s not even funny. The game is so broken, you can literally take any nation in Europe and not even great power and within 30-40 years become #1 Nation GPD wise per capita and even overall. Pops don’t matter either. I never cared for their needs, I was just building tools and furnitures, coal and iron mines and yuppie I’m the biggest economy in the world. If anybody wondered with which nation I achieved that (thinking it would be a challenge) it was with released 3-state Poland. Even Krakow is not that big of a challenge, although you’ll need some decent RNG
what the fug
I don't think I've ever been declared war while playing this game by just keeping my infamy under 99.9%. It's just so bizarre, I get that it's a much slower game, with the focus being on growing your nation and expanding your borders by eating the poor and uncultured people around the world for land and manpower.
But it just feels so random and underdeveloped.
Why is Austria defending some minor in South-America against someone that isn't his mortal enemy while doing nothing in the area?
Why does a garbage province of a South African nobody nation cost 7 infamy, when you can grab LONDON for 35 and add millions to your GDP and population this is specially true with Japan which is my now favorite place to visit every 5 years for 20 infamy and millions in pop, land and
Why you can just demand that a country break apart after a war, it's not like EU4 where you ask to release a small part of the country, in one war you can make the English release Scotland, Ireland, Wales, British Raj and take a province to make the next war easier.
Why can't you tell the guy being declared on that you will literally save his country if they give you a treaty port, a province from the enemy or break some treaty, or ANYTHING.
Why every game can start with you sending your colonists to the entire world, just suddenly you select them as interests and that's it, you just got a free colony forever, including those shit micro islands in Oceania that never get enough population to manage a port. So you just ignore them forever, otherwise you will see that part of your transport network is at 98% which is even worse.
And dear lord, the micro intensity of the wars drives me insane, which is ironic since they wanted the complete opposite for the game. After winning this battle, will the army teleport across the world to attack in a defending front, killing themselves? Or return to the headquarters? Maybe create a bunch of pockets so now there are 5 front lines with nothing in it, making that shit look HORRIBLE and you having to take over to not go insane, not that encirclement matter as troop just teleport home if unable to retreat. I literally abandoned a game where I was dominating because I was just DONE with dealing with the bullshit of wars, and the waiting for nothing simulator of peacetime.
The game has something that you can just tell, it will be one of the greatest in the future if Paradox gets their shit together. Like really together, no DLC with base game features that should be at the start bullshit. Otherwise it will be another Imperator: Rome, which supposedly isn't that bad now, but it took years and people did the whole Woody's "I don't want to play with you anymore" which was well deserved.
I think the core gameplay is fun and engaging, but holy crap is the AI and UI an absolute mess right now. I think Victoria 3 will succeed long term if it can get some love and attention, but I consider myself a fan and I can't even refute some of these claims. That said, it's a sandbox and I like playing around in it even if a raccoon pooped in the corner over there. Landowner battles are just too much fun for me to stop!
really all they had to do was remake victoria 3
I actually like Victoria 3, the only part I don't particularly dislike is the war system where you can actually declare a war and don't get control over your army.
You forgot to mention one thing about the UI, pop needs, in Victoria 2 you could easily see your pop needs in the economy tab, in Vic 3 you gotta go trough 3 tooltips to find it, why is it hidden and not in the pop menu? The UI is so hostile. Another thing, there is no difference in the economics of a fascist, socialist, communism and capitalist countries, the major changes in Victoria 3 is buffs and debuffs and wheter or not you get the money directly, in Vic 2 there where differences in mechanics in how your country would industrialize and if you could build factories, sure the capitalists wheren't the smarterst but that system could be improved if you just made so that the capitalists would look at the RGO and existing factories before building something, while also looking at what would be cheap to import and what would be selling good in internal and external markets, but the system brought a mechanical difference, in Victoria 3 all the nations play the same
its been like this for the past 6 years or so, i basically dont even care about pdx games when they launch cause it takes 2 years and endless patches and dlcs to make it actually playable
Vic3cels will never recover from this thank you dragon
The game is unfinished pretty much. Its not like we have never seen it in paradox games(yellow prusia for life). Paradox is notorious for bad games on release and improving over time.
