Do not treat this as a tutorial, I'm skipping over many important details about how you extract, analyze, edit and output the sound files. This is purely meant as a demonstration on how such tools can be used.
I feel like a developer was told to just set the game to randomly choose a variant of the sound, and they didn't notice that two of them were probably meant to be used together for stereo. As for why they didn't notice during playtesting, this is rather silly but... maybe some of them weren't using headphones at all... like me. I've been playing on my TV since forever, never used headphones for PS2 or any fancy stereo systems, so I never noticed the panning issues.
See I always thought that it played different warp noises depending on what world you warped to when I was a kid, cos I clocked that it had multiple SFX for it. My TV had a single speaker so it internally mixed the channels down to mono so I guess I never noticed the aggressive panning.
This isn’t directly related to the video. But the sound effect used for the teleporting at 0:22 was later used as the sound of the temporal uplink when levitating objects in TimeSplitters: Future Perfect, which came out a year later in 2005. I noticed this the first time I played it. I was like “wait. I know that sound…”
I had a mono tv but didn't know I had to change the sound setting to mono in games for a long time, so sometimes when I'd teleport I would just hesr nothing.
the combined sounds have a "tube" / "funnel" sound to them. while it's... not very appealing to my ears, it would definitely make sense since Spyro is basically traveling through a tube/funnel.
Man, I would love to see this game decompiled one day. Fixes to the games bugs, A proper PC port, an HD model pack, ray tracing, multiplayer and more would become possibilities!
its amazing to see how many tools are dedicated to this game, i have personally loved this game for a long long time now, and it just makes me a bit curious, since so many tools seem to exist from amazing people like jmarti, i cant help but wonder if these tools could alow a unofficial pc port of some sort? hey, maybe its wishful thinking or just dumb curiosity, but it makes me wonder either way
The tools I showed are for working with games made in the EngineX engine, which Eurocom used for the majority of their games. We're lucky the game uses such a ubiquitous and well documented engine, so modding efforts like these are possible. A PC port is not completely out of the question due to the amount of resources we have, but it will require a lot of effort from a bunch of knowledgeable people. Not sure if it'll ever happen.
The way I made the mod in the video is by outputting all the sounds in EuroSound and inserting it into the game, which isn't easy to make into a patch. I could probably do it though, since it's just a small settings change. Maybe I'll take a look at it.
@@EbbeAHT If this was released as a mod compatible with emulators (since I don't have space for my old Xbox anymore) then it'd be something I'd use for all subsequent playthroughs. I'm sure I'm not the only Spyro fan who'd be willing to give a small donation for such efforts.
1:10 oh shit my first thought seeing those three samples was that thered be the normal one and then 1 for each ear and i was actually right lmfao im guessing before i watch the rest that the it normally plays the first sample with the other 2 layered on top, but in stereo something goes wrong so it only plays 1 of the 3 sounds instead of all 3? not sure lets see how close i was
oh hey wait i was kinda right lmfao?????? lets go? oooh i see the problem, in mono it wouldnt be noticeable cause left and right panning doesnt exist there but ofc in stereo it does and ofc the fact that they purposely coded it like that and it wasnt an accident oh dude all of them layered together sounds so cool lol
The sound during this load screen doesn't change depending on which realm you're going to, if that's what you're implying. It always picks between those 3 sounds.
I think this is the sound that the Fire Tornado spell makes in Hogwarts Legacy as well, or otherwise sounds really close ua-cam.com/users/shorts31D39-haVFU
Do not treat this as a tutorial, I'm skipping over many important details about how you extract, analyze, edit and output the sound files. This is purely meant as a demonstration on how such tools can be used.
Good to know I wasn't the only one who found the portal sounds in this game to be weird.
Spyro sleeping will never not make me feel warm in my heart =)
I feel like a developer was told to just set the game to randomly choose a variant of the sound, and they didn't notice that two of them were probably meant to be used together for stereo. As for why they didn't notice during playtesting, this is rather silly but... maybe some of them weren't using headphones at all... like me. I've been playing on my TV since forever, never used headphones for PS2 or any fancy stereo systems, so I never noticed the panning issues.
