"At least i wouldn't turn up to 30... hurrray..." ... this, probabbly was the most depressing scene, or one of the most depressing moments in videogames, i was balling my eyes out while staying with Sarah in her last moments.
It genuinely is. Sure the WAU can make things look alive, but nothing it makes can be considered genuinely human. At least under my definition of humanity, in any case. The whole game is about traversing mankind's final grave site. The Ark is one of the few ways humanity can at least kind of cheat death but even then the Ark can only last for so long. There is no happy ending here, no relief, no comfort. It's just genuine sadness.
@@xXYannuschXxthere's a finite amount of dead bodies to replicate simon's success. The reason why it worked with simon is also because he didn't fully realize at first. Most crew members would go insane because they'de see they've been resurrected. Catherine's mockingbird worked because Catherine ''wasn't comfortable being human anyways''. Then there's ross who i suppose is so focused on killing the wau that he didn't go insane either
@@xXYannuschXxbut again, we’re just going back in circles to the same question Soma keeps asking us. Is Simon even human? What is being human? Simon is just a walking corpse with a cortex chip held together by future glue. He may move, talk and act human, but he’s just like every other Mockingbird you meet , a machine with a human mind trapped in it, the only difference is Simon seems to have his wits about him and he can move like a normal human. But is this even humanity? Are we suggesting the solution to extinction is reanimated corpses with brain scans trapped in them? Imo, he isn’t human, but in the context of the Soma and Pathos II, he’s progress. The WAU is more or less a scientist in this regard, and Simon is proof that with each experiment the WAU gets closer and closer to understanding what humanity is. It’s tempting to want to follow through with Johan Ross’ plan (I mean those creations are annoying and have killed me plenty), but Simon himself is the reason why I refuse to kill the WAU. As imperfect l a machine the WAU is, there’s at least a chance that the WAU can recreate humanity. And with that chance, there is hope. In my opinion it’s entirely possible that the WAU can achieve this, it’s more or less a matter of time. With the way Structure Gel is described in game, the liquid itself is pretty much just magic in terms of its applications.
Its actually very unlikely that wau could not get to Sarah or didnt know about her, I think she was purposefully kept alive as a "test example" of alive human for waus revival projects, you can see structure gel leaking all around the room she is in and even some growth appearing in the corners of her room, so wau definitely knew.
Not really true, based on what happened to others in the station. Wau is intelligent enough to know nothing can hold a person life for too long (even with life support machine) except the structure gel. Therefore, If wau knows about her, it would immediately intervene right after Simon shuts the life support machine down.
It’s been awhile since I played it, but are we ever shown that the WAU actively hunts down living humans to ‘assimilate’? From what I remember WAU left people pretty much alone until they died or were fatally injured like the woman next to the train tracks it ‘repaired’ with external lungs. Things seemed to really get weird only after the crew started to commit suicide en mass, it would make sense for it to start intervening once it decided that some people were a threat to their own lives. I didn’t get the impression that the psychotic aggression of some of WAU’s creatures was ever part of it’s plan.
@@GillfigGarstang yeah no the creatures went mad on their own. Apparently humans don't do well mentally after being resurrected. The only ones that hunted with malicious intent were akers and his proxies, because akers is insane and maybe he influenced the proxies in some way. The wau itself did kill the people at omicron though, but it was 'self defence'. It is interesting though that it could understand that raleigh herber was a threat and that it had to act
Cried my eyes out dry on this moment. Really feel this more close, when you walked all the way from the start to, eventually, meeting her. Probably, THE last human on Earth. This was painful.
Her encounter I believe completes the game and compliments it in a nice way sure, you know everything there is to know at this point but even though you are faced with this concept of a continuation in some sort of digital space I feel like Sarah is needed as a reminder to the player as to what is undoubtedly lost forever, even if the project succeeds... I also like how Sarah is used to humanize Catherine in a way, in a way her Scene is like a final Eulogy to humanity
She was voiced by Andrea Deck, who played Amanda Ripley in Alien: Isolation. Not to mention the fact that the actor who voiced Johan Ross, Anthony Howell, also played Christopher Samuels in the same game!