My favorite part of Vicky 3 is being an autocracy and being incapable of easily passing reforms anyways. With the next thing being the fact that no matter what economic policy you choose, you always have central planning.
Overall the game is ok... if you assume it is not called Victoria.
The crazy thing to me is how insanely hostile Paradox and the Vic3 supporters are to Vic2 players. The Vic2 players are the people that waited a very long time to get another game and were very excited when Paradox told them they were finally getting it. When the game came out however and was nothing like a Victoria game, Vic2 people were a bit confused and upset, but the only response from Paradox and Vic3 people was basically "you guys are old, go away and don't come back". Talk about a massive bait and switch. No wonder there is some animosity from the Vic2 people.
Vicky 2 belongs to the previous generations of Paradox players, the kind who would write long AAR on the forum (King and Country, or Crossfires for instance) with screenshots and dialogues. I'm not sure we can access those threads anymore.
Then around the time CK2 came around, things changed. Success brought new players, and the Paradox forum changed with it. Last time I checked, it was a cesspool.
Geez, I think you're right. I recently suggested on the paradox forums that passing laws in Vic 3 would be far more interesting if the player actually interacted with IG's to get them to agree to law changes rather than just a random rice roll that can potentially never pass despite majority support for a law. My comment was overwhelmingly downvoted and people proudly declared that random dice rolls were a more realistic and nuanced representation of politics than actual, you know... politicking. I have no doubt that if the devs in the future decide to flesh out laws in a dlc the people shouting me down will be the first in line singing the praises of the decision to change the system. The old forums really are dead and gone, it's just nothing but toxic Vic3 Stans now that shout down objectively good ideas because they dare criticize the game.
honestly ever since pdox went public they've been going downhill (at least in my opinion), which is really frustrating -_-
It became default by CK2 and EU4, those games by release didn't really have much at all and lacked depth. Now both of them are filled to the brim with content... even without DLC, except the DLC is essentially required to succeed, so that's an issue.
*it's basically command economy with extra steps*
I love seeing people compare it to Imperator. It needs to happen more. Paradox needs it drilled into their skull that we remember that Stripped game to be sold for DLC.
They need to be reminded they're not as good as they think they are forcing moronic mechnaics into the game such as the current warfare speed 5 Megalomania
Lol this coming out after Ck3 is fucking hilarious. It sucks so bad when the CK3 launch was so fun. Also, I absolutely despise how the map looks.
i agree ck3 was good at launch
Don't diss Excel's functionality by comparing Pdox UI to it, that's completely unfair.
As fine as ck3 launch was, i think we all failed to see that UI will never be good again...
It's the Paradox way:
-release broken game at full price
-"fix" the game with 15 DLCs at $20 a piece
I just realised something. Johan is Europe's version of Todd Howard, except worse.
What a smart business strategy
Obligatory "laugh at the DLC" comment
The only way I can see Victoria 3 being truly fun, is with friends. With friends you have more believable and understandable scenarios.
Example: In single player you don’t know why ai Britain hates you, even when you try to improve relations, and for some reason other ai nations refuse to ally you. While multiplayer you can make deals to stop a Player Britain from dicking on you and make alliances with other players to stop Britain.
Example: Wars are generic in single player, they have generic names, while in multiplayer, you and your friends can name the wars.
This is just a few examples, I can go on and on. For how much time they took to “immerse” players in the Victorian age, it feels so lifeless, every event has a generic name, all country leaders are generic copy n’ pastes, all leaders stand in the same pose and wear the same clothes, religions feel generic, EVERYTHING is generic. That’s was ruins the game for me.
Basic but big, simple but interconnected
...and it doesn't matter for anything else but itself
I can already feel this game going the way of Imperator. maybe if we're lucky the game will make it to the first dlc but idk. its honestly depressing to see such a hyped up and heavily demanded game get ruined so hard by the devs. like ik the devs has somewhat interesting intentions with the game and its mechanics but at best they're bad at worse attrosish. like sometimes i wonder what the devs we're thinking.
6:15 - 6:31 every aaa title follows this model now.
