Bloodborne ► Damage Numbers & Multipliers Explained
Вставка
- Опубліковано 23 бер 2021
- The following video discusses the variables behind Bloodborne's means of damage calculation. This includes information on damage types, enemy types and their respective weaknesses, flat damage from consumable items, and how to calculate the defense power of any given enemy by determining your weapon's AR.
CHAPTERS:
1:15 - What is Attack Rating (AR)?
3:10 - Damage Types & Attack Modifiers
7:05 - Blood Gems & Flat Damage
10:23 - Attribute Scaling & Saturation
13:02 - Open Foes & Weak Points
16:19 - Enemy Types
18:44 - How to Calculate Enemy Defenses
MUSIC USED:
► ES_Atropa
► ES_Leaf Edge
► ES_Floe
► ES_Chill Factor
Audio edited and mixed by Kyber Kantina (Sablegrove Media) ► / @kyberkantina6064
Join our Discord!!! - / discord
Sources Cited:
► A Hunter’s Guide to Damage by Sel
docs.google.com/document/d/1c...
► Damage Calculation | Bloodborne Wiki
www.bloodborne-wiki.com/2015/...
► Blood Gems - Gem Effects | Bloodborne Wiki
www.bloodborne-wiki.com/2015/...
► Bloodborne Weapon Scaling
docs.google.com/spreadsheets/...
► Visceral Attacks | Bloodborne Wiki
www.bloodborne-wiki.com/2015/...
► Viscerals: Fully Dissected by Pure Souls
fextralife.com/viscerals-full...
► Idiot's Guide to Damage Reduction/Resistance by Sljm8D
/ idiots_guide_to_damage...
► Hidden Damage Rules for Every Weapon
www.bloodborne-wiki.com/2016/...
¹⁰ ⁰¹ ²¹ - Ігри
Sources Cited:
► A Hunter’s Guide to Damage by Sel
docs.google.com/document/d/1cD1hWQf9xL30aCvpkqjCrNDzz0ZlDJxEtCCGQZ0M0Zs/mobilebasic
► Damage Calculation | Bloodborne Wiki
www.bloodborne-wiki.com/2015/10/damage-calculation.html
► Blood Gems - Gem Effects | Bloodborne Wiki
www.bloodborne-wiki.com/2015/10/blood-gems-gem-effects.html
► Bloodborne Weapon Scaling
docs.google.com/spreadsheets/d/1tyeCGSPSYvqgq8ntJafXwh3ukBkhYFvjPfvI-CoyC2c/edit#gid=273005552
► Visceral Attacks | Bloodborne Wiki
www.bloodborne-wiki.com/2015/03/visceral-attacks.html
► Viscerals: Fully Dissected by Pure Souls
fextralife.com/viscerals-fully-dissected/
► Idiot's Guide to Damage Reduction/Resistance by Sljm8D
www.reddit.com/r/bloodborne/comments/3hwd1g/idiots_guide_to_damage_reductionresistance/
► Hidden Damage Rules for Every Weapon
www.bloodborne-wiki.com/2016/04/hidden-damage-rules-for-every-weapon.html
Other Useful Resources:
Weapon AR Calculator
pastebin.com/zGphv4fF
The Arcanist Cookbook
docs.google.com/spreadsheets/d/1XYzO2js7ggvPEg8125SIKDo6anvqirI2Dxj2JvYR0uM/edit#gid=102034023
Bloodborne Build Planner
docs.google.com/spreadsheets/d/1t8uV055NX2-dUfJJlOX_eE1T8D349ZpFiYxrzSdxEQ4/edit#gid=942711689
Is there something similar to this for Dark Souls 3?
This is why Bb don't have 60fps patch..no machine can calculate this equasions so fast..lol
@@barbarianzg8826 bruh your phone can do like 1 trillion equasions/sec what are you on about?
It's a meme,take it easy,bro..
Did you know saw spear is much stronger because it has more blood gemstone damage therefore it does more damage than the saw cleaver. +10 both to see the difference
I like how rusty is slowly being dragged back into bloodborne every 1-2 years.
In terms of games to play while waiting for Silksong, Bloodborne is not a bad choice.
Rusty.*
It never stops being good
Except Chalice Rom, fuck that guy
No one can escape!
Oh but don't we all?
Shoot it!
Burn it!
Poke it with a stick!
-BloodBorne's combat in a nutshell.
Poke it you say?
* malicious stake driver charged R2 sounds *
Use the Reiterpallasch to do it all!