Videos like this remind me that Nintendo called it 5+ years ago. Graphically, video game wise, we reached the level where we can tell stories of pure Artwork without being chained down. Frictional ain't even some 5 star, billion dollar funded developer, yet they produce artwork on the level of the Mona Lisa with these stories. Timeless.
Personally I value SOMA higher than the Mona Lisa as far as artistic value is concerned. The Mona Lisa is a pretty picture, incredibly skillfully made... but it doesn't say anything. It doesn't tell a chilling story that stays with you for years after.
From what I saw in a Lets play: if you switch off her life support but then inspect the unit again after she has died Simon will say something like "She must have found a way to reach it", implying that if you don't switch life support off she'll somehow do it herself and die.
@@burntgrahamcracker2866 In that particular Lets Play the player immediately used the unit again after Sarah had drawn her last breath. Its probably an error in the game when you just pulled the plug yourself, but as I said, it seems to imply that Sarah dies regardless of what you do here.
Damn... You can throw necromorph, plages, zombies, infected, vampires, maniacs, parasites... all you want, this moment THIS moment, is probable one of the most terryfing one in gaming. Just the thought of being the very last human ever, hooked to a machine that can barely keep you alive and slowly wasting away with just the memories of what once was, now reduced to a hellfire... And to be perfectly aware of what's happening... Now that's horror.
Music you used for the model view segment also replaces the main menu track when you completed the game. Hearing it in the game was really sorrowful, perfect way to end the game on a somber note
Frictionals Menu screens since SOMA are always interesting to observe in general the face gradually disassembles as you progress in the story but then when the ark is launched and the epilogue has played the face is assembled and shows you catherine smiling back at you and a remix of Simon´s themesong gently plays in the background and in Rebirth, Objects that you collect, such as the Monkey or the ring will appear on the Menu Screen and the severity of the Curse will be displayed by dark vain like extentions reaching toward the center of the note book too bad they did not do something like that in the bunker, I would have loved to see the rabbit toy sitting there on the floor next to the hole or something...
@@umukzusgelos4834 I cant help but feel like The Bunker was intentionally a smaller last ditch game made by frictional to hopefully fill the financial hole left by the development of both Soma and Rebirth, Soma didn’t turn a profit until almost a year after release with Rebirth just being a massive loss for the company. So I feel certain cuts were necessary to push a smaller cheaper (but still incredibly well made) game in the hopes that they’d stay afloat.
@@thebigenchilada678 yeah, Frictionalgames is almost constantly two steps away from bankruptcy and I imagine if they are to release anything in the future it will most likely inch more toward what is considered "mainstream" you can really see this with the Bunker, comparing it to Rebirth and Soma it is literally the bearbones of what their projects usually are I mean it´s good but at the same time I really miss their classical approach but in the end the customer rules and the majority of the customers are seemingly just unable or unwilling to appreciate their products or only ever able to appreciate them through other media like UA-cam, through which Frictional themselves do not benefit, which really saddens me as I want them to continue the way they did with SOMA and Rebirth, but what can you do Horror is a nieche market and the world is full of people who would rather get hung up on Graphics and 60FPS caps then to sit down and enjoy something for what it is... I went into a bit of a rant there, don´t mind me
@@thebigenchilada678 ". So I feel certain cuts were necessary to push a smaller cheaper (but still incredibly well made) game in the hopes that they’d stay afloat." - You have a reliable source? They were using assets of earlies games regardless. Saves money either way. 🧐
@@Killerkarotte1 i’m not talking about reused assets, i’m talking about how the general scope of the game is considerably smaller than their previous two as well as accounting for their previous game’s sales records (which were pretty rough) it took soma over a year to break even at around 6-8 million dollars in copies sold, the devs themselves had said that Rebirth undersold and assuming it costs about as much as Soma did, their figures would suggest that it’s sales are following the same trend, that means that the company’s down millions of dollars upon release and has a low return on investment, which is very unappealing for a producer, which inevitably means budget cuts, which means the size and scope of the games they produce must be fundamentally changed so they’re not bleeding money for a year. Fortunately The Bunker managed to sell as much copies in 1 month as rebirth did in 6, with a much smaller game.