The moment I saw the mobile phone game looking UI and the ugly looking cheesy 3D models and the Imperator like map, I knew this game would be way below the expected quality
I remember one guy making an april fools video about Vic3 release, far before game's announce. Who could have thought what the real game would be almost as bad as it's parody.
I also dislike the fact that nations all have access to the same European tech when in reality, Asian/African nations had difficulties modernising, the Ottomans too. Warfare seems to be uniform and there is a WW1 style warfare visual representation? Needs changing.
I just hope at this point that gilded destiny will be the real victoria 2 successor we never got
ThIs IsNt An Eu4 BiDeO 😡😡😡😭😭
you will ded on 07th of May 2038
@@Dumdragoon that late huh? why must I suffer 16 years more
People who don't like "Mana" in grand strategy games should really just find something else to go play
Bigger problem is TRADE. You cant manage your stock because ai eat all of it, only solution is to import back and Indeed print money out of air....or go isolationnist which made trade pointless....
The artificial intelligence is far more artificial than intelligent
1:51 a slight disagree on the UI. I find EUIV UI to be far more pressuring to me because I was playing a multiplayer session of EUIV as the Ottomans, declared war on Egypt and Egypt smashed me and I had no idea where to find the declare peace button, summon diplomats or whatnot. This UI in Vic III is for me, more accessible but then I don't play EUIV very often so jokes on me
hey Dragoon bit offtopic but what do you think of Anbennar? do you think it's as good/replayable as basegame eu4?
anbennars pretty dope, good change of pace from vanilla, overwhelming amount of content
Is anyone suprised?
We need to stop buying poorly made video games, and products in general. Because charging more for less is going to continue happening otherwise.
Yeah paradox is dropping the ball with the last 2 games, but I don't want a repeat of imperator.. let them flesh it out a bit before we hate bomb it into not being developed anymore.
not meant as hate, just plain convostarter
@@Dumdragoon I know you were just critiquing. I just worry about review bombing. Suits see that and want to cut their losses
@@Hatsuzu I mean look at the steam page.
@@Oliveria663 the negative reviews are more thought out than the positive, and most of the positive also critique it anyway lol
Same. Don't develop Vic3, let it die.
I'm so glad I refunded it after 30 minutes. It felt so soulless with just a glance.
Decided to try the Eye Patch Edition and it's funny how bad the AI is 1890s+. I've been voring the Earth as the USA because the AI are busy with either a constant mutually destructive war or are suffering their 3rd communist uprising.
The amount of dead space in certain UI screens that take up the entire screen is way too high
The economy being 100% reliant of the player action in literally everything is so boring
I became unhinged enough after about 26 hours to write a 1,200 word steam review. I've since played another 20 or so hours and my opinion only gets worse over time. This game in its current state is unplayable.
Needs 1 or 2 years for ai to be playable and a few DLC to add actual flavour. Knowing paradox in surprised Germany and Italy kinda form in base game without the "nationalism around the world" dlc
@@geoDB. The mutilated mess that forms in this game can barely be called italy. And from what Ive seen, Prussia just freezes as NGF
I played Prussia and I think it works the same as for the player: If you have good relations and in market german minors they blob into you slowly until you have enough for germany / ngf. I did this but took bohemia moravia from austria meaning that i straight up didnt annex baden wurrtemburg because of it.
V3 is better than V2.
just wanna say, never played vic2, but vic3 is pretty alright for me
i created some of my own strategies for the economic system, but even though i like the game, there are some things i didn't like
the constant trade that i seemingly couldn't stop
the pops DEMANDING agrarianism
how random ass countries join the diplomatic plays
and the fact that the ui is unclear, though the lenses made some things easier to navigate
overall as a person who only played hoi4, i liked it, but it has its' flaws
I haven't even finished my Brazil game and have gotten already bored. The game is just boring. I think that I am ust gonna start learning CK3.
CK3 boring too. I don't mind just kind of games to autopilot pseudo AFK but Vic3 even if it was good at that it's release state is dogwater
Totally agree with everything you said; hold Paradox accountable!!
word
Needs depth. If it gets dlc it'll end up like most paradox games if not Imperator Rome.