I started reading this comment in the voice of a Bop-it toy
@@girlnamedskully i read it in the LOTR meme
Nah that’s the church’s leadership in a nutshell
I can imagine Miyazaki explaining this and pissing off his team
"So there's gonna be 8 DLC weapons" and they all off themselves
I don't think it's that complicated. Looking at it from a software engineering standpoint it's pretty simple to have an array of multipliers and just apply them for each animation and buff.
@@salsamancer the difference is that almost every bloodborne weapon has its own set of animations compared to dark souls
"No bullshit
No down payment
0% interest rate"
Get your own for as low as "where the fuck has my health gone?" Featuring new player
Imagine being the one to have to sit there and figure out how to make all of this work for every single enemy type, weapon, boss etc. in the game. The sheer amount of work that goes into this stuff that doesn't even get seen or recognized is mind boggling.
But it gets felt, their work doesn’t go unnoticed, just unappreciated
Me who is planning to jump back into bloodborne: 👀
!!
Return to Yharnam started today.
@@jimjimmyjimmiest513 already got the platinum on the PS4 hehe
@@jimjimmyjimmiest513 oh yes those meteors she fires can truly fuck up your day
Pfp checks out
One of my very niche satisfactions in this game involves the Kirkhammer and the brainsucker enemies. Doing a charged, transformed R2 (come on and Slam, etc etc.) does *almost* as much to a brainsucker as other standard enemies. The thought of crushing them underneath a slab of rock, completely invalidating their extra defense is just **chef’s kiss.**
Brainsucker: *slurping noises*
Kirkhammer Hunter: “it’s hammer time”
@@LonesomeKrow *proceeds to hammer the sucker!*
Agreed I forgot how nice it is just cracking them over the head I wish there was a disorienting affect in this game like "bam" uh my briwn isn't working very well maybe I wont try to suck this brain out hmm 🤔 my head really hurts as the Brian sucker says ahh it's worth I'll get the next hunter
Can we just talk about how awesome the editing in this video is? From numbers popping up at the same time as that damage is dealt to the camera pans used during some voice overs to the sound effects that he didn't have to include but absolutely complete the package, this is one well made video.
Rusty’s hollow knight fanbase trying to understand who is blood and why they were born
*borne
Understanding a massively better game.
@@sladelius6174 I might like Bloodborne better but Hollow Knight is pretty close.
Well that might be your opinion but I think they both are great games.
@@sladelius6174 "massively" better may be applied to numerous other games, hallowknight isn't one of them
Love the fact that there still are people out there making content of this amazing piece of art
after watch this video...
"i like your funny words youtubeman"
I swear, whenever my friends and I get back into bloodborne, all my soulsborne UA-camrs do too. Glad to see the love for this game is still alive and strong
I just started playing Bloodborne with my girlfriend this week. Can't wait to see how she enjoys it
It's a great one
@@Jacob-df5hr oh I know, but soon she will too see
Well I guess you could say the hoonters must hoont
Is your girlfriend single?
@@satanamogila9251 No, she's been hitting on Henryk tho
Was it just me or was rusty too calm in this video
It's a tips video, not a "rusty complains" video
@@roeltenhoor8811 ikr, I remember in his earlier videos he was a completely different person altogether, now he's more mellowed out. I like it.
he has to be calm and serious to explain how every multiplier and damage type works, otherwise obviously the purpose of the video would fall apart.
dude im spanish and u talk so fine so i can undertand everything, this video is amazing!!!
Babe wake up, new Rusty vid
I am woken
@@bliss3599 lmao "woken" I love that
Five years later and I'm still learning so much about this masterpiece of a game
I had always wondered why my kirkhammer felt so inconsistent, now I get it
the fact that being hit after a mis-timed dodge can lead to 40% higher damage taken is sooo insane and something i would have NEVER noticed myself, because who ever expects boss damage to be consistent ? and simultaneously explains so much as to why sometimes just unga-bungaing a boss seems to work much better than dodging around like a maniac (besides the recovery mechanic ofc). great video
This. This is exactly what I wanted. Math, overthinking, and Bloodborne are three of my favorite hobbies
You don't actually need a nourishing gem to increase both physical and blood attack because any gem that increases physical attack will also increase blood attack, even for firearms if you use a circle tempering gem.
Well shit he is back in bloodborne
You can hear strike damage from the high pitched slam sound as well. Sound is a good indicator of what phys type damage a weapon would normally do if not arcane gemmed. Thrusts are obvious and everything else is normal phys.