sad horror games are a sleeped on genre, most of them have you running and feeling terrified, but very few have left me quite as emotionally devastated as soma
i already wrote this in the previous video, but this part ripped my heart out...smashed it to pulp and threw it away. It took me a long time to recover from this game. It was very sad just to watch their futile struggle and the ending wasn't very satisfying for me either, where humanity will only exist in some matrix floating around in cold space for a while. I honestly have no idea if they could have made this game any more depressing than it already was.
As sad as this moment was, I always found her animation and model really uncanny. Especially when she coughs while talking to you. The voice actor did a cough that would likely shudder her entire frail body, but only her lips move. I feel like some extra attention could have been paid here for how important this interaction is. Another thing is how she's perfectly upright in the chair. For how long she's been in it, there'd definitely be some extreme slouching going on.
Yeah. As great as this game is, her puppet-like model is pretty off-putting. Constantly grabbing the key card in Brandon's hand may also lead to some wacky physics with his wrist stretching like taffy but I doubt many people has seen it.
While SOMA states multiple times that “everyone on the surface is dead” and that the only survivors are on Pathos II, I find it highly unlikely if not impossible that Pathos II was the last bastion of humanity. First of all, if Pathos II hasn’t been destroyed by some seismic activity caused by the impact, that must mean other underground or underwater facilities should also be intact. Places like bunkers, seed vaults, and other facilities would still be intact. Thus, while most of humanity would have died, there is a very high likelihood that the aforementioned facilities would have people in it. Even the constantly repeated line “the comet that destroyed the surface” shows that while the surface is gone, other underground or underwater facilities would still be intact and operational, especially without the WAU and structure gel ruining everything.
When I first watched SOMA, this made me super emotional. The whole game did honestly but this part and the ending especially. Now, watching it again. I feel a muted form of that. I have seen it before but I feel the same emotions I did when I first watched the game. This game was and still is a masterpiece.
Uma das cenas mais tristes que já experimentei em um game. Incrivelmente bem construído cada detalhe. Esse game me fez sentir uma sensação real de empatia por um NPC.
No sign of this discussion online. I still don't know why she didn't just eat her dead crewmates. Or, if not her, why nobody thought of it. Guess the devs didn't.
@@shizik3909 Depending on which player actions are canonical - we could use Simon leaving WAU alive as a canonical launch point. WAU's projects failed for the majority of them, but Simon by all accounts was kinda a success. A proper human body and one that wasn't rooted to something. Assuming WAU will continue down that path - it could potentially rebuild a mini-society of human-like robots and then Pathos-2 will become another vector for humanity's legacy to survive. The only major concern is that it used a dead body of another person to achieve Simon... Which kinda limits WAU's ability to replicate this success.
as said earlier, hes a cyborg in a sense. this is bit spoiler sensitive but simon's body during the whole game is just a deceased human body with robotic head.
My man is literally a Walking Talking Diving Suit with some Electronics slapped on for good measure. You can argue that he's a cyborg technically, but I disagree since it's basically someone else's rotting corpse.
As the others have said, he's basically a human brain scan that somehow wound up inside of a diving suit with some manner of endoskeleton in it. If memory serves me right, the whole reason his brain scan was *on* Pathos 2 was because he was one of the first full brain scans that was ever created and, as a result, he was basically thrown into AI software development kits as a template/sample file. Unlike most "mockingbirds" in the game (except Catherine,) Simon was able to understand and accept that he was a robot with his past self's memories and was therefor able to maintain his faculties.
Ich überdachte, was passieren gewesen wäre, wenn Simon, nach hat er die Ark in dem Weltraum geschleudert, bleibte mit Sarah, sodass er sich um ihr kümmern könnte. Dann könnte sein künstliches Leben etwas Bedeutung haben und könnte der letze Mensch möglicherweise überleben.
