Spyro: A Hero's Tail - Analyzing and "Fixing" the Weird Teleport Sound

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  • Опубліковано 13 гру 2024

КОМЕНТАРІ • 36

  • @EbbeAHT
    @EbbeAHT  Рік тому +23

    Do not treat this as a tutorial, I'm skipping over many important details about how you extract, analyze, edit and output the sound files. This is purely meant as a demonstration on how such tools can be used.

  • @NanaKyoto
    @NanaKyoto 23 дні тому +2

    Good to know I wasn't the only one who found the portal sounds in this game to be weird.

  • @Dribbleondo
    @Dribbleondo Рік тому +24

    Spyro sleeping will never not make me feel warm in my heart =)

  • @jojogape
    @jojogape Рік тому +15

    I feel like a developer was told to just set the game to randomly choose a variant of the sound, and they didn't notice that two of them were probably meant to be used together for stereo. As for why they didn't notice during playtesting, this is rather silly but... maybe some of them weren't using headphones at all... like me. I've been playing on my TV since forever, never used headphones for PS2 or any fancy stereo systems, so I never noticed the panning issues.

  • @rac1equalsbestgame853
    @rac1equalsbestgame853 Рік тому +14

    That Spyro sleeping animation is the best ❤

  • @Hwd405
    @Hwd405 Рік тому +9

    spyro hero tale

  • @azzii_x
    @azzii_x Рік тому +16

    See I always thought that it played different warp noises depending on what world you warped to when I was a kid, cos I clocked that it had multiple SFX for it. My TV had a single speaker so it internally mixed the channels down to mono so I guess I never noticed the aggressive panning.

  • @qmto
    @qmto Рік тому +7

    This isn’t directly related to the video. But the sound effect used for the teleporting at 0:22 was later used as the sound of the temporal uplink when levitating objects in TimeSplitters: Future Perfect, which came out a year later in 2005. I noticed this the first time I played it. I was like “wait. I know that sound…”

  • @TylerNocturne
    @TylerNocturne Рік тому +8

    I had a mono tv but didn't know I had to change the sound setting to mono in games for a long time, so sometimes when I'd teleport I would just hesr nothing.

  • @SpyroTheEternalNight
    @SpyroTheEternalNight Рік тому +10

    the combined sounds have a "tube" / "funnel" sound to them. while it's... not very appealing to my ears, it would definitely make sense since Spyro is basically traveling through a tube/funnel.

    • @DoofenSpyroDragon16
      @DoofenSpyroDragon16 Рік тому +2

      I agree, I cringed at the sound when all 3 were playing at once. I definitely prefer them as separate samples selected at random.

    • @DoofenSpyroDragon16
      @DoofenSpyroDragon16 Рік тому +2

      I also do agree that it fits the vibe for going through a teleport tunnel much better though. 👍

  • @lvideos1398
    @lvideos1398 Рік тому +9

    Man, I would love to see this game decompiled one day. Fixes to the games bugs, A proper PC port, an HD model pack, ray tracing, multiplayer and more would become possibilities!

    • @EbbeAHT
      @EbbeAHT  Рік тому

      This could happen with the right people working on it - we have plenty of symbol maps and engine documentation.

  • @badgmodmovies3775
    @badgmodmovies3775 Рік тому +5

    its amazing to see how many tools are dedicated to this game, i have personally loved this game for a long long time now, and it just makes me a bit curious, since so many tools seem to exist from amazing people like jmarti, i cant help but wonder if these tools could alow a unofficial pc port of some sort? hey, maybe its wishful thinking or just dumb curiosity, but it makes me wonder either way

    • @EbbeAHT
      @EbbeAHT  Рік тому +1

      The tools I showed are for working with games made in the EngineX engine, which Eurocom used for the majority of their games. We're lucky the game uses such a ubiquitous and well documented engine, so modding efforts like these are possible.
      A PC port is not completely out of the question due to the amount of resources we have, but it will require a lot of effort from a bunch of knowledgeable people. Not sure if it'll ever happen.

  • @Prisinence
    @Prisinence Рік тому +6

    I am in your walls

  • @Castcoder
    @Castcoder Рік тому +4

    Great research! Wouldn't mind a patch that makes the combined sounds play as one.

    • @EbbeAHT
      @EbbeAHT  Рік тому +4

      The way I made the mod in the video is by outputting all the sounds in EuroSound and inserting it into the game, which isn't easy to make into a patch. I could probably do it though, since it's just a small settings change. Maybe I'll take a look at it.

    • @Fourger14
      @Fourger14 Рік тому

      @@EbbeAHT If this was released as a mod compatible with emulators (since I don't have space for my old Xbox anymore) then it'd be something I'd use for all subsequent playthroughs. I'm sure I'm not the only Spyro fan who'd be willing to give a small donation for such efforts.

  • @Victini7472
    @Victini7472 Рік тому +4

    1:10 oh shit my first thought seeing those three samples was that thered be the normal one and then 1 for each ear and i was actually right lmfao
    im guessing before i watch the rest that the it normally plays the first sample with the other 2 layered on top, but in stereo something goes wrong so it only plays 1 of the 3 sounds instead of all 3? not sure lets see how close i was

    • @Victini7472
      @Victini7472 Рік тому +4

      oh hey wait i was kinda right lmfao??????
      lets go?
      oooh i see the problem, in mono it wouldnt be noticeable cause left and right panning doesnt exist there but ofc in stereo it does
      and ofc the fact that they purposely coded it like that and it wasnt an accident
      oh dude all of them layered together sounds so cool lol

  • @crashtefano
    @crashtefano Рік тому

    Never noticed that while playing it on PS2

  • @agourk12
    @agourk12 Рік тому +2

    wow

  • @JustMLC
    @JustMLC Рік тому +2

    Are the other regular (stereo) tracks also split as 2 separate files? Or just as one file?

    • @EbbeAHT
      @EbbeAHT  Рік тому +3

      All the music is stored in a separate format, and the channels are stored together.

  • @axelgoldfarb3243
    @axelgoldfarb3243 Рік тому

    The sound always changes once you teleport to a homeworld. Just notice this.

    • @EbbeAHT
      @EbbeAHT  Рік тому +2

      The sound during this load screen doesn't change depending on which realm you're going to, if that's what you're implying.
      It always picks between those 3 sounds.

  • @kathleenz2412
    @kathleenz2412 Рік тому +2

    I think this is the sound that the Fire Tornado spell makes in Hogwarts Legacy as well, or otherwise sounds really close ua-cam.com/users/shorts31D39-haVFU

  • @KinXandor
    @KinXandor Рік тому +4

    That's cool, but when crossover with A Hat in Time