That Spyro sleeping animation is the best ❤
spyro hero tale
spyro hero tale
@@EbbeAHT spyro hero tale
ripto villian head
See I always thought that it played different warp noises depending on what world you warped to when I was a kid, cos I clocked that it had multiple SFX for it. My TV had a single speaker so it internally mixed the channels down to mono so I guess I never noticed the aggressive panning.
This isn’t directly related to the video. But the sound effect used for the teleporting at 0:22 was later used as the sound of the temporal uplink when levitating objects in TimeSplitters: Future Perfect, which came out a year later in 2005. I noticed this the first time I played it. I was like “wait. I know that sound…”
I had a mono tv but didn't know I had to change the sound setting to mono in games for a long time, so sometimes when I'd teleport I would just hesr nothing.
the combined sounds have a "tube" / "funnel" sound to them. while it's... not very appealing to my ears, it would definitely make sense since Spyro is basically traveling through a tube/funnel.
I agree, I cringed at the sound when all 3 were playing at once. I definitely prefer them as separate samples selected at random.
I also do agree that it fits the vibe for going through a teleport tunnel much better though. 👍
Man, I would love to see this game decompiled one day. Fixes to the games bugs, A proper PC port, an HD model pack, ray tracing, multiplayer and more would become possibilities!
This could happen with the right people working on it - we have plenty of symbol maps and engine documentation.
its amazing to see how many tools are dedicated to this game, i have personally loved this game for a long long time now, and it just makes me a bit curious, since so many tools seem to exist from amazing people like jmarti, i cant help but wonder if these tools could alow a unofficial pc port of some sort? hey, maybe its wishful thinking or just dumb curiosity, but it makes me wonder either way
The tools I showed are for working with games made in the EngineX engine, which Eurocom used for the majority of their games. We're lucky the game uses such a ubiquitous and well documented engine, so modding efforts like these are possible.
A PC port is not completely out of the question due to the amount of resources we have, but it will require a lot of effort from a bunch of knowledgeable people. Not sure if it'll ever happen.
I am in your walls
My walls are laced with Uranium-235
@@EbbeAHT Delicious
@@Prisinence RUN!!
Great research! Wouldn't mind a patch that makes the combined sounds play as one.
The way I made the mod in the video is by outputting all the sounds in EuroSound and inserting it into the game, which isn't easy to make into a patch. I could probably do it though, since it's just a small settings change. Maybe I'll take a look at it.
@@EbbeAHT If this was released as a mod compatible with emulators (since I don't have space for my old Xbox anymore) then it'd be something I'd use for all subsequent playthroughs. I'm sure I'm not the only Spyro fan who'd be willing to give a small donation for such efforts.
1:10 oh shit my first thought seeing those three samples was that thered be the normal one and then 1 for each ear and i was actually right lmfao
im guessing before i watch the rest that the it normally plays the first sample with the other 2 layered on top, but in stereo something goes wrong so it only plays 1 of the 3 sounds instead of all 3? not sure lets see how close i was
oh hey wait i was kinda right lmfao??????
lets go?
oooh i see the problem, in mono it wouldnt be noticeable cause left and right panning doesnt exist there but ofc in stereo it does
and ofc the fact that they purposely coded it like that and it wasnt an accident
oh dude all of them layered together sounds so cool lol
Never noticed that while playing it on PS2
wow
Are the other regular (stereo) tracks also split as 2 separate files? Or just as one file?
All the music is stored in a separate format, and the channels are stored together.
The sound always changes once you teleport to a homeworld. Just notice this.
The sound during this load screen doesn't change depending on which realm you're going to, if that's what you're implying.
It always picks between those 3 sounds.
I think this is the sound that the Fire Tornado spell makes in Hogwarts Legacy as well, or otherwise sounds really close ua-cam.com/users/shorts31D39-haVFU
That's cool, but when crossover with A Hat in Time