"At least i wouldn't turn up to 30... hurrray..."
... this, probabbly was the most depressing scene, or one of the most depressing moments in videogames, i was balling my eyes out while staying with Sarah in her last moments.
She didn't make it to 30? Damn, that is kinda depressing.
For me it was "That's probably the best compliment I've ever got."
Soma is I think the saddest and most depressing out of all frictional games.
It genuinely is.
Sure the WAU can make things look alive, but nothing it makes can be considered genuinely human. At least under my definition of humanity, in any case.
The whole game is about traversing mankind's final grave site. The Ark is one of the few ways humanity can at least kind of cheat death but even then the Ark can only last for so long.
There is no happy ending here, no relief, no comfort. It's just genuine sadness.
@@MiguelHernandez-lo5lg But then theres Simon. He was the WAUs first success at creating a being that can be considered human.
Dead Space?
@@xXYannuschXxthere's a finite amount of dead bodies to replicate simon's success. The reason why it worked with simon is also because he didn't fully realize at first. Most crew members would go insane because they'de see they've been resurrected. Catherine's mockingbird worked because Catherine ''wasn't comfortable being human anyways''. Then there's ross who i suppose is so focused on killing the wau that he didn't go insane either
@@xXYannuschXxbut again, we’re just going back in circles to the same question Soma keeps asking us. Is Simon even human? What is being human?
Simon is just a walking corpse with a cortex chip held together by future glue. He may move, talk and act human, but he’s just like every other Mockingbird you meet , a machine with a human mind trapped in it, the only difference is Simon seems to have his wits about him and he can move like a normal human. But is this even humanity? Are we suggesting the solution to extinction is reanimated corpses with brain scans trapped in them?
Imo, he isn’t human, but in the context of the Soma and Pathos II, he’s progress. The WAU is more or less a scientist in this regard, and Simon is proof that with each experiment the WAU gets closer and closer to understanding what humanity is. It’s tempting to want to follow through with Johan Ross’ plan (I mean those creations are annoying and have killed me plenty), but Simon himself is the reason why I refuse to kill the WAU. As imperfect l a machine the WAU is, there’s at least a chance that the WAU can recreate humanity. And with that chance, there is hope.
In my opinion it’s entirely possible that the WAU can achieve this, it’s more or less a matter of time. With the way Structure Gel is described in game, the liquid itself is pretty much just magic in terms of its applications.
Its actually very unlikely that wau could not get to Sarah or didnt know about her, I think she was purposefully kept alive as a "test example" of alive human for waus revival projects, you can see structure gel leaking all around the room she is in and even some growth appearing in the corners of her room, so wau definitely knew.
Not sure it's capable of knowing. It doesn't have eyes and sarah removed her black box
Not really true, based on what happened to others in the station. Wau is intelligent enough to know nothing can hold a person life for too long (even with life support machine) except the structure gel. Therefore, If wau knows about her, it would immediately intervene right after Simon shuts the life support machine down.
Nah, wau is basically machine learning algorithm. It's quite like with ai generated images, sometimes they come out horrific.
It’s been awhile since I played it, but are we ever shown that the WAU actively hunts down living humans to ‘assimilate’? From what I remember WAU left people pretty much alone until they died or were fatally injured like the woman next to the train tracks it ‘repaired’ with external lungs. Things seemed to really get weird only after the crew started to commit suicide en mass, it would make sense for it to start intervening once it decided that some people were a threat to their own lives. I didn’t get the impression that the psychotic aggression of some of WAU’s creatures was ever part of it’s plan.
@@GillfigGarstang yeah no the creatures went mad on their own. Apparently humans don't do well mentally after being resurrected. The only ones that hunted with malicious intent were akers and his proxies, because akers is insane and maybe he influenced the proxies in some way. The wau itself did kill the people at omicron though, but it was 'self defence'. It is interesting though that it could understand that raleigh herber was a threat and that it had to act
Someone said it already, but I found it very beautiful and poetic that her last words, humanity’s last words are « to the stars. »
Cried my eyes out dry on this moment. Really feel this more close, when you walked all the way from the start to, eventually, meeting her. Probably, THE last human on Earth. This was painful.
