@@LocalHumanYT Riiiiiiight, it has mixing problems. The original soundtrack that mixed genesis era synthesized music with more realistic instrumentation with no artistic line to follow, yeah (Sarcasm). Remember Sonic Forces? that's what SEGA did with that game, but I doubt you'll get it.
@@-luma- Sonic Forces’ Classic Soundtrack was literally programmed into the YM2612!!! It’s not the pseudo-Mega Drive style that you seem to hate. Don’t know what you have wrong with EDM and hip-hop on MD hardware.
@@LocalHumanYT I ask you, at what point did I say I didn't like Sega genesis style music? Never, I recommend you learn to interpret what you read. The only thing I told you is that the "musical artistic line" they proposed was bad, that's why I mentioned Sonic Forces. When you produce a soundtrack there has to be a connection, otherwise it seems that everyone has an idea about what Sonic Superstars was in terms of musical proposal and then at the end they tied it with wires. It feels like an unfinished job. Another thing would have been if the level songs were a fusion between a more chiptune style(genesis style ) and the more modern Sonic cd, generations or Mania music style.
Yes, I had tried that but the problem is that it doesn't go with the personality they want to give the character. He's a comic villain in Sonic Superstars, he's got that bounty hunter vibe but he's clumsy and his plans go wrong. So I wanted to imply that in the remix. Another thing is that if you listen to trip and fang's fight song, it's funny and playful. It's also a section that is very short and it's just to introduce Fang's interruptions while you're trying to get through the Jungle level.
It’s a different vibe to be sure, but a welcome one.
You did the unthinkable. You actually SALVAGED this song!
the song was already good wdym
this remix sounds a bit too soft and has mixing issues.
@@LocalHumanYT Riiiiiiight, it has mixing problems. The original soundtrack that mixed genesis era synthesized music with more realistic instrumentation with no artistic line to follow, yeah (Sarcasm). Remember Sonic Forces? that's what SEGA did with that game, but I doubt you'll get it.
@@LocalHumanYT If not, surprise me with your production knowledge.
@@-luma- Sonic Forces’ Classic Soundtrack was literally programmed into the YM2612!!! It’s not the pseudo-Mega Drive style that you seem to hate.
Don’t know what you have wrong with EDM and hip-hop on MD hardware.
@@LocalHumanYT I ask you, at what point did I say I didn't like Sega genesis style music? Never, I recommend you learn to interpret what you read.
The only thing I told you is that the "musical artistic line" they proposed was bad, that's why I mentioned Sonic Forces. When you produce a soundtrack there has to be a connection, otherwise it seems that everyone has an idea about what Sonic Superstars was in terms of musical proposal and then at the end they tied it with wires.
It feels like an unfinished job. Another thing would have been if the level songs were a fusion between a more chiptune style(genesis style
) and the more modern Sonic cd, generations or Mania music style.
Loving this!
Thanks! (´▽`)/ You can find more remixes on my channel.
i think a few harsher synths and drums could work with this. it all sounds very soft
Yes, I had tried that but the problem is that it doesn't go with the personality they want to give the character. He's a comic villain in Sonic Superstars, he's got that bounty hunter vibe but he's clumsy and his plans go wrong.
So I wanted to imply that in the remix.
Another thing is that if you listen to trip and fang's fight song, it's funny and playful.
It's also a section that is very short and it's just to introduce Fang's interruptions while you're trying to get through the Jungle level.