Hidden and Dangerous Deluxe (Ultimate Mod 2.8), C6M2, Poland
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- Опубліковано 17 вер 2024
- Hidden and Dangerous Deluxe (Ultimate Mod 2.8)
Campaign 6, Mystical Wings - Mission 2, Phoenix's Dust
If we are going to get out of this alive, a certain American pilot is going to lose all his teeth, I'm afraid.
Emden/Wilhemshaven, Poland, May 11th, 1944
(SAS Narrative)
www.moddb.com/...
Thanks for playing! Nice flanking tactic, i never used it actually. Really clever. 😉 Also thanks for checking my custom FG-42 rifle used by enemy paratroopers.
You’re welcome.. lnteresting rifle, with very realistic sound effects.
ابداع كي العادة
You are a very Professional h&d Player. Good Handling of AI comrades and amazing how you precise you shot the pistol in 3rd person view
Thank you very much. Hope you enjoyed the video
As for the next Ardennes campaign there will be few new weapons available to equip too like M3 Grease Gun, Browning M1919A6 among others. I also would like to point out, that some time ago i improved iron sights view for some LMG like Bren, ZB-26 and anti-tank weapons in case you didn't notice - since you seem to use iron sights aim mode on weapons from time to time during your playthrough of the mod ;)
Did you know that you could now also use mounted MG on landing craft for defense? You need to enter the gunner seat from the lowered ramp. The agent is now actually the boat "driver". Real life Higgins boats had also armament mounted on them, so I thought it would be a cool feature enhancing gameplay.
Nice addition. I tried a lot but couldn’t use it. It worked once, but after I finished.
It would be very cool if the boat starts moving, while we have to defend against one more attack wave in the last minute.
@@abdelhadymohamed6206 Yeah, its a bit tricky to find a right spot to enter the gunner seat on my modified landing craft model. Maybe I find a way to make it more obvious and easier.
Just to let you know a while ago I updated the mod making easier to entry the gunner seat on my modified landing craft and marking the exact access point in the mission and on the tactical map itself. That would be helpfull for other future mod players (also added more info in the Readme).
www.moddb.com/mods/hd-deluxe-ultimate-mod
What about Ardennes campaign Hady? Will you play it soon? There are few cool new things that i added in it.
Yes .. Can you give me idea about the tank models in the first mission? So I can mention them. 4 tanks, one on the opposite side of the river, 2 in the area near the bridge, and one at the end of the road.
I see also 2 different cannons, one flak with a long barrel (is it the 20 mm?), another short one with many barrels?
@@abdelhadymohamed6206 The tank opposite the river is King Tiger. In front of it there is a Nebelwerfer rocket artillery emplacement and Flak88 next to it. On the pontoon bridge itself a Panther tank spawn at the mission start and on its right a Tiger tank (behind stationary halftrack). There is also another Flak88 cannon next to the few 20mm AA guns placed together. Lastly, the main road and mission extraction point is guarded by single King Tiger. Basically heavy tanks such Tiger and King Tiger need multiple hits from anti-tank weapons to be destroyed, while medium tanks such Panther need just one. As for custom artillery emplacements you either kill their operators or destroy them directly. You can grab Panzerchreck from dead enemies to deal with enemy armor and artillery. You can also place a time-bomb if you manage to get close enough to them.
@@p.jakub88 thanks
@@abdelhadymohamed6206 Also i added a driveable pontoon to the Ardennes1 mission, so now after blowing up a bridge you can get back safely across river. Its parked at wooden pier.