Her encounter I believe completes the game and compliments it in a nice way
sure, you know everything there is to know at this point but even though you are faced with this concept of a continuation in some sort of digital space I feel like Sarah is needed as a reminder to the player as to what is undoubtedly lost forever, even if the project succeeds...
I also like how Sarah is used to humanize Catherine in a way, in a way her Scene is like a final Eulogy to humanity
It's honestly a shame that you couldn't have Catherine talk with her.
yeah, could have plugged her into the wall or something, have the 3 of them talking
Soma has the one of the best stories ever written.
She was voiced by Andrea Deck, who played Amanda Ripley in Alien: Isolation. Not to mention the fact that the actor who voiced Johan Ross, Anthony Howell, also played Christopher Samuels in the same game!
Damn, how did I not notice
Videos like this remind me that Nintendo called it 5+ years ago. Graphically, video game wise, we reached the level where we can tell stories of pure Artwork without being chained down. Frictional ain't even some 5 star, billion dollar funded developer, yet they produce artwork on the level of the Mona Lisa with these stories. Timeless.
and yet always on the brink of going bankrupt...
Personally I value SOMA higher than the Mona Lisa as far as artistic value is concerned. The Mona Lisa is a pretty picture, incredibly skillfully made... but it doesn't say anything. It doesn't tell a chilling story that stays with you for years after.
From what I saw in a Lets play: if you switch off her life support but then inspect the unit again after she has died Simon will say something like "She must have found a way to reach it", implying that if you don't switch life support off she'll somehow do it herself and die.
If you’re phrasing it right, it sounds more like he deliberately forgot he killed her
@@burntgrahamcracker2866 In that particular Lets Play the player immediately used the unit again after Sarah had drawn her last breath.
Its probably an error in the game when you just pulled the plug yourself, but as I said, it seems to imply that Sarah dies regardless of what you do here.
Damn... You can throw necromorph, plages, zombies, infected, vampires, maniacs, parasites... all you want, this moment
THIS moment, is probable one of the most terryfing one in gaming. Just the thought of being the very last human ever, hooked to a machine that can barely keep you alive and slowly wasting away with just the memories of what once was, now reduced to a hellfire...
And to be perfectly aware of what's happening...
Now that's horror.
8:15 the way her eyes go wide at the thught of just slowing dying is amazing detail on the devs behave
Such a beautiful game
Music you used for the model view segment also replaces the main menu track when you completed the game. Hearing it in the game was really sorrowful, perfect way to end the game on a somber note
Frictionals Menu screens since SOMA are always interesting to observe in general
the face gradually disassembles as you progress in the story but then when the ark is launched and the epilogue has played the face is assembled and shows you catherine smiling back at you and a remix of Simon´s themesong gently plays in the background
and in Rebirth, Objects that you collect, such as the Monkey or the ring will appear on the Menu Screen and the severity of the Curse will be displayed by dark vain like extentions reaching toward the center of the note book
too bad they did not do something like that in the bunker, I would have loved to see the rabbit toy sitting there on the floor next to the hole or something...
@@umukzusgelos4834 I cant help but feel like The Bunker was intentionally a smaller last ditch game made by frictional to hopefully fill the financial hole left by the development of both Soma and Rebirth, Soma didn’t turn a profit until almost a year after release with Rebirth just being a massive loss for the company. So I feel certain cuts were necessary to push a smaller cheaper (but still incredibly well made) game in the hopes that they’d stay afloat.