Backstep r1 on an untransformed holy moonlight sword (I think for backstep r1 transformed LHB as well) will give you that high pitched slam attack along with a slamming animation and it tellls you it's strike damage.
Dude, I appreciate your videos on Bloodborne. They were the leading cause for me to buy it myself.
I now own it and I chose the Cane Sword as a first option and bought the Bone Spear later. So far I am loving the music, world design and the Cane Sword's ability to change from close range to mid and keep beasts at a comfortable distance and it's AOE in whip mode is SO nice.
Amazing and informative video! Love the statistics and formulas you showed and greatly appreciate the examples that went along with them!
This is awesome. I love it and I know what's going to be playing through my head on my next playthrough.
Lots to unpack here, thank-you for taking the time to make this video.Subscribed
This is all stuff I've felt out and observed through gameplay such as using a thrusting weapon against the Kin. Was really cool to see the numbers behind it, unique videos like these are awesome thank you so much Rusty!
I just started playing Bloodborne this month. This video really explained things in a way that will help with my choices when leveling up and when choosing/upgrading weapons. Very informative! Thank you.
Love you man. Don't stop giving us bloodborne content. I always rewatch your videos as I replay the game :)
somehow the way you present this makes it so much easier to understand usually when i watch video's of damage numbers it is usually dry and unpalatable or only focused on one part so heavily that you don't understand the surrounding info
Recently started the game up again and decided to watch this to see if I had been missing anything obvious. This video is the best explanation I’ve seen on weapon scaling of any soulsborne game. Thank you.
I am so impressed with all the sound effects. Not many people put in the extra effort
I’m legit so happy to still see love for this game years later. Never stop Rusty your videos are amazing man.
Happy 6th birthday bloodborne!
Rusty this is the best video you've done man.
Im happy that someone still make pretty nice bloodbotne videos
This is fantastic. Just the kind of thing that's super interesting about games. I could watch this sort of thing all day.
Rusty. Thanks for helping me remember that it's Bloodborne's 6th anniversary. Usually I'm in top of that cuz it's my favorite game haha.
It's time to return to Yarnham.
What a knowledge, I saw the complete el video and understood things had been searching months ago, respect bro and thnks 😃👍🏽
I honestly love rusty's bloodborne videos because although this was still pulled from other sources and may already include stuff that most hunters already know, a lot of people still learn new things and youtube videos like this are a more digestible info source for stuff like this as well as a compilation where you can learn a lot, quickly in one video rather than scouring the internet for this stuff. Rusty for me is a very reliable source for bloodborne tips and there is no other youtuber that I know of I trust better
Very well made and well thought out.
Fantastic video, I'd love the next one
Thank you been wondering how it works as when I read the calculation online I seem to get just more confused
I’m not Interested in blood born, but I’ll watch just because I want this man to succeed!!!
Great video and thank you for the info!
Awesome work! Keep it up!
That over- and under-leveled attack scaling against enemy defenses explains so much of what I experienced for the past 6 years!
Lovely video, thank you!
Damn, turned my minor headache tryna grasp weapon damage scaling into a major headache. Awesome video though, this is like the clearest, most thorough and informative guide of this type on UA-cam 🙏🙏
I noticed a few mistakes in the video, if you don't mind my pointing them out.
Stake driver only has thrust on two moves; its jumping attack and fourth untricked r1.
The max values you listed for gems are of r20 gems, or "Abyssals". However, watchers, which drop gems without secondaries as you mentioned, cannot appear on layer 3 of dungeons (and as such cannot drop r20 gems). So the values would cap at r19 (27.2 for physical, 32.6 for adept and blood, 23.6 for nourishing).
And speaking of nourishing, you mentioned that nourishing is good on chikage. However, since blood damage is actually a subtype of physical (blood defense is boosted by the physical lake rune), a tempering gem is a better option since it boosts both physical and blood damage.
Other than that, this is a really well put together, informative, easy to follow video ❤ Your best yet, I might even say. Keep it up Rusty!
Man this stuff is too complicated for me. I'm only in this game for the Stake Driver
Wait, even the transformed stake R1 doesn't do thrust?
P.s.: and about th gems, what about false depths? Does that change anything?
@@iota-09 no, and no
Oh, and he also forgot(again) to specify that although the visceral does indeed do thrust damage(which he didn't say last time) it is boosted by the weapon thrust damage more than the physical (or at the very least, comparably)
Making weapons like reiterpallasch, rifle spear or church pick among the highest damaging -if well-fitted with proper gems- for a visceral-focused build.