I wonder when it will get accessible to new players like myself if I ever get good at vic2
I’m so glad I held off on buying. I’m gonna wait for them to either redo or fix all this or just wait to see it go the way of imperator
Also what is the mod you mentioned for Vic 2?
See you say Paradox can do better than this, but I'm beginning to believe they just can't. After Imperator, CK3, all the terrible EU4 DLC launches, and now this, I really doubt PDXs ability to actually do better.
:/
Victoria 3 was out of my window the very first time i saw the map (i hate how the maps in I:R /ck3 and victoria 3 look like) and especially after i saw that Warfare is practically removed.
The most iconic moments i had in Victoria 2 was while at War (we co-oped Prussia into Greater Germany and i was commanding all the Mobilisation units + 1 width sized army and slaughtered the british army at Dunkirk
We called it the Bloodpump of dunkirk in resemblance to Verdun, because there were atleast 300k fighting in that battle (it was mostly normal English Infantry with barely any Peasants) and we only won because my normal army carried the battle with their Orga/Moral stats
victoria 3 is a game for cavemen, all you do is click the build button, and then your green line go up, then you hit head with stick and never play the game again
It would make an excellent browser or idle game but it hogs all my gpu and ram and takes 15 minutes to load (counted)
Interesting opinion.
What do we need to expect when the game is in alpha stage literally 🤡 I didn't test so many things on debug mode because when I declared war it showed me 49621 errors. Sooo I didn't even broke the game when I wanted to. The game is broken itself. Sooooo if we want Vicky 3 to be amazing game we need at least a few years of development xD
I don't have Vic 3 so I have a question:
In Vic 2 player only had the option to earn cash and you can't just spend it outright. Militancy and consciousness were more depended on The situation in The game and random events and just having cash did not mean you could easily get rid of them.
Does this mana system remove all of this?
Thank you! a review that doesnt go "hurrr no little man movement on big map on my vicky game durr" from the get-go. I agree with all of your points, especially the part where the AI is literal dumbshit, and the economy is just basic supply-demand shit till the end of time. Stockpiling of goods is literally nonexistent, and the pops are not as involved in the market as in victoria 2. the warfare is the last thing wrong with the game, and people who think that it's the biggest problem in this game literally booted up the game with all biases, plays it, sees they can't control the army, refund the game, then write an angry review on steam.
If you find it do tell me where I can find the UI that tells me the pops and their needs and if they are satisified or not. Something like " Labourers: Heat needs: 60% satisified Coal 37% Wood 63%"
i cant hahahaha
"why is the game so bland and flavorless?" so they can sell the seasoning and flavor as dlc of course, like with hoi and eu4
The UI is even copy paste from CK3 but modify a little bit lol.
Paradox became a corporation that just want to milk players for money. They created their own grand strategy game niche and right now are on full Ubisoft mode to just milk it entirely. Just take a look what happened when they fired QA team before release of leviathan and then were desperate to get some people to assure their quality, which is crucial to any big software projects which games are.
Yeah the UI is horrible. It feels like it always goes like this :
- "Something is wrong because you have not enough of this!"
- Ok how tf do I get more ?
- "By improving this!"
- Where tf do you improve this?!
- "Fuck you figure it yourself!"
hahaha couldnt have described it any better
i suspect you titled it this way to draw attention from someone who actually works there, clever way to reduce sales on something that deserves it so thoroughly as well. im going to avoid it thanks to this video. had been lookign forward to it for awhile but ive come to realize their habit of releasing things totally unfinished so they can sell DLC. its so obvious here that they didn't even try to hidei t, theyre going to sell content packs for the countries.. eugh.. im not buying into that, no thanks.
good observation
Based Dragoon.
Don't expect Paradox to actually fix broken games, they would probably abandon it just like they abandoned Imperator Rome. I'd even argue that they have partially abandoned CK3, since after almost 3 years it still feels unfinished, more like a basis for mods than a game, and Paradox would rather add cultural bridges than fix historical inaccuracies, because the game clearly has more writters and 3d artists working on it than coders and game designers.
yeah, the mods are great for ck3
To be honest I do love ck3 tho
Now I fear for EU5
What a shock, who could have seen it coming... after EU 4, HOI 4, CK 3, so unforseen.