@@thebigenchilada678 yeah, Frictionalgames is almost constantly two steps away from bankruptcy
and I imagine if they are to release anything in the future it will most likely inch more toward what is considered "mainstream" you can really see this with the Bunker, comparing it to Rebirth and Soma it is literally the bearbones of what their projects usually are
I mean it´s good but at the same time I really miss their classical approach but in the end the customer rules and the majority of the customers are seemingly just unable or unwilling to appreciate their products or only ever able to appreciate them through other media like UA-cam, through which Frictional themselves do not benefit, which really saddens me as I want them to continue the way they did with SOMA and Rebirth, but what can you do
Horror is a nieche market
and the world is full of people who would rather get hung up on Graphics and 60FPS caps then to sit down and enjoy something for what it is...
I went into a bit of a rant there, don´t mind me
@@thebigenchilada678 ". So I feel certain cuts were necessary to push a smaller cheaper (but still incredibly well made) game in the hopes that they’d stay afloat." - You have a reliable source? They were using assets of earlies games regardless. Saves money either way. 🧐
@@Killerkarotte1 i’m not talking about reused assets, i’m talking about how the general scope of the game is considerably smaller than their previous two as well as accounting for their previous game’s sales records (which were pretty rough) it took soma over a year to break even at around 6-8 million dollars in copies sold, the devs themselves had said that Rebirth undersold and assuming it costs about as much as Soma did, their figures would suggest that it’s sales are following the same trend, that means that the company’s down millions of dollars upon release and has a low return on investment, which is very unappealing for a producer, which inevitably means budget cuts, which means the size and scope of the games they produce must be fundamentally changed so they’re not bleeding money for a year.
Fortunately The Bunker managed to sell as much copies in 1 month as rebirth did in 6, with a much smaller game.
This really break my heart and soul. Such a wonderful, creepy & sad game.
sad horror games are a sleeped on genre, most of them have you running and feeling terrified, but very few have left me quite as emotionally devastated as soma
U feel it when simon says please dont leave me alone . Probably one of the most heartbreaking endings too any game
i already wrote this in the previous video, but this part ripped my heart out...smashed it to pulp and threw it away.
It took me a long time to recover from this game. It was very sad just to watch their futile struggle and the ending wasn't very satisfying for me either, where humanity will only exist in some matrix floating around in cold space for a while.
I honestly have no idea if they could have made this game any more depressing than it already was.
As sad as this moment was, I always found her animation and model really uncanny.
Especially when she coughs while talking to you. The voice actor did a cough that would likely shudder her entire frail body, but only her lips move. I feel like some extra attention could have been paid here for how important this interaction is.
Another thing is how she's perfectly upright in the chair. For how long she's been in it, there'd definitely be some extreme slouching going on.
Frictional Games has always struggled with human models
Yeah the models aren't the greatest with humans but the story is great. Plus this game ix getting a tad dated, let's give the benefit of the doubt!
yeah, her lip sinking coupled with the lighting can come over as a bit bizarre, they did improve in the next game though
This just calls for a graphical remake and we all want it
Yeah. As great as this game is, her puppet-like model is pretty off-putting. Constantly grabbing the key card in Brandon's hand may also lead to some wacky physics with his wrist stretching like taffy but I doubt many people has seen it.
knowing how things go in this game, the wau probably got to her body and reanimated her into another monster after the ark was launched
likely yes, well depends on whether Simon finishes it off or not
While SOMA states multiple times that “everyone on the surface is dead” and that the only survivors are on Pathos II, I find it highly unlikely if not impossible that Pathos II was the last bastion of humanity.
First of all, if Pathos II hasn’t been destroyed by some seismic activity caused by the impact, that must mean other underground or underwater facilities should also be intact. Places like bunkers, seed vaults, and other facilities would still be intact. Thus, while most of humanity would have died, there is a very high likelihood that the aforementioned facilities would have people in it.
Even the constantly repeated line “the comet that destroyed the surface” shows that while the surface is gone, other underground or underwater facilities would still be intact and operational, especially without the WAU and structure gel ruining everything.
The only other games that made me cry this hard were Spiritfarer and the Ori games.
When I first watched SOMA, this made me super emotional. The whole game did honestly but this part and the ending especially. Now, watching it again. I feel a muted form of that. I have seen it before but I feel the same emotions I did when I first watched the game. This game was and still is a masterpiece.