@@iota-09 not necessarily, any weapon with a number for thrust on the stats screen can benefit from this. The strongest weapon for viscerals is actually the threaded cane, which has a unique property that boosts its skill scaling while tricked
This video is really fascinating. Thank you
Very informative video. Thanks for this 🙏
Nice to see you again on bloodborne
all time favorite youtuber. love you rusty :)
Man I love bloodborne and your bloodborne content is so useful, thanks 👍
Kudos for the video, this was very informative
Highest value (%) for tempering cursed gems (physical, all shapes) is 27,2%. There isn't the 28,1% (it doesn't exist in the game). For Blunt, Thrust and Blood (all shapes) max is 32,6% and for Nourishing the best is 23,6% (VERY RARE reward). Leaving aside this point, you've done a very good job!
i'm pretty sure poorman go up to 38 percent. maybe even higher, i gotta check
@@Paulito-ym4qc Best Poorman's gems are: +12,2% Phy. Atk., + 27% Phy. Atk. near Death. Anyway, I was referring about Tempering Gems, not Poorman's.
@@stefanotvp9782 thanks for the info. i wasn't trying to correct you, i was adding additional (incorrect) info. sorry
@@Paulito-ym4qc Don't worry man, my comment wasn't against you. I link you this wonderful wiki-site for Bloodborne, you'll find best gems and best set-up for each weapon. www.bloodborne-wiki.com/2015/10/best-blood-gems-setups.html
@@stefanotvp9782 thanks dude, i'll check it out!
Everybody should learn this things in school.
I'll do ya one better, byrgenwerth should just be the name of a college somewhere
Honestly did not know a lot of the information in this video. I definitely didn't know defense was calculated that way of how much higher or lower compared to your weapon AR mattered. Thanks for the insight fellow hunter!
"...there's a surprising amount of thought that goes into this number."
Yeah, like making sure 90% of the enemies you empty your entire stamina meter into with R1 spam always manage to have that one magic pixel of health remaining, so they can still knock you flat on your ass (with no I-frames to protect you, unlike every enemy in the game).
Looks like someone wasnt able to get past Gascoine
Cry some more and git gud
@@_doop8257 I've platinumed the entire game (chalice dungeons and all) multiple times. I speak from experience.
@@BDeerheadI know at least in Elden Ring there’s an additional mechanic that basically causes enemies/bosses to end up having one HP a lot. So I’d imagine it basically works so that if you only did some small number more than their health left they have a reserve armor and only take damage down till they have one HP. Pretty shitty but at least that also works for the player taking damage so you don’t always die and end up on one HP occasionally. Wonder if that also happens in bloodborne, could be the case
This game still is the ultimate masterpiece imo.
Not sure if I'll live to see another one like this, let alone better than it.
Hey Rusty, thank u very much for your videos about bloodborne, I started playing the game 2 weeks ago and you really helped me a lot bro, the game is still hard and I die a lot but it is what it is, you still helped me a lot
This is the single greatest UA-cam video of all time.
This is actually the video I was looking for for a while. Some simple stuff like enemy types and their vulnerabilities, different attacks etc. Math is just icing on the cake 😅
Thanks, seriously, I'll check other videos
I’ve been playing the game for like a year and a half and I had no clue what this stuff meant all I knew was that big numbers meant big damage so this was a big help with clarifying all that
I’m sure a year later you might not see this comment, but thank you for all the blood borne content you’ve posted and the ins and outs you’ve explored with it. It’s made me wanna go back and play the game through for the umpteenth time and actually take my time to explore it more.
I guess Rusty is all business when heavy mathematics are around...it's bizarre to not hear u making a bunch of "your mom" type jokes, but was a welcome change of pace for a really well done, in depth video on a really involved subject. Being a math nerd, all the damage calculations are part of y I love replaying these games so much and trying to make a completely optimal build. Just felt u deserved some praise bro, good shit!
I’m not about to pretend I completely understood the whole video, but I still have a blast understanding new stuff about this game, even after eight playthroughs
This is such a great video 👏 😵💫🤯🔥
I have no idea what you’re talking about but you’ve earned my sub. Currently on my third play through since release (and finally doing the chalice dungeons for the first time) and you basically rolling rocks’ed me. No wonder I get owned at pvp lol.