Thank you for this.
You are welcome
Uma das cenas mais tristes que já experimentei em um game. Incrivelmente bem construído cada detalhe. Esse game me fez sentir uma sensação real de empatia por um NPC.
Sí. Yo tambien pienso lo mismo
@@umukzusgelos4834wrong language, but nice try
@@solidv2 was it Portuguese?
@@umukzusgelos4834 ya! Yes 🙂
Damn this kinda made me cry
"To the stars" 😢
Sarah: Please, let me rest forever... My last wish...
*Renegade Action Interruption from Mass Effect shows up*
Simon: Not today, last human sucker
proceeds to sprint out of the door accompanied by the Roadrunner noise, I imagine
@@umukzusgelos4834 A smarter character than Simon, at least
keep going!!
Will do
It would be extremely cool If we could get a closer look at the DUNBAT
perhaps at some point
Rest in peace Sarah :(
it’s sad to think she’s only in her 20s..
Oh?
Just a "please don't leave me like this?".
Okay then.
Expected some more lines.
You can unplug her, which unlocks the ARK, and exit this scene without saying a single word. It's pretty unnerving.
@@kuryaku5906 The confusing terror of a speedrunner
Could you imagine that in Sarah's POV?
I would hug Sarah and pat her on the shoulder, if I were Simon.
No sign of this discussion online.
I still don't know why she didn't just eat her dead crewmates. Or, if not her, why nobody thought of it. Guess the devs didn't.
huh...
it's joever
Man this bit hurt
this part of the game always makes me so sad :(
We want Soma 2, plz make a video on WAU.
But the story is complete. There is nothing to continue from now on.
@@shizik3909 Depending on which player actions are canonical - we could use Simon leaving WAU alive as a canonical launch point.
WAU's projects failed for the majority of them, but Simon by all accounts was kinda a success. A proper human body and one that wasn't rooted to something. Assuming WAU will continue down that path - it could potentially rebuild a mini-society of human-like robots and then Pathos-2 will become another vector for humanity's legacy to survive.
The only major concern is that it used a dead body of another person to achieve Simon... Which kinda limits WAU's ability to replicate this success.
@@shizik3909 how about a prequel?
There is a very good and free show for that on UA-cam, totaly canon and depressing as hell. Exactly what you want
@@som3body3 by the name of?
This game is rough.
Wait is simon (main character) not human? Sorry, im not too familiar with this game
hes cyborg
as said earlier, hes a cyborg in a sense. this is bit spoiler sensitive but simon's body during the whole game is just a deceased human body with robotic head.
spoiler
He's a digital brain copy of a "Simon" who died long before the game even started, he's just walking in a robotic zombie body.
My man is literally a Walking Talking Diving Suit with some Electronics slapped on for good measure. You can argue that he's a cyborg technically, but I disagree since it's basically someone else's rotting corpse.
As the others have said, he's basically a human brain scan that somehow wound up inside of a diving suit with some manner of endoskeleton in it. If memory serves me right, the whole reason his brain scan was *on* Pathos 2 was because he was one of the first full brain scans that was ever created and, as a result, he was basically thrown into AI software development kits as a template/sample file. Unlike most "mockingbirds" in the game (except Catherine,) Simon was able to understand and accept that he was a robot with his past self's memories and was therefor able to maintain his faculties.
Damn this story writing…
She could use a big meal ... or 20 ... and a hug.
Omg it's Andrea deck Amanda Ripley ❤
Ich überdachte, was passieren gewesen wäre, wenn Simon, nach hat er die Ark in dem Weltraum geschleudert, bleibte mit Sarah, sodass er sich um ihr kümmern könnte. Dann könnte sein künstliches Leben etwas Bedeutung haben und könnte der letze Mensch möglicherweise überleben.
Does Sarah say anything if you leave her alive? I thought she yelled as you descended the ladder, but I might've imagined it.
I think she will say something like "Go send them out there"
Are you German?
Austrian
You decided to kill her so WAU could turn her into undead monster. Why? [;((]
now that is the Question