This was very informative
Man, these binge BB videos make me want to hunt again. A hoonter must hoont
This was a fun listen also loved seeing 2 of my favorite weapons in the video lol whirlygig and holy blade
Thank you! I'm playing for the first time and I'm loving it but the one thing I'm not enjoying, other than being turned into Hunter Paste by various shaped clumps of melted together corpses, is how little information I have about the mechanics. Your video was in depth enough to satisfy and concise enough to not drag on. My only dislike is that there aren't more videos like it. If you ever do make any I will definitely watch em. 😁
LESS GOO ITS ANOTHER BLOODBORNE VIDEO, IDC IF IT A VID FOR NUMBERS IM JUST HAPPY LOL
Very interesting analysis
This is a great video that explains the whole damage thing. Usually I would have a backup weapon and keep it for unique enemies like a saw spear since both mode do serrated damage to beast enemies and place a fire gem in it, making it a beast slayer.
Jesus I love your dedication to this great game
Yay! Rusty uploaded more Bloodborne Content!
Hk silksong looking wild
A very fun video for a fellow bloodborne addict
8:00 - I don't know if you clarify this later on, but blood damage is considered a type of physical damage. You can see this by slapping a tempering blood gem onto the Chikage. It increases both the untransformed and the transformed attack stats despite the transformed attacks being purely blood damage.
I see a lots of efford man respect. You should make a tier list or something in excell sheet
This bro is in school for maths for sure. Good on you my man.
I was just about to get a ps4 to play blood borne for the first time so this is very useful knowledge to have
Super cool man!!!!
God do I love this game and its design. I just recently started a new playthrough where I heavily focus on the threaded cane only to have underestimated its effectiveness and it being such a boss killer. I played this game numerous times, learning all its secrets, lore, mechanics and meta. But I never heard of any big player talking about the cane. For this video you mentioned the threaded cane and its various damage types a couple times so I thought I shared my insight on the greatness on one of the starting weapons
I love how intricate and complex weapon multipliers in combos, inherent attack types, attack types, blade types, stats, enemy types and their weaknesses and strengths, I just remembered when I started gem farming and when you put all of the different types and shapes of gems with The 3 variants of each weapon with other buffs and stuff it became like a whole new game it was awesome, here’s a good one whirligig saw with claw mark, 3 beast runes, no insight, beast blood pellets, fire and a full transformed beast mode the walking L2 just multiplies exponentially with the risk of low defense but the amount of damage that one move used to its fullest extent will stun lock and continually multiply in strength for the duration of the move which when used against bosses can literally.hit for upwards of 15,000+ damage either outright ending a boss or maybe you have to stope due to a mid boss power up or transformation just to do another L2 walk to finish off any enemy in the game it’s so powerful and actually super satisfying to do but you must know the ins and outs of all the layered mechanisms involved to even begin to understand what exact factors you need to achieve in order to pull it off but once mastered just slow walking and gringing enemies into oblivion when done right was that most fun I had with the extremely high damage weapon club shared by a few weapons and their specific model within each weapon it is gratifying like nothing else I love how most people won’t ever understand the true depth of customization in this masterpiece of a game, bravo rusty on bringing a lot of this to light to players that may not have known some of these different factors and multipliers.
Huh?!
Great video man!
Thanks for this explainer. I just dusted off my (unplayed) copy of Bloodborne (long story, involving my PS4 being somewhere else for a few years) and found the damage system a bit opaque. It took me a while before realizing simple things like adding an elemental gem to a weapon makes the +Phys% gems useless to match with it, for example.
Aaaaaand he forgot to say "Happy 6th Anniversary". Damnit.
I think that's probs why he decided to upload a bloodborne video lol
Don’t worry, I noticed how you uploaded this on Bloodborne’s 5th birthday
All things considered, Monster Hunter seems a bit more complicated than this, but this is still hard to test yourself. Amazing work!
this video just helped me increase my insight from 0 to 99.
Yes... YES. Great video dude. And on the game's birthday as well. :D
I was actually musing about enemy NPC defenses the other day too. Do they get the bonus reduction from armor like the player does? There's still a lot about this game we don't know.
Good video but you mentioned nourishing gems would be the best for the chikage.
Well blood damage scales with physical gems so regular tempering gems also improve blood damage.
HEY! Thanks to your videos, I started a deep, 3 playthrough long investigation to discover that... YES! Male and female characters sometimes have slightly different outfits and the differences are documented on the wikis. I just never played a male character and didn't realize that the Cainhust knight clothes looked so different... But I've also added 3 more runs to my growing list. So that's nice
I think true fans will watch your vids no matter what it's about honestly. And considering my brother occasionally plays BB I think he'll find this especially helpful.
I love your videos.
Beautiful